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=='''The Light: Angels'''==
=='''The Light: Angels'''==
'''Magic'''
*Common Name: Angels
*Other Names: Light Pae (also collective with the Light Pae), Daemon (collective with the Demon), Blood Pae (a slur), Light Element (rare use as collective)


:Angels were created long ago by the combination of blood, containing the spark of life, and magic to give them form and function.
===Physical Description===
*Average Height: 4ft
*Body Structure: Humanoid, average build- fragile bone structure
*Skin: Smooth skin
*Distinctive Features: Halo & feathery wings


:Angel Pae'il are flesh, bone, and blood, similar to humans.
===Abilities & Powers===
*Physical: Strong fliers
=====<u>Main Abilities</u>=====
*Each Pae receives one player selected and staff approved power.  
=====<u>Racial Abilities</u>=====


:Angels & demons have an energy source called [[Aika]]. Ai is the magic of the Light, and ka is the magic of the Shadow. [[Elemental]] magic is a more raw version of that lifeforce energy. Angels tap into that energy source to use their magic and abilities. It is not unlimited, so an Angel must rest or find a way to replenish their energy before being able to cast another spell.
Child:
*Light Shield - shifts light to blend in to surroundings, but is not completely invisible, just harder to spot. [Limit: 5]


'''Spiritual'''
Teenager:
*Light Shield - stronger, harder to spot, magic damage will disperse it, absorbing all force from one opponent's hit per shield. Replaces Child's Light Shield. [Limit: 5]
*Light Beam - small, concentrated beam of light that can harm, but does not count as magic damage. (like getting hit with the beam of light from a magnifying glass) CANNOT KILL. [Limit: 5]


:Pae'il have souls and can be reincarnated, but not all are. The connection to their past self has to be discovered through long, arduous questing. No pae'il will know who they used to be without effort, although some may find certain things familiar, or certain triggers may unlock brief memories of the past.
Adult:
*Light Shield - bright light shield that can distract enemy, provide cover, and absorbs one magic attack, even while moving. Replaces Teenager's Light Shield [Limit: 3]
*Solar Shower - sparks of concentrated light fall on the designated area, illuminating it, and causing moderate physical damage (burns-like sparks from a welder). [Limit: 3]
*Apparate - When in light, Pae can transport self to any other location, provided they have been there before and can create a clear mental image of the spot they wish to go. [Limit: 1 per 24 hour day]


:Angels believe in and worship the Guardians as their deities. The Guardians are bringers of life, granters of power, and generally take care of the Pae'il on Telrunya as well as providing guidance in times of need. Guardian Iris serves as their messenger and is the go-between for the Pae'il and the Guardians.
Weakenesses: Taint (to be expanded on later), highly breakable due to bones, cannot fly when wings are wet.


'''Biological'''
===Reproduction===


:Angels are typically characterized by their large feathered wings and floating halos, usually in silver or gold.
*Method: Intercourse
*Gestation Period: One season
*Average Number of Offerspring: 2-4
*Parental Care: Same as humans.


:Angels are smaller than demons and tend to have softer, rounded features. Their eyes are larger and more 'innocent-looking' as well. Their hair remains soft and fine, and they tend to appear more graceful and prettier than their kin.
===Diet===
*Primary Food Sources: Omnivores
*Hunting/Gathering Methods: City dwellers have markets where Island dwellers have to hunt and gather for themselves.


:Angels bleed red, like all Pae'il and can die. ((For RP purposes, you have to clear this with Antidia or Teigra first, otherwise your Pae is assumed to be in the limbo state in the Hall of Lost Souls.))
===Behavior & Society===
*Social Structure: Guardians, Knights & Church Leaders, Squires, & everyone else.
*Communication: The language they use is considered 'Common'. Most city information is spread via the City's newspaper & Mellon messengers.
*Intelligence Level: Can vary as much as humans.
*Cultural Practices: City Pae are religious so they go to the temple weekly. Social gathering to show rank and devotion is popular.


