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== '''Magical''' ==
=='''Fae'''==
<i>Miaki subspecies</i>
*Common Name: Fae
*Other Names: Mika, Fairies


Fae were born of the Guardians. Fae were born of magic. Most of all Fae were born of the life and energy that a story takes on after it is retold through the generations.
===Physical Description===
*Average Height: 4ft
*Body Structure: humanoid, willowy and androgynous. Light weight bones.
*Skin: Flesh
*Distinctive Features: Antenna, gossamer wings


===Abilities & Powers===
Physical
*Fae are able to maneuver as easily as hummingbirds.
=====<u>Main Abilities</u>=====
*Each Fae receives two player selected and staff approved power.
*They have natural magic affinity, so improving or increasing their powers is easier.
*They have a magical item that allows focused channeling.


In the years following the Great War, the whereabouts of the Book of Transcendence were unknown save a few salvaged pages. One of the pages recovered by the Guardians contained half of the instructions to create new life. They had all the necessary ingredients but lacked the spark necessary to make their creations anything more than living puppets.
=====<u>Racial Abilities</u>=====
Child:
*Aether Shield - a shield made of Aether that provides minor protection. [Limit: 5x per day]


Teenager:
*Aether Shield - stronger, harder to spot, magic damage will disperse it, absorbing all force from one opponent's hit per shield. Replaces Child's Aether Shield. [Limit: 5]
*Aether Bolt - small, concentrated mass of aether that can be thrown at an opponent for mild damage if it lands. [Limit: 5]


In their attempt to create an army to ward off the [[prophecy of impending doom]], the Guardians toiled at making their own Pae'il soldiers. Even combined their magicks did nothing to breathe essence into these beings.
Adult:
*Aether Shield - stronger still, able to absorb up to 3 hits from an opponent (physical or magic). Replaces Teenager's Aether Shield [Limit: 3]
*Aether Bomb - concentrated mass of Aether that will explode upon impact, effecting anything within 10 yards, damaging and causing stun. [Limit: 3]
*Aether Boost - When in their native element, they will have greater maneuverability, they will be resistant to their native element (fire cannot hurt fire). [cost=none, this is a natural boost Elementals get when they become adults]


=====<u>Weaknesses</u>===== 
*Taint (to be expanded on later)
*Their light weight bones means they’re prone to breaks/injury


In a last-ditch effort, the Guardian Medea decided to mix in some Mellon essence and the life energy from a popular Pae'il fairy tale. From this, the first Fae emerged, its soul interwoven with the fable.
===Reproduction===
*Method: Intercourse
*Gestation Period: One season
*Average Number of Offspring: 2-4
*Parental Care: Same as humans


===Diet===
Primary Food Sources: Omnivores
Hunting/Gathering Methods: City dwellers have markets where Island dwellers have to hunt and gather for themselves.


These fae folk were too fragile to be soldiers. The magic itself was so involved that it made the breed rare. Determined to utilize the Fae, the Guardians sent them to Telrunya to mediate between the then-warring Angel and Demon Factions. Their failure resulted in the Great Sundering, ushering in a dark time on Telrunya.
===Behavior & Society===
<i>Based on Fae living in Telrunya City, Island based Fae will have social structures and cultural practices based on location/village they live in.</i>
*Social Structure: [[Guardians]], [[Knights]] & Church Leaders, [[Squires]], [[angels & demons]].
*Communication: The language they use is considered 'Common'. Most city information is spread via the City's newspaper & Mellon messengers.
*Intelligence Level: Can vary as much as humans.
*Cultural Practices: City Pae are religious so they go to the temple weekly. Social gathering to show rank and devotion is popular.


=====<u>Customs and Traditions</u>=====
*Receive a m\Mellon at childhood- this will become their companion, message deliverer and power guide.
*At teenage age, power ceremony.
*It is tradition to visit the temple once a week
*Guardian's Day
*Sports Day
*Yearly Olympics
*Parades for City dwellers


With the dawning of the Fifth Age, the Fae have once again become active citizens of the Isle.
===History===


=====<u>Creation Mythology</u>=====


Fae are magic Pae'il but share the same basic biological makeup as Angels and Demons. They are flesh, bone, and blood, even similar to humans.


=====<u>Interactions with other Species</u>=====
*Fae are seen as a lesser being than the angels and demons. Though they are allowed into the City, they are rarely treated kindly by their 'Light Pae' brothers.
*The Guardian's church has taught them that all Elementals are bad and should not be interacted with.


All Pae'il are magical and possess the magical energy required to utilize that magic. Pae'il have an energy source called Aika. Ai is the magic of The Light, and ka is the magic of the Dark. Elemental magic is a more raw version of that lifeforce energy. Fae tap into that energy source to use their magic and abilities. It is not unlimited, so a Fae must rest or find a way to replenish their energy before being able to cast another spell.
===Other Information===
 
*Languages Spoken: Common though others can be learned.
== '''Spiritual''' ==
*Religious Beliefs: Guardian worshipers for those in the City.
 
