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		<id>https://telrunyaonline.net/wiki/index.php?title=Nocturne_Bazaar&amp;diff=356</id>
		<title>Nocturne Bazaar</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Nocturne_Bazaar&amp;diff=356"/>
		<updated>2025-01-15T06:15:43Z</updated>

		<summary type="html">&lt;p&gt;Teigra: /* Stalls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=A Glimpse into Telrunya&#039;s Shadows=&lt;br /&gt;
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==&#039;&#039;&#039;Nocturne Bazaar&#039;&#039;&#039;==&lt;br /&gt;
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:Nestled just inside the edge of the dark forest [[Dragnid]], lies an intriguing and clandestine gathering place known as the Nocturne Bazaar. This enigmatic market emerges only under the shroud of a new moon, hidden from the prying eyes of the world beyond. It beckons to the creatures dwelling in the shadows, welcoming the dark underbelly of the land, [[Telrunya]], into its embrace.&lt;br /&gt;
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:As the new moon ascends, veiling the underbelly world in darkness, the bazaar awakens. Luminous orbs suspended from trees create pockets of ethereal light, revealing a tapestry of stalls, tents, and veiled stands adorned with the trinkets and treasures of the arcane.&lt;br /&gt;
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:At the heart of this beguiling marketplace lies the stall of the [[Aces High]], a dealer in artifacts and wonders rarely glimpsed by mortal eyes. Within this dimly lit alcove, cloaked in mystery, one can find the extraordinary and the forbidden. The dealer&#039;s collection is a fusion of dreams and nightmares, where one might discover relics of forgotten ages, charms ensconced in ancient spells, and talismans said to harness the very essence of Telrunya itself.&lt;br /&gt;
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:Here, the impossible becomes reality. Those who seek entrance to the bazaar tread a path beyond the ordinary, where reality bends at the hands of sorcery and dark incantations. It is said that the enchanted masks of the [[fae]] are available here, each concealing the wearer&#039;s true nature and desires. Crystals that shimmer with starlight&#039;s glow are rumored to hold the essence of constellations within their facets, offering visions of futures unimagined.&lt;br /&gt;
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===&#039;&#039;&#039;Stalls&#039;&#039;&#039;===&lt;br /&gt;
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;Fox Fyre&lt;br /&gt;
: Come on into the mysterious little tent operated by one of the Twilight Fox&#039;s girls. Here you can purchase bottles of unique magic powers for the right price. All products sold here require an Arcanist to imbue or unleash the potential power within the unique bottles.&lt;br /&gt;
&lt;br /&gt;
;Exotic Antiques&lt;br /&gt;
[[File:lilred_magic.png|left|100px|Lil&#039; Red]]&lt;br /&gt;
: Special items from across the globe and then some. This is a little stall run by a small, mysterious little entrepreneur. She also runs a small shop on the side of the main trading post on the southwestern docks. This shop will sell unique and hard-to-get items from across the universe.&lt;br /&gt;
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;The Dragon&#039;s Den&lt;br /&gt;
[[File:Akilah.png|left|100px|Akilah]]&lt;br /&gt;
:One tent is sitting nestled back away from others, but the sound of exotic animals reaches out. Cages are stacked and if one looks closer a Kitsune is weaving her way in and out cooing and chattering to them. It looks as though many an exotic friend is available for purchase! Who knows, you might find something exceptionally rare- though it can&#039;t be guaranteed it won&#039;t try to eat you while you sleep.&lt;br /&gt;
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;Krov&#039;kachayus&lt;br /&gt;
[[File:Myasnik.png|left|100px|Myasnik]]&lt;br /&gt;
:With a twist only possible by a planned hand... next door to the Dragon&#039;s Den sets a butcher with his wares set out for display on ice. Out front of this bloody stall is a bucket full of blood. Bobbing on the top are bright red apples with a sign that says &amp;quot;If you care for a discount you can bob yourself out an apple&amp;quot;. The cages and rattling chains in the back speak of how fresh his wears are.&lt;br /&gt;
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;Aces High&lt;br /&gt;
[[File:Kennedy.png|left|100px|Kennedy]]&lt;br /&gt;
:Artifacts and wonders rarely glimpsed by mortal eyes. Have you heard of Pandora&#039;s box... Kennedy claims to have it... and a bracelet that will slowly turn the wearer&#039;s brain to mush.  But today he has only a few pointed artifacts to sell.&lt;br /&gt;
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:Kennedy also offers an option to play a hand of cards. If you win, you win big, 3 special artifacts that he has stored away just for this special game. If you lose he simply will tell you to try again next time and tell you to go get a drink, on him, at the Twilight Inn! Talk to Nabi... she will take care of you!&lt;br /&gt;
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;Birthright&lt;br /&gt;
[[File:Nisha.png|left|100px|Nisha]]&lt;br /&gt;
:This is a shop run by Nisha. It&#039;s a high, rectangular tent made of canvas, with the sides rolled up and tied with rope. Plush rugs line the floor. Curiosities and artifacts are displayed, but not for sale. Tables are set up with plenty of browsing room in between. A huge map of Telrunya Isle hung on the inside wall, with a hammock in one corner, a hookah and cushions in another. On the tables are potions labeled for the Pae to see.&lt;br /&gt;
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;Silken Satin&lt;br /&gt;
[[File:Kinu.png|left|100px|Kinu]]&lt;br /&gt;
:Located just two spaces over from Fox Fyre, is a spacious covered stall that looks like a tent on the inside due to the dazzling array of fine silks on display. All the fabrics are exquisite and of exceptional quality. They have multiple bolts of beautiful fabric for sale. Perfect for making clothes. Along with those bolts of fabric there is also:&lt;br /&gt;
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=A Haven of Wishes and Comforts=&lt;br /&gt;
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:The Nocturne Bazaar is not solely a place of commerce. It is a stage where alliances and rivalries are forged under the cloak of night, where secrets are whispered like incantations, and desires are bartered for power. Those who partake in its offerings must tread with care, for the shadows have eyes and ears of their own.&lt;br /&gt;
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:In this twilight realm, the Nocturne Bazaar stands as a testament to Telrunya&#039;s hidden depths—a realm where magic and darkness intertwine, and the unobtainable becomes a tangible reality for those willing to venture into its depths.&lt;br /&gt;
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==&#039;&#039;&#039;The Twilight Fox&#039;&#039;&#039;==&lt;br /&gt;
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[[File:Paeimages-players-antidia-mskitty.png|right|300px|caption]]&lt;br /&gt;
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:Nestled on the fringes of the enchanting Nocturne Bazaar lies &amp;quot;Miss Kitty&#039;s Twilight Fox Inn,&amp;quot; a haven of wishes and comforts for those who seek respite within the embrace of the night. [[Miss Kitty]] herself, a clever and enigmatic kitsune, is the heart and soul of this extraordinary establishment. With a flick of her tail and a knowing smile, she caters to the desires and whims of her patrons with an uncanny ability to proceed with any request.&lt;br /&gt;
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:Step through the doors of The Twilight Fox, and you&#039;ll find a realm where the mundane and the magical intertwine seamlessly. A unique portal within the kitchen connects to distant lands and faraway islands, allowing the culinary artisans of the inn to conjure forth dishes from any corner of the world. Whether it&#039;s the spicy flavors of the Southern Isles or the delicate pastries of the Northern Glades, each dish is prepared with love and served with a dash of Miss Kitty&#039;s signature charm.&lt;br /&gt;
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:Beyond the tantalizing aromas of the kitchen, The Twilight Fox boasts a bathhouse that rivals the opulence of the most renowned establishments. This haven of relaxation and rejuvenation is overseen by the same fairies who grace the [[Fallassion House of Healing]], known for their remarkable skills in soothing both body and spirit. Patrons from all walks of life can step into the ethereal waters and let their cares drift away, basking in the gentle glow of luminescent petals that dance upon the surface.&lt;br /&gt;
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:Miss Kitty&#039;s Twilight Fox Inn is more than just an inn—it&#039;s a realm of enchantment where wishes are fulfilled, and comforts are freely bestowed. Under Miss Kitty&#039;s watchful and knowing gaze, guests are welcomed and embraced as if they were part of a greater family. The inn stands as a testament to the fusion of magic and hospitality, where every corner holds a secret waiting to be discovered, and every wish whispered is a wish fulfilled.&lt;/div&gt;</summary>
		<author><name>Teigra</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Faun&amp;diff=355</id>
		<title>Faun</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Faun&amp;diff=355"/>
		<updated>2025-01-15T06:10:01Z</updated>

		<summary type="html">&lt;p&gt;Teigra: /* Emberkin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;&#039;Earth&#039;&#039;&#039;=&lt;br /&gt;
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Earth is one of the five crucial elements which keeps Telrunya alive. Earth is the foundation of all life, providing the soil in which all Pae&#039;il walk, grow their food, and connect to nature. Faun believe the element of Earth has manifested as the Tree of Life, Laisidhiel, and is alive and caring for the entire island.&lt;br /&gt;
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The Earth Element exists as a sapling hidden inside [[Laisidhiel]] which is protected by a magical doorway only a tiny handful of Faun are able to open. The entrance is behind Rais&#039; dais, cleverly hidden as a woodcarving mural of all five elements. The sapling creates dew which falls from the tender leaves and is collected in a small pool built into the floor that surrounds the sapling. This dew is a potent concentration of earth magics and is used by the [[Seer Vanya]], [[Earthmother]], and [[Chief Rais]]. Rais&#039; most important duty as Chief is to protect this sapling, the Earth Element. This sapling is fragile, and only one part of a highly sought-after item. Very few living Pae&#039;il know of this item.&lt;br /&gt;
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==&#039;&#039;&#039;Earth as an Energy Source&#039;&#039;&#039;==&lt;br /&gt;
Earth represents those things that are rigid and solid in this world. Pae&#039;il with earth affinities are often stubborn, and highly resistant to movement or change. They are seen as confident Pae&#039;il within society, though part of this confidence is merely that resistance to change, a desire for things to remain as they are.&lt;br /&gt;
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Faun draw their power from the Earth. As long as they are among nature, they are connected to their energy source.&lt;br /&gt;
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:&#039;&#039;&#039;Ancient Name&#039;&#039;&#039;: Chi&lt;br /&gt;
:&#039;&#039;&#039;Season&#039;&#039;&#039;: Winter&lt;br /&gt;
:&#039;&#039;&#039;Colors&#039;&#039;&#039;: Brown and Green&lt;br /&gt;
:&#039;&#039;&#039;Magical Tools&#039;&#039;&#039;: Staves&lt;br /&gt;
:&#039;&#039;&#039;Correspondence&#039;&#039;&#039;: Strength, Stability, and Abundance&lt;br /&gt;
:&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Patience, Hard work, Thoughtfulness, Nurturing, Stubbornness&lt;br /&gt;
:&#039;&#039;&#039;Animals&#039;&#039;&#039;: Bear, stag, canine, rabbits&lt;br /&gt;
:&#039;&#039;&#039;Mythical Associations&#039;&#039;&#039;: Golems, Satyrs, Sylvans (tree spirits)&lt;br /&gt;
:&#039;&#039;&#039;Rituals&#039;&#039;&#039;: sacrifice via fire, runes, burying items in the ground, carving images into wood, herbalism, blood offering (for seers only)&lt;br /&gt;
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== &#039;&#039;&#039;Faun&#039;&#039;&#039; ==&lt;br /&gt;
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===&#039;&#039;&#039;Magical&#039;&#039;&#039;===&lt;br /&gt;
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Faun were born of the Earth Element, and are all children of the Great Tree, Laisidhiel. They grow inside special Acorns, to hatch when the time is right.&lt;br /&gt;
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Faun are primeval Pae&#039;il, but they share the same basic biological make-up as Angels, Demons, and Faeries. They are flesh, bone, and blood, even similar to humans.&lt;br /&gt;
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All Pae&#039;il are magical and possess the energy required to utilize that magic. Pae&#039;il have an energy source called [[Aika]]. Ai is the magic of The Light, and ka is the magic of the Dark. Elemental magic is a more raw version of that lifeforce energy. Faun tap into that energy source to use their abilities. It is not unlimited, so a Faun must rest or find a way to replenish their energy before being able to cast another spell.&lt;br /&gt;
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===&#039;&#039;&#039;Spiritual&#039;&#039;&#039;===&lt;br /&gt;
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Pae&#039;il have souls. Pae&#039;il can be reincarnated, but not all are. The connection to their past self has to be discovered through long, arduous questing. No pae&#039;il will know who they used to be without effort, although some may find certain things familiar, or certain triggers may unlock brief memories of the past.&lt;br /&gt;
Faun are connected to nature, particularly to the trees. Tree spirits choose to bless certain Faun, and take them under their protection. A Faun&#039;s branch antlers will reflect which tree spirit, if any, has chosen them. Most Faun are under the protection of Laisidhiel by default.&lt;br /&gt;
When a Faun dies, his fur will fade to grey and his body will lay where it landed for three days until it turns to earth. In its place, special flowers will sprout, followed by a sapling of the type of tree that Faun belonged to. Their soul will remain in the spirit world until they are reborn or [[Called]]. [[Spirit Healers]] can also escort a newly departed soul back to it&#039;s body provided it hasn&#039;t returned to the earth.&lt;br /&gt;
Faun believe all living things have spirits. Spirits differ from souls in that spirits are eternal and living in the spirit world. It takes a medium (Seer or someone with equal gifts) to communicate with them. All Faun can give offerings to please the spirits, and they look for signs to see that the spirits are pleased. A soul is what you call a spirit that has a mortal body. (So when a Faun passes, he becomes a spirit until he&#039;s reborn.)&lt;br /&gt;
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===&#039;&#039;&#039;Biological&#039;&#039;&#039;===&lt;br /&gt;
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:Faun are organic and influenced by the environment. Their appearance can alter depending on their surroundings.&lt;br /&gt;
:Faun have antlers that are made of living tree branches. Sometimes, those branches will be of a fruit or nut tree, and the produce is edible and healthy.&lt;br /&gt;
:Faun are covered in fur, from head to hoof. The closer to the head, however, the finer the fur.&lt;br /&gt;
:Faun bleed red, like all Pae&#039;il.&lt;br /&gt;
:Faun can die. ((&#039;&#039;For RP purposes, you have to clear this with a member of [[Staff]] first, otherwise your Pae is assumed to be in the limbo state in the [[Hall of Lost Souls]]&#039;&#039;.))&lt;br /&gt;
:Faun, like all Pae&#039;il, have lips, mouths, and noses. They are just not visible on the official cert art.&lt;br /&gt;
:Faun have little deer-like tails by default.&lt;br /&gt;
:Faun are the shortest of the known Pae&#039;il breeds, and are the heartiest, tending to weigh just a bit more, and the females are a bit more rounded in stature.&lt;br /&gt;
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===&#039;&#039;&#039;Culture&#039;&#039;&#039;===&lt;br /&gt;
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:Faun are rooted in traditions.&lt;br /&gt;
:Faun know how to live off the land, and prefer to live that way.&lt;br /&gt;
:Faun males take the role of protecting their females, sprouts, and the Tree very seriously.&lt;br /&gt;
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Only Faun are welcome to live inside Laisidhiel. There are hundreds of nooks available.&lt;br /&gt;
:Any Pae can now pledge fealty to the Earth and become a part of their society.&lt;br /&gt;
:It is advised for Faun to reside in the Tree, for safety reasons, however, they are free to live where ever they choose.&lt;br /&gt;
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===&#039;&#039;&#039;Tree Life&#039;&#039;&#039;===&lt;br /&gt;
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:Life in the tree is very informal, however, there is a schedule and set protocol for some activities.&lt;br /&gt;
:Lunch and Dinner are served in the Great Hall at noon and sundown respectively. All Faun are welcome, and there is plenty of room and food for all.&lt;br /&gt;
:The kitchen is closed all other times, but there is a Pub open 24 hours for recreation and partaking of the Faun brews.&lt;br /&gt;
:Rais addresses all Faun from his dais when there is important information to be delivered. It is assumed all Faun are present for this or hear word of it.&lt;br /&gt;
:Any Faun not born in the Tree may seek out the [[Tree Shaper]], [[Takis]], and have him create a nook for them if none of the available ones are suitable. Faun may also contact him for expanding their nook when their family grows.&lt;br /&gt;
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===&#039;&#039;&#039;Circle Life&#039;&#039;&#039;===&lt;br /&gt;
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Rais is the Chief. He is to be respected and revered as the ultimate authority of all Faun. He has no dominion over other types but is due respect for his position by all Pae&#039;il, even non-Faun.&lt;br /&gt;
Rais&#039; Circle refers to the group of Faun entrusted with the responsibility to help lead and teach all Faun.&lt;br /&gt;
The [[Inner Circle]] is the five Faun who are closest to the Chief and have the authority to act without direct permission over their assigned duties.&lt;br /&gt;
The [[Outer Circle]] is the second level of authority working under the Inner Circle to ensure all Faun are taken care of.&lt;br /&gt;
Circle business is conducted behind closed doors, with all Faun on a need-to-know basis.&lt;br /&gt;
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Typical Jobs&lt;br /&gt;
:Gatherers (aid in gathering food)&lt;br /&gt;
:Rangers (soldiers)&lt;br /&gt;
:Defenders&lt;br /&gt;
:Gardeners (tend to the unhatched acorns)&lt;br /&gt;
:Harvesters (tend to the acorns that are close to hatching)&lt;br /&gt;
:Teachers&lt;br /&gt;
:Entertainers&lt;br /&gt;
:Cooks&lt;br /&gt;
:Tree Tenders (tend to infant faun in the [[Garden]])&lt;br /&gt;
:Pathfinders (explorers, cartographers, and spies)&lt;br /&gt;
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===&#039;&#039;&#039;Religious &amp;amp; Moral Views&#039;&#039;&#039;===&lt;br /&gt;
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Faun are very spiritual creatures, revering Laisidhiel as their &amp;quot;Mother&amp;quot; and giver of life. They believe all trees are sacred and spend their lives nurturing their relationship with nature.&lt;br /&gt;
They believe in [[Guiding Spirits]], which are nature spirits that will guide them through life, and help them with difficult decisions.&lt;br /&gt;
All Faun are children of Laisidhiel, the Tree of Life. Sometimes, special individuals will be called upon by another sacred tree to receive additional blessings. When this happens, there is a ceremony in which that faun offers a sacrifice of a living twig from the chosen tree and their soul becomes forever bonded to the sacred tree. This is also a blessing that can be passed on to their children. Being a part of another sacred tree&#039;s clan is a very special honor that not all Faun will experience. It comes with a duty and responsibility unique to each tree.&lt;br /&gt;
Reverence for nature is key in Faun culture.&lt;br /&gt;
It is considered taboo to speak ill of Faun leadership or those who have passed, and superstition states that whoever spoke ill will be cursed.&lt;br /&gt;
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===&#039;&#039;&#039;Society&#039;&#039;&#039;===&lt;br /&gt;
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Faun is a patriarchal society led by a Chief and his Inner Circle. Leadership is a birthright, with the first-born son inheriting the mantle of Chief upon death of his father. The line of succession will always go to males, and if the chief does not have a male heir, the mantle goes to the Adviser.&lt;br /&gt;
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When the [[Ancients]] fell in the [[Great War]], Earthmother saved as many acorns as she could, so when Laisidhiel went into defense mode and hid, she could take care of the survivors until they hatched. Faun have been thriving inside the isolated tree for centuries in a self-contained environment. When Telrunya landed in the sea, and the Tree settled beside the island, they were introduced to their homeland for the first time. Despite this being their first glimpse of island life, Faun had a thriving society inside the Tree with everything they required for survival and success.&lt;br /&gt;
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Inside Laisidhiel is a large banquet hall where all Faun are invited for meal time every day. There is an apartment, or nook, available for any Faun who wishes to live inside the Tree (Living that close to the Tree of Life has it&#039;s benefits to Faun health and vitality). It is safe in the Tree and Faun are protected. The [[Boughs]] provide a refuge for those Fauns who seek the outdoors, but still want the safety of the Tree.&lt;br /&gt;
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Faun enjoy a good brew, and there is a pub inside the Tree where all Faun are welcome.&lt;br /&gt;
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Women among the Faun society hold the teaching and healing positions while the men do the hunting and heavy work. Women are revered as life-givers, and men are respected as the protectors. It has worked for centuries, and the nature of Faun is to uphold tradition, which shows respect to their ancestors.&lt;br /&gt;
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Faun are steeped in ritual and superstition. In order to provide protection to those who need to travel from the Tree, a wooden medallion, carved with the likeness of Laisidhiel overlaid by a pentacle and inscribed with the words of protection, &amp;quot;Laisidhiel I am protected by your might/Great Earth Spirit day and night&amp;quot; is given to every child born in the Tree. Adults who find their way to Laisidhiel will be gifted a medallion upon their welcome home.&lt;br /&gt;
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===&#039;&#039;&#039;Marriage Customs&#039;&#039;&#039;===&lt;br /&gt;
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When two Faun prepare to take the next step and be bound with the love of their life and soulmate, one Faun, generally the male, will make a journey to the top of Laisidhiel. This is a spiritual journey as well as a physical one, meant to represent their love and devotion to their future spouse, and the heights to which they would go for them. At the top of the Great Tree, Laisidhiel produces a special white blossom, nurtured by the sunlight. Upon completing his journey to the top of the Tree, the male collects a flower and descends once more. When asking his beloved to spend the rest of her life with him, the Faun presents the flower as a token of his love for her. If she accepts, the female generally wears the flower woven into her hair or branch antlers until the wedding ceremony as a sign that she is now betrothed. Through the magic of Laisidhiel and the bond the Faun share with it, the flower will neither wilt nor die so long as the Faun is faithful and the love is true.&lt;br /&gt;
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Before the wedding ceremony can take place, the couple must seek the approval of all the elements of their union. To do so, they will both go to the sacred meeting ground to offer their prayers to the spirits. They will light five candles, one for each element, then offer their prayers asking for their blessing. If an element extinguishes the light from their candle, this signals disapproval, and the candle can never be lit again. If the element makes its presence known, but the candle stays lit, they have approved. These candles may then be blown out and collected by the couple, as they will be used again in the marriage ceremony.&lt;br /&gt;
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The marriage ceremony is presided over by the Faun Chieftain. The actual ceremony is solemn, for the most part, full of ritual and tradition. The couple opens the ceremony by lighting the five candles blessed by the elements. When all five are lit (if any of the elements disapproved previously they will be unable to do this), then the blessing is acknowledged and the ceremony proper may begin. Then, the couple joins hands and a cord is tied around their wrists to symbolize the connection created between the two. At this point, they state their intention to be married, binding their souls together for eternity. After the handfasting, the couple is presented with a ceremonial cup, filled with a drink made from Laisidhiel&#039;s dew, which they will share, symbolizing their connection with the Tree.&lt;br /&gt;
&lt;br /&gt;
The ceremony culminates with the final ritual. The couple presents two pieces of wood (carved together before the ceremony), that when fitted together, create a single flute. They take turns playing the flute, replacing traditional vows with what will become their heartsong; the song that represents their love for one another and the union that they have created. At this point, as the last notes fade, their souls are bound to one another and the ceremony is complete.&lt;br /&gt;
&lt;br /&gt;
After the marriage ceremony, the Faun feast and celebrate with food and dancing into the long, late hours of the night...or sometimes the next morning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;The Garden&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
In ancient times, the special acorns that grew on Laisidhiel&#039;s branches would fall to the ground and hatch to reveal a newly born faun. The fall did not injure the unhatched, because faun are sturdy and tough, and the shell provided a lot of protection. Now that the faun have to be careful because the tree is sustained on her own little island, the acorns must be harvested and protected until the time they are called to hatch to prevent drowning.&lt;br /&gt;
&lt;br /&gt;
The faun acorns are harvested and brought to a special Garden located on a unique bough of Laisidhiel crafted lovingly to provide a safe, nurturing, and enriching environment for young sprouts.&lt;br /&gt;
&lt;br /&gt;
First-generation Faun come from an Acorn from Laisidhiel. Even those Faun who know nothing of Telrunya came from Laisidhiel in one way or another. While the island was moving to her new destination in the middle of the sea, some Acorns were scattered in the path. Lost Faun will be returning to the island all the time, finding it difficult to resist the call of the Great Tree.&lt;br /&gt;
&lt;br /&gt;
Second generation faun, born from a male and female will be live-born.&lt;br /&gt;
&lt;br /&gt;
When a same-gender couple wishes to expand their family, all they have to do is seek out the Gardener in the Garden Boughs and they will be led by the Earth Spirits to the special seed that was created just for them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All Acorns grow from love and are born with the [[spark]] of Earth inside them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Faun Hybrids&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
[[Hybrids]] are a mix of two different types of Pae.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sometimes, the heart wants what the heart wants.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Faun embody the Earth element. So when they fall in love with another type of Pae&#039;il, that Earth magic mixes with the other magic to create a unique and special little baby.&lt;br /&gt;
&lt;br /&gt;
Discovered Earth Hybrids:&lt;br /&gt;
:Faun + Angel = Light [[Valk]]&lt;br /&gt;
:Faun + Demon = Dark [[Valk]]&lt;br /&gt;
:Faun + [[Fae]] = [[Flutters]]&lt;br /&gt;
:Faun + [[Naiad]] = [[Capricorn]]&lt;br /&gt;
&lt;br /&gt;
Undiscovered Earth Hybrids:&lt;br /&gt;
:Faun + [[Miakis]] = ???&lt;br /&gt;
:Faun + [[Sila]] = ???&lt;br /&gt;
:Faun + [[Dracian]] = ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Faun Subtypes&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
When one of Laisidhiel&#039;s acorn is planted near or on a [[magic source]], or ley line, it will grow into a tree that produces its own acorns. The acorns that come from these seeds are different types of faun, depending on the magic. The faun that would have come from that acorn should it have been allowed to hatch, is born as its [[Avatar]]. An avatar is connected to the tree physically, spiritually and emotionally. they are the living embodiment of the tree.&lt;br /&gt;
&lt;br /&gt;
===Fauny===&lt;br /&gt;
&lt;br /&gt;
[[Fauny]] come from one of four trees that were lost over a potent pony-related magical source when Laisidhiel was still in the sky.&lt;br /&gt;
:Avatars-&lt;br /&gt;
::[[Princess Celestia]] - [[Iadhiel]]&lt;br /&gt;
::[[Princess Luna]] - [[Ladhiel]]&lt;br /&gt;
::[[Prince Feral Heart]] - [[Hravandhiel]]&lt;br /&gt;
::[[Princess Cadence]] - [[Miredhiel]]&lt;br /&gt;
&lt;br /&gt;
===Flutters===&lt;br /&gt;
&lt;br /&gt;
[[Flutters]] come from one of two seeds that were lost in a mysterious hurricane that hit the island generations ago. The magic source is the magically saturated and hallowed ground of the Fae Clearing. Due to this, Flutters can either be born of [[Forn Sheedhiel]] or [[Harn Sheedhiel]] for first generation. The second generation are hybrids with fae, so the magic is the same.&lt;br /&gt;
:Avatars-&lt;br /&gt;
::[[Queen Belwen]] - [[Forn Sheedhiel]]&lt;br /&gt;
::[[Queen Alora]] - [[Harn Sheedhiel]]&lt;br /&gt;
&lt;br /&gt;
===Farun===&lt;br /&gt;
&lt;br /&gt;
[[Farun]] come from one of the missing seeds as well, but this one grew beside Silme (sil-may) Pond and is called [[Rochadhiel]]. [[Silme Pond]] is potent moon magic and located on a ley point. [[Sprites]] (a naiad hybrid and subspecies like flutters) also come from the magic waters. Demi-goddess [[Portia]] is the overseer of the area.&lt;br /&gt;
:Avatar-&lt;br /&gt;
:: ???&lt;br /&gt;
&lt;br /&gt;
===Emberkin===&lt;br /&gt;
&lt;br /&gt;
[[Emberkin]] are tainted faun that come from the tainted fire tree [[Feludhiel]] in [[Dragnid Forest]]. Their origin is the same as Flutters and Farun because the seed that became the tree was one of the lost seeds from the hurricane.&lt;br /&gt;
:Avatar&lt;br /&gt;
::[[Kerne]]&lt;br /&gt;
&lt;br /&gt;
===Teacup Faunies===&lt;br /&gt;
&lt;br /&gt;
[[Teacup faunies]] are just smaller versions of faunies. They are small because their seeds don&#039;t grow to full size. In all ways, they are a faun, with access to faun racials, powers, resources and Laisidhiel. &lt;br /&gt;
&lt;br /&gt;
===Tiny Reindeer===&lt;br /&gt;
&lt;br /&gt;
[[Tiny reindeer]] are smaller versions of faun with antlers like a reindeer. Just like teacup faunies, they are considered regular faun, just smaller in stature.&lt;/div&gt;</summary>
		<author><name>Teigra</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Daeron&amp;diff=313</id>
		<title>Daeron</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Daeron&amp;diff=313"/>
		<updated>2024-08-04T23:05:22Z</updated>

		<summary type="html">&lt;p&gt;Teigra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===General Information===&lt;br /&gt;
[[File:Daeron.png|thumb|Duke Daeron of the Terra Duchy]]&lt;br /&gt;
;Full Name: Daeron&lt;br /&gt;
;Title: Duke of Terra&lt;br /&gt;
;Age: 67 seasons&lt;br /&gt;
;Gender: Male&lt;br /&gt;
;Appearance: &lt;br /&gt;
::Height: &lt;br /&gt;
::Build: &lt;br /&gt;
::Hair: &lt;br /&gt;
::Eyes: &lt;br /&gt;
::Skin: &lt;br /&gt;
::Distinctive Features: (e.g., scars, tattoos, jewelry)&lt;br /&gt;
::Clothing Style: &lt;br /&gt;
::Formal Attire: &lt;br /&gt;
::Everyday Wear: &lt;br /&gt;
::Accessories: &lt;br /&gt;
&lt;br /&gt;
===Personal Information===&lt;br /&gt;
;Personality Traits:&lt;br /&gt;
;Strengths:&lt;br /&gt;
;Weaknesses:&lt;br /&gt;
;Quirks:&lt;br /&gt;
;Habits:&lt;br /&gt;
;Background:&lt;br /&gt;
;Education:&lt;br /&gt;
;Life Experiences:&lt;br /&gt;
;Skills and Abilities:&lt;br /&gt;
;Magical Abilities:&lt;br /&gt;
;Combat Skills:&lt;br /&gt;
;Other Talents:&lt;br /&gt;
;Goals and Ambitions:&lt;br /&gt;
;Fears and Insecurities:&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
;Family Members:&lt;br /&gt;
::Parents: Tellus (father)&lt;br /&gt;
::Siblings:&lt;br /&gt;
::Spouse:&lt;br /&gt;
::Children:&lt;br /&gt;
;Friends:&lt;br /&gt;
;Allies:&lt;br /&gt;
;Rivals:&lt;br /&gt;
;Enemies:&lt;br /&gt;
;Pets/Companions:&lt;br /&gt;
&lt;br /&gt;
===Role and Duties===&lt;br /&gt;
;Responsibilities as Duke:&lt;br /&gt;
;Major Achievements:&lt;br /&gt;
;Notable Decisions:&lt;br /&gt;
;Leadership Style:&lt;br /&gt;
;Reputation:&lt;br /&gt;
;Public Perception:&lt;br /&gt;
&lt;br /&gt;
===Additional Information===&lt;br /&gt;
;Hobbies and Interests:&lt;br /&gt;
;Favorite Foods:&lt;br /&gt;
;Favorite Books/Stories:&lt;br /&gt;
;Favorite Places:&lt;br /&gt;
;Motto:&lt;br /&gt;
;Quotes:&lt;br /&gt;
;Miscellaneous:&lt;/div&gt;</summary>
		<author><name>Teigra</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=File:Daeron.png&amp;diff=312</id>
		<title>File:Daeron.png</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=File:Daeron.png&amp;diff=312"/>
		<updated>2024-08-04T23:03:30Z</updated>

		<summary type="html">&lt;p&gt;Teigra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Teigra</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Terra&amp;diff=212</id>
		<title>Terra</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Terra&amp;diff=212"/>
		<updated>2024-07-24T05:31:42Z</updated>

