Telrunya Ascension System: Difference between revisions

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==TELRUNYA ASCENSION SYSTEM==


''“To become more than legend is to become the story itself.”''
''“To become more than legend is to become the story itself.”''

Revision as of 16:56, 6 April 2025

“To become more than legend is to become the story itself.”

Telrunya offers characters a chance to ascend into myth. Through the narrative-based stages of Hallowed and Luminary, your character can become a world-shaping figure, their journey echoing the bones of the Hero’s Journey and the soul of collaborative storytelling.

Hallowed Stage

The Hallowed are no longer ordinary. They have answered the call and left comfort behind.


Requirements

Personalization Questionnaire – Fill out your character's form with in-depth goals, traits, and fears.

10 Activity Roleplays – Establishing your character as a known figure in the world. Examples:

  • Sparring with a rival.
  • Attending a festival.
  • Saving a civilian.
  • Running a business or shrine.

1 Meta/Event Participation – Join an official world plot or site-wide event. Examples:

  • Stopping enemy advancement
  • Taint related events
  • All Notices and firesides that include plot advancment

3 Required Notices:

  • Call to Action — Something disrupts the status quo.
  • Mentor — Someone offers knowledge, wisdom, or warning.
  • Crossing the Threshold — The character makes a life-changing choice.

1 Solo Reactionary Post (800-1000 words) A reflective piece processing the above journey.

Player Perks

IC Title or recognition.

Added to the Hallowed Roster.

Invited to deeper meta events.

Considered for IC leadership roles.

Luminary Stage

The Luminary is a force of fate. Whether saint or monster, they shape the future.

Requirements

Must be Hallowed

Updated Personalization Questionnaire

5 Additional Activity RPs (These should show emotional stakes, changes in relationships, or key reputation shifts.) Examples:

  • Losing a friend.
  • Leading a rebellion.
  • Forging an alliance with a former enemy.

3-4 Notice Posts Representing Inner Journey:

  • Approach the Inmost Cave — Preparing for the greatest test.
  • Ordeal — A symbolic or literal “death.”
  • Reward — A revelation or boon.

(Staff may offer additional powers or items here.)

1 Notice: The Cave of Time

  • Vision, memory, or future confrontation.

1 Notice: Challenges

  • A sequence of moral/physical/mental tests.

1 Notice: Final Test

  • The final conflict or choice that defines them.

1 Solo Reactionary Post (1000+ words)

  • What does it mean to return changed? To go home?

Player Perks

Luminary Roster placement.

Optional staff-crafted item or ability.

First access to mythic plots.

Your character’s legacy will shape lore.