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		<id>https://telrunyaonline.net/wiki/index.php?title=Kitsune&amp;diff=534</id>
		<title>Kitsune</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Kitsune&amp;diff=534"/>
		<updated>2026-05-30T03:22:47Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Kitsune&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;i&amp;gt;Demon Subspecies&amp;lt;/i&amp;gt;&lt;br /&gt;
*Common Name: Kitsune&lt;br /&gt;
*Other Names: Fox Pae&lt;br /&gt;
*Location: Inari Mori- back side of To&#039;ul Mountain.&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
*Average Height: 4ft&lt;br /&gt;
*Body Structure: Humanoid with fox legs&lt;br /&gt;
*Skin: Soft, luxurious fur&lt;br /&gt;
*Distinctive Features: Fox ears, feet, and multiple tails.&lt;br /&gt;
&lt;br /&gt;
====Magical Abilities====&lt;br /&gt;
:They have an innate resistance to [[Taint]].&lt;br /&gt;
:Their transformation, healing, and unique ability can only be used if they consume the proper Foxfyre for it.&lt;br /&gt;
&lt;br /&gt;
====Foxfyre #1: Unique [[Racial]] Ability====&lt;br /&gt;
&#039;&#039;Not all Kitsune&#039;s will use their racial ability due to its possibly detestable nature.&#039;&#039;&lt;br /&gt;
* With a single kiss to the mouth, a Kitsune can draw the magic ability from the Pae&#039;il they&#039;re kissing. Its only a portion of their power though, so if the Kitsune so desires to use it it will not be on as grand of a level. They can store the power for later use or merge it with their third Foxfyre in order to use it for a limited amount of time. Once used, the power will be lost and they will need to kiss again to gain a power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;b&amp;gt;Those Kitsune who despise the invasive power can instead gain a unique power to replace it.&amp;lt;/b&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Foxfyre #2: Transformation====&lt;br /&gt;
* Their transformation magic is a physical one, making them look and feel like the species they are copying.&lt;br /&gt;
* They must have seen the species they are attempting to shapeshift to in order for it to work.&lt;br /&gt;
* They will only ever look like a species and not an individual Pae and be unable to shift into a Fae/Mika or water type.&lt;br /&gt;
&lt;br /&gt;
====Foxfyre #3: Healing====&lt;br /&gt;
* When a kitsune consumes their healing foxfire, they can completely heal. They can also have an injured Pae swallow it for complete healing.&lt;br /&gt;
&lt;br /&gt;
====The Main Weakness====&lt;br /&gt;
*Foxefyre can be fed to anypae. But if they are not given back, the Kitsune loses it forever.&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
&lt;br /&gt;
*Method: Intercourse&lt;br /&gt;
*Gestation Period: One season&lt;br /&gt;
*Average Number of Offspring: 2-4&lt;br /&gt;
*Parental Care: Same as humans.&lt;br /&gt;
&lt;br /&gt;
:They are born as kits with one tail&lt;br /&gt;
:As they grow, they gain 2 tails per stage.&lt;br /&gt;
&lt;br /&gt;
:;Baby stage&lt;br /&gt;
::They resemble a baby fox with one tail.&lt;br /&gt;
::They require mother&#039;s milk, which can be obtained both naturally and magically.&lt;br /&gt;
&lt;br /&gt;
:;Toddler Stage&lt;br /&gt;
::The have 3 tails&lt;br /&gt;
::They have now started to walk upright.&lt;br /&gt;
::They are on solid food now, and it&#039;s safe to eat raw meat.&lt;br /&gt;
&lt;br /&gt;
:;Child Stage&lt;br /&gt;
::They have 5 tails&lt;br /&gt;
::Fully erect and full of energy! Do not feed them sugar unless you enjoy chasing a speedy little kit around.&lt;br /&gt;
::They get the first foxfyre which gives them the ability to shapeshift into any land dwelling pae that they have seen before, except Fae/Mika &amp;amp; Naiad (and their subspecies).&lt;br /&gt;
&lt;br /&gt;
:;Teen Stage&lt;br /&gt;
::They have 7 tails&lt;br /&gt;
::They are more mature than most teenagers&lt;br /&gt;
::In addition to the shapeshift foxfire, they gain their second one that allows them to fully heal themselves or others&lt;br /&gt;
&lt;br /&gt;
:;Adult Stage&lt;br /&gt;
::Nine tails!&lt;br /&gt;
::They are full grown&lt;br /&gt;
::They gain their third foxfyre which allows them to get a unique ability like demons, or they can use it to hold the power they are able to drain from kissing any pae.&lt;br /&gt;
:::If they opt for a unique power, the third foxfyre will be used for it, and therefor their kiss does not drain another pae&#039;s power.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
*Primary Food Sources: Carnivorous&lt;br /&gt;
*Hunting/Gathering Methods: Kitsune have their choice of hunting, farming, ranching, etc all their food and bringing it to the multiple stores or markets they have in town.&lt;br /&gt;
&lt;br /&gt;
===Behavior &amp;amp; Society===&lt;br /&gt;
;Social Structure: &lt;br /&gt;
*[[Inari]], Shrine Maidens/Lords&lt;br /&gt;
;Communication: &lt;br /&gt;
*The language they use is considered &#039;Common&#039;. Most city information is spread via the City&#039;s newspaper &amp;amp; Mellon messengers.&lt;br /&gt;
;Intelligence Level: &lt;br /&gt;
*Can vary as much as humans.&lt;br /&gt;
;Cultural Practices: &lt;br /&gt;
*Though Inari is a Kitsune like each of them, the Paeople regard him like a god and father figure. He is well loved and appreciated.&lt;br /&gt;
*Kitsune are a Paeple focused on balance. Many of their customs and traditions surround trying to clear their lives of negativity and bring balance to themselves and the Elements.&lt;br /&gt;