		<summary type="html">&lt;p&gt;Teigra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Terra Duchy=&lt;br /&gt;
[[File:Terra.png|thumb|The Elemental Earth Duchy]] Terra is the Earth Elemental capital of Lucandria. It was set up in a way to help balance the elements and bring a sense of &#039;Telrunya&#039; to the Miaki&#039;s new home in Aynurlet. Though all Miakis, and now Mika, hail Aether as the greatest element, they still understand the need for the balance of the other ones. Here, the Earth Element is on display in the way they speak, build their infrastructure, and every day worship.&lt;br /&gt;
&lt;br /&gt;
==1. General Information==&lt;br /&gt;
&lt;br /&gt;
;Name of the Duchy: Terra&lt;br /&gt;
;Ruler’s Name and Title: [[Daeron]], Duke of Terra&lt;br /&gt;
;Motto: &amp;quot;Steady as a rock, where greatness is built upon a solid foundation.&amp;quot;&lt;br /&gt;
;Coat of Arms: A brown bear on its hind legs, standing in front of a green stylized tree and blue sky in the background&lt;br /&gt;
;Flag: Two-colored background divided in half, green at the bottom, blue at the top with the brown silhouette of a bear on all fours in the center&lt;br /&gt;
&lt;br /&gt;
==2. Geography==&lt;br /&gt;
===Location===&lt;br /&gt;
Southern section of [[Lucandria]]&lt;br /&gt;
&lt;br /&gt;
===Cities===&lt;br /&gt;
:• &#039;&#039;&#039;Terranovia:&#039;&#039;&#039; The capital city, known for its grand architecture and extensive gardens.  The Duke&#039;s home, the Verdant Palace, is located here, closest to the Queen&#039;s tower at the center of Lucandria.  The homes around the Palace are where the noble elite live, those with the most magical affinity and influence.  They possess all the most modern conveniences, from electricity and lights to running water and refrigeration.  As one moves further out towards the edges of the city, the homes become a bit simpler; still possessing all the basics for civilized living, but perhaps without all of the same extraneous luxuries.  Mika with less magical affinity live in these areas, making up the commoner level of the Terran Mika.  Terranovia is home to the royal gardens, which are beautiful gardens open to all city residents displaying the most lovely and picturesque floral displays the duchy has to offer.  This is also the location of the Terran Academy, an educational institution specializing in forestry, botany, and earth magic.  The university&#039;s home is here, however, much of their hands-on research and study is done at the Sylvan Sanctuary further south.  Terranovia Museum of Natural History nearby documents both the flora and fauna of the duchy, as well as the history of Terra and Lucandria as a whole.&lt;br /&gt;
&lt;br /&gt;
===Villages and Territories===&lt;br /&gt;
:• &#039;&#039;&#039;Sylvanus:&#039;&#039;&#039; Renowned for its forestry and connection to nature, Sylvanus is home to both the lumber yards as well as the Sylvan Sanctuary south of the village proper.  The Sanctuary is a protected location where rare and important species of flora and fauna are raised so that they may thrive and also be studied by academic researchers.&lt;br /&gt;
:• &#039;&#039;&#039;Florania:&#039;&#039;&#039; Florania is famous for its agricultural output and floral beauty.  The important duty of providing the rest of Lucandria with most of their grown food supplies falls on their shoulders.  In addition to providing the land with nutritious food, they also provide the land with beauty in the form of many rare and colorful flowers, some for decoration, but others with beneficial purposes.&lt;br /&gt;
:• &#039;&#039;&#039;The Wilds:&#039;&#039;&#039; The area of untamed space in the woods and fields of Terra where Mika have not settled to practice their crafts to send back to the capital.  This is where the Wildkin are allowed to run free and make their homes where they will.  While not necessarily enslaved in other parts of Terra, they are not allowed to own land in the City or Villages and are usually only seen working as servants or manual labor in other locations.  They are looked down upon by the Mika, who tend to view them as primitive and lesser.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Major Land Features===&lt;br /&gt;
:• &#039;&#039;&#039;Feature&#039;&#039;&#039;&lt;br /&gt;
:• &#039;&#039;&#039;Feature2&#039;&#039;&#039;&lt;br /&gt;
:• &#039;&#039;&#039;Feature3&#039;&#039;&#039;&lt;br /&gt;
:• &#039;&#039;&#039;Feature4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    Landscape:&lt;br /&gt;
        Mountains: None&lt;br /&gt;
        Forests: Lush, temperate forests, with some sub-tropical jungles in the southeast&lt;br /&gt;
        Rivers/Lakes: Gaian River flowing into Lake Tierra, formed by the Tierran Dam&lt;br /&gt;
        Coastline: Gaian Riverbanks and the shore surrounding Lake Tierra&lt;br /&gt;
        Plains/Farmlands: Fertile plains ideal for agriculture&lt;br /&gt;
        Other Notable Features:&lt;br /&gt;
&lt;br /&gt;
===Climate===&lt;br /&gt;
:&#039;&#039;&#039;General Climate:&#039;&#039;&#039; Mild and temperate, but humid with frequent rains.  Breezehaven and Aquilaris ensure that Terra receives the proper weather for their crops, sending either sun or rain towards the areas that need it most.&lt;br /&gt;
:&#039;&#039;&#039;Seasons:&#039;&#039;&#039; Artificially controlled by Breezehaven to simulate warm and wet summers, then mild and slightly drier winters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3. Economy==&lt;br /&gt;
&lt;br /&gt;
===Primary Industries===&lt;br /&gt;
&lt;br /&gt;
        Agriculture: Fruit orchards, vegetable and grain fields, lumber industry&lt;br /&gt;
        Mining: Clay&lt;br /&gt;
        Manufacturing: Handmade wooden furniture and other goods, raw textiles&lt;br /&gt;
        Trade: Food, textiles, lumber, medicinal herbs&lt;br /&gt;
        Other Industries: Tourism&lt;br /&gt;
&lt;br /&gt;
===Major Exports===&lt;br /&gt;
: • Fruits&lt;br /&gt;
: • Vegetables&lt;br /&gt;
: • Grains&lt;br /&gt;
: • Medicinal Herbs&lt;br /&gt;
: • Lumber&lt;br /&gt;
: • Textiles&lt;br /&gt;
: • Handcrafted furniture and other wooden goods&lt;br /&gt;
&lt;br /&gt;
===Major Imports===&lt;br /&gt;
: • Seafood&lt;br /&gt;
: • Pearls&lt;br /&gt;
: • Metal&lt;br /&gt;
: • Gems&lt;br /&gt;
: • Mana stones&lt;br /&gt;
&lt;br /&gt;
===Currency===&lt;br /&gt;
: Quartz Crown&lt;br /&gt;
&lt;br /&gt;
===Trade Routes===&lt;br /&gt;
: • Land Routes: Well-developed road networks connecting Terran cities and towns, as well as to the other duchies&lt;br /&gt;
: • Sea Routes: Some trade done on the waterways between duchies where goods are carried by boat&lt;br /&gt;
: • Trade Partners: All duchies, floating markets&lt;br /&gt;
&lt;br /&gt;
==4. Society and Culture==&lt;br /&gt;
===Population===&lt;br /&gt;
: •	&#039;&#039;&#039;Total Population:&#039;&#039;&#039; Approximately 450,000&lt;br /&gt;
: •	&#039;&#039;&#039;Major Ethnic Groups:&#039;&#039;&#039; Mika, Lycan, Sphynx, Selkie&lt;br /&gt;
: •	&#039;&#039;&#039;Languages Spoken:&#039;&#039;&#039; Ancient Miaki/Lucandrian (common tongue), Terran dialect which is a guttural-sounding language with deep throat sounds (think similar to Irish/Scottish Gaelic in our world)&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
: •	Dominant Religion: Worship of earth spirits, ancestor worship&lt;br /&gt;
&lt;br /&gt;
===Education===&lt;br /&gt;
: &#039;&#039;&#039;Literacy Rate:&#039;&#039;&#039; High for Mikas; Wildkin is questionable&lt;br /&gt;
: Terranovia is outfitted with multiple schools to educate the Mika children, with smaller branches in each of the outlying villages, Sylvanus and Florania to cover the basic skills they need in life. Once their basic education is complete, they can choose to start their work or go for higher education. Terra has one dedicated university, or they can be sent to Apión to pursue higher learning.&lt;br /&gt;
;Major Universities&lt;br /&gt;
: • &#039;&#039;&#039;Terran Academy:&#039;&#039;&#039; Located primarily in Terranovia, the Academy is an educational institution specializing in forestry, botany, and earth magic.  Classes and basic instruction are held here, while field research and long-term graduate study is done at the Sylvan Sanctuary to the south.&lt;br /&gt;
&lt;br /&gt;
===Cultural Heritage===&lt;br /&gt;
;Festivals:&lt;br /&gt;
: •	&#039;&#039;&#039;Harvest&#039;s Bounty:&#039;&#039;&#039; &lt;br /&gt;
: •	&#039;&#039;&#039;Spring Planting:&#039;&#039;&#039; &lt;br /&gt;
: •	&#039;&#039;&#039;Sun Solstice:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Traditional Music/Dance=== &lt;br /&gt;
:Tribal in nature, featuring prominent drum beats and accompanied by pan flutes or other woodwinds; dances are used to tell stories, history and myths, as well as celebrations of great deeds&lt;br /&gt;
&lt;br /&gt;
===Cuisine===&lt;br /&gt;
:Fruit and vegetable salads, baked grains, and rarely venison or pork, usually for important celebrations or hearty stews in the chill of winter&lt;br /&gt;
===Art and Architecture=== &lt;br /&gt;
:Wood carving, paints made from natural dyes, and clay and stone structures; architecture is inspired by nature, so homes are built into the trees, connected by walkways overhead in the canopy, or homes on the plains built out of hardened clay and stone&lt;br /&gt;
&lt;br /&gt;
==5. Governance and Law==&lt;br /&gt;
&lt;br /&gt;
    Government Type:&lt;br /&gt;
        Monarchy/Feudal System: Feudal system under the Queen of Lucandria&lt;br /&gt;
        Administrative Divisions: Divided into several inland provinces, each ruling over different areas, such as agriculture, lumber trade, conservation, and natural sciences&lt;br /&gt;
        Local Governance: Provincial governors&lt;br /&gt;
    Legal System:&lt;br /&gt;
        Common Laws: Laws protecting the forests, fields, and other natural resources&lt;br /&gt;
        Notable Laws and Regulations: Strict regulation on lumber harvesting and replanting&lt;br /&gt;
        Judicial System: Local courts, overseen by the Duke&#039;s appointed judges&lt;br /&gt;
    Military:&lt;br /&gt;
        Army: Powerful land forces, including an active standing army&lt;br /&gt;
        Navy: Limited aquatic presence, primarily only patrolling the river and waterways, as well as the lakeshore&lt;br /&gt;
        Other Forces: Ground forces, including powerful earth mages specializing in geomancy&lt;br /&gt;
    Alliances and Rivalries:&lt;br /&gt;
        Allies: Water Duchy, Air Duchy&lt;br /&gt;
        Rivals: Fire Duchy (occasional tensions)&lt;br /&gt;
&lt;br /&gt;
==6. History==&lt;br /&gt;
&lt;br /&gt;
    Founding: Established as one of the original duchies of Lucandria&lt;br /&gt;
    Major Historical Events:&lt;br /&gt;
        Event Name:&lt;br /&gt;
        Description:&lt;br /&gt;
    Notable Historical Figures:&lt;br /&gt;
    Historical Conflicts:&lt;br /&gt;
        Wars/Battles:&lt;br /&gt;
        Rebellions:&lt;br /&gt;
&lt;br /&gt;
==7. Infrastructure==&lt;br /&gt;
&lt;br /&gt;
    Transportation:&lt;br /&gt;
        Roads: Some of the best maintained roads in all of Lucandria&lt;br /&gt;
        Bridges: Simple, yet functional bridges over the main river, as well as to other duchies to facilitate trade and the transportation of food and other goods&lt;br /&gt;
        Ports: &lt;br /&gt;
        Other Means of Transportation: Deer-drawn carts for transporting goods as well as merchants along trade routes&lt;br /&gt;
    Public Services:&lt;br /&gt;
        Healthcare: Advanced healing magic as well as extensive research into natural herbal curatives&lt;br /&gt;
        Education: Public schools, specialized forestry and botany academies&lt;br /&gt;
        Security: Trade route patrols&lt;br /&gt;
    Communication:&lt;br /&gt;
        Postal System: Efficient, using both trained birds as well as swift deer&lt;br /&gt;
        Telecommunications: Magical communication devices, with the backup method of coded messages sent via birds/deer if there is ever doubt that the magical means could have been compromised&lt;br /&gt;
&lt;br /&gt;
==8. Notable Landmarks==&lt;br /&gt;
&lt;br /&gt;
    Castles/Palaces:&lt;br /&gt;
        Verdant Palace: The residence of the ruling Duke or Duchess, surrounded by lush gardens&lt;br /&gt;
    Monuments:&lt;br /&gt;
    Natural Wonders:&lt;br /&gt;
    Museums:&lt;br /&gt;
        Terranovia Museum of Natural History: The Capital city museum that documents both the flora and fauna of the duchy, as well as the history of Terra and Lucandria as a whole&lt;br /&gt;
    Other Points of Interest:&lt;br /&gt;
        Sylvan Sanctuary: A protected area for wildlife as well as rare plants, some of which grow nowhere else in Lucandria and are necessary for certain medical purposes&lt;br /&gt;
&lt;br /&gt;
==9. Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
    Local Legends and Myths:&lt;br /&gt;
    Famous Personalities:&lt;br /&gt;
        Duke Daeron: Current ruler, known for his stoicism and resilience &lt;br /&gt;
    Recent Developments:&lt;br /&gt;
&lt;br /&gt;
==10. Notes==&lt;br /&gt;
        *Notes&lt;br /&gt;
        *Notes&lt;br /&gt;
&lt;br /&gt;
==11. Racials==&lt;br /&gt;
     Strength&lt;br /&gt;
        Terran Mika are naturally physically stronger than their form might imply.  Not enough to perform crazy supernatural feats like lifting mountains or houses, but more that they have a natural strength that makes simple lifting, carrying, and certain fieldwork easier than one might think for such lithe, delicate looking beings.&lt;br /&gt;
     Green Thumb&lt;br /&gt;
        Terran Mika also have a natural affinity for growing plants and flowers.  Even if the soil conditions are not ideal, somehow they can manage to coax beautiful blossoms and bountiful harvests from the soil, given the barest of necessary resources.&lt;br /&gt;
&lt;br /&gt;
==12. Mana Stones==&lt;br /&gt;
     Force&lt;br /&gt;
     Gravity&lt;/div&gt;</summary>
		<author><name>Teigra</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Terra&amp;diff=211</id>
		<title>Terra</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Terra&amp;diff=211"/>
		<updated>2024-07-24T04:23:46Z</updated>

		<summary type="html">&lt;p&gt;Teigra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Terra Duchy=&lt;br /&gt;
[[File:Terra.png|thumb|The Elemental Earth Duchy]] Terra is the Earth Elemental capital of Lucandria. It was set up in a way to help balance the elements and bring a sense of &#039;Telrunya&#039; to the Miaki&#039;s new home in Aynurlet. Though all Miakis, and now Mika, hail Aether as the greatest element, they still understand the need for the balance of the other ones. Here, the Earth Element is on display in the way they speak, build their infrastructure, and every day worship.&lt;br /&gt;
&lt;br /&gt;
==1. General Information==&lt;br /&gt;
&lt;br /&gt;
;Name of the Duchy: Terra&lt;br /&gt;
;Ruler’s Name and Title: [[Daeron]], Duke of Terra&lt;br /&gt;
;Motto: &amp;quot;Steady as a rock, where greatness is built upon a solid foundation.&amp;quot;&lt;br /&gt;
;Coat of Arms: A brown bear on its hind legs, standing in front of a green stylized tree and blue sky in the background&lt;br /&gt;
;Flag: Two-colored background divided in half, green at the bottom, blue at the top with the brown silhouette of a bear on all fours in the center&lt;br /&gt;
&lt;br /&gt;
==2. Geography==&lt;br /&gt;
===Location===&lt;br /&gt;
Southern section of [[Lucandria]]&lt;br /&gt;
&lt;br /&gt;
===Cities===&lt;br /&gt;
:• &#039;&#039;&#039;Terranovia:&#039;&#039;&#039; The capital city, known for its grand architecture and extensive gardens.  The Duke&#039;s home, the Verdant Palace, is located here, closest to the Queen&#039;s tower at the center of Lucandria.  The homes around the Palace are where the noble elite live, those with the most magical affinity and influence.  They possess all the most modern conveniences, from electricity and lights to running water and refrigeration.  As one moves further out towards the edges of the city, the homes become a bit simpler; still possessing all the basics for civilized living, but perhaps without all of the same extraneous luxuries.  Mika with less magical affinity live in these areas, making up the commoner level of the Terran Mika.  Terranovia is home to the royal gardens, which are beautiful gardens open to all city residents displaying the most lovely and picturesque floral displays the duchy has to offer.  This is also the location of the Terran Academy, an educational institution specializing in forestry, botany, and earth magic.  The university&#039;s home is here, however, much of their hands-on research and study is done at the Sylvan Sanctuary further south.  Terranovia Museum of Natural History nearby documents both the flora and fauna of the duchy, as well as the history of Terra and Lucandria as a whole.&lt;br /&gt;
&lt;br /&gt;
===Villages and Territories===&lt;br /&gt;
:• &#039;&#039;&#039;Sylvanus:&#039;&#039;&#039; Renowned for its forestry and connection to nature, Sylvanus is home to both the lumber yards as well as the Sylvan Sanctuary south of the village proper.  The Sanctuary is a protected location where rare and important species of flora and fauna are raised so that they may thrive and also be studied by academic researchers.&lt;br /&gt;
:• &#039;&#039;&#039;Florania:&#039;&#039;&#039; Florania is famous for its agricultural output and floral beauty.  The important duty of providing the rest of Lucandria with most of their grown food supplies falls on their shoulders.  In addition to providing the land with nutritious food, they also provide the land with beauty in the form of many rare and colorful flowers, some for decoration, but others with beneficial purposes.&lt;br /&gt;
:• &#039;&#039;&#039;The Wilds:&#039;&#039;&#039; The area of untamed space in the woods and fields of Terra where Mika have not settled to practice their crafts to send back to the capital.  This is where the Wildkin are allowed to run free and make their homes where they will.  While not necessarily enslaved in other parts of Terra, they are not allowed to own land in the City or Villages and are usually only seen working as servants or manual labor in other locations.  They are looked down upon by the Mika, who tend to view them as primitive and lesser.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Major Land Features===&lt;br /&gt;
:• &#039;&#039;&#039;Feature&#039;&#039;&#039;&lt;br /&gt;
:• &#039;&#039;&#039;Feature2&#039;&#039;&#039;&lt;br /&gt;
:• &#039;&#039;&#039;Feature3&#039;&#039;&#039;&lt;br /&gt;
:• &#039;&#039;&#039;Feature4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    Landscape:&lt;br /&gt;
        Mountains: None&lt;br /&gt;
        Forests: Lush, temperate forests, with some sub-tropical jungles in the southeast&lt;br /&gt;
        Rivers/Lakes: Gaian River flowing into Lake Tierra, formed by the Tierran Dam&lt;br /&gt;
        Coastline: Gaian Riverbanks and the shore surrounding Lake Tierra&lt;br /&gt;
        Plains/Farmlands: Fertile plains ideal for agriculture&lt;br /&gt;
        Other Notable Features:&lt;br /&gt;
&lt;br /&gt;
===Climate===&lt;br /&gt;
:&#039;&#039;&#039;General Climate:&#039;&#039;&#039; Mild and temperate, but humid with frequent rains.  Breezehaven and Aquilaris ensure that Terra receives the proper weather for their crops, sending either sun or rain towards the areas that need it most.&lt;br /&gt;
:&#039;&#039;&#039;Seasons:&#039;&#039;&#039; Artificially controlled by Breezehaven to simulate warm and wet summers, then mild and slightly drier winters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3. Economy==&lt;br /&gt;
&lt;br /&gt;
===Primary Industries===&lt;br /&gt;
&lt;br /&gt;
        Agriculture: Fruit orchards, vegetable and grain fields, lumber industry&lt;br /&gt;
        Mining: Clay&lt;br /&gt;
        Manufacturing: Handmade wooden furniture and other goods, raw textiles&lt;br /&gt;
        Trade: Food, textiles, lumber, medicinal herbs&lt;br /&gt;
        Other Industries: Tourism&lt;br /&gt;
&lt;br /&gt;
===Major Exports===&lt;br /&gt;
: • Fruits&lt;br /&gt;
: • Vegetables&lt;br /&gt;
: • Grains&lt;br /&gt;
: • Medicinal Herbs&lt;br /&gt;
: • Lumber&lt;br /&gt;
: • Textiles&lt;br /&gt;
: • Handcrafted furniture and other wooden goods&lt;br /&gt;
&lt;br /&gt;
===Major Imports===&lt;br /&gt;
: • Seafood&lt;br /&gt;
: • Pearls&lt;br /&gt;
: • Metal&lt;br /&gt;
: • Gems&lt;br /&gt;
: • Mana stones&lt;br /&gt;
&lt;br /&gt;
===Currency===&lt;br /&gt;
: Quartz Crown&lt;br /&gt;
&lt;br /&gt;
===Trade Routes===&lt;br /&gt;
: • Land Routes: Well-developed road networks connecting Terran cities and towns, as well as to the other duchies&lt;br /&gt;
: • Sea Routes: Some trade done on the waterways between duchies where goods are carried by boat&lt;br /&gt;
: • Trade Partners: All duchies, floating markets&lt;br /&gt;
&lt;br /&gt;
==4. Society and Culture==&lt;br /&gt;
===Population===&lt;br /&gt;
: •	&#039;&#039;&#039;Total Population:&#039;&#039;&#039; Approximately 450,000&lt;br /&gt;
: •	&#039;&#039;&#039;Major Ethnic Groups:&#039;&#039;&#039; Mika, Lycan, Sphynx, Selkie&lt;br /&gt;
: •	&#039;&#039;&#039;Languages Spoken:&#039;&#039;&#039; Ancient Miaki/Lucandrian (common tongue), Terran dialect which is a guttural-sounding language with deep throat sounds (think similar to Irish/Scottish Gaelic in our world)&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
: •	Dominant Religion: Worship of earth spirits, ancestor worship&lt;br /&gt;
&lt;br /&gt;
===Education===&lt;br /&gt;
: &#039;&#039;&#039;Literacy Rate:&#039;&#039;&#039; High for Mikas; Wildkin is questionable&lt;br /&gt;
: Terranovia is outfitted with multiple schools to educate the Mika children, with smaller branches in each of the outlying villages, Sylvanus and Florania to cover the basic skills they need in life. Once their basic education is complete, they can choose to start their work or go for higher education. Terra has one dedicated university, or they can be sent to Apión to pursue higher learning.&lt;br /&gt;
;Major Universities&lt;br /&gt;
: • &#039;&#039;&#039;Terran Academy:&#039;&#039;&#039; Located primarily in Terranovia, the Academy is an educational institution specializing in forestry, botany, and earth magic.  Classes and basic instruction are held here, while field research and long-term graduate study is done at the Sylvan Sanctuary to the south.&lt;br /&gt;
&lt;br /&gt;
===Cultural Heritage===&lt;br /&gt;
;Festivals:&lt;br /&gt;
: •	&#039;&#039;&#039;Harvest&#039;s Bounty:&#039;&#039;&#039; &lt;br /&gt;
: •	&#039;&#039;&#039;Spring Planting:&#039;&#039;&#039; &lt;br /&gt;
: •	&#039;&#039;&#039;Sun Solstice:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Traditional Music/Dance=== &lt;br /&gt;
:Tribal in nature, featuring prominent drum beats and accompanied by pan flutes or other woodwinds; dances are used to tell stories, history and myths, as well as celebrations of great deeds&lt;br /&gt;
&lt;br /&gt;
===Cuisine===&lt;br /&gt;
:Fruit and vegetable salads, baked grains, and rarely venison or pork, usually for important celebrations or hearty stews in the chill of winter&lt;br /&gt;
===Art and Architecture=== &lt;br /&gt;
:Wood carving, paints made from natural dyes, and clay and stone structures; architecture is inspired by nature, so homes are built into the trees, connected by walkways overhead in the canopy, or homes on the plains built out of hardened clay and stone&lt;br /&gt;
&lt;br /&gt;
5. Governance and Law&lt;br /&gt;
&lt;br /&gt;
    Government Type:&lt;br /&gt;
        Monarchy/Feudal System: Feudal system under the Queen of Lucandria&lt;br /&gt;
        Administrative Divisions: Divided into several inland provinces, each ruling over different areas, such as agriculture, lumber trade, conservation, and natural sciences&lt;br /&gt;
        Local Governance: Provincial governors&lt;br /&gt;
    Legal System:&lt;br /&gt;
        Common Laws: Laws protecting the forests, fields, and other natural resources&lt;br /&gt;
        Notable Laws and Regulations: Strict regulation on lumber harvesting and replanting&lt;br /&gt;
        Judicial System: Local courts, overseen by the Duke&#039;s appointed judges&lt;br /&gt;
    Military:&lt;br /&gt;
        Army: Powerful land forces, including an active standing army&lt;br /&gt;
        Navy: Limited aquatic presence, primarily only patrolling the river and waterways, as well as the lakeshore&lt;br /&gt;
        Other Forces: Ground forces, including powerful earth mages specializing in geomancy&lt;br /&gt;
    Alliances and Rivalries:&lt;br /&gt;
        Allies: Water Duchy, Air Duchy&lt;br /&gt;
        Rivals: Fire Duchy (occasional tensions)&lt;br /&gt;
&lt;br /&gt;
6. History&lt;br /&gt;
&lt;br /&gt;
    Founding: Established as one of the original duchies of Lucandria&lt;br /&gt;
    Major Historical Events:&lt;br /&gt;
        Event Name:&lt;br /&gt;
        Description:&lt;br /&gt;
    Notable Historical Figures:&lt;br /&gt;
    Historical Conflicts:&lt;br /&gt;
        Wars/Battles:&lt;br /&gt;
        Rebellions:&lt;br /&gt;
&lt;br /&gt;
7. Infrastructure&lt;br /&gt;
&lt;br /&gt;
    Transportation:&lt;br /&gt;
        Roads: Some of the best maintained roads in all of Lucandria&lt;br /&gt;
        Bridges: Simple, yet functional bridges over the main river, as well as to other duchies to facilitate trade and the transportation of food and other goods&lt;br /&gt;
        Ports: &lt;br /&gt;
        Other Means of Transportation: Deer-drawn carts for transporting goods as well as merchants along trade routes&lt;br /&gt;
    Public Services:&lt;br /&gt;
        Healthcare: Advanced healing magic as well as extensive research into natural herbal curatives&lt;br /&gt;
        Education: Public schools, specialized forestry and botany academies&lt;br /&gt;
        Security: Trade route patrols&lt;br /&gt;
    Communication:&lt;br /&gt;
        Postal System: Efficient, using both trained birds as well as swift deer&lt;br /&gt;
        Telecommunications: Magical communication devices, with the backup method of coded messages sent via birds/deer if there is ever doubt that the magical means could have been compromised&lt;br /&gt;
&lt;br /&gt;
8. Notable Landmarks&lt;br /&gt;
&lt;br /&gt;
    Castles/Palaces:&lt;br /&gt;
        Verdant Palace: The residence of the ruling Duke or Duchess, surrounded by lush gardens&lt;br /&gt;
    Monuments:&lt;br /&gt;
    Natural Wonders:&lt;br /&gt;
    Museums:&lt;br /&gt;
        Terranovia Museum of Natural History: The Capital city museum that documents both the flora and fauna of the duchy, as well as the history of Terra and Lucandria as a whole&lt;br /&gt;
    Other Points of Interest:&lt;br /&gt;
        Sylvan Sanctuary: A protected area for wildlife as well as rare plants, some of which grow nowhere else in Lucandria and are necessary for certain medical purposes&lt;br /&gt;
&lt;br /&gt;
9. Miscellaneous&lt;br /&gt;
&lt;br /&gt;
    Local Legends and Myths:&lt;br /&gt;
    Famous Personalities:&lt;br /&gt;
        Duke Daeron: Current ruler, known for his stoicism and resilience &lt;br /&gt;
    Recent Developments:&lt;br /&gt;
&lt;br /&gt;
10. Notes&lt;br /&gt;
        *Notes&lt;br /&gt;
        *Notes&lt;br /&gt;
&lt;br /&gt;
11. Racials &lt;br /&gt;
     Strength&lt;br /&gt;
        Terran Mika are naturally physically stronger than their form might imply.  Not enough to perform crazy supernatural feats like lifting mountains or houses, but more that they have a natural strength that makes simple lifting, carrying, and certain fieldwork easier than one might think for such lithe, delicate looking beings.&lt;br /&gt;
     Green Thumb&lt;br /&gt;
        Terran Mika also have a natural affinity for growing plants and flowers.  Even if the soil conditions are not ideal, somehow they can manage to coax beautiful blossoms and bountiful harvests from the soil, given the barest of necessary resources.&lt;br /&gt;
&lt;br /&gt;
12. Mana Stones&lt;br /&gt;
     Force&lt;br /&gt;
     Gravity&lt;/div&gt;</summary>
		<author><name>Teigra</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Terra&amp;diff=210</id>
		<title>Terra</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Terra&amp;diff=210"/>
		<updated>2024-07-24T03:57:45Z</updated>

