Capricorn: Difference between revisions
(Created page with "='''Hybrids: Capricorn (Naiad x Faun Hybrid))'''= *Common Name: Capricorn *Other Names: Earth Element (rare use as collective), Water Element (rare use as collective) halfbreed (slur), halfling (slur) ===Physical Description=== *Average Height: Land: 4.5-5ft Water: 5-6ft due to tail. *Body Structure: Lean for a Faun body type, but more of a thick muscle than a Naiad. *Skin: Land: Peach fuzz with tail having tiny scales; Water: tiny, shimmering scales no fuzz. *Distinct...") |
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='''Hybrids: Capricorn (Naiad x Faun Hybrid | ='''Hybrids: Capricorn (Naiad x Faun Hybrid)'''= | ||
*Common Name: Capricorn | *Common Name: Capricorn | ||
*Other Names: Earth Element (rare use as collective), Water Element (rare use as collective) halfbreed (slur), halfling (slur) | *Other Names: Earth Element (rare use as collective), Water Element (rare use as collective) halfbreed (slur), halfling (slur) | ||
Latest revision as of 16:18, 19 May 2026
Hybrids: Capricorn (Naiad x Faun Hybrid)
- Common Name: Capricorn
- Other Names: Earth Element (rare use as collective), Water Element (rare use as collective) halfbreed (slur), halfling (slur)
Physical Description
- Average Height: Land: 4.5-5ft Water: 5-6ft due to tail.
- Body Structure: Lean for a Faun body type, but more of a thick muscle than a Naiad.
- Skin: Land: Peach fuzz with tail having tiny scales; Water: tiny, shimmering scales no fuzz.
- Distinctive Features: Ungulated or horse ears depending on Faun or Fauny parent, gills, spinal protrusions; Land: fin accents down body, webbed fingers, vestigial tail; Water: Thick caudal fin.
Abilities & Powers
- Physical: Endurance swimmers (not as fast as Naiad & the land ones slower and less powerful than the water ones). Sprinters (not as much endurance as Faun with the water ones not as fast or as much stamina as the land ones).
Main Abilities
- Each Pae receives one player selected and staff approved power.
- Receive legs on land or fins in water
Water Elemental Racial Abilities
Only for the Pae who choose to align themselves with their Water Elemental ancestry Child:
- Water Shield - shifts water to blend in to surroundings, but is not completely invisible, just harder to spot. [Limit: 5]
Teenager:
- Water Shield - stronger, harder to spot, magic damage will disperse it, absorbing all force from one opponent's hit per shield. Replaces Child's Water Shield. [Limit: 5]
- Water Bolt - small, concentrated mass of water that can be thrown at an opponent for mild damage if it lands. CANNOT KILL. [Limit to 5]
Adult:
- Water Shield - water shield that can distract enemy, provide cover, and absorbs one magic attack, even while moving. Replaces Teenager's Water Shield [Limit: 3]
- Water Bomb - concentrated mass of water that will explode upon impact, effecting anything within 10 yards. This power causes slow.
- Water Boost - When in their native element, they will have greater maneuverability, they will be resistant to their native element (fire cannot hurt fire). [cost=none, this is a natural boost Ancients get when they become adults]
Earth Elemental Racial Abilities
Only for the Pae who choose to align themselves with their Earth Elemental ancestry Child:
- Earth Shield – Element depends on breed (e.g., Naiad = water); provides minor protection [Limit: 5 per RP]
Teenager:
- Earth Shield – Stronger; disperses with one hit; replaces Child version [Limit: 5 per RP]
- Earth Bolt – Small, concentrated mass of earth thrown for mild damage [Limit: 5 per RP]
Adult:
- Earth Shield – Absorbs up to 3 hits (physical or magical); replaces Teenager version [Limit: 3]
- Earth Bomb – Explodes on impact, dealing area damage with rock shrapnel up to 15 yards [Limit: 3]
- Elemental Boost – Greater maneuverability and resistance in native element (e.g., fire immunity); [Cost: None; natural adult boost]
Weaknesses
- Taint (to be expanded on later)
- Outside their element they're weaker
- Strength and swimming speed aren't as powerful as their Faun or Naiad lineage.
Land Capricorns
These variants can live anywhere on land of their choosing besides spaces reserved for Light Pae'il. They would be welcomed to live with their Faun counterparts in Laisidhiel and would follow their structure for beliefs, culture, etc. You can find more on that by visiting the Faun page.
Water Capricorns
These variants are allowed to live in the lake or Alu Palace itself. You can find more info on their beliefs, culture, etc by vising the Naiad page.