*They are incredibly spiritual- constantly trying to find balance and meaning in what the Elements reveal to them.&lt;br /&gt;
*They bow in greeting, formal apologies, honoring elders, etc. They must also lower their tails while doing so or else they will be marked as arrogant.&lt;br /&gt;
*Kitsune refer to their city as &#039;Home&#039; collectively.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Customs and Traditions&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Cleansing Rituals: They will clean their mouths before offering prayers to the Elements or their hands at shrines before giving their offerings.&lt;br /&gt;
*Ritualistic Baths: Specific bath houses have been erected to allow Kitsune to cleanse themselves of negative energies. Other bathhouses are just fun!&lt;br /&gt;
*Night of a Thousand Lanterns: One of their most important events, the Kitsune gather together to illuminate the mountain side city in lanterns. It includes story telling, dancing, music, and remembrance. It ends at midnight when they remove the lanterns and send them into the sky carrying their stories and wishes with them.&lt;br /&gt;
*The Empty Place: A large feast in celebration of the seven elements. A head table is set with seven missing chairs to represent each of the seven elements and balance. There is lots of food, dancing, and bonfires.&lt;br /&gt;
*Pilgrimage of Balance: When a Kitsune has grown to become a young adult they are allowed to participate in a pilgrimage into Telrunya. This allows them to learn independence, other cultures, and discover personal strengths.&lt;br /&gt;
*Marriage Cord: During the ceremony the pair braid a set of colorful cords and ribbons to symbolize shared burdens, shared joys, and shared destiny. The beauty it creates is a display of balance in the union.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Their Origin&amp;lt;/u&amp;gt;=====&lt;br /&gt;
Long before the Great War, there was a massive group of Demons who did not agree with the change they were seeing in their communities. A rift was being created and emotions were getting heated- they knew something major was coming. So instead of sitting around to see themselves and their children exploited they took to finding their own haven behind the mountains.&lt;br /&gt;
&lt;br /&gt;
They built a home for themselves here, and soon their minds and bodies adapted to their new environment. Their bodies took on a more animal look, but their minds were as clear as ever. Thanks to this &#039;Inari&#039;s presence they found shelter and balance. The kind of balance they saw seeping away from their past neighbors and poison their minds. Never would they allow this same imbalance to bring pain and suffering to the island again.&lt;br /&gt;
&lt;br /&gt;
So from the mountains, these Demons now Kitsune watched the Light Pae bring imbalance to the island. Because they were still a small group themselves, they didn&#039;t interfere. Instead, Inari warned them even more fervently how important balance to their natures was. So they sit and wait for the time when their presence would help tip the scale the right way. &lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Historical Events&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Kitsune have been journeying to Telrunya for ages. At the start they were not allowed to stay in worry that living in such an imbalanced land would ruin them. Soon, as their species stabilize some where allowed to live on the Island, but many chose to stay at &#039;Home&#039; due to the better lifestyle Inari Mori has.&lt;br /&gt;
*As the Pae spread further across the Island, Inari sent some Kitsune out to live among them in order to keep an eye on its happenings.&lt;br /&gt;
*One of these Kitsune, Ms. Kitty, saw an opportunity to amass wealth and status by exploiting the Pae who had no knowledge of the Kitsune and their magics. Her greed had her exiled from &#039;Home&#039; and all Kitsune eyes on her for upsetting the balance of the island further.&lt;br /&gt;
*She now has a tail on her- her once best friend Jenova now scours the Island keeping tabs on Ms. Kitty in order to prevent her from fully tipping the scales the wrong way, but yet has the power to stop her at the moment.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Interactions with other Species&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Inari: All Kitsune revere him and show due respect whether or not they are good or bad. There are no disbelievers because they have all met him and he is not some deadbeat dad, but it is up to the individual on how they perceived growing up with him.&lt;br /&gt;
*Other: Kitsune know of the other species on Telrunya, but not many have had a chance to interact with them. For the most part they regard them with pity.&lt;br /&gt;
&lt;br /&gt;
===Other Information===&lt;br /&gt;
*Languages Spoken: A different dialect of Common&lt;br /&gt;
*Religious Beliefs: Worship of the Elements&lt;br /&gt;
*Technology Level: Feudal Japan&lt;br /&gt;
*Tools &amp;amp; Weapons: Mostly metal and wood.&lt;br /&gt;
*Allies: Vulps, the Elementals&lt;br /&gt;
*Enemies: None&lt;br /&gt;
*Current Status: Thriving&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subtypes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Vulps]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Kitsune Proverbs&#039;&#039;&#039;===&lt;br /&gt;
:&#039;&#039;A tail held too high catches the wind.&#039;&#039; - Pride invites trouble.&lt;br /&gt;
:&#039;&#039;Even the most clever fox needs a lantern.&#039;&#039; - No one succeeds alone.&lt;br /&gt;