		<summary type="html">&lt;p&gt;Teigra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Terra Duchy=&lt;br /&gt;
[[File:Terra.png|thumb|The Elemental Earth Duchy]] Terra is the Earth Elemental capital of Lucandria. It was set up in a way to help balance the elements and bring a sense of &#039;Telrunya&#039; to the Miaki&#039;s new home in Aynurlet. Though all Miakis, and now Mika, hail Aether as the greatest element, they still understand the need for the balance of the other ones. Here, the Earth Element is on display in the way they speak, build their infrastructure, and every day worship.&lt;br /&gt;
&lt;br /&gt;
==1. General Information==&lt;br /&gt;
&lt;br /&gt;
;Name of the Duchy: Terra&lt;br /&gt;
;Ruler’s Name and Title: [[Daeron]], Duke of Terra&lt;br /&gt;
;Motto: &amp;quot;Steady as a rock, where greatness is built upon a solid foundation.&amp;quot;&lt;br /&gt;
;Coat of Arms: A brown bear on its hind legs, standing in front of a green stylized tree and blue sky in the background&lt;br /&gt;
;Flag: Two-colored background divided in half, green at the bottom, blue at the top with the brown silhouette of a bear on all fours in the center&lt;br /&gt;
&lt;br /&gt;
==2. Geography==&lt;br /&gt;
===Location===&lt;br /&gt;
Southern section of [[Lucandria]]&lt;br /&gt;
&lt;br /&gt;
===Cities===&lt;br /&gt;
:• &#039;&#039;&#039;Terranovia:&#039;&#039;&#039; The capital city, known for its grand architecture and extensive gardens.  The Duke&#039;s home, the Verdant Palace, is located here, closest to the Queen&#039;s tower at the center of Lucandria.  The homes around the Palace are where the noble elite live, those with the most magical affinity and influence.  They possess all the most modern conveniences, from electricity and lights to running water and refrigeration.  As one moves further out towards the edges of the city, the homes become a bit simpler; still possessing all the basics for civilized living, but perhaps without all of the same extraneous luxuries.  Mika with less magical affinity live in these areas, making up the commoner level of the Terran Mika.  Terranovia is home to the royal gardens, which are beautiful gardens open to all city residents displaying the most lovely and picturesque floral displays the duchy has to offer.  This is also the location of the Terran Academy, an educational institution specializing in forestry, botany, and earth magic.  The university&#039;s home is here, however, much of their hands-on research and study is done at the Sylvan Sanctuary further south.  Terranovia Museum of Natural History nearby documents both the flora and fauna of the duchy, as well as the history of Terra and Lucandria as a whole.&lt;br /&gt;
&lt;br /&gt;
===Villages and Territories===&lt;br /&gt;
:• &#039;&#039;&#039;Sylvanus:&#039;&#039;&#039; Renowned for its forestry and connection to nature, Sylvanus is home to both the lumber yards as well as the Sylvan Sanctuary south of the village proper.  The Sanctuary is a protected location where rare and important species of flora and fauna are raised so that they may thrive and also be studied by academic researchers.&lt;br /&gt;
:• &#039;&#039;&#039;Florania:&#039;&#039;&#039; Florania is famous for its agricultural output and floral beauty.  The important duty of providing the rest of Lucandria with most of their grown food supplies falls on their shoulders.  In addition to providing the land with nutritious food, they also provide the land with beauty in the form of many rare and colorful flowers, some for decoration, but others with beneficial purposes.&lt;br /&gt;
:• &#039;&#039;&#039;The Wilds:&#039;&#039;&#039; The area of untamed space in the woods and fields of Terra where Mika have not settled to practice their crafts to send back to the capital.  This is where the Wildkin are allowed to run free and make their homes where they will.  While not necessarily enslaved in other parts of Terra, they are not allowed to own land in the City or Villages and are usually only seen working as servants or manual labor in other locations.  They are looked down upon by the Mika, who tend to view them as primitive and lesser.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Major Land Features===&lt;br /&gt;
:• &#039;&#039;&#039;Feature&#039;&#039;&#039;&lt;br /&gt;
:• &#039;&#039;&#039;Feature2&#039;&#039;&#039;&lt;br /&gt;
:• &#039;&#039;&#039;Feature3&#039;&#039;&#039;&lt;br /&gt;
:• &#039;&#039;&#039;Feature4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    Landscape:&lt;br /&gt;
        Mountains: None&lt;br /&gt;
        Forests: Lush, temperate forests, with some sub-tropical jungles in the southeast&lt;br /&gt;
        Rivers/Lakes: Gaian River flowing into Lake Tierra, formed by the Tierran Dam&lt;br /&gt;
        Coastline: Gaian Riverbanks and the shore surrounding Lake Tierra&lt;br /&gt;
        Plains/Farmlands: Fertile plains ideal for agriculture&lt;br /&gt;
        Other Notable Features:&lt;br /&gt;
&lt;br /&gt;
===Climate===&lt;br /&gt;
:&#039;&#039;&#039;General Climate:&#039;&#039;&#039; Mild and temperate, but humid with frequent rains.  Breezehaven and Aquilaris ensure that Terra receives the proper weather for their crops, sending either sun or rain towards the areas that need it most.&lt;br /&gt;
:&#039;&#039;&#039;Seasons:&#039;&#039;&#039; Artificially controlled by Breezehaven to simulate warm and wet summers, then mild and slightly drier winters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3. Economy==&lt;br /&gt;
&lt;br /&gt;
===Primary Industries===&lt;br /&gt;
&lt;br /&gt;
        Agriculture: Fruit orchards, vegetable and grain fields, lumber industry&lt;br /&gt;
        Mining: Clay&lt;br /&gt;
        Manufacturing: Handmade wooden furniture and other goods, raw textiles&lt;br /&gt;
        Trade: Food, textiles, lumber, medicinal herbs&lt;br /&gt;
        Other Industries: Tourism&lt;br /&gt;
&lt;br /&gt;
===Major Exports===&lt;br /&gt;
: • Fruits&lt;br /&gt;
: • Vegetables&lt;br /&gt;
: • Grains&lt;br /&gt;
: • Medicinal Herbs&lt;br /&gt;
: • Lumber&lt;br /&gt;
: • Textiles&lt;br /&gt;
: • Handcrafted furniture and other wooden goods&lt;br /&gt;
&lt;br /&gt;
===Major Imports===&lt;br /&gt;
: • Seafood&lt;br /&gt;
: • Pearls&lt;br /&gt;
: • Metal&lt;br /&gt;
: • Gems&lt;br /&gt;
: • Mana stones&lt;br /&gt;
&lt;br /&gt;
===Currency===&lt;br /&gt;
: Quartz Crown&lt;br /&gt;
&lt;br /&gt;
===Trade Routes===&lt;br /&gt;
: • Land Routes: Well-developed road networks connecting Terran cities and towns, as well as to the other duchies&lt;br /&gt;
: • Sea Routes: Some trade done on the waterways between duchies where goods are carried by boat&lt;br /&gt;
: • Trade Partners: All duchies, floating markets&lt;br /&gt;
&lt;br /&gt;
==4. Society and Culture==&lt;br /&gt;
===Population===&lt;br /&gt;
: •	&#039;&#039;&#039;Total Population:&#039;&#039;&#039; Approximately 450,000&lt;br /&gt;
: •	&#039;&#039;&#039;Major Ethnic Groups:&#039;&#039;&#039; Mika, Lycan, Sphynx, Selkie&lt;br /&gt;
: •	&#039;&#039;&#039;Languages Spoken:&#039;&#039;&#039; Ancient Miaki/Lucandrian (common tongue), Terran dialect which is a guttural-sounding language with deep throat sounds (think similar to Irish/Scottish Gaelic in our world)&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
: •	Dominant Religion: Worship of earth spirits, ancestor worship&lt;br /&gt;
&lt;br /&gt;
    Education:&lt;br /&gt;
        Major Schools: The Terran Academy, an educational institution specializing in forestry, botany, and earth magic. &lt;br /&gt;
        Literacy Rate: High&lt;br /&gt;
    Cultural Heritage:&lt;br /&gt;
        Festivals: Harvest&#039;s Bounty, Spring Planting, Sun Solstice &lt;br /&gt;
        Traditional Music/Dance: Tribal in nature, featuring prominent drum beats and accompanied by pan flutes or other woodwinds; dances are used to tell stories, history and myths, as well as celebrations of great deeds&lt;br /&gt;
        Cuisine: Fruit and vegetable salads, baked grains, and rarely venison or pork, usually for important celebrations or hearty stews in the chill of winter&lt;br /&gt;
        Art and Architecture: Wood carving, paints made from natural dyes, and clay and stone structures; architecture is inspired by nature, so homes are built into the trees, connected by walkways overhead in the canopy, or homes on the plains built out of hardened clay and stone&lt;br /&gt;
&lt;br /&gt;
5. Governance and Law&lt;br /&gt;
&lt;br /&gt;
    Government Type:&lt;br /&gt;
        Monarchy/Feudal System: Feudal system under the Queen of Lucandria&lt;br /&gt;
        Administrative Divisions: Divided into several inland provinces, each ruling over different areas, such as agriculture, lumber trade, conservation, and natural sciences&lt;br /&gt;
        Local Governance: Provincial governors&lt;br /&gt;
    Legal System:&lt;br /&gt;
        Common Laws: Laws protecting the forests, fields, and other natural resources&lt;br /&gt;
        Notable Laws and Regulations: Strict regulation on lumber harvesting and replanting&lt;br /&gt;
        Judicial System: Local courts, overseen by the Duke&#039;s appointed judges&lt;br /&gt;
    Military:&lt;br /&gt;
        Army: Powerful land forces, including an active standing army&lt;br /&gt;
        Navy: Limited aquatic presence, primarily only patrolling the river and waterways, as well as the lakeshore&lt;br /&gt;
        Other Forces: Ground forces, including powerful earth mages specializing in geomancy&lt;br /&gt;
    Alliances and Rivalries:&lt;br /&gt;
        Allies: Water Duchy, Air Duchy&lt;br /&gt;
        Rivals: Fire Duchy (occasional tensions)&lt;br /&gt;
&lt;br /&gt;
6. History&lt;br /&gt;
&lt;br /&gt;
    Founding: Established as one of the original duchies of Lucandria&lt;br /&gt;
    Major Historical Events:&lt;br /&gt;
        Event Name:&lt;br /&gt;
        Description:&lt;br /&gt;
    Notable Historical Figures:&lt;br /&gt;
    Historical Conflicts:&lt;br /&gt;
        Wars/Battles:&lt;br /&gt;
        Rebellions:&lt;br /&gt;
&lt;br /&gt;
7. Infrastructure&lt;br /&gt;
&lt;br /&gt;
    Transportation:&lt;br /&gt;
        Roads: Some of the best maintained roads in all of Lucandria&lt;br /&gt;
        Bridges: Simple, yet functional bridges over the main river, as well as to other duchies to facilitate trade and the transportation of food and other goods&lt;br /&gt;
        Ports: &lt;br /&gt;
        Other Means of Transportation: Deer-drawn carts for transporting goods as well as merchants along trade routes&lt;br /&gt;
    Public Services:&lt;br /&gt;
        Healthcare: Advanced healing magic as well as extensive research into natural herbal curatives&lt;br /&gt;
        Education: Public schools, specialized forestry and botany academies&lt;br /&gt;
        Security: Trade route patrols&lt;br /&gt;
    Communication:&lt;br /&gt;
        Postal System: Efficient, using both trained birds as well as swift deer&lt;br /&gt;
        Telecommunications: Magical communication devices, with the backup method of coded messages sent via birds/deer if there is ever doubt that the magical means could have been compromised&lt;br /&gt;
&lt;br /&gt;
8. Notable Landmarks&lt;br /&gt;
&lt;br /&gt;
    Castles/Palaces:&lt;br /&gt;
        Verdant Palace: The residence of the ruling Duke or Duchess, surrounded by lush gardens&lt;br /&gt;
    Monuments:&lt;br /&gt;
    Natural Wonders:&lt;br /&gt;
    Museums:&lt;br /&gt;
        Terranovia Museum of Natural History: The Capital city museum that documents both the flora and fauna of the duchy, as well as the history of Terra and Lucandria as a whole&lt;br /&gt;
    Other Points of Interest:&lt;br /&gt;
        Sylvan Sanctuary: A protected area for wildlife as well as rare plants, some of which grow nowhere else in Lucandria and are necessary for certain medical purposes&lt;br /&gt;
&lt;br /&gt;
9. Miscellaneous&lt;br /&gt;
&lt;br /&gt;
    Local Legends and Myths:&lt;br /&gt;
    Famous Personalities:&lt;br /&gt;
        Duke Daeron: Current ruler, known for his stoicism and resilience &lt;br /&gt;
    Recent Developments:&lt;br /&gt;
&lt;br /&gt;
10. Notes&lt;br /&gt;
        *Notes&lt;br /&gt;
        *Notes&lt;br /&gt;
&lt;br /&gt;
11. Racials &lt;br /&gt;
     Strength&lt;br /&gt;
        Terran Mika are naturally physically stronger than their form might imply.  Not enough to perform crazy supernatural feats like lifting mountains or houses, but more that they have a natural strength that makes simple lifting, carrying, and certain fieldwork easier than one might think for such lithe, delicate looking beings.&lt;br /&gt;
     Green Thumb&lt;br /&gt;
        Terran Mika also have a natural affinity for growing plants and flowers.  Even if the soil conditions are not ideal, somehow they can manage to coax beautiful blossoms and bountiful harvests from the soil, given the barest of necessary resources.&lt;br /&gt;
&lt;br /&gt;
12. Mana Stones&lt;br /&gt;
     Force&lt;br /&gt;
     Gravity&lt;/div&gt;</summary>
		<author><name>Teigra</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Daeron&amp;diff=200</id>
		<title>Daeron</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Daeron&amp;diff=200"/>
		<updated>2024-07-24T01:45:03Z</updated>

		<summary type="html">&lt;p&gt;Teigra: Created page with &amp;quot;===General Information=== ;Full Name: Daeron ;Title: Duke of Terra ;Age: 67 seasons ;Gender: Male ;Appearance:  ::Height:  ::Build:  ::Hair:  ::Eyes:  ::Skin:  ::Distinctive Features: (e.g., scars, tattoos, jewelry) ::Clothing Style:  ::Formal Attire:  ::Everyday Wear:  ::Accessories:   ===Personal Information=== ;Personality Traits: ;Strengths: ;Weaknesses: ;Quirks: ;Habits: ;Background: ;Education: ;Life Experiences: ;Skills and Abilities: ;Magical Abilities: ;Combat S...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===General Information===&lt;br /&gt;
;Full Name: Daeron&lt;br /&gt;
;Title: Duke of Terra&lt;br /&gt;
;Age: 67 seasons&lt;br /&gt;
;Gender: Male&lt;br /&gt;
;Appearance: &lt;br /&gt;
::Height: &lt;br /&gt;
::Build: &lt;br /&gt;
::Hair: &lt;br /&gt;
::Eyes: &lt;br /&gt;
::Skin: &lt;br /&gt;
::Distinctive Features: (e.g., scars, tattoos, jewelry)&lt;br /&gt;
::Clothing Style: &lt;br /&gt;
::Formal Attire: &lt;br /&gt;
::Everyday Wear: &lt;br /&gt;
::Accessories: &lt;br /&gt;
&lt;br /&gt;
===Personal Information===&lt;br /&gt;
;Personality Traits:&lt;br /&gt;
;Strengths:&lt;br /&gt;
;Weaknesses:&lt;br /&gt;
;Quirks:&lt;br /&gt;
;Habits:&lt;br /&gt;
;Background:&lt;br /&gt;
;Education:&lt;br /&gt;
;Life Experiences:&lt;br /&gt;
;Skills and Abilities:&lt;br /&gt;
;Magical Abilities:&lt;br /&gt;
;Combat Skills:&lt;br /&gt;
;Other Talents:&lt;br /&gt;
;Goals and Ambitions:&lt;br /&gt;
;Fears and Insecurities:&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
;Family Members:&lt;br /&gt;
::Parents: Tellus (father)&lt;br /&gt;
::Siblings:&lt;br /&gt;
::Spouse:&lt;br /&gt;
::Children:&lt;br /&gt;
;Friends:&lt;br /&gt;
;Allies:&lt;br /&gt;
;Rivals:&lt;br /&gt;
;Enemies:&lt;br /&gt;
;Pets/Companions:&lt;br /&gt;
&lt;br /&gt;
===Role and Duties===&lt;br /&gt;
;Responsibilities as Duke:&lt;br /&gt;
;Major Achievements:&lt;br /&gt;
;Notable Decisions:&lt;br /&gt;
;Leadership Style:&lt;br /&gt;
;Reputation:&lt;br /&gt;
;Public Perception:&lt;br /&gt;
&lt;br /&gt;
===Additional Information===&lt;br /&gt;
;Hobbies and Interests:&lt;br /&gt;
;Favorite Foods:&lt;br /&gt;
;Favorite Books/Stories:&lt;br /&gt;
;Favorite Places:&lt;br /&gt;
;Motto:&lt;br /&gt;
;Quotes:&lt;br /&gt;
;Miscellaneous:&lt;/div&gt;</summary>
		<author><name>Teigra</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Terra&amp;diff=192</id>
		<title>Terra</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Terra&amp;diff=192"/>
		<updated>2024-07-24T00:31:17Z</updated>

		<summary type="html">&lt;p&gt;Teigra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Terra Duchy=&lt;br /&gt;
[[File:Terra.png|thumb|The Elemental Earth Duchy]] Terra is the Earth Elemental capital of Lucandria. It was set up in a way to help balance the elements and bring a sense of &#039;Telrunya&#039; to the Miaki&#039;s new home in Aynurlet. Though all Miakis, and now Mika, hail Aether as the greatest element, they still understand the need for the balance of the other ones. Here, the Earth Element is on display in the way they speak, build their infrastructure, and every day worship.&lt;br /&gt;
&lt;br /&gt;
==1. General Information==&lt;br /&gt;
&lt;br /&gt;
;Name of the Duchy: Terra&lt;br /&gt;
;Ruler’s Name and Title: [[Duke Daeron]]&lt;br /&gt;
;Motto: &amp;quot;Steady as a rock, where greatness is built upon a solid foundation.&amp;quot;&lt;br /&gt;
;Coat of Arms: A brown bear on its hind legs, standing in front of a green stylized tree and blue sky in the background&lt;br /&gt;
;Flag: Two-colored background divided in half, green at the bottom, blue at the top with the brown silhouette of a bear on all fours in the center&lt;br /&gt;
&lt;br /&gt;
==2. Geography==&lt;br /&gt;
===Location===&lt;br /&gt;
Southern section of [[Lucandria]]&lt;br /&gt;
&lt;br /&gt;
    Major Cities and Towns:&lt;br /&gt;
        Terranovia: The capital city, known for its grand architecture and extensive gardens.&lt;br /&gt;
        Sylvanus: Renowned for its forestry and connection to nature.&lt;br /&gt;
        Florania: Famous for its agricultural output and floral beauty.&lt;br /&gt;
    Landscape:&lt;br /&gt;
        Mountains: None&lt;br /&gt;
        Forests: Lush, temperate forests, with some sub-tropical jungles in the southeast&lt;br /&gt;
        Rivers/Lakes: Gaian River flowing into Lake Tierra, formed by the Tierran Dam&lt;br /&gt;
        Coastline: Gaian Riverbanks and the shore surrounding Lake Tierra&lt;br /&gt;
        Plains/Farmlands: Fertile plains ideal for agriculture&lt;br /&gt;
        Other Notable Features:&lt;br /&gt;
    Climate:&lt;br /&gt;
        Typical Weather: Mild, humid, frequent rain&lt;br /&gt;
        Seasonal Variations: Artificially controlled by the air duchy to simulate warm and wet summers, mild and slightly drier winters&lt;br /&gt;
&lt;br /&gt;
3. Economy&lt;br /&gt;
&lt;br /&gt;
    Primary Industries:&lt;br /&gt;
        Agriculture: Fruit orchards, vegetable and grain fields, lumber industry&lt;br /&gt;
        Mining: Clay&lt;br /&gt;
        Manufacturing: Handmade wooden furniture and other goods, raw textiles&lt;br /&gt;
        Trade: Food, textiles, lumber, medicinal herbs&lt;br /&gt;
        Other Industries: Tourism&lt;br /&gt;
    Major Exports: Fruits, vegetables, grains, medicinal herbs, lumber, textiles, handcrafted Furniture and other wooden goods&lt;br /&gt;
    Major Imports: Seafood, pearls, metal, gems, mana stones&lt;br /&gt;
    Currency: Quartz Crown&lt;br /&gt;
    Trade Routes:&lt;br /&gt;
        Land Routes: Well-developed road networks connecting Terran cities and towns, as well as to the other duchies&lt;br /&gt;
        Sea Routes: Some trade done on the waterways between duchies where goods are carried by boat&lt;br /&gt;
        Trade Partners: Neighboring duchies, floating markets&lt;br /&gt;
&lt;br /&gt;
4. Society and Culture&lt;br /&gt;
&lt;br /&gt;
    Population:&lt;br /&gt;
        Total Population: 350,000&lt;br /&gt;
        Major Ethnic Groups: Mika, Lycan, Sphynx, Selkie&lt;br /&gt;
        Languages Spoken: Lucandrian (common tongue), Terran (local dialect)&lt;br /&gt;
    Religion: &lt;br /&gt;
        Dominant Religion: Worship of earth spirits, ancestor worship&lt;br /&gt;
    Education:&lt;br /&gt;
        Major Schools: The Terran Academy, an educational institution specializing in forestry, botany, and earth magic. &lt;br /&gt;
        Literacy Rate: High&lt;br /&gt;
    Cultural Heritage:&lt;br /&gt;
        Festivals: Harvest&#039;s Bounty, Spring Planting, Sun Solstice &lt;br /&gt;
        Traditional Music/Dance: Tribal in nature, featuring prominent drum beats and accompanied by pan flutes or other woodwinds; dances are used to tell stories, history and myths, as well as celebrations of great deeds&lt;br /&gt;
        Cuisine: Fruit and vegetable salads, baked grains, and rarely venison or pork, usually for important celebrations or hearty stews in the chill of winter&lt;br /&gt;
        Art and Architecture: Wood carving, paints made from natural dyes, and clay and stone structures; architecture is inspired by nature, so homes are built into the trees, connected by walkways overhead in the canopy, or homes on the plains built out of hardened clay and stone&lt;br /&gt;
&lt;br /&gt;
5. Governance and Law&lt;br /&gt;
&lt;br /&gt;
    Government Type:&lt;br /&gt;
        Monarchy/Feudal System: Feudal system under the Queen of Lucandria&lt;br /&gt;
        Administrative Divisions: Divided into several inland provinces, each ruling over different areas, such as agriculture, lumber trade, conservation, and natural sciences&lt;br /&gt;
        Local Governance: Provincial governors&lt;br /&gt;
    Legal System:&lt;br /&gt;
        Common Laws: Laws protecting the forests, fields, and other natural resources&lt;br /&gt;
        Notable Laws and Regulations: Strict regulation on lumber harvesting and replanting&lt;br /&gt;
        Judicial System: Local courts, overseen by the Duke&#039;s appointed judges&lt;br /&gt;
    Military:&lt;br /&gt;
        Army: Powerful land forces, including an active standing army&lt;br /&gt;
        Navy: Limited aquatic presence, primarily only patrolling the river and waterways, as well as the lakeshore&lt;br /&gt;
        Other Forces: Ground forces, including powerful earth mages specializing in geomancy&lt;br /&gt;
    Alliances and Rivalries:&lt;br /&gt;
        Allies: Water Duchy, Air Duchy&lt;br /&gt;
        Rivals: Fire Duchy (occasional tensions)&lt;br /&gt;
&lt;br /&gt;
6. History&lt;br /&gt;
&lt;br /&gt;
    Founding: Established as one of the original duchies of Lucandria&lt;br /&gt;
    Major Historical Events:&lt;br /&gt;
        Event Name:&lt;br /&gt;
        Description:&lt;br /&gt;
    Notable Historical Figures:&lt;br /&gt;
    Historical Conflicts:&lt;br /&gt;
        Wars/Battles:&lt;br /&gt;
        Rebellions:&lt;br /&gt;
&lt;br /&gt;
7. Infrastructure&lt;br /&gt;
&lt;br /&gt;
    Transportation:&lt;br /&gt;
        Roads: Some of the best maintained roads in all of Lucandria&lt;br /&gt;
        Bridges: Simple, yet functional bridges over the main river, as well as to other duchies to facilitate trade and the transportation of food and other goods&lt;br /&gt;
        Ports: &lt;br /&gt;
        Other Means of Transportation: Deer-drawn carts for transporting goods as well as merchants along trade routes&lt;br /&gt;
    Public Services:&lt;br /&gt;
        Healthcare: Advanced healing magic as well as extensive research into natural herbal curatives&lt;br /&gt;
        Education: Public schools, specialized forestry and botany academies&lt;br /&gt;
        Security: Trade route patrols&lt;br /&gt;
    Communication:&lt;br /&gt;
        Postal System: Efficient, using both trained birds as well as swift deer&lt;br /&gt;
        Telecommunications: Magical communication devices, with the backup method of coded messages sent via birds/deer if there is ever doubt that the magical means could have been compromised&lt;br /&gt;
&lt;br /&gt;
8. Notable Landmarks&lt;br /&gt;
&lt;br /&gt;
    Castles/Palaces:&lt;br /&gt;
        Verdant Palace: The residence of the ruling Duke or Duchess, surrounded by lush gardens&lt;br /&gt;
    Monuments:&lt;br /&gt;
    Natural Wonders:&lt;br /&gt;
    Museums:&lt;br /&gt;
        Terranovia Museum of Natural History: The Capital city museum that documents both the flora and fauna of the duchy, as well as the history of Terra and Lucandria as a whole&lt;br /&gt;
    Other Points of Interest:&lt;br /&gt;
        Sylvan Sanctuary: A protected area for wildlife as well as rare plants, some of which grow nowhere else in Lucandria and are necessary for certain medical purposes&lt;br /&gt;
&lt;br /&gt;
9. Miscellaneous&lt;br /&gt;
&lt;br /&gt;
    Local Legends and Myths:&lt;br /&gt;
    Famous Personalities:&lt;br /&gt;
        Duke Daeron: Current ruler, known for his stoicism and resilience &lt;br /&gt;
    Recent Developments:&lt;br /&gt;
&lt;br /&gt;
10. Notes&lt;br /&gt;
        *Notes&lt;br /&gt;
        *Notes&lt;br /&gt;
&lt;br /&gt;
11. Racials &lt;br /&gt;
     Strength&lt;br /&gt;
        Terran Mika are naturally physically stronger than their form might imply.  Not enough to perform crazy supernatural feats like lifting mountains or houses, but more that they have a natural strength that makes simple lifting, carrying, and certain fieldwork easier than one might think for such lithe, delicate looking beings.&lt;br /&gt;
     Green Thumb&lt;br /&gt;
        Terran Mika also have a natural affinity for growing plants and flowers.  Even if the soil conditions are not ideal, somehow they can manage to coax beautiful blossoms and bountiful harvests from the soil, given the barest of necessary resources.&lt;br /&gt;
&lt;br /&gt;
12. Mana Stones&lt;br /&gt;
     Force&lt;br /&gt;
     Gravity&lt;/div&gt;</summary>
		<author><name>Teigra</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=File:Terra.png&amp;diff=191</id>
		<title>File:Terra.png</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=File:Terra.png&amp;diff=191"/>
		<updated>2024-07-24T00:27:50Z</updated>

		<summary type="html">&lt;p&gt;Teigra: Terra Duchy of Lucandria&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Terra Duchy of Lucandria&lt;/div&gt;</summary>
		<author><name>Teigra</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Terra&amp;diff=187</id>
		<title>Terra</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Terra&amp;diff=187"/>
		<updated>2024-07-23T22:39:59Z</updated>

		<summary type="html">&lt;p&gt;Teigra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1. General Information&lt;br /&gt;
&lt;br /&gt;
    Name of the Duchy: Terra&lt;br /&gt;
    Location: Southern Lucandria&lt;br /&gt;
        Continent/Region: Lucandria&lt;br /&gt;
        Neighboring Territories: Air to the northwest and Void to the northeast&lt;br /&gt;
    Capital City: Terranovia&lt;br /&gt;
    Motto: &amp;quot;Steady as a rock, where greatness is built upon a solid foundation.&amp;quot;&lt;br /&gt;
    Coat of Arms: A brown bear on its hind legs, standing in front of a green stylized tree and blue sky in the background&lt;br /&gt;
    Flag: Two-colored background divided in half, green at the bottom, blue at the top with the brown silhouette of a bear on all fours in the center&lt;br /&gt;
    Ruling Family:&lt;br /&gt;
        Duke: Daeron&lt;br /&gt;
        Other Notable Family Members: Tellus (Duke Daeron&#039;s father)&lt;br /&gt;
&lt;br /&gt;
2. Geography&lt;br /&gt;
&lt;br /&gt;
    Major Cities and Towns:&lt;br /&gt;
        Terranovia: The capital city, known for its grand architecture and extensive gardens.&lt;br /&gt;
        Sylvanus: Renowned for its forestry and connection to nature.&lt;br /&gt;
        Florania: Famous for its agricultural output and floral beauty.&lt;br /&gt;
    Landscape:&lt;br /&gt;
        Mountains: None&lt;br /&gt;
        Forests: Lush, temperate forests, with some sub-tropical jungles in the southeast&lt;br /&gt;
        Rivers/Lakes: Gaian River flowing into Lake Tierra, formed by the Tierran Dam&lt;br /&gt;
        Coastline: Gaian Riverbanks and the shore surrounding Lake Tierra&lt;br /&gt;
        Plains/Farmlands: Fertile plains ideal for agriculture&lt;br /&gt;
        Other Notable Features:&lt;br /&gt;
    Climate:&lt;br /&gt;
        Typical Weather: Mild, humid, frequent rain&lt;br /&gt;
        Seasonal Variations: Artificially controlled by the air duchy to simulate warm and wet summers, mild and slightly drier winters&lt;br /&gt;
&lt;br /&gt;
3. Economy&lt;br /&gt;
&lt;br /&gt;
    Primary Industries:&lt;br /&gt;
        Agriculture: Fruit orchards, vegetable and grain fields, lumber industry&lt;br /&gt;
        Mining: Clay&lt;br /&gt;
        Manufacturing: Handmade wooden furniture and other goods, raw textiles&lt;br /&gt;
        Trade: Food, textiles, lumber, medicinal herbs&lt;br /&gt;
        Other Industries: Tourism&lt;br /&gt;
    Major Exports: Fruits, vegetables, grains, medicinal herbs, lumber, textiles, handcrafted Furniture and other wooden goods&lt;br /&gt;
    Major Imports: Seafood, pearls, metal, gems, mana stones&lt;br /&gt;
    Currency: Quartz Crown&lt;br /&gt;
    Trade Routes:&lt;br /&gt;
        Land Routes: Well-developed road networks connecting Terran cities and towns, as well as to the other duchies&lt;br /&gt;
        Sea Routes: Some trade done on the waterways between duchies where goods are carried by boat&lt;br /&gt;
        Trade Partners: Neighboring duchies, floating markets&lt;br /&gt;
&lt;br /&gt;
4. Society and Culture&lt;br /&gt;
&lt;br /&gt;
    Population:&lt;br /&gt;
        Total Population: 350,000&lt;br /&gt;
        Major Ethnic Groups: Mika, Lycan, Sphynx, Selkie&lt;br /&gt;
        Languages Spoken: Lucandrian (common tongue), Terran (local dialect)&lt;br /&gt;
    Religion: &lt;br /&gt;
        Dominant Religion: Worship of earth spirits, ancestor worship&lt;br /&gt;
    Education:&lt;br /&gt;
        Major Schools: The Terran Academy, an educational institution specializing in forestry, botany, and earth magic. &lt;br /&gt;
        Literacy Rate: High&lt;br /&gt;
    Cultural Heritage:&lt;br /&gt;
        Festivals: Harvest&#039;s Bounty, Spring Planting, Sun Solstice &lt;br /&gt;
        Traditional Music/Dance: Tribal in nature, featuring prominent drum beats and accompanied by pan flutes or other woodwinds; dances are used to tell stories, history and myths, as well as celebrations of great deeds&lt;br /&gt;
        Cuisine: Fruit and vegetable salads, baked grains, and rarely venison or pork, usually for important celebrations or hearty stews in the chill of winter&lt;br /&gt;
        Art and Architecture: Wood carving, paints made from natural dyes, and clay and stone structures; architecture is inspired by nature, so homes are built into the trees, connected by walkways overhead in the canopy, or homes on the plains built out of hardened clay and stone&lt;br /&gt;
&lt;br /&gt;
5. Governance and Law&lt;br /&gt;
&lt;br /&gt;
    Government Type:&lt;br /&gt;
        Monarchy/Feudal System: Feudal system under the Queen of Lucandria&lt;br /&gt;
        Administrative Divisions: Divided into several inland provinces, each ruling over different areas, such as agriculture, lumber trade, conservation, and natural sciences&lt;br /&gt;
        Local Governance: Provincial governors&lt;br /&gt;
    Legal System:&lt;br /&gt;
        Common Laws: Laws protecting the forests, fields, and other natural resources&lt;br /&gt;
        Notable Laws and Regulations: Strict regulation on lumber harvesting and replanting&lt;br /&gt;
        Judicial System: Local courts, overseen by the Duke&#039;s appointed judges&lt;br /&gt;
    Military:&lt;br /&gt;
        Army: Powerful land forces, including an active standing army&lt;br /&gt;
        Navy: Limited aquatic presence, primarily only patrolling the river and waterways, as well as the lakeshore&lt;br /&gt;
        Other Forces: Ground forces, including powerful earth mages specializing in geomancy&lt;br /&gt;
    Alliances and Rivalries:&lt;br /&gt;
        Allies: Water Duchy, Air Duchy&lt;br /&gt;
        Rivals: Fire Duchy (occasional tensions)&lt;br /&gt;
&lt;br /&gt;
6. History&lt;br /&gt;
&lt;br /&gt;
    Founding: Established as one of the original duchies of Lucandria&lt;br /&gt;
    Major Historical Events:&lt;br /&gt;
        Event Name:&lt;br /&gt;
        Description:&lt;br /&gt;
    Notable Historical Figures:&lt;br /&gt;
    Historical Conflicts:&lt;br /&gt;
        Wars/Battles:&lt;br /&gt;
        Rebellions:&lt;br /&gt;
&lt;br /&gt;
7. Infrastructure&lt;br /&gt;
&lt;br /&gt;
    Transportation:&lt;br /&gt;
        Roads: Some of the best maintained roads in all of Lucandria&lt;br /&gt;
        Bridges: Simple, yet functional bridges over the main river, as well as to other duchies to facilitate trade and the transportation of food and other goods&lt;br /&gt;
        Ports: &lt;br /&gt;
        Other Means of Transportation: Deer-drawn carts for transporting goods as well as merchants along trade routes&lt;br /&gt;
    Public Services:&lt;br /&gt;
        Healthcare: Advanced healing magic as well as extensive research into natural herbal curatives&lt;br /&gt;
        Education: Public schools, specialized forestry and botany academies&lt;br /&gt;
        Security: Trade route patrols&lt;br /&gt;
    Communication:&lt;br /&gt;
        Postal System: Efficient, using both trained birds as well as swift deer&lt;br /&gt;
        Telecommunications: Magical communication devices, with the backup method of coded messages sent via birds/deer if there is ever doubt that the magical means could have been compromised&lt;br /&gt;
&lt;br /&gt;
8. Notable Landmarks&lt;br /&gt;
&lt;br /&gt;
    Castles/Palaces:&lt;br /&gt;
        Verdant Palace: The residence of the ruling Duke or Duchess, surrounded by lush gardens&lt;br /&gt;
    Monuments:&lt;br /&gt;
    Natural Wonders:&lt;br /&gt;
    Museums:&lt;br /&gt;
        Terranovia Museum of Natural History: The Capital city museum that documents both the flora and fauna of the duchy, as well as the history of Terra and Lucandria as a whole&lt;br /&gt;
    Other Points of Interest:&lt;br /&gt;
        Sylvan Sanctuary: A protected area for wildlife as well as rare plants, some of which grow nowhere else in Lucandria and are necessary for certain medical purposes&lt;br /&gt;
&lt;br /&gt;
9. Miscellaneous&lt;br /&gt;
&lt;br /&gt;
    Local Legends and Myths:&lt;br /&gt;
    Famous Personalities:&lt;br /&gt;
        Duke Daeron: Current ruler, known for his stoicism and resilience &lt;br /&gt;
    Recent Developments:&lt;br /&gt;
&lt;br /&gt;
10. Notes&lt;br /&gt;
        *Notes&lt;br /&gt;
        *Notes&lt;br /&gt;
&lt;br /&gt;
11. Racials &lt;br /&gt;
     Strength&lt;br /&gt;
        Terran Mika are naturally physically stronger than their form might imply.  Not enough to perform crazy supernatural feats like lifting mountains or houses, but more that they have a natural strength that makes simple lifting, carrying, and certain fieldwork easier than one might think for such lithe, delicate looking beings.&lt;br /&gt;
     Green Thumb&lt;br /&gt;
        Terran Mika also have a natural affinity for growing plants and flowers.  Even if the soil conditions are not ideal, somehow they can manage to coax beautiful blossoms and bountiful harvests from the soil, given the barest of necessary resources.&lt;br /&gt;
&lt;br /&gt;
12. Mana Stones&lt;br /&gt;
     Force&lt;br /&gt;
     Gravity&lt;/div&gt;</summary>
		<author><name>Teigra</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Earth_duchy&amp;diff=154</id>
		<title>Earth duchy</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Earth_duchy&amp;diff=154"/>
		<updated>2024-07-15T22:38:24Z</updated>

