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		<id>https://telrunyaonline.net/wiki/index.php?title=Sila&amp;diff=578</id>
		<title>Sila</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Sila&amp;diff=578"/>
		<updated>2026-08-28T16:23:48Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;The Air: Sila&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
[[File:silamap.png|thumb|Sila Map]]&lt;br /&gt;
&lt;br /&gt;
Please see [[Vilyara Sila]] and [[Tzefara Sila]] for information on their respective societies.&lt;br /&gt;
*Common Name: Sila&lt;br /&gt;
*Other Names: Vilyarians, Tzefarians, Air Elementals&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
*Average Height: 4ft&lt;br /&gt;
*Body Structure: Humanoid, willowy, hollow bones making them light weight.&lt;br /&gt;
*Skin: Flesh with feather accents&lt;br /&gt;
*Distinctive Features: Impressively large wings with feathers; tails with clouds; hair that gradients into clouds; feather accents on face, shoulders, etc.&lt;br /&gt;
&lt;br /&gt;
===Abilities &amp;amp; Powers===&lt;br /&gt;
*Physical: They are the strongest fliers of all the species, giving them mass amounts of stamina, speed, and maneuverability.&lt;br /&gt;
=====&amp;lt;u&amp;gt;Main Abilities&amp;lt;/u&amp;gt;===== &lt;br /&gt;
*Each Pae receives one player selected and staff approved power. &lt;br /&gt;
=====&amp;lt;u&amp;gt;Racial Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
&lt;br /&gt;
Child:&lt;br /&gt;
*Wind Shield - a shield made of wind that provides minor protection. [Limit: 5x per day]&lt;br /&gt;
&lt;br /&gt;
Teenager:&lt;br /&gt;
*Wind Shield - stronger, harder to spot, magic damage will disperse it, absorbing all force from one opponent&#039;s hit per shield. Replaces Child&#039;s Wind Shield. [Limit: 5]&lt;br /&gt;
*Stormcall - air currents collapse, causing violent localized bursts. These bursts can deal damage, shatter shields, throw enemies, or knock flying opponents from the sky. [Limit: 5]&lt;br /&gt;
&lt;br /&gt;
Adult:&lt;br /&gt;
*Wind Shield - stronger, harder to spot, magic damage will disperse it, absorbing all force from one opponent&#039;s hit per shield. Replaces Teen&#039;s Wind Shield. [Limit: 5]&lt;br /&gt;
*Stormcall - air currents collapse, causing violent localized bursts. These bursts can deal damage, shatter shields, throw enemies, or knock flying opponents from the sky. [Limit: 5]&lt;br /&gt;
*Anchor - the Sila can &#039;claim&#039; a space around them and make it stable. Inside this space the wind calms, allies become harder to move, enemies become rooted, and projectiles drift off course.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Weaknesses&amp;lt;/u&amp;gt;=====&lt;br /&gt;
Taint&lt;br /&gt;
Their hollow bones mean they&#039;re prone to injury and blowing away by strong winds&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
&lt;br /&gt;
*Method: Intercourse&lt;br /&gt;
*Gestation Period: One season&lt;br /&gt;
*Average Number of Offspring: 2-4&lt;br /&gt;
*Parental Care: Newborns are given an egg of a Cloudstrider as soon as they are born. This is necessary for their development as well as their ability to keep from blowing away. Most parents are equipped with tools to keep their lighter than air child attached to them when they go out until the Cloudstrider is big enough to hold them down on their own. &lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
*Primary Food Sources: Omnivores&lt;br /&gt;
*Hunting/Gathering Methods: Most of their food is produced by farmers and ranchers- giving them a chance to shop for them at the markets. Though they do tend to enjoy hunts on the mountain side.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Their Origin&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Tia laughed, and the winds carried it along. It caused a fourth of the bird life to become humanoid- becoming known as the Sila.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Historical Events&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*The Sila were the rulers of the air. They were the least understood of the Pae due to their fascination for the skies which kept them withdrawn from the others. This led to them being unwilling to help the other elementals when war broke out, but their leaders went anyways. A few brave souls attempted to help the Miaki secure a win against the Angels and Demons, but what happened instead was a senseless slaughter. As they watched the other Elements fall to the Angel &amp;amp; Demon&#039;s blades they sought shelter in the one place they could not reach- the mountain tops. In their urgency and fear they created a wind barrier that kept them in and others out.&lt;br /&gt;
*The journey there was vicious. Due to their hollow bones and tendency to be blown about, they found that living in the barren mountain tops was not easy for them. If it wasn&#039;t for the creatures they named the Cloudstriders, they wouldn&#039;t have survived their time there. Through their hardship and dependance are their new partners, a special bound was created with them that continues to this day in each of them.&lt;br /&gt;
*As their society grew, ideas on how to thrive in such a place became heated. Soon there was a clear division between the two parties - splitting their society down and sending them to their own floating pieces of land to grow. It was quiet for awhile until land and resources became scarce. What ensued from there was the war they had fled from from the start. Now their warring societies only knew bloodshed.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Interactions with other Species&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*None. They have sealed off their new homeland. Some older Pae may remember their old allies and enemies, but the overall societies only focus on themselves and what&#039;s right in front of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subtypes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Harpy]]&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Vilyara_Sila&amp;diff=577</id>
		<title>Vilyara Sila</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Vilyara_Sila&amp;diff=577"/>
		<updated>2026-08-25T18:14:00Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;The Righteous: Vilyara&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
[[File:VilyaraSpires.png|thumb|Vilyara Spires]]&lt;br /&gt;
&lt;br /&gt;
===Behavior &amp;amp; Society===&lt;br /&gt;
*&#039;&#039;&#039;Social Structure:&#039;&#039;&#039; Priest/Priestess, Arch-Cardinal, Cardinals, Sky Marshals. Vilyaran society is meritocratic and spiritually guided rather than hereditary. The High Priestess/Priest serves as their highest leader and is chosen by the Wind rather than by bloodline. Beneath her, Arch-Cardinals assist with administration, law, communication, and the functioning of society. The Skywarden commands the Sky Marshals, who maintain order and security. Social mobility is encouraged: birth does not determine a person&#039;s potential, and those with the intelligence, skill, character, and dedication required for a position are permitted to pursue it. Though the Priest/Priestess is the head of the hierarchy, most see them in a Fatherly or Motherly light, following them in a reverent and loving manner.&lt;br /&gt;
*&#039;&#039;&#039;Communication:&#039;&#039;&#039; Vilyarans primarily communicate through a spoken Silan language with a Vilyaran dialect, although education and scholarship make learning additional languages relatively common. Their communication tends to value thoughtfulness, composure, and careful consideration. As with all Sila, their relationship with their Cloudstriders is different from ordinary communication. Each Sila shares a Braided Soul with their bonded Fox Cloudstrider, creating a telepathic connection that allows the pair to understand one another beyond spoken language. Laws and ordinances are passed to the Arch-Cardinal, to the Cardinals, who then pass it to the temples around town to get to the people. General news is found out via newspapers, letters, etc.&lt;br /&gt;
*&#039;&#039;&#039;Intelligence Level:&#039;&#039;&#039; Can vary as much as humans though they tend to put emphasis on educating ones self.&lt;br /&gt;
&lt;br /&gt;
===Cultural Practices===&lt;br /&gt;
Vilyaran culture places its greatest emphasis on character. A good life is not defined by fame, wealth, military achievement, or social rank, but by knowing oneself and striving to become the best version of the person one is capable of being. A fisherman who has found his calling and devoted himself to mastering it may be considered every bit as successful as a scholar, Cardinal, or military commander. Compassion, self-knowledge, discipline, integrity, wisdom, service, and personal growth are highly valued. Society takes responsibility for caring for its poor, widowed, and vulnerable rather than treating hardship as evidence of personal failure.&lt;br /&gt;
*Every Sila has a fox like Cloudstrider they are soul bound to.&lt;br /&gt;
*They choose to fly more often then walk.&lt;br /&gt;
*They take their worship of the Air Elemental very seriously. It is in the fiber of their being.&lt;br /&gt;
*Because anyone could be chosen for the Silence of the Wind Trial (becoming the Priest/Priestess) there is an emphasis on character and knowledge.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Customs and Traditions&amp;lt;/u&amp;gt;=====&lt;br /&gt;
* &#039;&#039;&#039;The Braided Soul:&#039;&#039;&#039; Like all Sila, Vilyarans bond with a Cloudstrider from infancy. Fox Cloudstrider eggs are placed with infants, allowing Sila and Strider to grow together as their souls intertwine. Neither is considered subordinate to the other; the Strider is a lifelong companion and spiritual counterpart rather than simply a mount.&lt;br /&gt;
* &#039;&#039;&#039;Silence of the Wind Trail:&#039;&#039;&#039; When a new High Priestess/Priest must be chosen, eligible candidates travel with their Cloudstriders into the Silent Canyon and undertake a sacred trial. Rather than selecting their leader through inheritance or political appointment, the Vilyarans allow the Air itself to choose. Because Sila and Strider possess a Braided Soul, the candidate&#039;s Cloudstrider participates in the trial as part of the same spiritual whole. The Air&#039;s eventual choice is understood to be unmistakable. Through trials both physical and mental, they must journey their way up to the peak where a cave filled with rushing winds rests. If the winds allow you to pass through to the eye of the storm, a special bottle on a pedestal awaits them. They gather the special rushing winds into it and bring it back as evidence of their ascension.&lt;br /&gt;
* &#039;&#039;&#039;Retreat to Silent Canyon:&#039;&#039;&#039; The High Priestess/Priest may later return to the sacred canyon when seeking clarity or wishing to commune privately with the Air. It serves not merely as the location of her selection but as a spiritually significant place throughout their leadership.&lt;br /&gt;
*&#039;&#039;&#039;Special Education:&#039;&#039;&#039; Two years before a teen&#039;s debut into society they are expected to participate in special education. Males are sent to the Skywarden&#039;s Reach for two years to train and learn combat while females are sent to the Grand Wind&#039;s Cathedral for education focusing on religious studies.&lt;br /&gt;
*&#039;&#039;&#039;A Higher Education:&#039;&#039;&#039; After the teens complete their education and debut into society, they can choose to then attend the Vilyaran Academy for a higher education or if they wish they can continue on to the Skywarden&#039;s Reach to fight for their paeple.&lt;br /&gt;
*&#039;&#039;&#039;Personal Calling:&#039;&#039;&#039; Vilyarans are encouraged to discover where their own talents and nature are best suited rather than pursue prestige for its own sake. Reaching the limits of one&#039;s potential in an ordinary calling is considered a worthy life.&lt;br /&gt;
*&#039;&#039;&#039;Care of the Vulnerable:&#039;&#039;&#039; Supporting those who cannot presently support themselves is considered a communal and moral responsibility. Widows, struggling families, and the poor are not expected to earn dignity through status before receiving assistance.&lt;br /&gt;
*&#039;&#039;&#039;Arts &amp;amp; Recreation:&#039;&#039;&#039; Music, literature, storytelling, craftsmanship, flying, games, artistic competitions, festivals, and time spent with Cloudstriders are important parts of Vilyaran life. Intellectual pursuits are respected, but leisure and beauty are not considered incompatible with personal growth.&lt;br /&gt;
&lt;br /&gt;
[[File:Vilyarashield.png|thumb|Vilyara Shield]]&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Historical Events&amp;lt;/u&amp;gt;=====&lt;br /&gt;
* &#039;&#039;&#039;The Division of the Twins:&#039;&#039;&#039; The ancient Sila divided around the twin figures **Vilya and Tzefira**, whose disagreement over leadership and the future of their people eventually resulted in the separation of the Sila into the cultures now known as Vilyaran and Tzefara.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Establishment of the Wind&#039;s Chosen:&#039;&#039;&#039; Rather than continuing hereditary rule, the Vilyarans eventually developed a system in which leadership belonged to an individual selected directly by the Air Elemental. This became the foundation of the High Priestess/Priest&#039;s authority and the Silence of the Wind tradition.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Long War:&#039;&#039;&#039; Generations of conflict with Tzefara Stormhold have profoundly shaped Vilyaran society and their understanding of their neighbors. Although the Vilyarans often perceive themselves as more restrained than their Tzefara counterparts, they remain active participants in a conflict that neither modern kingdom originally created.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Death Valley Offensive:&#039;&#039;&#039; During High Priestess Aveline&#039;s era, Tzefara forces under King Cassian launched an unexpected offensive through Death Valley, territory long considered too dangerous and strategically undesirable for either kingdom to contest heavily. Vilyaran forces mobilized in response, escalating what might otherwise have remained a border incursion into a major battle.&lt;br /&gt;
&lt;br /&gt;
===Other Information===&lt;br /&gt;
*&#039;&#039;&#039;Languages Spoken:&#039;&#039;&#039; Common though others can be learned.&lt;br /&gt;
*&#039;&#039;&#039;Religious Beliefs:&#039;&#039;&#039; The Vilyarans are deeply devoted to the Air Elemental, which they understand as a guiding spiritual force capable of recognizing truth, character, and worthy leadership. Their religion emphasizes listening rather than commanding: the Wind cannot simply be made to provide answers. Silence, reflection, self-knowledge, and receptiveness are therefore important elements of Vilyaran spirituality. The High Priestess serves as their foremost spiritual leader but is herself expected to remain a servant of the Wind and her people.&lt;br /&gt;
*&#039;&#039;&#039;Technology Level:&#039;&#039;&#039; Advanced fantasy civilization appropriate to the wider Sila world. Their ability to fly has produced highly vertical settlements rather than road-dependent cities. The Vilyaran Spires are characterized by tall structures, open terraces, bridges, gardens, academies, and settlements built across floating islands and otherwise inaccessible mountain formations.&lt;br /&gt;
*&#039;&#039;&#039;Tools &amp;amp; Weapons:&#039;&#039;&#039; Vilyaran warriors favor weapons and equipment suited to speed, precision, and aerial maneuverability, including bows, spears, blades, and other lightweight weapons. Their Fox Cloudstriders cannot generally overpower the larger Lion Cloudstriders through brute force, so Vilyaran combat doctrine favors agility, positioning, coordination, and avoiding being caught in close engagements where Tzefara strength has the advantage.&lt;br /&gt;
*&#039;&#039;&#039;Allies:&#039;&#039;&#039; Primarily other Vilyaran settlements, the Cardinals, Sky Marshals, and their bonded Fox Cloudstriders. No major foreign allies have yet been established.&lt;br /&gt;
*&#039;&#039;&#039;Enemies:&#039;&#039;&#039; The Tzefara Sila of Tzefara Stormhold are their primary historical enemy. Much of modern Vilyaran understanding of Tzefara culture has been shaped by generations of warfare, causing them to mistake the Tzefara&#039;s passion, martial traditions, and fierce devotion for simple brutality.&lt;br /&gt;
*&#039;&#039;&#039;Current Status:&#039;&#039;&#039; Struggling. Although the Vilyarans maintain a sophisticated, educated, and organized society, generations of warfare continue to consume lives and resources. Their conflict with Tzefara Stormhold has lasted long enough that hostility has become cultural memory rather than merely a response to current events. Under High Priestess Aveline, the Vilyarans are approaching a point where maintaining the old conflict may prove more dangerous than questioning it.&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Vilyara_Sila&amp;diff=576</id>
		<title>Vilyara Sila</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Vilyara_Sila&amp;diff=576"/>
		<updated>2026-08-25T18:10:48Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;The Righteous: Vilyara&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
[[File:VilyaraSpires.png|thumb|Vilyara Spires]]&lt;br /&gt;
&lt;br /&gt;
===Behavior &amp;amp; Society===&lt;br /&gt;
*&#039;&#039;&#039;Social Structure:&#039;&#039;&#039; Priest/Priestess, Arch-Cardinal, Cardinals, Sky Marshals. Vilyaran society is meritocratic and spiritually guided rather than hereditary. The High Priestess/Priest serves as their highest leader and is chosen by the Wind rather than by bloodline. Beneath her, Arch-Cardinals assist with administration, law, communication, and the functioning of society. The Skywarden commands the Sky Marshals, who maintain order and security. Social mobility is encouraged: birth does not determine a person&#039;s potential, and those with the intelligence, skill, character, and dedication required for a position are permitted to pursue it. Though the Priest/Priestess is the head of the hierarchy, most see them in a Fatherly or Motherly light, following them in a reverent and loving manner.&lt;br /&gt;
*&#039;&#039;&#039;Communication:&#039;&#039;&#039; Vilyarans primarily communicate through a spoken Silan language with a Vilyaran dialect, although education and scholarship make learning additional languages relatively common. Their communication tends to value thoughtfulness, composure, and careful consideration. As with all Sila, their relationship with their Cloudstriders is different from ordinary communication. Each Sila shares a Braided Soul with their bonded Fox Cloudstrider, creating a telepathic connection that allows the pair to understand one another beyond spoken language. Laws and ordinances are passed to the Arch-Cardinal, to the Cardinals, who then pass it to the temples around town to get to the people. General news is found out via newspapers, letters, etc.&lt;br /&gt;
*&#039;&#039;&#039;Intelligence Level:&#039;&#039;&#039; Can vary as much as humans though they tend to put emphasis on educating ones self.&lt;br /&gt;
&lt;br /&gt;
===Cultural Practices===&lt;br /&gt;
Vilyaran culture places its greatest emphasis on character. A good life is not defined by fame, wealth, military achievement, or social rank, but by knowing oneself and striving to become the best version of the person one is capable of being. A fisherman who has found his calling and devoted himself to mastering it may be considered every bit as successful as a scholar, Cardinal, or military commander. Compassion, self-knowledge, discipline, integrity, wisdom, service, and personal growth are highly valued. Society takes responsibility for caring for its poor, widowed, and vulnerable rather than treating hardship as evidence of personal failure.&lt;br /&gt;
*Every Sila has a fox like Cloudstrider they are soul bound to.&lt;br /&gt;
*They choose to fly more often then walk.&lt;br /&gt;
*They take their worship of the Air Elemental very seriously. It is in the fiber of their being.&lt;br /&gt;
*Because anyone could be chosen for the Silence of the Wind Trial (becoming the Priest/Priestess) there is an emphasis on character and knowledge.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Customs and Traditions&amp;lt;/u&amp;gt;=====&lt;br /&gt;
* &#039;&#039;&#039;The Braided Soul:&#039;&#039;&#039; Like all Sila, Vilyarans bond with a Cloudstrider from infancy. Fox Cloudstrider eggs are placed with infants, allowing Sila and Strider to grow together as their souls intertwine. Neither is considered subordinate to the other; the Strider is a lifelong companion and spiritual counterpart rather than simply a mount.&lt;br /&gt;
* &#039;&#039;&#039;Silence of the Wind Trail:&#039;&#039;&#039; When a new High Priestess/Priest must be chosen, eligible candidates travel with their Cloudstriders into the Silent Canyon and undertake a sacred trial. Rather than selecting their leader through inheritance or political appointment, the Vilyarans allow the Air itself to choose. Because Sila and Strider possess a Braided Soul, the candidate&#039;s Cloudstrider participates in the trial as part of the same spiritual whole. The Air&#039;s eventual choice is understood to be unmistakable.&lt;br /&gt;
* &#039;&#039;&#039;Retreat to Silent Canyon:&#039;&#039;&#039; The High Priestess/Priest may later return to the sacred canyon when seeking clarity or wishing to commune privately with the Air. It serves not merely as the location of her selection but as a spiritually significant place throughout their leadership.&lt;br /&gt;
*&#039;&#039;&#039;Special Education:&#039;&#039;&#039; Two years before a teen&#039;s debut into society they are expected to participate in special education. Males are sent to the Skywarden&#039;s Reach for two years to train and learn combat while females are sent to the Grand Wind&#039;s Cathedral for education focusing on religious studies.&lt;br /&gt;
*&#039;&#039;&#039;A Higher Education:&#039;&#039;&#039; After the teens complete their education and debut into society, they can choose to then attend the Vilyaran Academy for a higher education or if they wish they can continue on to the Skywarden&#039;s Reach to fight for their paeple.&lt;br /&gt;
*&#039;&#039;&#039;Personal Calling:&#039;&#039;&#039; Vilyarans are encouraged to discover where their own talents and nature are best suited rather than pursue prestige for its own sake. Reaching the limits of one&#039;s potential in an ordinary calling is considered a worthy life.&lt;br /&gt;
*&#039;&#039;&#039;Care of the Vulnerable:&#039;&#039;&#039; Supporting those who cannot presently support themselves is considered a communal and moral responsibility. Widows, struggling families, and the poor are not expected to earn dignity through status before receiving assistance.&lt;br /&gt;
*&#039;&#039;&#039;Arts &amp;amp; Recreation:&#039;&#039;&#039; Music, literature, storytelling, craftsmanship, flying, games, artistic competitions, festivals, and time spent with Cloudstriders are important parts of Vilyaran life. Intellectual pursuits are respected, but leisure and beauty are not considered incompatible with personal growth.&lt;br /&gt;
&lt;br /&gt;
[[File:Vilyarashield.png|thumb|Vilyara Shield]]&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Historical Events&amp;lt;/u&amp;gt;=====&lt;br /&gt;
* &#039;&#039;&#039;The Division of the Twins:&#039;&#039;&#039; The ancient Sila divided around the twin figures **Vilya and Tzefira**, whose disagreement over leadership and the future of their people eventually resulted in the separation of the Sila into the cultures now known as Vilyaran and Tzefara.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Establishment of the Wind&#039;s Chosen:&#039;&#039;&#039; Rather than continuing hereditary rule, the Vilyarans eventually developed a system in which leadership belonged to an individual selected directly by the Air Elemental. This became the foundation of the High Priestess/Priest&#039;s authority and the Silence of the Wind tradition.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Long War:&#039;&#039;&#039; Generations of conflict with Tzefara Stormhold have profoundly shaped Vilyaran society and their understanding of their neighbors. Although the Vilyarans often perceive themselves as more restrained than their Tzefara counterparts, they remain active participants in a conflict that neither modern kingdom originally created.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Death Valley Offensive:&#039;&#039;&#039; During High Priestess Aveline&#039;s era, Tzefara forces under King Cassian launched an unexpected offensive through Death Valley, territory long considered too dangerous and strategically undesirable for either kingdom to contest heavily. Vilyaran forces mobilized in response, escalating what might otherwise have remained a border incursion into a major battle.&lt;br /&gt;
&lt;br /&gt;
===Other Information===&lt;br /&gt;
*&#039;&#039;&#039;Languages Spoken:&#039;&#039;&#039; Common though others can be learned.&lt;br /&gt;
*&#039;&#039;&#039;Religious Beliefs:&#039;&#039;&#039; The Vilyarans are deeply devoted to the Air Elemental, which they understand as a guiding spiritual force capable of recognizing truth, character, and worthy leadership. Their religion emphasizes listening rather than commanding: the Wind cannot simply be made to provide answers. Silence, reflection, self-knowledge, and receptiveness are therefore important elements of Vilyaran spirituality. The High Priestess serves as their foremost spiritual leader but is herself expected to remain a servant of the Wind and her people.&lt;br /&gt;
*&#039;&#039;&#039;Technology Level:&#039;&#039;&#039; Advanced fantasy civilization appropriate to the wider Sila world. Their ability to fly has produced highly vertical settlements rather than road-dependent cities. The Vilyaran Spires are characterized by tall structures, open terraces, bridges, gardens, academies, and settlements built across floating islands and otherwise inaccessible mountain formations.&lt;br /&gt;
*&#039;&#039;&#039;Tools &amp;amp; Weapons:&#039;&#039;&#039; Vilyaran warriors favor weapons and equipment suited to speed, precision, and aerial maneuverability, including bows, spears, blades, and other lightweight weapons. Their Fox Cloudstriders cannot generally overpower the larger Lion Cloudstriders through brute force, so Vilyaran combat doctrine favors agility, positioning, coordination, and avoiding being caught in close engagements where Tzefara strength has the advantage.&lt;br /&gt;
*&#039;&#039;&#039;Allies:&#039;&#039;&#039; Primarily other Vilyaran settlements, the Cardinals, Sky Marshals, and their bonded Fox Cloudstriders. No major foreign allies have yet been established.&lt;br /&gt;
*&#039;&#039;&#039;Enemies:&#039;&#039;&#039; The Tzefara Sila of Tzefara Stormhold are their primary historical enemy. Much of modern Vilyaran understanding of Tzefara culture has been shaped by generations of warfare, causing them to mistake the Tzefara&#039;s passion, martial traditions, and fierce devotion for simple brutality.&lt;br /&gt;
*&#039;&#039;&#039;Current Status:&#039;&#039;&#039; Struggling. Although the Vilyarans maintain a sophisticated, educated, and organized society, generations of warfare continue to consume lives and resources. Their conflict with Tzefara Stormhold has lasted long enough that hostility has become cultural memory rather than merely a response to current events. Under High Priestess Aveline, the Vilyarans are approaching a point where maintaining the old conflict may prove more dangerous than questioning it.&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Tzefara_Sila&amp;diff=575</id>
		<title>Tzefara Sila</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Tzefara_Sila&amp;diff=575"/>
		<updated>2026-08-25T18:10:12Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;The Passionate: Tzefara&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
[[File:TzefaraStormhold.png|thumb|Tzefara Stormhold]]&lt;br /&gt;
&lt;br /&gt;
===Behavior &amp;amp; Society===&lt;br /&gt;
*&#039;&#039;&#039;Social Structure:&#039;&#039;&#039; The Tzefara Sila live under a hereditary monarchy ruled by the King of Tzefara Stormhold. Their society is strongly communal and militarized, with service to the kingdom considered an ordinary part of life rather than a separate warrior class. Military commanders hold considerable responsibility and often serve as teachers and mentors to younger Sila. Despite the hierarchy, the King is expected to remain connected to his people rather than rule from a distant court. Family, loyalty, personal strength, and service to the community carry significant social weight.&lt;br /&gt;
*&#039;&#039;&#039;Communication:&#039;&#039;&#039; Tzefara communicate primarily through a special Silan language with its own Tzefara dialect, though body language is extremely important. They tend to be emotionally expressive and comparatively direct, with teasing, physical affection, storytelling, music, and shared activity all serving as important forms of social bonding. Their connection with their Cloudstriders is much deeper: a Sila and their bonded Strider possess a Braided Soul and share a telepathic connection that allows communication beyond ordinary speech.&lt;br /&gt;
*&#039;&#039;&#039;Intelligence Level:&#039;&#039;&#039; Can vary as much as humans.&lt;br /&gt;
*&#039;&#039;&#039;Cultural Practices:&#039;&#039;&#039; Tzefara culture strongly values passion, courage, loyalty, strength, sacrifice, family, and protection of others. Strength is respected not merely for its own sake, but for what a person chooses to protect with it. Music, dancing, storytelling, competition, flying, and communal celebrations are prominent parts of everyday culture. Their reputation as a harsh warrior society often causes outsiders to overlook how affectionate and community-oriented the Tzefara actually are.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Customs and Traditions&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*&#039;&#039;&#039;The Braided Soul:&#039;&#039;&#039; Every Sila is bonded to a Cloudstrider from infancy. Cloudstrider eggs are placed with infants so that the pair may form their lifelong bond as they grow. The connection is considered sacred; Sila and Strider are not viewed simply as rider and mount, but as two individuals whose souls have become intertwined.&lt;br /&gt;
*&#039;&#039;&#039;Walk Into the Storm:&#039;&#039;&#039; When either a Sila or their bonded Cloudstrider dies, the survivor may eventually travel to sacred Storm Peak and willingly enter the violent storms there. Because the Braided Soul makes surviving the loss extraordinarily painful, many choose this ceremonial death rather than continue without their other half. The practice is treated solemnly rather than as cowardice or failure.&lt;br /&gt;
*&#039;&#039;&#039;Hatching Festival:&#039;&#039;&#039; A major two-week celebration surrounding the hatching and bonding of young Cloudstriders. It is one of the most joyful periods in Tzefara culture and emphasizes family, community, and the importance of the next generation.&lt;br /&gt;
*&#039;&#039;&#039;Independence Celebration:&#039;&#039;&#039; Music and dance are used to retell the story of the original twins, Tzefira and Vilya, and the division that eventually created the two Sila kingdoms. The Tzefara version naturally preserves their own cultural understanding of those events.&lt;br /&gt;
*&#039;&#039;&#039;Courtship:&#039;&#039;&#039; Tzefara courtship tends to be open, passionate, and playful. Flirting and teasing are common, and physical confidence is attractive. Courtship may include dance and other displays reminiscent of avian mating behavior. Weakness of character and excessive timidity are generally considered unattractive, although vulnerability itself is not necessarily viewed as weakness.&lt;br /&gt;
*&#039;&#039;&#039;Royal Court:&#039;&#039;&#039; The King holds regular court where citizens may bring disputes and concerns before the crown. Tzefara rulers are traditionally expected to remain visible among their people and, during wartime, fight alongside them.&lt;br /&gt;
&lt;br /&gt;
[[File:Tzefarashield.png|thumb|Tzefara Shield]]&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Historical Events&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*&#039;&#039;&#039;The Division of the Twins:&#039;&#039;&#039; The ancient Sila eventually divided around the twin figures Tzefira and Vilya, whose differing beliefs concerning leadership and the future of their people ultimately created the cultures now known as the Tzefara and Vilyaran Sila.&lt;br /&gt;
*&#039;&#039;&#039;The Long War:&#039;&#039;&#039; The Tzefara and Vilyaran kingdoms have remained in conflict for generations. What began as ideological and resource-based conflict has become deeply embedded in both cultures, with generations inheriting grievances from wars they did not begin.&lt;br /&gt;
*&#039;&#039;&#039;The Death Valley Offensive:&#039;&#039;&#039; (Current RP) During the reign of King Cassian, Tzefara forces launched an offensive through Death Valley, an area traditionally avoided by both kingdoms because of its dangerous terrain and unpredictable winds. The campaign marked a major escalation in the continuing conflict.&lt;br /&gt;
&lt;br /&gt;
===Other Information===&lt;br /&gt;
*&#039;&#039;&#039;Languages Spoken:&#039;&#039;&#039; Common though others can be learned.&lt;br /&gt;
*&#039;&#039;&#039;Religious Beliefs:&#039;&#039;&#039; The Tzefara revere the Wind, though their relationship with it differs significantly from Vilyaran religious practice. To the Tzefara, the Wind is experienced through storms, endurance, freedom, and the forces of the natural world. Their faith tends to be expressed through action, ritual, tradition, and their relationship with Cloudstriders rather than through a centralized priesthood.&lt;br /&gt;
*&#039;&#039;&#039;Technology Level:&#039;&#039;&#039; Advanced fantasy civilization appropriate to the wider Sila world. Because both Sila and Cloudstriders can fly, Tzefara infrastructure developed around vertical movement rather than roads. Settlements, fortresses, farms, military installations, and outposts can occupy otherwise inaccessible mountain shelves and floating landmasses.&lt;br /&gt;
*&#039;&#039;&#039;Tools &amp;amp; Weapons:&#039;&#039;&#039; The Tzefara favor weapons suitable for aerial warfare and close combat, including bows, spears, blades, and polearms. Equipment tends to prioritize durability and freedom of movement while flying. Their architecture and defensive technology emphasize enormous stone fortifications, watchposts, battlements, and defensible mountain strongholds.&lt;br /&gt;
*&#039;&#039;&#039;Allies:&#039;&#039;&#039; Primarily other Tzefara settlements, military forces, and their bonded Lion Cloudstriders. Formal foreign allies have not yet been established.&lt;br /&gt;
*&#039;&#039;&#039;Enemies:&#039;&#039;&#039; The Vilyaran Sila are their primary historical enemy, although this hostility is cultural and political rather than an inherent biological division between the peoples.&lt;br /&gt;
*&#039;&#039;&#039;Current Status:&#039;&#039;&#039; Struggling. Generations of warfare have steadily depleted the Tzefara population and resources. Their society remains proud, culturally vibrant, and militarily capable, but continued conflict is increasingly unsustainable. The desire to protect his people from eventual destruction will become one of King Evren&#039;s primary motivations for seeking an end to the war.&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Vilyara_Sila&amp;diff=574</id>
		<title>Vilyara Sila</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Vilyara_Sila&amp;diff=574"/>
		<updated>2026-08-25T17:53:38Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;The Righteous: Vilyara&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
[[File:VilyaraSpires.png|thumb|Vilyara Spires]]&lt;br /&gt;
&lt;br /&gt;
===Behavior &amp;amp; Society===&lt;br /&gt;
*&#039;&#039;&#039;Social Structure:&#039;&#039;&#039; Priest/Priestess, Arch-Cardinal, Cardinals, Sky Marshals. Vilyaran society is meritocratic and spiritually guided rather than hereditary. The High Priestess/Priest serves as their highest leader and is chosen by the Wind rather than by bloodline. Beneath her, Arch-Cardinals assist with administration, law, communication, and the functioning of society. The Skywarden commands the Sky Marshals, who maintain order and security. Social mobility is encouraged: birth does not determine a person&#039;s potential, and those with the intelligence, skill, character, and dedication required for a position are permitted to pursue it. Though the Priest/Priestess is the head of the hierarchy, most see them in a Fatherly or Motherly light, following them in a reverent and loving manner.&lt;br /&gt;
*&#039;&#039;&#039;Communication:&#039;&#039;&#039; Vilyarans primarily communicate through spoken Common, although education and scholarship make learning additional languages relatively common. Their communication tends to value thoughtfulness, composure, and careful consideration. As with all Sila, their relationship with their Cloudstriders is different from ordinary communication. Each Sila shares a Braided Soul with their bonded Fox Cloudstrider, creating a telepathic connection that allows the pair to understand one another beyond spoken language. Laws and ordinances are passed to the Arch-Cardinal, to the Cardinals, who then pass it to the temples around town to get to the people. General news is found out via newspapers, letters, etc.&lt;br /&gt;
*&#039;&#039;&#039;Intelligence Level:&#039;&#039;&#039; Can vary as much as humans though they tend to put emphasis on educating ones self.&lt;br /&gt;
&lt;br /&gt;
===Cultural Practices===&lt;br /&gt;
Vilyaran culture places its greatest emphasis on character. A good life is not defined by fame, wealth, military achievement, or social rank, but by knowing oneself and striving to become the best version of the person one is capable of being. A fisherman who has found his calling and devoted himself to mastering it may be considered every bit as successful as a scholar, Cardinal, or military commander. Compassion, self-knowledge, discipline, integrity, wisdom, service, and personal growth are highly valued. Society takes responsibility for caring for its poor, widowed, and vulnerable rather than treating hardship as evidence of personal failure.&lt;br /&gt;
*Every Sila has a fox like Cloudstrider they are soul bound to.&lt;br /&gt;
*They choose to fly more often then walk.&lt;br /&gt;
*They take their worship of the Air Elemental very seriously. It is in the fiber of their being.&lt;br /&gt;
*Because anyone could be chosen for the Silence of the Wind Trial (becoming the Priest/Priestess) there is an emphasis on character and knowledge.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Customs and Traditions&amp;lt;/u&amp;gt;=====&lt;br /&gt;
* &#039;&#039;&#039;The Braided Soul:&#039;&#039;&#039; Like all Sila, Vilyarans bond with a Cloudstrider from infancy. Fox Cloudstrider eggs are placed with infants, allowing Sila and Strider to grow together as their souls intertwine. Neither is considered subordinate to the other; the Strider is a lifelong companion and spiritual counterpart rather than simply a mount.&lt;br /&gt;
* &#039;&#039;&#039;Silence of the Wind Trail:&#039;&#039;&#039; When a new High Priestess/Priest must be chosen, eligible candidates travel with their Cloudstriders into the Silent Canyon and undertake a sacred trial. Rather than selecting their leader through inheritance or political appointment, the Vilyarans allow the Air itself to choose. Because Sila and Strider possess a Braided Soul, the candidate&#039;s Cloudstrider participates in the trial as part of the same spiritual whole. The Air&#039;s eventual choice is understood to be unmistakable.&lt;br /&gt;
* &#039;&#039;&#039;Retreat to Silent Canyon:&#039;&#039;&#039; The High Priestess/Priest may later return to the sacred canyon when seeking clarity or wishing to commune privately with the Air. It serves not merely as the location of her selection but as a spiritually significant place throughout their leadership.&lt;br /&gt;
*&#039;&#039;&#039;Special Education:&#039;&#039;&#039; Two years before a teen&#039;s debut into society they are expected to participate in special education. Males are sent to the Skywarden&#039;s Reach for two years to train and learn combat while females are sent to the Grand Wind&#039;s Cathedral for education focusing on religious studies.&lt;br /&gt;
*&#039;&#039;&#039;A Higher Education:&#039;&#039;&#039; After the teens complete their education and debut into society, they can choose to then attend the Vilyaran Academy for a higher education or if they wish they can continue on to the Skywarden&#039;s Reach to fight for their paeple.&lt;br /&gt;
*&#039;&#039;&#039;Personal Calling:&#039;&#039;&#039; Vilyarans are encouraged to discover where their own talents and nature are best suited rather than pursue prestige for its own sake. Reaching the limits of one&#039;s potential in an ordinary calling is considered a worthy life.&lt;br /&gt;
*&#039;&#039;&#039;Care of the Vulnerable:&#039;&#039;&#039; Supporting those who cannot presently support themselves is considered a communal and moral responsibility. Widows, struggling families, and the poor are not expected to earn dignity through status before receiving assistance.&lt;br /&gt;
*&#039;&#039;&#039;Arts &amp;amp; Recreation:&#039;&#039;&#039; Music, literature, storytelling, craftsmanship, flying, games, artistic competitions, festivals, and time spent with Cloudstriders are important parts of Vilyaran life. Intellectual pursuits are respected, but leisure and beauty are not considered incompatible with personal growth.&lt;br /&gt;
&lt;br /&gt;
[[File:Vilyarashield.png|thumb|Vilyara Shield]]&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Historical Events&amp;lt;/u&amp;gt;=====&lt;br /&gt;
* &#039;&#039;&#039;The Division of the Twins:&#039;&#039;&#039; The ancient Sila divided around the twin figures **Vilya and Tzefira**, whose disagreement over leadership and the future of their people eventually resulted in the separation of the Sila into the cultures now known as Vilyaran and Tzefara.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Establishment of the Wind&#039;s Chosen:&#039;&#039;&#039; Rather than continuing hereditary rule, the Vilyarans eventually developed a system in which leadership belonged to an individual selected directly by the Air Elemental. This became the foundation of the High Priestess/Priest&#039;s authority and the Silence of the Wind tradition.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Long War:&#039;&#039;&#039; Generations of conflict with Tzefara Stormhold have profoundly shaped Vilyaran society and their understanding of their neighbors. Although the Vilyarans often perceive themselves as more restrained than their Tzefara counterparts, they remain active participants in a conflict that neither modern kingdom originally created.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Death Valley Offensive:&#039;&#039;&#039; During High Priestess Aveline&#039;s era, Tzefara forces under King Cassian launched an unexpected offensive through Death Valley, territory long considered too dangerous and strategically undesirable for either kingdom to contest heavily. Vilyaran forces mobilized in response, escalating what might otherwise have remained a border incursion into a major battle.&lt;br /&gt;
&lt;br /&gt;
===Other Information===&lt;br /&gt;
*&#039;&#039;&#039;Languages Spoken:&#039;&#039;&#039; Common though others can be learned.&lt;br /&gt;
*&#039;&#039;&#039;Religious Beliefs:&#039;&#039;&#039; The Vilyarans are deeply devoted to the Air Elemental, which they understand as a guiding spiritual force capable of recognizing truth, character, and worthy leadership. Their religion emphasizes listening rather than commanding: the Wind cannot simply be made to provide answers. Silence, reflection, self-knowledge, and receptiveness are therefore important elements of Vilyaran spirituality. The High Priestess serves as their foremost spiritual leader but is herself expected to remain a servant of the Wind and her people.&lt;br /&gt;
*&#039;&#039;&#039;Technology Level:&#039;&#039;&#039; Advanced fantasy civilization appropriate to the wider Sila world. Their ability to fly has produced highly vertical settlements rather than road-dependent cities. The Vilyaran Spires are characterized by tall structures, open terraces, bridges, gardens, academies, and settlements built across floating islands and otherwise inaccessible mountain formations.&lt;br /&gt;
*&#039;&#039;&#039;Tools &amp;amp; Weapons:&#039;&#039;&#039; Vilyaran warriors favor weapons and equipment suited to speed, precision, and aerial maneuverability, including bows, spears, blades, and other lightweight weapons. Their Fox Cloudstriders cannot generally overpower the larger Lion Cloudstriders through brute force, so Vilyaran combat doctrine favors agility, positioning, coordination, and avoiding being caught in close engagements where Tzefara strength has the advantage.&lt;br /&gt;
*&#039;&#039;&#039;Allies:&#039;&#039;&#039; Primarily other Vilyaran settlements, the Cardinals, Sky Marshals, and their bonded Fox Cloudstriders. No major foreign allies have yet been established.&lt;br /&gt;
*&#039;&#039;&#039;Enemies:&#039;&#039;&#039; The Tzefara Sila of Tzefara Stormhold are their primary historical enemy. Much of modern Vilyaran understanding of Tzefara culture has been shaped by generations of warfare, causing them to mistake the Tzefara&#039;s passion, martial traditions, and fierce devotion for simple brutality.&lt;br /&gt;
*&#039;&#039;&#039;Current Status:&#039;&#039;&#039; Struggling. Although the Vilyarans maintain a sophisticated, educated, and organized society, generations of warfare continue to consume lives and resources. Their conflict with Tzefara Stormhold has lasted long enough that hostility has become cultural memory rather than merely a response to current events. Under High Priestess Aveline, the Vilyarans are approaching a point where maintaining the old conflict may prove more dangerous than questioning it.&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Tzefara_Sila&amp;diff=573</id>
		<title>Tzefara Sila</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Tzefara_Sila&amp;diff=573"/>
		<updated>2026-08-25T17:53:07Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;The Passionate: Tzefara&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
[[File:TzefaraStormhold.png|thumb|Tzefara Stormhold]]&lt;br /&gt;
&lt;br /&gt;
===Behavior &amp;amp; Society===&lt;br /&gt;
*&#039;&#039;&#039;Social Structure:&#039;&#039;&#039; The Tzefara Sila live under a hereditary monarchy ruled by the King of Tzefara Stormhold. Their society is strongly communal and militarized, with service to the kingdom considered an ordinary part of life rather than a separate warrior class. Military commanders hold considerable responsibility and often serve as teachers and mentors to younger Sila. Despite the hierarchy, the King is expected to remain connected to his people rather than rule from a distant court. Family, loyalty, personal strength, and service to the community carry significant social weight.&lt;br /&gt;
*&#039;&#039;&#039;Communication:&#039;&#039;&#039; Tzefara communicate primarily through spoken Common, though body language is extremely important. They tend to be emotionally expressive and comparatively direct, with teasing, physical affection, storytelling, music, and shared activity all serving as important forms of social bonding. Their connection with their Cloudstriders is much deeper: a Sila and their bonded Strider possess a Braided Soul and share a telepathic connection that allows communication beyond ordinary speech.&lt;br /&gt;
*&#039;&#039;&#039;Intelligence Level:&#039;&#039;&#039; Can vary as much as humans.&lt;br /&gt;
*&#039;&#039;&#039;Cultural Practices:&#039;&#039;&#039; Tzefara culture strongly values passion, courage, loyalty, strength, sacrifice, family, and protection of others. Strength is respected not merely for its own sake, but for what a person chooses to protect with it. Music, dancing, storytelling, competition, flying, and communal celebrations are prominent parts of everyday culture. Their reputation as a harsh warrior society often causes outsiders to overlook how affectionate and community-oriented the Tzefara actually are.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Customs and Traditions&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*&#039;&#039;&#039;The Braided Soul:&#039;&#039;&#039; Every Sila is bonded to a Cloudstrider from infancy. Cloudstrider eggs are placed with infants so that the pair may form their lifelong bond as they grow. The connection is considered sacred; Sila and Strider are not viewed simply as rider and mount, but as two individuals whose souls have become intertwined.&lt;br /&gt;
*&#039;&#039;&#039;Walk Into the Storm:&#039;&#039;&#039; When either a Sila or their bonded Cloudstrider dies, the survivor may eventually travel to sacred Storm Peak and willingly enter the violent storms there. Because the Braided Soul makes surviving the loss extraordinarily painful, many choose this ceremonial death rather than continue without their other half. The practice is treated solemnly rather than as cowardice or failure.&lt;br /&gt;
*&#039;&#039;&#039;Hatching Festival:&#039;&#039;&#039; A major two-week celebration surrounding the hatching and bonding of young Cloudstriders. It is one of the most joyful periods in Tzefara culture and emphasizes family, community, and the importance of the next generation.&lt;br /&gt;
*&#039;&#039;&#039;Independence Celebration:&#039;&#039;&#039; Music and dance are used to retell the story of the original twins, Tzefira and Vilya, and the division that eventually created the two Sila kingdoms. The Tzefara version naturally preserves their own cultural understanding of those events.&lt;br /&gt;
*&#039;&#039;&#039;Courtship:&#039;&#039;&#039; Tzefara courtship tends to be open, passionate, and playful. Flirting and teasing are common, and physical confidence is attractive. Courtship may include dance and other displays reminiscent of avian mating behavior. Weakness of character and excessive timidity are generally considered unattractive, although vulnerability itself is not necessarily viewed as weakness.&lt;br /&gt;
*&#039;&#039;&#039;Royal Court:&#039;&#039;&#039; The King holds regular court where citizens may bring disputes and concerns before the crown. Tzefara rulers are traditionally expected to remain visible among their people and, during wartime, fight alongside them.&lt;br /&gt;
&lt;br /&gt;
[[File:Tzefarashield.png|thumb|Tzefara Shield]]&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Historical Events&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*&#039;&#039;&#039;The Division of the Twins:&#039;&#039;&#039; The ancient Sila eventually divided around the twin figures Tzefira and Vilya, whose differing beliefs concerning leadership and the future of their people ultimately created the cultures now known as the Tzefara and Vilyaran Sila.&lt;br /&gt;
*&#039;&#039;&#039;The Long War:&#039;&#039;&#039; The Tzefara and Vilyaran kingdoms have remained in conflict for generations. What began as ideological and resource-based conflict has become deeply embedded in both cultures, with generations inheriting grievances from wars they did not begin.&lt;br /&gt;
*&#039;&#039;&#039;The Death Valley Offensive:&#039;&#039;&#039; (Current RP) During the reign of King Cassian, Tzefara forces launched an offensive through Death Valley, an area traditionally avoided by both kingdoms because of its dangerous terrain and unpredictable winds. The campaign marked a major escalation in the continuing conflict.&lt;br /&gt;
&lt;br /&gt;
===Other Information===&lt;br /&gt;
*&#039;&#039;&#039;Languages Spoken:&#039;&#039;&#039; Common though others can be learned.&lt;br /&gt;
*&#039;&#039;&#039;Religious Beliefs:&#039;&#039;&#039; The Tzefara revere the Wind, though their relationship with it differs significantly from Vilyaran religious practice. To the Tzefara, the Wind is experienced through storms, endurance, freedom, and the forces of the natural world. Their faith tends to be expressed through action, ritual, tradition, and their relationship with Cloudstriders rather than through a centralized priesthood.&lt;br /&gt;
*&#039;&#039;&#039;Technology Level:&#039;&#039;&#039; Advanced fantasy civilization appropriate to the wider Sila world. Because both Sila and Cloudstriders can fly, Tzefara infrastructure developed around vertical movement rather than roads. Settlements, fortresses, farms, military installations, and outposts can occupy otherwise inaccessible mountain shelves and floating landmasses.&lt;br /&gt;
*&#039;&#039;&#039;Tools &amp;amp; Weapons:&#039;&#039;&#039; The Tzefara favor weapons suitable for aerial warfare and close combat, including bows, spears, blades, and polearms. Equipment tends to prioritize durability and freedom of movement while flying. Their architecture and defensive technology emphasize enormous stone fortifications, watchposts, battlements, and defensible mountain strongholds.&lt;br /&gt;
*&#039;&#039;&#039;Allies:&#039;&#039;&#039; Primarily other Tzefara settlements, military forces, and their bonded Lion Cloudstriders. Formal foreign allies have not yet been established.&lt;br /&gt;
*&#039;&#039;&#039;Enemies:&#039;&#039;&#039; The Vilyaran Sila are their primary historical enemy, although this hostility is cultural and political rather than an inherent biological division between the peoples.&lt;br /&gt;
*&#039;&#039;&#039;Current Status:&#039;&#039;&#039; Struggling. Generations of warfare have steadily depleted the Tzefara population and resources. Their society remains proud, culturally vibrant, and militarily capable, but continued conflict is increasingly unsustainable. The desire to protect his people from eventual destruction will become one of King Evren&#039;s primary motivations for seeking an end to the war.&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Tzefara_Sila&amp;diff=572</id>
		<title>Tzefara Sila</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Tzefara_Sila&amp;diff=572"/>
		<updated>2026-08-25T17:52:50Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;The Passionate: Tzefara&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
[[File:TzefaraStormhold.png|thumb|Tzefara Stormhold]]&lt;br /&gt;
&lt;br /&gt;
===Behavior &amp;amp; Society===&lt;br /&gt;
*&#039;&#039;&#039;Social Structure:&#039;&#039;&#039; The Tzefara Sila live under a hereditary monarchy ruled by the King of Tzefara Stormhold. Their society is strongly communal and militarized, with service to the kingdom considered an ordinary part of life rather than a separate warrior class. Military commanders hold considerable responsibility and often serve as teachers and mentors to younger Sila. Despite the hierarchy, the King is expected to remain connected to his people rather than rule from a distant court. Family, loyalty, personal strength, and service to the community carry significant social weight.&lt;br /&gt;
*&#039;&#039;&#039;Communication:&#039;&#039;&#039; Tzefara communicate primarily through spoken Common, though body language is extremely important. They tend to be emotionally expressive and comparatively direct, with teasing, physical affection, storytelling, music, and shared activity all serving as important forms of social bonding. Their connection with their Cloudstriders is much deeper: a Sila and their bonded Strider possess a Braided Soul and share a telepathic connection that allows communication beyond ordinary speech.&lt;br /&gt;
*&#039;&#039;&#039;Intelligence Level:&#039;&#039;&#039; Can vary as much as humans.&lt;br /&gt;
*&#039;&#039;&#039;Cultural Practices:&#039;&#039;&#039; Tzefara culture strongly values passion, courage, loyalty, strength, sacrifice, family, and protection of others. Strength is respected not merely for its own sake, but for what a person chooses to protect with it. Music, dancing, storytelling, competition, flying, and communal celebrations are prominent parts of everyday culture. Their reputation as a harsh warrior society often causes outsiders to overlook how affectionate and community-oriented the Tzefara actually are.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Customs and Traditions&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*&#039;&#039;&#039;The Braided Soul:&#039;&#039;&#039; Every Sila is bonded to a Cloudstrider from infancy. Cloudstrider eggs are placed with infants so that the pair may form their lifelong bond as they grow. The connection is considered sacred; Sila and Strider are not viewed simply as rider and mount, but as two individuals whose souls have become intertwined.&lt;br /&gt;
*&#039;&#039;&#039;Walk Into the Storm:&#039;&#039;&#039; When either a Sila or their bonded Cloudstrider dies, the survivor may eventually travel to sacred Storm Peak and willingly enter the violent storms there. Because the Braided Soul makes surviving the loss extraordinarily painful, many choose this ceremonial death rather than continue without their other half. The practice is treated solemnly rather than as cowardice or failure.&lt;br /&gt;
*&#039;&#039;&#039;Hatching Festival:&#039;&#039;&#039; A major two-week celebration surrounding the hatching and bonding of young Cloudstriders. It is one of the most joyful periods in Tzefara culture and emphasizes family, community, and the importance of the next generation.&lt;br /&gt;
*&#039;&#039;&#039;Independence Celebration:&#039;&#039;&#039; Music and dance are used to retell the story of the original twins, Tzefira and Vilya, and the division that eventually created the two Sila kingdoms. The Tzefara version naturally preserves their own cultural understanding of those events.&lt;br /&gt;
*&#039;&#039;&#039;Courtship:&#039;&#039;&#039; Tzefara courtship tends to be open, passionate, and playful. Flirting and teasing are common, and physical confidence is attractive. Courtship may include dance and other displays reminiscent of avian mating behavior. Weakness of character and excessive timidity are generally considered unattractive, although vulnerability itself is not necessarily viewed as weakness.&lt;br /&gt;
*&#039;&#039;&#039;Royal Court:&#039;&#039;&#039; The King holds regular court where citizens may bring disputes and concerns before the crown. Tzefara rulers are traditionally expected to remain visible among their people and, during wartime, fight alongside them.&lt;br /&gt;
&lt;br /&gt;
[[File:Tzefarashield.png|thumb|Tzefara Shield]]&lt;br /&gt;
=====&amp;lt;u&amp;gt;Historical Events&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*&#039;&#039;&#039;The Division of the Twins:&#039;&#039;&#039; The ancient Sila eventually divided around the twin figures Tzefira and Vilya, whose differing beliefs concerning leadership and the future of their people ultimately created the cultures now known as the Tzefara and Vilyaran Sila.&lt;br /&gt;
*&#039;&#039;&#039;The Long War:&#039;&#039;&#039; The Tzefara and Vilyaran kingdoms have remained in conflict for generations. What began as ideological and resource-based conflict has become deeply embedded in both cultures, with generations inheriting grievances from wars they did not begin.&lt;br /&gt;
*&#039;&#039;&#039;The Death Valley Offensive:&#039;&#039;&#039; (Current RP) During the reign of King Cassian, Tzefara forces launched an offensive through Death Valley, an area traditionally avoided by both kingdoms because of its dangerous terrain and unpredictable winds. The campaign marked a major escalation in the continuing conflict.&lt;br /&gt;
&lt;br /&gt;
===Other Information===&lt;br /&gt;
*&#039;&#039;&#039;Languages Spoken:&#039;&#039;&#039; Common though others can be learned.&lt;br /&gt;
*&#039;&#039;&#039;Religious Beliefs:&#039;&#039;&#039; The Tzefara revere the Wind, though their relationship with it differs significantly from Vilyaran religious practice. To the Tzefara, the Wind is experienced through storms, endurance, freedom, and the forces of the natural world. Their faith tends to be expressed through action, ritual, tradition, and their relationship with Cloudstriders rather than through a centralized priesthood.&lt;br /&gt;
*&#039;&#039;&#039;Technology Level:&#039;&#039;&#039; Advanced fantasy civilization appropriate to the wider Sila world. Because both Sila and Cloudstriders can fly, Tzefara infrastructure developed around vertical movement rather than roads. Settlements, fortresses, farms, military installations, and outposts can occupy otherwise inaccessible mountain shelves and floating landmasses.&lt;br /&gt;
*&#039;&#039;&#039;Tools &amp;amp; Weapons:&#039;&#039;&#039; The Tzefara favor weapons suitable for aerial warfare and close combat, including bows, spears, blades, and polearms. Equipment tends to prioritize durability and freedom of movement while flying. Their architecture and defensive technology emphasize enormous stone fortifications, watchposts, battlements, and defensible mountain strongholds.&lt;br /&gt;
*&#039;&#039;&#039;Allies:&#039;&#039;&#039; Primarily other Tzefara settlements, military forces, and their bonded Lion Cloudstriders. Formal foreign allies have not yet been established.&lt;br /&gt;
*&#039;&#039;&#039;Enemies:&#039;&#039;&#039; The Vilyaran Sila are their primary historical enemy, although this hostility is cultural and political rather than an inherent biological division between the peoples.&lt;br /&gt;
*&#039;&#039;&#039;Current Status:&#039;&#039;&#039; Struggling. Generations of warfare have steadily depleted the Tzefara population and resources. Their society remains proud, culturally vibrant, and militarily capable, but continued conflict is increasingly unsustainable. The desire to protect his people from eventual destruction will become one of King Evren&#039;s primary motivations for seeking an end to the war.&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=File:Vilyarashield.png&amp;diff=571</id>
		<title>File:Vilyarashield.png</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=File:Vilyarashield.png&amp;diff=571"/>
		<updated>2026-08-25T17:49:18Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=File:Tzefarashield.png&amp;diff=569</id>
		<title>File:Tzefarashield.png</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=File:Tzefarashield.png&amp;diff=569"/>
		<updated>2026-08-25T17:47:10Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Tzefara_Sila&amp;diff=568</id>
		<title>Tzefara Sila</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Tzefara_Sila&amp;diff=568"/>
		<updated>2026-08-25T14:28:33Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;The Passionate: Tzefara&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
[[File:TzefaraStormhold.png|thumb|Tzefara Stormhold]]&lt;br /&gt;
&lt;br /&gt;
===Behavior &amp;amp; Society===&lt;br /&gt;
*&#039;&#039;&#039;Social Structure:&#039;&#039;&#039; The Tzefara Sila live under a hereditary monarchy ruled by the King of Tzefara Stormhold. Their society is strongly communal and militarized, with service to the kingdom considered an ordinary part of life rather than a separate warrior class. Military commanders hold considerable responsibility and often serve as teachers and mentors to younger Sila. Despite the hierarchy, the King is expected to remain connected to his people rather than rule from a distant court. Family, loyalty, personal strength, and service to the community carry significant social weight.&lt;br /&gt;
*&#039;&#039;&#039;Communication:&#039;&#039;&#039; Tzefara communicate primarily through spoken Common, though body language is extremely important. They tend to be emotionally expressive and comparatively direct, with teasing, physical affection, storytelling, music, and shared activity all serving as important forms of social bonding. Their connection with their Cloudstriders is much deeper: a Sila and their bonded Strider possess a Braided Soul and share a telepathic connection that allows communication beyond ordinary speech.&lt;br /&gt;
*&#039;&#039;&#039;Intelligence Level:&#039;&#039;&#039; Can vary as much as humans.&lt;br /&gt;
*&#039;&#039;&#039;Cultural Practices:&#039;&#039;&#039; Tzefara culture strongly values passion, courage, loyalty, strength, sacrifice, family, and protection of others. Strength is respected not merely for its own sake, but for what a person chooses to protect with it. Music, dancing, storytelling, competition, flying, and communal celebrations are prominent parts of everyday culture. Their reputation as a harsh warrior society often causes outsiders to overlook how affectionate and community-oriented the Tzefara actually are.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Customs and Traditions&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*&#039;&#039;&#039;The Braided Soul:&#039;&#039;&#039; Every Sila is bonded to a Cloudstrider from infancy. Cloudstrider eggs are placed with infants so that the pair may form their lifelong bond as they grow. The connection is considered sacred; Sila and Strider are not viewed simply as rider and mount, but as two individuals whose souls have become intertwined.&lt;br /&gt;
*&#039;&#039;&#039;Walk Into the Storm:&#039;&#039;&#039; When either a Sila or their bonded Cloudstrider dies, the survivor may eventually travel to sacred Storm Peak and willingly enter the violent storms there. Because the Braided Soul makes surviving the loss extraordinarily painful, many choose this ceremonial death rather than continue without their other half. The practice is treated solemnly rather than as cowardice or failure.&lt;br /&gt;
*&#039;&#039;&#039;Hatching Festival:&#039;&#039;&#039; A major two-week celebration surrounding the hatching and bonding of young Cloudstriders. It is one of the most joyful periods in Tzefara culture and emphasizes family, community, and the importance of the next generation.&lt;br /&gt;
*&#039;&#039;&#039;Independence Celebration:&#039;&#039;&#039; Music and dance are used to retell the story of the original twins, Tzefira and Vilya, and the division that eventually created the two Sila kingdoms. The Tzefara version naturally preserves their own cultural understanding of those events.&lt;br /&gt;
*&#039;&#039;&#039;Courtship:&#039;&#039;&#039; Tzefara courtship tends to be open, passionate, and playful. Flirting and teasing are common, and physical confidence is attractive. Courtship may include dance and other displays reminiscent of avian mating behavior. Weakness of character and excessive timidity are generally considered unattractive, although vulnerability itself is not necessarily viewed as weakness.&lt;br /&gt;
*&#039;&#039;&#039;Royal Court:&#039;&#039;&#039; The King holds regular court where citizens may bring disputes and concerns before the crown. Tzefara rulers are traditionally expected to remain visible among their people and, during wartime, fight alongside them.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Historical Events&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*&#039;&#039;&#039;The Division of the Twins:&#039;&#039;&#039; The ancient Sila eventually divided around the twin figures Tzefira and Vilya, whose differing beliefs concerning leadership and the future of their people ultimately created the cultures now known as the Tzefara and Vilyaran Sila.&lt;br /&gt;
*&#039;&#039;&#039;The Long War:&#039;&#039;&#039; The Tzefara and Vilyaran kingdoms have remained in conflict for generations. What began as ideological and resource-based conflict has become deeply embedded in both cultures, with generations inheriting grievances from wars they did not begin.&lt;br /&gt;
*&#039;&#039;&#039;The Death Valley Offensive:&#039;&#039;&#039; (Current RP) During the reign of King Cassian, Tzefara forces launched an offensive through Death Valley, an area traditionally avoided by both kingdoms because of its dangerous terrain and unpredictable winds. The campaign marked a major escalation in the continuing conflict.&lt;br /&gt;
&lt;br /&gt;
===Other Information===&lt;br /&gt;
*&#039;&#039;&#039;Languages Spoken:&#039;&#039;&#039; Common though others can be learned.&lt;br /&gt;
*&#039;&#039;&#039;Religious Beliefs:&#039;&#039;&#039; The Tzefara revere the Wind, though their relationship with it differs significantly from Vilyaran religious practice. To the Tzefara, the Wind is experienced through storms, endurance, freedom, and the forces of the natural world. Their faith tends to be expressed through action, ritual, tradition, and their relationship with Cloudstriders rather than through a centralized priesthood.&lt;br /&gt;
*&#039;&#039;&#039;Technology Level:&#039;&#039;&#039; Advanced fantasy civilization appropriate to the wider Sila world. Because both Sila and Cloudstriders can fly, Tzefara infrastructure developed around vertical movement rather than roads. Settlements, fortresses, farms, military installations, and outposts can occupy otherwise inaccessible mountain shelves and floating landmasses.&lt;br /&gt;
*&#039;&#039;&#039;Tools &amp;amp; Weapons:&#039;&#039;&#039; The Tzefara favor weapons suitable for aerial warfare and close combat, including bows, spears, blades, and polearms. Equipment tends to prioritize durability and freedom of movement while flying. Their architecture and defensive technology emphasize enormous stone fortifications, watchposts, battlements, and defensible mountain strongholds.&lt;br /&gt;
*&#039;&#039;&#039;Allies:&#039;&#039;&#039; Primarily other Tzefara settlements, military forces, and their bonded Lion Cloudstriders. Formal foreign allies have not yet been established.&lt;br /&gt;
*&#039;&#039;&#039;Enemies:&#039;&#039;&#039; The Vilyaran Sila are their primary historical enemy, although this hostility is cultural and political rather than an inherent biological division between the peoples.&lt;br /&gt;
*&#039;&#039;&#039;Current Status:&#039;&#039;&#039; Struggling. Generations of warfare have steadily depleted the Tzefara population and resources. Their society remains proud, culturally vibrant, and militarily capable, but continued conflict is increasingly unsustainable. The desire to protect his people from eventual destruction will become one of King Evren&#039;s primary motivations for seeking an end to the war.&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Sila&amp;diff=566</id>
		<title>Sila</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Sila&amp;diff=566"/>
		<updated>2026-08-24T23:03:53Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;The Air: Sila&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
[[File:silamap.png|thumb|Sila Map]]&lt;br /&gt;
&lt;br /&gt;
Please see [[Vilyara Sila]] and [[Tzefira Sila]] for information on their respective societies.&lt;br /&gt;
*Common Name: Sila&lt;br /&gt;
*Other Names: Vilyarians, Tzefirians, Air Elementals&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
*Average Height: 4ft&lt;br /&gt;
*Body Structure: Humanoid, willowy, hallow bones making them light weight.&lt;br /&gt;
*Skin: Flesh with feather accents&lt;br /&gt;
*Distinctive Features: Impressively large wings with feathers; tails with clouds; hair that gradients into clouds; feather accents on face, shoulders, etc.&lt;br /&gt;
&lt;br /&gt;
===Abilities &amp;amp; Powers===&lt;br /&gt;
*Physical: They are the strongest fliers of all the species, giving them mass amounts of stamina, speed, and maneuverability.&lt;br /&gt;
=====&amp;lt;u&amp;gt;Main Abilities&amp;lt;/u&amp;gt;===== &lt;br /&gt;
*Each Pae receives one player selected and staff approved power. &lt;br /&gt;
=====&amp;lt;u&amp;gt;Racial Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
&lt;br /&gt;
Child:&lt;br /&gt;
*Wind Shield - a shield made of wind that provides minor protection. [Limit: 5x per day]&lt;br /&gt;
&lt;br /&gt;
Teenager:&lt;br /&gt;
*Wind Shield - stronger, harder to spot, magic damage will disperse it, absorbing all force from one opponent&#039;s hit per shield. Replaces Child&#039;s Wind Shield. [Limit: 5]&lt;br /&gt;
*Stormcall - air currents collapse, causing violent localized bursts. These bursts can deal damage, shatter shields, throw enemies, or knock flying opponents from the sky. [Limit: 5]&lt;br /&gt;
&lt;br /&gt;
Adult:&lt;br /&gt;
*Wind Shield - stronger, harder to spot, magic damage will disperse it, absorbing all force from one opponent&#039;s hit per shield. Replaces Teen&#039;s Wind Shield. [Limit: 5]&lt;br /&gt;
*Stormcall - air currents collapse, causing violent localized bursts. These bursts can deal damage, shatter shields, throw enemies, or knock flying opponents from the sky. [Limit: 5]&lt;br /&gt;
*Anchor - the Sila can &#039;claim&#039; a space around them and make it stable. Inside this space the wind calms, allies become harder to move, enemies become rooted, and projectiles drift off course.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Weaknesses&amp;lt;/u&amp;gt;=====&lt;br /&gt;
Taint&lt;br /&gt;
Their hallow bones mean they&#039;re prone to injury and blowing away by strong winds&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
&lt;br /&gt;
*Method: Intercourse&lt;br /&gt;
*Gestation Period: One season&lt;br /&gt;
*Average Number of Offspring: 2-4&lt;br /&gt;
*Parental Care: Newborns are given an egg of a Cloudstrider as soon as they are born. This is necessary for their development as well as their ability to keep from blowing away. Most parents are equipped with tools to keep their lighter than air child attached to them when they go out until the Cloudstrider is big enough to hold them down on their own. &lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
*Primary Food Sources: Omnivores&lt;br /&gt;
*Hunting/Gathering Methods: Most of their food is produced by farmers and ranchers- giving them a chance to shop for them at the markets. Though they do tend to enjoy hunts on the mountain side.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Their Origin&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Tia laughed, and the winds carried it along. It caused a fourth of the bird life to become humanoid- becoming known as the Sila.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Historical Events&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*The Sila were the rulers of the air. They were the least understood of the Pae due to their fascination for the skies which kept them withdrawn from the others. This led to them being unwilling to help the other elementals when war broke out, but their leaders went anyways. A few brave souls attempted to help the Miaki secure a win against the Angels and Demons, but what happened instead was a senseless slaughter. As they watched the other Elements fall to the Angel &amp;amp; Demon&#039;s blades they sought shelter in the one place they could not reach- the mountain tops. In their urgency and fear they created a wind barrier that kept them in and others out.&lt;br /&gt;
*The journey there was vicious. Due to their hollow bones and tendency to be blown about, they found that living in the barren mountain tops was not easy for them. If it wasn&#039;t for the creatures they named the Cloudstriders, they wouldn&#039;t have survived their time there. Through their hardship and dependance are their new partners, a special bound was created with them that continues to this day in each of them.&lt;br /&gt;
*As their society grew, ideas on how to thrive in such a place became heated. Soon there was a clear division between the two parties - splitting their society down and sending them to their own floating pieces of land to grow. It was quiet for awhile until land and resources became scarce. What ensued from there was the war they had fled from from the start. Now their warring societies only knew bloodshed.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Interactions with other Species&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*None. They have sealed off their new homeland. Some older Pae may remember their old allies and enemies, but the overall societies only focus on themselves and what&#039;s right in front of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subtypes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Harpy]]&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=File:Silamap.png&amp;diff=565</id>
		<title>File:Silamap.png</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=File:Silamap.png&amp;diff=565"/>
		<updated>2026-08-24T23:03:27Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Tzefara_Sila&amp;diff=564</id>
		<title>Tzefara Sila</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Tzefara_Sila&amp;diff=564"/>
		<updated>2026-08-24T23:01:31Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;The Passionate: Tzefara&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
[[File:TzefaraStormhold.png|thumb|Tzefara Stormhold]]&lt;br /&gt;
&lt;br /&gt;
===Behavior &amp;amp; Society===&lt;br /&gt;
*Social Structure: The Tzefara Sila live under a hereditary monarchy ruled by the King of Tzefara Stormhold. Their society is strongly communal and militarized, with service to the kingdom considered an ordinary part of life rather than a separate warrior class. Military commanders hold considerable responsibility and often serve as teachers and mentors to younger Sila. Despite the hierarchy, the King is expected to remain connected to his people rather than rule from a distant court. Family, loyalty, personal strength, and service to the community carry significant social weight.&lt;br /&gt;
*Communication: Tzefara communicate primarily through spoken Common, though body language is extremely important. They tend to be emotionally expressive and comparatively direct, with teasing, physical affection, storytelling, music, and shared activity all serving as important forms of social bonding. Their connection with their Cloudstriders is much deeper: a Sila and their bonded Strider possess a Braided Soul and share a telepathic connection that allows communication beyond ordinary speech.&lt;br /&gt;
*Intelligence Level: Can vary as much as humans.&lt;br /&gt;
*Cultural Practices: Tzefara culture strongly values passion, courage, loyalty, strength, sacrifice, family, and protection of others. Strength is respected not merely for its own sake, but for what a person chooses to protect with it. Music, dancing, storytelling, competition, flying, and communal celebrations are prominent parts of everyday culture. Their reputation as a harsh warrior society often causes outsiders to overlook how affectionate and community-oriented the Tzefara actually are.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Customs and Traditions&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*The Braided Soul: Every Sila is bonded to a Cloudstrider from infancy. Cloudstrider eggs are placed with infants so that the pair may form their lifelong bond as they grow. The connection is considered sacred; Sila and Strider are not viewed simply as rider and mount, but as two individuals whose souls have become intertwined.&lt;br /&gt;
*Walk Into the Storm: When either a Sila or their bonded Cloudstrider dies, the survivor may eventually travel to sacred Storm Peak and willingly enter the violent storms there. Because the Braided Soul makes surviving the loss extraordinarily painful, many choose this ceremonial death rather than continue without their other half. The practice is treated solemnly rather than as cowardice or failure.&lt;br /&gt;
*Hatching Festival: A major two-week celebration surrounding the hatching and bonding of young Cloudstriders. It is one of the most joyful periods in Tzefara culture and emphasizes family, community, and the importance of the next generation.&lt;br /&gt;
*Independence Celebration: Music and dance are used to retell the story of the original twins, Tzefira and Vilya, and the division that eventually created the two Sila kingdoms. The Tzefara version naturally preserves their own cultural understanding of those events.&lt;br /&gt;
*Courtship: Tzefara courtship tends to be open, passionate, and playful. Flirting and teasing are common, and physical confidence is attractive. Courtship may include dance and other displays reminiscent of avian mating behavior. Weakness of character and excessive timidity are generally considered unattractive, although vulnerability itself is not necessarily viewed as weakness.&lt;br /&gt;
*Royal Court: The King holds regular court where citizens may bring disputes and concerns before the crown. Tzefara rulers are traditionally expected to remain visible among their people and, during wartime, fight alongside them.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Historical Events&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*The Division of the Twins: The ancient Sila eventually divided around the twin figures Tzefira and Vilya, whose differing beliefs concerning leadership and the future of their people ultimately created the cultures now known as the Tzefara and Vilyaran Sila.&lt;br /&gt;
*The Long War: The Tzefara and Vilyaran kingdoms have remained in conflict for generations. What began as ideological and resource-based conflict has become deeply embedded in both cultures, with generations inheriting grievances from wars they did not begin.&lt;br /&gt;
*The Death Valley Offensive: (Current RP) During the reign of King Cassian, Tzefara forces launched an offensive through Death Valley, an area traditionally avoided by both kingdoms because of its dangerous terrain and unpredictable winds. The campaign marked a major escalation in the continuing conflict.&lt;br /&gt;
&lt;br /&gt;
===Other Information===&lt;br /&gt;
*Languages Spoken: Common though others can be learned.&lt;br /&gt;
*Religious Beliefs: The Tzefara revere the Wind, though their relationship with it differs significantly from Vilyaran religious practice. To the Tzefara, the Wind is experienced through storms, endurance, freedom, and the forces of the natural world. Their faith tends to be expressed through action, ritual, tradition, and their relationship with Cloudstriders rather than through a centralized priesthood.&lt;br /&gt;
*Technology Level: Advanced fantasy civilization appropriate to the wider Sila world. Because both Sila and Cloudstriders can fly, Tzefara infrastructure developed around vertical movement rather than roads. Settlements, fortresses, farms, military installations, and outposts can occupy otherwise inaccessible mountain shelves and floating landmasses.&lt;br /&gt;
*Tools &amp;amp; Weapons: The Tzefara favor weapons suitable for aerial warfare and close combat, including bows, spears, blades, and polearms. Equipment tends to prioritize durability and freedom of movement while flying. Their architecture and defensive technology emphasize enormous stone fortifications, watchposts, battlements, and defensible mountain strongholds.&lt;br /&gt;
*Allies: Primarily other Tzefara settlements, military forces, and their bonded Lion Cloudstriders. Formal foreign allies have not yet been established.&lt;br /&gt;
*Enemies: The Vilyaran Sila are their primary historical enemy, although this hostility is cultural and political rather than an inherent biological division between the peoples.&lt;br /&gt;
*Current Status: Struggling. Generations of warfare have steadily depleted the Tzefara population and resources. Their society remains proud, culturally vibrant, and militarily capable, but continued conflict is increasingly unsustainable. The desire to protect his people from eventual destruction will become one of King Evren&#039;s primary motivations for seeking an end to the war.&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=File:TzefaraStormhold.png&amp;diff=563</id>
		<title>File:TzefaraStormhold.png</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=File:TzefaraStormhold.png&amp;diff=563"/>
		<updated>2026-08-24T23:01:06Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Vilyara_Sila&amp;diff=562</id>
		<title>Vilyara Sila</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Vilyara_Sila&amp;diff=562"/>
		<updated>2026-08-24T22:58:55Z</updated>