:&#039;&#039;Balance is not stillness- harmony requires action.&#039;&#039;&lt;br /&gt;
:&#039;&#039;A lantern shines brightest when shared.&#039;&#039; - Community strengthens everyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Demon Pae]]&lt;br /&gt;
[[Category:Kitsune]]&lt;br /&gt;
[[Category:Mountain Species]]&lt;br /&gt;
[[Category:Demon Subtype]]&lt;br /&gt;
[[Category:Shape Changer]]&lt;br /&gt;
[[Category:Telrunya]]&lt;br /&gt;
[[Category:Nine-tailed Fox]]&lt;br /&gt;
[[Category:Fox]]&lt;br /&gt;
[[Category:To’ul Mountain]]&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Kitsune&amp;diff=533</id>
		<title>Kitsune</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Kitsune&amp;diff=533"/>
		<updated>2026-05-30T03:21:55Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Kitsune&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;i&amp;gt;Demon Subspecies&amp;lt;/i&amp;gt;&lt;br /&gt;
*Common Name: Kitsune&lt;br /&gt;
*Other Names: Fox Pae&lt;br /&gt;
*Location: Inari Mori- back side of To&#039;ul Mountain.&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
*Average Height: 4ft&lt;br /&gt;
*Body Structure: Humanoid with fox legs&lt;br /&gt;
*Skin: Soft, luxurious fur&lt;br /&gt;
*Distinctive Features: Fox ears, feet, and multiple tails.&lt;br /&gt;
&lt;br /&gt;
====Magical Abilities====&lt;br /&gt;
:They have an innate resistance to [[Taint]].&lt;br /&gt;
:Their transformation, healing, and unique ability can only be used if they consume the proper Foxfyre for it.&lt;br /&gt;
&lt;br /&gt;
====Foxfyre #1: Unique [[Racial]] Ability====&lt;br /&gt;
&#039;&#039;Not all Kitsune&#039;s will use their racial ability due to its possibly detestable nature.&#039;&#039;&lt;br /&gt;
* With a single kiss to the mouth, a Kitsune can draw the magic ability from the Pae&#039;il they&#039;re kissing. Its only a portion of their power though, so if the Kitsune so desires to use it it will not be on as grand of a level. They can store the power for later use or merge it with their third Foxfyre in order to use it for a limited amount of time. Once used, the power will be lost and they will need to kiss again to gain a power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;b&amp;gt;Those Kitsune who despise the invasive power can instead gain a unique power to replace it.&amp;lt;/b&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Foxfyre #2: Transformation====&lt;br /&gt;
* Their transformation magic is a physical one, making them look and feel like the species they are copying.&lt;br /&gt;
* They must have seen the species they are attempting to shapeshift to in order for it to work.&lt;br /&gt;
* They will only ever look like a species and not an individual Pae and be unable to shift into a Fae/Mika or water type.&lt;br /&gt;
&lt;br /&gt;
====Foxfyre #3: Healing====&lt;br /&gt;
* When a kitsune consumes their healing foxfire, they can completely heal. They can also have an injured Pae swallow it for complete healing.&lt;br /&gt;
&lt;br /&gt;
====The Main Weakness====&lt;br /&gt;
*Foxefyre can be fed to anypae. But if they are not given back, the Kitsune loses it forever.&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
&lt;br /&gt;
*Method: Intercourse&lt;br /&gt;
*Gestation Period: One season&lt;br /&gt;
*Average Number of Offspring: 2-4&lt;br /&gt;
*Parental Care: Same as humans.&lt;br /&gt;
&lt;br /&gt;
:They are born as kits with one tail&lt;br /&gt;
:As they grow, they gain 2 tails per stage.&lt;br /&gt;
&lt;br /&gt;
:;Baby stage&lt;br /&gt;
::They resemble a baby fox with one tail.&lt;br /&gt;
::They require mother&#039;s milk, which can be obtained both naturally and magically.&lt;br /&gt;
&lt;br /&gt;
:;Toddler Stage&lt;br /&gt;
::The have 3 tails&lt;br /&gt;
::They have now started to walk upright.&lt;br /&gt;
::They are on solid food now, and it&#039;s safe to eat raw meat.&lt;br /&gt;
&lt;br /&gt;
:;Child Stage&lt;br /&gt;
::They have 5 tails&lt;br /&gt;
::Fully erect and full of energy! Do not feed them sugar unless you enjoy chasing a speedy little kit around.&lt;br /&gt;
::They get the first foxfyre which gives them the ability to shapeshift into any land dwelling pae that they have seen before, except Fae/Mika &amp;amp; Naiad (and their subspecies).&lt;br /&gt;
&lt;br /&gt;
:;Teen Stage&lt;br /&gt;
::They have 7 tails&lt;br /&gt;
::They are more mature than most teenagers&lt;br /&gt;
::In addition to the shapeshift foxfire, they gain their second one that allows them to fully heal themselves or others&lt;br /&gt;
&lt;br /&gt;
:;Adult Stage&lt;br /&gt;
::Nine tails!&lt;br /&gt;
::They are full grown&lt;br /&gt;
::They gain their third foxfyre which allows them to get a unique ability like demons, or they can use it to hold the power they are able to drain from kissing any pae.&lt;br /&gt;
:::If they opt for a unique power, the third foxfyre will be used for it, and therefor their kiss does not drain another pae&#039;s power.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
*Primary Food Sources: Carnivorous&lt;br /&gt;
*Hunting/Gathering Methods: Kitsune have their choice of hunting, farming, ranching, etc all their food and bringing it to the multiple stores or markets they have in town.&lt;br /&gt;
&lt;br /&gt;
===Behavior &amp;amp; Society===&lt;br /&gt;
;Social Structure: &lt;br /&gt;
*[[Inari]], Shrine Maidens/Lords&lt;br /&gt;
;Communication: &lt;br /&gt;
*The language they use is considered &#039;Common&#039;. Most city information is spread via the City&#039;s newspaper &amp;amp; Mellon messengers.&lt;br /&gt;
;Intelligence Level: &lt;br /&gt;