		<summary type="html">&lt;p&gt;Teigra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1. General Information&lt;br /&gt;
&lt;br /&gt;
    Name of the Duchy: Terra&lt;br /&gt;
    Location: Southern Lucandria&lt;br /&gt;
        Continent/Region: Lucandria&lt;br /&gt;
        Neighboring Territories: Air to the northwest and Void to the northeast&lt;br /&gt;
    Capital City: Terranovia&lt;br /&gt;
    Motto: &amp;quot;Steady as a rock, where greatness is built upon a solid foundation.&amp;quot;&lt;br /&gt;
    Coat of Arms: A brown bear on its hind legs, standing in front of a green stylized tree and blue sky in the background&lt;br /&gt;
    Flag: Two-colored background divided in half, green at the bottom, blue at the top with the brown silhouette of a bear on all fours in the center&lt;br /&gt;
    Ruling Family:&lt;br /&gt;
        Duke: Daeron&lt;br /&gt;
        Other Notable Family Members: Tellus (Duke Daeron&#039;s father)&lt;br /&gt;
&lt;br /&gt;
2. Geography&lt;br /&gt;
&lt;br /&gt;
    Major Cities and Towns:&lt;br /&gt;
        Terranovia: The capital city, known for its grand architecture and extensive gardens.&lt;br /&gt;
        Sylvanus: Renowned for its forestry and connection to nature.&lt;br /&gt;
        Florania: Famous for its agricultural output and floral beauty.&lt;br /&gt;
    Landscape:&lt;br /&gt;
        Mountains: None&lt;br /&gt;
        Forests: Lush, temperate forests, with some sub-tropical jungles in the southeast&lt;br /&gt;
        Rivers/Lakes: Gaian River flowing into Lake Tierra, formed by the Tierran Dam&lt;br /&gt;
        Coastline: Gaian Riverbanks and the shore surrounding Lake Tierra&lt;br /&gt;
        Plains/Farmlands: Fertile plains ideal for agriculture&lt;br /&gt;
        Other Notable Features:&lt;br /&gt;
    Climate:&lt;br /&gt;
        Typical Weather: Mild, humid, frequent rain&lt;br /&gt;
        Seasonal Variations: Artificially controlled by the air duchy to simulate warm and wet summers, mild and slightly drier winters&lt;br /&gt;
&lt;br /&gt;
3. Economy&lt;br /&gt;
&lt;br /&gt;
    Primary Industries:&lt;br /&gt;
        Agriculture: Fruit orchards, vegetable and grain fields, lumber industry&lt;br /&gt;
        Mining: Clay&lt;br /&gt;
        Manufacturing: Handmade wooden furniture and other goods, raw textiles&lt;br /&gt;
        Trade: Food, textiles, lumber, medicinal herbs&lt;br /&gt;
        Other Industries: Tourism&lt;br /&gt;
    Major Exports: Fruits, vegetables, grains, medicinal herbs, lumber, textiles, handcrafted Furniture and other wooden goods&lt;br /&gt;
    Major Imports: Seafood, pearls, metal, gems, mana stones&lt;br /&gt;
    Currency: Quartz Crown&lt;br /&gt;
    Trade Routes:&lt;br /&gt;
        Land Routes: Well-developed road networks connecting Terran cities and towns, as well as to the other duchies&lt;br /&gt;
        Sea Routes: Some trade done on the waterways between duchies where goods are carried by boat&lt;br /&gt;
        Trade Partners: Neighboring duchies, floating markets&lt;br /&gt;
&lt;br /&gt;
4. Society and Culture&lt;br /&gt;
&lt;br /&gt;
    Population:&lt;br /&gt;
        Total Population: 350,000&lt;br /&gt;
        Major Ethnic Groups: Mika, Lycan, Sphynx, Selkie&lt;br /&gt;
        Languages Spoken: Lucandrian (common tongue), Terran (local dialect)&lt;br /&gt;
    Religion: &lt;br /&gt;
        Dominant Religion: Worship of earth spirits, ancestor worship&lt;br /&gt;
    Education:&lt;br /&gt;
        Major Schools: The Terran Academy, an educational institution specializing in forestry, botany, and earth magic. &lt;br /&gt;
        Literacy Rate: High&lt;br /&gt;
    Cultural Heritage:&lt;br /&gt;
        Festivals: Harvest&#039;s Bounty, Spring Planting, Sun Solstice &lt;br /&gt;
        Traditional Music/Dance: Tribal in nature, featuring prominent drum beats and accompanied by pan flutes or other woodwinds; dances are used to tell stories, history and myths, as well as celebrations of great deeds&lt;br /&gt;
        Cuisine: Fruit and vegetable salads, baked grains, and rarely venison or pork, usually for important celebrations or hearty stews in the chill of winter&lt;br /&gt;
        Art and Architecture: Wood carving, paints made from natural dyes, and clay and stone structures; architecture is inspired by nature, so homes are built into the trees, connected by walkways overhead in the canopy, or homes on the plains built out of hardened clay and stone&lt;br /&gt;
&lt;br /&gt;
5. Governance and Law&lt;br /&gt;
&lt;br /&gt;
    Government Type:&lt;br /&gt;
        Monarchy/Feudal System: Feudal system under the Queen of Lucandria&lt;br /&gt;
        Administrative Divisions: Divided into several inland provinces, each ruling over different areas, such as agriculture, lumber trade, conservation, and natural sciences&lt;br /&gt;
        Local Governance: Provincial governors&lt;br /&gt;
    Legal System:&lt;br /&gt;
        Common Laws: Laws protecting the forests, fields, and other natural resources&lt;br /&gt;
        Notable Laws and Regulations: Strict regulation on lumber harvesting and replanting&lt;br /&gt;
        Judicial System: Local courts, overseen by the Duke&#039;s appointed judges&lt;br /&gt;
    Military:&lt;br /&gt;
        Army: Powerful land forces, including an active standing army&lt;br /&gt;
        Navy: Limited aquatic presence, primarily only patrolling the river and waterways, as well as the lakeshore&lt;br /&gt;
        Other Forces: Ground forces, including powerful earth mages specializing in geomancy&lt;br /&gt;
    Alliances and Rivalries:&lt;br /&gt;
        Allies: Water Duchy, Air Duchy&lt;br /&gt;
        Rivals: Fire Duchy (occasional tensions)&lt;br /&gt;
&lt;br /&gt;
6. History&lt;br /&gt;
&lt;br /&gt;
    Founding: Established as one of the original duchies of Lucandria&lt;br /&gt;
    Major Historical Events:&lt;br /&gt;
        Event Name:&lt;br /&gt;
        Description:&lt;br /&gt;
    Notable Historical Figures:&lt;br /&gt;
    Historical Conflicts:&lt;br /&gt;
        Wars/Battles:&lt;br /&gt;
        Rebellions:&lt;br /&gt;
&lt;br /&gt;
7. Infrastructure&lt;br /&gt;
&lt;br /&gt;
    Transportation:&lt;br /&gt;
        Roads: Some of the best maintained roads in all of Lucandria&lt;br /&gt;
        Bridges: Simple, yet functional bridges over the main river, as well as to other duchies to facilitate trade and the transportation of food and other goods&lt;br /&gt;
        Ports: &lt;br /&gt;
        Other Means of Transportation: Deer-drawn carts for transporting goods as well as merchants along trade routes&lt;br /&gt;
    Public Services:&lt;br /&gt;
        Healthcare: Advanced healing magic as well as extensive research into natural herbal curatives&lt;br /&gt;
        Education: Public schools, specialized forestry and botany academies&lt;br /&gt;
        Security: Trade route patrols&lt;br /&gt;
    Communication:&lt;br /&gt;
        Postal System: Efficient, using both trained birds as well as swift deer&lt;br /&gt;
        Telecommunications: Magical communication devices, with the backup method of coded messages sent via birds/deer if there is ever doubt that the magical means could have been compromised&lt;br /&gt;
&lt;br /&gt;
8. Notable Landmarks&lt;br /&gt;
&lt;br /&gt;
    Castles/Palaces:&lt;br /&gt;
        Verdant Palace: The residence of the ruling Duke or Duchess, surrounded by lush gardens&lt;br /&gt;
    Monuments:&lt;br /&gt;
    Natural Wonders:&lt;br /&gt;
    Museums:&lt;br /&gt;
        Terranovia Museum of Natural History: The Capital city museum that documents both the flora and fauna of the duchy, as well as the history of Terra and Lucandria as a whole&lt;br /&gt;
    Other Points of Interest:&lt;br /&gt;
        Sylvan Sanctuary: A protected area for wildlife as well as rare plants, some of which grow nowhere else in Lucandria and are necessary for certain medical purposes&lt;br /&gt;
&lt;br /&gt;
9. Miscellaneous&lt;br /&gt;
&lt;br /&gt;
    Local Legends and Myths:&lt;br /&gt;
    Famous Personalities:&lt;br /&gt;
        Duke Daeron: Current ruler, known for his stoicism and resilience &lt;br /&gt;
    Recent Developments:&lt;/div&gt;</summary>
		<author><name>Teigra</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Lucandria&amp;diff=151</id>
		<title>Lucandria</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Lucandria&amp;diff=151"/>
		<updated>2024-07-15T21:00:48Z</updated>

		<summary type="html">&lt;p&gt;Teigra: /* Role-play Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Lucandria, Land of the Forgotten Miakis==&lt;br /&gt;
&lt;br /&gt;
In ancient times, during the [[Great War]], [[Templa]], the Queen of the [[Miakis]], self-destructed and imploded in an attempt to save the last of her people.&lt;br /&gt;
&lt;br /&gt;
===Who are the Miakis===&lt;br /&gt;
&lt;br /&gt;
Among the first [[pae]] to live in the land of [[Telrunya]], Miakis were the third and most magically powerful. They held domain over the aether, sometimes called void, because they mastered spatial manipulation. &lt;br /&gt;
&lt;br /&gt;
They were led by the powerful [[Queen Templa]] and lived in a structure they called, [[The Hive]]. It was their temple and their home. On the outside, it was a beautiful white, ten-foot spiral. On the inside, it was a vast and lively community of Miakis and other elementals.&lt;br /&gt;
&lt;br /&gt;
Miakis had big, beautiful wings in many colors and shapes, which was their kind&#039;s hallmark. They were most aligned with magic and things not of this world.&lt;br /&gt;
&lt;br /&gt;
The descendants of the original survivors call themselves [[Mika]], to set themselves apart from the original elders that sacrificed their lives for the sake of their survival. The name Miakis evokes a sense of pride, sorrow and reverence. The name is sacred.&lt;br /&gt;
&lt;br /&gt;
===The Great Implosion===&lt;br /&gt;
&lt;br /&gt;
After completing the ritual to hide the [[Book of Transcendence]], the powerful blood pae army descended on the miakis. In a last-ditch effort to save her beloved people from extinction, the miakis queen went to the nursery and sent all of the seeds and young, as well as her Second, Astralis Lucandria the aethermancer, to another plane to preserve their kind. The [[Blood Pae Army]] was eradicating all elementals, and they had already killed nearly all the naiad and faun so far.&lt;br /&gt;
&lt;br /&gt;
When the blood pae army reached her location, Templa built up as much aether energy as she could and imploded, destroying a quarter of all the soldiers, along with whoever stood within blast range. She hoped the [[Sila]] and [[Dracian]] would have more time to prepare as the blood pae army regrouped from the tragic loss of soldiers.&lt;br /&gt;
&lt;br /&gt;
===On the Other Side===&lt;br /&gt;
&lt;br /&gt;
The other realm, sometimes called the astral plane, is called Aynurlet. There are three islands in Aynurlet. The island the lost miakis settled on is named Lucandria, after the miakis that saved them all.&lt;br /&gt;
&lt;br /&gt;
===Modern Day Miakis===&lt;br /&gt;
&lt;br /&gt;
The ancient miakis exist no more. They have been living on an island in Aynurlet for 5 ages (5,000 years). They have evolved and changed over the centuries so they no longer resemble the miakis of old, but now look like Telrunya&#039;s [[fae]] pae. They call themselves the [[Mika]].&lt;br /&gt;
&lt;br /&gt;
; Why fae pae?&lt;br /&gt;
: After the generals of the Blood Pae army successfully eradicated all of the elementals, they ascended to become the [[Guardians]] of [[Angels]] and [[Demons]]. For centuries they watched over their own and provided for them. After so many ages, the guardians grew angry with their children and created the fae to act as mediators between the warring angels and demons.&lt;br /&gt;
&lt;br /&gt;
; Guardians &#039;&#039;Created&#039;&#039; fae?&lt;br /&gt;
: They found a way to bind a pae body to an idea that exists on the astral plane, to give it a soul. So while they claimed that was the only way it would keep them in Telrunya, the truth of the matter is that they stole baby miakis from Lucandria, and claimed to have made them as fae. &lt;br /&gt;
&lt;br /&gt;
; Fae are miakis!&lt;br /&gt;
: This means there will be no more new fae on Telrunya, except next-gen. They will all be mika!&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Lucandria Setting Rules&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
The island is run by the five Dukes &amp;amp; Duchesses They each have full say over their Duchy, but must meet with the others concerning the island as a whole. Mika leaders are the top of the leadership hierarchy, with Queens as social top hierarchy. A Queen elevates the whole family and they themselves are welcome to live in the inner city after the queens term. &lt;br /&gt;
&lt;br /&gt;
Mika with high magic affinity have the chance at Queendom with those having lower affinity don&#039;t have a chance at queendom. Any Pae not a Mika are the lowest in the social structure. Most of these make up the working class.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Aquarilis]]&#039;&#039;&#039; is ruled over by [[Duchess Nomia]]. This land is in charge of all of the water and marine life on the island and it&#039;s their responsibility that all citizens have clean drinking water, and all laws related to the rivers and canals are followed and not abused. Refrigeration and other coolant mana stones are charged here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Terra]]&#039;&#039;&#039; is ruled over by [[Duke Daeron]]. This is the agricultural center of the island where most food is cultivated. They have the responsibility to ensure all citizens have nutritious food, as well as making sure that all natural resources are responsibly harvested and replenished when possible.  They also provide medicinal herbs as well as charging mana stones with force magic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Breezehaven]]&#039;&#039;&#039; is ruled over by [[Duchess Kethara]]. This land is tasked with controlling the airways, weather and ensuring breathable air is available for all. They also provide electricity to the cities via wind turbines. Electricity mana stones are charged here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Bulnoriya]]&#039;&#039;&#039; is ruled over by [[Duke Locian]]. This land is the source of minerals, gems mana stones and ore. The citizens work in mines. The mountains are located here, and the duchy is responsible for safety, and maintaining the caves. They mine the mana stones, they also charge all the mana stones for heat. The prison is located here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Apión]]&#039;&#039;&#039; is ruled by [[Duchess Nienna]]. This land is the land of magic and knowledge. They are mystical and sometimes dark because they deal in all manner of magic, including dark magic. This land is responsible for the fair use of magic, and to ensure it is not abused. They also refine the mana stones, and charge the magic ones.&lt;br /&gt;
&lt;br /&gt;
In the center of the island is a big castle where the queen lives. The queen is responsible for charging the crystal during her five year rule. Queens are selected every five years, from a different duchy each term.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Wilds]]&#039;&#039; The area surrounding the outside of the island. This is where the [[wildkin]] live. [[Wildkin]] include [[harpies]], [[naga]], [[selkie]], [[merfolk]], [[sphinx]], [[lycans]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Creation Lore&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This new land was not connected to Telrunya anymore, so the magic had been cut off. In order to ensure the survival of her [[paeple]], the miakis leader started charging a crystal with her life force and magic. This crystal is located in the castle in the middle of the island. &lt;br /&gt;
&lt;br /&gt;
After a while, she found that she was &#039;&#039;aging&#039;&#039;. Pae haven&#039;t been known to age. But by using her life force to power up the crystal, she&#039;d used up nearly her whole life. Along with the five original dukes and duchesses, they devised a plan, and a way to keep the crystal charged. &lt;br /&gt;
&lt;br /&gt;
A mika is chosen from one duchy to become the queen. The queen will charge the crystal for five years, just long enough that it won&#039;t take her whole life force. The queen will live in the palace in the middle of the island, living a life of luxury. Upon retirement, the queen will become a noble and be set for life. Their whole family will be included and they can move to the capital of their duchy and receive a lifetime payment. Queens are revered and respected for having served the paeple and land.&lt;br /&gt;
&lt;br /&gt;
The queen can be any gender. After ten years, any former queen can become queen again. It takes ten years to recover.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Tech &amp;amp; Innovation&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
*Windmills &amp;amp; Water Wheels provide unlimited electricity. So the inner city nobles have lights, running water, and refrigeration.&lt;br /&gt;
*Outer city uses basic metered electricity and water. Refrigeration is expensive so not all homes have it.&lt;br /&gt;
*The Wilds still live off of wells, candles, basic dark age stuff.&lt;br /&gt;
*Electric tracks to move goods around the duchies and from the mines to manufacturers.&lt;br /&gt;
*The mines have mana stones that are extremely valuable resources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Economy &amp;amp; Trade&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
*Bulnoriya: Lumber, metal, smelting, mana stone mining, mana stone charging for heat&lt;br /&gt;
*Terra: Lumber, fruits, vegetables, grains, herbs, animals, mana stone charging for gravity/force magic&lt;br /&gt;
*Aquilaris: Water, fish, pearls, mana stone charging for cold&lt;br /&gt;
*Breezehaven: Electricity, sky fruit, sky herbs, airships, mana stone charging for electricity&lt;br /&gt;
*Apión: Educators, mana stone refinement &amp;amp; selling, knowledge&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Lucandria Conflicts &amp;amp; Politics&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The duchies are on good terms though tension has happen due to differences in ideals.&lt;br /&gt;
We are open to two Duchies having petty tension over border disputes, resources, electricity or water rights, and feelings on non-mika. But war is not in the future for Lucandria.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Fauna &amp;amp; Flora&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
*Aquatic animals&lt;br /&gt;
*Deer, rabbit, squirrel, other small animals to hunt or farm&lt;br /&gt;
*Deer are the prime source of meat. They are kept, bred, and butchered like cows&lt;br /&gt;
*Nutrient rich farmland growing basic vegetables and fruits &lt;br /&gt;
*Natural fruit bushes, sky fruit trees, nut trees&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Religion&#039;&#039;&#039;===&lt;br /&gt;
*They believe in all the elements with Apión as the most prominent.&lt;br /&gt;
*Most priests and religious stuff come out of Apión duchy because of this.&lt;br /&gt;
*Even though Apión is the most prominent, each tribe knows its importance in keeping the elemental balance so none feel lesser than the next.&lt;br /&gt;
*Though some Pae can totally go hard for their element.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Environmental Factors&#039;&#039;&#039;===&lt;br /&gt;
*Astralis created a dome like structure around the island in order to make it as much like Telrunya as possible&lt;br /&gt;
*It has a light source as well as evaporation/humidity that can create clouds and rain.&lt;br /&gt;
*Not much else weather like happens. No snow, natural disasters, or anything of the like. Just rain and sunshine for this bunch.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Art, Literature, &amp;amp; Entertainment&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Since this group was pulled in from Telrunya they had to start from scratch. Many wrote books and things on what they could remember. Most of this is kept in a special library in Apión duchy.&lt;br /&gt;
Apión has the most vast library on different subjects where a lot of the tribes keep more records of things that pertain to them. For example, Breezehaven would have windmill documentation to building and maintaining, Aquilaris for healthy water distribution, etc.&lt;br /&gt;
So more of the tribes have practical literature other than the educational kind for their schools&lt;br /&gt;
&lt;br /&gt;
*Noble entertainment: Stage dramas, art galleries, sports, social events (tea parties, balls, etc.)&lt;br /&gt;
*Commoner entertainment: sports, social events, [[wildkin fighting]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Transportation &amp;amp; Infrastructure&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
*Most personal travel is conducted by portals&lt;br /&gt;
*Goods are transported via transport carts on electric rails&lt;br /&gt;
*Middle of the city is the Queen tower.  Queen and staff live here.&lt;br /&gt;
*Surrounding the Queen tower is the inner city where the nobles and their families live- only those who are retired Queens who have chosen to move. This space is lavish and rich in decor. *Electricity and high tech is available for all nobles. Others have to pay for it.&lt;br /&gt;
*Outside of this is the rest of the city where all Fae live called the Outer City. The closer to the inner city the richer and more lavish the space is- some having electricity and tech while the further out lives less modern with no electricity, running water or access to mana stones.&lt;br /&gt;
*There is no tech in The Wilds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Astralis Lucandria is the name of the aethermancer that went to Aynurlet. The island was named after her.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Role-play Notes&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
*Each duchy runs like an independent country. &lt;br /&gt;
*Players can pick which duchy they want their fae to live in, and they will receive the wings of that duchy.&lt;br /&gt;
*Only fae, mika, and wildkin are allowed to live on Lucandria. If an angel or demon goes there, they can be caught and sent to prison, where they will be processed and sent to the island where Raks and Fallen live.&lt;br /&gt;
*Wildkin, which includes [[Harpies]], [[Naga]], [[Lycans]], [[Selkie]], [[Merfolk]] and [[Sphynx]], can travel back and forth, but in Lucandria, they have to stay in the Wilds to avoid capture and forced labor.&lt;br /&gt;
*Not all wildkin are subjugated. In Aquarilis for example, Merfolk are respected performers in some locations.&lt;br /&gt;
*Residents of Aynurlet don&#039;t know they live in a &amp;quot;fake&amp;quot; world, so do not break the fourth wall and have your mika, rak, fallen, or [[celestial]] know that their world is fake.&lt;br /&gt;
*Trade routes are allowed if Duke Locien approves the use of the portal to be used as such.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
temp link for the [[duchy code]]&lt;/div&gt;</summary>
		<author><name>Teigra</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Lucandria&amp;diff=150</id>
		<title>Lucandria</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Lucandria&amp;diff=150"/>
		<updated>2024-07-15T20:51:57Z</updated>

		<summary type="html">&lt;p&gt;Teigra: /* Lucandria Setting Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Lucandria, Land of the Forgotten Miakis==&lt;br /&gt;
&lt;br /&gt;
In ancient times, during the [[Great War]], [[Templa]], the Queen of the [[Miakis]], self-destructed and imploded in an attempt to save the last of her people.&lt;br /&gt;
&lt;br /&gt;
===Who are the Miakis===&lt;br /&gt;
&lt;br /&gt;
Among the first [[pae]] to live in the land of [[Telrunya]], Miakis were the third and most magically powerful. They held domain over the aether, sometimes called void, because they mastered spatial manipulation. &lt;br /&gt;
&lt;br /&gt;
They were led by the powerful [[Queen Templa]] and lived in a structure they called, [[The Hive]]. It was their temple and their home. On the outside, it was a beautiful white, ten-foot spiral. On the inside, it was a vast and lively community of Miakis and other elementals.&lt;br /&gt;
&lt;br /&gt;
Miakis had big, beautiful wings in many colors and shapes, which was their kind&#039;s hallmark. They were most aligned with magic and things not of this world.&lt;br /&gt;
&lt;br /&gt;
The descendants of the original survivors call themselves [[Mika]], to set themselves apart from the original elders that sacrificed their lives for the sake of their survival. The name Miakis evokes a sense of pride, sorrow and reverence. The name is sacred.&lt;br /&gt;
&lt;br /&gt;
===The Great Implosion===&lt;br /&gt;
&lt;br /&gt;
After completing the ritual to hide the [[Book of Transcendence]], the powerful blood pae army descended on the miakis. In a last-ditch effort to save her beloved people from extinction, the miakis queen went to the nursery and sent all of the seeds and young, as well as her Second, Astralis Lucandria the aethermancer, to another plane to preserve their kind. The [[Blood Pae Army]] was eradicating all elementals, and they had already killed nearly all the naiad and faun so far.&lt;br /&gt;
&lt;br /&gt;
When the blood pae army reached her location, Templa built up as much aether energy as she could and imploded, destroying a quarter of all the soldiers, along with whoever stood within blast range. She hoped the [[Sila]] and [[Dracian]] would have more time to prepare as the blood pae army regrouped from the tragic loss of soldiers.&lt;br /&gt;
&lt;br /&gt;
===On the Other Side===&lt;br /&gt;
&lt;br /&gt;
The other realm, sometimes called the astral plane, is called Aynurlet. There are three islands in Aynurlet. The island the lost miakis settled on is named Lucandria, after the miakis that saved them all.&lt;br /&gt;
&lt;br /&gt;
===Modern Day Miakis===&lt;br /&gt;
&lt;br /&gt;
The ancient miakis exist no more. They have been living on an island in Aynurlet for 5 ages (5,000 years). They have evolved and changed over the centuries so they no longer resemble the miakis of old, but now look like Telrunya&#039;s [[fae]] pae. They call themselves the [[Mika]].&lt;br /&gt;
&lt;br /&gt;
; Why fae pae?&lt;br /&gt;
: After the generals of the Blood Pae army successfully eradicated all of the elementals, they ascended to become the [[Guardians]] of [[Angels]] and [[Demons]]. For centuries they watched over their own and provided for them. After so many ages, the guardians grew angry with their children and created the fae to act as mediators between the warring angels and demons.&lt;br /&gt;
&lt;br /&gt;
; Guardians &#039;&#039;Created&#039;&#039; fae?&lt;br /&gt;
: They found a way to bind a pae body to an idea that exists on the astral plane, to give it a soul. So while they claimed that was the only way it would keep them in Telrunya, the truth of the matter is that they stole baby miakis from Lucandria, and claimed to have made them as fae. &lt;br /&gt;
&lt;br /&gt;
; Fae are miakis!&lt;br /&gt;
: This means there will be no more new fae on Telrunya, except next-gen. They will all be mika!&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Lucandria Setting Rules&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
The island is run by the five Dukes &amp;amp; Duchesses They each have full say over their Duchy, but must meet with the others concerning the island as a whole. Mika leaders are the top of the leadership hierarchy, with Queens as social top hierarchy. A Queen elevates the whole family and they themselves are welcome to live in the inner city after the queens term. &lt;br /&gt;
&lt;br /&gt;
Mika with high magic affinity have the chance at Queendom with those having lower affinity don&#039;t have a chance at queendom. Any Pae not a Mika are the lowest in the social structure. Most of these make up the working class.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Aquarilis]]&#039;&#039;&#039; is ruled over by [[Duchess Nomia]]. This land is in charge of all of the water and marine life on the island and it&#039;s their responsibility that all citizens have clean drinking water, and all laws related to the rivers and canals are followed and not abused. Refrigeration and other coolant mana stones are charged here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Terra]]&#039;&#039;&#039; is ruled over by [[Duke Daeron]]. This is the agricultural center of the island where most food is cultivated. They have the responsibility to ensure all citizens have nutritious food, as well as making sure that all natural resources are responsibly harvested and replenished when possible.  They also provide medicinal herbs as well as charging mana stones with force magic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Breezehaven]]&#039;&#039;&#039; is ruled over by [[Duchess Kethara]]. This land is tasked with controlling the airways, weather and ensuring breathable air is available for all. They also provide electricity to the cities via wind turbines. Electricity mana stones are charged here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Bulnoriya]]&#039;&#039;&#039; is ruled over by [[Duke Locian]]. This land is the source of minerals, gems mana stones and ore. The citizens work in mines. The mountains are located here, and the duchy is responsible for safety, and maintaining the caves. They mine the mana stones, they also charge all the mana stones for heat. The prison is located here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Apión]]&#039;&#039;&#039; is ruled by [[Duchess Nienna]]. This land is the land of magic and knowledge. They are mystical and sometimes dark because they deal in all manner of magic, including dark magic. This land is responsible for the fair use of magic, and to ensure it is not abused. They also refine the mana stones, and charge the magic ones.&lt;br /&gt;
&lt;br /&gt;
In the center of the island is a big castle where the queen lives. The queen is responsible for charging the crystal during her five year rule. Queens are selected every five years, from a different duchy each term.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Wilds]]&#039;&#039; The area surrounding the outside of the island. This is where the [[wildkin]] live. [[Wildkin]] include [[harpies]], [[naga]], [[selkie]], [[merfolk]], [[sphinx]], [[lycans]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Creation Lore&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This new land was not connected to Telrunya anymore, so the magic had been cut off. In order to ensure the survival of her [[paeple]], the miakis leader started charging a crystal with her life force and magic. This crystal is located in the castle in the middle of the island. &lt;br /&gt;
&lt;br /&gt;
After a while, she found that she was &#039;&#039;aging&#039;&#039;. Pae haven&#039;t been known to age. But by using her life force to power up the crystal, she&#039;d used up nearly her whole life. Along with the five original dukes and duchesses, they devised a plan, and a way to keep the crystal charged. &lt;br /&gt;
&lt;br /&gt;
A mika is chosen from one duchy to become the queen. The queen will charge the crystal for five years, just long enough that it won&#039;t take her whole life force. The queen will live in the palace in the middle of the island, living a life of luxury. Upon retirement, the queen will become a noble and be set for life. Their whole family will be included and they can move to the capital of their duchy and receive a lifetime payment. Queens are revered and respected for having served the paeple and land.&lt;br /&gt;
&lt;br /&gt;
The queen can be any gender. After ten years, any former queen can become queen again. It takes ten years to recover.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Tech &amp;amp; Innovation&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
*Windmills &amp;amp; Water Wheels provide unlimited electricity. So the inner city nobles have lights, running water, and refrigeration.&lt;br /&gt;
*Outer city uses basic metered electricity and water. Refrigeration is expensive so not all homes have it.&lt;br /&gt;
*The Wilds still live off of wells, candles, basic dark age stuff.&lt;br /&gt;
*Electric tracks to move goods around the duchies and from the mines to manufacturers.&lt;br /&gt;
*The mines have mana stones that are extremely valuable resources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Economy &amp;amp; Trade&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
*Bulnoriya: Lumber, metal, smelting, mana stone mining, mana stone charging for heat&lt;br /&gt;
*Terra: Lumber, fruits, vegetables, grains, herbs, animals, mana stone charging for gravity/force magic&lt;br /&gt;
*Aquilaris: Water, fish, pearls, mana stone charging for cold&lt;br /&gt;
*Breezehaven: Electricity, sky fruit, sky herbs, airships, mana stone charging for electricity&lt;br /&gt;
*Apión: Educators, mana stone refinement &amp;amp; selling, knowledge&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Lucandria Conflicts &amp;amp; Politics&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The duchies are on good terms though tension has happen due to differences in ideals.&lt;br /&gt;
We are open to two Duchies having petty tension over border disputes, resources, electricity or water rights, and feelings on non-mika. But war is not in the future for Lucandria.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Fauna &amp;amp; Flora&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
*Aquatic animals&lt;br /&gt;
*Deer, rabbit, squirrel, other small animals to hunt or farm&lt;br /&gt;
*Deer are the prime source of meat. They are kept, bred, and butchered like cows&lt;br /&gt;
*Nutrient rich farmland growing basic vegetables and fruits &lt;br /&gt;
*Natural fruit bushes, sky fruit trees, nut trees&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Religion&#039;&#039;&#039;===&lt;br /&gt;
*They believe in all the elements with Apión as the most prominent.&lt;br /&gt;
*Most priests and religious stuff come out of Apión duchy because of this.&lt;br /&gt;
*Even though Apión is the most prominent, each tribe knows its importance in keeping the elemental balance so none feel lesser than the next.&lt;br /&gt;
*Though some Pae can totally go hard for their element.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Environmental Factors&#039;&#039;&#039;===&lt;br /&gt;
*Astralis created a dome like structure around the island in order to make it as much like Telrunya as possible&lt;br /&gt;
*It has a light source as well as evaporation/humidity that can create clouds and rain.&lt;br /&gt;
*Not much else weather like happens. No snow, natural disasters, or anything of the like. Just rain and sunshine for this bunch.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Art, Literature, &amp;amp; Entertainment&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Since this group was pulled in from Telrunya they had to start from scratch. Many wrote books and things on what they could remember. Most of this is kept in a special library in Apión duchy.&lt;br /&gt;
Apión has the most vast library on different subjects where a lot of the tribes keep more records of things that pertain to them. For example, Breezehaven would have windmill documentation to building and maintaining, Aquilaris for healthy water distribution, etc.&lt;br /&gt;
So more of the tribes have practical literature other than the educational kind for their schools&lt;br /&gt;
&lt;br /&gt;
*Noble entertainment: Stage dramas, art galleries, sports, social events (tea parties, balls, etc.)&lt;br /&gt;
*Commoner entertainment: sports, social events, [[wildkin fighting]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Transportation &amp;amp; Infrastructure&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
*Most personal travel is conducted by portals&lt;br /&gt;
*Goods are transported via transport carts on electric rails&lt;br /&gt;
*Middle of the city is the Queen tower.  Queen and staff live here.&lt;br /&gt;
*Surrounding the Queen tower is the inner city where the nobles and their families live- only those who are retired Queens who have chosen to move. This space is lavish and rich in decor. *Electricity and high tech is available for all nobles. Others have to pay for it.&lt;br /&gt;
*Outside of this is the rest of the city where all Fae live called the Outer City. The closer to the inner city the richer and more lavish the space is- some having electricity and tech while the further out lives less modern with no electricity, running water or access to mana stones.&lt;br /&gt;
*There is no tech in The Wilds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Astralis Lucandria is the name of the aethermancer that went to Aynurlet. The island was named after her.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Role-play Notes&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
*Each duchy runs like an independent country. &lt;br /&gt;
*Players can pick which duchy they want their fae to live in, and they will receive the wings of that duchy.&lt;br /&gt;
*Only fae, mika, and wildkin are allowed to live on Lucandria. If an angel or demon goes there, they can be caught and sent to prison, where they will be processed and sent to the island where Raks and Fallen live.&lt;br /&gt;
*Wildkin, which includes [[Harpies]], [[Naga]], [[Lycans]], [[Selkie]], [[Merfolk]] and [[Sphynx]], can travel back and forth, but in Lucandria, they have to stay in the Wilds to avoid capture and forced labor.&lt;br /&gt;
*Not all wildkin are subjugated. In Aquarilis for example, Merfolk are respected performers in come locations.&lt;br /&gt;
*Residents of Aynurlet don&#039;t know they live in a &amp;quot;fake&amp;quot; world, so do not break the fourth wall and have your mika, rak, fallen, or [[celestial]] know that their world is fake.&lt;br /&gt;
*Trade routes are allowed if Duke Locien approves the use of the portal to be used as such.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
temp link for the [[duchy code]]&lt;/div&gt;</summary>
		<author><name>Teigra</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Earth_duchy&amp;diff=141</id>
		<title>Earth duchy</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Earth_duchy&amp;diff=141"/>
		<updated>2024-07-13T00:37:51Z</updated>