*Technology Level: Advanced Steampunk
Pae'il have souls. Pae'il can be reincarnated, but not all are. The connection to their past self has to be discovered through long, arduous questing. No pae'il will know who they used to be without effort, although some may find certain things familiar, or certain triggers may unlock brief memories of the past.
*Tools & Weapons: Anything is available that lands in an advanced steampunk situation. Weapon accessibility up to guns- these would be heavily difficult to come by.
Fae are connected to their stories. They were created to be neither particularly good or evil. In some Fae this can manifest itself as a zealous fervor in opinion and belief, in others a more bipolar nature. Fae tend to be more powerful than their Angel and Demon counterparts and can sometimes become arrogant of their elevated status.
*Allies: Demon and angels
When a Fae dies, his body will become a statue to be housed in the Hall of Lost Souls until fate causes the statue to crack, releasing the soul for reincarnation.
*Enemies: Faun, Naiad, Miakis, Sila, Dracian
 
*Current Status: Dormant
 
 
== '''Biological''' ==
 
Fae are magic and can take on different characteristics and powers based on their story influence.
Fae have wings made of translucent membrane. Though they look fragile, the wings are strong and can carry the Pae'il in flight.
Since the resurgence of the Elemental Pae'il, Fae have been reportedly sporting antennae. If the Guardians know why this is happening, they are not talking.
Fae bleed red, like all Pae'il.
Fae can die. ((For RP purposes, you have to clear this with Antidia or Teigra first, otherwise your Pae is assumed to be in the limbo state in the Hall of Lost Souls.))
Fae, like all Pae'il, have lips, mouths, and noses. They are just not visible on the official cert art.
Fae are more physically fragile than the other breeds of Pae'il.
Fae offspring are not based on their own individual story, but in the spirit of good storytelling their stories are an intertwining of their parents' tales
 
=='''Types'''==
 
These are the different types of fae found on Telrunya
 
===[[Astra]]===
 
===[[Whisp]]===
 
===[[Flutter]]===


=='''Fairies'''==
=='''Fairies'''==


Telrunya is home to many kinds of [[fairies]], which are small, chopstick-sized humanoids that inhabited the island during the  [[Third Age]]. They are not to be mistaken for Fae Pae. Fairies that bond with pae, and grant powers to them are called [[Mellons]].
Telrunya is home to many kinds of fairies, which are small, chopstick-sized humanoids that inhabited the island during the  [[Third Age]]. They are not to be mistaken for Fae Pae. Fairies that bond with Pae, and grant powers to them are called [[Mellons]].


;Known types:
;Known types:

Revision as of 18:26, 22 May 2026

Fae

Miaki subspecies

  • Common Name: Fae
  • Other Names: Mika, Fairies

Physical Description

  • Average Height: 4ft
  • Body Structure: humanoid, willowy and androgynous. Light weight bones.
  • Skin: Flesh
  • Distinctive Features: Antenna, gossamer wings

Abilities & Powers

Physical

  • Fae are able to maneuver as easily as hummingbirds.
Main Abilities
  • Each Fae receives two player selected and staff approved power.
  • They have natural magic affinity, so improving or increasing their powers is easier.
  • They have a magical item that allows focused channeling.
Racial Abilities

Child:

  • Aether Shield - a shield made of Aether that provides minor protection. [Limit: 5x per day]

Teenager:

  • Aether Shield - stronger, harder to spot, magic damage will disperse it, absorbing all force from one opponent's hit per shield. Replaces Child's Aether Shield. [Limit: 5]
  • Aether Bolt - small, concentrated mass of aether that can be thrown at an opponent for mild damage if it lands. [Limit: 5]

Adult:

  • Aether Shield - stronger still, able to absorb up to 3 hits from an opponent (physical or magic). Replaces Teenager's Aether Shield [Limit: 3]
  • Aether Bomb - concentrated mass of Aether that will explode upon impact, effecting anything within 10 yards, damaging and causing stun. [Limit: 3]
  • Aether Boost - When in their native element, they will have greater maneuverability, they will be resistant to their native element (fire cannot hurt fire). [cost=none, this is a natural boost Elementals get when they become adults]
Weaknesses
  • Taint (to be expanded on later)
  • Their light weight bones means they’re prone to breaks/injury

Reproduction

  • Method: Intercourse
  • Gestation Period: One season
  • Average Number of Offspring: 2-4
  • Parental Care: Same as humans

Diet

Primary Food Sources: Omnivores Hunting/Gathering Methods: City dwellers have markets where Island dwellers have to hunt and gather for themselves.

Behavior & Society

Based on Fae living in Telrunya City, Island based Fae will have social structures and cultural practices based on location/village they live in.

  • Social Structure: Guardians, Knights & Church Leaders, Squires, angels & demons.
  • Communication: The language they use is considered 'Common'. Most city information is spread via the City's newspaper & Mellon messengers.
  • Intelligence Level: Can vary as much as humans.
  • Cultural Practices: City Pae are religious so they go to the temple weekly. Social gathering to show rank and devotion is popular.
Customs and Traditions
  • Receive a m\Mellon at childhood- this will become their companion, message deliverer and power guide.
  • At teenage age, power ceremony.
  • It is tradition to visit the temple once a week
  • Guardian's Day
  • Sports Day
  • Yearly Olympics
  • Parades for City dwellers

History

Creation Mythology
Interactions with other Species
  • Fae are seen as a lesser being than the angels and demons. Though they are allowed into the City, they are rarely treated kindly by their 'Light Pae' brothers.
  • The Guardian's church has taught them that all Elementals are bad and should not be interacted with.

Other Information

  • Languages Spoken: Common though others can be learned.
  • Religious Beliefs: Guardian worshipers for those in the City.
  • Technology Level: Advanced Steampunk
  • Tools & Weapons: Anything is available that lands in an advanced steampunk situation. Weapon accessibility up to guns- these would be heavily difficult to come by.
  • Allies: Demon and angels
  • Enemies: Faun, Naiad, Miakis, Sila, Dracian
  • Current Status: Dormant

Fairies

Telrunya is home to many kinds of fairies, which are small, chopstick-sized humanoids that inhabited the island during the Third Age. They are not to be mistaken for Fae Pae. Fairies that bond with Pae, and grant powers to them are called Mellons.

Known types
Avalon Fairies - most abundant on the island
Aquatls - water fairies
Mountain - hearty, bearded fairies