*Can vary as much as humans.&lt;br /&gt;
;Cultural Practices: &lt;br /&gt;
*Though Inari is a Kitsune like each of them, the Paeople regard him like a god and father figure. He is well loved and appreciated.&lt;br /&gt;
*Kitsune are a Paeple focused on balance. Many of their customs and traditions surround trying to clear their lives of negativity and bring balance to themselves and the Elements.&lt;br /&gt;
*They are incredibly spiritual- constantly trying to find balance and meaning in what the Elements reveal to them.&lt;br /&gt;
*They bow in greeting, formal apologies, honoring elders, etc. They must also lower their tails while doing so or else they will be marked as arrogant.&lt;br /&gt;
*Kitsune refer to their city as &#039;Home&#039; collectively.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Customs and Traditions&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Cleansing Rituals: They will clean their mouths before offering prayers to the Elements or their hands at shrines before giving their offerings.&lt;br /&gt;
*Ritualistic Baths: Specific bath houses have been erected to allow Kitsune to cleanse themselves of negative energies. Other bathhouses are just fun!&lt;br /&gt;
*Night of a Thousand Lanterns: One of their most important events, the Kitsune gather together to illuminate the mountain side city in lanterns. It includes story telling, dancing, music, and remembrance. It ends at midnight when they remove the lanterns and send them into the sky carrying their stories and wishes with them.&lt;br /&gt;
*The Empty Place: A large feast in celebration of the seven elements. A head table is set with seven missing chairs to represent each of the seven elements and balance. There is lots of food, dancing, and bonfires.&lt;br /&gt;
*Pilgrimage of Balance: When a Kitsune has grown to become a young adult they are allowed to participate in a pilgrimage into Telrunya. This allows them to learn independence, other cultures, and discover personal strengths.&lt;br /&gt;
*Marriage Cord: During the ceremony the pair braid a set of colorful cords and ribbons to symbolize shared burdens, shared joys, and shared destiny. The beauty it creates is a display of balance in the union.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Their Origin&amp;lt;/u&amp;gt;=====&lt;br /&gt;
Long before the Great War, there was a massive group of Demons who did not agree with the change they were seeing in their communities. A rift was being created and emotions were getting heated- they knew something major was coming. So instead of sitting around to see themselves and their children exploited they took to finding their own haven behind the mountains.&lt;br /&gt;
&lt;br /&gt;
They built a home for themselves here, and soon their minds and bodies adapted to their new environment. Their bodies took on a more animal look, but their minds were as clear as ever. Thanks to this &#039;Inari&#039;s presence they found shelter and balance. The kind of balance they saw seeping away from their past neighbors and poison their minds. Never would they allow this same imbalance to bring pain and suffering to the island again.&lt;br /&gt;
&lt;br /&gt;
So from the mountains, these Demons now Kitsune watched the Light Pae bring imbalance to the island. Because they were still a small group themselves, they didn&#039;t interfere. Instead, Inari warned them even more fervently how important balance to their natures was. So they sit and wait for the time when their presence would help tip the scale the right way. &lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Historical Events&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Kitsune have been journeying to Telrunya for ages. At the start they were not allowed to stay in worry that living in such an imbalanced land would ruin them. Soon, as their species stabilize some where allowed to live on the Island, but many chose to stay at &#039;Home&#039; due to the better lifestyle Inari Mori has.&lt;br /&gt;
*As the Pae spread further across the Island, Inari sent some Kitsune out to live among them in order to keep an eye on its happenings.&lt;br /&gt;
*One of these Kitsune, Ms. Kitty, saw an opportunity to amass wealth and status by exploiting the Pae who had no knowledge of the Kitsune and their magics. Her greed had her exiled from &#039;Home&#039; and all Kitsune eyes on her for upsetting the balance of the island further.&lt;br /&gt;
*She now has a tail on her- her once best friend Jenova now scours the Island keeping tabs on Ms. Kitty in order to prevent her from fully tipping the scales the wrong way, but yet has the power to stop her at the moment.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Interactions with other Species&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Inari: All Kitsune revere him and show due respect whether or not they are good or bad. There are no disbelievers because they have all met him and he is not some deadbeat dad, but it is up to the individual on how they perceived growing up with him.&lt;br /&gt;
*Other: Kitsune know of the other species on Telrunya, but not many have had a chance to interact with them. For the most part they regard them with pity.&lt;br /&gt;
&lt;br /&gt;
===Other Information===&lt;br /&gt;
*Languages Spoken: A different dialect of Common&lt;br /&gt;
*Religious Beliefs: Worship of the Elements&lt;br /&gt;
*Technology Level: Feudal Japan&lt;br /&gt;
*Tools &amp;amp; Weapons: Mostly metal and wood.&lt;br /&gt;
*Allies: Vulps, the Elementals&lt;br /&gt;
*Enemies: None&lt;br /&gt;