:Angels, like all Pae'il, have lips, mouths, and noses. They are just not visible on the official cert art.
=====<u>Customs and Traditions</u>=====
*Receive a mellon at childhood- this will become their companion, message deliverer and power guide.
*At teenage age, power ceremony.
*It is tradition to visit the temple once a week
*Guardian's Day
*Sports Day
*Yearly Olympics
*Parades for City dwellers


'''Subtypes'''
===History===
 
=====<u>Creation Mythology</u>=====
*The Guardians created the lands & all that are in it.
*The Light Pae were born of the Guardians. Their chosen and beloved.
*Nature rebelled against the Guardians and created the Elementals.
*Because the Elementals are apart of Nature's rebellion they are considered heathens. They are not one of the Guardian's chosen, but can be brought in by conversion.
 
=====<u>Historical Events</u>=====
*The Light Pae awaken in the new world. Telrunya Island is a floating island in the sky. Another land mass crashed into the island- a city in ruins. This would become the foundation for Telrunya City. The Avalon Fairies on the island remodeled it.
*They grew and expanded until the island fell out of the sky and into the waters below. Their beloved Guardians placed a sleeping spell over them to protect them from the trauma.
*Mass migration of Angels and Demons from the island to the floating city of Telrunya in order to get away from the heathens.
*The Guardians instructed the Avalon Faerie to train warriors to fight for the light and the first Squires were chosen.
*A chosen light Pae bombs the tree
 
=====<u>Interactions with other Species</u>=====
*In the fifth age the Naiad emerged and had an amiable relationship since they kept to the lake.
*After the island fell into the waters, the Faun's tree landed next to the island and brought Faun.
*At that point the Guardians began to teach that Faun and Naiad were heretical and not to have interactions with them other than conversion attempts.
*Fae are better than the Elementals, but still wildly looked down upon as a lesser part of them (they are taught they are also Light Pae).
 
===Other Information===
*Languages Spoken: Common though others can be learned.
*Religious Beliefs: Guardian worshipers for those in the City.
*Technology Level: Advanced Steampunk
*Tools & Weapons: Anything is available that lands in an advanced steampunk situation. Weapon accessibility up to guns- these would be heavily difficult to come by.
*Allies: Demon & Fae
*Enemies: Faun, Naiad, Miakis, Sila, Dracian
*Current Status: Thriving
 
'''Subtypes:'''


[[Fallen]]
[[Fallen]]


[[Seraphim]]
[[Cherubs]]


----
=='''The Shadow: Demons'''==
=='''The Shadow: Demons'''==
'''Magic'''


:Demons were created long ago by the combination of blood, containing the spark of life, and magic to give them form and function.
*Common Name: Demon
*Other Names:  Light Pae (also collective with the Light Pae), Daemon (collective with the Demon), Blood Pae (a slur), Shadow Element (rare use as collective)


:Demons are flesh, bone and blood, even similar to humans.
===Physical Description===
:Demons have an energy source called Aika. Ai is the magic of The Light, and ka is the magic of the Dark. Elemental magic is a more raw version of that lifeforce energy. Demons tap into that energy source to use their magic and abilities. It is not unlimited, so a Demon must rest or find a way to replenish their energy before being able to cast another spell.
*Average Height: 4ft
*Body Structure: Humanoid, average build, dense bones
*Skin: Smooth Skin
*Distinctive Features: Leathery wings & spaded tail


'''Spiritual'''
===Abilities & Powers===
*Physical: Strong fliers, stronger physically than angels, more flexible as well
=====<u>Main Abilities</u>=====
*Each Pae receives one player selected and staff approved power.


:Pae'il have souls and can be reincarnated, but not all are. The connection to their past self has to be discovered through long, arduous questing. No pae'il will know who they used to be without effort, although some may find certain things familiar, or certain triggers may unlock brief memories of the past.
=====<u>Racial Abilities</u>=====
Child:
*Shadow Shield - shifts shadows to blend in to surroundings, but is not completely invisible, just harder to spot. [Limit: 5]


:Demons believe in and worship the Guardians as their deities. The Guardians are bringers of life, granters of power, and generally take care of the Pae'il on Telrunya as well as providing guidance in times of need. Guardian Iris serves as their messenger and is the go-between for the Pae'il and the Guardians.
Teenager:
*Shadow Shield - stronger, harder to spot, magic damage will disperse it, absorbing all force from one opponent's hit per shield. Replaces Child's Shadow Shield. [Limit: 5]
*Shadow Beam - small, concentrated beam of shadow that can harm, but does not count as magic damage. (like getting hit with the beam of light from a magnifying glass) CANNOT KILL. [Limit: 5]


