Telrunya Ascension System: Difference between revisions
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=== Requirements === | === Requirements === | ||
'''Personalization Questionnaire''' | '''Personalization Questionnaire''' Fill out your character's form with in-depth goals, traits, and fears. | ||
'''10 Activity Roleplays''' | '''10 Activity Roleplays''' Establishing your character as a known figure in the world. | ||
Examples: | ;Examples | ||
: Sparring with a rival. | |||
: Attending a festival. | |||
: Saving a civilian. | |||
: Running a business or shrine. | |||
: Family/Slice of life can only count for half of the required completed roleplay. | |||
'''1 Meta/Event Participation''' | '''1 Meta/Event Participation''' Join an official world plot or site-wide event. | ||
Examples: | ;Examples: | ||
:Stopping enemy advancement | |||
:Taint related events | |||
:All Notices and firesides that include plot advancment | |||
'''3 Required Notices:''' | '''3 Required Notices:''' | ||
: Call to Action — Something disrupts the status quo. | |||
: Mentor — Someone, or something, offers knowledge, wisdom, or warning. | |||
: Crossing the Threshold — The character makes a life-changing choice. | |||
'''1 Solo Reactionary Post''' (800-1000 words) | '''1 Solo Reactionary Post''' (800-1000 words) | ||
Line 34: | Line 35: | ||
=== Player Perks === | === Player Perks === | ||
Upgraded artwork with edits to reflect the role the pae is working towards. | |||
IC Title or recognition. | IC Title or recognition. | ||
Line 54: | Line 57: | ||
'''5 Additional Activity RPs''' | '''5 Additional Activity RPs''' | ||
(These should show emotional stakes, changes in relationships, or key reputation shifts.) | (These should show emotional stakes, changes in relationships, or key reputation shifts.) | ||
Examples: | ;Examples: | ||
: Losing a friend. | |||
: Leading a rebellion. | |||
: Forging an alliance with a former enemy. | |||
: Only up to 3 roleplays can include family/slice of life. | |||
'''3-4 Notice Posts Representing Inner Journey:''' | '''3-4 Notice Posts Representing Inner Journey:''' | ||
: Approach the Inmost Cave — Preparing for the greatest test. | |||
: Ordeal — A symbolic or literal “death.” | |||
: Reward — A revelation or boon. | |||
(Staff may offer additional powers or items here.) | (Staff may offer additional powers or items here.) | ||
'''1 Notice: The Cave of Time''' | '''1 Notice: The Cave of Time''' | ||
: Vision, memory, or future confrontation. | |||
'''1 Notice: Challenges''' | '''1 Notice: Challenges''' | ||
: A sequence of moral/physical/mental tests. | |||
'''1 Notice: Final Test''' | '''1 Notice: Final Test''' | ||
: The final conflict or choice that defines them. | |||
'''1 Solo Reactionary Post''' (1000+ words) | '''1 Solo Reactionary Post''' (1000+ words) | ||
: What does it mean to return changed? To go home? | |||
=== Player Perks === | === Player Perks === | ||
Unique pose artwork of the pae in their new role. | |||
Luminary Roster placement. | Luminary Roster placement. | ||
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Your character’s legacy will shape lore. | Your character’s legacy will shape lore. | ||
==Astrals== | |||
''"There is no thunderclap. Only quiet recognition when the loom of fate knots your name among the stars."'' | |||
=== Requirements === | |||
: Celestine lineage confirmed | |||
: Personalization questionnaire completed (used to tailor involvement). | |||
: 3–5 RP threads showing the character’s life with Celestine blood (outside of Venus Day). | |||
:: (Unusual luck, intuition, magic on another level, strange dreams, etc.) | |||
: 1 direct encounter with the Celestine parent (in a vision, dream, etc). | |||
====Notices from the Celestine==== | |||
: '''The Marking''' – The child is accepted by the Celestine parent. This can be a glowing sigil, symbolic scar, or sudden bloom of power. | |||
: '''The Task''' – A small but meaningful trial from their Celestine parent. | |||
:: Example: deliver a message, heal an enemy, protect a relic. | |||
: '''The Choice''' – A pivotal moment where they must choose to follow, defy, or define themselves apart from their parent. | |||
;Solo Reflection Post | |||
: ~600–800 words | |||
:: How do they feel about being chosen? | |||
:: Do they love or resent their parent? | |||
:: What does having this power mean to them? | |||
---- | |||
===Stage Two Acsencion=== | |||
;Requirements | |||
: Completion of Stage One. | |||
: 3–5 more RP threads reflecting divine growth (Outside of Venus Day). | |||
:: (Ally-making, training, finding their place, moral dilemmas, etc.) | |||
;Notices from the Celestines | |||
: '''Test of Temperament''' – The Celestines test an emotional weakness (wrath, envy, fear, love, pride). | |||
: '''Gift of Favor''' – The Celestines bestow a boon: a power, relic, blessing, or title. | |||
: '''Final Contact''' – The Celestines either says goodbye or reaffirms belief in their child before their fate is sealed. | |||
---- | |||
====Final Trial – The Fates Await==== | |||
This is the character’s meeting with the '''Moirai (the Fates)''', played or guided by staff. Possible formats include: | |||
: A dream where they see all paths they might walk. | |||
: A question that defines them. | |||
: A choice to bind themselves to fate… or walk their own path. | |||
====Final Solo Post==== | |||
: ~800+ words | |||
:: A story, reflection, or moment that shows their rebirth as an Astral. | |||
:: How does the world feel now? | |||
:: Are they proud, burdened, changed? | |||
---- | |||
=== What to Expect as a Player === | |||
: Upgraded Astral edits. | |||
: Lightly guided, character-driven storytelling. | |||
: Emotional growth and divine themes instead of combat or survival. | |||
: Direct involvement from your character’s Celestine parent. | |||
: A final moment of destiny with the Fates. | |||
: Small potential rewards: unique relics, passive boons, hand a sphere of power. | |||
: Recognition across [[Dolandor]] as a demigod, worshipped, or become a patron saint for a pae village. |
Latest revision as of 18:42, 10 April 2025
“To become more than legend is to become the story itself.”