		<summary type="html">&lt;p&gt;Teigra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1. General Information&lt;br /&gt;
&lt;br /&gt;
    Name of the Duchy: Terra&lt;br /&gt;
    Location: Southern Lucandria&lt;br /&gt;
        Continent/Region: Lucandria&lt;br /&gt;
        Neighboring Territories: Air to the northwest and Void to the northeast&lt;br /&gt;
    Capital City: Terranovia&lt;br /&gt;
    Motto:&lt;br /&gt;
    Coat of Arms:&lt;br /&gt;
    Flag:&lt;br /&gt;
    Ruling Family:&lt;br /&gt;
        Duke: Daeron&lt;br /&gt;
        Other Notable Family Members: Tellus (Duke Daeron&#039;s father)&lt;br /&gt;
&lt;br /&gt;
2. Geography&lt;br /&gt;
&lt;br /&gt;
    Major Cities and Towns:&lt;br /&gt;
        Terranovia: The capital city, known for its grand architecture and extensive gardens.&lt;br /&gt;
        Sylvanus: Renowned for its forestry and connection to nature.&lt;br /&gt;
        Florania: Famous for its agricultural output and floral beauty.&lt;br /&gt;
    Landscape:&lt;br /&gt;
        Mountains: None&lt;br /&gt;
        Forests: Lush, temperate forests, with some sub-tropical jungles in the southeast&lt;br /&gt;
        Rivers/Lakes: Gaian River flowing into Lake Tierra, formed by the Tierran Dam&lt;br /&gt;
        Coastline: Gaian Riverbanks and the shore surrounding Lake Tierra&lt;br /&gt;
        Plains/Farmlands: Fertile plains ideal for agriculture&lt;br /&gt;
        Other Notable Features:&lt;br /&gt;
    Climate:&lt;br /&gt;
        Typical Weather: Mild, humid, frequent rain&lt;br /&gt;
        Seasonal Variations: Artificially controlled by the air duchy to simulate warm and wet summers, mild and slightly drier winters&lt;br /&gt;
&lt;br /&gt;
3. Economy&lt;br /&gt;
&lt;br /&gt;
    Primary Industries:&lt;br /&gt;
        Agriculture: Fruit orchards, vegetable and grain fields, lumber industry&lt;br /&gt;
        Mining: Clay&lt;br /&gt;
        Manufacturing: Handmade wooden furniture and other goods, raw textiles&lt;br /&gt;
        Trade: Food, textiles, lumber, medicinal herbs&lt;br /&gt;
        Other Industries: Tourism&lt;br /&gt;
    Major Exports: Fruits, vegetables, grains, medicinal herbs, lumber, textiles, handcrafted Furniture and other wooden goods&lt;br /&gt;
    Major Imports: Seafood, pearls, metal, gems, mana stones&lt;br /&gt;
    Currency: Quartz Crown&lt;br /&gt;
    Trade Routes:&lt;br /&gt;
        Land Routes: Well-developed road networks connecting Terran cities and towns, as well as to the other duchies&lt;br /&gt;
        Sea Routes: Some trade done on the waterways between duchies where goods are carried by boat&lt;br /&gt;
        Trade Partners: Neighboring duchies, floating markets&lt;br /&gt;
&lt;br /&gt;
4. Society and Culture&lt;br /&gt;
&lt;br /&gt;
    Population:&lt;br /&gt;
        Total Population: ???&lt;br /&gt;
        Major Ethnic Groups: Earth Fae&lt;br /&gt;
        Languages Spoken: Lucandrian (common tongue), Terran (local dialect)&lt;br /&gt;
    Religion: &lt;br /&gt;
        Dominant Religion: Worship of earth spirits, ancestor worship&lt;br /&gt;
    Education:&lt;br /&gt;
        Major Schools: The Terran Academy, an educational institution specializing in forestry, botany, and earth magic. &lt;br /&gt;
        Literacy Rate: High&lt;br /&gt;
    Cultural Heritage:&lt;br /&gt;
        Festivals: &lt;br /&gt;
        Traditional Music/Dance: Tribal in nature, featuring prominent drum beats and accompanied by pan flutes or other woodwinds; dances are used to tell stories, history and myths, as well as celebrations of great deeds&lt;br /&gt;
        Cuisine: Fruit and vegetable salads, baked grains, and rarely venison or pork, usually for important celebrations or hearty stews in the chill of winter&lt;br /&gt;
        Art and Architecture: Wood carving, paints made from natural dyes, and clay and stone structures; architecture is inspired by nature, so homes are built into the trees, connected by walkways overhead in the canopy, or homes on the plains built out of hardened clay and stone&lt;br /&gt;
&lt;br /&gt;
5. Governance and Law&lt;br /&gt;
&lt;br /&gt;
    Government Type:&lt;br /&gt;
        Monarchy/Feudal System: Feudal system under the Queen of Lucandria&lt;br /&gt;
        Administrative Divisions: Divided into several coastal and inland provinces&lt;br /&gt;
        Local Governance: Provincial governors&lt;br /&gt;
    Legal System:&lt;br /&gt;
        Common Laws: Laws protecting the forests and fields&lt;br /&gt;
        Notable Laws and Regulations: Strict regulation on lumber harvesting and replanting&lt;br /&gt;
        Judicial System: Local courts, overseen by the Duke&#039;s appointed judges&lt;br /&gt;
    Military:&lt;br /&gt;
        Army: Powerful land forces, including an active standing army&lt;br /&gt;
        Navy: Limited aquatic presence, primarily only patrolling the river and waterways, as well as the lakeshore&lt;br /&gt;
        Other Forces: Ground forces, including powerful earth mages specializing in geomancy&lt;br /&gt;
    Alliances and Rivalries:&lt;br /&gt;
        Allies: Water Duchy, Air Duchy&lt;br /&gt;
        Rivals: Fire Duchy (occasional tensions)&lt;br /&gt;
&lt;br /&gt;
6. History&lt;br /&gt;
&lt;br /&gt;
    Founding: Established as one of the original duchies of Lucandria&lt;br /&gt;
    Major Historical Events:&lt;br /&gt;
        Event Name:&lt;br /&gt;
        Description:&lt;br /&gt;
    Notable Historical Figures:&lt;br /&gt;
    Historical Conflicts:&lt;br /&gt;
        Wars/Battles:&lt;br /&gt;
        Rebellions:&lt;br /&gt;
&lt;br /&gt;
7. Infrastructure&lt;br /&gt;
&lt;br /&gt;
    Transportation:&lt;br /&gt;
        Roads:&lt;br /&gt;
        Bridges:&lt;br /&gt;
        Ports:&lt;br /&gt;
        Other Means of Transportation:&lt;br /&gt;
    Public Services:&lt;br /&gt;
        Healthcare:&lt;br /&gt;
        Education:&lt;br /&gt;
        Security:&lt;br /&gt;
    Communication:&lt;br /&gt;
        Postal System:&lt;br /&gt;
        Telecommunications:&lt;br /&gt;
&lt;br /&gt;
8. Notable Landmarks&lt;br /&gt;
&lt;br /&gt;
    Castles/Palaces:&lt;br /&gt;
        Verdant Palace: The residence of the ruling Duke or Duchess, surrounded by lush gardens&lt;br /&gt;
    Monuments:&lt;br /&gt;
    Natural Wonders:&lt;br /&gt;
    Museums:&lt;br /&gt;
    Other Points of Interest:&lt;br /&gt;
        Sylvan Sanctuary: A protected area for wildlife as well as rare plants, some of which grow nowhere else in Lucandria and are necessary for certain medical purposes&lt;br /&gt;
&lt;br /&gt;
9. Miscellaneous&lt;br /&gt;
&lt;br /&gt;
    Local Legends and Myths:&lt;br /&gt;
    Famous Personalities:&lt;br /&gt;
        Duke Daeron: Current ruler, known for his stoicism and resilience &lt;br /&gt;
    Recent Developments:&lt;/div&gt;</summary>
		<author><name>Teigra</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Earth_duchy&amp;diff=140</id>
		<title>Earth duchy</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Earth_duchy&amp;diff=140"/>
		<updated>2024-07-12T00:57:14Z</updated>

		<summary type="html">&lt;p&gt;Teigra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1. General Information&lt;br /&gt;
&lt;br /&gt;
    Name of the Duchy: Terra&lt;br /&gt;
    Location: Southern Lucandria&lt;br /&gt;
        Continent/Region: Lucandria&lt;br /&gt;
        Neighboring Territories: Air to the northwest and Void to the northeast&lt;br /&gt;
    Capital City: Terranovia&lt;br /&gt;
    Motto:&lt;br /&gt;
    Coat of Arms:&lt;br /&gt;
    Flag:&lt;br /&gt;
    Ruling Family:&lt;br /&gt;
        Duke: Daeron&lt;br /&gt;
        Other Notable Family Members: Tellus (Duke Daeron&#039;s father)&lt;br /&gt;
&lt;br /&gt;
2. Geography&lt;br /&gt;
&lt;br /&gt;
    Major Cities and Towns:&lt;br /&gt;
        Terranovia: The capital city, known for its grand architecture and extensive gardens.&lt;br /&gt;
        Sylvanus: Renowned for its forestry and connection to nature.&lt;br /&gt;
        Florania: Famous for its agricultural output and floral beauty.&lt;br /&gt;
    Landscape:&lt;br /&gt;
        Mountains: None&lt;br /&gt;
        Forests: Lush, temperate forests, with some sub-tropical jungles in the southeast&lt;br /&gt;
        Rivers/Lakes: Gaian River flowing into Lake Tierra, formed by the Tierran Dam&lt;br /&gt;
        Coastline: Gaian Riverbanks and the shore surrounding Lake Tierra&lt;br /&gt;
        Plains/Farmlands: Fertile plains ideal for agriculture&lt;br /&gt;
        Other Notable Features:&lt;br /&gt;
    Climate:&lt;br /&gt;
        Typical Weather: Mild, humid, frequent rain&lt;br /&gt;
        Seasonal Variations: Artificially controlled by the air duchy to simulate warm and wet summers, mild and slightly drier winters&lt;br /&gt;
&lt;br /&gt;
3. Economy&lt;br /&gt;
&lt;br /&gt;
    Primary Industries:&lt;br /&gt;
        Agriculture: Fruit orchards, vegetable and grain fields, lumber industry&lt;br /&gt;
        Mining: Clay&lt;br /&gt;
        Manufacturing: Handmade wooden furniture and other goods, raw textiles&lt;br /&gt;
        Trade: Food, textiles, lumber&lt;br /&gt;
        Other Industries: Tourism&lt;br /&gt;
    Major Exports: Fruits, vegetables, grains, lumber, textiles, handcrafted Furniture and other wooden goods&lt;br /&gt;
    Major Imports: Seafood, pearls, metal, gems, manastones&lt;br /&gt;
    Currency: Quartz Crown&lt;br /&gt;
    Trade Routes:&lt;br /&gt;
        Land Routes: Well-developed road networks connecting Terran cities and towns, as well as to the other duchies&lt;br /&gt;
        Sea Routes: Some trade done on the waterways between duchies where goods are carried by boat&lt;br /&gt;
        Trade Partners: Neighboring duchies, floating markets&lt;br /&gt;
&lt;br /&gt;
4. Society and Culture&lt;br /&gt;
&lt;br /&gt;
    Population:&lt;br /&gt;
        Total Population: ???&lt;br /&gt;
        Major Ethnic Groups: Earth Fae&lt;br /&gt;
        Languages Spoken: Lucandrian (common tongue), Terran (local dialect)&lt;br /&gt;
    Religion: &lt;br /&gt;
        Dominant Religion: Worship of earth spirits, ancestor worship&lt;br /&gt;
    Education:&lt;br /&gt;
        Major Schools: The Terran Academy, an educational institution specializing in forestry, botany, and earth magic. &lt;br /&gt;
        Literacy Rate: High&lt;br /&gt;
    Cultural Heritage:&lt;br /&gt;
        Festivals: &lt;br /&gt;
        Traditional Music/Dance: Tribal in nature, featuring prominent drum beats and accompanied by pan flutes or other woodwinds; dances are used to tell stories, history and myths, as well as celebrations of great deeds&lt;br /&gt;
        Cuisine: Fruit and vegetable salads, baked grains, and rarely venison or pork, usually for important celebrations or hearty stews in the chill of winter&lt;br /&gt;
        Art and Architecture: Wood carving, paints made from natural dyes, and clay and stone structures; architecture is inspired by nature, so homes are built into the trees, connected by walkways overhead in the canopy, or homes on the plains built out of hardened clay and stone&lt;br /&gt;
&lt;br /&gt;
5. Governance and Law&lt;br /&gt;
&lt;br /&gt;
    Government Type:&lt;br /&gt;
        Monarchy/Feudal System: Feudal system under the Queen of Lucandria&lt;br /&gt;
        Administrative Divisions: Divided into several coastal and inland provinces&lt;br /&gt;
        Local Governance: Provincial governors&lt;br /&gt;
    Legal System:&lt;br /&gt;
        Common Laws: Laws protecting the forests and fields&lt;br /&gt;
        Notable Laws and Regulations: Strict regulation on lumber harvesting and replanting&lt;br /&gt;
        Judicial System: Local courts, overseen by the Duke&#039;s appointed judges&lt;br /&gt;
    Military:&lt;br /&gt;
        Army: Powerful land forces, including an active standing army&lt;br /&gt;
        Navy: Limited aquatic presence, primarily only patrolling the river and waterways, as well as the lakeshore&lt;br /&gt;
        Other Forces: Ground forces, including powerful earth mages specializing in geomancy&lt;br /&gt;
    Alliances and Rivalries:&lt;br /&gt;
        Allies: Water Duchy, Air Duchy&lt;br /&gt;
        Rivals: Fire Duchy (occasional tensions)&lt;br /&gt;
&lt;br /&gt;
6. History&lt;br /&gt;
&lt;br /&gt;
    Founding: Established as one of the original duchies of Lucandria&lt;br /&gt;
    Major Historical Events:&lt;br /&gt;
        Event Name:&lt;br /&gt;
        Description:&lt;br /&gt;
    Notable Historical Figures:&lt;br /&gt;
    Historical Conflicts:&lt;br /&gt;
        Wars/Battles:&lt;br /&gt;
        Rebellions:&lt;br /&gt;
&lt;br /&gt;
7. Infrastructure&lt;br /&gt;
&lt;br /&gt;
    Transportation:&lt;br /&gt;
        Roads:&lt;br /&gt;
        Bridges:&lt;br /&gt;
        Ports:&lt;br /&gt;
        Other Means of Transportation:&lt;br /&gt;
    Public Services:&lt;br /&gt;
        Healthcare:&lt;br /&gt;
        Education:&lt;br /&gt;
        Security:&lt;br /&gt;
    Communication:&lt;br /&gt;
        Postal System:&lt;br /&gt;
        Telecommunications:&lt;br /&gt;
&lt;br /&gt;
8. Notable Landmarks&lt;br /&gt;
&lt;br /&gt;
    Castles/Palaces:&lt;br /&gt;
        Verdant Palace: The residence of the ruling Duke or Duchess, surrounded by lush gardens&lt;br /&gt;
    Monuments:&lt;br /&gt;
    Natural Wonders:&lt;br /&gt;
    Museums:&lt;br /&gt;
    Other Points of Interest:&lt;br /&gt;
        Sylvan Sanctuary: A protected area for wildlife as well as rare plants, some of which grow nowhere else in Lucandria and are necessary for certain medical purposes&lt;br /&gt;
&lt;br /&gt;
9. Miscellaneous&lt;br /&gt;
&lt;br /&gt;
    Local Legends and Myths:&lt;br /&gt;
    Famous Personalities:&lt;br /&gt;
        Duke Daeron: Current ruler, known for his stoicism and resilience &lt;br /&gt;
    Recent Developments:&lt;/div&gt;</summary>
		<author><name>Teigra</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Lucandria&amp;diff=139</id>
		<title>Lucandria</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Lucandria&amp;diff=139"/>
		<updated>2024-07-12T00:05:37Z</updated>

		<summary type="html">&lt;p&gt;Teigra: /* Lucandria Setting Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Lucandria, Land of the Forgotten Miakis==&lt;br /&gt;
&lt;br /&gt;
In ancient times, during the [[Great War]], [[Templa]], the Queen of the [[Miakis]], self-destructed and imploded in an attempt to save the last of her people.&lt;br /&gt;
&lt;br /&gt;
===Who are the Miakis===&lt;br /&gt;
&lt;br /&gt;
Among the first [[pae]] to live in the land of [[Telrunya]], Miakis were the third and most magically powerful. They held domain over the aether, sometimes called void, because they mastered spatial manipulation. &lt;br /&gt;
&lt;br /&gt;
They were led by the powerful [[Queen Templa]] and lived in a structure they called, [[The Hive]]. It was their temple and their home. On the outside, it was a beautiful white, ten-foot spiral. On the inside, it was a vast and lively community of Miakis and other elementals.&lt;br /&gt;
&lt;br /&gt;
Miakis had big, beautiful wings in many colors and shapes, which was their kind&#039;s hallmark. They were most aligned with magic and things not of this world.&lt;br /&gt;
&lt;br /&gt;
The descendants of the original survivors call themselves [[Mika]], to set themselves apart from the original elders that sacrificed their lives for the sake of their survival. The name Miakis evokes a sense of pride, sorrow and reverence. The name is sacred.&lt;br /&gt;
&lt;br /&gt;
===The Great Implosion===&lt;br /&gt;
&lt;br /&gt;
After completing the ritual to hide the [[Book of Transcendence]], the powerful blood pae army descended on the miakis. In a last-ditch effort to save her beloved people from extinction, the miakis queen went to the nursery and sent all of the seeds and young, as well as her Second, Astralis Lucandria the aethermancer, to another plane to preserve their kind. The [[Blood Pae Army]] was eradicating all elementals, and they had already killed nearly all the naiad and faun so far.&lt;br /&gt;
&lt;br /&gt;
When the blood pae army reached her location, Templa built up as much aether energy as she could and imploded, destroying a quarter of all the soldiers, along with whoever stood within blast range. She hoped the [[Sila]] and [[Dracian]] would have more time to prepare as the blood pae army regrouped from the tragic loss of soldiers.&lt;br /&gt;
&lt;br /&gt;
===On the Other Side===&lt;br /&gt;
&lt;br /&gt;
The other realm, sometimes called the astral plane, is called Aynurlet. There are three islands in Aynurlet. The island the lost miakis settled on is named Lucandria, after the miakis that saved them all.&lt;br /&gt;
&lt;br /&gt;
===Modern Day Miakis===&lt;br /&gt;
&lt;br /&gt;
The ancient miakis exist no more. They have been living on an island in Aynurlet for 5 ages. They have evolved and changed over the centuries so they no longer resemble the miakis of old, but now look like [[fae]] pae. They call themselves the [[Mika]].&lt;br /&gt;
&lt;br /&gt;
; Why fae pae?&lt;br /&gt;
: After the generals of the Blood Pae army successfully eradicated all of the elementals, they ascended to become the [[Guardians]] of [[Angels]] and [[Demons]]. For centuries they watched over their own and provided for them. After so many ages, the guardians grew angry with their children and created the fae to act as mediators between the warring angels and demons.&lt;br /&gt;
&lt;br /&gt;
; Guardians &#039;&#039;Created&#039;&#039; fae?&lt;br /&gt;
: They found a way to bind a pae body to an idea that exists on the astral plane, to give it a soul. So while they claimed that was the only way it would keep them in Telrunya, the truth of the matter is that they stole baby miakis from Lucandria, and claimed to have made them as fae. &lt;br /&gt;
&lt;br /&gt;
; Fae are miakis!&lt;br /&gt;
: This means there will be no more new fae on Telrunya, except next-gen. They will all be mika!&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Lucandria Setting Rules&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
The island is run by the five Dukes &amp;amp; Duchesses They each have full say over their Duchy, but must meet with the others concerning the island as a whole. Mika leaders are the top of the leadership hierarchy, with Queens as social top hierarchy. A Queen elevates the whole family and they themselves are welcome to live in the inner city after the queens term. &lt;br /&gt;
&lt;br /&gt;
Mika with high magic affinity have the chance at Queendom with those having lower affinity don&#039;t have a chance at queendom. Any Pae not a Mika are the lowest in the social structure. Most of these make up the working class.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Aquaria]]&#039;&#039;&#039; is ruled over by [[Duchess Nomia]]. This land is in charge of all of the water and marine life on the island and it&#039;s their responsibility that all citizens have clean drinking water, and all laws related to the rivers and canals are followed and not abused. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Terra]]&#039;&#039;&#039; is ruled over by [[Duke Daeron]]. This is the agricultural center of the island where most food is cultivated. They have the responsibility to ensure all citizens have nutritious food, as well as making sure that all natural resources are responsibly harvested and replenished when possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Breezehaven]]&#039;&#039;&#039; is ruled over by [[Duchess Kethara]]. This land is tasked with controlling the airways, weather and ensuring breathable air is available for all. They also provide electricity to the cities via wind turbines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Bulnoriya]]&#039;&#039;&#039; is ruled over by [[Duke Locian]]. This land is the source of minerals, gems mana stones and ore. The citizens work in mines. The mountains are located here, and the duchy is responsible for safety, and maintaining the caves. The prison is located here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Aetheria]]&#039;&#039;&#039; is ruled by [[Duchess Nienna]]. This land is the land of magic and knowledge. They mystical and sometimes dark because they deal in all manner of magic, including dark magic. This land is responsible for the fair use of magic, and to ensure it is not abused.&lt;br /&gt;
&lt;br /&gt;
In the center of the island is a big castle where the queen lives. The queen is responsible for charging the crystal during her five year rule. Queens are selected every five years, from a different duchy each term.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Wilds]]&#039;&#039; The area surrounding the outside of the island. This is where the wildkin live. [[Wildkin]] include [[harpies]], [[naga]], [[selkie]], [[merfolk]], [[sphinx]], [[lycans]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Creation Lore&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This new land was not connected to Telrunya anymore, so the magic had been cut off. In order to ensure the survival of her [[paeple]], the miakis leader started charging a crystal with her life force and magic. This crystal is located in the castle in the middle of the island. &lt;br /&gt;
&lt;br /&gt;
After a while, she found that she was &#039;&#039;aging&#039;&#039;. Pae haven&#039;t been known to age. But by using her life force to power up the crystal, she&#039;d used up nearly her whole life. Along with the five original dukes and duchesses, they devised a plan, and a way to keep the crystal charged. &lt;br /&gt;
&lt;br /&gt;
A mika is chosen from one duchy to become the queen. The queen will charge the crystal for five years, just long enough that it won&#039;t take her whole life force. The queen will live in the palace in the middle of the island, living a life of luxury. Upon retirement, the queen will become a noble and be set for life. Their whole family will be included and they can move to the capital of their duchy and receive a lifetime payment. Queens are revered and respected for having served the paeple and land.&lt;br /&gt;
&lt;br /&gt;
The queen can be any gender.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Tech &amp;amp; Innovation&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
*Windmills &amp;amp; Water Wheels provide unlimited electricity. So the inner city nobles have lights, running water, and refrigeration.&lt;br /&gt;
*Outer city uses basic metered electricity and water. Refrigeration is expensive so not all homes have it.&lt;br /&gt;
*The Wilds still live off of wells, candles, basic dark age stuff.&lt;br /&gt;
*Electric tracks to move goods around the duchies and from the mines to manufacturers.&lt;br /&gt;
*The mines have mana stones that grants them powers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Economy &amp;amp; Trade&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
*Bulnoriya: Lumber, metal, smelting, mana stone mining, mana stone charging for heat&lt;br /&gt;
*Terra: Lumber, fruits, vegetables, grains, herbs, animals, mana stone charging for gravity/force magic&lt;br /&gt;
*Aquilaris: Water, fish, pearls, mana stone charging for cold&lt;br /&gt;
*Breezehaven: Electricity, sky fruit, sky herbs, airships, mana stone charging for electricity&lt;br /&gt;
*Aether: Educators, mana stone refinement &amp;amp; selling, knowledge&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Lucandria Conflicts &amp;amp; Politics&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The duchies are on good terms though tension has happen due to differences in ideals.&lt;br /&gt;
We are open to two Duchies having petty tension over border disputes, resources, electricity or water rights, and feelings on non-mika. But war is not in the future for Lucandria.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Fauna &amp;amp; Flora&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
*Aquatic animals&lt;br /&gt;
*Deer, rabbit, squirrel, other small animals to hunt or farm&lt;br /&gt;
*Deer are the prime source of meat. They are kept, bred, and butchered like cows&lt;br /&gt;
*Nutrient rich farmland growing basic vegetables and fruits since they don’t have a lot to trade for.&lt;br /&gt;
*Natural fruit bushes, sky fruit trees, nut trees&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Religion&#039;&#039;&#039;===&lt;br /&gt;
*They believe in all the elements with Aether as the most prominent.&lt;br /&gt;
*Most priests and religious stuff come out of the Aether tribe because of this.&lt;br /&gt;
*Even though Aether is the most prominent, each tribe knows its importance in keeping the elemental balance so none feel lesser than the next.&lt;br /&gt;
*Though some Pae can totally go hard for their element.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Environmental Factors&#039;&#039;&#039;===&lt;br /&gt;
*Astralis created a dome like structure around the island in order to make it as much like Telrunya as possible&lt;br /&gt;
*It has a light source as well as evaporation/humidity that can create clouds and rain.&lt;br /&gt;
*Not much else weather like happens. No snow, natural disasters, or anything of the like. Just rain and sunshine for this bunch.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Art, Literature, &amp;amp; Entertainment&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Since this group was pulled in from Telrunya they had to start from scratch. Many wrote books and things on what they could remember. Most of this is kept in a special library in Aether tribe.&lt;br /&gt;
Aether has the most vast library on different subjects where a lot of the tribes keep more records of things that pertain to them. Such as Air would have windmill documentation to building and maintaining, water for healthy water distribution, etc.&lt;br /&gt;
So more of the tribes have practical literature other than the educational kind for their schools&lt;br /&gt;
&lt;br /&gt;
*Noble entertainment: Stage dramas, art galleries, sports, social events (tea parties, balls, etc.)&lt;br /&gt;
*Commoner entertainment: sports, social events&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Transportation &amp;amp; Infrastructure&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
*Most personal travel is conducted by portals&lt;br /&gt;
*Goods are transported via electric rails&lt;br /&gt;
*Middle of the city is the Queen tower.  Queen and staff live here.&lt;br /&gt;
*Surrounding the Queen tower is the inner city where the nobles and their families live- only those who are retired Queens who have chosen to move. This space is lavish and rich in decor. *Electricity and high tech is available for all nobles. Others have to pay for it.&lt;br /&gt;
*Outside of this is the rest of the city where all Fae live called the Outer City. The closer to the inner city the richer and more lavish the space is- some having electricity and tech while the further out lives more like dark ages.&lt;br /&gt;
*There is no tech in The Wilds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Astralis Lucandria is the name of the aethermancer that went to Aynurlet. The island was named after her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
temp link for the [[duchy code]]&lt;/div&gt;</summary>
		<author><name>Teigra</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Lucandria&amp;diff=138</id>
		<title>Lucandria</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Lucandria&amp;diff=138"/>
		<updated>2024-07-12T00:02:41Z</updated>