*Current Status: Thriving&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subtypes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Vulps]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Kitsune Proverbs&#039;&#039;&#039;===&lt;br /&gt;
&#039;&#039;A tail held too high catches the wind.&#039;&#039; - Pride invites trouble.&lt;br /&gt;
&#039;&#039;Even the most clever fox needs a lantern.&#039;&#039; - No one succeeds alone.&lt;br /&gt;
&#039;&#039;Balance is not stillness- harmony requires action.&#039;&#039;&lt;br /&gt;
&#039;&#039;A lantern shines brightest when shared.&#039;&#039; - Community strengthens everyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Demon Pae]]&lt;br /&gt;
[[Category:Kitsune]]&lt;br /&gt;
[[Category:Mountain Species]]&lt;br /&gt;
[[Category:Demon Subtype]]&lt;br /&gt;
[[Category:Shape Changer]]&lt;br /&gt;
[[Category:Telrunya]]&lt;br /&gt;
[[Category:Nine-tailed Fox]]&lt;br /&gt;
[[Category:Fox]]&lt;br /&gt;
[[Category:To’ul Mountain]]&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Kitsune&amp;diff=532</id>
		<title>Kitsune</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Kitsune&amp;diff=532"/>
		<updated>2026-05-30T02:53:14Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Kitsune&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;i&amp;gt;Demon Subspecies&amp;lt;/i&amp;gt;&lt;br /&gt;
*Common Name: Kitsune&lt;br /&gt;
*Other Names: Fox Pae&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
*Average Height: 4ft&lt;br /&gt;
*Body Structure: Humanoid with fox legs&lt;br /&gt;
*Skin: Soft, luxurious fur&lt;br /&gt;
*Distinctive Features: Fox ears, feet, and multiple tails.&lt;br /&gt;
&lt;br /&gt;
====Magical Abilities====&lt;br /&gt;
:They have an innate resistance to [[Taint]].&lt;br /&gt;
:Their transformation, healing, and unique ability can only be used if they consume the proper Foxfyre for it.&lt;br /&gt;
&lt;br /&gt;
====Foxfyre #1: Unique [[Racial]] Ability====&lt;br /&gt;
&#039;&#039;Not all Kitsune&#039;s will use their racial ability due to its possibly detestable nature.&#039;&#039;&lt;br /&gt;
* With a single kiss to the mouth, a Kitsune can draw the magic ability from the Pae&#039;il they&#039;re kissing. Its only a portion of their power though, so if the Kitsune so desires to use it it will not be on as grand of a level. They can store the power for later use or merge it with their third Foxfyre in order to use it for a limited amount of time. Once used, the power will be lost and they will need to kiss again to gain a power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;b&amp;gt;Those Kitsune who despise the invasive power can instead gain a unique power to replace it.&amp;lt;/b&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Foxfyre #2: Transformation====&lt;br /&gt;
* Their transformation magic is a physical one, making them look and feel like the species they are copying.&lt;br /&gt;
* They must have seen the species they are attempting to shapeshift to in order for it to work.&lt;br /&gt;
* They will only ever look like a species and not an individual Pae and be unable to shift into a Fae/Mika or water type.&lt;br /&gt;
&lt;br /&gt;
====Foxfyre #3: Healing====&lt;br /&gt;
* When a kitsune consumes their healing foxfire, they can completely heal. They can also have an injured Pae swallow it for complete healing.&lt;br /&gt;
&lt;br /&gt;
====The Main Weakness====&lt;br /&gt;
*Foxefyre can be fed to anypae. But if they are not given back, the Kitsune loses it forever.&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
&lt;br /&gt;
*Method: Intercourse&lt;br /&gt;
*Gestation Period: One season&lt;br /&gt;
*Average Number of Offspring: 2-4&lt;br /&gt;
*Parental Care: Same as humans.&lt;br /&gt;
&lt;br /&gt;
:They are born as kits with one tail&lt;br /&gt;
:As they grow, they gain 2 tails per stage.&lt;br /&gt;
&lt;br /&gt;
:;Baby stage&lt;br /&gt;
::They resemble a baby fox with one tail.&lt;br /&gt;
::They require mother&#039;s milk, which can be obtained both naturally and magically.&lt;br /&gt;
&lt;br /&gt;
:;Toddler Stage&lt;br /&gt;
::The have 3 tails&lt;br /&gt;
::They have now started to walk upright.&lt;br /&gt;
::They are on solid food now, and it&#039;s safe to eat raw meat.&lt;br /&gt;
&lt;br /&gt;
:;Child Stage&lt;br /&gt;
::They have 5 tails&lt;br /&gt;
::Fully erect and full of energy! Do not feed them sugar unless you enjoy chasing a speedy little kit around.&lt;br /&gt;
::They get the first foxfyre which gives them the ability to shapeshift into any land dwelling pae that they have seen before, except Fae/Mika &amp;amp; Naiad (and their subspecies).&lt;br /&gt;
&lt;br /&gt;
:;Teen Stage&lt;br /&gt;
::They have 7 tails&lt;br /&gt;
::They are more mature than most teenagers&lt;br /&gt;
::In addition to the shapeshift foxfire, they gain their second one that allows them to fully heal themselves or others&lt;br /&gt;
&lt;br /&gt;
:;Adult Stage&lt;br /&gt;
::Nine tails!&lt;br /&gt;
::They are full grown&lt;br /&gt;
::They gain their third foxfyre which allows them to get a unique ability like demons, or they can use it to hold the power they are able to drain from kissing any pae.&lt;br /&gt;
:::If they opt for a unique power, the third foxfyre will be used for it, and therefor their kiss does not drain another pae&#039;s power.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
*Primary Food Sources: Carnivorous&lt;br /&gt;
*Hunting/Gathering Methods: Kitsune have their choice of hunting, farming, ranching, etc all their food and bringing it to the multiple stores or markets they have in town.&lt;br /&gt;