		<summary type="html">&lt;p&gt;Fable: /* The Righteous: Vilyara */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;The Righteous: Vilyara&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
[[File:VilyaraSpires.png|thumb|Vilyara Spires]]&lt;br /&gt;
&lt;br /&gt;
===Behavior &amp;amp; Society===&lt;br /&gt;
*&#039;&#039;&#039;Social Structure:&#039;&#039;&#039; Priest/Priestess, Arch-Cardinal, Cardinals, Sky Marshals. Vilyaran society is meritocratic and spiritually guided rather than hereditary. The High Priestess/Priest serves as their highest leader and is chosen by the Wind rather than by bloodline. Beneath her, Arch-Cardinals assist with administration, law, communication, and the functioning of society. The Skywarden commands the Sky Marshals, who maintain order and security. Social mobility is encouraged: birth does not determine a person&#039;s potential, and those with the intelligence, skill, character, and dedication required for a position are permitted to pursue it. Though the Priest/Priestess is the head of the hierarchy, most see them in a Fatherly or Motherly light, following them in a reverent and loving manner.&lt;br /&gt;
*&#039;&#039;&#039;Communication:&#039;&#039;&#039; Vilyarans primarily communicate through spoken Common, although education and scholarship make learning additional languages relatively common. Their communication tends to value thoughtfulness, composure, and careful consideration. As with all Sila, their relationship with their Cloudstriders is different from ordinary communication. Each Sila shares a Braided Soul with their bonded Fox Cloudstrider, creating a telepathic connection that allows the pair to understand one another beyond spoken language. Laws and ordinances are passed to the Arch-Cardinal, to the Cardinals, who then pass it to the temples around town to get to the people. General news is found out via newspapers, letters, etc.&lt;br /&gt;
*&#039;&#039;&#039;Intelligence Level:&#039;&#039;&#039; Can vary as much as humans though they tend to put emphasis on educating ones self.&lt;br /&gt;
&lt;br /&gt;
===Cultural Practices===&lt;br /&gt;
Vilyaran culture places its greatest emphasis on character. A good life is not defined by fame, wealth, military achievement, or social rank, but by knowing oneself and striving to become the best version of the person one is capable of being. A fisherman who has found his calling and devoted himself to mastering it may be considered every bit as successful as a scholar, Cardinal, or military commander. Compassion, self-knowledge, discipline, integrity, wisdom, service, and personal growth are highly valued. Society takes responsibility for caring for its poor, widowed, and vulnerable rather than treating hardship as evidence of personal failure.&lt;br /&gt;
*Every Sila has a fox like Cloudstrider they are soul bound to.&lt;br /&gt;
*They choose to fly more often then walk.&lt;br /&gt;
*They take their worship of the Air Elemental very seriously. It is in the fiber of their being.&lt;br /&gt;
*Because anyone could be chosen for the Silence of the Wind Trial (becoming the Priest/Priestess) there is an emphasis on character and knowledge.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Customs and Traditions&amp;lt;/u&amp;gt;=====&lt;br /&gt;
* &#039;&#039;&#039;The Braided Soul:&#039;&#039;&#039; Like all Sila, Vilyarans bond with a Cloudstrider from infancy. Fox Cloudstrider eggs are placed with infants, allowing Sila and Strider to grow together as their souls intertwine. Neither is considered subordinate to the other; the Strider is a lifelong companion and spiritual counterpart rather than simply a mount.&lt;br /&gt;
* &#039;&#039;&#039;Silence of the Wind Trail:&#039;&#039;&#039; When a new High Priestess/Priest must be chosen, eligible candidates travel with their Cloudstriders into the Silent Canyon and undertake a sacred trial. Rather than selecting their leader through inheritance or political appointment, the Vilyarans allow the Air itself to choose. Because Sila and Strider possess a Braided Soul, the candidate&#039;s Cloudstrider participates in the trial as part of the same spiritual whole. The Air&#039;s eventual choice is understood to be unmistakable.&lt;br /&gt;
* &#039;&#039;&#039;Retreat to Silent Canyon:&#039;&#039;&#039; The High Priestess/Priest may later return to the sacred canyon when seeking clarity or wishing to commune privately with the Air. It serves not merely as the location of her selection but as a spiritually significant place throughout their leadership.&lt;br /&gt;
*&#039;&#039;&#039;Special Education:&#039;&#039;&#039; Two years before a teen&#039;s debut into society they are expected to participate in special education. Males are sent to the Skywarden&#039;s Reach for two years to train and learn combat while females are sent to the Grand Wind&#039;s Cathedral for education focusing on religious studies.&lt;br /&gt;
*&#039;&#039;&#039;A Higher Education:&#039;&#039;&#039; After the teens complete their education and debut into society, they can choose to then attend the Vilyaran Academy for a higher education or if they wish they can continue on to the Skywarden&#039;s Reach to fight for their paeple.&lt;br /&gt;
*&#039;&#039;&#039;Personal Calling:&#039;&#039;&#039; Vilyarans are encouraged to discover where their own talents and nature are best suited rather than pursue prestige for its own sake. Reaching the limits of one&#039;s potential in an ordinary calling is considered a worthy life.&lt;br /&gt;
*&#039;&#039;&#039;Care of the Vulnerable:&#039;&#039;&#039; Supporting those who cannot presently support themselves is considered a communal and moral responsibility. Widows, struggling families, and the poor are not expected to earn dignity through status before receiving assistance.&lt;br /&gt;
*&#039;&#039;&#039;Arts &amp;amp; Recreation:&#039;&#039;&#039; Music, literature, storytelling, craftsmanship, flying, games, artistic competitions, festivals, and time spent with Cloudstriders are important parts of Vilyaran life. Intellectual pursuits are respected, but leisure and beauty are not considered incompatible with personal growth.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Historical Events&amp;lt;/u&amp;gt;=====&lt;br /&gt;
* &#039;&#039;&#039;The Division of the Twins:&#039;&#039;&#039; The ancient Sila divided around the twin figures **Vilya and Tzefira**, whose disagreement over leadership and the future of their people eventually resulted in the separation of the Sila into the cultures now known as Vilyaran and Tzefara.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Establishment of the Wind&#039;s Chosen:&#039;&#039;&#039; Rather than continuing hereditary rule, the Vilyarans eventually developed a system in which leadership belonged to an individual selected directly by the Air Elemental. This became the foundation of the High Priestess/Priest&#039;s authority and the Silence of the Wind tradition.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Long War:&#039;&#039;&#039; Generations of conflict with Tzefara Stormhold have profoundly shaped Vilyaran society and their understanding of their neighbors. Although the Vilyarans often perceive themselves as more restrained than their Tzefara counterparts, they remain active participants in a conflict that neither modern kingdom originally created.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Death Valley Offensive:&#039;&#039;&#039; During High Priestess Aveline&#039;s era, Tzefara forces under King Cassian launched an unexpected offensive through Death Valley, territory long considered too dangerous and strategically undesirable for either kingdom to contest heavily. Vilyaran forces mobilized in response, escalating what might otherwise have remained a border incursion into a major battle.&lt;br /&gt;
&lt;br /&gt;
===Other Information===&lt;br /&gt;
*&#039;&#039;&#039;Languages Spoken:&#039;&#039;&#039; Common though others can be learned.&lt;br /&gt;
*&#039;&#039;&#039;Religious Beliefs:&#039;&#039;&#039; The Vilyarans are deeply devoted to the Air Elemental, which they understand as a guiding spiritual force capable of recognizing truth, character, and worthy leadership. Their religion emphasizes listening rather than commanding: the Wind cannot simply be made to provide answers. Silence, reflection, self-knowledge, and receptiveness are therefore important elements of Vilyaran spirituality. The High Priestess serves as their foremost spiritual leader but is herself expected to remain a servant of the Wind and her people.&lt;br /&gt;
*&#039;&#039;&#039;Technology Level:&#039;&#039;&#039; Advanced fantasy civilization appropriate to the wider Sila world. Their ability to fly has produced highly vertical settlements rather than road-dependent cities. The Vilyaran Spires are characterized by tall structures, open terraces, bridges, gardens, academies, and settlements built across floating islands and otherwise inaccessible mountain formations.&lt;br /&gt;
*&#039;&#039;&#039;Tools &amp;amp; Weapons:&#039;&#039;&#039; Vilyaran warriors favor weapons and equipment suited to speed, precision, and aerial maneuverability, including bows, spears, blades, and other lightweight weapons. Their Fox Cloudstriders cannot generally overpower the larger Lion Cloudstriders through brute force, so Vilyaran combat doctrine favors agility, positioning, coordination, and avoiding being caught in close engagements where Tzefara strength has the advantage.&lt;br /&gt;
*&#039;&#039;&#039;Allies:&#039;&#039;&#039; Primarily other Vilyaran settlements, the Cardinals, Sky Marshals, and their bonded Fox Cloudstriders. No major foreign allies have yet been established.&lt;br /&gt;
*&#039;&#039;&#039;Enemies:&#039;&#039;&#039; The Tzefara Sila of Tzefara Stormhold are their primary historical enemy. Much of modern Vilyaran understanding of Tzefara culture has been shaped by generations of warfare, causing them to mistake the Tzefara&#039;s passion, martial traditions, and fierce devotion for simple brutality.&lt;br /&gt;
*&#039;&#039;&#039;Current Status:&#039;&#039;&#039; Struggling. Although the Vilyarans maintain a sophisticated, educated, and organized society, generations of warfare continue to consume lives and resources. Their conflict with Tzefara Stormhold has lasted long enough that hostility has become cultural memory rather than merely a response to current events. Under High Priestess Aveline, the Vilyarans are approaching a point where maintaining the old conflict may prove more dangerous than questioning it.&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=File:VilyaraSpires.png&amp;diff=561</id>
		<title>File:VilyaraSpires.png</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=File:VilyaraSpires.png&amp;diff=561"/>
		<updated>2026-08-24T22:57:05Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Vilyara_Sila&amp;diff=560</id>
		<title>Vilyara Sila</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Vilyara_Sila&amp;diff=560"/>
		<updated>2026-08-24T22:51:58Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;The Righteous: Vilyara&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
===Behavior &amp;amp; Society===&lt;br /&gt;
*&#039;&#039;&#039;Social Structure:&#039;&#039;&#039; Priest/Priestess, Arch-Cardinal, Cardinals, Sky Marshals. Vilyaran society is meritocratic and spiritually guided rather than hereditary. The High Priestess/Priest serves as their highest leader and is chosen by the Wind rather than by bloodline. Beneath her, Arch-Cardinals assist with administration, law, communication, and the functioning of society. The Skywarden commands the Sky Marshals, who maintain order and security. Social mobility is encouraged: birth does not determine a person&#039;s potential, and those with the intelligence, skill, character, and dedication required for a position are permitted to pursue it. Though the Priest/Priestess is the head of the hierarchy, most see them in a Fatherly or Motherly light, following them in a reverent and loving manner.&lt;br /&gt;
*&#039;&#039;&#039;Communication:&#039;&#039;&#039; Vilyarans primarily communicate through spoken Common, although education and scholarship make learning additional languages relatively common. Their communication tends to value thoughtfulness, composure, and careful consideration. As with all Sila, their relationship with their Cloudstriders is different from ordinary communication. Each Sila shares a Braided Soul with their bonded Fox Cloudstrider, creating a telepathic connection that allows the pair to understand one another beyond spoken language. Laws and ordinances are passed to the Arch-Cardinal, to the Cardinals, who then pass it to the temples around town to get to the people. General news is found out via newspapers, letters, etc.&lt;br /&gt;
*&#039;&#039;&#039;Intelligence Level:&#039;&#039;&#039; Can vary as much as humans though they tend to put emphasis on educating ones self.&lt;br /&gt;
&lt;br /&gt;
===Cultural Practices===&lt;br /&gt;
Vilyaran culture places its greatest emphasis on character. A good life is not defined by fame, wealth, military achievement, or social rank, but by knowing oneself and striving to become the best version of the person one is capable of being. A fisherman who has found his calling and devoted himself to mastering it may be considered every bit as successful as a scholar, Cardinal, or military commander. Compassion, self-knowledge, discipline, integrity, wisdom, service, and personal growth are highly valued. Society takes responsibility for caring for its poor, widowed, and vulnerable rather than treating hardship as evidence of personal failure.&lt;br /&gt;
*Every Sila has a fox like Cloudstrider they are soul bound to.&lt;br /&gt;
*They choose to fly more often then walk.&lt;br /&gt;
*They take their worship of the Air Elemental very seriously. It is in the fiber of their being.&lt;br /&gt;
*Because anyone could be chosen for the Silence of the Wind Trial (becoming the Priest/Priestess) there is an emphasis on character and knowledge.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Customs and Traditions&amp;lt;/u&amp;gt;=====&lt;br /&gt;
* &#039;&#039;&#039;The Braided Soul:&#039;&#039;&#039; Like all Sila, Vilyarans bond with a Cloudstrider from infancy. Fox Cloudstrider eggs are placed with infants, allowing Sila and Strider to grow together as their souls intertwine. Neither is considered subordinate to the other; the Strider is a lifelong companion and spiritual counterpart rather than simply a mount.&lt;br /&gt;
* &#039;&#039;&#039;Silence of the Wind Trail:&#039;&#039;&#039; When a new High Priestess/Priest must be chosen, eligible candidates travel with their Cloudstriders into the Silent Canyon and undertake a sacred trial. Rather than selecting their leader through inheritance or political appointment, the Vilyarans allow the Air itself to choose. Because Sila and Strider possess a Braided Soul, the candidate&#039;s Cloudstrider participates in the trial as part of the same spiritual whole. The Air&#039;s eventual choice is understood to be unmistakable.&lt;br /&gt;
* &#039;&#039;&#039;Retreat to Silent Canyon:&#039;&#039;&#039; The High Priestess/Priest may later return to the sacred canyon when seeking clarity or wishing to commune privately with the Air. It serves not merely as the location of her selection but as a spiritually significant place throughout their leadership.&lt;br /&gt;
*&#039;&#039;&#039;Special Education:&#039;&#039;&#039; Two years before a teen&#039;s debut into society they are expected to participate in special education. Males are sent to the Skywarden&#039;s Reach for two years to train and learn combat while females are sent to the Grand Wind&#039;s Cathedral for education focusing on religious studies.&lt;br /&gt;
*&#039;&#039;&#039;A Higher Education:&#039;&#039;&#039; After the teens complete their education and debut into society, they can choose to then attend the Vilyaran Academy for a higher education or if they wish they can continue on to the Skywarden&#039;s Reach to fight for their paeple.&lt;br /&gt;
*&#039;&#039;&#039;Personal Calling:&#039;&#039;&#039; Vilyarans are encouraged to discover where their own talents and nature are best suited rather than pursue prestige for its own sake. Reaching the limits of one&#039;s potential in an ordinary calling is considered a worthy life.&lt;br /&gt;
*&#039;&#039;&#039;Care of the Vulnerable:&#039;&#039;&#039; Supporting those who cannot presently support themselves is considered a communal and moral responsibility. Widows, struggling families, and the poor are not expected to earn dignity through status before receiving assistance.&lt;br /&gt;
*&#039;&#039;&#039;Arts &amp;amp; Recreation:&#039;&#039;&#039; Music, literature, storytelling, craftsmanship, flying, games, artistic competitions, festivals, and time spent with Cloudstriders are important parts of Vilyaran life. Intellectual pursuits are respected, but leisure and beauty are not considered incompatible with personal growth.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Historical Events&amp;lt;/u&amp;gt;=====&lt;br /&gt;
* &#039;&#039;&#039;The Division of the Twins:&#039;&#039;&#039; The ancient Sila divided around the twin figures **Vilya and Tzefira**, whose disagreement over leadership and the future of their people eventually resulted in the separation of the Sila into the cultures now known as Vilyaran and Tzefara.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Establishment of the Wind&#039;s Chosen:&#039;&#039;&#039; Rather than continuing hereditary rule, the Vilyarans eventually developed a system in which leadership belonged to an individual selected directly by the Air Elemental. This became the foundation of the High Priestess/Priest&#039;s authority and the Silence of the Wind tradition.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Long War:&#039;&#039;&#039; Generations of conflict with Tzefara Stormhold have profoundly shaped Vilyaran society and their understanding of their neighbors. Although the Vilyarans often perceive themselves as more restrained than their Tzefara counterparts, they remain active participants in a conflict that neither modern kingdom originally created.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Death Valley Offensive:&#039;&#039;&#039; During High Priestess Aveline&#039;s era, Tzefara forces under King Cassian launched an unexpected offensive through Death Valley, territory long considered too dangerous and strategically undesirable for either kingdom to contest heavily. Vilyaran forces mobilized in response, escalating what might otherwise have remained a border incursion into a major battle.&lt;br /&gt;
&lt;br /&gt;
===Other Information===&lt;br /&gt;
*&#039;&#039;&#039;Languages Spoken:&#039;&#039;&#039; Common though others can be learned.&lt;br /&gt;
*&#039;&#039;&#039;Religious Beliefs:&#039;&#039;&#039; The Vilyarans are deeply devoted to the Air Elemental, which they understand as a guiding spiritual force capable of recognizing truth, character, and worthy leadership. Their religion emphasizes listening rather than commanding: the Wind cannot simply be made to provide answers. Silence, reflection, self-knowledge, and receptiveness are therefore important elements of Vilyaran spirituality. The High Priestess serves as their foremost spiritual leader but is herself expected to remain a servant of the Wind and her people.&lt;br /&gt;
*&#039;&#039;&#039;Technology Level:&#039;&#039;&#039; Advanced fantasy civilization appropriate to the wider Sila world. Their ability to fly has produced highly vertical settlements rather than road-dependent cities. The Vilyaran Spires are characterized by tall structures, open terraces, bridges, gardens, academies, and settlements built across floating islands and otherwise inaccessible mountain formations.&lt;br /&gt;
*&#039;&#039;&#039;Tools &amp;amp; Weapons:&#039;&#039;&#039; Vilyaran warriors favor weapons and equipment suited to speed, precision, and aerial maneuverability, including bows, spears, blades, and other lightweight weapons. Their Fox Cloudstriders cannot generally overpower the larger Lion Cloudstriders through brute force, so Vilyaran combat doctrine favors agility, positioning, coordination, and avoiding being caught in close engagements where Tzefara strength has the advantage.&lt;br /&gt;
*&#039;&#039;&#039;Allies:&#039;&#039;&#039; Primarily other Vilyaran settlements, the Cardinals, Sky Marshals, and their bonded Fox Cloudstriders. No major foreign allies have yet been established.&lt;br /&gt;
*&#039;&#039;&#039;Enemies:&#039;&#039;&#039; The Tzefara Sila of Tzefara Stormhold are their primary historical enemy. Much of modern Vilyaran understanding of Tzefara culture has been shaped by generations of warfare, causing them to mistake the Tzefara&#039;s passion, martial traditions, and fierce devotion for simple brutality.&lt;br /&gt;
*&#039;&#039;&#039;Current Status:&#039;&#039;&#039; Struggling. Although the Vilyarans maintain a sophisticated, educated, and organized society, generations of warfare continue to consume lives and resources. Their conflict with Tzefara Stormhold has lasted long enough that hostility has become cultural memory rather than merely a response to current events. Under High Priestess Aveline, the Vilyarans are approaching a point where maintaining the old conflict may prove more dangerous than questioning it.&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Vilyara_Sila&amp;diff=559</id>
		<title>Vilyara Sila</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Vilyara_Sila&amp;diff=559"/>
		<updated>2026-08-24T22:38:46Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;The Righteous: Vilyara&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
===Behavior &amp;amp; Society===&lt;br /&gt;
*Social Structure: Priest/Priestess, Arch-Cardinal, Cardinals, Sky Marshals. Vilyaran society is meritocratic and spiritually guided rather than hereditary. The High Priestess/Priest serves as their highest leader and is chosen by the Wind rather than by bloodline. Beneath her, Arch-Cardinals assist with administration, law, communication, and the functioning of society. The Skywarden commands the Sky Marshals, who maintain order and security. Social mobility is encouraged: birth does not determine a person&#039;s potential, and those with the intelligence, skill, character, and dedication required for a position are permitted to pursue it. Though the Priest/Priestess is the head of the hierarchy, most see them in a Fatherly or Motherly light, following them in a reverent and loving manner.&lt;br /&gt;
*Communication: Vilyarans primarily communicate through spoken Common, although education and scholarship make learning additional languages relatively common. Their communication tends to value thoughtfulness, composure, and careful consideration. As with all Sila, their relationship with their Cloudstriders is different from ordinary communication. Each Sila shares a Braided Soul with their bonded Fox Cloudstrider, creating a telepathic connection that allows the pair to understand one another beyond spoken language. Laws and ordinances are passed to the Arch-Cardinal, to the Cardinals, who then pass it to the temples around town to get to the people. General news is found out via newspapers, letters, etc.&lt;br /&gt;
*Intelligence Level: Can vary as much as humans though they tend to put emphasis on educating ones self.&lt;br /&gt;
&lt;br /&gt;
===Cultural Practices===&lt;br /&gt;
Vilyaran culture places its greatest emphasis on character. A good life is not defined by fame, wealth, military achievement, or social rank, but by knowing oneself and striving to become the best version of the person one is capable of being. A fisherman who has found his calling and devoted himself to mastering it may be considered every bit as successful as a scholar, Cardinal, or military commander. Compassion, self-knowledge, discipline, integrity, wisdom, service, and personal growth are highly valued. Society takes responsibility for caring for its poor, widowed, and vulnerable rather than treating hardship as evidence of personal failure.&lt;br /&gt;
*Every Sila has a fox like Cloudstrider they are soul bound to.&lt;br /&gt;
*They choose to fly more often then walk.&lt;br /&gt;
*They take their worship of the Air Elemental very seriously. It is in the fiber of their being.&lt;br /&gt;
*Because anyone could be chosen for the Silence of the Wind Trial (becoming the Priest/Priestess) there is an emphasis on character and knowledge.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Customs and Traditions&amp;lt;/u&amp;gt;=====&lt;br /&gt;
* &#039;&#039;&#039;The Braided Soul:&#039;&#039;&#039; Like all Sila, Vilyarans bond with a Cloudstrider from infancy. Fox Cloudstrider eggs are placed with infants, allowing Sila and Strider to grow together as their souls intertwine. Neither is considered subordinate to the other; the Strider is a lifelong companion and spiritual counterpart rather than simply a mount.&lt;br /&gt;
* &#039;&#039;&#039;Silence of the Wind Trail:&#039;&#039;&#039; When a new High Priestess/Priest must be chosen, eligible candidates travel with their Cloudstriders into the Silent Canyon and undertake a sacred trial. Rather than selecting their leader through inheritance or political appointment, the Vilyarans allow the Air itself to choose. Because Sila and Strider possess a Braided Soul, the candidate&#039;s Cloudstrider participates in the trial as part of the same spiritual whole. The Air&#039;s eventual choice is understood to be unmistakable.&lt;br /&gt;
* &#039;&#039;&#039;Retreat to Silent Canyon:&#039;&#039;&#039; The High Priestess/Priest may later return to the sacred canyon when seeking clarity or wishing to commune privately with the Air. It serves not merely as the location of her selection but as a spiritually significant place throughout their leadership.&lt;br /&gt;
*Two years before a male&#039;s debut into society they are sent to the Skywarden&#039;s Reach for two years to train and learn combat.&lt;br /&gt;
*Two years before a female&#039;s debut into society they are sent to the Grand Wind&#039;s Cathedral for education, especially focusing on religious studies.&lt;br /&gt;
*After the teens complete their education and debut into society, they can choose to then attend the Vilyaran Academy for a higher education or if they wish they can continue on to the Skywarden&#039;s Reach to fight for their paeple.&lt;br /&gt;
*&#039;&#039;&#039;Personal Calling:&#039;&#039;&#039; Vilyarans are encouraged to discover where their own talents and nature are best suited rather than pursue prestige for its own sake. Reaching the limits of one&#039;s potential in an ordinary calling is considered a worthy life.&lt;br /&gt;
*&#039;&#039;&#039;Care of the Vulnerable:&#039;&#039;&#039; Supporting those who cannot presently support themselves is considered a communal and moral responsibility. Widows, struggling families, and the poor are not expected to earn dignity through status before receiving assistance.&lt;br /&gt;
*&#039;&#039;&#039;Arts &amp;amp; Recreation:&#039;&#039;&#039; Music, literature, storytelling, craftsmanship, flying, games, artistic competitions, festivals, and time spent with Cloudstriders are important parts of Vilyaran life. Intellectual pursuits are respected, but leisure and beauty are not considered incompatible with personal growth.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Historical Events&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Info&lt;br /&gt;
&lt;br /&gt;
===Other Information===&lt;br /&gt;
*Languages Spoken: Common though others can be learned.&lt;br /&gt;
*Religious Beliefs: Guardian worshipers for those in the City.&lt;br /&gt;
*Technology Level: Advanced Steampunk&lt;br /&gt;
*Tools &amp;amp; Weapons: Anything is available that lands in an advanced steampunk situation. Weapon accessibility up to guns- these would be heavily difficult to come by.&lt;br /&gt;
*Allies: Demon &amp;amp; Fae&lt;br /&gt;
*Enemies: Faun, Naiad, Miakis, Sila, Dracian&lt;br /&gt;
*Current Status: Thriving&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Vilyara_Sila&amp;diff=558</id>
		<title>Vilyara Sila</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Vilyara_Sila&amp;diff=558"/>
		<updated>2026-08-24T22:34:59Z</updated>