		<summary type="html">&lt;p&gt;Teigra: /* Economy &amp;amp; Trade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Lucandria, Land of the Forgotten Miakis==&lt;br /&gt;
&lt;br /&gt;
In ancient times, during the [[Great War]], [[Templa]], the Queen of the [[Miakis]], self-destructed and imploded in an attempt to save the last of her people.&lt;br /&gt;
&lt;br /&gt;
===Who are the Miakis===&lt;br /&gt;
&lt;br /&gt;
Among the first [[pae]] to live in the land of [[Telrunya]], Miakis were the third and most magically powerful. They held domain over the aether, sometimes called void, because they mastered spatial manipulation. &lt;br /&gt;
&lt;br /&gt;
They were led by the powerful [[Queen Templa]] and lived in a structure they called, [[The Hive]]. It was their temple and their home. On the outside, it was a beautiful white, ten-foot spiral. On the inside, it was a vast and lively community of Miakis and other elementals.&lt;br /&gt;
&lt;br /&gt;
Miakis had big, beautiful wings in many colors and shapes, which was their kind&#039;s hallmark. They were most aligned with magic and things not of this world.&lt;br /&gt;
&lt;br /&gt;
The descendants of the original survivors call themselves [[Mika]], to set themselves apart from the original elders that sacrificed their lives for the sake of their survival. The name Miakis evokes a sense of pride, sorrow and reverence. The name is sacred.&lt;br /&gt;
&lt;br /&gt;
===The Great Implosion===&lt;br /&gt;
&lt;br /&gt;
After completing the ritual to hide the [[Book of Transcendence]], the powerful blood pae army descended on the miakis. In a last-ditch effort to save her beloved people from extinction, the miakis queen went to the nursery and sent all of the seeds and young, as well as her Second, Astralis Lucandria the aethermancer, to another plane to preserve their kind. The [[Blood Pae Army]] was eradicating all elementals, and they had already killed nearly all the naiad and faun so far.&lt;br /&gt;
&lt;br /&gt;
When the blood pae army reached her location, Templa built up as much aether energy as she could and imploded, destroying a quarter of all the soldiers, along with whoever stood within blast range. She hoped the [[Sila]] and [[Dracian]] would have more time to prepare as the blood pae army regrouped from the tragic loss of soldiers.&lt;br /&gt;
&lt;br /&gt;
===On the Other Side===&lt;br /&gt;
&lt;br /&gt;
The other realm, sometimes called the astral plane, is called Aynurlet. There are three islands in Aynurlet. The island the lost miakis settled on is named Lucandria, after the miakis that saved them all.&lt;br /&gt;
&lt;br /&gt;
===Modern Day Miakis===&lt;br /&gt;
&lt;br /&gt;
The ancient miakis exist no more. They have been living on an island in Aynurlet for 5 ages. They have evolved and changed over the centuries so they no longer resemble the miakis of old, but now look like [[fae]] pae. They call themselves the [[Mika]].&lt;br /&gt;
&lt;br /&gt;
; Why fae pae?&lt;br /&gt;
: After the generals of the Blood Pae army successfully eradicated all of the elementals, they ascended to become the [[Guardians]] of [[Angels]] and [[Demons]]. For centuries they watched over their own and provided for them. After so many ages, the guardians grew angry with their children and created the fae to act as mediators between the warring angels and demons.&lt;br /&gt;
&lt;br /&gt;
; Guardians &#039;&#039;Created&#039;&#039; fae?&lt;br /&gt;
: They found a way to bind a pae body to an idea that exists on the astral plane, to give it a soul. So while they claimed that was the only way it would keep them in Telrunya, the truth of the matter is that they stole baby miakis from Lucandria, and claimed to have made them as fae. &lt;br /&gt;
&lt;br /&gt;
; Fae are miakis!&lt;br /&gt;
: This means there will be no more new fae on Telrunya, except next-gen. They will all be mika!&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Lucandria Setting Rules&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
The island is run by the five Dukes &amp;amp; Duchesses They each have full say over their Duchy, but must meet with the others concerning the island as a whole. Mika leaders are the top of the leadership hierarchy, with Queens as social top hierarchy. A Queen elevates the whole family and they themselves are welcome to live in the inner city after the queens term. &lt;br /&gt;
&lt;br /&gt;
Mika with high magic affinity have the chance at Queendom with those having lower affinity don&#039;t have a chance at queendom. Any Pae not a Mika are the lowest in the social structure. Most of these make up the working class.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Aquaria]]&#039;&#039;&#039; is ruled over by [[Duchess Nomia]]. This land is in charge of all of the water and marine life on the island and it&#039;s their responsibility that all citizens have clean drinking water, and all laws related to the rivers and canals are followed and not abused. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Terra]]&#039;&#039;&#039; is ruled over by [[Duke Daeron]]. This is the agricultural center of the island where most food is cultivated. They have the responsibility to ensure all citizens have nutritious food.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Breezehaven]]&#039;&#039;&#039; is ruled over by [[Duchess Kethara]]. This land is tasked with controlling the airways, weather and ensuring breathable air is available for all. They also provide electricity to the cities via wind turbines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Bulnoriya]]&#039;&#039;&#039; is ruled over by [[Duke Locian]]. This land is the source of minerals, gems mana stones and ore. The citizens work in mines. The mountains are located here, and the duchy is responsible for safety, and maintaining the caves. The prison is located here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Aetheria]]&#039;&#039;&#039; is ruled by [[Duchess Nienna]]. This land is the land of magic and knowledge. They mystical and sometimes dark because they deal in all manner of magic, including dark magic. This land is responsible for the fair use of magic, and to ensure it is not abused.&lt;br /&gt;
&lt;br /&gt;
In the center of the island is a big castle where the queen lives. The queen is responsible for charging the crystal during her five year rule. Queens are selected every five years, from a different duchy each term.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Wilds]]&#039;&#039; The area surrounding the outside of the island. This is where the wildkin live. [[Wildkin]] include [[harpies]], [[naga]], [[selkie]], [[merfolk]], [[sphinx]], [[lycans]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Creation Lore&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This new land was not connected to Telrunya anymore, so the magic had been cut off. In order to ensure the survival of her [[paeple]], the miakis leader started charging a crystal with her life force and magic. This crystal is located in the castle in the middle of the island. &lt;br /&gt;
&lt;br /&gt;
After a while, she found that she was &#039;&#039;aging&#039;&#039;. Pae haven&#039;t been known to age. But by using her life force to power up the crystal, she&#039;d used up nearly her whole life. Along with the five original dukes and duchesses, they devised a plan, and a way to keep the crystal charged. &lt;br /&gt;
&lt;br /&gt;
A mika is chosen from one duchy to become the queen. The queen will charge the crystal for five years, just long enough that it won&#039;t take her whole life force. The queen will live in the palace in the middle of the island, living a life of luxury. Upon retirement, the queen will become a noble and be set for life. Their whole family will be included and they can move to the capital of their duchy and receive a lifetime payment. Queens are revered and respected for having served the paeple and land.&lt;br /&gt;
&lt;br /&gt;
The queen can be any gender.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Tech &amp;amp; Innovation&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
*Windmills &amp;amp; Water Wheels provide unlimited electricity. So the inner city nobles have lights, running water, and refrigeration.&lt;br /&gt;
*Outer city uses basic metered electricity and water. Refrigeration is expensive so not all homes have it.&lt;br /&gt;
*The Wilds still live off of wells, candles, basic dark age stuff.&lt;br /&gt;
*Electric tracks to move goods around the duchies and from the mines to manufacturers.&lt;br /&gt;
*The mines have mana stones that grants them powers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Economy &amp;amp; Trade&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
*Bulnoriya: Lumber, metal, smelting, mana stone mining, mana stone charging for heat&lt;br /&gt;
*Terra: Lumber, fruits, vegetables, grains, herbs, animals, mana stone charging for gravity/force magic&lt;br /&gt;
*Aquilaris: Water, fish, pearls, mana stone charging for cold&lt;br /&gt;
*Breezehaven: Electricity, sky fruit, sky herbs, airships, mana stone charging for electricity&lt;br /&gt;
*Aether: Educators, mana stone refinement &amp;amp; selling, knowledge&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Lucandria Conflicts &amp;amp; Politics&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The duchies are on good terms though tension has happen due to differences in ideals.&lt;br /&gt;
We are open to two Duchies having petty tension over border disputes, resources, electricity or water rights, and feelings on non-mika. But war is not in the future for Lucandria.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Fauna &amp;amp; Flora&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
*Aquatic animals&lt;br /&gt;
*Deer, rabbit, squirrel, other small animals to hunt or farm&lt;br /&gt;
*Deer are the prime source of meat. They are kept, bred, and butchered like cows&lt;br /&gt;
*Nutrient rich farmland growing basic vegetables and fruits since they don’t have a lot to trade for.&lt;br /&gt;
*Natural fruit bushes, sky fruit trees, nut trees&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Religion&#039;&#039;&#039;===&lt;br /&gt;
*They believe in all the elements with Aether as the most prominent.&lt;br /&gt;
*Most priests and religious stuff come out of the Aether tribe because of this.&lt;br /&gt;
*Even though Aether is the most prominent, each tribe knows its importance in keeping the elemental balance so none feel lesser than the next.&lt;br /&gt;
*Though some Pae can totally go hard for their element.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Environmental Factors&#039;&#039;&#039;===&lt;br /&gt;
*Astralis created a dome like structure around the island in order to make it as much like Telrunya as possible&lt;br /&gt;
*It has a light source as well as evaporation/humidity that can create clouds and rain.&lt;br /&gt;
*Not much else weather like happens. No snow, natural disasters, or anything of the like. Just rain and sunshine for this bunch.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Art, Literature, &amp;amp; Entertainment&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Since this group was pulled in from Telrunya they had to start from scratch. Many wrote books and things on what they could remember. Most of this is kept in a special library in Aether tribe.&lt;br /&gt;
Aether has the most vast library on different subjects where a lot of the tribes keep more records of things that pertain to them. Such as Air would have windmill documentation to building and maintaining, water for healthy water distribution, etc.&lt;br /&gt;
So more of the tribes have practical literature other than the educational kind for their schools&lt;br /&gt;
&lt;br /&gt;
*Noble entertainment: Stage dramas, art galleries, sports, social events (tea parties, balls, etc.)&lt;br /&gt;
*Commoner entertainment: sports, social events&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Transportation &amp;amp; Infrastructure&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
*Most personal travel is conducted by portals&lt;br /&gt;
*Goods are transported via electric rails&lt;br /&gt;
*Middle of the city is the Queen tower.  Queen and staff live here.&lt;br /&gt;
*Surrounding the Queen tower is the inner city where the nobles and their families live- only those who are retired Queens who have chosen to move. This space is lavish and rich in decor. *Electricity and high tech is available for all nobles. Others have to pay for it.&lt;br /&gt;
*Outside of this is the rest of the city where all Fae live called the Outer City. The closer to the inner city the richer and more lavish the space is- some having electricity and tech while the further out lives more like dark ages.&lt;br /&gt;
*There is no tech in The Wilds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Astralis Lucandria is the name of the aethermancer that went to Aynurlet. The island was named after her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
temp link for the [[duchy code]]&lt;/div&gt;</summary>
		<author><name>Teigra</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Lucandria&amp;diff=137</id>
		<title>Lucandria</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Lucandria&amp;diff=137"/>
		<updated>2024-07-11T23:57:51Z</updated>

		<summary type="html">&lt;p&gt;Teigra: /* Environmental Factors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Lucandria, Land of the Forgotten Miakis==&lt;br /&gt;
&lt;br /&gt;
In ancient times, during the [[Great War]], [[Templa]], the Queen of the [[Miakis]], self-destructed and imploded in an attempt to save the last of her people.&lt;br /&gt;
&lt;br /&gt;
===Who are the Miakis===&lt;br /&gt;
&lt;br /&gt;
Among the first [[pae]] to live in the land of [[Telrunya]], Miakis were the third and most magically powerful. They held domain over the aether, sometimes called void, because they mastered spatial manipulation. &lt;br /&gt;
&lt;br /&gt;
They were led by the powerful [[Queen Templa]] and lived in a structure they called, [[The Hive]]. It was their temple and their home. On the outside, it was a beautiful white, ten-foot spiral. On the inside, it was a vast and lively community of Miakis and other elementals.&lt;br /&gt;
&lt;br /&gt;
Miakis had big, beautiful wings in many colors and shapes, which was their kind&#039;s hallmark. They were most aligned with magic and things not of this world.&lt;br /&gt;
&lt;br /&gt;
The descendants of the original survivors call themselves [[Mika]], to set themselves apart from the original elders that sacrificed their lives for the sake of their survival. The name Miakis evokes a sense of pride, sorrow and reverence. The name is sacred.&lt;br /&gt;
&lt;br /&gt;
===The Great Implosion===&lt;br /&gt;
&lt;br /&gt;
After completing the ritual to hide the [[Book of Transcendence]], the powerful blood pae army descended on the miakis. In a last-ditch effort to save her beloved people from extinction, the miakis queen went to the nursery and sent all of the seeds and young, as well as her Second, Astralis Lucandria the aethermancer, to another plane to preserve their kind. The [[Blood Pae Army]] was eradicating all elementals, and they had already killed nearly all the naiad and faun so far.&lt;br /&gt;
&lt;br /&gt;
When the blood pae army reached her location, Templa built up as much aether energy as she could and imploded, destroying a quarter of all the soldiers, along with whoever stood within blast range. She hoped the [[Sila]] and [[Dracian]] would have more time to prepare as the blood pae army regrouped from the tragic loss of soldiers.&lt;br /&gt;
&lt;br /&gt;
===On the Other Side===&lt;br /&gt;
&lt;br /&gt;
The other realm, sometimes called the astral plane, is called Aynurlet. There are three islands in Aynurlet. The island the lost miakis settled on is named Lucandria, after the miakis that saved them all.&lt;br /&gt;
&lt;br /&gt;
===Modern Day Miakis===&lt;br /&gt;
&lt;br /&gt;
The ancient miakis exist no more. They have been living on an island in Aynurlet for 5 ages. They have evolved and changed over the centuries so they no longer resemble the miakis of old, but now look like [[fae]] pae. They call themselves the [[Mika]].&lt;br /&gt;
&lt;br /&gt;
; Why fae pae?&lt;br /&gt;
: After the generals of the Blood Pae army successfully eradicated all of the elementals, they ascended to become the [[Guardians]] of [[Angels]] and [[Demons]]. For centuries they watched over their own and provided for them. After so many ages, the guardians grew angry with their children and created the fae to act as mediators between the warring angels and demons.&lt;br /&gt;
&lt;br /&gt;
; Guardians &#039;&#039;Created&#039;&#039; fae?&lt;br /&gt;
: They found a way to bind a pae body to an idea that exists on the astral plane, to give it a soul. So while they claimed that was the only way it would keep them in Telrunya, the truth of the matter is that they stole baby miakis from Lucandria, and claimed to have made them as fae. &lt;br /&gt;
&lt;br /&gt;
; Fae are miakis!&lt;br /&gt;
: This means there will be no more new fae on Telrunya, except next-gen. They will all be mika!&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Lucandria Setting Rules&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
The island is run by the five Dukes &amp;amp; Duchesses They each have full say over their Duchy, but must meet with the others concerning the island as a whole. Mika leaders are the top of the leadership hierarchy, with Queens as social top hierarchy. A Queen elevates the whole family and they themselves are welcome to live in the inner city after the queens term. &lt;br /&gt;
&lt;br /&gt;
Mika with high magic affinity have the chance at Queendom with those having lower affinity don&#039;t have a chance at queendom. Any Pae not a Mika are the lowest in the social structure. Most of these make up the working class.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Aquaria]]&#039;&#039;&#039; is ruled over by [[Duchess Nomia]]. This land is in charge of all of the water and marine life on the island and it&#039;s their responsibility that all citizens have clean drinking water, and all laws related to the rivers and canals are followed and not abused. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Terra]]&#039;&#039;&#039; is ruled over by [[Duke Daeron]]. This is the agricultural center of the island where most food is cultivated. They have the responsibility to ensure all citizens have nutritious food.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Breezehaven]]&#039;&#039;&#039; is ruled over by [[Duchess Kethara]]. This land is tasked with controlling the airways, weather and ensuring breathable air is available for all. They also provide electricity to the cities via wind turbines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Bulnoriya]]&#039;&#039;&#039; is ruled over by [[Duke Locian]]. This land is the source of minerals, gems mana stones and ore. The citizens work in mines. The mountains are located here, and the duchy is responsible for safety, and maintaining the caves. The prison is located here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Aetheria]]&#039;&#039;&#039; is ruled by [[Duchess Nienna]]. This land is the land of magic and knowledge. They mystical and sometimes dark because they deal in all manner of magic, including dark magic. This land is responsible for the fair use of magic, and to ensure it is not abused.&lt;br /&gt;
&lt;br /&gt;
In the center of the island is a big castle where the queen lives. The queen is responsible for charging the crystal during her five year rule. Queens are selected every five years, from a different duchy each term.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Wilds]]&#039;&#039; The area surrounding the outside of the island. This is where the wildkin live. [[Wildkin]] include [[harpies]], [[naga]], [[selkie]], [[merfolk]], [[sphinx]], [[lycans]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Creation Lore&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This new land was not connected to Telrunya anymore, so the magic had been cut off. In order to ensure the survival of her [[paeple]], the miakis leader started charging a crystal with her life force and magic. This crystal is located in the castle in the middle of the island. &lt;br /&gt;
&lt;br /&gt;
After a while, she found that she was &#039;&#039;aging&#039;&#039;. Pae haven&#039;t been known to age. But by using her life force to power up the crystal, she&#039;d used up nearly her whole life. Along with the five original dukes and duchesses, they devised a plan, and a way to keep the crystal charged. &lt;br /&gt;
&lt;br /&gt;
A mika is chosen from one duchy to become the queen. The queen will charge the crystal for five years, just long enough that it won&#039;t take her whole life force. The queen will live in the palace in the middle of the island, living a life of luxury. Upon retirement, the queen will become a noble and be set for life. Their whole family will be included and they can move to the capital of their duchy and receive a lifetime payment. Queens are revered and respected for having served the paeple and land.&lt;br /&gt;
&lt;br /&gt;
The queen can be any gender.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Tech &amp;amp; Innovation&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
*Windmills &amp;amp; Water Wheels provide unlimited electricity. So the inner city nobles have lights, running water, and refrigeration.&lt;br /&gt;
*Outer city uses basic metered electricity and water. Refrigeration is expensive so not all homes have it.&lt;br /&gt;
*The Wilds still live off of wells, candles, basic dark age stuff.&lt;br /&gt;
*Electric tracks to move goods around the duchies and from the mines to manufacturers.&lt;br /&gt;
*The mines have mana stones that grants them powers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Economy &amp;amp; Trade&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
*Bulnoriya: Lumber, metal, smelting, mana stone mining, mana stone charging for heat&lt;br /&gt;
*Terra: Lumber, farming, animals&lt;br /&gt;
*Aquilaris: Water, fish, pearls, mana stone charging for cold&lt;br /&gt;
*Breezehaven: Electricity, sky fruit, sky herbs, airships, mana stone charging for electricity&lt;br /&gt;
*Aether: Educators, mana stone refinement &amp;amp; selling, knowledge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Lucandria Conflicts &amp;amp; Politics&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The duchies are on good terms though tension has happen due to differences in ideals.&lt;br /&gt;
We are open to two Duchies having petty tension over border disputes, resources, electricity or water rights, and feelings on non-mika. But war is not in the future for Lucandria.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Fauna &amp;amp; Flora&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
*Aquatic animals&lt;br /&gt;
*Deer, rabbit, squirrel, other small animals to hunt or farm&lt;br /&gt;
*Deer are the prime source of meat. They are kept, bred, and butchered like cows&lt;br /&gt;
*Nutrient rich farmland growing basic vegetables and fruits since they don’t have a lot to trade for.&lt;br /&gt;
*Natural fruit bushes, sky fruit trees, nut trees&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Religion&#039;&#039;&#039;===&lt;br /&gt;
*They believe in all the elements with Aether as the most prominent.&lt;br /&gt;
*Most priests and religious stuff come out of the Aether tribe because of this.&lt;br /&gt;
*Even though Aether is the most prominent, each tribe knows its importance in keeping the elemental balance so none feel lesser than the next.&lt;br /&gt;
*Though some Pae can totally go hard for their element.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Environmental Factors&#039;&#039;&#039;===&lt;br /&gt;
*Astralis created a dome like structure around the island in order to make it as much like Telrunya as possible&lt;br /&gt;
*It has a light source as well as evaporation/humidity that can create clouds and rain.&lt;br /&gt;
*Not much else weather like happens. No snow, natural disasters, or anything of the like. Just rain and sunshine for this bunch.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Art, Literature, &amp;amp; Entertainment&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Since this group was pulled in from Telrunya they had to start from scratch. Many wrote books and things on what they could remember. Most of this is kept in a special library in Aether tribe.&lt;br /&gt;
Aether has the most vast library on different subjects where a lot of the tribes keep more records of things that pertain to them. Such as Air would have windmill documentation to building and maintaining, water for healthy water distribution, etc.&lt;br /&gt;
So more of the tribes have practical literature other than the educational kind for their schools&lt;br /&gt;
&lt;br /&gt;
*Noble entertainment: Stage dramas, art galleries, sports, social events (tea parties, balls, etc.)&lt;br /&gt;
*Commoner entertainment: sports, social events&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Transportation &amp;amp; Infrastructure&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
*Most personal travel is conducted by portals&lt;br /&gt;
*Goods are transported via electric rails&lt;br /&gt;
*Middle of the city is the Queen tower.  Queen and staff live here.&lt;br /&gt;
*Surrounding the Queen tower is the inner city where the nobles and their families live- only those who are retired Queens who have chosen to move. This space is lavish and rich in decor. *Electricity and high tech is available for all nobles. Others have to pay for it.&lt;br /&gt;
*Outside of this is the rest of the city where all Fae live called the Outer City. The closer to the inner city the richer and more lavish the space is- some having electricity and tech while the further out lives more like dark ages.&lt;br /&gt;
*There is no tech in The Wilds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Astralis Lucandria is the name of the aethermancer that went to Aynurlet. The island was named after her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
temp link for the [[duchy code]]&lt;/div&gt;</summary>
		<author><name>Teigra</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Lucandria&amp;diff=136</id>
		<title>Lucandria</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Lucandria&amp;diff=136"/>
		<updated>2024-07-11T23:50:44Z</updated>

		<summary type="html">&lt;p&gt;Teigra: /* On the Other Side */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Lucandria, Land of the Forgotten Miakis==&lt;br /&gt;
&lt;br /&gt;
In ancient times, during the [[Great War]], [[Templa]], the Queen of the [[Miakis]], self-destructed and imploded in an attempt to save the last of her people.&lt;br /&gt;
&lt;br /&gt;
===Who are the Miakis===&lt;br /&gt;
&lt;br /&gt;
Among the first [[pae]] to live in the land of [[Telrunya]], Miakis were the third and most magically powerful. They held domain over the aether, sometimes called void, because they mastered spatial manipulation. &lt;br /&gt;
&lt;br /&gt;
They were led by the powerful [[Queen Templa]] and lived in a structure they called, [[The Hive]]. It was their temple and their home. On the outside, it was a beautiful white, ten-foot spiral. On the inside, it was a vast and lively community of Miakis and other elementals.&lt;br /&gt;
&lt;br /&gt;
Miakis had big, beautiful wings in many colors and shapes, which was their kind&#039;s hallmark. They were most aligned with magic and things not of this world.&lt;br /&gt;
&lt;br /&gt;
The descendants of the original survivors call themselves [[Mika]], to set themselves apart from the original elders that sacrificed their lives for the sake of their survival. The name Miakis evokes a sense of pride, sorrow and reverence. The name is sacred.&lt;br /&gt;
&lt;br /&gt;
===The Great Implosion===&lt;br /&gt;
&lt;br /&gt;
After completing the ritual to hide the [[Book of Transcendence]], the powerful blood pae army descended on the miakis. In a last-ditch effort to save her beloved people from extinction, the miakis queen went to the nursery and sent all of the seeds and young, as well as her Second, Astralis Lucandria the aethermancer, to another plane to preserve their kind. The [[Blood Pae Army]] was eradicating all elementals, and they had already killed nearly all the naiad and faun so far.&lt;br /&gt;
&lt;br /&gt;
When the blood pae army reached her location, Templa built up as much aether energy as she could and imploded, destroying a quarter of all the soldiers, along with whoever stood within blast range. She hoped the [[Sila]] and [[Dracian]] would have more time to prepare as the blood pae army regrouped from the tragic loss of soldiers.&lt;br /&gt;
&lt;br /&gt;
===On the Other Side===&lt;br /&gt;
&lt;br /&gt;
The other realm, sometimes called the astral plane, is called Aynurlet. There are three islands in Aynurlet. The island the lost miakis settled on is named Lucandria, after the miakis that saved them all.&lt;br /&gt;
&lt;br /&gt;
===Modern Day Miakis===&lt;br /&gt;
&lt;br /&gt;
The ancient miakis exist no more. They have been living on an island in Aynurlet for 5 ages. They have evolved and changed over the centuries so they no longer resemble the miakis of old, but now look like [[fae]] pae. They call themselves the [[Mika]].&lt;br /&gt;
&lt;br /&gt;
; Why fae pae?&lt;br /&gt;
: After the generals of the Blood Pae army successfully eradicated all of the elementals, they ascended to become the [[Guardians]] of [[Angels]] and [[Demons]]. For centuries they watched over their own and provided for them. After so many ages, the guardians grew angry with their children and created the fae to act as mediators between the warring angels and demons.&lt;br /&gt;
&lt;br /&gt;
; Guardians &#039;&#039;Created&#039;&#039; fae?&lt;br /&gt;
: They found a way to bind a pae body to an idea that exists on the astral plane, to give it a soul. So while they claimed that was the only way it would keep them in Telrunya, the truth of the matter is that they stole baby miakis from Lucandria, and claimed to have made them as fae. &lt;br /&gt;
&lt;br /&gt;
; Fae are miakis!&lt;br /&gt;
: This means there will be no more new fae on Telrunya, except next-gen. They will all be mika!&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Lucandria Setting Rules&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
The island is run by the five Dukes &amp;amp; Duchesses They each have full say over their Duchy, but must meet with the others concerning the island as a whole. Mika leaders are the top of the leadership hierarchy, with Queens as social top hierarchy. A Queen elevates the whole family and they themselves are welcome to live in the inner city after the queens term. &lt;br /&gt;
&lt;br /&gt;
Mika with high magic affinity have the chance at Queendom with those having lower affinity don&#039;t have a chance at queendom. Any Pae not a Mika are the lowest in the social structure. Most of these make up the working class.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Aquaria]]&#039;&#039;&#039; is ruled over by [[Duchess Nomia]]. This land is in charge of all of the water and marine life on the island and it&#039;s their responsibility that all citizens have clean drinking water, and all laws related to the rivers and canals are followed and not abused. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Terra]]&#039;&#039;&#039; is ruled over by [[Duke Daeron]]. This is the agricultural center of the island where most food is cultivated. They have the responsibility to ensure all citizens have nutritious food.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Breezehaven]]&#039;&#039;&#039; is ruled over by [[Duchess Kethara]]. This land is tasked with controlling the airways, weather and ensuring breathable air is available for all. They also provide electricity to the cities via wind turbines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Bulnoriya]]&#039;&#039;&#039; is ruled over by [[Duke Locian]]. This land is the source of minerals, gems mana stones and ore. The citizens work in mines. The mountains are located here, and the duchy is responsible for safety, and maintaining the caves. The prison is located here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Aetheria]]&#039;&#039;&#039; is ruled by [[Duchess Nienna]]. This land is the land of magic and knowledge. They mystical and sometimes dark because they deal in all manner of magic, including dark magic. This land is responsible for the fair use of magic, and to ensure it is not abused.&lt;br /&gt;
&lt;br /&gt;
In the center of the island is a big castle where the queen lives. The queen is responsible for charging the crystal during her five year rule. Queens are selected every five years, from a different duchy each term.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Wilds]]&#039;&#039; The area surrounding the outside of the island. This is where the wildkin live. [[Wildkin]] include [[harpies]], [[naga]], [[selkie]], [[merfolk]], [[sphinx]], [[lycans]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Creation Lore&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This new land was not connected to Telrunya anymore, so the magic had been cut off. In order to ensure the survival of her [[paeple]], the miakis leader started charging a crystal with her life force and magic. This crystal is located in the castle in the middle of the island. &lt;br /&gt;
&lt;br /&gt;
After a while, she found that she was &#039;&#039;aging&#039;&#039;. Pae haven&#039;t been known to age. But by using her life force to power up the crystal, she&#039;d used up nearly her whole life. Along with the five original dukes and duchesses, they devised a plan, and a way to keep the crystal charged. &lt;br /&gt;
&lt;br /&gt;
A mika is chosen from one duchy to become the queen. The queen will charge the crystal for five years, just long enough that it won&#039;t take her whole life force. The queen will live in the palace in the middle of the island, living a life of luxury. Upon retirement, the queen will become a noble and be set for life. Their whole family will be included and they can move to the capital of their duchy and receive a lifetime payment. Queens are revered and respected for having served the paeple and land.&lt;br /&gt;
&lt;br /&gt;
The queen can be any gender.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Tech &amp;amp; Innovation&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
*Windmills &amp;amp; Water Wheels provide unlimited electricity. So the inner city nobles have lights, running water, and refrigeration.&lt;br /&gt;
*Outer city uses basic metered electricity and water. Refrigeration is expensive so not all homes have it.&lt;br /&gt;
*The Wilds still live off of wells, candles, basic dark age stuff.&lt;br /&gt;
*Electric tracks to move goods around the duchies and from the mines to manufacturers.&lt;br /&gt;
*The mines have mana stones that grants them powers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Economy &amp;amp; Trade&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
*Bulnoriya: Lumber, metal, smelting, mana stone mining, mana stone charging for heat&lt;br /&gt;
*Terra: Lumber, farming, animals&lt;br /&gt;
*Aquilaris: Water, fish, pearls, mana stone charging for cold&lt;br /&gt;
*Breezehaven: Electricity, sky fruit, sky herbs, airships, mana stone charging for electricity&lt;br /&gt;
*Aether: Educators, mana stone refinement &amp;amp; selling, knowledge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Lucandria Conflicts &amp;amp; Politics&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The duchies are on good terms though tension has happen due to differences in ideals.&lt;br /&gt;
We are open to two Duchies having petty tension over border disputes, resources, electricity or water rights, and feelings on non-mika. But war is not in the future for Lucandria.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Fauna &amp;amp; Flora&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
*Aquatic animals&lt;br /&gt;
*Deer, rabbit, squirrel, other small animals to hunt or farm&lt;br /&gt;
*Deer are the prime source of meat. They are kept, bred, and butchered like cows&lt;br /&gt;
*Nutrient rich farmland growing basic vegetables and fruits since they don’t have a lot to trade for.&lt;br /&gt;
*Natural fruit bushes, sky fruit trees, nut trees&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Religion&#039;&#039;&#039;===&lt;br /&gt;
*They believe in all the elements with Aether as the most prominent.&lt;br /&gt;
*Most priests and religious stuff come out of the Aether tribe because of this.&lt;br /&gt;
*Even though Aether is the most prominent, each tribe knows its importance in keeping the elemental balance so none feel lesser than the next.&lt;br /&gt;
*Though some Pae can totally go hard for their element.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Environmental Factors&#039;&#039;&#039;===&lt;br /&gt;
*Astralis created a dome like structure around the island in order to make it like Telrunya as possible&lt;br /&gt;
*It has a light source as well as evaporation/humidity that can create clouds and rain.&lt;br /&gt;
*Not much else weather like happens. No snow, natural disasters, or anything of the like. Just rain and sunshine for this bunch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Art, Literature, &amp;amp; Entertainment&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Since this group was pulled in from Telrunya they had to start from scratch. Many wrote books and things on what they could remember. Most of this is kept in a special library in Aether tribe.&lt;br /&gt;
Aether has the most vast library on different subjects where a lot of the tribes keep more records of things that pertain to them. Such as Air would have windmill documentation to building and maintaining, water for healthy water distribution, etc.&lt;br /&gt;
So more of the tribes have practical literature other than the educational kind for their schools&lt;br /&gt;
&lt;br /&gt;
*Noble entertainment: Stage dramas, art galleries, sports, social events (tea parties, balls, etc.)&lt;br /&gt;
*Commoner entertainment: sports, social events&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Transportation &amp;amp; Infrastructure&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
*Most personal travel is conducted by portals&lt;br /&gt;
*Goods are transported via electric rails&lt;br /&gt;
*Middle of the city is the Queen tower.  Queen and staff live here.&lt;br /&gt;
*Surrounding the Queen tower is the inner city where the nobles and their families live- only those who are retired Queens who have chosen to move. This space is lavish and rich in decor. *Electricity and high tech is available for all nobles. Others have to pay for it.&lt;br /&gt;
*Outside of this is the rest of the city where all Fae live called the Outer City. The closer to the inner city the richer and more lavish the space is- some having electricity and tech while the further out lives more like dark ages.&lt;br /&gt;
*There is no tech in The Wilds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Astralis Lucandria is the name of the aethermancer that went to Aynurlet. The island was named after her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
temp link for the [[duchy code]]&lt;/div&gt;</summary>
		<author><name>Teigra</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Lucandria&amp;diff=135</id>
		<title>Lucandria</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Lucandria&amp;diff=135"/>
		<updated>2024-07-11T23:50:15Z</updated>