&lt;br /&gt;
===Behavior &amp;amp; Society===&lt;br /&gt;
;Social Structure: &lt;br /&gt;
*[[Inari]], Shrine Maidens/Lords&lt;br /&gt;
;Communication: &lt;br /&gt;
*The language they use is considered &#039;Common&#039;. Most city information is spread via the City&#039;s newspaper &amp;amp; Mellon messengers.&lt;br /&gt;
;Intelligence Level: &lt;br /&gt;
*Can vary as much as humans.&lt;br /&gt;
;Cultural Practices: &lt;br /&gt;
*Though Inari is a Kitsune like each of them, the Paeople regard him like a god and father figure. He is well loved and appreciated.&lt;br /&gt;
*Kitsune are a Paeple focused on balance. Many of their customs and traditions surround trying to clear their lives of negativity and bring balance to themselves and the Elements.&lt;br /&gt;
*They are incredibly spiritual- constantly trying to find balance and meaning in what the Elements reveal to them.&lt;br /&gt;
*They bow in greeting, formal apologies, honoring elders, etc. They must also lower their tails while doing so or else they will be marked as arrogant.&lt;br /&gt;
*Kitsune refer to their city as &#039;Home&#039; collectively- Inari Mori (Inari Forest) is its official name.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Customs and Traditions&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Cleansing Rituals: They will clean their mouths before offering prayers to the Elements or their hands at shrines before giving their offerings.&lt;br /&gt;
*Ritualistic Baths: Specific bath houses have been erected to allow Kitsune to cleanse themselves of negative energies. Other bathhouses are just fun!&lt;br /&gt;
*Night of a Thousand Lanterns: One of their most important events, the Kitsune gather together to illuminate the mountain side city in lanterns. It includes story telling, dancing, music, and remembrance. It ends at midnight when they remove the lanterns and send them into the sky carrying their stories and wishes with them.&lt;br /&gt;
*The Empty Place: A large feast in celebration of the seven elements. A head table is set with seven missing chairs to represent each of the seven elements and balance. There is lots of food, dancing, and bonfires.&lt;br /&gt;
*Pilgrimage of Balance: When a Kitsune has grown to become a young adult they are allowed to participate in a pilgrimage into Telrunya. This allows them to learn independence, other cultures, and discover personal strengths.&lt;br /&gt;
*Marriage Cord: During the ceremony the pair braid a set of colorful cords and ribbons to symbolize shared burdens, shared joys, and shared destiny. The beauty it creates is a display of balance in the union.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Their Origin&amp;lt;/u&amp;gt;=====&lt;br /&gt;
&lt;br /&gt;
:Inari lives on the back side of [[To&#039;ul Mountain]] and stays hidden from pae eyes. His children are the only ones that he allows to see him. It is unknown how long he has lived on the mountain or when he created the first kitsune.&lt;br /&gt;
:Inari is the creator of all yokai.&lt;br /&gt;
:All yokai revere him and show due respect whether or not they are good or bad. &lt;br /&gt;
:There are no disbelievers because they have all met him, and he is not a deadbeat dad. But it is up to the individual on how they perceived growing up with him.&lt;br /&gt;
&lt;br /&gt;
====Basic Beliefs====&lt;br /&gt;
:&amp;quot;Home&amp;quot; is the back side of To&#039;ul Mountain.&lt;br /&gt;
&lt;br /&gt;
====Anatomy====&lt;br /&gt;
&lt;br /&gt;
:Kitsune are demon pae. Hybrids could default to demon+other parent in rare circumstances.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Breeding====&lt;br /&gt;
&lt;br /&gt;
:Kitsune can breed with any other type of pae&lt;br /&gt;
:There will always be a minimum of 2 babies, but in rare instances can go up to 4&lt;br /&gt;
:Fox features will rarely be passed down to non-kitsune offspring&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Culture&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Kitsune have been on the island for a long time. There is no known date that Inari started creating his children, or even where Inari came from.&lt;br /&gt;
&lt;br /&gt;
Pae culture is Kitsune culture in modern times.&lt;br /&gt;
&lt;br /&gt;
:As a group, kitsune lived peacefully on To&#039;ul Mountain, connected to nature and able to sense the changes to the land.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Kitsune Proverbs&#039;&#039;&#039;===&lt;br /&gt;
&#039;&#039;A tail held too high catches the wind.&#039;&#039; - Pride invites trouble.&lt;br /&gt;
&#039;&#039;Even the most clever fox needs a lantern.&#039;&#039; - No one succeeds alone.&lt;br /&gt;
&#039;&#039;Balance is not stillness- harmony requires action.&#039;&#039;&lt;br /&gt;
&#039;&#039;A lantern shines brightest when shared.&#039;&#039; - Community strengthens everyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Demon Pae]]&lt;br /&gt;
[[Category:Kitsune]]&lt;br /&gt;
[[Category:Mountain Species]]&lt;br /&gt;
[[Category:Demon Subtype]]&lt;br /&gt;
[[Category:Shape Changer]]&lt;br /&gt;
[[Category:Telrunya]]&lt;br /&gt;
[[Category:Nine-tailed Fox]]&lt;br /&gt;
[[Category:Fox]]&lt;br /&gt;
[[Category:To’ul Mountain]]&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Mika&amp;diff=531</id>
		<title>Mika</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Mika&amp;diff=531"/>
		<updated>2026-05-30T02:11:01Z</updated>

		<summary type="html">&lt;p&gt;Fable: /* Their Origin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Mika&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;i&amp;gt;Miaki subspecies&amp;lt;/i&amp;gt;&lt;br /&gt;
