Angel & Demon
The Light: Angels
- Common Name: Angels
- Other Names: Light Pae (also collective with the Light Pae), Daemon (collective with the Demon), Blood Pae (a slur), Light Element (rare use as collective)
Physical Description
- Average Height: 4ft
- Body Structure: Humanoid, average build- fragile bone structure
- Skin: Smooth skin
- Distinctive Features: Halo & feathery wings
Abilities & Powers
- Physical: Strong fliers
Main Abilities
- Each Pae receives one player selected and staff approved power.
Racial Abilities
Child:
- Light Shield - shifts light to blend in to surroundings, but is not completely invisible, just harder to spot. [Limit: 5]
Teenager:
- Light Shield - stronger, harder to spot, magic damage will disperse it, absorbing all force from one opponent's hit per shield. Replaces Child's Light Shield. [Limit: 5]
- Light Beam - small, concentrated beam of light that can harm, but does not count as magic damage. (like getting hit with the beam of light from a magnifying glass) CANNOT KILL. [Limit: 5]
Adult:
- Light Shield - bright light shield that can distract enemy, provide cover, and absorbs one magic attack, even while moving. Replaces Teenager's Light Shield [Limit: 3]
- Solar Shower - sparks of concentrated light fall on the designated area, illuminating it, and causing moderate physical damage (burns-like sparks from a welder). [Limit: 3]
- Apparate - When in light, Pae can transport self to any other location, provided they have been there before and can create a clear mental image of the spot they wish to go. [Limit: 1 per 24 hour day]
Weakenesses: Taint (to be expanded on later), highly breakable due to bones, cannot fly when wings are wet.
Reproduction
- Method: Intercourse
- Gestation Period: One season
- Average Number of Offspring: 2-4
- Parental Care: Same as humans.
Diet
- Primary Food Sources: Omnivores
- Hunting/Gathering Methods: Telrunya City dwellers have markets where Island dwellers have to hunt and gather for themselves.
Behavior & Society
- Social Structure: Guardians, Knights & Church Leaders, Squires, & everyone else.
- Communication: The language they use is considered 'Common'. Most city information is spread via the City's newspaper & Mellon messengers.
- Intelligence Level: Can vary as much as humans.
- Cultural Practices: City Pae are religious so they go to the temple weekly. Social gathering to show rank and devotion is popular.
Customs and Traditions
- Receive a mellon at childhood- this will become their companion, message deliverer and power guide.
- At teenage age, power ceremony.
- It is tradition to visit the temple once a week
- Guardian's Day
- Sports Day
- Yearly Olympics
- Parades for City dwellers
History
Creation Mythology
- The Guardians created the lands & all that are in it.
- The Light Pae were born of the Guardians. Their chosen and beloved.
- Nature rebelled against the Guardians and created the Elementals.
- Because the Elementals are apart of Nature's rebellion they are considered heathens. They are not one of the Guardian's chosen, but can be brought in by conversion.
Historical Events
- The Light Pae awaken in the new world. Telrunya Island is a floating island in the sky. Another land mass crashed into the island- a city in ruins. This would become the foundation for Telrunya City. The Avalon Fairies on the island remodeled it.
- They grew and expanded until the island fell out of the sky and into the waters below. Their beloved Guardians placed a sleeping spell over them to protect them from the trauma.
- Mass migration of Angels and Demons from the island to the floating city of Telrunya in order to get away from the heathens.
- The Guardians instructed the Avalon Faerie to train warriors to fight for the light and the first Squires were chosen.
- A chosen light Pae bombs the tree
Interactions with other Species
- In the fifth age the Naiad emerged and had an amiable relationship since they kept to the lake.
- After the island fell into the waters, the Faun's tree landed next to the island and brought Faun.
- At that point the Guardians began to teach that Faun and Naiad were heretical and not to have interactions with them other than conversion attempts.
- Fae are better than the Elementals, but still wildly looked down upon as a lesser part of them (they are taught they are also Light Pae).
Other Information
- Languages Spoken: Common though others can be learned.
- Religious Beliefs: Guardian worshipers for those in the City.
- Technology Level: Advanced Steampunk
- Tools & Weapons: Anything is available that lands in an advanced steampunk situation. Weapon accessibility up to guns- these would be heavily difficult to come by.
- Allies: Demon & Fae
- Enemies: Faun, Naiad, Miakis, Sila, Dracian
- Current Status: Thriving
Subtypes:
The Shadow: Demons
- Common Name: Demon
- Other Names: Light Pae (also collective with the Light Pae), Daemon (collective with the Demon), Blood Pae (a slur), Shadow Element (rare use as collective)
Physical Description
- Average Height: 4ft
- Body Structure: Humanoid, average build, dense bones
- Skin: Smooth Skin
- Distinctive Features: Leathery wings & spaded tail
Abilities & Powers
- Physical: Strong fliers, stronger physically than angels, more flexible as well
Main Abilities
- Each Pae receives one player selected and staff approved power.
Racial Abilities
Child:
- Shadow Shield - shifts shadows to blend in to surroundings, but is not completely invisible, just harder to spot. [Limit: 5]
Teenager:
- Shadow Shield - stronger, harder to spot, magic damage will disperse it, absorbing all force from one opponent's hit per shield. Replaces Child's Shadow Shield. [Limit: 5]
- Shadow Beam - small, concentrated beam of shadow that can harm, but does not count as magic damage. (like getting hit with the beam of light from a magnifying glass) CANNOT KILL. [Limit: 5]
Adult:
- Shadow Shield - dark shadow shield that can distract enemy, provide cover, and absorbs one magic attack, even while moving. Replaces Teenager's Shadow Shield [Limit: 3]
- Lunar Shower - sparks of concentrated moonlight fall on the designated area, illuminating it, and causing moderate physical damage (burns-like sparks from a welder). [Limit: 3]
- Apparate - When in shadow, Pae can transport self to any other location, provided they have been there before and can create a clear mental image of the spot they wish to go. [Limit: 1 per 24 hour day]
Weaknesses: Taint (to be expanded on later), light sensitivity
See Above for information on Reproduction, Diet, Behavior, Society, History, etc.
Subtypes