		<summary type="html">&lt;p&gt;Fable: /* Cultural Practices */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;The Righteous: Vilyara&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
===Behavior &amp;amp; Society===&lt;br /&gt;
*Social Structure: Priest/Priestess, Arch-Cardinal, Cardinals, Sky Marshals. Vilyaran society is meritocratic and spiritually guided rather than hereditary. The High Priestess/Priest serves as their highest leader and is chosen by the Wind rather than by bloodline. Beneath her, Arch-Cardinals assist with administration, law, communication, and the functioning of society. The Skywarden commands the Sky Marshals, who maintain order and security. Social mobility is encouraged: birth does not determine a person&#039;s potential, and those with the intelligence, skill, character, and dedication required for a position are permitted to pursue it. Though the Priest/Priestess is the head of the hierarchy, most see them in a Fatherly or Motherly light, following them in a reverent and loving manner.&lt;br /&gt;
*Communication: Vilyarans primarily communicate through spoken Common, although education and scholarship make learning additional languages relatively common. Their communication tends to value thoughtfulness, composure, and careful consideration. As with all Sila, their relationship with their Cloudstriders is different from ordinary communication. Each Sila shares a Braided Soul with their bonded Fox Cloudstrider, creating a telepathic connection that allows the pair to understand one another beyond spoken language. Laws and ordinances are passed to the Arch-Cardinal, to the Cardinals, who then pass it to the temples around town to get to the people. General news is found out via newspapers, letters, etc.&lt;br /&gt;
*Intelligence Level: Can vary as much as humans though they tend to put emphasis on educating ones self.&lt;br /&gt;
&lt;br /&gt;
===Cultural Practices===&lt;br /&gt;
Vilyaran culture places its greatest emphasis on character. A good life is not defined by fame, wealth, military achievement, or social rank, but by knowing oneself and striving to become the best version of the person one is capable of being. A fisherman who has found his calling and devoted himself to mastering it may be considered every bit as successful as a scholar, Cardinal, or military commander. Compassion, self-knowledge, discipline, integrity, wisdom, service, and personal growth are highly valued. Society takes responsibility for caring for its poor, widowed, and vulnerable rather than treating hardship as evidence of personal failure.&lt;br /&gt;
*Every Sila has a fox like Cloudstrider they are soul bound to.&lt;br /&gt;
*They choose to fly more often then walk.&lt;br /&gt;
*They take their worship of the Air Elemental very seriously. It is in the fiber of their being.&lt;br /&gt;
*Because anyone could be chosen for the Silence of the Wind Trial (becoming the Priest/Priestess) there is an emphasis on character and knowledge.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Customs and Traditions&amp;lt;/u&amp;gt;=====&lt;br /&gt;
* **The Braided Soul:** Like all Sila, Vilyarans bond with a Cloudstrider from infancy. Fox Cloudstrider eggs are placed with infants, allowing Sila and Strider to grow together as their souls intertwine. Neither is considered subordinate to the other; the Strider is a lifelong companion and spiritual counterpart rather than simply a mount.&lt;br /&gt;
* **Silence of the Wind Trail:**&lt;br /&gt;
*Two years before a male&#039;s debut into society they are sent to the Skywarden&#039;s Reach for two years to train and learn combat.&lt;br /&gt;
*Two years before a female&#039;s debut into society they are sent to the Grand Wind&#039;s Cathedral for education, especially focusing on religious studies.&lt;br /&gt;
*After the teens complete their education and debut into society, they can choose to then attend the Vilyaran Academy for a higher education or if they wish they can continue on to the Skywarden&#039;s Reach to fight for their paeple.&lt;br /&gt;
*There is an emphasis on knowledge, meaning the library is constantly busy as well as the Vilyaran Academy with those seeking higher education. This also creates places of debates and forums.&lt;br /&gt;
*Their&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Historical Events&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Info&lt;br /&gt;
&lt;br /&gt;
===Other Information===&lt;br /&gt;
*Languages Spoken: Common though others can be learned.&lt;br /&gt;
*Religious Beliefs: Guardian worshipers for those in the City.&lt;br /&gt;
*Technology Level: Advanced Steampunk&lt;br /&gt;
*Tools &amp;amp; Weapons: Anything is available that lands in an advanced steampunk situation. Weapon accessibility up to guns- these would be heavily difficult to come by.&lt;br /&gt;
*Allies: Demon &amp;amp; Fae&lt;br /&gt;
*Enemies: Faun, Naiad, Miakis, Sila, Dracian&lt;br /&gt;
*Current Status: Thriving&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Vilyara_Sila&amp;diff=557</id>
		<title>Vilyara Sila</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Vilyara_Sila&amp;diff=557"/>
		<updated>2026-08-24T22:32:39Z</updated>