*Common Name: Mika&lt;br /&gt;
*Other Names: Most refer to one another based on their status such as sir/ma&#039;am, my lord/lady, my grace. Wildkin would be given reference based on their master&#039;s wishes... Not many slurs are used against them by the Wildkin as laws demeaning nobility could see them lose their lives.&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
*Average Height: 4ft&lt;br /&gt;
*Body Structure: humanoid, light weight bones.&lt;br /&gt;
*Skin: Flesh&lt;br /&gt;
*Distinctive Features: Gossamer wings based on duchy born in.&lt;br /&gt;
&lt;br /&gt;
===Abilities &amp;amp; Powers===&lt;br /&gt;
Physical&lt;br /&gt;
*Mika are able to maneuver as easily as hummingbirds.&lt;br /&gt;
=====&amp;lt;u&amp;gt;Main Abilities&amp;lt;/u&amp;gt;===== &lt;br /&gt;
*Each Mika receives two player selected and staff approved power. &lt;br /&gt;
*They have natural magic affinity, so improving or increasing their powers is easier. &lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Racial Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
Child:&lt;br /&gt;
*Aether Shield - a shield made of Aether that provides minor protection. [Limit: 5x per day]&lt;br /&gt;
&lt;br /&gt;
Teenager:&lt;br /&gt;
*Aether Shield - stronger, harder to spot, magic damage will disperse it, absorbing all force from one opponent&#039;s hit per shield. Replaces Child&#039;s Aether Shield. [Limit: 5]&lt;br /&gt;
*Aether Bolt - small, concentrated mass of aether that can be thrown at an opponent for mild damage if it lands. [Limit: 5]&lt;br /&gt;
&lt;br /&gt;
Adult:&lt;br /&gt;
*Aether Shield - stronger still, able to absorb up to 3 hits from an opponent (physical or magic). Replaces Teenager&#039;s Aether Shield [Limit: 3]&lt;br /&gt;
*Aether Bomb - concentrated mass of Aether that will explode upon impact, effecting anything within 10 yards, damaging and causing stun. [Limit: 3]&lt;br /&gt;
*Aether Boost - When in their native element, they will have greater maneuverability, they will be resistant to their native element (fire cannot hurt fire). [cost=none, this is a natural boost Elementals get when they become adults]&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Weaknesses&amp;lt;/u&amp;gt;=====  &lt;br /&gt;
*Taint (to be expanded on later)&lt;br /&gt;
*Their light weight bones means they’re prone to breaks/injury&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
*Method: Intercourse&lt;br /&gt;
*Gestation Period: One season&lt;br /&gt;
*Average Number of Offspring: 2-4&lt;br /&gt;
*Parental Care: Same as humans&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
Primary Food Sources: Omnivores&lt;br /&gt;
Hunting/Gathering Methods: This is so primitive! The Mika have Wildkin to do their hunting, purchasing, and cooking of meals.&lt;br /&gt;
&lt;br /&gt;
===Behavior &amp;amp; Society===&lt;br /&gt;
;Social Structure: &lt;br /&gt;
*[[Duke/Duchess]], [[Queen]], Nobility, Common Mika, Wildkin.&lt;br /&gt;
;Communication: &lt;br /&gt;
*Mikan (a evolved form of Ancient), higher ups know common though not many.&lt;br /&gt;
;Intelligence Level: &lt;br /&gt;
*Can vary as much as humans.&lt;br /&gt;
;Cultural Practices: &lt;br /&gt;
*Ranks in social life are based on their magic affinity. Those born into higher up families are expected to have stronger magic and if a child is ever born lower than expected then they&#039;ll usually have to marry up in order to keep the family status strong.&lt;br /&gt;
*Social stature is incredibly important to them as well as respecting the etiquette expected between differing members in the social chain.&lt;br /&gt;
*They are a hoity toity bunch- every Mika lives the high life, even the common Mika. Though they may have less magic than those in nobility, they are still afforded great luxuries in life.&lt;br /&gt;
*Most Wildkin are looked down upon and used for physical labor to elevate the Mika&#039;s life style.&lt;br /&gt;
*They enjoy entertainment, dressing up even in every day settings, fine foods, etc.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Customs and Traditions&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Queen Lottery &amp;amp; Selection&lt;br /&gt;
*Debutante Balls&lt;br /&gt;
*Graduation Ceremonies&lt;br /&gt;
*Any excuse to have a party and spend lots of money&lt;br /&gt;
*Lucandria Remembrance Celebration&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Their Origin&amp;lt;/u&amp;gt;=====&lt;br /&gt;
In the First Age, during the Great War, Templa imploded in order to prevent the Light Army from stealing [[The Book]] and in her last ditch attempt to protect her people. She knew she was sacrificing herself in order to send her people to another world- and hopefully save their lives. She knew what had happened to the Faun and Naiad and swore on her own life she wouldn&#039;t see the same thing happen to her own kind.&lt;br /&gt;
&lt;br /&gt;
What these Miaki found on the other side was a plot of land floating in Aether with no magic to call its own. There was also a few straggling angels and demons who&#039;d been sent over as well. In the Miaki&#039;s anger and fear they gathered these few up, stripped them of their wings and tossed them over the edge- sentencing them to what they thought was death.&lt;br /&gt;
&lt;br /&gt;
