Coatl

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Revision as of 19:15, 13 May 2026 by Fable (talk | contribs) (Created page with "=='''Hybrid: Coatl (Demon/Angel x Naiad Hybrids)'''== *Common Name: Light Coatl (Those with angel wings), Dark Coatl (Those with demon wings) *Other Names: Halfbreed (slur), Halfling (slur) ===Physical Description=== *Height: Water type is 8ft (long tail) where the land type is the typical 4ft *Body Structure: Lithe & lean muscle *Skin: Tiny, shimmering scales *Distinctive Features: Incredibly long snake like tails (if water type), ears like their Daemon blood, gills, a...")
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Hybrid: Coatl (Demon/Angel x Naiad Hybrids)

  • Common Name: Light Coatl (Those with angel wings), Dark Coatl (Those with demon wings)
  • Other Names: Halfbreed (slur), Halfling (slur)

Physical Description

  • Height: Water type is 8ft (long tail) where the land type is the typical 4ft
  • Body Structure: Lithe & lean muscle
  • Skin: Tiny, shimmering scales
  • Distinctive Features: Incredibly long snake like tails (if water type), ears like their Daemon blood, gills, and either feathered or leathery wings and features across their body depending on if they have demon or angel blood.

Abilities & Powers

  • Physical: Resistance to cold & pressure, weaker swimmers & flyers. Cannot gain legs (if the water type) or tails (if the land type) like their Naiad counterparts (unless learned through a power scroll).
Main Abilities
  • Each Pae receives one player selected and staff approved power.
Water Racial Abilities

Child:

  • Water Shield - shifts water to blend in to surroundings, but is not completely invisible, just harder to spot. [Limit: 5]

Teenager:

  • Water Shield - stronger, harder to spot, magic damage will disperse it, absorbing all force from one opponent's hit per shield. Replaces Child's Water Shield. [Limit: 5]
  • Water Bolt - small, concentrated mass of water that can be thrown at an opponent for mild damage if it lands. CANNOT KILL. [Limit to 5]

Adult:

  • Water Shield - water shield that can distract enemy, provide cover, and absorbs one magic attack, even while moving. Replaces Teenager's Water Shield [Limit: 3]
  • Water Bomb - concentrated mass of water that will explode upon impact, effecting anything within 10 yards. This power causes slow.
  • Water Boost - When in their native element, they will have greater maneuverability, they will be resistant to their native element (fire cannot hurt fire). [cost=none, this is a natural boost Ancients get when they become adults]
Light/Shadow Racial Abilities

This will be dependent on their ancestry- whether the parent was a demon or angel. Please see Angel & Demons Racial Abilities.

Weakenesses: Taint (to be expanded on later), they can dry out and die. They're tasty.


Diet, Reproduction, History, and other elements would be dependent on their Alignment & location. For water bound Coatl see Naiad for more information. Land based Coatl would be unwelcome in Telrunya City, meaning their location on the Island could determine these variables.