		<summary type="html">&lt;p&gt;Fable: /* Behavior &amp;amp; Society */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;The Righteous: Vilyara&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
===Behavior &amp;amp; Society===&lt;br /&gt;
*Social Structure: Priest/Priestess, Arch-Cardinal, Cardinals, Sky Marshals. Vilyaran society is meritocratic and spiritually guided rather than hereditary. The High Priestess/Priest serves as their highest leader and is chosen by the Wind rather than by bloodline. Beneath her, Arch-Cardinals assist with administration, law, communication, and the functioning of society. The Skywarden commands the Sky Marshals, who maintain order and security. Social mobility is encouraged: birth does not determine a person&#039;s potential, and those with the intelligence, skill, character, and dedication required for a position are permitted to pursue it. Though the Priest/Priestess is the head of the hierarchy, most see them in a Fatherly or Motherly light, following them in a reverent and loving manner.&lt;br /&gt;
*Communication: Vilyarans primarily communicate through spoken Common, although education and scholarship make learning additional languages relatively common. Their communication tends to value thoughtfulness, composure, and careful consideration. As with all Sila, their relationship with their Cloudstriders is different from ordinary communication. Each Sila shares a Braided Soul with their bonded Fox Cloudstrider, creating a telepathic connection that allows the pair to understand one another beyond spoken language. Laws and ordinances are passed to the Arch-Cardinal, to the Cardinals, who then pass it to the temples around town to get to the people. General news is found out via newspapers, letters, etc.&lt;br /&gt;
*Intelligence Level: Can vary as much as humans though they tend to put emphasis on educating ones self.&lt;br /&gt;
&lt;br /&gt;
===Cultural Practices===&lt;br /&gt;
The society is deeply religious and patriotic. There is a shared brotherhood with those that live in both Upper and Lower Vilyaran Spire that&#039;s birthed from the constant fighting of the other Sila. The Vilyaran Sila lock arms in the name of protecting the sacred grounds of the Air Elemental against the more &#039;barbaric&#039; Sila who seem to have forgone their religion.&lt;br /&gt;
*Every Sila has a fox like Cloudstrider they are soul bound to.&lt;br /&gt;
*They choose to fly more often then walk.&lt;br /&gt;
*They take their worship of the Air Elemental very seriously. It is in the fiber of their being.&lt;br /&gt;
*Because anyone could be chosen for the Silence of the Wind Trial (becoming the Priest/Priestess) there is an emphasis on character and knowledge.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Customs and Traditions&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*The Braided Soul: Every Sila is bonded to a Cloudstrider from infancy. Cloudstrider eggs are placed with infants so that the pair may form their lifelong bond as they grow. The connection is considered sacred; Sila and Strider are not viewed simply as rider and mount, but as two individuals whose souls have become intertwined.&lt;br /&gt;
*Silence of the Wind Trail&lt;br /&gt;
*Two years before a male&#039;s debut into society they are sent to the Skywarden&#039;s Reach for two years to train and learn combat.&lt;br /&gt;
*Two years before a female&#039;s debut into society they are sent to the Grand Wind&#039;s Cathedral for education, especially focusing on religious studies.&lt;br /&gt;
*After the teens complete their education and debut into society, they can choose to then attend the Vilyaran Academy for a higher education or if they wish they can continue on to the Skywarden&#039;s Reach to fight for their paeple.&lt;br /&gt;
*There is an emphasis on knowledge, meaning the library is constantly busy as well as the Vilyaran Academy with those seeking higher education. This also creates places of debates and forums.&lt;br /&gt;
*Their&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Historical Events&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Info&lt;br /&gt;
&lt;br /&gt;
===Other Information===&lt;br /&gt;
*Languages Spoken: Common though others can be learned.&lt;br /&gt;
*Religious Beliefs: Guardian worshipers for those in the City.&lt;br /&gt;
*Technology Level: Advanced Steampunk&lt;br /&gt;
*Tools &amp;amp; Weapons: Anything is available that lands in an advanced steampunk situation. Weapon accessibility up to guns- these would be heavily difficult to come by.&lt;br /&gt;
*Allies: Demon &amp;amp; Fae&lt;br /&gt;
*Enemies: Faun, Naiad, Miakis, Sila, Dracian&lt;br /&gt;
*Current Status: Thriving&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Vilyara_Sila&amp;diff=556</id>
		<title>Vilyara Sila</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Vilyara_Sila&amp;diff=556"/>
		<updated>2026-08-24T22:13:30Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;The Righteous: Vilyara&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
===Behavior &amp;amp; Society===&lt;br /&gt;
*Social Structure: Priest/Priestess, Arch-Cardinal, Cardinals, Sky Marshals. The Vilyara Sila are a deeply religious group with their ruler, a Priest or Priestess, being chosen by the Air Elemental itself. This means any individual in Vilyara could succeed if the Air chooses them. So most feel called to live pursuing knowledge, battle tactics, and a higher character. Though the Priest/Priestess is the head of the hierarchy, most see them in a Fatherly or Motherly light, following them in a reverent and loving manner.&lt;br /&gt;
*Communication: Common is the spoken language. Laws and ordinances are passed to the Arch-Cardinal, to the Cardinals, who then pass it to the temples around town to get to the people. General news is found out via newspapers, letters, etc.&lt;br /&gt;
*Intelligence Level: Can vary as much as humans though they tend to put emphasis on educating ones self.&lt;br /&gt;
&lt;br /&gt;
===Cultural Practices===&lt;br /&gt;
The society is deeply religious and patriotic. There is a shared brotherhood with those that live in both Upper and Lower Vilyaran Spire that&#039;s birthed from the constant fighting of the other Sila. The Vilyaran Sila lock arms in the name of protecting the sacred grounds of the Air Elemental against the more &#039;barbaric&#039; Sila who seem to have forgone their religion.&lt;br /&gt;
*Every Sila has a fox like Cloudstrider they are soul bound to.&lt;br /&gt;
*They choose to fly more often then walk.&lt;br /&gt;
*They take their worship of the Air Elemental very seriously. It is in the fiber of their being.&lt;br /&gt;
*Because anyone could be chosen for the Silence of the Wind Trial (becoming the Priest/Priestess) there is an emphasis on character and knowledge.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Customs and Traditions&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*The Braided Soul: Every Sila is bonded to a Cloudstrider from infancy. Cloudstrider eggs are placed with infants so that the pair may form their lifelong bond as they grow. The connection is considered sacred; Sila and Strider are not viewed simply as rider and mount, but as two individuals whose souls have become intertwined.&lt;br /&gt;
*Silence of the Wind Trail&lt;br /&gt;
*Two years before a male&#039;s debut into society they are sent to the Skywarden&#039;s Reach for two years to train and learn combat.&lt;br /&gt;
*Two years before a female&#039;s debut into society they are sent to the Grand Wind&#039;s Cathedral for education, especially focusing on religious studies.&lt;br /&gt;
*After the teens complete their education and debut into society, they can choose to then attend the Vilyaran Academy for a higher education or if they wish they can continue on to the Skywarden&#039;s Reach to fight for their paeple.&lt;br /&gt;
*There is an emphasis on knowledge, meaning the library is constantly busy as well as the Vilyaran Academy with those seeking higher education. This also creates places of debates and forums.&lt;br /&gt;
*Their&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Historical Events&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Info&lt;br /&gt;
&lt;br /&gt;
===Other Information===&lt;br /&gt;
*Languages Spoken: Common though others can be learned.&lt;br /&gt;
*Religious Beliefs: Guardian worshipers for those in the City.&lt;br /&gt;
*Technology Level: Advanced Steampunk&lt;br /&gt;
*Tools &amp;amp; Weapons: Anything is available that lands in an advanced steampunk situation. Weapon accessibility up to guns- these would be heavily difficult to come by.&lt;br /&gt;
*Allies: Demon &amp;amp; Fae&lt;br /&gt;
*Enemies: Faun, Naiad, Miakis, Sila, Dracian&lt;br /&gt;
*Current Status: Thriving&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Vilyara_Sila&amp;diff=555</id>
		<title>Vilyara Sila</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Vilyara_Sila&amp;diff=555"/>
		<updated>2026-08-24T21:55:11Z</updated>

		<summary type="html">&lt;p&gt;Fable: /* Behavior &amp;amp; Society */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;The Righteous: Vilyara&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
===Behavior &amp;amp; Society===&lt;br /&gt;
*Social Structure: Priest/Priestess, Arch-Cardinal, Cardinals, Sky Marshals. The Vilyara Sila are a deeply religious group with their ruler, a Priest or Priestess, being chosen by the Air Elemental itself. This means any individual in Vilyara could succeed if the Air chooses them. This means most live &lt;br /&gt;
*Communication: Laws and ordinances are passed to the Arch-Cardinal, to the Cardinals, who then pass it to the temples around town to get to the people. General news is found out via newspapers, letters, etc.&lt;br /&gt;
*Intelligence Level: Can vary as much as humans though they tend to put emphasis on educating ones self.&lt;br /&gt;
&lt;br /&gt;
===Cultural Practices===&lt;br /&gt;
*Every Sila has a fox like Cloudstrider they are soul bound to.&lt;br /&gt;
*They choose to fly more often then walk.&lt;br /&gt;
*They take their worship of the Air Elemental very seriously. It is in the fiber of their being.&lt;br /&gt;
*Because anyone could be chosen for the Silence of the Wind Trial (becoming the Priest/Priestess) there is an emphasis on character.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Customs and Traditions&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*The Braided Soul: Every Sila is bonded to a Cloudstrider from infancy. Cloudstrider eggs are placed with infants so that the pair may form their lifelong bond as they grow. The connection is considered sacred; Sila and Strider are not viewed simply as rider and mount, but as two individuals whose souls have become intertwined.&lt;br /&gt;
*Silence of the Wind Trail&lt;br /&gt;
*Two years before a male&#039;s debut into society they are sent to the Skywarden&#039;s Reach for two years to train and learn combat.&lt;br /&gt;
*Two years before a female&#039;s debut into society they are sent to the Grand Wind&#039;s Cathedral for education, especially focusing on religious studies.&lt;br /&gt;
*After the teens complete their education and debut into society, they can choose to then attend the Vilyaran Academy for a higher education or if they wish they can continue on to the Skywarden&#039;s Reach to fight for their paeple.&lt;br /&gt;
*There is an emphasis on knowledge, meaning the library is constantly busy as well as the Vilyaran Academy with those seeking higher education. This also creates places of debates and forums.&lt;br /&gt;
*Their&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Historical Events&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Info&lt;br /&gt;
&lt;br /&gt;
===Other Information===&lt;br /&gt;
*Languages Spoken: Common though others can be learned.&lt;br /&gt;
*Religious Beliefs: Guardian worshipers for those in the City.&lt;br /&gt;
*Technology Level: Advanced Steampunk&lt;br /&gt;
*Tools &amp;amp; Weapons: Anything is available that lands in an advanced steampunk situation. Weapon accessibility up to guns- these would be heavily difficult to come by.&lt;br /&gt;
*Allies: Demon &amp;amp; Fae&lt;br /&gt;
*Enemies: Faun, Naiad, Miakis, Sila, Dracian&lt;br /&gt;
*Current Status: Thriving&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Vilyara_Sila&amp;diff=554</id>
		<title>Vilyara Sila</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Vilyara_Sila&amp;diff=554"/>
		<updated>2026-08-24T21:46:41Z</updated>

		<summary type="html">&lt;p&gt;Fable: /* Customs and Traditions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;The Righteous: Vilyara&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
===Behavior &amp;amp; Society===&lt;br /&gt;
*Social Structure: Priest/Priestess, Arch-Cardinal, Cardinals, Sky Marshals&lt;br /&gt;
*Communication: Laws and ordinances are passed to the Arch-Cardinal, to the Cardinals, who then pass it to the temples around town to get to the people. General news is found out via newspapers, letters, etc.&lt;br /&gt;
*Intelligence Level: Can vary as much as humans though they tend to put emphasis on educating ones self.&lt;br /&gt;
*Cultural Practices:&lt;br /&gt;
**Every Sila has a fox like Cloudstrider they are soul bound to.&lt;br /&gt;
**They choose to fly more often then walk.&lt;br /&gt;
**They take their worship of the Air Elemental very seriously. It is in the fiber of their being.&lt;br /&gt;
**Because anyone could be chosen for the Silence of the Wind Trial (becoming the Priest/Priestess) there is an emphasis on character.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Customs and Traditions&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*The Braided Soul: Every Sila is bonded to a Cloudstrider from infancy. Cloudstrider eggs are placed with infants so that the pair may form their lifelong bond as they grow. The connection is considered sacred; Sila and Strider are not viewed simply as rider and mount, but as two individuals whose souls have become intertwined.&lt;br /&gt;
*Silence of the Wind Trail&lt;br /&gt;
*Two years before a male&#039;s debut into society they are sent to the Skywarden&#039;s Reach for two years to train and learn combat.&lt;br /&gt;
*Two years before a female&#039;s debut into society they are sent to the Grand Wind&#039;s Cathedral for education, especially focusing on religious studies.&lt;br /&gt;
*After the teens complete their education and debut into society, they can choose to then attend the Vilyaran Academy for a higher education or if they wish they can continue on to the Skywarden&#039;s Reach to fight for their paeple.&lt;br /&gt;
*There is an emphasis on knowledge, meaning the library is constantly busy as well as the Vilyaran Academy with those seeking higher education. This also creates places of debates and forums.&lt;br /&gt;
*Their&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Historical Events&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Info&lt;br /&gt;
&lt;br /&gt;
===Other Information===&lt;br /&gt;
*Languages Spoken: Common though others can be learned.&lt;br /&gt;
*Religious Beliefs: Guardian worshipers for those in the City.&lt;br /&gt;
*Technology Level: Advanced Steampunk&lt;br /&gt;
*Tools &amp;amp; Weapons: Anything is available that lands in an advanced steampunk situation. Weapon accessibility up to guns- these would be heavily difficult to come by.&lt;br /&gt;
*Allies: Demon &amp;amp; Fae&lt;br /&gt;
*Enemies: Faun, Naiad, Miakis, Sila, Dracian&lt;br /&gt;
*Current Status: Thriving&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Vilyara_Sila&amp;diff=553</id>
		<title>Vilyara Sila</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Vilyara_Sila&amp;diff=553"/>
		<updated>2026-08-24T21:45:50Z</updated>

		<summary type="html">&lt;p&gt;Fable: /* Customs and Traditions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;The Righteous: Vilyara&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
===Behavior &amp;amp; Society===&lt;br /&gt;
*Social Structure: Priest/Priestess, Arch-Cardinal, Cardinals, Sky Marshals&lt;br /&gt;
*Communication: Laws and ordinances are passed to the Arch-Cardinal, to the Cardinals, who then pass it to the temples around town to get to the people. General news is found out via newspapers, letters, etc.&lt;br /&gt;
*Intelligence Level: Can vary as much as humans though they tend to put emphasis on educating ones self.&lt;br /&gt;
*Cultural Practices:&lt;br /&gt;
**Every Sila has a fox like Cloudstrider they are soul bound to.&lt;br /&gt;
**They choose to fly more often then walk.&lt;br /&gt;
**They take their worship of the Air Elemental very seriously. It is in the fiber of their being.&lt;br /&gt;
**Because anyone could be chosen for the Silence of the Wind Trial (becoming the Priest/Priestess) there is an emphasis on character.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Customs and Traditions&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Newborn and Cloudstrider Binding&lt;br /&gt;
*Silence of the Wind Trail&lt;br /&gt;
*Two years before a male&#039;s debut into society they are sent to the Skywarden&#039;s Reach for two years to train and learn combat.&lt;br /&gt;
*Two years before a female&#039;s debut into society they are sent to the Grand Wind&#039;s Cathedral for education, especially focusing on religious studies.&lt;br /&gt;
*After the teens complete their education and debut into society, they can choose to then attend the Vilyaran Academy for a higher education or if they wish they can continue on to the Skywarden&#039;s Reach to fight for their paeple.&lt;br /&gt;
*There is an emphasis on knowledge, meaning the library is constantly busy as well as the Vilyaran Academy with those seeking higher education. This also creates places of debates and forums.&lt;br /&gt;
*Their&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Historical Events&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Info&lt;br /&gt;
&lt;br /&gt;
===Other Information===&lt;br /&gt;
*Languages Spoken: Common though others can be learned.&lt;br /&gt;
*Religious Beliefs: Guardian worshipers for those in the City.&lt;br /&gt;
*Technology Level: Advanced Steampunk&lt;br /&gt;
*Tools &amp;amp; Weapons: Anything is available that lands in an advanced steampunk situation. Weapon accessibility up to guns- these would be heavily difficult to come by.&lt;br /&gt;
*Allies: Demon &amp;amp; Fae&lt;br /&gt;
*Enemies: Faun, Naiad, Miakis, Sila, Dracian&lt;br /&gt;
*Current Status: Thriving&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Vilyara_Sila&amp;diff=549</id>
		<title>Vilyara Sila</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Vilyara_Sila&amp;diff=549"/>
		<updated>2026-08-24T21:38:56Z</updated>

		<summary type="html">&lt;p&gt;Fable: /* Customs and Traditions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;The Righteous: Vilyara&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
===Behavior &amp;amp; Society===&lt;br /&gt;
*Social Structure: Priest/Priestess, Arch-Cardinal, Cardinals, Sky Marshals&lt;br /&gt;
*Communication: Laws and ordinances are passed to the Arch-Cardinal, to the Cardinals, who then pass it to the temples around town to get to the people. General news is found out via newspapers, letters, etc.&lt;br /&gt;
*Intelligence Level: Can vary as much as humans though they tend to put emphasis on educating ones self.&lt;br /&gt;
*Cultural Practices:&lt;br /&gt;
**Every Sila has a fox like Cloudstrider they are soul bound to.&lt;br /&gt;
**They choose to fly more often then walk.&lt;br /&gt;
**They take their worship of the Air Elemental very seriously. It is in the fiber of their being.&lt;br /&gt;
**Because anyone could be chosen for the Silence of the Wind Trial (becoming the Priest/Priestess) there is an emphasis on character.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Customs and Traditions&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Newborn and Cloudstrider Binding&lt;br /&gt;
*Silence of the Wind Trail&lt;br /&gt;
*Two years before a male&#039;s debut into society they are sent to the Skywarden&#039;s Reach for two years to train and learn combat.&lt;br /&gt;
* Two years before a female&#039;s debut into society they are sent to the Grand Wind&#039;s Cathedral for education, especially focusing on religious studies.&lt;br /&gt;
*After the teens complete their education and debut into society, they can choose to then attend the Vilyaran Academy for a higher education or if they wish they can continue on to the Skywarden&#039;s Reach to fight for their paeple.&lt;br /&gt;
*There is an emphasis on knowledge, meaning the library is constantly busy as well as the Vilyaran Academy with those seeking higher education. This also creates places of debates and&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Historical Events&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Info&lt;br /&gt;
&lt;br /&gt;
===Other Information===&lt;br /&gt;
*Languages Spoken: Common though others can be learned.&lt;br /&gt;
*Religious Beliefs: Guardian worshipers for those in the City.&lt;br /&gt;
*Technology Level: Advanced Steampunk&lt;br /&gt;
*Tools &amp;amp; Weapons: Anything is available that lands in an advanced steampunk situation. Weapon accessibility up to guns- these would be heavily difficult to come by.&lt;br /&gt;
*Allies: Demon &amp;amp; Fae&lt;br /&gt;
*Enemies: Faun, Naiad, Miakis, Sila, Dracian&lt;br /&gt;
*Current Status: Thriving&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Vilyara_Sila&amp;diff=547</id>
		<title>Vilyara Sila</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Vilyara_Sila&amp;diff=547"/>
		<updated>2026-08-24T21:20:32Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;The Righteous: Vilyara&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
===Behavior &amp;amp; Society===&lt;br /&gt;
*Social Structure: Priest/Priestess, Arch-Cardinal, Cardinals, Sky Marshals&lt;br /&gt;
*Communication: Laws and ordinances are passed to the Arch-Cardinal, to the Cardinals, who then pass it to the temples around town to get to the people. General news is found out via newspapers, letters, etc.&lt;br /&gt;
*Intelligence Level: Can vary as much as humans though they tend to put emphasis on educating ones self.&lt;br /&gt;
*Cultural Practices:&lt;br /&gt;
**Every Sila has a fox like Cloudstrider they are soul bound to.&lt;br /&gt;
**They choose to fly more often then walk.&lt;br /&gt;
**They take their worship of the Air Elemental very seriously. It is in the fiber of their being.&lt;br /&gt;
**Because anyone could be chosen for the Silence of the Wind Trial (becoming the Priest/Priestess) there is an emphasis on character.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Customs and Traditions&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Newborn and Cloudstrider Binding&lt;br /&gt;
*Silence of the Wind Trail&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Historical Events&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Info&lt;br /&gt;
&lt;br /&gt;
===Other Information===&lt;br /&gt;
*Languages Spoken: Common though others can be learned.&lt;br /&gt;
*Religious Beliefs: Guardian worshipers for those in the City.&lt;br /&gt;
*Technology Level: Advanced Steampunk&lt;br /&gt;
*Tools &amp;amp; Weapons: Anything is available that lands in an advanced steampunk situation. Weapon accessibility up to guns- these would be heavily difficult to come by.&lt;br /&gt;
*Allies: Demon &amp;amp; Fae&lt;br /&gt;
*Enemies: Faun, Naiad, Miakis, Sila, Dracian&lt;br /&gt;
*Current Status: Thriving&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Vilyara_Sila&amp;diff=546</id>
		<title>Vilyara Sila</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Vilyara_Sila&amp;diff=546"/>
		<updated>2026-08-24T21:17:19Z</updated>