'''Biological'''
Adult:
*Shadow Shield - dark shadow shield that can distract enemy, provide cover, and absorbs one magic attack, even while moving. Replaces Teenager's Shadow Shield [Limit: 3]
*Lunar Shower - sparks of concentrated moonlight fall on the designated area, illuminating it, and causing moderate physical damage (burns-like sparks from a welder). [Limit: 3]
*Apparate - When in shadow, Pae can transport self to any other location, provided they have been there before and can create a clear mental image of the spot they wish to go. [Limit: 1 per 24 hour day]


:Demons are typically characterized by their large leathery wings and spaded tails.
Weaknesses: Taint (to be expanded on later), light sensitivity


:Demons are the larger than angels. They are taller with sharper features. The women tend to have more exaggerated curves, leading to the Demons being known as the 'sexy' breed. Their hair is more coarse, typically spikey when the Pae are young. They appear tougher than the Angels, and their eyes have a narrowed, devious appearance, though this is only a physical trait and carries no implication of the Pae's actual personality.
'''<u>See Above for information on Reproduction, Diet, Behavior, Society, History, etc.</u>'''


:Demons bleed red, like all Pae'il and can die. ((For RP purposes, you have to clear this with Antidia or Teigra first, otherwise your Pae is assumed to be in the limbo state in the Hall of Lost Souls.))
'''Subtypes'''


:Demons, like all Pae'il, have lips, mouths, and noses. They are just not visible on the official cert art.
[[Rakashasa]]


'''Subtypes'''
[[Kitsune]]


[[Rakshasas]]
[[Batski]]


[[Kitsune]]
[[Fox]]





Latest revision as of 18:04, 6 May 2026

The Light: Angels

  • Common Name: Angels
  • Other Names: Light Pae (also collective with the Light Pae), Daemon (collective with the Demon), Blood Pae (a slur), Light Element (rare use as collective)

Physical Description

  • Average Height: 4ft
  • Body Structure: Humanoid, average build- fragile bone structure
  • Skin: Smooth skin
  • Distinctive Features: Halo & feathery wings

Abilities & Powers

  • Physical: Strong fliers
Main Abilities
  • Each Pae receives one player selected and staff approved power.
Racial Abilities

Child:

  • Light Shield - shifts light to blend in to surroundings, but is not completely invisible, just harder to spot. [Limit: 5]

Teenager:

  • Light Shield - stronger, harder to spot, magic damage will disperse it, absorbing all force from one opponent's hit per shield. Replaces Child's Light Shield. [Limit: 5]
  • Light Beam - small, concentrated beam of light that can harm, but does not count as magic damage. (like getting hit with the beam of light from a magnifying glass) CANNOT KILL. [Limit: 5]

Adult:

  • Light Shield - bright light shield that can distract enemy, provide cover, and absorbs one magic attack, even while moving. Replaces Teenager's Light Shield [Limit: 3]
  • Solar Shower - sparks of concentrated light fall on the designated area, illuminating it, and causing moderate physical damage (burns-like sparks from a welder). [Limit: 3]
  • Apparate - When in light, Pae can transport self to any other location, provided they have been there before and can create a clear mental image of the spot they wish to go. [Limit: 1 per 24 hour day]

Weakenesses: Taint (to be expanded on later), highly breakable due to bones, cannot fly when wings are wet.

Reproduction

  • Method: Intercourse
  • Gestation Period: One season
  • Average Number of Offerspring: 2-4
  • Parental Care: Same as humans.

Diet

  • Primary Food Sources: Omnivores
  • Hunting/Gathering Methods: City dwellers have markets where Island dwellers have to hunt and gather for themselves.

