Fae
Fae
Mika subspecies
- Common Name: Fae
- Other Names: Mika, Fairies
Physical Description
- Average Height: 4ft
- Body Structure: humanoid, willowy and androgynous. Light weight bones.
- Skin: Flesh
- Distinctive Features: Antenna, gossamer wings
Abilities & Powers
Physical
- Fae are able to maneuver as easily as hummingbirds.
Main Abilities
- Each Fae receives two player selected and staff approved power.
- They have natural magic affinity, so improving or increasing their powers is easier.
- They have a magical item that allows focused channeling.
Racial Abilities
Child:
- Aether Shield - a shield made of Aether that provides minor protection. [Limit: 5x per day]
Teenager:
- Aether Shield - stronger, harder to spot, magic damage will disperse it, absorbing all force from one opponent's hit per shield. Replaces Child's Aether Shield. [Limit: 5]
- Aether Bolt - small, concentrated mass of aether that can be thrown at an opponent for mild damage if it lands. [Limit: 5]
Adult:
- Aether Shield - stronger still, able to absorb up to 3 hits from an opponent (physical or magic). Replaces Teenager's Aether Shield [Limit: 3]
- Aether Bomb - concentrated mass of Aether that will explode upon impact, effecting anything within 10 yards, damaging and causing stun. [Limit: 3]
- Aether Boost - When in their native element, they will have greater maneuverability, they will be resistant to their native element (fire cannot hurt fire). [cost=none, this is a natural boost Elementals get when they become adults]
Weaknesses
- Taint (to be expanded on later)
- Their light weight bones means they’re prone to breaks/injury
Reproduction
- Method: Intercourse
- Gestation Period: One season
- Average Number of Offspring: 2-4
- Parental Care: Same as humans
Diet
Primary Food Sources: Omnivores Hunting/Gathering Methods: City dwellers have markets where Island dwellers have to hunt and gather for themselves.
Behavior & Society
Based on Fae living in Telrunya City, Island based Fae will have social structures and cultural practices based on location/village they live in.
- Social Structure: Guardians, Knights & Church Leaders, Squires, angels & demons.
- Communication: The language they use is considered 'Common'. Most city information is spread via the City's newspaper & Mellon messengers.
- Intelligence Level: Can vary as much as humans.
- Cultural Practices: City Pae are religious so they go to the temple weekly. Social gathering to show rank and devotion is popular.
Customs and Traditions
- Receive a m\Mellon at childhood- this will become their companion, message deliverer and power guide.
- At teenage age, power ceremony.
- It is tradition to visit the temple once a week
- Guardian's Day
- Sports Day
- Yearly Olympics
- Parades for City dwellers
History
Guardian Creation Propaganda
A power struggle between angels and demons soon surfaced. The quarreling slowly escalated into an alignment war. Each alignment felt they were better than the other, and the favored alignment.
The Guardians did everything they could to try and end the quarreling. Their penultimate course of action was to send mediators; a Pae'il that is neither Angel nor Demon. But none did no exist, so The Guardians used their magic to create a Pae'il alignment that was neutral, and different. They used the Pae'il biological data, but combined it with the other local residents, the fairies, to create Fae Pae'il. There was just one problem with these Pae'il: They did not have a soul to give them life. No matter what The Guardians did, they found that in their wisdom and power, they could not create life from nothing.
They discovered the key to giving these Faerie Pae'il a soul was to pull creative energy from the astral plane. Every Fae that The Guardians created was granted a soul based on existing ideas, stories, myths, fables or folklore. An unexpected trait the Faes picked up from having these unique souls was that they possessed more power than an Angel or Demon. They took on abilities of their astral plane concept.
Now that The Guardians had created life, they sent the Fae to mediate between the Angels and Demons and bring peace. To show them love, compassion and charity and how to forgo those toxic virtues that cause them to fight. The Fae were unable to convince either alignment to come to a mutual agreement for peace.
The Guardians were outraged at the Fae's failure, and as punishment, any Fae within the lands of Telrunya were compelled to go to the Fae Clearing (which at the time, was not called the Fae Clearing, but was merely an unnamed meadow) where they were destroyed. Due to the magical nature of a Faerie, when they died, their body released magic into the air. With so many Faeries dying in that small place, the area became saturated with magic energy. The land's little Avalon faires came to mourn the loss of Pae'il they considered kin. This mass killing field, which became the graveyard of all the Faerie Pae'il of Telrunya became a sacred place for the fairies which they return to every full moon to mourn, singing The Hymn of the Fae to remember their fallen kin. NOTE: No living Faerie Pae'il will know this yet, however they all know the hymn and are the only Pae'il that can hear it on a full moon. They do not understand what it is for.
Due to the oversaturation of magic in the area, the natural biology of the soil and surrounding woods changed. Only grass would grow on the mound, and the surrounding trees have special qualities that none of the other trees in Telrunya posses. They grow in many twisted patterns, sideways and some produce crystal leaves or fruit. This crystal fruit is rare.
Angered that their brothers and sisters forced their hand to destroy a beloved creation, The Guardians sought to punish the Angels and Demons. They shook the ground, ripping it part. The pieces of land that once were Telrunya were scattered in great explosion that has become known as The Sundering, because The Guardians sundered the land, destroying nearly all living Angels and Demons.
They were merciful with the unhatched eggs. They were put on a small chunk of Telrunya that included enough of a sustainable ecosystem that they could survive and sent that piece of the land into the atmosphere. They were to hatch when the time was right, and all traces of the Angels and Demons evil deeds were gone.
This was the end of the Second Age.
Interactions with other Species
- Fae are seen as a lesser being than the angels and demons. Though they are allowed into the City, they are rarely treated kindly by their 'Light Pae' brothers.
- The Guardian's church has taught them that all Elementals are bad and should not be interacted with.
Other Information
- Languages Spoken: Common though others can be learned.
- Religious Beliefs: Guardian worshipers for those in the City.
- Technology Level: Advanced Steampunk
- Tools & Weapons: Anything is available that lands in an advanced steampunk situation. Weapon accessibility up to guns- these would be heavily difficult to come by.
- Allies: Demon and angels
- Enemies: Faun, Naiad, Miakis, Sila, Dracian
- Current Status: Dormant
Fairies
Telrunya is home to many kinds of fairies, which are small, chopstick-sized humanoids that inhabited the island during the Third Age. They are not to be mistaken for Fae Pae. Fairies that bond with Pae, and grant powers to them are called Mellons.
- Known types
- Avalon Fairies - most abundant on the island
- Aquatls - water fairies
- Mountain - hearty, bearded fairies