		<summary type="html">&lt;p&gt;Fable: Created page with &amp;quot;==&amp;#039;&amp;#039;&amp;#039;The Righteous: Vilyara&amp;#039;&amp;#039;&amp;#039;==  ===Behavior &amp;amp; Society=== *Social Structure: Guardians, Knights &amp;amp; Church Leaders, Squires, &amp;amp; everyone else. *Communication: The language they use is considered &amp;#039;Common&amp;#039;. Most city information is spread via the City&amp;#039;s newspaper &amp;amp; Mellon messengers. *Intelligence Level: Can vary as much as humans. *Cultural Practices: City Pae are religious so they go to the temple weekly. Social gathering to show rank and devotion is popular.  =====&amp;lt;u&amp;gt;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;The Righteous: Vilyara&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
===Behavior &amp;amp; Society===&lt;br /&gt;
*Social Structure: [[Guardians]], Knights &amp;amp; Church Leaders, Squires, &amp;amp; everyone else.&lt;br /&gt;
*Communication: The language they use is considered &#039;Common&#039;. Most city information is spread via the City&#039;s newspaper &amp;amp; Mellon messengers.&lt;br /&gt;
*Intelligence Level: Can vary as much as humans.&lt;br /&gt;
*Cultural Practices: City Pae are religious so they go to the temple weekly. Social gathering to show rank and devotion is popular.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Customs and Traditions&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Receive a mellon at childhood- this will become their companion, message deliverer and power guide.&lt;br /&gt;
*At teenage age, power ceremony.&lt;br /&gt;
*It is tradition to visit the temple once a week&lt;br /&gt;
*Guardian&#039;s Day&lt;br /&gt;
*Sports Day&lt;br /&gt;
*Yearly Olympics&lt;br /&gt;
*Parades for City dwellers&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Historical Events&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Info&lt;br /&gt;
&lt;br /&gt;
===Other Information===&lt;br /&gt;
*Languages Spoken: Common though others can be learned.&lt;br /&gt;
*Religious Beliefs: Guardian worshipers for those in the City.&lt;br /&gt;
*Technology Level: Advanced Steampunk&lt;br /&gt;
*Tools &amp;amp; Weapons: Anything is available that lands in an advanced steampunk situation. Weapon accessibility up to guns- these would be heavily difficult to come by.&lt;br /&gt;
*Allies: Demon &amp;amp; Fae&lt;br /&gt;
*Enemies: Faun, Naiad, Miakis, Sila, Dracian&lt;br /&gt;
*Current Status: Thriving&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Sila&amp;diff=545</id>
		<title>Sila</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Sila&amp;diff=545"/>
		<updated>2026-08-24T21:17:11Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;The Air: Sila&#039;&#039;&#039;==&lt;br /&gt;
Please see [[Vilyara Sila]] and [[Tzefira Sila]] for information on their respective societies.&lt;br /&gt;
*Common Name: Sila&lt;br /&gt;
*Other Names: Vilyarians, Tzefirians, Air Elementals&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
*Average Height: 4ft&lt;br /&gt;
*Body Structure: Humanoid, willowy, hallow bones making them light weight.&lt;br /&gt;
*Skin: Flesh with feather accents&lt;br /&gt;
*Distinctive Features: Impressively large wings with feathers; tails with clouds; hair that gradients into clouds; feather accents on face, shoulders, etc.&lt;br /&gt;
&lt;br /&gt;
===Abilities &amp;amp; Powers===&lt;br /&gt;
*Physical: They are the strongest fliers of all the species, giving them mass amounts of stamina, speed, and maneuverability.&lt;br /&gt;
=====&amp;lt;u&amp;gt;Main Abilities&amp;lt;/u&amp;gt;===== &lt;br /&gt;
*Each Pae receives one player selected and staff approved power. &lt;br /&gt;
=====&amp;lt;u&amp;gt;Racial Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
&lt;br /&gt;
Child:&lt;br /&gt;
*Wind Shield - a shield made of wind that provides minor protection. [Limit: 5x per day]&lt;br /&gt;
&lt;br /&gt;
Teenager:&lt;br /&gt;
*Wind Shield - stronger, harder to spot, magic damage will disperse it, absorbing all force from one opponent&#039;s hit per shield. Replaces Child&#039;s Wind Shield. [Limit: 5]&lt;br /&gt;
*Stormcall - air currents collapse, causing violent localized bursts. These bursts can deal damage, shatter shields, throw enemies, or knock flying opponents from the sky. [Limit: 5]&lt;br /&gt;
&lt;br /&gt;
Adult:&lt;br /&gt;
*Wind Shield - stronger, harder to spot, magic damage will disperse it, absorbing all force from one opponent&#039;s hit per shield. Replaces Teen&#039;s Wind Shield. [Limit: 5]&lt;br /&gt;
*Stormcall - air currents collapse, causing violent localized bursts. These bursts can deal damage, shatter shields, throw enemies, or knock flying opponents from the sky. [Limit: 5]&lt;br /&gt;
*Anchor - the Sila can &#039;claim&#039; a space around them and make it stable. Inside this space the wind calms, allies become harder to move, enemies become rooted, and projectiles drift off course.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Weaknesses&amp;lt;/u&amp;gt;=====&lt;br /&gt;
Taint&lt;br /&gt;
Their hallow bones mean they&#039;re prone to injury and blowing away by strong winds&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
&lt;br /&gt;
*Method: Intercourse&lt;br /&gt;
*Gestation Period: One season&lt;br /&gt;
*Average Number of Offspring: 2-4&lt;br /&gt;
*Parental Care: Newborns are given an egg of a Cloudstrider as soon as they are born. This is necessary for their development as well as their ability to keep from blowing away. Most parents are equipped with tools to keep their lighter than air child attached to them when they go out until the Cloudstrider is big enough to hold them down on their own. &lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
*Primary Food Sources: Omnivores&lt;br /&gt;
*Hunting/Gathering Methods: Most of their food is produced by farmers and ranchers- giving them a chance to shop for them at the markets. Though they do tend to enjoy hunts on the mountain side.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Their Origin&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Tia laughed, and the winds carried it along. It caused a fourth of the bird life to become humanoid- becoming known as the Sila.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Historical Events&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*The Sila were the rulers of the air. They were the least understood of the Pae due to their fascination for the skies which kept them withdrawn from the others. This led to them being unwilling to help the other elementals when war broke out, but their leaders went anyways. A few brave souls attempted to help the Miaki secure a win against the Angels and Demons, but what happened instead was a senseless slaughter. As they watched the other Elements fall to the Angel &amp;amp; Demon&#039;s blades they sought shelter in the one place they could not reach- the mountain tops. In their urgency and fear they created a wind barrier that kept them in and others out.&lt;br /&gt;
*The journey there was vicious. Due to their hollow bones and tendency to be blown about, they found that living in the barren mountain tops was not easy for them. If it wasn&#039;t for the creatures they named the Cloudstriders, they wouldn&#039;t have survived their time there. Through their hardship and dependance are their new partners, a special bound was created with them that continues to this day in each of them.&lt;br /&gt;
*As their society grew, ideas on how to thrive in such a place became heated. Soon there was a clear division between the two parties - splitting their society down and sending them to their own floating pieces of land to grow. It was quiet for awhile until land and resources became scarce. What ensued from there was the war they had fled from from the start. Now their warring societies only knew bloodshed.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Interactions with other Species&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*None. They have sealed off their new homeland. Some older Pae may remember their old allies and enemies, but the overall societies only focus on themselves and what&#039;s right in front of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subtypes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Harpy]]&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Sila&amp;diff=544</id>
		<title>Sila</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Sila&amp;diff=544"/>
		<updated>2026-08-24T21:16:22Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;The Air: Sila&#039;&#039;&#039;==&lt;br /&gt;
Please see [[Vilyara Sila]] and [[Tzefira Sila]] for information on their respective societies.&lt;br /&gt;
*Common Name: Sila&lt;br /&gt;
*Other Names: [[Vilyarians]], [[Tzefirians]], [[Air Elementals]]&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
*Average Height: 4ft&lt;br /&gt;
*Body Structure: Humanoid, willowy, hallow bones making them light weight.&lt;br /&gt;
*Skin: Flesh with feather accents&lt;br /&gt;
*Distinctive Features: Impressively large wings with feathers; tails with clouds; hair that gradients into clouds; feather accents on face, shoulders, etc.&lt;br /&gt;
&lt;br /&gt;
===Abilities &amp;amp; Powers===&lt;br /&gt;
*Physical: They are the strongest fliers of all the species, giving them mass amounts of stamina, speed, and maneuverability.&lt;br /&gt;
=====&amp;lt;u&amp;gt;Main Abilities&amp;lt;/u&amp;gt;===== &lt;br /&gt;
*Each Pae receives one player selected and staff approved power. &lt;br /&gt;
=====&amp;lt;u&amp;gt;Racial Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
&lt;br /&gt;
Child:&lt;br /&gt;
*Wind Shield - a shield made of wind that provides minor protection. [Limit: 5x per day]&lt;br /&gt;
&lt;br /&gt;
Teenager:&lt;br /&gt;
*Wind Shield - stronger, harder to spot, magic damage will disperse it, absorbing all force from one opponent&#039;s hit per shield. Replaces Child&#039;s Wind Shield. [Limit: 5]&lt;br /&gt;
*Stormcall - air currents collapse, causing violent localized bursts. These bursts can deal damage, shatter shields, throw enemies, or knock flying opponents from the sky. [Limit: 5]&lt;br /&gt;
&lt;br /&gt;
Adult:&lt;br /&gt;
*Wind Shield - stronger, harder to spot, magic damage will disperse it, absorbing all force from one opponent&#039;s hit per shield. Replaces Teen&#039;s Wind Shield. [Limit: 5]&lt;br /&gt;
*Stormcall - air currents collapse, causing violent localized bursts. These bursts can deal damage, shatter shields, throw enemies, or knock flying opponents from the sky. [Limit: 5]&lt;br /&gt;
*Anchor - the Sila can &#039;claim&#039; a space around them and make it stable. Inside this space the wind calms, allies become harder to move, enemies become rooted, and projectiles drift off course.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Weaknesses&amp;lt;/u&amp;gt;=====&lt;br /&gt;
Taint&lt;br /&gt;
Their hallow bones mean they&#039;re prone to injury and blowing away by strong winds&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
&lt;br /&gt;
*Method: Intercourse&lt;br /&gt;
*Gestation Period: One season&lt;br /&gt;
*Average Number of Offspring: 2-4&lt;br /&gt;
*Parental Care: Newborns are given an egg of a Cloudstrider as soon as they are born. This is necessary for their development as well as their ability to keep from blowing away. Most parents are equipped with tools to keep their lighter than air child attached to them when they go out until the Cloudstrider is big enough to hold them down on their own. &lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
*Primary Food Sources: Omnivores&lt;br /&gt;
*Hunting/Gathering Methods: Most of their food is produced by farmers and ranchers- giving them a chance to shop for them at the markets. Though they do tend to enjoy hunts on the mountain side.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Their Origin&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Tia laughed, and the winds carried it along. It caused a fourth of the bird life to become humanoid- becoming known as the Sila.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Historical Events&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*The Sila were the rulers of the air. They were the least understood of the Pae due to their fascination for the skies which kept them withdrawn from the others. This led to them being unwilling to help the other elementals when war broke out, but their leaders went anyways. A few brave souls attempted to help the Miaki secure a win against the Angels and Demons, but what happened instead was a senseless slaughter. As they watched the other Elements fall to the Angel &amp;amp; Demon&#039;s blades they sought shelter in the one place they could not reach- the mountain tops. In their urgency and fear they created a wind barrier that kept them in and others out.&lt;br /&gt;
*The journey there was vicious. Due to their hollow bones and tendency to be blown about, they found that living in the barren mountain tops was not easy for them. If it wasn&#039;t for the creatures they named the Cloudstriders, they wouldn&#039;t have survived their time there. Through their hardship and dependance are their new partners, a special bound was created with them that continues to this day in each of them.&lt;br /&gt;
*As their society grew, ideas on how to thrive in such a place became heated. Soon there was a clear division between the two parties - splitting their society down and sending them to their own floating pieces of land to grow. It was quiet for awhile until land and resources became scarce. What ensued from there was the war they had fled from from the start. Now their warring societies only knew bloodshed.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Interactions with other Species&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*None. They have sealed off their new homeland. Some older Pae may remember their old allies and enemies, but the overall societies only focus on themselves and what&#039;s right in front of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subtypes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Harpy]]&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Sila&amp;diff=543</id>
		<title>Sila</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Sila&amp;diff=543"/>
		<updated>2026-08-24T21:14:49Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;The Air: Sila&#039;&#039;&#039;==&lt;br /&gt;
*Common Name: Sila&lt;br /&gt;
*Other Names: [[Vilyarians]], [[Tzefirians]], [[Air Elementals]]&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
*Average Height: 4ft&lt;br /&gt;
*Body Structure: Humanoid, willowy, hallow bones making them light weight.&lt;br /&gt;
*Skin: Flesh with feather accents&lt;br /&gt;
*Distinctive Features: Impressively large wings with feathers; tails with clouds; hair that gradients into clouds; feather accents on face, shoulders, etc.&lt;br /&gt;
&lt;br /&gt;
===Abilities &amp;amp; Powers===&lt;br /&gt;
*Physical: They are the strongest fliers of all the species, giving them mass amounts of stamina, speed, and maneuverability.&lt;br /&gt;
=====&amp;lt;u&amp;gt;Main Abilities&amp;lt;/u&amp;gt;===== &lt;br /&gt;
*Each Pae receives one player selected and staff approved power. &lt;br /&gt;
=====&amp;lt;u&amp;gt;Racial Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
&lt;br /&gt;
Child:&lt;br /&gt;
*Wind Shield - a shield made of wind that provides minor protection. [Limit: 5x per day]&lt;br /&gt;
&lt;br /&gt;
Teenager:&lt;br /&gt;
*Wind Shield - stronger, harder to spot, magic damage will disperse it, absorbing all force from one opponent&#039;s hit per shield. Replaces Child&#039;s Wind Shield. [Limit: 5]&lt;br /&gt;
*Stormcall - air currents collapse, causing violent localized bursts. These bursts can deal damage, shatter shields, throw enemies, or knock flying opponents from the sky. [Limit: 5]&lt;br /&gt;
&lt;br /&gt;
Adult:&lt;br /&gt;
*Wind Shield - stronger, harder to spot, magic damage will disperse it, absorbing all force from one opponent&#039;s hit per shield. Replaces Teen&#039;s Wind Shield. [Limit: 5]&lt;br /&gt;
*Stormcall - air currents collapse, causing violent localized bursts. These bursts can deal damage, shatter shields, throw enemies, or knock flying opponents from the sky. [Limit: 5]&lt;br /&gt;
*Anchor - the Sila can &#039;claim&#039; a space around them and make it stable. Inside this space the wind calms, allies become harder to move, enemies become rooted, and projectiles drift off course.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Weaknesses&amp;lt;/u&amp;gt;=====&lt;br /&gt;
Taint&lt;br /&gt;
Their hallow bones mean they&#039;re prone to injury and blowing away by strong winds&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
&lt;br /&gt;
*Method: Intercourse&lt;br /&gt;
*Gestation Period: One season&lt;br /&gt;
*Average Number of Offspring: 2-4&lt;br /&gt;
*Parental Care: Newborns are given an egg of a Cloudstrider as soon as they are born. This is necessary for their development as well as their ability to keep from blowing away. Most parents are equipped with tools to keep their lighter than air child attached to them when they go out until the Cloudstrider is big enough to hold them down on their own. &lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
*Primary Food Sources: Omnivores&lt;br /&gt;
*Hunting/Gathering Methods: Most of their food is produced by farmers and ranchers- giving them a chance to shop for them at the markets. Though they do tend to enjoy hunts on the mountain side.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Their Origin&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Tia laughed, and the winds carried it along. It caused a fourth of the bird life to become humanoid- becoming known as the Sila.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Historical Events&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*The Sila were the rulers of the air. They were the least understood of the Pae due to their fascination for the skies which kept them withdrawn from the others. This led to them being unwilling to help the other elementals when war broke out, but their leaders went anyways. A few brave souls attempted to help the Miaki secure a win against the Angels and Demons, but what happened instead was a senseless slaughter. As they watched the other Elements fall to the Angel &amp;amp; Demon&#039;s blades they sought shelter in the one place they could not reach- the mountain tops. In their urgency and fear they created a wind barrier that kept them in and others out.&lt;br /&gt;
*The journey there was vicious. Due to their hollow bones and tendency to be blown about, they found that living in the barren mountain tops was not easy for them. If it wasn&#039;t for the creatures they named the Cloudstriders, they wouldn&#039;t have survived their time there. Through their hardship and dependance are their new partners, a special bound was created with them that continues to this day in each of them.&lt;br /&gt;
*As their society grew, ideas on how to thrive in such a place became heated. Soon there was a clear division between the two parties - splitting their society down and sending them to their own floating pieces of land to grow. It was quiet for awhile until land and resources became scarce. What ensued from there was the war they had fled from from the start. Now their warring societies only knew bloodshed.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Interactions with other Species&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*None. They have sealed off their new homeland. Some older Pae may remember their old allies and enemies, but the overall societies only focus on themselves and what&#039;s right in front of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subtypes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Harpy]]&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Sila&amp;diff=542</id>
		<title>Sila</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Sila&amp;diff=542"/>
		<updated>2026-08-24T21:07:28Z</updated>

		<summary type="html">&lt;p&gt;Fable: /* Historical Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;The Air: Sila&#039;&#039;&#039;==&lt;br /&gt;
*Common Name: Sila&lt;br /&gt;
*Other Names: Vilyarians, Tzefirians, Air Elementals&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
*Average Height: 4ft&lt;br /&gt;
*Body Structure: Humanoid, willowy, hallow bones making them light weight.&lt;br /&gt;
*Skin: Flesh with feather accents&lt;br /&gt;
*Distinctive Features: Impressively large wings with feathers; tails with clouds; hair that gradients into clouds; feather accents on face, shoulders, etc.&lt;br /&gt;
&lt;br /&gt;
===Abilities &amp;amp; Powers===&lt;br /&gt;
*Physical: They are the strongest fliers of all the species, giving them mass amounts of stamina, speed, and maneuverability.&lt;br /&gt;
=====&amp;lt;u&amp;gt;Main Abilities&amp;lt;/u&amp;gt;===== &lt;br /&gt;
*Each Pae receives one player selected and staff approved power. &lt;br /&gt;
=====&amp;lt;u&amp;gt;Racial Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
&lt;br /&gt;
Child:&lt;br /&gt;
*Wind Shield - a shield made of wind that provides minor protection. [Limit: 5x per day]&lt;br /&gt;
&lt;br /&gt;
Teenager:&lt;br /&gt;
*Wind Shield - stronger, harder to spot, magic damage will disperse it, absorbing all force from one opponent&#039;s hit per shield. Replaces Child&#039;s Wind Shield. [Limit: 5]&lt;br /&gt;
*Stormcall - air currents collapse, causing violent localized bursts. These bursts can deal damage, shatter shields, throw enemies, or knock flying opponents from the sky. [Limit: 5]&lt;br /&gt;
&lt;br /&gt;
Adult:&lt;br /&gt;
*Wind Shield - stronger, harder to spot, magic damage will disperse it, absorbing all force from one opponent&#039;s hit per shield. Replaces Teen&#039;s Wind Shield. [Limit: 5]&lt;br /&gt;
*Stormcall - air currents collapse, causing violent localized bursts. These bursts can deal damage, shatter shields, throw enemies, or knock flying opponents from the sky. [Limit: 5]&lt;br /&gt;
*Anchor - the Sila can &#039;claim&#039; a space around them and make it stable. Inside this space the wind calms, allies become harder to move, enemies become rooted, and projectiles drift off course.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Weaknesses&amp;lt;/u&amp;gt;=====&lt;br /&gt;
Taint&lt;br /&gt;
Their hallow bones mean they&#039;re prone to injury and blowing away by strong winds&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
&lt;br /&gt;
*Method: Intercourse&lt;br /&gt;
*Gestation Period: One season&lt;br /&gt;
*Average Number of Offspring: 2-4&lt;br /&gt;
*Parental Care: Newborns are given an egg of a Cloudstrider as soon as they are born. This is necessary for their development as well as their ability to keep from blowing away. Most parents are equipped with tools to keep their lighter than air child attached to them when they go out until the Cloudstrider is big enough to hold them down on their own. &lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
*Primary Food Sources: Omnivores&lt;br /&gt;
*Hunting/Gathering Methods: Most of their food is produced by farmers and ranchers- giving them a chance to shop for them at the markets. Though they do tend to enjoy hunts on the mountain side.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Their Origin&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Tia laughed, and the winds carried it along. It caused a fourth of the bird life to become humanoid- becoming known as the Sila.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Historical Events&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*The Sila were the rulers of the air. They were the least understood of the Pae due to their fascination for the skies which kept them withdrawn from the others. This led to them being unwilling to help the other elementals when war broke out, but their leaders went anyways. A few brave souls attempted to help the Miaki secure a win against the Angels and Demons, but what happened instead was a senseless slaughter. As they watched the other Elements fall to the Angel &amp;amp; Demon&#039;s blades they sought shelter in the one place they could not reach- the mountain tops. In their urgency and fear they created a wind barrier that kept them in and others out.&lt;br /&gt;
*The journey there was vicious. Due to their hollow bones and tendency to be blown about, they found that living in the barren mountain tops was not easy for them. If it wasn&#039;t for the creatures they named the Cloudstriders, they wouldn&#039;t have survived their time there. Through their hardship and dependance are their new partners, a special bound was created with them that continues to this day in each of them.&lt;br /&gt;
*As their society grew, ideas on how to thrive in such a place became heated. Soon there was a clear division between the two parties - splitting their society down and sending them to their own floating pieces of land to grow. It was quiet for awhile until land and resources became scarce. What ensued from there was the war they had fled from from the start. Now their warring societies only knew bloodshed.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Interactions with other Species&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*None. They have sealed off their new homeland. Some older Pae may remember their old allies and enemies, but the overall societies only focus on themselves and what&#039;s right in front of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subtypes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Harpy]]&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Sila&amp;diff=541</id>
		<title>Sila</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Sila&amp;diff=541"/>
		<updated>2026-08-22T21:54:47Z</updated>

		<summary type="html">&lt;p&gt;Fable: /* Interactions with other Species */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;The Air: Sila&#039;&#039;&#039;==&lt;br /&gt;
*Common Name: Sila&lt;br /&gt;
*Other Names: Vilyarians, Tzefirians, Air Elementals&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
*Average Height: 4ft&lt;br /&gt;
*Body Structure: Humanoid, willowy, hallow bones making them light weight.&lt;br /&gt;
*Skin: Flesh with feather accents&lt;br /&gt;
*Distinctive Features: Impressively large wings with feathers; tails with clouds; hair that gradients into clouds; feather accents on face, shoulders, etc.&lt;br /&gt;
&lt;br /&gt;
===Abilities &amp;amp; Powers===&lt;br /&gt;
*Physical: They are the strongest fliers of all the species, giving them mass amounts of stamina, speed, and maneuverability.&lt;br /&gt;
=====&amp;lt;u&amp;gt;Main Abilities&amp;lt;/u&amp;gt;===== &lt;br /&gt;
*Each Pae receives one player selected and staff approved power. &lt;br /&gt;
=====&amp;lt;u&amp;gt;Racial Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
&lt;br /&gt;
Child:&lt;br /&gt;
*Wind Shield - a shield made of wind that provides minor protection. [Limit: 5x per day]&lt;br /&gt;
&lt;br /&gt;
Teenager:&lt;br /&gt;
*Wind Shield - stronger, harder to spot, magic damage will disperse it, absorbing all force from one opponent&#039;s hit per shield. Replaces Child&#039;s Wind Shield. [Limit: 5]&lt;br /&gt;
*Stormcall - air currents collapse, causing violent localized bursts. These bursts can deal damage, shatter shields, throw enemies, or knock flying opponents from the sky. [Limit: 5]&lt;br /&gt;
&lt;br /&gt;
Adult:&lt;br /&gt;
*Wind Shield - stronger, harder to spot, magic damage will disperse it, absorbing all force from one opponent&#039;s hit per shield. Replaces Teen&#039;s Wind Shield. [Limit: 5]&lt;br /&gt;
*Stormcall - air currents collapse, causing violent localized bursts. These bursts can deal damage, shatter shields, throw enemies, or knock flying opponents from the sky. [Limit: 5]&lt;br /&gt;
*Anchor - the Sila can &#039;claim&#039; a space around them and make it stable. Inside this space the wind calms, allies become harder to move, enemies become rooted, and projectiles drift off course.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Weaknesses&amp;lt;/u&amp;gt;=====&lt;br /&gt;
Taint&lt;br /&gt;
Their hallow bones mean they&#039;re prone to injury and blowing away by strong winds&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
&lt;br /&gt;
*Method: Intercourse&lt;br /&gt;
*Gestation Period: One season&lt;br /&gt;
*Average Number of Offspring: 2-4&lt;br /&gt;
*Parental Care: Newborns are given an egg of a Cloudstrider as soon as they are born. This is necessary for their development as well as their ability to keep from blowing away. Most parents are equipped with tools to keep their lighter than air child attached to them when they go out until the Cloudstrider is big enough to hold them down on their own. &lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
*Primary Food Sources: Omnivores&lt;br /&gt;
*Hunting/Gathering Methods: Most of their food is produced by farmers and ranchers- giving them a chance to shop for them at the markets. Though they do tend to enjoy hunts on the mountain side.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Their Origin&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Tia laughed, and the winds carried it along. It caused a fourth of the bird life to become humanoid- becoming known as the Sila.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Historical Events&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Info&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Interactions with other Species&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*None. They have sealed off their new homeland. Some older Pae may remember their old allies and enemies, but the overall societies only focus on themselves and what&#039;s right in front of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subtypes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Harpy]]&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Faun&amp;diff=540</id>
		<title>Faun</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Faun&amp;diff=540"/>
		<updated>2026-08-22T21:42:11Z</updated>

		<summary type="html">&lt;p&gt;Fable: /* Major Historical Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Faun Quick Stats ==&lt;br /&gt;
;Common Name&lt;br /&gt;
::Faun&lt;br /&gt;
;Other Names&lt;br /&gt;
::[[Earth Element]] (rare use as collective)&lt;br /&gt;
&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
;Average Height&lt;br /&gt;
::3.5ft (4ft with antlers)&lt;br /&gt;
;Body Structure&lt;br /&gt;
::Bi-pedal humanoid, stocky and sturdy&lt;br /&gt;
;Skin&lt;br /&gt;
::Fur-covered&lt;br /&gt;
;Distinctive Features&lt;br /&gt;
::Bi-pedal legs, full fur coverage, [[branchlers]]/horns/antlers, ungulate ears, split hooves&lt;br /&gt;
&lt;br /&gt;
=== Abilities &amp;amp; Powers ===&lt;br /&gt;
;Physical&lt;br /&gt;
::Strongest and fastest of the [[Pae]] group when in their element&lt;br /&gt;
;Main Abilities&lt;br /&gt;
::Each Pae receives one player-selected, staff-approved power&lt;br /&gt;
;Racial Abilities &lt;br /&gt;
::&amp;lt;u&amp;gt;&#039;&#039;Child&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Earth Shield – Element depends on breed (e.g., Naiad = water); provides minor protection [Limit: 5 per RP]&lt;br /&gt;
::&amp;lt;u&amp;gt;&#039;&#039;Teenager&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Earth Shield – Stronger; disperses with one hit; replaces Child version [Limit: 5 per RP]  &lt;br /&gt;
::Earth Bolt – Small, concentrated mass of earth thrown for mild damage [Limit: 5 per RP]&lt;br /&gt;
::&amp;lt;u&amp;gt;&#039;&#039;Adult&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Earth Shield – Absorbs up to 3 hits (physical or magical); replaces Teenager version [Limit: 3]  &lt;br /&gt;
::Earth Bomb – Explodes on impact, dealing area damage with rock shrapnel up to 15 yards [Limit: 3]  &lt;br /&gt;
::Elemental Boost – Greater maneuverability and resistance in native element (e.g., fire immunity); [Cost: None; natural adult boost]&lt;br /&gt;
&lt;br /&gt;
;Weaknesses&lt;br /&gt;
::[[Taint]] &#039;&#039;(to be expanded)&#039;&#039;, weakened outside their element, sink in water&lt;br /&gt;
&lt;br /&gt;
;Reproduction Method&lt;br /&gt;
::Intercourse&lt;br /&gt;
;Gestation Period&lt;br /&gt;
::Live Birth – One season  &lt;br /&gt;
::[[Acorn]]s – Two seasons&lt;br /&gt;
;Average Number of Offspring&lt;br /&gt;
::Live Birth – 2–4  &lt;br /&gt;
::Acorns – Mostly one; rarely two&lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
;Primary Food Sources&lt;br /&gt;
::Mostly herbivores; some are omnivores&lt;br /&gt;
;Hunting/Gathering&lt;br /&gt;
::Dining hall provides food via hunters and gatherers&lt;br /&gt;
;Dietary Needs&lt;br /&gt;
::Fibrous foods&lt;br /&gt;
&lt;br /&gt;
=== Behavior &amp;amp; Society ===&lt;br /&gt;
&lt;br /&gt;
==== Social Structure ====&lt;br /&gt;
;Hierarchy&lt;br /&gt;
::[[Chieftain Rais]], [[Inner Circle]], [[Outer Circle]], [[Earthtenders]], Hunters / [[Oaken Shield]] / [[Rangers]]&lt;br /&gt;
&lt;br /&gt;
==== Communication ====&lt;br /&gt;
;Languages&lt;br /&gt;
::[[Faunese]], [[Common]] (for island dwellers)&lt;br /&gt;
;Methods&lt;br /&gt;
::Earth Runes, Town Cryer at the [[Gathering Dias]], [[Mellon]]s (messengers)&lt;br /&gt;
&lt;br /&gt;
==== Cultural Practices ====&lt;br /&gt;
&lt;br /&gt;
;Traditions&lt;br /&gt;
::Rooted in tradition  &lt;br /&gt;
::Only Faun and subtypes may live in the Tree  &lt;br /&gt;
::Faun males protect the Tree, females, and young  &lt;br /&gt;
::Communal meals at the dining hall  &lt;br /&gt;
::Tree Branches (TBD)&lt;br /&gt;
&lt;br /&gt;
==== Customs &amp;amp; Celebrations ====&lt;br /&gt;
&lt;br /&gt;
;Named Events&lt;br /&gt;
::[[Sweetheart Social]]  &lt;br /&gt;
::[[Hearth Warming]]  &lt;br /&gt;
::[[Harvest Celebration]]  &lt;br /&gt;
::[[Growing Celebration]]  &lt;br /&gt;
::[[Childhood Powers Ceremony]]  &lt;br /&gt;
::[[Engagement Flower]]  &lt;br /&gt;
::[[Marriage Ceremony]]  &lt;br /&gt;
::[[Acorn Harvest]]&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
==== Origin ====&lt;br /&gt;
;Foundation&lt;br /&gt;
::[[Laisidhiel]] was born of the first acorn imbued with Earth Element magic. The first Faun, [[Earthmother]], emerged as the Tree’s [[avatar]].&lt;br /&gt;
&lt;br /&gt;
==== Major Historical Events ====&lt;br /&gt;
&lt;br /&gt;
;[[Telrunya Falls]]&lt;br /&gt;
::The island falls from the sky and settles in the sea; the Tree shifts and brings the Faun to [[Telryunya]].  &lt;br /&gt;
;[[Naiad]] Alliance&lt;br /&gt;
::A pact is formed with the Naiad  &lt;br /&gt;
;[[Faunies]] Arrive&lt;br /&gt;
::They seek shelter among the Faun  &lt;br /&gt;
;Tree Explosion&lt;br /&gt;
::Injures many, including Earthmother  &lt;br /&gt;
;[[Farun]] Tree, [[Rochadhiel]]&lt;br /&gt;
::Earthmother discovers a healing tree and a new subtype  &lt;br /&gt;
;Princess Guidance&lt;br /&gt;
::[[Princess Celestia]] helps build the society.  &lt;br /&gt;
;[[Seer Vanya]]’s Vision&lt;br /&gt;
::Leads her to meet Flutter [[Queen Belwen]], Head Guard Lisian, and the angel Takeko  &lt;br /&gt;
;[[Flutters]] Discovered&lt;br /&gt;
::A new Pae group is found  &lt;br /&gt;
;Exchange Program&lt;br /&gt;
::Helps build Flutter society  &lt;br /&gt;
;[[Root Travel System]] (RTS)&lt;br /&gt;
::Designed by [[Geomancer Pyreth]] and the Circle to connect trees island-wide&lt;br /&gt;
&lt;br /&gt;
==== Interactions with Other Species ====&lt;br /&gt;
&lt;br /&gt;
;Allies&lt;br /&gt;
::[[Naiad]] (treaty and alliance)  &lt;br /&gt;
::Farun &amp;amp; Flutters (adopted and uplifted)&lt;br /&gt;
;Enemies&lt;br /&gt;
::[[Blood Pae]] (slur)  &lt;br /&gt;
;General Outlook&lt;br /&gt;
::Wary of outsiders&lt;br /&gt;
&lt;br /&gt;
=== Other Information ===&lt;br /&gt;
&lt;br /&gt;
;Religious Beliefs&lt;br /&gt;
::Worship of the earth element, respect for others, strong moon reverence&lt;br /&gt;
;Technology Level&lt;br /&gt;
::Bronze Age with magical enhancements (plumbing, magical refrigeration)&lt;br /&gt;
;Tools &amp;amp; Weapons&lt;br /&gt;
::Wood and metal-based&lt;br /&gt;
;Current Status&lt;br /&gt;
::Thriving&lt;br /&gt;
&lt;br /&gt;
=== Subtypes ===&lt;br /&gt;
&lt;br /&gt;
;Known Subtypes&lt;br /&gt;
::[[Farun]]  &lt;br /&gt;
::[[Flutter]]  &lt;br /&gt;
::[[Emberkin]]  &lt;br /&gt;
::[[Fauny]]&lt;br /&gt;
::[[Whisp]]&lt;br /&gt;
::[[Tiny Reindeer]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Earth Element]]&lt;br /&gt;
[[Category:Faun]]&lt;br /&gt;
[[Category:Pae]]&lt;br /&gt;
[[Category:Lucandria]]&lt;br /&gt;
[[Category:races]]&lt;br /&gt;
[[Category:faunkin]]&lt;br /&gt;
[[Category:Common Species]]&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Sila&amp;diff=539</id>
		<title>Sila</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Sila&amp;diff=539"/>
		<updated>2026-08-22T21:40:23Z</updated>