Behavior & Society

  • Social Structure: Guardians, Knights & Church Leaders, Squires, & everyone else.
  • Communication: The language they use is considered 'Common'. Most city information is spread via the City's newspaper & Mellon messengers.
  • Intelligence Level: Can vary as much as humans.
  • Cultural Practices: City Pae are religious so they go to the temple weekly. Social gathering to show rank and devotion is popular.
Customs and Traditions
  • Receive a mellon at childhood- this will become their companion, message deliverer and power guide.
  • At teenage age, power ceremony.
  • It is tradition to visit the temple once a week
  • Guardian's Day
  • Sports Day
  • Yearly Olympics
  • Parades for City dwellers

History

Creation Mythology
  • The Guardians created the lands & all that are in it.
  • The Light Pae were born of the Guardians. Their chosen and beloved.
  • Nature rebelled against the Guardians and created the Elementals.
  • Because the Elementals are apart of Nature's rebellion they are considered heathens. They are not one of the Guardian's chosen, but can be brought in by conversion.
Historical Events
  • The Light Pae awaken in the new world. Telrunya Island is a floating island in the sky. Another land mass crashed into the island- a city in ruins. This would become the foundation for Telrunya City. The Avalon Fairies on the island remodeled it.
  • They grew and expanded until the island fell out of the sky and into the waters below. Their beloved Guardians placed a sleeping spell over them to protect them from the trauma.
  • Mass migration of Angels and Demons from the island to the floating city of Telrunya in order to get away from the heathens.
  • The Guardians instructed the Avalon Faerie to train warriors to fight for the light and the first Squires were chosen.
  • A chosen light Pae bombs the tree
Interactions with other Species
  • In the fifth age the Naiad emerged and had an amiable relationship since they kept to the lake.
  • After the island fell into the waters, the Faun's tree landed next to the island and brought Faun.
  • At that point the Guardians began to teach that Faun and Naiad were heretical and not to have interactions with them other than conversion attempts.
  • Fae are better than the Elementals, but still wildly looked down upon as a lesser part of them (they are taught they are also Light Pae).

Other Information

  • Languages Spoken: Common though others can be learned.
  • Religious Beliefs: Guardian worshipers for those in the City.
  • Technology Level: Advanced Steampunk
  • Tools & Weapons: Anything is available that lands in an advanced steampunk situation. Weapon accessibility up to guns- these would be heavily difficult to come by.
  • Allies: Demon & Fae
  • Enemies: Faun, Naiad, Miakis, Sila, Dracian
  • Current Status: Thriving

Subtypes:

Fallen

Cherubs


The Shadow: Demons

  • Common Name: Demon
  • Other Names: Light Pae (also collective with the Light Pae), Daemon (collective with the Demon), Blood Pae (a slur), Shadow Element (rare use as collective)

Physical Description

  • Average Height: 4ft
  • Body Structure: Humanoid, average build, dense bones
  • Skin: Smooth Skin
  • Distinctive Features: Leathery wings & spaded tail

Abilities & Powers

  • Physical: Strong fliers, stronger physically than angels, more flexible as well
Main Abilities
  • Each Pae receives one player selected and staff approved power.
Racial Abilities

Child:

  • Shadow Shield - shifts shadows to blend in to surroundings, but is not completely invisible, just harder to spot. [Limit: 5]

Teenager:

  • Shadow Shield - stronger, harder to spot, magic damage will disperse it, absorbing all force from one opponent's hit per shield. Replaces Child's Shadow Shield. [Limit: 5]
  • Shadow Beam - small, concentrated beam of shadow that can harm, but does not count as magic damage. (like getting hit with the beam of light from a magnifying glass) CANNOT KILL. [Limit: 5]

Adult:

  • Shadow Shield - dark shadow shield that can distract enemy, provide cover, and absorbs one magic attack, even while moving. Replaces Teenager's Shadow Shield [Limit: 3]
  • Lunar Shower - sparks of concentrated moonlight fall on the designated area, illuminating it, and causing moderate physical damage (burns-like sparks from a welder). [Limit: 3]
  • Apparate - When in shadow, Pae can transport self to any other location, provided they have been there before and can create a clear mental image of the spot they wish to go. [Limit: 1 per 24 hour day]

Weaknesses: Taint (to be expanded on later), light sensitivity

See Above for information on Reproduction, Diet, Behavior, Society, History, etc.

Subtypes

Rakashasa

Kitsune

Batski

Fox