Telrunya offers characters a chance to ascend into myth. Through the narrative-based stages of Hallowed and Luminary, your character can become a world-shaping figure, their journey echoing the bones of the Hero’s Journey and the soul of collaborative storytelling.
Hallowed Stage
The Hallowed are no longer ordinary. They have answered the call and left comfort behind.
Requirements
Personalization Questionnaire Fill out your character's form with in-depth goals, traits, and fears.
10 Activity Roleplays Establishing your character as a known figure in the world.
- Examples
- Sparring with a rival.
- Attending a festival.
- Saving a civilian.
- Running a business or shrine.
- Family/Slice of life can only count for half of the required completed roleplay.
1 Meta/Event Participation Join an official world plot or site-wide event.
- Examples
- Stopping enemy advancement
- Taint related events
- All Notices and firesides that include plot advancment
3 Required Notices:
- Call to Action — Something disrupts the status quo.
- Mentor — Someone, or something, offers knowledge, wisdom, or warning.
- Crossing the Threshold — The character makes a life-changing choice.
1 Solo Reactionary Post (800-1000 words) A reflective piece processing the above journey.
Player Perks
Upgraded artwork with edits to reflect the role the pae is working towards.
IC Title or recognition.
Added to the Hallowed Roster.
Invited to deeper meta events.
Considered for IC leadership roles.
Luminary Stage
The Luminary is a force of fate. Whether saint or monster, they shape the future.
Requirements
Must be Hallowed
Updated Personalization Questionnaire
5 Additional Activity RPs (These should show emotional stakes, changes in relationships, or key reputation shifts.)
- Examples
- Losing a friend.
- Leading a rebellion.
- Forging an alliance with a former enemy.
- Only up to 3 roleplays can include family/slice of life.
3-4 Notice Posts Representing Inner Journey:
- Approach the Inmost Cave — Preparing for the greatest test.
- Ordeal — A symbolic or literal “death.”
- Reward — A revelation or boon.
(Staff may offer additional powers or items here.)
1 Notice: The Cave of Time
- Vision, memory, or future confrontation.
1 Notice: Challenges
- A sequence of moral/physical/mental tests.
1 Notice: Final Test
- The final conflict or choice that defines them.
1 Solo Reactionary Post (1000+ words)
- What does it mean to return changed? To go home?
Player Perks
Unique pose artwork of the pae in their new role.
Luminary Roster placement.
Optional staff-crafted item or ability.
First access to mythic plots.
Your character’s legacy will shape lore.
Astrals
"There is no thunderclap. Only quiet recognition when the loom of fate knots your name among the stars."
Requirements
- Celestine lineage confirmed
- Personalization questionnaire completed (used to tailor involvement).
- 3–5 RP threads showing the character’s life with Celestine blood (outside of Venus Day).
- (Unusual luck, intuition, magic on another level, strange dreams, etc.)
- 1 direct encounter with the Celestine parent (in a vision, dream, etc).
Notices from the Celestine
- The Marking – The child is accepted by the Celestine parent. This can be a glowing sigil, symbolic scar, or sudden bloom of power.
- The Task – A small but meaningful trial from their Celestine parent.
- Example: deliver a message, heal an enemy, protect a relic.
- The Choice – A pivotal moment where they must choose to follow, defy, or define themselves apart from their parent.
- Solo Reflection Post
- ~600–800 words
- How do they feel about being chosen?
- Do they love or resent their parent?
- What does having this power mean to them?
Stage Two Acsencion
- Requirements
- Completion of Stage One.
- 3–5 more RP threads reflecting divine growth (Outside of Venus Day).
- (Ally-making, training, finding their place, moral dilemmas, etc.)
- Notices from the Celestines
- Test of Temperament – The Celestines test an emotional weakness (wrath, envy, fear, love, pride).
- Gift of Favor – The Celestines bestow a boon: a power, relic, blessing, or title.
- Final Contact – The Celestines either says goodbye or reaffirms belief in their child before their fate is sealed.
Final Trial – The Fates Await
This is the character’s meeting with the Moirai (the Fates), played or guided by staff. Possible formats include:
- A dream where they see all paths they might walk.
- A question that defines them.
- A choice to bind themselves to fate… or walk their own path.
Final Solo Post
- ~800+ words
- A story, reflection, or moment that shows their rebirth as an Astral.
- How does the world feel now?
- Are they proud, burdened, changed?
What to Expect as a Player
- Upgraded Astral edits.
- Lightly guided, character-driven storytelling.
- Emotional growth and divine themes instead of combat or survival.
- Direct involvement from your character’s Celestine parent.
- A final moment of destiny with the Fates.
- Small potential rewards: unique relics, passive boons, hand a sphere of power.
- Recognition across Dolandor as a demigod, worshipped, or become a patron saint for a pae village.