		<summary type="html">&lt;p&gt;Fable: /* Their Origin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;The Air: Sila&#039;&#039;&#039;==&lt;br /&gt;
*Common Name: Sila&lt;br /&gt;
*Other Names: Vilyarians, Tzefirians, Air Elementals&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
*Average Height: 4ft&lt;br /&gt;
*Body Structure: Humanoid, willowy, hallow bones making them light weight.&lt;br /&gt;
*Skin: Flesh with feather accents&lt;br /&gt;
*Distinctive Features: Impressively large wings with feathers; tails with clouds; hair that gradients into clouds; feather accents on face, shoulders, etc.&lt;br /&gt;
&lt;br /&gt;
===Abilities &amp;amp; Powers===&lt;br /&gt;
*Physical: They are the strongest fliers of all the species, giving them mass amounts of stamina, speed, and maneuverability.&lt;br /&gt;
=====&amp;lt;u&amp;gt;Main Abilities&amp;lt;/u&amp;gt;===== &lt;br /&gt;
*Each Pae receives one player selected and staff approved power. &lt;br /&gt;
=====&amp;lt;u&amp;gt;Racial Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
&lt;br /&gt;
Child:&lt;br /&gt;
*Wind Shield - a shield made of wind that provides minor protection. [Limit: 5x per day]&lt;br /&gt;
&lt;br /&gt;
Teenager:&lt;br /&gt;
*Wind Shield - stronger, harder to spot, magic damage will disperse it, absorbing all force from one opponent&#039;s hit per shield. Replaces Child&#039;s Wind Shield. [Limit: 5]&lt;br /&gt;
*Stormcall - air currents collapse, causing violent localized bursts. These bursts can deal damage, shatter shields, throw enemies, or knock flying opponents from the sky. [Limit: 5]&lt;br /&gt;
&lt;br /&gt;
Adult:&lt;br /&gt;
*Wind Shield - stronger, harder to spot, magic damage will disperse it, absorbing all force from one opponent&#039;s hit per shield. Replaces Teen&#039;s Wind Shield. [Limit: 5]&lt;br /&gt;
*Stormcall - air currents collapse, causing violent localized bursts. These bursts can deal damage, shatter shields, throw enemies, or knock flying opponents from the sky. [Limit: 5]&lt;br /&gt;
*Anchor - the Sila can &#039;claim&#039; a space around them and make it stable. Inside this space the wind calms, allies become harder to move, enemies become rooted, and projectiles drift off course.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Weaknesses&amp;lt;/u&amp;gt;=====&lt;br /&gt;
Taint&lt;br /&gt;
Their hallow bones mean they&#039;re prone to injury and blowing away by strong winds&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
&lt;br /&gt;
*Method: Intercourse&lt;br /&gt;
*Gestation Period: One season&lt;br /&gt;
*Average Number of Offspring: 2-4&lt;br /&gt;
*Parental Care: Newborns are given an egg of a Cloudstrider as soon as they are born. This is necessary for their development as well as their ability to keep from blowing away. Most parents are equipped with tools to keep their lighter than air child attached to them when they go out until the Cloudstrider is big enough to hold them down on their own. &lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
*Primary Food Sources: Omnivores&lt;br /&gt;
*Hunting/Gathering Methods: Most of their food is produced by farmers and ranchers- giving them a chance to shop for them at the markets. Though they do tend to enjoy hunts on the mountain side.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Their Origin&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Tia laughed, and the winds carried it along. It caused a fourth of the bird life to become humanoid- becoming known as the Sila.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Historical Events&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Info&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Interactions with other Species&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*In the fifth age&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subtypes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Harpy]]&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Sila&amp;diff=538</id>
		<title>Sila</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Sila&amp;diff=538"/>
		<updated>2026-08-22T21:28:04Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;The Air: Sila&#039;&#039;&#039;==&lt;br /&gt;
*Common Name: Sila&lt;br /&gt;
*Other Names: Vilyarians, Tzefirians, Air Elementals&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
*Average Height: 4ft&lt;br /&gt;
*Body Structure: Humanoid, willowy, hallow bones making them light weight.&lt;br /&gt;
*Skin: Flesh with feather accents&lt;br /&gt;
*Distinctive Features: Impressively large wings with feathers; tails with clouds; hair that gradients into clouds; feather accents on face, shoulders, etc.&lt;br /&gt;
&lt;br /&gt;
===Abilities &amp;amp; Powers===&lt;br /&gt;
*Physical: They are the strongest fliers of all the species, giving them mass amounts of stamina, speed, and maneuverability.&lt;br /&gt;
=====&amp;lt;u&amp;gt;Main Abilities&amp;lt;/u&amp;gt;===== &lt;br /&gt;
*Each Pae receives one player selected and staff approved power. &lt;br /&gt;
=====&amp;lt;u&amp;gt;Racial Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
&lt;br /&gt;
Child:&lt;br /&gt;
*Wind Shield - a shield made of wind that provides minor protection. [Limit: 5x per day]&lt;br /&gt;
&lt;br /&gt;
Teenager:&lt;br /&gt;
*Wind Shield - stronger, harder to spot, magic damage will disperse it, absorbing all force from one opponent&#039;s hit per shield. Replaces Child&#039;s Wind Shield. [Limit: 5]&lt;br /&gt;
*Stormcall - air currents collapse, causing violent localized bursts. These bursts can deal damage, shatter shields, throw enemies, or knock flying opponents from the sky. [Limit: 5]&lt;br /&gt;
&lt;br /&gt;
Adult:&lt;br /&gt;
*Wind Shield - stronger, harder to spot, magic damage will disperse it, absorbing all force from one opponent&#039;s hit per shield. Replaces Teen&#039;s Wind Shield. [Limit: 5]&lt;br /&gt;
*Stormcall - air currents collapse, causing violent localized bursts. These bursts can deal damage, shatter shields, throw enemies, or knock flying opponents from the sky. [Limit: 5]&lt;br /&gt;
*Anchor - the Sila can &#039;claim&#039; a space around them and make it stable. Inside this space the wind calms, allies become harder to move, enemies become rooted, and projectiles drift off course.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Weaknesses&amp;lt;/u&amp;gt;=====&lt;br /&gt;
Taint&lt;br /&gt;
Their hallow bones mean they&#039;re prone to injury and blowing away by strong winds&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
&lt;br /&gt;
*Method: Intercourse&lt;br /&gt;
*Gestation Period: One season&lt;br /&gt;
*Average Number of Offspring: 2-4&lt;br /&gt;
*Parental Care: Newborns are given an egg of a Cloudstrider as soon as they are born. This is necessary for their development as well as their ability to keep from blowing away. Most parents are equipped with tools to keep their lighter than air child attached to them when they go out until the Cloudstrider is big enough to hold them down on their own. &lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
*Primary Food Sources: Omnivores&lt;br /&gt;
*Hunting/Gathering Methods: Most of their food is produced by farmers and ranchers- giving them a chance to shop for them at the markets. Though they do tend to enjoy hunts on the mountain side.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Their Origin&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Info&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Historical Events&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Info&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Interactions with other Species&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*In the fifth age&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subtypes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Harpy]]&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Sila&amp;diff=537</id>
		<title>Sila</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Sila&amp;diff=537"/>
		<updated>2026-08-22T21:24:40Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;The Air: Sila&#039;&#039;&#039;==&lt;br /&gt;
*Common Name: Sila&lt;br /&gt;
*Other Names: Vilyarians, Tzefirians, Air Elementals&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
*Average Height: 4ft&lt;br /&gt;
*Body Structure: Humanoid, willowy, hallow bones making them light weight.&lt;br /&gt;
*Skin: Flesh with feather accents&lt;br /&gt;
*Distinctive Features: Impressively large wings with feathers; tails with clouds; hair that gradients into clouds; feather accents on face, shoulders, etc.&lt;br /&gt;
&lt;br /&gt;
===Abilities &amp;amp; Powers===&lt;br /&gt;
*Physical: They are the strongest fliers of all the species, giving them mass amounts of stamina, speed, and maneuverability.&lt;br /&gt;
=====&amp;lt;u&amp;gt;Main Abilities&amp;lt;/u&amp;gt;===== &lt;br /&gt;
*Each Pae receives one player selected and staff approved power. &lt;br /&gt;
=====&amp;lt;u&amp;gt;Racial Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
&lt;br /&gt;
Child:&lt;br /&gt;
*Wind Shield - a shield made of wind that provides minor protection. [Limit: 5x per day]&lt;br /&gt;
&lt;br /&gt;
Teenager:&lt;br /&gt;
*Wind Shield - stronger, harder to spot, magic damage will disperse it, absorbing all force from one opponent&#039;s hit per shield. Replaces Child&#039;s Wind Shield. [Limit: 5]&lt;br /&gt;
*Stormcall - air currents collapse, causing violent localized bursts. These bursts can deal damage, shatter shields, throw enemies, or knock flying opponents from the sky. [Limit: 5]&lt;br /&gt;
&lt;br /&gt;
Adult:&lt;br /&gt;
*Wind Shield - stronger, harder to spot, magic damage will disperse it, absorbing all force from one opponent&#039;s hit per shield. Replaces Teen&#039;s Wind Shield. [Limit: 5]&lt;br /&gt;
*Stormcall - air currents collapse, causing violent localized bursts. These bursts can deal damage, shatter shields, throw enemies, or knock flying opponents from the sky. [Limit: 5]&lt;br /&gt;
*Anchor - the Sila can &#039;claim&#039; a space around them and make it stable. Inside this space the wind calms, allies become harder to move, enemies become rooted, and projectiles drift off course.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Weaknesses&amp;lt;/u&amp;gt;=====&lt;br /&gt;
Taint&lt;br /&gt;
Their hallow bones mean they&#039;re prone to injury and blowing away by strong winds&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
&lt;br /&gt;
*Method: Intercourse&lt;br /&gt;
*Gestation Period: One season&lt;br /&gt;
*Average Number of Offspring: 2-4&lt;br /&gt;
*Parental Care: Newborns are given an egg of a Cloudstrider as soon as they are born. This is necessary for their development as well as their ability to keep from blowing away. Most parents are equipped with tools to keep their lighter than air child attached to them when they go out until the Cloudstrider is big enough to hold them down on their own. &lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
*Primary Food Sources: Omnivores&lt;br /&gt;
*Hunting/Gathering Methods: Most of their food is produced by farmers and ranchers- giving them a chance to shop for them at the markets. Though they do tend to enjoy hunts on the mountain side.&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Sila&amp;diff=536</id>
		<title>Sila</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Sila&amp;diff=536"/>
		<updated>2026-08-22T21:23:31Z</updated>

		<summary type="html">&lt;p&gt;Fable: Created page with &amp;quot;==&amp;#039;&amp;#039;&amp;#039;The Air: Sila&amp;#039;&amp;#039;&amp;#039;== *Common Name: Sila *Other Names: Vilyarians, Air Elementals  ===Physical Description=== *Average Height: 4ft *Body Structure: Humanoid, willowy, hallow bones making them light weight. *Skin: Flesh with feather accents *Distinctive Features: Impressively large wings with feathers; tails with clouds; hair that gradients into clouds; feather accents on face, shoulders, etc.  ===Abilities &amp;amp; Powers=== *Physical: They are the strongest fliers of all the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;The Air: Sila&#039;&#039;&#039;==&lt;br /&gt;
*Common Name: Sila&lt;br /&gt;
*Other Names: Vilyarians, Air Elementals&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
*Average Height: 4ft&lt;br /&gt;
*Body Structure: Humanoid, willowy, hallow bones making them light weight.&lt;br /&gt;
*Skin: Flesh with feather accents&lt;br /&gt;
*Distinctive Features: Impressively large wings with feathers; tails with clouds; hair that gradients into clouds; feather accents on face, shoulders, etc.&lt;br /&gt;
&lt;br /&gt;
===Abilities &amp;amp; Powers===&lt;br /&gt;
*Physical: They are the strongest fliers of all the species, giving them mass amounts of stamina, speed, and maneuverability.&lt;br /&gt;
=====&amp;lt;u&amp;gt;Main Abilities&amp;lt;/u&amp;gt;===== &lt;br /&gt;
*Each Pae receives one player selected and staff approved power. &lt;br /&gt;
=====&amp;lt;u&amp;gt;Racial Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
&lt;br /&gt;
Child:&lt;br /&gt;
*Wind Shield - a shield made of wind that provides minor protection. [Limit: 5x per day]&lt;br /&gt;
&lt;br /&gt;
Teenager:&lt;br /&gt;
*Wind Shield - stronger, harder to spot, magic damage will disperse it, absorbing all force from one opponent&#039;s hit per shield. Replaces Child&#039;s Wind Shield. [Limit: 5]&lt;br /&gt;
*Stormcall - air currents collapse, causing violent localized bursts. These bursts can deal damage, shatter shields, throw enemies, or knock flying opponents from the sky. [Limit: 5]&lt;br /&gt;
&lt;br /&gt;
Adult:&lt;br /&gt;
*Wind Shield - stronger, harder to spot, magic damage will disperse it, absorbing all force from one opponent&#039;s hit per shield. Replaces Teen&#039;s Wind Shield. [Limit: 5]&lt;br /&gt;
*Stormcall - air currents collapse, causing violent localized bursts. These bursts can deal damage, shatter shields, throw enemies, or knock flying opponents from the sky. [Limit: 5]&lt;br /&gt;
*Anchor - the Sila can &#039;claim&#039; a space around them and make it stable. Inside this space the wind calms, allies become harder to move, enemies become rooted, and projectiles drift off course.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Weaknesses&amp;lt;/u&amp;gt;=====&lt;br /&gt;
Taint&lt;br /&gt;
Their hallow bones mean they&#039;re prone to injury and blowing away by strong winds&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
&lt;br /&gt;
*Method: Intercourse&lt;br /&gt;
*Gestation Period: One season&lt;br /&gt;
*Average Number of Offspring: 2-4&lt;br /&gt;
*Parental Care: Newborns are given an egg of a Cloudstrider as soon as they are born. This is necessary for their development as well as their ability to keep from blowing away. Most parents are equipped with tools to keep their lighter than air child attached to them when they go out until the Cloudstrider is big enough to hold them down on their own. &lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
*Primary Food Sources: Omnivores&lt;br /&gt;
*Hunting/Gathering Methods: Most of their food is produced by farmers and ranchers- giving them a chance to shop for them at the markets. Though they do tend to enjoy hunts on the mountain side.&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Kitsune&amp;diff=534</id>
		<title>Kitsune</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Kitsune&amp;diff=534"/>
		<updated>2026-05-30T03:22:47Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Kitsune&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;i&amp;gt;Demon Subspecies&amp;lt;/i&amp;gt;&lt;br /&gt;
*Common Name: Kitsune&lt;br /&gt;
*Other Names: Fox Pae&lt;br /&gt;
*Location: Inari Mori- back side of To&#039;ul Mountain.&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
*Average Height: 4ft&lt;br /&gt;
*Body Structure: Humanoid with fox legs&lt;br /&gt;
*Skin: Soft, luxurious fur&lt;br /&gt;
*Distinctive Features: Fox ears, feet, and multiple tails.&lt;br /&gt;
&lt;br /&gt;
====Magical Abilities====&lt;br /&gt;
:They have an innate resistance to [[Taint]].&lt;br /&gt;
:Their transformation, healing, and unique ability can only be used if they consume the proper Foxfyre for it.&lt;br /&gt;
&lt;br /&gt;
====Foxfyre #1: Unique [[Racial]] Ability====&lt;br /&gt;
&#039;&#039;Not all Kitsune&#039;s will use their racial ability due to its possibly detestable nature.&#039;&#039;&lt;br /&gt;
* With a single kiss to the mouth, a Kitsune can draw the magic ability from the Pae&#039;il they&#039;re kissing. Its only a portion of their power though, so if the Kitsune so desires to use it it will not be on as grand of a level. They can store the power for later use or merge it with their third Foxfyre in order to use it for a limited amount of time. Once used, the power will be lost and they will need to kiss again to gain a power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;b&amp;gt;Those Kitsune who despise the invasive power can instead gain a unique power to replace it.&amp;lt;/b&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Foxfyre #2: Transformation====&lt;br /&gt;
* Their transformation magic is a physical one, making them look and feel like the species they are copying.&lt;br /&gt;
* They must have seen the species they are attempting to shapeshift to in order for it to work.&lt;br /&gt;
* They will only ever look like a species and not an individual Pae and be unable to shift into a Fae/Mika or water type.&lt;br /&gt;
&lt;br /&gt;
====Foxfyre #3: Healing====&lt;br /&gt;
* When a kitsune consumes their healing foxfire, they can completely heal. They can also have an injured Pae swallow it for complete healing.&lt;br /&gt;
&lt;br /&gt;
====The Main Weakness====&lt;br /&gt;
*Foxefyre can be fed to anypae. But if they are not given back, the Kitsune loses it forever.&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
&lt;br /&gt;
*Method: Intercourse&lt;br /&gt;
*Gestation Period: One season&lt;br /&gt;
*Average Number of Offspring: 2-4&lt;br /&gt;
*Parental Care: Same as humans.&lt;br /&gt;
&lt;br /&gt;
:They are born as kits with one tail&lt;br /&gt;
:As they grow, they gain 2 tails per stage.&lt;br /&gt;
&lt;br /&gt;
:;Baby stage&lt;br /&gt;
::They resemble a baby fox with one tail.&lt;br /&gt;
::They require mother&#039;s milk, which can be obtained both naturally and magically.&lt;br /&gt;
&lt;br /&gt;
:;Toddler Stage&lt;br /&gt;
::The have 3 tails&lt;br /&gt;
::They have now started to walk upright.&lt;br /&gt;
::They are on solid food now, and it&#039;s safe to eat raw meat.&lt;br /&gt;
&lt;br /&gt;
:;Child Stage&lt;br /&gt;
::They have 5 tails&lt;br /&gt;
::Fully erect and full of energy! Do not feed them sugar unless you enjoy chasing a speedy little kit around.&lt;br /&gt;
::They get the first foxfyre which gives them the ability to shapeshift into any land dwelling pae that they have seen before, except Fae/Mika &amp;amp; Naiad (and their subspecies).&lt;br /&gt;
&lt;br /&gt;
:;Teen Stage&lt;br /&gt;
::They have 7 tails&lt;br /&gt;
::They are more mature than most teenagers&lt;br /&gt;
::In addition to the shapeshift foxfire, they gain their second one that allows them to fully heal themselves or others&lt;br /&gt;
&lt;br /&gt;
:;Adult Stage&lt;br /&gt;
::Nine tails!&lt;br /&gt;
::They are full grown&lt;br /&gt;
::They gain their third foxfyre which allows them to get a unique ability like demons, or they can use it to hold the power they are able to drain from kissing any pae.&lt;br /&gt;
:::If they opt for a unique power, the third foxfyre will be used for it, and therefor their kiss does not drain another pae&#039;s power.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
*Primary Food Sources: Carnivorous&lt;br /&gt;
*Hunting/Gathering Methods: Kitsune have their choice of hunting, farming, ranching, etc all their food and bringing it to the multiple stores or markets they have in town.&lt;br /&gt;
&lt;br /&gt;
===Behavior &amp;amp; Society===&lt;br /&gt;
;Social Structure: &lt;br /&gt;
*[[Inari]], Shrine Maidens/Lords&lt;br /&gt;
;Communication: &lt;br /&gt;
*The language they use is considered &#039;Common&#039;. Most city information is spread via the City&#039;s newspaper &amp;amp; Mellon messengers.&lt;br /&gt;
;Intelligence Level: &lt;br /&gt;
*Can vary as much as humans.&lt;br /&gt;
;Cultural Practices: &lt;br /&gt;
*Though Inari is a Kitsune like each of them, the Paeople regard him like a god and father figure. He is well loved and appreciated.&lt;br /&gt;
*Kitsune are a Paeple focused on balance. Many of their customs and traditions surround trying to clear their lives of negativity and bring balance to themselves and the Elements.&lt;br /&gt;
*They are incredibly spiritual- constantly trying to find balance and meaning in what the Elements reveal to them.&lt;br /&gt;
*They bow in greeting, formal apologies, honoring elders, etc. They must also lower their tails while doing so or else they will be marked as arrogant.&lt;br /&gt;
*Kitsune refer to their city as &#039;Home&#039; collectively.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Customs and Traditions&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Cleansing Rituals: They will clean their mouths before offering prayers to the Elements or their hands at shrines before giving their offerings.&lt;br /&gt;
*Ritualistic Baths: Specific bath houses have been erected to allow Kitsune to cleanse themselves of negative energies. Other bathhouses are just fun!&lt;br /&gt;
*Night of a Thousand Lanterns: One of their most important events, the Kitsune gather together to illuminate the mountain side city in lanterns. It includes story telling, dancing, music, and remembrance. It ends at midnight when they remove the lanterns and send them into the sky carrying their stories and wishes with them.&lt;br /&gt;
*The Empty Place: A large feast in celebration of the seven elements. A head table is set with seven missing chairs to represent each of the seven elements and balance. There is lots of food, dancing, and bonfires.&lt;br /&gt;
*Pilgrimage of Balance: When a Kitsune has grown to become a young adult they are allowed to participate in a pilgrimage into Telrunya. This allows them to learn independence, other cultures, and discover personal strengths.&lt;br /&gt;
*Marriage Cord: During the ceremony the pair braid a set of colorful cords and ribbons to symbolize shared burdens, shared joys, and shared destiny. The beauty it creates is a display of balance in the union.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Their Origin&amp;lt;/u&amp;gt;=====&lt;br /&gt;
Long before the Great War, there was a massive group of Demons who did not agree with the change they were seeing in their communities. A rift was being created and emotions were getting heated- they knew something major was coming. So instead of sitting around to see themselves and their children exploited they took to finding their own haven behind the mountains.&lt;br /&gt;
&lt;br /&gt;
They built a home for themselves here, and soon their minds and bodies adapted to their new environment. Their bodies took on a more animal look, but their minds were as clear as ever. Thanks to this &#039;Inari&#039;s presence they found shelter and balance. The kind of balance they saw seeping away from their past neighbors and poison their minds. Never would they allow this same imbalance to bring pain and suffering to the island again.&lt;br /&gt;
&lt;br /&gt;
So from the mountains, these Demons now Kitsune watched the Light Pae bring imbalance to the island. Because they were still a small group themselves, they didn&#039;t interfere. Instead, Inari warned them even more fervently how important balance to their natures was. So they sit and wait for the time when their presence would help tip the scale the right way. &lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Historical Events&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Kitsune have been journeying to Telrunya for ages. At the start they were not allowed to stay in worry that living in such an imbalanced land would ruin them. Soon, as their species stabilize some where allowed to live on the Island, but many chose to stay at &#039;Home&#039; due to the better lifestyle Inari Mori has.&lt;br /&gt;
*As the Pae spread further across the Island, Inari sent some Kitsune out to live among them in order to keep an eye on its happenings.&lt;br /&gt;
*One of these Kitsune, Ms. Kitty, saw an opportunity to amass wealth and status by exploiting the Pae who had no knowledge of the Kitsune and their magics. Her greed had her exiled from &#039;Home&#039; and all Kitsune eyes on her for upsetting the balance of the island further.&lt;br /&gt;
*She now has a tail on her- her once best friend Jenova now scours the Island keeping tabs on Ms. Kitty in order to prevent her from fully tipping the scales the wrong way, but yet has the power to stop her at the moment.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Interactions with other Species&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Inari: All Kitsune revere him and show due respect whether or not they are good or bad. There are no disbelievers because they have all met him and he is not some deadbeat dad, but it is up to the individual on how they perceived growing up with him.&lt;br /&gt;
*Other: Kitsune know of the other species on Telrunya, but not many have had a chance to interact with them. For the most part they regard them with pity.&lt;br /&gt;
&lt;br /&gt;
===Other Information===&lt;br /&gt;
*Languages Spoken: A different dialect of Common&lt;br /&gt;
*Religious Beliefs: Worship of the Elements&lt;br /&gt;
*Technology Level: Feudal Japan&lt;br /&gt;
*Tools &amp;amp; Weapons: Mostly metal and wood.&lt;br /&gt;
*Allies: Vulps, the Elementals&lt;br /&gt;
*Enemies: None&lt;br /&gt;
*Current Status: Thriving&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subtypes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Vulps]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Kitsune Proverbs&#039;&#039;&#039;===&lt;br /&gt;
:&#039;&#039;A tail held too high catches the wind.&#039;&#039; - Pride invites trouble.&lt;br /&gt;
:&#039;&#039;Even the most clever fox needs a lantern.&#039;&#039; - No one succeeds alone.&lt;br /&gt;
:&#039;&#039;Balance is not stillness- harmony requires action.&#039;&#039;&lt;br /&gt;
:&#039;&#039;A lantern shines brightest when shared.&#039;&#039; - Community strengthens everyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Demon Pae]]&lt;br /&gt;
[[Category:Kitsune]]&lt;br /&gt;
[[Category:Mountain Species]]&lt;br /&gt;
[[Category:Demon Subtype]]&lt;br /&gt;
[[Category:Shape Changer]]&lt;br /&gt;
[[Category:Telrunya]]&lt;br /&gt;
[[Category:Nine-tailed Fox]]&lt;br /&gt;
[[Category:Fox]]&lt;br /&gt;
[[Category:To’ul Mountain]]&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Kitsune&amp;diff=533</id>
		<title>Kitsune</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Kitsune&amp;diff=533"/>
		<updated>2026-05-30T03:21:55Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Kitsune&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;i&amp;gt;Demon Subspecies&amp;lt;/i&amp;gt;&lt;br /&gt;
*Common Name: Kitsune&lt;br /&gt;
*Other Names: Fox Pae&lt;br /&gt;
*Location: Inari Mori- back side of To&#039;ul Mountain.&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
*Average Height: 4ft&lt;br /&gt;
*Body Structure: Humanoid with fox legs&lt;br /&gt;
*Skin: Soft, luxurious fur&lt;br /&gt;
*Distinctive Features: Fox ears, feet, and multiple tails.&lt;br /&gt;
&lt;br /&gt;
====Magical Abilities====&lt;br /&gt;
:They have an innate resistance to [[Taint]].&lt;br /&gt;
:Their transformation, healing, and unique ability can only be used if they consume the proper Foxfyre for it.&lt;br /&gt;
&lt;br /&gt;
====Foxfyre #1: Unique [[Racial]] Ability====&lt;br /&gt;
&#039;&#039;Not all Kitsune&#039;s will use their racial ability due to its possibly detestable nature.&#039;&#039;&lt;br /&gt;
* With a single kiss to the mouth, a Kitsune can draw the magic ability from the Pae&#039;il they&#039;re kissing. Its only a portion of their power though, so if the Kitsune so desires to use it it will not be on as grand of a level. They can store the power for later use or merge it with their third Foxfyre in order to use it for a limited amount of time. Once used, the power will be lost and they will need to kiss again to gain a power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;b&amp;gt;Those Kitsune who despise the invasive power can instead gain a unique power to replace it.&amp;lt;/b&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Foxfyre #2: Transformation====&lt;br /&gt;
* Their transformation magic is a physical one, making them look and feel like the species they are copying.&lt;br /&gt;
* They must have seen the species they are attempting to shapeshift to in order for it to work.&lt;br /&gt;
* They will only ever look like a species and not an individual Pae and be unable to shift into a Fae/Mika or water type.&lt;br /&gt;
&lt;br /&gt;
====Foxfyre #3: Healing====&lt;br /&gt;
* When a kitsune consumes their healing foxfire, they can completely heal. They can also have an injured Pae swallow it for complete healing.&lt;br /&gt;
&lt;br /&gt;
====The Main Weakness====&lt;br /&gt;
*Foxefyre can be fed to anypae. But if they are not given back, the Kitsune loses it forever.&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
&lt;br /&gt;
*Method: Intercourse&lt;br /&gt;
*Gestation Period: One season&lt;br /&gt;
*Average Number of Offspring: 2-4&lt;br /&gt;
*Parental Care: Same as humans.&lt;br /&gt;
&lt;br /&gt;
:They are born as kits with one tail&lt;br /&gt;
:As they grow, they gain 2 tails per stage.&lt;br /&gt;
&lt;br /&gt;
:;Baby stage&lt;br /&gt;
::They resemble a baby fox with one tail.&lt;br /&gt;
::They require mother&#039;s milk, which can be obtained both naturally and magically.&lt;br /&gt;
&lt;br /&gt;
:;Toddler Stage&lt;br /&gt;
::The have 3 tails&lt;br /&gt;
::They have now started to walk upright.&lt;br /&gt;
::They are on solid food now, and it&#039;s safe to eat raw meat.&lt;br /&gt;
&lt;br /&gt;
:;Child Stage&lt;br /&gt;
::They have 5 tails&lt;br /&gt;
::Fully erect and full of energy! Do not feed them sugar unless you enjoy chasing a speedy little kit around.&lt;br /&gt;
::They get the first foxfyre which gives them the ability to shapeshift into any land dwelling pae that they have seen before, except Fae/Mika &amp;amp; Naiad (and their subspecies).&lt;br /&gt;
&lt;br /&gt;
:;Teen Stage&lt;br /&gt;
::They have 7 tails&lt;br /&gt;
::They are more mature than most teenagers&lt;br /&gt;
::In addition to the shapeshift foxfire, they gain their second one that allows them to fully heal themselves or others&lt;br /&gt;
&lt;br /&gt;
:;Adult Stage&lt;br /&gt;
::Nine tails!&lt;br /&gt;
::They are full grown&lt;br /&gt;
::They gain their third foxfyre which allows them to get a unique ability like demons, or they can use it to hold the power they are able to drain from kissing any pae.&lt;br /&gt;
:::If they opt for a unique power, the third foxfyre will be used for it, and therefor their kiss does not drain another pae&#039;s power.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
*Primary Food Sources: Carnivorous&lt;br /&gt;
*Hunting/Gathering Methods: Kitsune have their choice of hunting, farming, ranching, etc all their food and bringing it to the multiple stores or markets they have in town.&lt;br /&gt;
&lt;br /&gt;
===Behavior &amp;amp; Society===&lt;br /&gt;
;Social Structure: &lt;br /&gt;
*[[Inari]], Shrine Maidens/Lords&lt;br /&gt;
;Communication: &lt;br /&gt;
*The language they use is considered &#039;Common&#039;. Most city information is spread via the City&#039;s newspaper &amp;amp; Mellon messengers.&lt;br /&gt;
;Intelligence Level: &lt;br /&gt;
*Can vary as much as humans.&lt;br /&gt;
;Cultural Practices: &lt;br /&gt;
*Though Inari is a Kitsune like each of them, the Paeople regard him like a god and father figure. He is well loved and appreciated.&lt;br /&gt;
*Kitsune are a Paeple focused on balance. Many of their customs and traditions surround trying to clear their lives of negativity and bring balance to themselves and the Elements.&lt;br /&gt;
*They are incredibly spiritual- constantly trying to find balance and meaning in what the Elements reveal to them.&lt;br /&gt;
*They bow in greeting, formal apologies, honoring elders, etc. They must also lower their tails while doing so or else they will be marked as arrogant.&lt;br /&gt;
*Kitsune refer to their city as &#039;Home&#039; collectively.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Customs and Traditions&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Cleansing Rituals: They will clean their mouths before offering prayers to the Elements or their hands at shrines before giving their offerings.&lt;br /&gt;
*Ritualistic Baths: Specific bath houses have been erected to allow Kitsune to cleanse themselves of negative energies. Other bathhouses are just fun!&lt;br /&gt;
*Night of a Thousand Lanterns: One of their most important events, the Kitsune gather together to illuminate the mountain side city in lanterns. It includes story telling, dancing, music, and remembrance. It ends at midnight when they remove the lanterns and send them into the sky carrying their stories and wishes with them.&lt;br /&gt;
*The Empty Place: A large feast in celebration of the seven elements. A head table is set with seven missing chairs to represent each of the seven elements and balance. There is lots of food, dancing, and bonfires.&lt;br /&gt;
*Pilgrimage of Balance: When a Kitsune has grown to become a young adult they are allowed to participate in a pilgrimage into Telrunya. This allows them to learn independence, other cultures, and discover personal strengths.&lt;br /&gt;
*Marriage Cord: During the ceremony the pair braid a set of colorful cords and ribbons to symbolize shared burdens, shared joys, and shared destiny. The beauty it creates is a display of balance in the union.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Their Origin&amp;lt;/u&amp;gt;=====&lt;br /&gt;
Long before the Great War, there was a massive group of Demons who did not agree with the change they were seeing in their communities. A rift was being created and emotions were getting heated- they knew something major was coming. So instead of sitting around to see themselves and their children exploited they took to finding their own haven behind the mountains.&lt;br /&gt;
&lt;br /&gt;
They built a home for themselves here, and soon their minds and bodies adapted to their new environment. Their bodies took on a more animal look, but their minds were as clear as ever. Thanks to this &#039;Inari&#039;s presence they found shelter and balance. The kind of balance they saw seeping away from their past neighbors and poison their minds. Never would they allow this same imbalance to bring pain and suffering to the island again.&lt;br /&gt;
&lt;br /&gt;
So from the mountains, these Demons now Kitsune watched the Light Pae bring imbalance to the island. Because they were still a small group themselves, they didn&#039;t interfere. Instead, Inari warned them even more fervently how important balance to their natures was. So they sit and wait for the time when their presence would help tip the scale the right way. &lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Historical Events&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Kitsune have been journeying to Telrunya for ages. At the start they were not allowed to stay in worry that living in such an imbalanced land would ruin them. Soon, as their species stabilize some where allowed to live on the Island, but many chose to stay at &#039;Home&#039; due to the better lifestyle Inari Mori has.&lt;br /&gt;
*As the Pae spread further across the Island, Inari sent some Kitsune out to live among them in order to keep an eye on its happenings.&lt;br /&gt;
*One of these Kitsune, Ms. Kitty, saw an opportunity to amass wealth and status by exploiting the Pae who had no knowledge of the Kitsune and their magics. Her greed had her exiled from &#039;Home&#039; and all Kitsune eyes on her for upsetting the balance of the island further.&lt;br /&gt;
*She now has a tail on her- her once best friend Jenova now scours the Island keeping tabs on Ms. Kitty in order to prevent her from fully tipping the scales the wrong way, but yet has the power to stop her at the moment.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Interactions with other Species&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Inari: All Kitsune revere him and show due respect whether or not they are good or bad. There are no disbelievers because they have all met him and he is not some deadbeat dad, but it is up to the individual on how they perceived growing up with him.&lt;br /&gt;
*Other: Kitsune know of the other species on Telrunya, but not many have had a chance to interact with them. For the most part they regard them with pity.&lt;br /&gt;
&lt;br /&gt;
===Other Information===&lt;br /&gt;
*Languages Spoken: A different dialect of Common&lt;br /&gt;
*Religious Beliefs: Worship of the Elements&lt;br /&gt;
*Technology Level: Feudal Japan&lt;br /&gt;
*Tools &amp;amp; Weapons: Mostly metal and wood.&lt;br /&gt;
*Allies: Vulps, the Elementals&lt;br /&gt;
*Enemies: None&lt;br /&gt;
*Current Status: Thriving&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subtypes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Vulps]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Kitsune Proverbs&#039;&#039;&#039;===&lt;br /&gt;
&#039;&#039;A tail held too high catches the wind.&#039;&#039; - Pride invites trouble.&lt;br /&gt;
&#039;&#039;Even the most clever fox needs a lantern.&#039;&#039; - No one succeeds alone.&lt;br /&gt;
&#039;&#039;Balance is not stillness- harmony requires action.&#039;&#039;&lt;br /&gt;
&#039;&#039;A lantern shines brightest when shared.&#039;&#039; - Community strengthens everyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Demon Pae]]&lt;br /&gt;
[[Category:Kitsune]]&lt;br /&gt;
[[Category:Mountain Species]]&lt;br /&gt;
[[Category:Demon Subtype]]&lt;br /&gt;
[[Category:Shape Changer]]&lt;br /&gt;
[[Category:Telrunya]]&lt;br /&gt;
[[Category:Nine-tailed Fox]]&lt;br /&gt;
[[Category:Fox]]&lt;br /&gt;
[[Category:To’ul Mountain]]&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Kitsune&amp;diff=532</id>
		<title>Kitsune</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Kitsune&amp;diff=532"/>
		<updated>2026-05-30T02:53:14Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Kitsune&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;i&amp;gt;Demon Subspecies&amp;lt;/i&amp;gt;&lt;br /&gt;
*Common Name: Kitsune&lt;br /&gt;
*Other Names: Fox Pae&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
*Average Height: 4ft&lt;br /&gt;
*Body Structure: Humanoid with fox legs&lt;br /&gt;
*Skin: Soft, luxurious fur&lt;br /&gt;
*Distinctive Features: Fox ears, feet, and multiple tails.&lt;br /&gt;
&lt;br /&gt;
====Magical Abilities====&lt;br /&gt;
:They have an innate resistance to [[Taint]].&lt;br /&gt;
:Their transformation, healing, and unique ability can only be used if they consume the proper Foxfyre for it.&lt;br /&gt;
&lt;br /&gt;
====Foxfyre #1: Unique [[Racial]] Ability====&lt;br /&gt;
&#039;&#039;Not all Kitsune&#039;s will use their racial ability due to its possibly detestable nature.&#039;&#039;&lt;br /&gt;
* With a single kiss to the mouth, a Kitsune can draw the magic ability from the Pae&#039;il they&#039;re kissing. Its only a portion of their power though, so if the Kitsune so desires to use it it will not be on as grand of a level. They can store the power for later use or merge it with their third Foxfyre in order to use it for a limited amount of time. Once used, the power will be lost and they will need to kiss again to gain a power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;b&amp;gt;Those Kitsune who despise the invasive power can instead gain a unique power to replace it.&amp;lt;/b&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Foxfyre #2: Transformation====&lt;br /&gt;
* Their transformation magic is a physical one, making them look and feel like the species they are copying.&lt;br /&gt;
* They must have seen the species they are attempting to shapeshift to in order for it to work.&lt;br /&gt;
* They will only ever look like a species and not an individual Pae and be unable to shift into a Fae/Mika or water type.&lt;br /&gt;
&lt;br /&gt;
====Foxfyre #3: Healing====&lt;br /&gt;
* When a kitsune consumes their healing foxfire, they can completely heal. They can also have an injured Pae swallow it for complete healing.&lt;br /&gt;
&lt;br /&gt;
====The Main Weakness====&lt;br /&gt;
*Foxefyre can be fed to anypae. But if they are not given back, the Kitsune loses it forever.&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
&lt;br /&gt;
*Method: Intercourse&lt;br /&gt;
*Gestation Period: One season&lt;br /&gt;
*Average Number of Offspring: 2-4&lt;br /&gt;
*Parental Care: Same as humans.&lt;br /&gt;
&lt;br /&gt;
:They are born as kits with one tail&lt;br /&gt;
:As they grow, they gain 2 tails per stage.&lt;br /&gt;
&lt;br /&gt;
:;Baby stage&lt;br /&gt;
::They resemble a baby fox with one tail.&lt;br /&gt;
::They require mother&#039;s milk, which can be obtained both naturally and magically.&lt;br /&gt;
&lt;br /&gt;
:;Toddler Stage&lt;br /&gt;
::The have 3 tails&lt;br /&gt;
::They have now started to walk upright.&lt;br /&gt;
::They are on solid food now, and it&#039;s safe to eat raw meat.&lt;br /&gt;
&lt;br /&gt;
:;Child Stage&lt;br /&gt;
::They have 5 tails&lt;br /&gt;
::Fully erect and full of energy! Do not feed them sugar unless you enjoy chasing a speedy little kit around.&lt;br /&gt;
::They get the first foxfyre which gives them the ability to shapeshift into any land dwelling pae that they have seen before, except Fae/Mika &amp;amp; Naiad (and their subspecies).&lt;br /&gt;
&lt;br /&gt;
:;Teen Stage&lt;br /&gt;
::They have 7 tails&lt;br /&gt;
::They are more mature than most teenagers&lt;br /&gt;
::In addition to the shapeshift foxfire, they gain their second one that allows them to fully heal themselves or others&lt;br /&gt;
&lt;br /&gt;
:;Adult Stage&lt;br /&gt;
::Nine tails!&lt;br /&gt;
::They are full grown&lt;br /&gt;
::They gain their third foxfyre which allows them to get a unique ability like demons, or they can use it to hold the power they are able to drain from kissing any pae.&lt;br /&gt;
:::If they opt for a unique power, the third foxfyre will be used for it, and therefor their kiss does not drain another pae&#039;s power.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
*Primary Food Sources: Carnivorous&lt;br /&gt;
*Hunting/Gathering Methods: Kitsune have their choice of hunting, farming, ranching, etc all their food and bringing it to the multiple stores or markets they have in town.&lt;br /&gt;
&lt;br /&gt;
===Behavior &amp;amp; Society===&lt;br /&gt;
;Social Structure: &lt;br /&gt;
*[[Inari]], Shrine Maidens/Lords&lt;br /&gt;
;Communication: &lt;br /&gt;
*The language they use is considered &#039;Common&#039;. Most city information is spread via the City&#039;s newspaper &amp;amp; Mellon messengers.&lt;br /&gt;
;Intelligence Level: &lt;br /&gt;
*Can vary as much as humans.&lt;br /&gt;
;Cultural Practices: &lt;br /&gt;
*Though Inari is a Kitsune like each of them, the Paeople regard him like a god and father figure. He is well loved and appreciated.&lt;br /&gt;
*Kitsune are a Paeple focused on balance. Many of their customs and traditions surround trying to clear their lives of negativity and bring balance to themselves and the Elements.&lt;br /&gt;
*They are incredibly spiritual- constantly trying to find balance and meaning in what the Elements reveal to them.&lt;br /&gt;
*They bow in greeting, formal apologies, honoring elders, etc. They must also lower their tails while doing so or else they will be marked as arrogant.&lt;br /&gt;
*Kitsune refer to their city as &#039;Home&#039; collectively- Inari Mori (Inari Forest) is its official name.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Customs and Traditions&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Cleansing Rituals: They will clean their mouths before offering prayers to the Elements or their hands at shrines before giving their offerings.&lt;br /&gt;
*Ritualistic Baths: Specific bath houses have been erected to allow Kitsune to cleanse themselves of negative energies. Other bathhouses are just fun!&lt;br /&gt;
*Night of a Thousand Lanterns: One of their most important events, the Kitsune gather together to illuminate the mountain side city in lanterns. It includes story telling, dancing, music, and remembrance. It ends at midnight when they remove the lanterns and send them into the sky carrying their stories and wishes with them.&lt;br /&gt;
*The Empty Place: A large feast in celebration of the seven elements. A head table is set with seven missing chairs to represent each of the seven elements and balance. There is lots of food, dancing, and bonfires.&lt;br /&gt;
*Pilgrimage of Balance: When a Kitsune has grown to become a young adult they are allowed to participate in a pilgrimage into Telrunya. This allows them to learn independence, other cultures, and discover personal strengths.&lt;br /&gt;
*Marriage Cord: During the ceremony the pair braid a set of colorful cords and ribbons to symbolize shared burdens, shared joys, and shared destiny. The beauty it creates is a display of balance in the union.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Their Origin&amp;lt;/u&amp;gt;=====&lt;br /&gt;
&lt;br /&gt;
:Inari lives on the back side of [[To&#039;ul Mountain]] and stays hidden from pae eyes. His children are the only ones that he allows to see him. It is unknown how long he has lived on the mountain or when he created the first kitsune.&lt;br /&gt;
:Inari is the creator of all yokai.&lt;br /&gt;
:All yokai revere him and show due respect whether or not they are good or bad. &lt;br /&gt;
:There are no disbelievers because they have all met him, and he is not a deadbeat dad. But it is up to the individual on how they perceived growing up with him.&lt;br /&gt;
&lt;br /&gt;
====Basic Beliefs====&lt;br /&gt;
:&amp;quot;Home&amp;quot; is the back side of To&#039;ul Mountain.&lt;br /&gt;
&lt;br /&gt;
====Anatomy====&lt;br /&gt;
&lt;br /&gt;
:Kitsune are demon pae. Hybrids could default to demon+other parent in rare circumstances.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Breeding====&lt;br /&gt;
&lt;br /&gt;
:Kitsune can breed with any other type of pae&lt;br /&gt;
:There will always be a minimum of 2 babies, but in rare instances can go up to 4&lt;br /&gt;
:Fox features will rarely be passed down to non-kitsune offspring&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Culture&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Kitsune have been on the island for a long time. There is no known date that Inari started creating his children, or even where Inari came from.&lt;br /&gt;
&lt;br /&gt;
Pae culture is Kitsune culture in modern times.&lt;br /&gt;
&lt;br /&gt;
:As a group, kitsune lived peacefully on To&#039;ul Mountain, connected to nature and able to sense the changes to the land.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Kitsune Proverbs&#039;&#039;&#039;===&lt;br /&gt;
&#039;&#039;A tail held too high catches the wind.&#039;&#039; - Pride invites trouble.&lt;br /&gt;
&#039;&#039;Even the most clever fox needs a lantern.&#039;&#039; - No one succeeds alone.&lt;br /&gt;
&#039;&#039;Balance is not stillness- harmony requires action.&#039;&#039;&lt;br /&gt;
&#039;&#039;A lantern shines brightest when shared.&#039;&#039; - Community strengthens everyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Demon Pae]]&lt;br /&gt;
[[Category:Kitsune]]&lt;br /&gt;
[[Category:Mountain Species]]&lt;br /&gt;
[[Category:Demon Subtype]]&lt;br /&gt;
[[Category:Shape Changer]]&lt;br /&gt;
[[Category:Telrunya]]&lt;br /&gt;
[[Category:Nine-tailed Fox]]&lt;br /&gt;
[[Category:Fox]]&lt;br /&gt;
[[Category:To’ul Mountain]]&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Mika&amp;diff=531</id>
		<title>Mika</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Mika&amp;diff=531"/>
		<updated>2026-05-30T02:11:01Z</updated>