		<summary type="html">&lt;p&gt;Teigra: /* The Great Implosion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Lucandria, Land of the Forgotten Miakis==&lt;br /&gt;
&lt;br /&gt;
In ancient times, during the [[Great War]], [[Templa]], the Queen of the [[Miakis]], self-destructed and imploded in an attempt to save the last of her people.&lt;br /&gt;
&lt;br /&gt;
===Who are the Miakis===&lt;br /&gt;
&lt;br /&gt;
Among the first [[pae]] to live in the land of [[Telrunya]], Miakis were the third and most magically powerful. They held domain over the aether, sometimes called void, because they mastered spatial manipulation. &lt;br /&gt;
&lt;br /&gt;
They were led by the powerful [[Queen Templa]] and lived in a structure they called, [[The Hive]]. It was their temple and their home. On the outside, it was a beautiful white, ten-foot spiral. On the inside, it was a vast and lively community of Miakis and other elementals.&lt;br /&gt;
&lt;br /&gt;
Miakis had big, beautiful wings in many colors and shapes, which was their kind&#039;s hallmark. They were most aligned with magic and things not of this world.&lt;br /&gt;
&lt;br /&gt;
The descendants of the original survivors call themselves [[Mika]], to set themselves apart from the original elders that sacrificed their lives for the sake of their survival. The name Miakis evokes a sense of pride, sorrow and reverence. The name is sacred.&lt;br /&gt;
&lt;br /&gt;
===The Great Implosion===&lt;br /&gt;
&lt;br /&gt;
After completing the ritual to hide the [[Book of Transcendence]], the powerful blood pae army descended on the miakis. In a last-ditch effort to save her beloved people from extinction, the miakis queen went to the nursery and sent all of the seeds and young, as well as her Second, Astralis Lucandria the aethermancer, to another plane to preserve their kind. The [[Blood Pae Army]] was eradicating all elementals, and they had already killed nearly all the naiad and faun so far.&lt;br /&gt;
&lt;br /&gt;
When the blood pae army reached her location, Templa built up as much aether energy as she could and imploded, destroying a quarter of all the soldiers, along with whoever stood within blast range. She hoped the [[Sila]] and [[Dracian]] would have more time to prepare as the blood pae army regrouped from the tragic loss of soldiers.&lt;br /&gt;
&lt;br /&gt;
===On the Other Side===&lt;br /&gt;
&lt;br /&gt;
The other realm, sometimes called the astral plain, is called Aynurlet. There are three islands in Aynurtlet. The island the lost miakis settled on is named Lucandria, after the miakis that saved them all.&lt;br /&gt;
&lt;br /&gt;
===Modern Day Miakis===&lt;br /&gt;
&lt;br /&gt;
The ancient miakis exist no more. They have been living on an island in Aynurlet for 5 ages. They have evolved and changed over the centuries so they no longer resemble the miakis of old, but now look like [[fae]] pae. They call themselves the [[Mika]].&lt;br /&gt;
&lt;br /&gt;
; Why fae pae?&lt;br /&gt;
: After the generals of the Blood Pae army successfully eradicated all of the elementals, they ascended to become the [[Guardians]] of [[Angels]] and [[Demons]]. For centuries they watched over their own and provided for them. After so many ages, the guardians grew angry with their children and created the fae to act as mediators between the warring angels and demons.&lt;br /&gt;
&lt;br /&gt;
; Guardians &#039;&#039;Created&#039;&#039; fae?&lt;br /&gt;
: They found a way to bind a pae body to an idea that exists on the astral plane, to give it a soul. So while they claimed that was the only way it would keep them in Telrunya, the truth of the matter is that they stole baby miakis from Lucandria, and claimed to have made them as fae. &lt;br /&gt;
&lt;br /&gt;
; Fae are miakis!&lt;br /&gt;
: This means there will be no more new fae on Telrunya, except next-gen. They will all be mika!&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Lucandria Setting Rules&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
The island is run by the five Dukes &amp;amp; Duchesses They each have full say over their Duchy, but must meet with the others concerning the island as a whole. Mika leaders are the top of the leadership hierarchy, with Queens as social top hierarchy. A Queen elevates the whole family and they themselves are welcome to live in the inner city after the queens term. &lt;br /&gt;
&lt;br /&gt;
Mika with high magic affinity have the chance at Queendom with those having lower affinity don&#039;t have a chance at queendom. Any Pae not a Mika are the lowest in the social structure. Most of these make up the working class.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Aquaria]]&#039;&#039;&#039; is ruled over by [[Duchess Nomia]]. This land is in charge of all of the water and marine life on the island and it&#039;s their responsibility that all citizens have clean drinking water, and all laws related to the rivers and canals are followed and not abused. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Terra]]&#039;&#039;&#039; is ruled over by [[Duke Daeron]]. This is the agricultural center of the island where most food is cultivated. They have the responsibility to ensure all citizens have nutritious food.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Breezehaven]]&#039;&#039;&#039; is ruled over by [[Duchess Kethara]]. This land is tasked with controlling the airways, weather and ensuring breathable air is available for all. They also provide electricity to the cities via wind turbines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Bulnoriya]]&#039;&#039;&#039; is ruled over by [[Duke Locian]]. This land is the source of minerals, gems mana stones and ore. The citizens work in mines. The mountains are located here, and the duchy is responsible for safety, and maintaining the caves. The prison is located here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Aetheria]]&#039;&#039;&#039; is ruled by [[Duchess Nienna]]. This land is the land of magic and knowledge. They mystical and sometimes dark because they deal in all manner of magic, including dark magic. This land is responsible for the fair use of magic, and to ensure it is not abused.&lt;br /&gt;
&lt;br /&gt;
In the center of the island is a big castle where the queen lives. The queen is responsible for charging the crystal during her five year rule. Queens are selected every five years, from a different duchy each term.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Wilds]]&#039;&#039; The area surrounding the outside of the island. This is where the wildkin live. [[Wildkin]] include [[harpies]], [[naga]], [[selkie]], [[merfolk]], [[sphinx]], [[lycans]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Creation Lore&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This new land was not connected to Telrunya anymore, so the magic had been cut off. In order to ensure the survival of her [[paeple]], the miakis leader started charging a crystal with her life force and magic. This crystal is located in the castle in the middle of the island. &lt;br /&gt;
&lt;br /&gt;
After a while, she found that she was &#039;&#039;aging&#039;&#039;. Pae haven&#039;t been known to age. But by using her life force to power up the crystal, she&#039;d used up nearly her whole life. Along with the five original dukes and duchesses, they devised a plan, and a way to keep the crystal charged. &lt;br /&gt;
&lt;br /&gt;
A mika is chosen from one duchy to become the queen. The queen will charge the crystal for five years, just long enough that it won&#039;t take her whole life force. The queen will live in the palace in the middle of the island, living a life of luxury. Upon retirement, the queen will become a noble and be set for life. Their whole family will be included and they can move to the capital of their duchy and receive a lifetime payment. Queens are revered and respected for having served the paeple and land.&lt;br /&gt;
&lt;br /&gt;
The queen can be any gender.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Tech &amp;amp; Innovation&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
*Windmills &amp;amp; Water Wheels provide unlimited electricity. So the inner city nobles have lights, running water, and refrigeration.&lt;br /&gt;
*Outer city uses basic metered electricity and water. Refrigeration is expensive so not all homes have it.&lt;br /&gt;
*The Wilds still live off of wells, candles, basic dark age stuff.&lt;br /&gt;
*Electric tracks to move goods around the duchies and from the mines to manufacturers.&lt;br /&gt;
*The mines have mana stones that grants them powers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Economy &amp;amp; Trade&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
*Bulnoriya: Lumber, metal, smelting, mana stone mining, mana stone charging for heat&lt;br /&gt;
*Terra: Lumber, farming, animals&lt;br /&gt;
*Aquilaris: Water, fish, pearls, mana stone charging for cold&lt;br /&gt;
*Breezehaven: Electricity, sky fruit, sky herbs, airships, mana stone charging for electricity&lt;br /&gt;
*Aether: Educators, mana stone refinement &amp;amp; selling, knowledge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Lucandria Conflicts &amp;amp; Politics&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The duchies are on good terms though tension has happen due to differences in ideals.&lt;br /&gt;
We are open to two Duchies having petty tension over border disputes, resources, electricity or water rights, and feelings on non-mika. But war is not in the future for Lucandria.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Fauna &amp;amp; Flora&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
*Aquatic animals&lt;br /&gt;
*Deer, rabbit, squirrel, other small animals to hunt or farm&lt;br /&gt;
*Deer are the prime source of meat. They are kept, bred, and butchered like cows&lt;br /&gt;
*Nutrient rich farmland growing basic vegetables and fruits since they don’t have a lot to trade for.&lt;br /&gt;
*Natural fruit bushes, sky fruit trees, nut trees&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Religion&#039;&#039;&#039;===&lt;br /&gt;
*They believe in all the elements with Aether as the most prominent.&lt;br /&gt;
*Most priests and religious stuff come out of the Aether tribe because of this.&lt;br /&gt;
*Even though Aether is the most prominent, each tribe knows its importance in keeping the elemental balance so none feel lesser than the next.&lt;br /&gt;
*Though some Pae can totally go hard for their element.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Environmental Factors&#039;&#039;&#039;===&lt;br /&gt;
*Astralis created a dome like structure around the island in order to make it like Telrunya as possible&lt;br /&gt;
*It has a light source as well as evaporation/humidity that can create clouds and rain.&lt;br /&gt;
*Not much else weather like happens. No snow, natural disasters, or anything of the like. Just rain and sunshine for this bunch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Art, Literature, &amp;amp; Entertainment&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Since this group was pulled in from Telrunya they had to start from scratch. Many wrote books and things on what they could remember. Most of this is kept in a special library in Aether tribe.&lt;br /&gt;
Aether has the most vast library on different subjects where a lot of the tribes keep more records of things that pertain to them. Such as Air would have windmill documentation to building and maintaining, water for healthy water distribution, etc.&lt;br /&gt;
So more of the tribes have practical literature other than the educational kind for their schools&lt;br /&gt;
&lt;br /&gt;
*Noble entertainment: Stage dramas, art galleries, sports, social events (tea parties, balls, etc.)&lt;br /&gt;
*Commoner entertainment: sports, social events&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Transportation &amp;amp; Infrastructure&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
*Most personal travel is conducted by portals&lt;br /&gt;
*Goods are transported via electric rails&lt;br /&gt;
*Middle of the city is the Queen tower.  Queen and staff live here.&lt;br /&gt;
*Surrounding the Queen tower is the inner city where the nobles and their families live- only those who are retired Queens who have chosen to move. This space is lavish and rich in decor. *Electricity and high tech is available for all nobles. Others have to pay for it.&lt;br /&gt;
*Outside of this is the rest of the city where all Fae live called the Outer City. The closer to the inner city the richer and more lavish the space is- some having electricity and tech while the further out lives more like dark ages.&lt;br /&gt;
*There is no tech in The Wilds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Astralis Lucandria is the name of the aethermancer that went to Aynurlet. The island was named after her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
temp link for the [[duchy code]]&lt;/div&gt;</summary>
		<author><name>Teigra</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Earth_duchy&amp;diff=116</id>
		<title>Earth duchy</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Earth_duchy&amp;diff=116"/>
		<updated>2024-07-11T05:55:57Z</updated>

		<summary type="html">&lt;p&gt;Teigra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1. General Information&lt;br /&gt;
&lt;br /&gt;
    Name of the Duchy: Terra&lt;br /&gt;
    Location: Southern Lucaria&lt;br /&gt;
        Continent/Region: Lucaria&lt;br /&gt;
        Neighboring Territories: Air to the northwest and Void to the northeast&lt;br /&gt;
    Capital City: Terranovia&lt;br /&gt;
    Motto:&lt;br /&gt;
    Coat of Arms:&lt;br /&gt;
    Flag:&lt;br /&gt;
    Ruling Family:&lt;br /&gt;
        Duke: Daeron&lt;br /&gt;
        Other Notable Family Members: Tellus (Duke Daeron&#039;s father)&lt;br /&gt;
&lt;br /&gt;
2. Geography&lt;br /&gt;
&lt;br /&gt;
    Major Cities and Towns:&lt;br /&gt;
        Terranovia: The capital city, known for its grand architecture and extensive gardens.&lt;br /&gt;
        Sylvanus: Renowned for its forestry and connection to nature.&lt;br /&gt;
        Florania: Famous for its agricultural output and floral beauty.&lt;br /&gt;
    Landscape:&lt;br /&gt;
        Mountains: None&lt;br /&gt;
        Forests: Lush, temperate forests, with some sub-tropical jungles in the southeast&lt;br /&gt;
        Rivers/Lakes: Gaian River flowing into Lake Tierra, formed by the Tierran Dam&lt;br /&gt;
        Coastline: Gaian Riverbanks and the shore surrounding Lake Tierra&lt;br /&gt;
        Plains/Farmlands: Fertile plains ideal for agriculture&lt;br /&gt;
        Other Notable Features:&lt;br /&gt;
    Climate:&lt;br /&gt;
        Typical Weather: Mild, humid, frequent rain&lt;br /&gt;
        Seasonal Variations: Artificially controlled by the air duchy to simulate warm and wet summers, mild and slightly drier winters&lt;br /&gt;
&lt;br /&gt;
3. Economy&lt;br /&gt;
&lt;br /&gt;
    Primary Industries:&lt;br /&gt;
        Agriculture: Fruit orchards, vegetable and grain fields, lumber industry&lt;br /&gt;
        Mining: Clay&lt;br /&gt;
        Manufacturing: Handmade wooden furniture and other goods, raw textiles&lt;br /&gt;
        Trade: Food, textiles, lumber&lt;br /&gt;
        Other Industries: Tourism&lt;br /&gt;
    Major Exports: Fruits, vegetables, grains, lumber, textiles, handcrafted Furniture and other wooden goods&lt;br /&gt;
    Major Imports: Seafood, pearls, metal, gems, manastones&lt;br /&gt;
    Currency: Quartz Crown&lt;br /&gt;
    Trade Routes:&lt;br /&gt;
        Land Routes: Well-developed road networks connecting Terran cities and towns, as well as to the other duchies&lt;br /&gt;
        Sea Routes: Some trade done on the waterways between duchies where goods are carried by boat&lt;br /&gt;
        Trade Partners: Neighboring duchies, floating markets&lt;br /&gt;
&lt;br /&gt;
4. Society and Culture&lt;br /&gt;
&lt;br /&gt;
    Population:&lt;br /&gt;
        Total Population: ???&lt;br /&gt;
        Major Ethnic Groups: Earth Fae&lt;br /&gt;
        Languages Spoken: Lucarian (common tongue), Terran (local dialect)&lt;br /&gt;
    Religion: &lt;br /&gt;
        Dominant Religion: Worship of earth spirits, ancestor worship&lt;br /&gt;
    Education:&lt;br /&gt;
        Major Schools: The Terran Academy, an educational institution specializing in forestry, botany, and earth magic. &lt;br /&gt;
        Literacy Rate: High&lt;br /&gt;
    Cultural Heritage:&lt;br /&gt;
        Festivals: &lt;br /&gt;
        Traditional Music/Dance: Tribal in nature, featuring prominent drum beats and accompanied by pan flutes or other woodwinds; dances are used to tell stories, history and myths, as well as celebrations of great deeds&lt;br /&gt;
        Cuisine: Fruit and vegetable salads, baked grains, and rarely venison or pork, usually for important celebrations or hearty stews in the chill of winter&lt;br /&gt;
        Art and Architecture: Wood carving, paints made from natural dyes, and clay and stone structures; architecture is inspired by nature, so homes are built into the trees, connected by walkways overhead in the canopy, or homes on the plains built out of hardened clay and stone&lt;br /&gt;
&lt;br /&gt;
5. Governance and Law&lt;br /&gt;
&lt;br /&gt;
    Government Type:&lt;br /&gt;
        Monarchy/Feudal System: Feudal system under the Queen of Lucaria&lt;br /&gt;
        Administrative Divisions: Divided into several coastal and inland provinces&lt;br /&gt;
        Local Governance: Provincial governors&lt;br /&gt;
    Legal System:&lt;br /&gt;
        Common Laws: Laws protecting the forests and fields&lt;br /&gt;
        Notable Laws and Regulations: Strict regulation on lumber harvesting and replanting&lt;br /&gt;
        Judicial System: Local courts, overseen by the Duke&#039;s appointed judges&lt;br /&gt;
    Military:&lt;br /&gt;
        Army: Powerful land forces, including an active standing army&lt;br /&gt;
        Navy: Limited aquatic presence, primarily only patrolling the river and waterways, as well as the lakeshore&lt;br /&gt;
        Other Forces: Ground forces, including powerful earth mages specializing in geomancy&lt;br /&gt;
    Alliances and Rivalries:&lt;br /&gt;
        Allies: Water Duchy, Air Duchy&lt;br /&gt;
        Rivals: Fire Duchy (occasional tensions)&lt;br /&gt;
&lt;br /&gt;
6. History&lt;br /&gt;
&lt;br /&gt;
    Founding: Established as one of the original duchies of Lucaria&lt;br /&gt;
    Major Historical Events:&lt;br /&gt;
        Event Name:&lt;br /&gt;
        Description:&lt;br /&gt;
    Notable Historical Figures:&lt;br /&gt;
    Historical Conflicts:&lt;br /&gt;
        Wars/Battles:&lt;br /&gt;
        Rebellions:&lt;br /&gt;
&lt;br /&gt;
7. Infrastructure&lt;br /&gt;
&lt;br /&gt;
    Transportation:&lt;br /&gt;
        Roads:&lt;br /&gt;
        Bridges:&lt;br /&gt;
        Ports:&lt;br /&gt;
        Other Means of Transportation:&lt;br /&gt;
    Public Services:&lt;br /&gt;
        Healthcare:&lt;br /&gt;
        Education:&lt;br /&gt;
        Security:&lt;br /&gt;
    Communication:&lt;br /&gt;
        Postal System:&lt;br /&gt;
        Telecommunications:&lt;br /&gt;
&lt;br /&gt;
8. Notable Landmarks&lt;br /&gt;
&lt;br /&gt;
    Castles/Palaces:&lt;br /&gt;
        Verdant Palace: The residence of the ruling Duke or Duchess, surrounded by lush gardens&lt;br /&gt;
    Monuments:&lt;br /&gt;
    Natural Wonders:&lt;br /&gt;
    Museums:&lt;br /&gt;
    Other Points of Interest:&lt;br /&gt;
        Sylvan Sanctuary: A protected area for wildlife as well as rare plants, some of which grow nowhere else in Lucandria and are necessary for certain medical purposes&lt;br /&gt;
&lt;br /&gt;
9. Miscellaneous&lt;br /&gt;
&lt;br /&gt;
    Local Legends and Myths:&lt;br /&gt;
    Famous Personalities:&lt;br /&gt;
        Duke Daeron: Current ruler, known for his stoicism and resilience &lt;br /&gt;
    Recent Developments:&lt;/div&gt;</summary>
		<author><name>Teigra</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Earth_duchy&amp;diff=115</id>
		<title>Earth duchy</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Earth_duchy&amp;diff=115"/>
		<updated>2024-07-11T03:14:49Z</updated>

		<summary type="html">&lt;p&gt;Teigra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1. General Information&lt;br /&gt;
&lt;br /&gt;
    Name of the Duchy: Terra&lt;br /&gt;
    Location: Southern Lucaria&lt;br /&gt;
        Continent/Region: Lucaria&lt;br /&gt;
        Neighboring Territories: Air to the northwest and Void to the northeast&lt;br /&gt;
    Capital City: Terranovia&lt;br /&gt;
    Motto:&lt;br /&gt;
    Coat of Arms:&lt;br /&gt;
    Flag:&lt;br /&gt;
    Ruling Family:&lt;br /&gt;
        Duke: Daeron&lt;br /&gt;
        Other Notable Family Members: Tellus (Duke Daeron&#039;s father)&lt;br /&gt;
&lt;br /&gt;
2. Geography&lt;br /&gt;
&lt;br /&gt;
    Major Cities and Towns:&lt;br /&gt;
        Terranovia: The capital city, known for its grand architecture and extensive gardens.&lt;br /&gt;
        Sylvanus: Renowned for its forestry and connection to nature.&lt;br /&gt;
        Florania: Famous for its agricultural output and floral beauty.&lt;br /&gt;
    Landscape:&lt;br /&gt;
        Mountains: None&lt;br /&gt;
        Forests: Lush, temperate forests, with some sub-tropical jungles in the southeast&lt;br /&gt;
        Rivers/Lakes: Gaian River flowing into Lake Tierra, formed by the Tierran Dam&lt;br /&gt;
        Coastline: Gaian Riverbanks and the shore surrounding Lake Tierra&lt;br /&gt;
        Plains/Farmlands: Fertile plains ideal for agriculture&lt;br /&gt;
        Other Notable Features:&lt;br /&gt;
    Climate:&lt;br /&gt;
        Typical Weather: Mild, humid, frequent rain&lt;br /&gt;
        Seasonal Variations: Artificially controlled by the air duchy to simulate warm and wet summers, mild and slightly drier winters&lt;br /&gt;
&lt;br /&gt;
3. Economy&lt;br /&gt;
&lt;br /&gt;
    Primary Industries:&lt;br /&gt;
        Agriculture: Fruit orchards, vegetable and grain fields, lumber industry&lt;br /&gt;
        Mining:&lt;br /&gt;
        Manufacturing: Handmade wooden furniture and other goods, raw textiles&lt;br /&gt;
        Trade: Food, textiles, lumber&lt;br /&gt;
        Other Industries: Tourism&lt;br /&gt;
    Major Exports: Fruits, vegetables, grains, lumber, textiles, handcrafted Furniture and other wooden goods&lt;br /&gt;
    Major Imports: Seafood, pearls, metal, gems, manastones&lt;br /&gt;
    Currency: Earthen Crown&lt;br /&gt;
    Trade Routes:&lt;br /&gt;
        Land Routes:&lt;br /&gt;
        Sea Routes:&lt;br /&gt;
        Trade Partners:&lt;br /&gt;
&lt;br /&gt;
4. Society and Culture&lt;br /&gt;
&lt;br /&gt;
    Population:&lt;br /&gt;
        Total Population: ???&lt;br /&gt;
        Major Ethnic Groups: Earth Fae&lt;br /&gt;
        Languages Spoken: Lucarian (common tongue), Terran (local dialect)&lt;br /&gt;
    Religion: &lt;br /&gt;
        Dominant Religion: Worship of earth spirits, ancestor worship&lt;br /&gt;
    Education:&lt;br /&gt;
        Major Schools: The Terran Academy, an educational institution specializing in forestry, botany, and earth magic. &lt;br /&gt;
        Literacy Rate: High&lt;br /&gt;
    Cultural Heritage:&lt;br /&gt;
        Festivals:&lt;br /&gt;
        Traditional Music/Dance:&lt;br /&gt;
        Cuisine:&lt;br /&gt;
        Art and Architecture:&lt;br /&gt;
&lt;br /&gt;
5. Governance and Law&lt;br /&gt;
&lt;br /&gt;
    Government Type:&lt;br /&gt;
        Monarchy/Feudal System: Feudal system under the Queen of Lucaria&lt;br /&gt;
        Administrative Divisions: Divided into several coastal and inland provinces&lt;br /&gt;
        Local Governance: Provincial governors&lt;br /&gt;
    Legal System:&lt;br /&gt;
        Common Laws:&lt;br /&gt;
        Notable Laws and Regulations:&lt;br /&gt;
        Judicial System:&lt;br /&gt;
    Military:&lt;br /&gt;
        Army:&lt;br /&gt;
        Navy:&lt;br /&gt;
        Other Forces: &lt;br /&gt;
    Alliances and Rivalries:&lt;br /&gt;
        Allies: Water Duchy, Air Duchy&lt;br /&gt;
        Rivals: Fire Duchy (occasional tensions)&lt;br /&gt;
&lt;br /&gt;
6. History&lt;br /&gt;
&lt;br /&gt;
    Founding: Established as one of the original duchies of Lucaria&lt;br /&gt;
    Major Historical Events:&lt;br /&gt;
        Event Name:&lt;br /&gt;
        Description:&lt;br /&gt;
    Notable Historical Figures:&lt;br /&gt;
    Historical Conflicts:&lt;br /&gt;
        Wars/Battles:&lt;br /&gt;
        Rebellions:&lt;br /&gt;
&lt;br /&gt;
7. Infrastructure&lt;br /&gt;
&lt;br /&gt;
    Transportation:&lt;br /&gt;
        Roads:&lt;br /&gt;
        Bridges:&lt;br /&gt;
        Ports:&lt;br /&gt;
        Other Means of Transportation:&lt;br /&gt;
    Public Services:&lt;br /&gt;
        Healthcare:&lt;br /&gt;
        Education:&lt;br /&gt;
        Security:&lt;br /&gt;
    Communication:&lt;br /&gt;
        Postal System:&lt;br /&gt;
        Telecommunications:&lt;br /&gt;
&lt;br /&gt;
8. Notable Landmarks&lt;br /&gt;
&lt;br /&gt;
    Castles/Palaces:&lt;br /&gt;
        Verdant Palace: The residence of the ruling Duke or Duchess, surrounded by lush gardens&lt;br /&gt;
    Monuments:&lt;br /&gt;
    Natural Wonders:&lt;br /&gt;
    Museums:&lt;br /&gt;
    Other Points of Interest:&lt;br /&gt;
        Sylvan Sanctuary: A protected area for wildlife as well as rare plants, some of which grow nowhere else in Lucandria and are necessary for certain medical purposes&lt;br /&gt;
&lt;br /&gt;
9. Miscellaneous&lt;br /&gt;
&lt;br /&gt;
    Local Legends and Myths:&lt;br /&gt;
    Famous Personalities:&lt;br /&gt;
        Duke Daeron: Current ruler, known for his stoicism and resilience &lt;br /&gt;
    Recent Developments:&lt;/div&gt;</summary>
		<author><name>Teigra</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Earth_duchy&amp;diff=114</id>
		<title>Earth duchy</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Earth_duchy&amp;diff=114"/>
		<updated>2024-07-11T02:18:52Z</updated>

		<summary type="html">&lt;p&gt;Teigra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1. General Information&lt;br /&gt;
&lt;br /&gt;
    Name of the Duchy: Terra&lt;br /&gt;
    Location: Southern Lucaria&lt;br /&gt;
        Continent/Region: Lucaria&lt;br /&gt;
        Neighboring Territories: Air to the northwest and Fire to the northeast&lt;br /&gt;
    Capital City: Terranovia&lt;br /&gt;
    Motto:&lt;br /&gt;
    Coat of Arms:&lt;br /&gt;
    Flag:&lt;br /&gt;
    Ruling Family:&lt;br /&gt;
        Duke: Daeron&lt;br /&gt;
        Other Notable Family Members:&lt;br /&gt;
&lt;br /&gt;
2. Geography&lt;br /&gt;
&lt;br /&gt;
    Major Cities and Towns:&lt;br /&gt;
        Terranovia: The capital city, known for its grand architecture and extensive gardens.&lt;br /&gt;
        Sylvanus: Renowned for its forestry and connection to nature.&lt;br /&gt;
        Florania: Famous for its agricultural output and floral beauty.&lt;br /&gt;
    Landscape:&lt;br /&gt;
        Mountains: None&lt;br /&gt;
        Forests: &lt;br /&gt;
        Rivers/Lakes:&lt;br /&gt;
        Coastline:&lt;br /&gt;
        Plains/Farmlands:&lt;br /&gt;
        Other Notable Features:&lt;br /&gt;
    Climate:&lt;br /&gt;
        Typical Weather:&lt;br /&gt;
        Seasonal Variations:&lt;br /&gt;
&lt;br /&gt;
3. Economy&lt;br /&gt;
&lt;br /&gt;
    Primary Industries:&lt;br /&gt;
        Agriculture:&lt;br /&gt;
        Mining:&lt;br /&gt;
        Manufacturing:&lt;br /&gt;
        Trade:&lt;br /&gt;
        Other Industries:&lt;br /&gt;
    Major Exports:&lt;br /&gt;
    Major Imports:&lt;br /&gt;
    Currency:&lt;br /&gt;
    Trade Routes:&lt;br /&gt;
        Land Routes:&lt;br /&gt;
        Sea Routes:&lt;br /&gt;
        Trade Partners:&lt;br /&gt;
&lt;br /&gt;
4. Society and Culture&lt;br /&gt;
&lt;br /&gt;
    Population:&lt;br /&gt;
        Total Population: ???&lt;br /&gt;
        Major Ethnic Groups: Earth Fae&lt;br /&gt;
        Languages Spoken: Lucarian (common tongue), Terran (local dialect)&lt;br /&gt;
    Religion: &lt;br /&gt;
        Dominant Religion: Worship of earth spirits, ancestor worship&lt;br /&gt;
    Education:&lt;br /&gt;
        Major Schools:&lt;br /&gt;
        Literacy Rate: High&lt;br /&gt;
    Cultural Heritage:&lt;br /&gt;
        Festivals:&lt;br /&gt;
        Traditional Music/Dance:&lt;br /&gt;
        Cuisine:&lt;br /&gt;
        Art and Architecture:&lt;br /&gt;
&lt;br /&gt;
5. Governance and Law&lt;br /&gt;
&lt;br /&gt;
    Government Type:&lt;br /&gt;
        Monarchy/Feudal System: Feudal system under the Queen of Lucaria&lt;br /&gt;
        Administrative Divisions: Divided into several coastal and inland provinces&lt;br /&gt;
        Local Governance: Provincial governors&lt;br /&gt;
    Legal System:&lt;br /&gt;
        Common Laws:&lt;br /&gt;
        Notable Laws and Regulations:&lt;br /&gt;
        Judicial System:&lt;br /&gt;
    Military:&lt;br /&gt;
        Army:&lt;br /&gt;
        Navy:&lt;br /&gt;
        Other Forces: &lt;br /&gt;
    Alliances and Rivalries:&lt;br /&gt;
        Allies: Water Duchy, Air Duchy&lt;br /&gt;
        Rivals: Fire Duchy (occasional tensions)&lt;br /&gt;
&lt;br /&gt;
6. History&lt;br /&gt;
&lt;br /&gt;
    Founding: Established as one of the original duchies of Lucaria&lt;br /&gt;
    Major Historical Events:&lt;br /&gt;
        Event Name:&lt;br /&gt;
        Description:&lt;br /&gt;
    Notable Historical Figures:&lt;br /&gt;
    Historical Conflicts:&lt;br /&gt;
        Wars/Battles:&lt;br /&gt;
        Rebellions:&lt;br /&gt;
&lt;br /&gt;
7. Infrastructure&lt;br /&gt;
&lt;br /&gt;
    Transportation:&lt;br /&gt;
        Roads:&lt;br /&gt;
        Bridges:&lt;br /&gt;
        Ports:&lt;br /&gt;
        Other Means of Transportation:&lt;br /&gt;
    Public Services:&lt;br /&gt;
        Healthcare:&lt;br /&gt;
        Education:&lt;br /&gt;
        Security:&lt;br /&gt;
    Communication:&lt;br /&gt;
        Postal System:&lt;br /&gt;
        Telecommunications:&lt;br /&gt;
&lt;br /&gt;
8. Notable Landmarks&lt;br /&gt;
&lt;br /&gt;
    Castles/Palaces:&lt;br /&gt;
        Verdant Palace: The residence of the ruling Duke or Duchess, surrounded by lush gardens&lt;br /&gt;
    Monuments:&lt;br /&gt;
    Natural Wonders:&lt;br /&gt;
    Museums:&lt;br /&gt;
    Other Points of Interest:&lt;br /&gt;
        Sylvan Sanctuary: A protected area for wildlife as well as rare plants, some of which grow nowhere else in Lucandria and are necessary for certain medical purposes&lt;br /&gt;
&lt;br /&gt;
9. Miscellaneous&lt;br /&gt;
&lt;br /&gt;
    Local Legends and Myths:&lt;br /&gt;
    Famous Personalities:&lt;br /&gt;
        Duke Daeron: Current ruler, known for his stoicism and resilience &lt;br /&gt;
    Recent Developments:&lt;/div&gt;</summary>
		<author><name>Teigra</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Glossary&amp;diff=113</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Glossary&amp;diff=113"/>
		<updated>2024-07-02T20:55:38Z</updated>