		<summary type="html">&lt;p&gt;Fable: /* Their Origin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Mika&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;i&amp;gt;Miaki subspecies&amp;lt;/i&amp;gt;&lt;br /&gt;
*Common Name: Mika&lt;br /&gt;
*Other Names: Most refer to one another based on their status such as sir/ma&#039;am, my lord/lady, my grace. Wildkin would be given reference based on their master&#039;s wishes... Not many slurs are used against them by the Wildkin as laws demeaning nobility could see them lose their lives.&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
*Average Height: 4ft&lt;br /&gt;
*Body Structure: humanoid, light weight bones.&lt;br /&gt;
*Skin: Flesh&lt;br /&gt;
*Distinctive Features: Gossamer wings based on duchy born in.&lt;br /&gt;
&lt;br /&gt;
===Abilities &amp;amp; Powers===&lt;br /&gt;
Physical&lt;br /&gt;
*Mika are able to maneuver as easily as hummingbirds.&lt;br /&gt;
=====&amp;lt;u&amp;gt;Main Abilities&amp;lt;/u&amp;gt;===== &lt;br /&gt;
*Each Mika receives two player selected and staff approved power. &lt;br /&gt;
*They have natural magic affinity, so improving or increasing their powers is easier. &lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Racial Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
Child:&lt;br /&gt;
*Aether Shield - a shield made of Aether that provides minor protection. [Limit: 5x per day]&lt;br /&gt;
&lt;br /&gt;
Teenager:&lt;br /&gt;
*Aether Shield - stronger, harder to spot, magic damage will disperse it, absorbing all force from one opponent&#039;s hit per shield. Replaces Child&#039;s Aether Shield. [Limit: 5]&lt;br /&gt;
*Aether Bolt - small, concentrated mass of aether that can be thrown at an opponent for mild damage if it lands. [Limit: 5]&lt;br /&gt;
&lt;br /&gt;
Adult:&lt;br /&gt;
*Aether Shield - stronger still, able to absorb up to 3 hits from an opponent (physical or magic). Replaces Teenager&#039;s Aether Shield [Limit: 3]&lt;br /&gt;
*Aether Bomb - concentrated mass of Aether that will explode upon impact, effecting anything within 10 yards, damaging and causing stun. [Limit: 3]&lt;br /&gt;
*Aether Boost - When in their native element, they will have greater maneuverability, they will be resistant to their native element (fire cannot hurt fire). [cost=none, this is a natural boost Elementals get when they become adults]&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Weaknesses&amp;lt;/u&amp;gt;=====  &lt;br /&gt;
*Taint (to be expanded on later)&lt;br /&gt;
*Their light weight bones means they’re prone to breaks/injury&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
*Method: Intercourse&lt;br /&gt;
*Gestation Period: One season&lt;br /&gt;
*Average Number of Offspring: 2-4&lt;br /&gt;
*Parental Care: Same as humans&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
Primary Food Sources: Omnivores&lt;br /&gt;
Hunting/Gathering Methods: This is so primitive! The Mika have Wildkin to do their hunting, purchasing, and cooking of meals.&lt;br /&gt;
&lt;br /&gt;
===Behavior &amp;amp; Society===&lt;br /&gt;
;Social Structure: &lt;br /&gt;
*[[Duke/Duchess]], [[Queen]], Nobility, Common Mika, Wildkin.&lt;br /&gt;
;Communication: &lt;br /&gt;
*Mikan (a evolved form of Ancient), higher ups know common though not many.&lt;br /&gt;
;Intelligence Level: &lt;br /&gt;
*Can vary as much as humans.&lt;br /&gt;
;Cultural Practices: &lt;br /&gt;
*Ranks in social life are based on their magic affinity. Those born into higher up families are expected to have stronger magic and if a child is ever born lower than expected then they&#039;ll usually have to marry up in order to keep the family status strong.&lt;br /&gt;
*Social stature is incredibly important to them as well as respecting the etiquette expected between differing members in the social chain.&lt;br /&gt;
*They are a hoity toity bunch- every Mika lives the high life, even the common Mika. Though they may have less magic than those in nobility, they are still afforded great luxuries in life.&lt;br /&gt;
*Most Wildkin are looked down upon and used for physical labor to elevate the Mika&#039;s life style.&lt;br /&gt;
*They enjoy entertainment, dressing up even in every day settings, fine foods, etc.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Customs and Traditions&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Queen Lottery &amp;amp; Selection&lt;br /&gt;
*Debutante Balls&lt;br /&gt;
*Graduation Ceremonies&lt;br /&gt;
*Any excuse to have a party and spend lots of money&lt;br /&gt;
*Lucandria Remembrance Celebration&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Their Origin&amp;lt;/u&amp;gt;=====&lt;br /&gt;
In the First Age, during the Great War, Templa imploded in order to prevent the Light Army from stealing [[The Book]] and in her last ditch attempt to protect her people. She knew she was sacrificing herself in order to send her people to another world- and hopefully save their lives. She knew what had happened to the Faun and Naiad and swore on her own life she wouldn&#039;t see the same thing happen to her own kind.&lt;br /&gt;
&lt;br /&gt;
What these Miaki found on the other side was a plot of land floating in Aether with no magic to call its own. There was also a few straggling angels and demons who&#039;d been sent over as well. In the Miaki&#039;s anger and fear they gathered these few up, stripped them of their wings and tossed them over the edge- sentencing them to what they thought was death.&lt;br /&gt;
&lt;br /&gt;
From there on, they attempted to build themselves a life in this new place. The thing was, they were facing a new sort of enemy they had never encountered before- death. Yes, building and living without magic for a Paeople who had had all the magic before was difficult, but death had always been unable to touch them until now. Now their species ebbed and flowed with time in the most painful way possible.&lt;br /&gt;
&lt;br /&gt;
The Miaki were dwindling without magic. Some attempted to create a normal life for themselves while others attempted to find a way back. There was another yet who was attempting to find a way to restore the magic of this world- Lucandria. She had been Templa&#039;s second in command and had stepped up into the role of leadership as soon as they had settled themselves onto this strange place. She&#039;d been the one to comfort them, lead them, and give them strength. Then, she found another way.&lt;br /&gt;
&lt;br /&gt;
She had found a leyline. With this she was able to transfer some of her magic back into the land which then breathed life back into her people. It was genius! She and her Arcanist got to work developing a device that could take of her magic and place it back into the leyline. It didn&#039;t take the group long to receive the largest manastone found in the mountains to date and carve it into a beautiful sphere. It was then embedded into a pedestal connected directly into the leyline. Now Lucandria could channel her energy into it multiple times a day to keep her people flourishing. &lt;br /&gt;
&lt;br /&gt;
What she didn&#039;t discover until it was too late was that it was pulling directly from her life force. On her death bed, she separated the land into equal parts and gave each area to a Duke or Duchess in order to balance the burden of leadership. She then shared with them the affects she&#039;d suffered and requested that no one Pae be allowed to suffer the way she had. So, a plan to have a stand in- a Queen per se- for a duration of time to give of her life force, but never until she or he was used up.&lt;br /&gt;
&lt;br /&gt;
It was decided that only those of a particular magic affinity could participate- worrying that those of lesser magical ability could see them lose their lives. So every child would be tested at a young age and watched as they grow up. Every Queen who&#039;d completed their duty would be given riches, fame, a noble title and the chance to live in the [[The Castle]] with their family, meaning that most everyone was willing to send their children to prestigious schools in order to catch the higher up&#039;s eye. Some Pae would be invited to attend the Queen lottery while many were offered up by the noble families themselves.&lt;br /&gt;
&lt;br /&gt;
As the years have passed, a Queen&#039;s ruling as been narrowed down to once a year. This ensures their strongest aren&#039;t drained of most of their powers and can continue strong lines for the next generation. Thanks to these Queen&#039;s sacrifice, Lucandria has been able to see an enormous growth in their society, technology, and magical abilities. It doesn&#039;t rival to their days in Telrunya, but these Miaki- now Mika- have seen luxury like none other.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Interactions with other Species&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Because only Mika and Wildkin live in Lucandria, there is not a wide interaction for these guys. With this new portal they have come face to face with a few of their Fae cousins- most welcoming them with open arms. &lt;br /&gt;
*Thought their interactions at this point is zero, the Mika are taught the history with the Angels and Demons and despise them greatly.&lt;br /&gt;
&lt;br /&gt;
===Other Information===&lt;br /&gt;
*Languages Spoken: An evolved form of Ancient. The more higher up the chain know Common.&lt;br /&gt;
*Religious Beliefs: None. Their ancestors mean a lot to them as well as Templa and Lucandria.&lt;br /&gt;
*Technology Level: More advanced than Telrunya with working plumbing, electricity and low levels of tech.&lt;br /&gt;
*Tools &amp;amp; Weapons: Airships, Manacoms, a lot of magical tech.&lt;br /&gt;
*Allies: Themselves.&lt;br /&gt;
*Enemies: Angels and Demons if they ever dared show their faces.&lt;br /&gt;
*Current Status: Thriving&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Mika&amp;diff=530</id>
		<title>Mika</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Mika&amp;diff=530"/>
		<updated>2026-05-30T02:09:07Z</updated>

		<summary type="html">&lt;p&gt;Fable: Created page with &amp;quot;==&amp;#039;&amp;#039;&amp;#039;Mika&amp;#039;&amp;#039;&amp;#039;== &amp;lt;i&amp;gt;Miaki subspecies&amp;lt;/i&amp;gt; *Common Name: Mika *Other Names: Most refer to one another based on their status such as sir/ma&amp;#039;am, my lord/lady, my grace. Wildkin would be given reference based on their master&amp;#039;s wishes... Not many slurs are used against them by the Wildkin as laws demeaning nobility could see them lose their lives.  ===Physical Description=== *Average Height: 4ft *Body Structure: humanoid, light weight bones. *Skin: Flesh *Distinctive Features: G...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Mika&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;i&amp;gt;Miaki subspecies&amp;lt;/i&amp;gt;&lt;br /&gt;
*Common Name: Mika&lt;br /&gt;
*Other Names: Most refer to one another based on their status such as sir/ma&#039;am, my lord/lady, my grace. Wildkin would be given reference based on their master&#039;s wishes... Not many slurs are used against them by the Wildkin as laws demeaning nobility could see them lose their lives.&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
*Average Height: 4ft&lt;br /&gt;
*Body Structure: humanoid, light weight bones.&lt;br /&gt;
*Skin: Flesh&lt;br /&gt;
*Distinctive Features: Gossamer wings based on duchy born in.&lt;br /&gt;
&lt;br /&gt;
===Abilities &amp;amp; Powers===&lt;br /&gt;
Physical&lt;br /&gt;
*Mika are able to maneuver as easily as hummingbirds.&lt;br /&gt;
=====&amp;lt;u&amp;gt;Main Abilities&amp;lt;/u&amp;gt;===== &lt;br /&gt;
*Each Mika receives two player selected and staff approved power. &lt;br /&gt;
*They have natural magic affinity, so improving or increasing their powers is easier. &lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Racial Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
Child:&lt;br /&gt;
*Aether Shield - a shield made of Aether that provides minor protection. [Limit: 5x per day]&lt;br /&gt;
&lt;br /&gt;
Teenager:&lt;br /&gt;
*Aether Shield - stronger, harder to spot, magic damage will disperse it, absorbing all force from one opponent&#039;s hit per shield. Replaces Child&#039;s Aether Shield. [Limit: 5]&lt;br /&gt;
*Aether Bolt - small, concentrated mass of aether that can be thrown at an opponent for mild damage if it lands. [Limit: 5]&lt;br /&gt;
&lt;br /&gt;
Adult:&lt;br /&gt;
*Aether Shield - stronger still, able to absorb up to 3 hits from an opponent (physical or magic). Replaces Teenager&#039;s Aether Shield [Limit: 3]&lt;br /&gt;
*Aether Bomb - concentrated mass of Aether that will explode upon impact, effecting anything within 10 yards, damaging and causing stun. [Limit: 3]&lt;br /&gt;
*Aether Boost - When in their native element, they will have greater maneuverability, they will be resistant to their native element (fire cannot hurt fire). [cost=none, this is a natural boost Elementals get when they become adults]&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Weaknesses&amp;lt;/u&amp;gt;=====  &lt;br /&gt;
*Taint (to be expanded on later)&lt;br /&gt;
*Their light weight bones means they’re prone to breaks/injury&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
*Method: Intercourse&lt;br /&gt;
*Gestation Period: One season&lt;br /&gt;
*Average Number of Offspring: 2-4&lt;br /&gt;
*Parental Care: Same as humans&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
Primary Food Sources: Omnivores&lt;br /&gt;
Hunting/Gathering Methods: This is so primitive! The Mika have Wildkin to do their hunting, purchasing, and cooking of meals.&lt;br /&gt;
&lt;br /&gt;
===Behavior &amp;amp; Society===&lt;br /&gt;
;Social Structure: &lt;br /&gt;
*[[Duke/Duchess]], [[Queen]], Nobility, Common Mika, Wildkin.&lt;br /&gt;
;Communication: &lt;br /&gt;
*Mikan (a evolved form of Ancient), higher ups know common though not many.&lt;br /&gt;
;Intelligence Level: &lt;br /&gt;
*Can vary as much as humans.&lt;br /&gt;
;Cultural Practices: &lt;br /&gt;
*Ranks in social life are based on their magic affinity. Those born into higher up families are expected to have stronger magic and if a child is ever born lower than expected then they&#039;ll usually have to marry up in order to keep the family status strong.&lt;br /&gt;
*Social stature is incredibly important to them as well as respecting the etiquette expected between differing members in the social chain.&lt;br /&gt;
*They are a hoity toity bunch- every Mika lives the high life, even the common Mika. Though they may have less magic than those in nobility, they are still afforded great luxuries in life.&lt;br /&gt;
*Most Wildkin are looked down upon and used for physical labor to elevate the Mika&#039;s life style.&lt;br /&gt;
*They enjoy entertainment, dressing up even in every day settings, fine foods, etc.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Customs and Traditions&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Queen Lottery &amp;amp; Selection&lt;br /&gt;
*Debutante Balls&lt;br /&gt;
*Graduation Ceremonies&lt;br /&gt;
*Any excuse to have a party and spend lots of money&lt;br /&gt;
*Lucandria Remembrance Celebration&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Their Origin&amp;lt;/u&amp;gt;=====&lt;br /&gt;
In the First Age, during the Great War, Templa imploded in order to prevent the Light Army from stealing [[The Book]] and in her last ditch attempt to protect her people. She knew she was sacrificing herself in order to send her people to another world- and hopefully save their lives. She knew what had happened to the Faun and Naiad and swore on her own life she wouldn&#039;t see the same thing happen to her own kind.&lt;br /&gt;
&lt;br /&gt;
What these Miaki found on the other side was a plot of land floating in Aether with no magic to call its own. There was also a few straggling angels and demons who&#039;d been sent over as well. In the Miaki&#039;s anger and fear they gathered these few up, stripped them of their wings and tossed them over the edge- sentencing them to what they thought was death.&lt;br /&gt;
&lt;br /&gt;
From there on, they attempted to build themselves a life in this new place. The thing was, they were facing a new sort of enemy they had never encountered before- death. Yes, building and living without magic for a Paeople who had had all the magic before was difficult, but death had always been unable to touch them until now. Now their species ebbed and flowed with time in the most painful way possible.&lt;br /&gt;
&lt;br /&gt;
The Miaki were dwindling without magic. Some attempted to create a normal life for themselves while others attempted to find a way back. There was another yet who was attempting to find a way to restore the magic of this world- Lucandria. She had been Templa&#039;s second in command and had stepped up into the role of leadership as soon as they had settled themselves onto this strange place. She&#039;d been the one to comfort them, lead them, and give them strength. Then, she found another way.&lt;br /&gt;
&lt;br /&gt;
She had found a leyline. With this she was able to transfer some of her magic back into the land which then breathed life back into her people. It was genius! She and her Arcanist got to work developing a device that could take of her magic and place it back into the leyline. It didn&#039;t take the group long to receive the largest manastone found in the mountains to date and carve it into a beautiful sphere. It was then embedded into a pedestal connected directly into the leyline. Now Lucandria could channel her energy into it multiple times a day to keep her people flourishing. &lt;br /&gt;
&lt;br /&gt;
What she didn&#039;t discover until it was too late was that it was pulling directly from her life force. On her death bed, she separated the land into equal parts and gave each area to a Duke or Duchess in order to balance the burden of leadership. She then shared with them the affects she&#039;d suffered and requested that no one Pae be allowed to suffer the way she had. So, a plan to have a stand in- a Queen per se- for a duration of time to give of her life force, but never until she or he was used up.&lt;br /&gt;
&lt;br /&gt;
It was decided that only those of a particular magic affinity could participate- worrying that those of lesser magical ability could see them lose their lives. So every child would be tested at a young age and watched as they grow up. Every Queen who&#039;d completed their duty would be given riches, fame, a noble title and the chance to live in the [[The Castle]] with their family, meaning that most everyone was willing to send their children to prestigious schools in order to catch the higher up&#039;s eye. Some Pae would be invited to attend the Queen lottery while many were offered up by the noble families themselves.&lt;br /&gt;
&lt;br /&gt;
As the years have passed, a Queen&#039;s ruling as been narrowed down to once a year. This ensures their strongest aren&#039;t drained of most of their powers and can continue strong lines for the next generation. Thanks to these Queen&#039;s sacrifice, Lucandria has been able to see an enormous growth in their society. technology, and magical abilities. It doesn&#039;t rival to their days in Telrunya, but these Miaki- now Mika- have seen luxury like none other.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Interactions with other Species&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Because only Mika and Wildkin live in Lucandria, there is not a wide interaction for these guys. With this new portal they have come face to face with a few of their Fae cousins- most welcoming them with open arms. &lt;br /&gt;
*Thought their interactions at this point is zero, the Mika are taught the history with the Angels and Demons and despise them greatly.&lt;br /&gt;
&lt;br /&gt;
===Other Information===&lt;br /&gt;
*Languages Spoken: An evolved form of Ancient. The more higher up the chain know Common.&lt;br /&gt;
*Religious Beliefs: None. Their ancestors mean a lot to them as well as Templa and Lucandria.&lt;br /&gt;
*Technology Level: More advanced than Telrunya with working plumbing, electricity and low levels of tech.&lt;br /&gt;
*Tools &amp;amp; Weapons: Airships, Manacoms, a lot of magical tech.&lt;br /&gt;
*Allies: Themselves.&lt;br /&gt;
*Enemies: Angels and Demons if they ever dared show their faces.&lt;br /&gt;
*Current Status: Thriving&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Miaki&amp;diff=529</id>
		<title>Miaki</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Miaki&amp;diff=529"/>
		<updated>2026-05-30T01:17:52Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;The Extinct Race: Miaki&#039;&#039;&#039;==&lt;br /&gt;
The Miaki were once a thriving species known for their unparalleled use of Aether magic. Their capital was a Hive that looked like a massive spiral that went on forever. There were more Miaki than any other species at the time of their existence. They were the intellectuals, the magic nerds, the givers of knowledge. Loosing them came as a great loss for the island and its development.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Hive was once located where the Fae Clearing is now. When [[Templa]] imploded during the first war, it wiped out this massive civilization and fertilized the soils with its potent magic. The area has remained without trees since- except for two sprouts feasting on its magic to bring them life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Miaki&#039;s loss is still felt across the Island.&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Miaki&amp;diff=528</id>
		<title>Miaki</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Miaki&amp;diff=528"/>
		<updated>2026-05-30T01:17:39Z</updated>

		<summary type="html">&lt;p&gt;Fable: Created page with &amp;quot;==&amp;#039;&amp;#039;&amp;#039;The Extinct Race: Miaki&amp;#039;&amp;#039;&amp;#039;== The Miaki were once a thriving species known for their unparalleled use of Aether magic. Their capital was a Hive that looked like a massive spiral that went on forever. There were more Miaki than any other species at the time of their existence. They were the intellectuals, the magic nerds, the givers of knowledge. Loosing them came as a great loss for the island and its development.  The Hive was once located where the Fae Clearing is...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;The Extinct Race: Miaki&#039;&#039;&#039;==&lt;br /&gt;
The Miaki were once a thriving species known for their unparalleled use of Aether magic. Their capital was a Hive that looked like a massive spiral that went on forever. There were more Miaki than any other species at the time of their existence. They were the intellectuals, the magic nerds, the givers of knowledge. Loosing them came as a great loss for the island and its development.&lt;br /&gt;
&lt;br /&gt;
The Hive was once located where the Fae Clearing is now. When [[Templa]] imploded during the first war, it wiped out this massive civilization and fertilized the soils with its potent magic. The area has remained without trees since- except for two sprouts feasting on its magic to bring them life.&lt;br /&gt;
&lt;br /&gt;
The Miaki&#039;s loss is still felt across the Island.&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Umbri&amp;diff=527</id>
		<title>Umbri</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Umbri&amp;diff=527"/>
		<updated>2026-05-29T02:48:50Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Umbri==&lt;br /&gt;
;Common Name: Umbri&lt;br /&gt;
&lt;br /&gt;
==General Characteristics==&lt;br /&gt;
===Physical Appearance===&lt;br /&gt;
;Size: Umbri range from short and petite to tall and voluminous. They tend to average between the height and length of male and female Aeryn naiads. Despite their long tentacles, they appear smaller and more delicate.&lt;br /&gt;
;Shape: Umbri have a medusoid, bell- or umbrella-shaped head and body with long tentacles hanging from the torso bell.&lt;br /&gt;
;Color: Ephyrae (young umbri) are usually clear, white, or pale. As they mature and depending on their diet, umbri take on vibrant colors like yellow, pink, blue, or purple. Most are bioluminescent.&lt;br /&gt;
;Features: Umbri have two types of tentacles:&lt;br /&gt;
:Tendrils – long, thin, highly sensitive appendages used for environmental detection and guiding food.&lt;br /&gt;
:Oral Arms – frilly, kelp-like, stinging appendages used to stun and gather food.&lt;br /&gt;
:Arms – two upper arms used primarily for maneuvering and avoiding obstacles.&lt;br /&gt;
&lt;br /&gt;
Umbri require buoyancy to maintain their shape. When stranded on land, they dry out and deflate quickly.&lt;br /&gt;
&lt;br /&gt;
===Mental Capabilities===&lt;br /&gt;
Umbri are simple in thought and action, passive and reactive by nature. They embody the phrase &amp;quot;go with the flow&amp;quot; both literally and figuratively.&lt;br /&gt;
&lt;br /&gt;
==Habitat==&lt;br /&gt;
===Geographic Location===&lt;br /&gt;
Umbri can be found in any large enough body of water. They adapt to varying temperatures, salinity, and pressures.&lt;br /&gt;
&lt;br /&gt;
===Climate Needs===&lt;br /&gt;
While able to live anywhere aquatic, umbri prefer shallow, warm waters near islands due to food abundance and safety.&lt;br /&gt;
&lt;br /&gt;
===Home Needs===&lt;br /&gt;
They favor semi-enclosed areas with soft flora and smooth edges, as their tentacles can tear on sharp surfaces.&lt;br /&gt;
&lt;br /&gt;
==Life Behaviors==&lt;br /&gt;
===Diet===&lt;br /&gt;
Umbri are opportunistic feeders. Their diet includes zooplankton, phytoplankton, baby shrimp, and small fish.&lt;br /&gt;
&lt;br /&gt;
===Mating===&lt;br /&gt;
Capable of reproducing year-round. Blooms occur under specific environmental triggers, often coinciding with algae or phytoplankton blooms.&lt;br /&gt;
&lt;br /&gt;
===Raising Young===&lt;br /&gt;
Young ephyrae hide among their parents&#039; tentacles or under their bells until independent.&lt;br /&gt;
&lt;br /&gt;
===Sleep Pattern===&lt;br /&gt;
Umbri are diurnal. They hunt during the day by drifting. At night, they rest on the sea floor while tentacles gather food.&lt;br /&gt;
&lt;br /&gt;
===Movement===&lt;br /&gt;
Propelled by snapping their torso bell closed. Their arms assist with orientation and steering.&lt;br /&gt;
&lt;br /&gt;
===Sound===&lt;br /&gt;
Speech is rare. Communication is primarily via chemical signals and bioluminescent pulses.&lt;br /&gt;
&lt;br /&gt;
===Mannerisms===&lt;br /&gt;
Often quiet and perceived as aloof or ditzy, umbri are actually cheerful and low-maintenance. They greet one another by extending tendrils. While they don’t sing or maintain oral traditions, they are known for graceful dancing.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Leadership===&lt;br /&gt;
Umbri have no central leadership. They only gather for Blooms or Moon Viewings. Some form smacks (groups of 3–7) usually consisting of family units.&lt;br /&gt;
&lt;br /&gt;
===Sociability===&lt;br /&gt;
Though solitary, umbri are rich in non-verbal communication. They avoid family during Blooms but seek them at Moon Viewings. Umbri sometimes adopt small sea creatures as pets.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
They believe in the Great Current of Life. Queen Tariel’s Call was seen as divine intervention. Umbri adore the moon and gather during full moons to luminesce and dance.&lt;br /&gt;
&lt;br /&gt;
===[[Queen Tariel]]’s Call===&lt;br /&gt;
When called by Queen Tariel, many umbri traveled to [[Alu Spring]]. [[Tuatha&#039;ri Lake]] proved ideal for Blooms. Palace life, however, is challenging for some, with accidental stings occurring near other naiads.&lt;br /&gt;
&lt;br /&gt;
==Racial Abilities==&lt;br /&gt;
;Venomous Sting:&lt;br /&gt;
:Umbri possess stinging cells primarily on the tips of their tentacles. The venom causes a burning irritation, stunning small prey and deterring predators. Umbri are immune to their own venom and that of their kin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;...Contribution from Elros...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Naiad Subtypes]]&lt;br /&gt;
[[Category:Aquatic Races]]&lt;br /&gt;
[[Category:Playable Races]]&lt;br /&gt;
[[Category:Naiad Subtypes]]&lt;br /&gt;
[[Category:sea naiads]]&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Umbri&amp;diff=526</id>
		<title>Umbri</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Umbri&amp;diff=526"/>
		<updated>2026-05-29T02:48:34Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Umbri==&lt;br /&gt;
;Common Name: Umbri&lt;br /&gt;
&lt;br /&gt;
==General Characteristics==&lt;br /&gt;
===Physical Appearance===&lt;br /&gt;
;Size: Umbri range from short and petite to tall and voluminous. They tend to average between the height and length of male and female Aeryn naiads. Despite their long tentacles, they appear smaller and more delicate.&lt;br /&gt;
;Shape: Umbri have a medusoid, bell- or umbrella-shaped head and body with long tentacles hanging from the torso bell.&lt;br /&gt;
;Color: Ephyrae (young umbri) are usually clear, white, or pale. As they mature and depending on their diet, umbri take on vibrant colors like yellow, pink, blue, or purple. Most are bioluminescent.&lt;br /&gt;
;Features: Umbri have two types of tentacles:&lt;br /&gt;
:Tendrils – long, thin, highly sensitive appendages used for environmental detection and guiding food.&lt;br /&gt;
:Oral Arms – frilly, kelp-like, stinging appendages used to stun and gather food.&lt;br /&gt;
:Arms – two upper arms used primarily for maneuvering and avoiding obstacles.&lt;br /&gt;
&lt;br /&gt;
Umbri require buoyancy to maintain their shape. When stranded on land, they dry out and deflate quickly.&lt;br /&gt;
&lt;br /&gt;
===Mental Capabilities===&lt;br /&gt;
Umbri are simple in thought and action, passive and reactive by nature. They embody the phrase &amp;quot;go with the flow&amp;quot; both literally and figuratively.&lt;br /&gt;
&lt;br /&gt;
==Habitat==&lt;br /&gt;
===Geographic Location===&lt;br /&gt;
Umbri can be found in any large enough body of water. They adapt to varying temperatures, salinity, and pressures.&lt;br /&gt;
&lt;br /&gt;
===Climate Needs===&lt;br /&gt;
While able to live anywhere aquatic, umbri prefer shallow, warm waters near islands due to food abundance and safety.&lt;br /&gt;
&lt;br /&gt;
===Home Needs===&lt;br /&gt;
They favor semi-enclosed areas with soft flora and smooth edges, as their tentacles can tear on sharp surfaces.&lt;br /&gt;
&lt;br /&gt;
==Life Behaviors==&lt;br /&gt;
===Diet===&lt;br /&gt;
Umbri are opportunistic feeders. Their diet includes zooplankton, phytoplankton, baby shrimp, and small fish.&lt;br /&gt;
&lt;br /&gt;
===Mating===&lt;br /&gt;
Capable of reproducing year-round. Blooms occur under specific environmental triggers, often coinciding with algae or phytoplankton blooms.&lt;br /&gt;
&lt;br /&gt;
===Raising Young===&lt;br /&gt;
Young ephyrae hide among their parents&#039; tentacles or under their bells until independent.&lt;br /&gt;
&lt;br /&gt;
===Sleep Pattern===&lt;br /&gt;
Umbri are diurnal. They hunt during the day by drifting. At night, they rest on the sea floor while tentacles gather food.&lt;br /&gt;
&lt;br /&gt;
===Movement===&lt;br /&gt;
Propelled by snapping their torso bell closed. Their arms assist with orientation and steering.&lt;br /&gt;
&lt;br /&gt;
===Sound===&lt;br /&gt;
Speech is rare. Communication is primarily via chemical signals and bioluminescent pulses.&lt;br /&gt;
&lt;br /&gt;
===Mannerisms===&lt;br /&gt;
Often quiet and perceived as aloof or ditzy, umbri are actually cheerful and low-maintenance. They greet one another by extending tendrils. While they don’t sing or maintain oral traditions, they are known for graceful dancing.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Leadership===&lt;br /&gt;
Umbri have no central leadership. They only gather for Blooms or Moon Viewings. Some form smacks (groups of 3–7) usually consisting of family units.&lt;br /&gt;
&lt;br /&gt;
===Sociability===&lt;br /&gt;
Though solitary, umbri are rich in non-verbal communication. They avoid family during Blooms but seek them at Moon Viewings. Umbri sometimes adopt small sea creatures as pets.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
They believe in the Great Current of Life. Queen Tariel’s Call was seen as divine intervention. Umbri adore the moon and gather during full moons to luminesce and dance.&lt;br /&gt;
&lt;br /&gt;
===[[Queen Tariel]]’s Call===&lt;br /&gt;
When called by Queen Tariel, many umbri traveled to [[Alu Spring]]. [[Tuatha&#039;ri Lake]] proved ideal for Blooms. Palace life, however, is challenging for some, with accidental stings occurring near other naiads.&lt;br /&gt;
&lt;br /&gt;
==Racial Abilities==&lt;br /&gt;
;Venomous Sting:&lt;br /&gt;
:Umbri possess stinging cells primarily on the tips of their tentacles. The venom causes a burning irritation, stunning small prey and deterring predators. Umbri are immune to their own venom and that of their kin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;...Contribution from Menelie...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Naiad Subtypes]]&lt;br /&gt;
[[Category:Aquatic Races]]&lt;br /&gt;
[[Category:Playable Races]]&lt;br /&gt;
[[Category:Naiad Subtypes]]&lt;br /&gt;
[[Category:sea naiads]]&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Batski&amp;diff=525</id>
		<title>Batski</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Batski&amp;diff=525"/>
		<updated>2026-05-29T02:45:20Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Batski&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;Demon Subspecies&#039;&#039;&lt;br /&gt;
*Common Name: Batski&lt;br /&gt;
*Other Names: Evil Minions, Blood Pae (slur)&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
*Average Height: 2ft&lt;br /&gt;
*Body Structure: Thin, light weight bones make their structure smaller&lt;br /&gt;
*Skin: Peach fuzz&lt;br /&gt;
*Distinctive Features: Leathery wings are elongated hands, eyes that reflect the light, large bat ears, &amp;amp; bone masks (they wear these because they&#039;re stinking adorable without them)&lt;br /&gt;
&lt;br /&gt;
===Abilities &amp;amp; Powers===&lt;br /&gt;
Physical: &lt;br /&gt;
*Strong fliers - especially for long distances and acrobatics&lt;br /&gt;
*Incredible eyesight in darkness&lt;br /&gt;
*Taint resistant&lt;br /&gt;
=====&amp;lt;u&amp;gt;Main Abilities&amp;lt;/u&amp;gt;===== &lt;br /&gt;
*None &lt;br /&gt;
=====&amp;lt;u&amp;gt;Racial Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Can freely traverse Avernus without side affects.&lt;br /&gt;
*Echolocation: sends a blast of sound in a cone shape, stunning anyone in its path.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Weaknesses:&amp;lt;/u&amp;gt;===== &lt;br /&gt;
*Strong winds&lt;br /&gt;
*Bright light&lt;br /&gt;
*Delicate wing membranes&lt;br /&gt;
*Sensitive hearing&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
&lt;br /&gt;
*Method: Intercourse&lt;br /&gt;
*Gestation Period: One season&lt;br /&gt;
*Average Number of Offspring: 2-4&lt;br /&gt;
*Parental Care: Same as humans.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
*Primary Food Sources: Frugivore&lt;br /&gt;
*Hunting/Gathering Methods: Each colony has their own orchards to raise their own food.&lt;br /&gt;
&lt;br /&gt;
===Behavior &amp;amp; Society===&lt;br /&gt;
*Social Structure: [[Persephone]], [[Furies]], Echo Mother/Father, Elder Wing (the head of each colony)&lt;br /&gt;
*Intelligence Level: Observant and curious but a little primitive.&lt;br /&gt;
;Cultural Practices: &lt;br /&gt;
*They live in colonies usually made up of multiple family units&lt;br /&gt;
*They live to serve Persephone and Avernus as record keepers, guards, soul guides, messengers, witnesses, etc.&lt;br /&gt;
*Sleeping hanging from the ceilings in close-nit cuddle puddles&lt;br /&gt;
*Evening family flights&lt;br /&gt;
*Due to their deep love of fruit and nectar, many work part time as farmers and gardners&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Customs and Traditions&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Ceremonial bone mask carving&lt;br /&gt;
*Family reunions&lt;br /&gt;
*Evening family flights&lt;br /&gt;
*Pomegranate feast&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Creation Mythology&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Batski are Demons that were saved from Lucandria, by Persephone, after Templa relocated them from Telrunya.&lt;br /&gt;
*She had to baptize them in Avernus&#039; shadows in order for them to live without side affects in it&#039;s harsh world. It is how the Batski came to be.&lt;br /&gt;
*They serve her forever after for saving them from the fate that those Demons who got left behind are now living.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Historical Events&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Templa implodes, sending many species of Pae from Telrunya to Lucandria.&lt;br /&gt;
*Half of the demons are saved by Persephone as the Celestines are collecting angels- in order to keep them from the fate that awaits them via the Miaki.&lt;br /&gt;
*Avernus&#039; shadows change their bodies and minds in order to better equip them for life in its darkness.&lt;br /&gt;
*The arrival of the Furies give them a new boss- and new friends to bother.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Interactions with other Species&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*None- though some have wandered outside Avernus. Those stories will vary.&lt;br /&gt;
*They have a reputation of being scary though they really aren&#039;t. So the few that do wander don&#039;t always have the best interactions.&lt;br /&gt;
&lt;br /&gt;
===Other Information===&lt;br /&gt;
*Languages Spoken: The language of the dead, common&lt;br /&gt;
*Religious Beliefs: Persephone above all&lt;br /&gt;
*Technology Level: Primitive&lt;br /&gt;
*Tools &amp;amp; Weapons: Most of their items would be bone and wood carved.&lt;br /&gt;
*Allies: Persephone (and her family), Furies&lt;br /&gt;
*Enemies: Disgruntled spirits&lt;br /&gt;
*Current Status: Thriving&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==&#039;&#039;&#039;Fluffy Batski&#039;&#039;&#039;==&lt;br /&gt;
Somehow the Celestines have gotten their hands on a few of these Batskis. They have convinced them to remove their masks and change their style. They now live a life of luxury serving Venus and her family in Dolondar.&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Batski&amp;diff=524</id>
		<title>Batski</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Batski&amp;diff=524"/>
		<updated>2026-05-29T02:44:34Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Batski&#039;&#039;&#039;==&lt;br /&gt;
[i]Demon Subspecies[/i]&lt;br /&gt;
*Common Name: Batski&lt;br /&gt;
*Other Names: Evil Minions, Blood Pae (slur)&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
*Average Height: 2ft&lt;br /&gt;
*Body Structure: Thin, light weight bones make their structure smaller&lt;br /&gt;
*Skin: Peach fuzz&lt;br /&gt;
*Distinctive Features: Leathery wings are elongated hands, eyes that reflect the light, large bat ears, &amp;amp; bone masks (they wear these because they&#039;re stinking adorable without them)&lt;br /&gt;
&lt;br /&gt;
===Abilities &amp;amp; Powers===&lt;br /&gt;
Physical: &lt;br /&gt;
*Strong fliers - especially for long distances and acrobatics&lt;br /&gt;
*Incredible eyesight in darkness&lt;br /&gt;
*Taint resistant&lt;br /&gt;
=====&amp;lt;u&amp;gt;Main Abilities&amp;lt;/u&amp;gt;===== &lt;br /&gt;
*None &lt;br /&gt;
=====&amp;lt;u&amp;gt;Racial Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Can freely traverse Avernus without side affects.&lt;br /&gt;
*Echolocation: sends a blast of sound in a cone shape, stunning anyone in its path.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Weaknesses:&amp;lt;/u&amp;gt;===== &lt;br /&gt;
*Strong winds&lt;br /&gt;
*Bright light&lt;br /&gt;
*Delicate wing membranes&lt;br /&gt;
*Sensitive hearing&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
&lt;br /&gt;
*Method: Intercourse&lt;br /&gt;
*Gestation Period: One season&lt;br /&gt;
*Average Number of Offspring: 2-4&lt;br /&gt;
*Parental Care: Same as humans.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
*Primary Food Sources: Frugivore&lt;br /&gt;
*Hunting/Gathering Methods: Each colony has their own orchards to raise their own food.&lt;br /&gt;
&lt;br /&gt;
===Behavior &amp;amp; Society===&lt;br /&gt;
*Social Structure: [[Persephone]], [[Furies]], Echo Mother/Father, Elder Wing (the head of each colony)&lt;br /&gt;
*Intelligence Level: Observant and curious but a little primitive.&lt;br /&gt;
;Cultural Practices: &lt;br /&gt;
*They live in colonies usually made up of multiple family units&lt;br /&gt;
*They live to serve Persephone and Avernus as record keepers, guards, soul guides, messengers, witnesses, etc.&lt;br /&gt;
*Sleeping hanging from the ceilings in close-nit cuddle puddles&lt;br /&gt;
*Evening family flights&lt;br /&gt;
*Due to their deep love of fruit and nectar, many work part time as farmers and gardners&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Customs and Traditions&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Ceremonial bone mask carving&lt;br /&gt;
*Family reunions&lt;br /&gt;
*Evening family flights&lt;br /&gt;
*Pomegranate feast&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Creation Mythology&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Batski are Demons that were saved from Lucandria, by Persephone, after Templa relocated them from Telrunya.&lt;br /&gt;
*She had to baptize them in Avernus&#039; shadows in order for them to live without side affects in it&#039;s harsh world. It is how the Batski came to be.&lt;br /&gt;
*They serve her forever after for saving them from the fate that those Demons who got left behind are now living.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Historical Events&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Templa implodes, sending many species of Pae from Telrunya to Lucandria.&lt;br /&gt;
*Half of the demons are saved by Persephone as the Celestines are collecting angels- in order to keep them from the fate that awaits them via the Miaki.&lt;br /&gt;
*Avernus&#039; shadows change their bodies and minds in order to better equip them for life in its darkness.&lt;br /&gt;
*The arrival of the Furies give them a new boss- and new friends to bother.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Interactions with other Species&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*None- though some have wandered outside Avernus. Those stories will vary.&lt;br /&gt;
*They have a reputation of being scary though they really aren&#039;t. So the few that do wander don&#039;t always have the best interactions.&lt;br /&gt;
&lt;br /&gt;
===Other Information===&lt;br /&gt;
*Languages Spoken: The language of the dead, common&lt;br /&gt;
*Religious Beliefs: Persephone above all&lt;br /&gt;
*Technology Level: Primitive&lt;br /&gt;
*Tools &amp;amp; Weapons: Most of their items would be bone and wood carved.&lt;br /&gt;
*Allies: Persephone (and her family), Furies&lt;br /&gt;
*Enemies: Disgruntled spirits&lt;br /&gt;
*Current Status: Thriving&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==&#039;&#039;&#039;Fluffy Batski&#039;&#039;&#039;==&lt;br /&gt;
Somehow the Celestines have gotten their hands on a few of these Batskis. They have convinced them to remove their masks and change their style. They now live a life of luxury serving Venus and her family in Dolondar.&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Batski&amp;diff=523</id>
		<title>Batski</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Batski&amp;diff=523"/>
		<updated>2026-05-29T02:43:50Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Batski&#039;&#039;&#039;==&lt;br /&gt;
Demon Subspecies&lt;br /&gt;
*Common Name: Batski&lt;br /&gt;
*Other Names: Evil Minions, Blood Pae (slur)&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
*Average Height: 2ft&lt;br /&gt;
*Body Structure: Thin, light weight bones make their structure smaller&lt;br /&gt;
*Skin: Peach fuzz&lt;br /&gt;
*Distinctive Features: Leathery wings are elongated hands, eyes that reflect the light, large bat ears, &amp;amp; bone masks (they wear these because they&#039;re stinking adorable without them)&lt;br /&gt;
&lt;br /&gt;
===Abilities &amp;amp; Powers===&lt;br /&gt;
Physical: &lt;br /&gt;
*Strong fliers - especially for long distances and acrobatics&lt;br /&gt;
*Incredible eyesight in darkness&lt;br /&gt;
*Taint resistant&lt;br /&gt;
=====&amp;lt;u&amp;gt;Main Abilities&amp;lt;/u&amp;gt;===== &lt;br /&gt;
*None &lt;br /&gt;
=====&amp;lt;u&amp;gt;Racial Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Can freely traverse Avernus without side affects.&lt;br /&gt;
*Echolocation: sends a blast of sound in a cone shape, stunning anyone in its path.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Weaknesses:&amp;lt;/u&amp;gt;===== &lt;br /&gt;
*Strong winds&lt;br /&gt;
*Bright light&lt;br /&gt;
*Delicate wing membranes&lt;br /&gt;
*Sensitive hearing&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
&lt;br /&gt;
*Method: Intercourse&lt;br /&gt;
*Gestation Period: One season&lt;br /&gt;
*Average Number of Offspring: 2-4&lt;br /&gt;
*Parental Care: Same as humans.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
*Primary Food Sources: Frugivore&lt;br /&gt;
*Hunting/Gathering Methods: Each colony has their own orchards to raise their own food.&lt;br /&gt;
&lt;br /&gt;
===Behavior &amp;amp; Society===&lt;br /&gt;
*Social Structure: [[Persephone]], [[Furies]], Echo Mother/Father, Elder Wing (the head of each colony)&lt;br /&gt;
*Intelligence Level: Observant and curious but a little primitive.&lt;br /&gt;
;Cultural Practices: &lt;br /&gt;
*They live in colonies usually made up of multiple family units&lt;br /&gt;
*They live to serve Persephone and Avernus as record keepers, guards, soul guides, messengers, witnesses, etc.&lt;br /&gt;
*Sleeping hanging from the ceilings in close-nit cuddle puddles&lt;br /&gt;
*Evening family flights&lt;br /&gt;
*Due to their deep love of fruit and nectar, many work part time as farmers and gardners&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Customs and Traditions&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Ceremonial bone mask carving&lt;br /&gt;
*Family reunions&lt;br /&gt;
*Evening family flights&lt;br /&gt;
*Pomegranate feast&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Creation Mythology&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Batski are Demons that were saved from Lucandria, by Persephone, after Templa relocated them from Telrunya.&lt;br /&gt;
*She had to baptize them in Avernus&#039; shadows in order for them to live without side affects in it&#039;s harsh world. It is how the Batski came to be.&lt;br /&gt;
*They serve her forever after for saving them from the fate that those Demons who got left behind are now living.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Historical Events&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Templa implodes, sending many species of Pae from Telrunya to Lucandria.&lt;br /&gt;
*Half of the demons are saved by Persephone as the Celestines are collecting angels- in order to keep them from the fate that awaits them via the Miaki.&lt;br /&gt;
*Avernus&#039; shadows change their bodies and minds in order to better equip them for life in its darkness.&lt;br /&gt;
*The arrival of the Furies give them a new boss- and new friends to bother.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Interactions with other Species&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*None- though some have wandered outside Avernus. Those stories will vary.&lt;br /&gt;
*They have a reputation of being scary though they really aren&#039;t. So the few that do wander don&#039;t always have the best interactions.&lt;br /&gt;
&lt;br /&gt;
===Other Information===&lt;br /&gt;
*Languages Spoken: The language of the dead, common&lt;br /&gt;
*Religious Beliefs: Persephone above all&lt;br /&gt;
*Technology Level: Primitive&lt;br /&gt;
*Tools &amp;amp; Weapons: Most of their items would be bone and wood carved.&lt;br /&gt;
*Allies: Persephone (and her family), Furies&lt;br /&gt;
*Enemies: Disgruntled spirits&lt;br /&gt;
*Current Status: Thriving&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==&#039;&#039;&#039;Fluffy Batski&#039;&#039;&#039;==&lt;br /&gt;
Somehow the Celestines have gotten their hands on a few of these Batskis. They have convinced them to remove their masks and change their style. They now live a life of luxury serving Venus and her family in Dolondar.&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Batski&amp;diff=522</id>
		<title>Batski</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Batski&amp;diff=522"/>
		<updated>2026-05-29T02:43:25Z</updated>

		<summary type="html">&lt;p&gt;Fable: Created page with &amp;quot;==&amp;#039;&amp;#039;&amp;#039;Batski&amp;#039;&amp;#039;&amp;#039;== [i]Demon Subspecies[/i] *Common Name: Batski *Other Names: Evil Minions, Blood Pae (slur)  ===Physical Description=== *Average Height: 2ft *Body Structure: Thin, light weight bones make their structure smaller *Skin: Peach fuzz *Distinctive Features: Leathery wings are elongated hands, eyes that reflect the light, large bat ears, &amp;amp; bone masks (they wear these because they&amp;#039;re stinking adorable without them)  ===Abilities &amp;amp; Powers=== Physical:  *Strong fli...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Batski&#039;&#039;&#039;==&lt;br /&gt;
[i]Demon Subspecies[/i]&lt;br /&gt;
*Common Name: Batski&lt;br /&gt;
*Other Names: Evil Minions, Blood Pae (slur)&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
*Average Height: 2ft&lt;br /&gt;
*Body Structure: Thin, light weight bones make their structure smaller&lt;br /&gt;
*Skin: Peach fuzz&lt;br /&gt;
*Distinctive Features: Leathery wings are elongated hands, eyes that reflect the light, large bat ears, &amp;amp; bone masks (they wear these because they&#039;re stinking adorable without them)&lt;br /&gt;
&lt;br /&gt;
===Abilities &amp;amp; Powers===&lt;br /&gt;
Physical: &lt;br /&gt;
*Strong fliers - especially for long distances and acrobatics&lt;br /&gt;
*Incredible eyesight in darkness&lt;br /&gt;
*Taint resistant&lt;br /&gt;
=====&amp;lt;u&amp;gt;Main Abilities&amp;lt;/u&amp;gt;===== &lt;br /&gt;
*None &lt;br /&gt;
=====&amp;lt;u&amp;gt;Racial Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Can freely traverse Avernus without side affects.&lt;br /&gt;
*Echolocation: sends a blast of sound in a cone shape, stunning anyone in its path.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Weaknesses:&amp;lt;/u&amp;gt;===== &lt;br /&gt;
*Strong winds&lt;br /&gt;
*Bright light&lt;br /&gt;
*Delicate wing membranes&lt;br /&gt;
*Sensitive hearing&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
&lt;br /&gt;
*Method: Intercourse&lt;br /&gt;
*Gestation Period: One season&lt;br /&gt;
*Average Number of Offspring: 2-4&lt;br /&gt;
*Parental Care: Same as humans.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
*Primary Food Sources: Frugivore&lt;br /&gt;
*Hunting/Gathering Methods: Each colony has their own orchards to raise their own food.&lt;br /&gt;
&lt;br /&gt;
===Behavior &amp;amp; Society===&lt;br /&gt;
*Social Structure: [[Persephone]], [[Furies]], Echo Mother/Father, Elder Wing (the head of each colony)&lt;br /&gt;
*Intelligence Level: Observant and curious but a little primitive.&lt;br /&gt;
;Cultural Practices: &lt;br /&gt;
*They live in colonies usually made up of multiple family units&lt;br /&gt;
*They live to serve Persephone and Avernus as record keepers, guards, soul guides, messengers, witnesses, etc.&lt;br /&gt;
*Sleeping hanging from the ceilings in close-nit cuddle puddles&lt;br /&gt;
*Evening family flights&lt;br /&gt;
*Due to their deep love of fruit and nectar, many work part time as farmers and gardners&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Customs and Traditions&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Ceremonial bone mask carving&lt;br /&gt;
*Family reunions&lt;br /&gt;
*Evening family flights&lt;br /&gt;
*Pomegranate feast&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Creation Mythology&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Batski are Demons that were saved from Lucandria, by Persephone, after Templa relocated them from Telrunya.&lt;br /&gt;
*She had to baptize them in Avernus&#039; shadows in order for them to live without side affects in it&#039;s harsh world. It is how the Batski came to be.&lt;br /&gt;
*They serve her forever after for saving them from the fate that those Demons who got left behind are now living.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Historical Events&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Templa implodes, sending many species of Pae from Telrunya to Lucandria.&lt;br /&gt;
*Half of the demons are saved by Persephone as the Celestines are collecting angels- in order to keep them from the fate that awaits them via the Miaki.&lt;br /&gt;
*Avernus&#039; shadows change their bodies and minds in order to better equip them for life in its darkness.&lt;br /&gt;
*The arrival of the Furies give them a new boss- and new friends to bother.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Interactions with other Species&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*None- though some have wandered outside Avernus. Those stories will vary.&lt;br /&gt;
*They have a reputation of being scary though they really aren&#039;t. So the few that do wander don&#039;t always have the best interactions.&lt;br /&gt;
&lt;br /&gt;
===Other Information===&lt;br /&gt;
*Languages Spoken: The language of the dead, common&lt;br /&gt;
*Religious Beliefs: Persephone above all&lt;br /&gt;
*Technology Level: Primitive&lt;br /&gt;
*Tools &amp;amp; Weapons: Most of their items would be bone and wood carved.&lt;br /&gt;
*Allies: Persephone (and her family), Furies&lt;br /&gt;
*Enemies: Disgruntled spirits&lt;br /&gt;
*Current Status: Thriving&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==&#039;&#039;&#039;Fluffy Batski&#039;&#039;&#039;==&lt;br /&gt;
Somehow the Celestines have gotten their hands on a few of these Batskis. They have convinced them to remove their masks and change their style. They now live a life of luxury serving Venus and her family in Dolondar.&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
</feed>