		<summary type="html">&lt;p&gt;Teigra: /* D */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;A&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Alu]]&#039;&#039;&#039;&lt;br /&gt;
:First naiad and water leader; aka Queen Alu, the Lady of the Lake&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Light_and_Shadow#The_Light:_Angels|Angel]]&#039;&#039;&#039;&lt;br /&gt;
:Light element pae with feathery wings and a halo&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Apple Farm]]&#039;&#039;&#039;&lt;br /&gt;
:Apple family farm and a subsidiary of Laisidhiel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Arda]]&#039;&#039;&#039;&lt;br /&gt;
:Second faun and first earth leader; aka Chieftain Arda&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ares]]&#039;&#039;&#039;&lt;br /&gt;
:NPC- Venus&#039; husband, god of war&lt;br /&gt;
&#039;&#039;&#039;Avatar&#039;&#039;&#039;&lt;br /&gt;
:Pae form of a faun tree&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;B&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Batski]]&#039;&#039;&#039;&lt;br /&gt;
:Persephone&#039;s minions. Both skull-masked and fluffy versions come from Avernus which is the realm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Breeding]]&#039;&#039;&#039;&lt;br /&gt;
:What we call it when pae have kids&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Breeheart Village]]&#039;&#039;&#039;&lt;br /&gt;
:Foodie town between the Apple Farm and the Quiet Wood&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;C&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Coinage Guild]]&#039;&#039;&#039;&lt;br /&gt;
:The group that controls all of the money creation on Telrunya.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Corrupted Faction]]&#039;&#039;&#039;&lt;br /&gt;
:Faction created by fallen guardian Strafe. He can recruit any pae he wants either willingly or not. They are fighting against the rest of the island. Most tainted pae belong to this faction.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;D&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Light_and_Shadow#The_Dark_Demons|Demon]]&#039;&#039;&#039;&lt;br /&gt;
:Dark elemental Pae with leathery wings and a spade tail&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Deity]]&#039;&#039;&#039;&lt;br /&gt;
:A type of Pae loosely based on deity from other cultures. They are more powerful and their lineages receive special bonuses. Each deity either belongs to or is the head of a retinue containing lesser deities, as well as any demi gods or demi goddesses. Most deity come from Dolandor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Dolandor]]&#039;&#039;&#039;&lt;br /&gt;
:Hidden island where the Deity Pae live&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Dracian]]&#039;&#039;&#039;&lt;br /&gt;
:Fire elemental Pae&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;E&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Elemental Faction]]&#039;&#039;&#039;&lt;br /&gt;
:The faction consisting of all the elemental pae. (Faun, naiad, miakis, sila, dracian)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Emberkin]]&#039;&#039;&#039;&lt;br /&gt;
:Tainted faun that live in the fire tree, Feludhiel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Equestria]]&#039;&#039;&#039;&lt;br /&gt;
:Former home of the fauny subtype.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;F&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Fae]]&#039;&#039;&#039;&lt;br /&gt;
:Magic type of Pae&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Fallen]]&#039;&#039;&#039;&lt;br /&gt;
:Fallen are angels that have been cursed by the Rakshashas.  The curse weakens their bodies, causing their wings to deteriorate, and their magic to dwindle.  Fallen on Telrunya sacrificed their cursed hearts in a ritual to escape their homeland for freedom, leaving them with a mysterious hole in their chests.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Familars]]&#039;&#039;&#039;&lt;br /&gt;
:Magical animal companions to the Pae. They can use a power scroll on them to give them different abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Farun]]&#039;&#039;&#039;&lt;br /&gt;
:Subtype of faun that lives in [[Rochadhiel]] and were created by the moon pond.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Faun]]&#039;&#039;&#039;&lt;br /&gt;
:The earth elemental type of Pae&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Fauny]]&#039;&#039;&#039;&lt;br /&gt;
:Subtype of faun that were born in a different land (put non-copyrighted name here)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Feludhiel]]&#039;&#039;&#039;&lt;br /&gt;
:Tainted offspring tree in Dragnid Forest, home to the Emberkin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Flutter]]&#039;&#039;&#039;&lt;br /&gt;
:Subtype of faun that live in the twin fae trees of [[Forn Sheedhiel]] and [[Harn Sheedhiel]], as well as the name of the faun + fae hybrid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Fountain of Secrets]]&#039;&#039;&#039;&lt;br /&gt;
:A fountain that is hidden in Ithyl Forest that grants wishes and bares whisps.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;G&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Guardians]]&#039;&#039;&#039;&lt;br /&gt;
:The transcended pae that are deity for the Light Faction&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;H&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Harpy]]&#039;&#039;&#039;&lt;br /&gt;
:First discovered Mythical type of pae that is based on the fictitious mythical beast of the same named&lt;br /&gt;
&#039;&#039;&#039;[[History]]&#039;&#039;&#039;&lt;br /&gt;
: Known history of the Land of Telrunya through the Ages&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;I&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;J&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Journal]]&#039;&#039;&#039;&lt;br /&gt;
:What players and writers use to keep track of their pae and their progress.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;K&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Kekomura]]&#039;&#039;&#039;&lt;br /&gt;
:Earthy and natural village in Loka Nei Forest&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Kohairai]]&#039;&#039;&#039;&lt;br /&gt;
:Vinyard village in Ithyl Forest&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;L&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Laisidhiel]]&#039;&#039;&#039;&lt;br /&gt;
:The Great Tree, home to the faun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lemon&#039;s Orchard&#039;&#039;&#039;&lt;br /&gt;
:Lemon Heart&#039;s home and lemon orchard, also a subsidiary of Laisidhiel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Light Faction]]&#039;&#039;&#039;&lt;br /&gt;
:Faction of pae consisting of the guardian loyal angels and demons, and sometimes fae&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Lucandria]]&#039;&#039;&#039;&lt;br /&gt;
:Island of the surviving [[miakis]], in the [[Aynurlet]] plane.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;M&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Miakis]]&#039;&#039;&#039;&lt;br /&gt;
:Void Magic elemental pae&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Minions]]&#039;&#039;&#039;&lt;br /&gt;
:Smaller versions of a main character (or IPC) that obey their master and do their bidding. Can also have autonomy if their master is inactive or just aloof.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Minitaur]]&#039;&#039;&#039;&lt;br /&gt;
:Minataur&#039;s minions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Moff]]&#039;&#039;&#039;&lt;br /&gt;
:Super fluffy moth-type pae&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;N&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Naga]]&#039;&#039;&#039;&lt;br /&gt;
:Mythical type pae that is based on the fictitious snake based creatures&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Naiad]]&#039;&#039;&#039;&lt;br /&gt;
:The water elemental pae&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Naur]]&#039;&#039;&#039;&lt;br /&gt;
:Leader of the Dracian, aka Warchief Naur&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Nixie]]&#039;&#039;&#039;&lt;br /&gt;
:Tainted naiad subtype&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;O&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Okten]]&#039;&#039;&#039;&lt;br /&gt;
:One of the subtypes of wild naiad that come from the sea. They are half octopus&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;P&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Pae&#039;il]]&#039;&#039;&#039;&lt;br /&gt;
:The humanoid creatures that inhabit the land of Telrunya. Usually shortened to just Pae. Pae&#039;il and pae are both singular and plural.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Persephone]]&#039;&#039;&#039;&lt;br /&gt;
:NPC- Goddess of the underworld, Venus&#039; frienemy, played by Antidia&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Power]]&#039;&#039;&#039;&lt;br /&gt;
:Most pae are allowed one unique power, but power scrolls and mellons can grant additional powers. These powers can be used for anything within setting guidelines&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Q&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;R&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Rais]]&#039;&#039;&#039;&lt;br /&gt;
:Arda reincarnated to lead the faun as chief once again&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Rakshashas]]&#039;&#039;&#039;&lt;br /&gt;
:Demon subtype loosely based on a mix of DnD version of Rakshasa and the Hindu demon of the same name&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Rochadhiel]]&#039;&#039;&#039;&lt;br /&gt;
:AKA The Moon Tree; it is one of Laishidhiel&#039;s offspring trees that was fed by Silme Pond&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;S&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Sila]]&#039;&#039;&#039;&lt;br /&gt;
:Air elemental pae&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Silme Pond]]&#039;&#039;&#039;&lt;br /&gt;
:The Moon Pond; is highly concentrated moon magic with a mirror-like reflection and protected by pae demigod [[Portia]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Sparks Hollow]]&#039;&#039;&#039;&lt;br /&gt;
:Fae village in Loka Nei Jungle and home of the original sparkflies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Sprites]]&#039;&#039;&#039;&lt;br /&gt;
:First gen sprites come from pearls located in Silme Pond, second-gen are the hybrid of naiad + fae&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Star Grove]]&#039;&#039;&#039;&lt;br /&gt;
:Village in Loka Nei Jungle on the Cha&#039;en River, and home to the biggest watermill&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;T&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Taint]]&#039;&#039;&#039;&lt;br /&gt;
:A miasma that corrupts those who are exposed to it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Tariel]]&#039;&#039;&#039;&lt;br /&gt;
:Alu reincarnated to lead the naiad as queen once more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Teacup Fauny]]&#039;&#039;&#039;&lt;br /&gt;
:Fauny that was born from a small seed&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Telrunya City]]&#039;&#039;&#039;&lt;br /&gt;
:And advanced city were demons and angels live and thrive. It floats and orbits the island.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Templa]]&#039;&#039;&#039;&lt;br /&gt;
:First miakis aka High Priestess Templa&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Teros]]&#039;&#039;&#039;&lt;br /&gt;
:Lionfish type naiad&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Tiki Cat]]&#039;&#039;&#039;&lt;br /&gt;
:Minions of Venus that live on Venus&#039; resort island and worship the Thunderbird (male harpy)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Tiny Reindeer]]&#039;&#039;&#039;&lt;br /&gt;
:Small faun based on reindeer, named after Santa&#039;s &amp;quot;eight tiny reindeer&#039;. They come from smaller seeds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
:This refers to the kind of pae. Naiad is a type, faun is a type, angels are a type, etc&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;U&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Unago]]&#039;&#039;&#039;&lt;br /&gt;
:Eel type naiad&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;V&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Venus]]&#039;&#039;&#039;&lt;br /&gt;
:Goddess of Love, leader of the love deities, also known as Venus&#039; Retinue. IPC played by HelMel and used primarily in the Venus Day festivities (also known as Valentine&#039;s Day)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Village&#039;&#039;&#039;&lt;br /&gt;
:A small settlement of pae&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Vilya]]&#039;&#039;&#039;&lt;br /&gt;
:First Sila aka Senator Vilya&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;W&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Whisp]]&#039;&#039;&#039;&lt;br /&gt;
:Type of unique butterfly pae with over-exaggerated large wing size and over-sized antennae that comes from the fountain of secrets.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;X&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Y&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Z&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Zamarad]]&#039;&#039;&#039;&lt;br /&gt;
:Trading town in the middle of the island&lt;/div&gt;</summary>
		<author><name>Teigra</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Glossary&amp;diff=112</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Glossary&amp;diff=112"/>
		<updated>2024-07-02T20:50:42Z</updated>

		<summary type="html">&lt;p&gt;Teigra: /* F */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;A&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Alu]]&#039;&#039;&#039;&lt;br /&gt;
:First naiad and water leader; aka Queen Alu, the Lady of the Lake&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Light_and_Shadow#The_Light:_Angels|Angel]]&#039;&#039;&#039;&lt;br /&gt;
:Light element pae with feathery wings and a halo&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Apple Farm]]&#039;&#039;&#039;&lt;br /&gt;
:Apple family farm and a subsidiary of Laisidhiel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Arda]]&#039;&#039;&#039;&lt;br /&gt;
:Second faun and first earth leader; aka Chieftain Arda&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ares]]&#039;&#039;&#039;&lt;br /&gt;
:NPC- Venus&#039; husband, god of war&lt;br /&gt;
&#039;&#039;&#039;Avatar&#039;&#039;&#039;&lt;br /&gt;
:Pae form of a faun tree&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;B&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Batski]]&#039;&#039;&#039;&lt;br /&gt;
:Persephone&#039;s minions. Both skull-masked and fluffy versions come from Avernus which is the realm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Breeding]]&#039;&#039;&#039;&lt;br /&gt;
:What we call it when pae have kids&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Breeheart Village]]&#039;&#039;&#039;&lt;br /&gt;
:Foodie town between the Apple Farm and the Quiet Wood&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;C&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Coinage Guild]]&#039;&#039;&#039;&lt;br /&gt;
:The group that controls all of the money creation on Telrunya.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Corrupted Faction]]&#039;&#039;&#039;&lt;br /&gt;
:Faction created by fallen guardian Strafe. He can recruit any pae he wants either willingly or not. They are fighting against the rest of the island. Most tainted pae belong to this faction.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;D&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Light_and_Shadow#The_Dark_Demons|Demon]]&#039;&#039;&#039;&lt;br /&gt;
:Dark elemental pae with leathery wings and a spade tail&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Deity]]&#039;&#039;&#039;&lt;br /&gt;
:A type of pae loosely based on the diety from other cultures. They are more powerful and their lineages receive special bonuses. Each deity either belongs to or is the head of a retinue containing lesser deities, and demigods or demi goddesses. Deity come from Dolandor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Dolander]]&#039;&#039;&#039;&lt;br /&gt;
:Hidden island near Telrunya where the deity pae live&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Dracian]]&#039;&#039;&#039;&lt;br /&gt;
:Fire elemental pae&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;E&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Elemental Faction]]&#039;&#039;&#039;&lt;br /&gt;
:The faction consisting of all the elemental pae. (Faun, naiad, miakis, sila, dracian)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Emberkin]]&#039;&#039;&#039;&lt;br /&gt;
:Tainted faun that live in the fire tree, Feludhiel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Equestria]]&#039;&#039;&#039;&lt;br /&gt;
:Former home of the fauny subtype.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;F&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Fae]]&#039;&#039;&#039;&lt;br /&gt;
:Magic type of Pae&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Fallen]]&#039;&#039;&#039;&lt;br /&gt;
:Fallen are angels that have been cursed by the Rakshashas.  The curse weakens their bodies, causing their wings to deteriorate, and their magic to dwindle.  Fallen on Telrunya sacrificed their cursed hearts in a ritual to escape their homeland for freedom, leaving them with a mysterious hole in their chests.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Familars]]&#039;&#039;&#039;&lt;br /&gt;
:Magical animal companions to the Pae. They can use a power scroll on them to give them different abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Farun]]&#039;&#039;&#039;&lt;br /&gt;
:Subtype of faun that lives in [[Rochadhiel]] and were created by the moon pond.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Faun]]&#039;&#039;&#039;&lt;br /&gt;
:The earth elemental type of Pae&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Fauny]]&#039;&#039;&#039;&lt;br /&gt;
:Subtype of faun that were born in a different land (put non-copyrighted name here)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Feludhiel]]&#039;&#039;&#039;&lt;br /&gt;
:Tainted offspring tree in Dragnid Forest, home to the Emberkin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Flutter]]&#039;&#039;&#039;&lt;br /&gt;
:Subtype of faun that live in the twin fae trees of [[Forn Sheedhiel]] and [[Harn Sheedhiel]], as well as the name of the faun + fae hybrid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Fountain of Secrets]]&#039;&#039;&#039;&lt;br /&gt;
:A fountain that is hidden in Ithyl Forest that grants wishes and bares whisps.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;G&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Guardians]]&#039;&#039;&#039;&lt;br /&gt;
:The transcended pae that are deity for the Light Faction&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;H&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Harpy]]&#039;&#039;&#039;&lt;br /&gt;
:First discovered Mythical type of pae that is based on the fictitious mythical beast of the same named&lt;br /&gt;
&#039;&#039;&#039;[[History]]&#039;&#039;&#039;&lt;br /&gt;
: Known history of the Land of Telrunya through the Ages&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;I&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;J&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Journal]]&#039;&#039;&#039;&lt;br /&gt;
:What players and writers use to keep track of their pae and their progress.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;K&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Kekomura]]&#039;&#039;&#039;&lt;br /&gt;
:Earthy and natural village in Loka Nei Forest&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Kohairai]]&#039;&#039;&#039;&lt;br /&gt;
:Vinyard village in Ithyl Forest&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;L&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Laisidhiel]]&#039;&#039;&#039;&lt;br /&gt;
:The Great Tree, home to the faun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lemon&#039;s Orchard&#039;&#039;&#039;&lt;br /&gt;
:Lemon Heart&#039;s home and lemon orchard, also a subsidiary of Laisidhiel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Light Faction]]&#039;&#039;&#039;&lt;br /&gt;
:Faction of pae consisting of the guardian loyal angels and demons, and sometimes fae&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Lucandria]]&#039;&#039;&#039;&lt;br /&gt;
:Island of the surviving [[miakis]], in the [[Aynurlet]] plane.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;M&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Miakis]]&#039;&#039;&#039;&lt;br /&gt;
:Void Magic elemental pae&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Minions]]&#039;&#039;&#039;&lt;br /&gt;
:Smaller versions of a main character (or IPC) that obey their master and do their bidding. Can also have autonomy if their master is inactive or just aloof.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Minitaur]]&#039;&#039;&#039;&lt;br /&gt;
:Minataur&#039;s minions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Moff]]&#039;&#039;&#039;&lt;br /&gt;
:Super fluffy moth-type pae&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;N&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Naga]]&#039;&#039;&#039;&lt;br /&gt;
:Mythical type pae that is based on the fictitious snake based creatures&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Naiad]]&#039;&#039;&#039;&lt;br /&gt;
:The water elemental pae&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Naur]]&#039;&#039;&#039;&lt;br /&gt;
:Leader of the Dracian, aka Warchief Naur&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Nixie]]&#039;&#039;&#039;&lt;br /&gt;
:Tainted naiad subtype&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;O&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Okten]]&#039;&#039;&#039;&lt;br /&gt;
:One of the subtypes of wild naiad that come from the sea. They are half octopus&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;P&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Pae&#039;il]]&#039;&#039;&#039;&lt;br /&gt;
:The humanoid creatures that inhabit the land of Telrunya. Usually shortened to just Pae. Pae&#039;il and pae are both singular and plural.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Persephone]]&#039;&#039;&#039;&lt;br /&gt;
:NPC- Goddess of the underworld, Venus&#039; frienemy, played by Antidia&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Power]]&#039;&#039;&#039;&lt;br /&gt;
:Most pae are allowed one unique power, but power scrolls and mellons can grant additional powers. These powers can be used for anything within setting guidelines&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Q&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;R&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Rais]]&#039;&#039;&#039;&lt;br /&gt;
:Arda reincarnated to lead the faun as chief once again&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Rakshashas]]&#039;&#039;&#039;&lt;br /&gt;
:Demon subtype loosely based on a mix of DnD version of Rakshasa and the Hindu demon of the same name&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Rochadhiel]]&#039;&#039;&#039;&lt;br /&gt;
:AKA The Moon Tree; it is one of Laishidhiel&#039;s offspring trees that was fed by Silme Pond&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;S&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Sila]]&#039;&#039;&#039;&lt;br /&gt;
:Air elemental pae&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Silme Pond]]&#039;&#039;&#039;&lt;br /&gt;
:The Moon Pond; is highly concentrated moon magic with a mirror-like reflection and protected by pae demigod [[Portia]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Sparks Hollow]]&#039;&#039;&#039;&lt;br /&gt;
:Fae village in Loka Nei Jungle and home of the original sparkflies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Sprites]]&#039;&#039;&#039;&lt;br /&gt;
:First gen sprites come from pearls located in Silme Pond, second-gen are the hybrid of naiad + fae&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Star Grove]]&#039;&#039;&#039;&lt;br /&gt;
:Village in Loka Nei Jungle on the Cha&#039;en River, and home to the biggest watermill&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;T&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Taint]]&#039;&#039;&#039;&lt;br /&gt;
:A miasma that corrupts those who are exposed to it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Tariel]]&#039;&#039;&#039;&lt;br /&gt;
:Alu reincarnated to lead the naiad as queen once more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Teacup Fauny]]&#039;&#039;&#039;&lt;br /&gt;
:Fauny that was born from a small seed&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Telrunya City]]&#039;&#039;&#039;&lt;br /&gt;
:And advanced city were demons and angels live and thrive. It floats and orbits the island.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Templa]]&#039;&#039;&#039;&lt;br /&gt;
:First miakis aka High Priestess Templa&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Teros]]&#039;&#039;&#039;&lt;br /&gt;
:Lionfish type naiad&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Tiki Cat]]&#039;&#039;&#039;&lt;br /&gt;
:Minions of Venus that live on Venus&#039; resort island and worship the Thunderbird (male harpy)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Tiny Reindeer]]&#039;&#039;&#039;&lt;br /&gt;
:Small faun based on reindeer, named after Santa&#039;s &amp;quot;eight tiny reindeer&#039;. They come from smaller seeds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
:This refers to the kind of pae. Naiad is a type, faun is a type, angels are a type, etc&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;U&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Unago]]&#039;&#039;&#039;&lt;br /&gt;
:Eel type naiad&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;V&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Venus]]&#039;&#039;&#039;&lt;br /&gt;
:Goddess of Love, leader of the love deities, also known as Venus&#039; Retinue. IPC played by HelMel and used primarily in the Venus Day festivities (also known as Valentine&#039;s Day)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Village&#039;&#039;&#039;&lt;br /&gt;
:A small settlement of pae&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Vilya]]&#039;&#039;&#039;&lt;br /&gt;
:First Sila aka Senator Vilya&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;W&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Whisp]]&#039;&#039;&#039;&lt;br /&gt;
:Type of unique butterfly pae with over-exaggerated large wing size and over-sized antennae that comes from the fountain of secrets.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;X&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Y&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Z&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Zamarad]]&#039;&#039;&#039;&lt;br /&gt;
:Trading town in the middle of the island&lt;/div&gt;</summary>
		<author><name>Teigra</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Earth_duchy&amp;diff=111</id>
		<title>Earth duchy</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Earth_duchy&amp;diff=111"/>
		<updated>2024-06-30T01:26:42Z</updated>

		<summary type="html">&lt;p&gt;Teigra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1. General Information&lt;br /&gt;
&lt;br /&gt;
    Name of the Duchy:&lt;br /&gt;
    Location:&lt;br /&gt;
        Continent/Region: Lucaria&lt;br /&gt;
        Neighboring Territories: &lt;br /&gt;
    Capital City:&lt;br /&gt;
    Motto:&lt;br /&gt;
    Coat of Arms:&lt;br /&gt;
    Flag:&lt;br /&gt;
    Ruling Family:&lt;br /&gt;
        Duke: Daeron&lt;br /&gt;
        Other Notable Family Members:&lt;br /&gt;
&lt;br /&gt;
2. Geography&lt;br /&gt;
&lt;br /&gt;
    Major Cities and Towns:&lt;br /&gt;
        City/Town Name:&lt;br /&gt;
        Description:&lt;br /&gt;
    Landscape:&lt;br /&gt;
        Mountains:&lt;br /&gt;
        Forests:&lt;br /&gt;
        Rivers/Lakes:&lt;br /&gt;
        Coastline:&lt;br /&gt;
        Plains/Farmlands:&lt;br /&gt;
        Other Notable Features:&lt;br /&gt;
    Climate:&lt;br /&gt;
        Typical Weather:&lt;br /&gt;
        Seasonal Variations:&lt;br /&gt;
&lt;br /&gt;
3. Economy&lt;br /&gt;
&lt;br /&gt;
    Primary Industries:&lt;br /&gt;
        Agriculture:&lt;br /&gt;
        Mining:&lt;br /&gt;
        Manufacturing:&lt;br /&gt;
        Trade:&lt;br /&gt;
        Other Industries:&lt;br /&gt;
    Major Exports:&lt;br /&gt;
    Major Imports:&lt;br /&gt;
    Currency:&lt;br /&gt;
    Trade Routes:&lt;br /&gt;
        Land Routes:&lt;br /&gt;
        Sea Routes:&lt;br /&gt;
        Trade Partners:&lt;br /&gt;
&lt;br /&gt;
4. Society and Culture&lt;br /&gt;
&lt;br /&gt;
    Population:&lt;br /&gt;
        Total Population: ???&lt;br /&gt;
        Major Ethnic Groups: Earth Fae&lt;br /&gt;
        Languages Spoken: Lucarian (common tongue), Terran (local dialect)&lt;br /&gt;
    Religion: &lt;br /&gt;
        Dominant Religion: Worship of earth spirits, ancestor worship&lt;br /&gt;
    Education:&lt;br /&gt;
        Major Schools:&lt;br /&gt;
        Literacy Rate: High&lt;br /&gt;
    Cultural Heritage:&lt;br /&gt;
        Festivals:&lt;br /&gt;
        Traditional Music/Dance:&lt;br /&gt;
        Cuisine:&lt;br /&gt;
        Art and Architecture:&lt;br /&gt;
&lt;br /&gt;
5. Governance and Law&lt;br /&gt;
&lt;br /&gt;
    Government Type:&lt;br /&gt;
        Monarchy/Feudal System: Feudal system under the Queen of Lucaria&lt;br /&gt;
        Administrative Divisions: Divided into several coastal and inland provinces&lt;br /&gt;
        Local Governance: Provincial governors&lt;br /&gt;
    Legal System:&lt;br /&gt;
        Common Laws:&lt;br /&gt;
        Notable Laws and Regulations:&lt;br /&gt;
        Judicial System:&lt;br /&gt;
    Military:&lt;br /&gt;
        Army:&lt;br /&gt;
        Navy:&lt;br /&gt;
        Other Forces: &lt;br /&gt;
    Alliances and Rivalries:&lt;br /&gt;
        Allies: Water Duchy&lt;br /&gt;
        Rivals:&lt;br /&gt;
&lt;br /&gt;
6. History&lt;br /&gt;
&lt;br /&gt;
    Founding:&lt;br /&gt;
    Major Historical Events:&lt;br /&gt;
        Event Name:&lt;br /&gt;
        Description:&lt;br /&gt;
    Notable Historical Figures:&lt;br /&gt;
    Historical Conflicts:&lt;br /&gt;
        Wars/Battles:&lt;br /&gt;
        Rebellions:&lt;br /&gt;
&lt;br /&gt;
7. Infrastructure&lt;br /&gt;
&lt;br /&gt;
    Transportation:&lt;br /&gt;
        Roads:&lt;br /&gt;
        Bridges:&lt;br /&gt;
        Ports:&lt;br /&gt;
        Other Means of Transportation:&lt;br /&gt;
    Public Services:&lt;br /&gt;
        Healthcare:&lt;br /&gt;
        Education:&lt;br /&gt;
        Security:&lt;br /&gt;
    Communication:&lt;br /&gt;
        Postal System:&lt;br /&gt;
        Telecommunications:&lt;br /&gt;
&lt;br /&gt;
8. Notable Landmarks&lt;br /&gt;
&lt;br /&gt;
    Castles/Palaces:&lt;br /&gt;
    Monuments:&lt;br /&gt;
    Natural Wonders:&lt;br /&gt;
    Museums:&lt;br /&gt;
    Other Points of Interest:&lt;br /&gt;
&lt;br /&gt;
9. Miscellaneous&lt;br /&gt;
&lt;br /&gt;
    Local Legends and Myths:&lt;br /&gt;
    Famous Personalities:&lt;br /&gt;
        Duke Daeron: Current ruler, known for his stoicism and resilience &lt;br /&gt;
    Recent Developments:&lt;/div&gt;</summary>
		<author><name>Teigra</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Earth_duchy&amp;diff=110</id>
		<title>Earth duchy</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Earth_duchy&amp;diff=110"/>
		<updated>2024-06-30T01:04:37Z</updated>

		<summary type="html">&lt;p&gt;Teigra: Created page with &amp;quot;1. General Information      Name of the Duchy:     Location:         Continent/Region:         Neighboring Territories:     Capital City:     Motto:     Coat of Arms:     Flag:     Ruling Family:         Duke: Daeron         Other Notable Family Members:  2. Geography      Major Cities and Towns:         City/Town Name:         Description:     Landscape:         Mountains:         Forests:         Rivers/Lakes:         Coastline:         Plains/Farmlands:         Other...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1. General Information&lt;br /&gt;
&lt;br /&gt;
    Name of the Duchy:&lt;br /&gt;
    Location:&lt;br /&gt;
        Continent/Region:&lt;br /&gt;
        Neighboring Territories:&lt;br /&gt;
    Capital City:&lt;br /&gt;
    Motto:&lt;br /&gt;
    Coat of Arms:&lt;br /&gt;
    Flag:&lt;br /&gt;
    Ruling Family:&lt;br /&gt;
        Duke: Daeron&lt;br /&gt;
        Other Notable Family Members:&lt;br /&gt;
&lt;br /&gt;
2. Geography&lt;br /&gt;
&lt;br /&gt;
    Major Cities and Towns:&lt;br /&gt;
        City/Town Name:&lt;br /&gt;
        Description:&lt;br /&gt;
    Landscape:&lt;br /&gt;
        Mountains:&lt;br /&gt;
        Forests:&lt;br /&gt;
        Rivers/Lakes:&lt;br /&gt;
        Coastline:&lt;br /&gt;
        Plains/Farmlands:&lt;br /&gt;
        Other Notable Features:&lt;br /&gt;
    Climate:&lt;br /&gt;
        Typical Weather:&lt;br /&gt;
        Seasonal Variations:&lt;br /&gt;
&lt;br /&gt;
3. Economy&lt;br /&gt;
&lt;br /&gt;
    Primary Industries:&lt;br /&gt;
        Agriculture:&lt;br /&gt;
        Mining:&lt;br /&gt;
        Manufacturing:&lt;br /&gt;
        Trade:&lt;br /&gt;
        Other Industries:&lt;br /&gt;
    Major Exports:&lt;br /&gt;
    Major Imports:&lt;br /&gt;
    Currency:&lt;br /&gt;
    Trade Routes:&lt;br /&gt;
        Land Routes:&lt;br /&gt;
        Sea Routes:&lt;br /&gt;
        Trade Partners:&lt;br /&gt;
&lt;br /&gt;
4. Society and Culture&lt;br /&gt;
&lt;br /&gt;
    Population:&lt;br /&gt;
        Total Population: ???&lt;br /&gt;
        Major Ethnic Groups: Earth Fae&lt;br /&gt;
        Languages Spoken: Lucarian (common tongue), Terran (local dialect)&lt;br /&gt;
    Religion: &lt;br /&gt;
        Dominant Religion: Worship of earth spirits, ancestor worship&lt;br /&gt;
    Education:&lt;br /&gt;
        Major Schools:&lt;br /&gt;
        Literacy Rate: High&lt;br /&gt;
    Cultural Heritage:&lt;br /&gt;
        Festivals:&lt;br /&gt;
        Traditional Music/Dance:&lt;br /&gt;
        Cuisine:&lt;br /&gt;
        Art and Architecture:&lt;br /&gt;
&lt;br /&gt;
5. Governance and Law&lt;br /&gt;
&lt;br /&gt;
    Government Type:&lt;br /&gt;
        Monarchy/Feudal System: Feudal system under the Queen of Lucaria&lt;br /&gt;
        Administrative Divisions: Divided into several coastal and inland provinces&lt;br /&gt;
        Local Governance: Provincial governors&lt;br /&gt;
    Legal System:&lt;br /&gt;
        Common Laws:&lt;br /&gt;
        Notable Laws and Regulations:&lt;br /&gt;
        Judicial System:&lt;br /&gt;
    Military:&lt;br /&gt;
        Army:&lt;br /&gt;
        Navy:&lt;br /&gt;
        Other Forces: &lt;br /&gt;
    Alliances and Rivalries:&lt;br /&gt;
        Allies: Water Duchy&lt;br /&gt;
        Rivals:&lt;br /&gt;
&lt;br /&gt;
6. History&lt;br /&gt;
&lt;br /&gt;
    Founding:&lt;br /&gt;
    Major Historical Events:&lt;br /&gt;
        Event Name:&lt;br /&gt;
        Description:&lt;br /&gt;
    Notable Historical Figures:&lt;br /&gt;
    Historical Conflicts:&lt;br /&gt;
        Wars/Battles:&lt;br /&gt;
        Rebellions:&lt;br /&gt;
&lt;br /&gt;
7. Infrastructure&lt;br /&gt;
&lt;br /&gt;
    Transportation:&lt;br /&gt;
        Roads:&lt;br /&gt;
        Bridges:&lt;br /&gt;
        Ports:&lt;br /&gt;
        Other Means of Transportation:&lt;br /&gt;
    Public Services:&lt;br /&gt;
        Healthcare:&lt;br /&gt;
        Education:&lt;br /&gt;
        Security:&lt;br /&gt;
    Communication:&lt;br /&gt;
        Postal System:&lt;br /&gt;
        Telecommunications:&lt;br /&gt;
&lt;br /&gt;
8. Notable Landmarks&lt;br /&gt;
&lt;br /&gt;
    Castles/Palaces:&lt;br /&gt;
    Monuments:&lt;br /&gt;
    Natural Wonders:&lt;br /&gt;
    Museums:&lt;br /&gt;
    Other Points of Interest:&lt;br /&gt;
&lt;br /&gt;
9. Miscellaneous&lt;br /&gt;
&lt;br /&gt;
    Local Legends and Myths:&lt;br /&gt;
    Famous Personalities:&lt;br /&gt;
        Duke Daeron: Current ruler, known for his stoicism and resilience &lt;br /&gt;
    Recent Developments:&lt;/div&gt;</summary>
		<author><name>Teigra</name></author>
	</entry>
</feed>