From there on, they attempted to build themselves a life in this new place. The thing was, they were facing a new sort of enemy they had never encountered before- death. Yes, building and living without magic for a Paeople who had had all the magic before was difficult, but death had always been unable to touch them until now. Now their species ebbed and flowed with time in the most painful way possible.&lt;br /&gt;
&lt;br /&gt;
The Miaki were dwindling without magic. Some attempted to create a normal life for themselves while others attempted to find a way back. There was another yet who was attempting to find a way to restore the magic of this world- Lucandria. She had been Templa&#039;s second in command and had stepped up into the role of leadership as soon as they had settled themselves onto this strange place. She&#039;d been the one to comfort them, lead them, and give them strength. Then, she found another way.&lt;br /&gt;
&lt;br /&gt;
She had found a leyline. With this she was able to transfer some of her magic back into the land which then breathed life back into her people. It was genius! She and her Arcanist got to work developing a device that could take of her magic and place it back into the leyline. It didn&#039;t take the group long to receive the largest manastone found in the mountains to date and carve it into a beautiful sphere. It was then embedded into a pedestal connected directly into the leyline. Now Lucandria could channel her energy into it multiple times a day to keep her people flourishing. &lt;br /&gt;
&lt;br /&gt;
What she didn&#039;t discover until it was too late was that it was pulling directly from her life force. On her death bed, she separated the land into equal parts and gave each area to a Duke or Duchess in order to balance the burden of leadership. She then shared with them the affects she&#039;d suffered and requested that no one Pae be allowed to suffer the way she had. So, a plan to have a stand in- a Queen per se- for a duration of time to give of her life force, but never until she or he was used up.&lt;br /&gt;
&lt;br /&gt;
It was decided that only those of a particular magic affinity could participate- worrying that those of lesser magical ability could see them lose their lives. So every child would be tested at a young age and watched as they grow up. Every Queen who&#039;d completed their duty would be given riches, fame, a noble title and the chance to live in the [[The Castle]] with their family, meaning that most everyone was willing to send their children to prestigious schools in order to catch the higher up&#039;s eye. Some Pae would be invited to attend the Queen lottery while many were offered up by the noble families themselves.&lt;br /&gt;
&lt;br /&gt;
As the years have passed, a Queen&#039;s ruling as been narrowed down to once a year. This ensures their strongest aren&#039;t drained of most of their powers and can continue strong lines for the next generation. Thanks to these Queen&#039;s sacrifice, Lucandria has been able to see an enormous growth in their society, technology, and magical abilities. It doesn&#039;t rival to their days in Telrunya, but these Miaki- now Mika- have seen luxury like none other.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Interactions with other Species&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Because only Mika and Wildkin live in Lucandria, there is not a wide interaction for these guys. With this new portal they have come face to face with a few of their Fae cousins- most welcoming them with open arms. &lt;br /&gt;
*Thought their interactions at this point is zero, the Mika are taught the history with the Angels and Demons and despise them greatly.&lt;br /&gt;
&lt;br /&gt;
===Other Information===&lt;br /&gt;
*Languages Spoken: An evolved form of Ancient. The more higher up the chain know Common.&lt;br /&gt;
*Religious Beliefs: None. Their ancestors mean a lot to them as well as Templa and Lucandria.&lt;br /&gt;
*Technology Level: More advanced than Telrunya with working plumbing, electricity and low levels of tech.&lt;br /&gt;
*Tools &amp;amp; Weapons: Airships, Manacoms, a lot of magical tech.&lt;br /&gt;
*Allies: Themselves.&lt;br /&gt;
*Enemies: Angels and Demons if they ever dared show their faces.&lt;br /&gt;
*Current Status: Thriving&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Mika&amp;diff=530</id>
		<title>Mika</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Mika&amp;diff=530"/>
		<updated>2026-05-30T02:09:07Z</updated>

		<summary type="html">&lt;p&gt;Fable: Created page with &amp;quot;==&amp;#039;&amp;#039;&amp;#039;Mika&amp;#039;&amp;#039;&amp;#039;== &amp;lt;i&amp;gt;Miaki subspecies&amp;lt;/i&amp;gt; *Common Name: Mika *Other Names: Most refer to one another based on their status such as sir/ma&amp;#039;am, my lord/lady, my grace. Wildkin would be given reference based on their master&amp;#039;s wishes... Not many slurs are used against them by the Wildkin as laws demeaning nobility could see them lose their lives.  ===Physical Description=== *Average Height: 4ft *Body Structure: humanoid, light weight bones. *Skin: Flesh *Distinctive Features: G...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Mika&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;i&amp;gt;Miaki subspecies&amp;lt;/i&amp;gt;&lt;br /&gt;
*Common Name: Mika&lt;br /&gt;
*Other Names: Most refer to one another based on their status such as sir/ma&#039;am, my lord/lady, my grace. Wildkin would be given reference based on their master&#039;s wishes... Not many slurs are used against them by the Wildkin as laws demeaning nobility could see them lose their lives.&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
*Average Height: 4ft&lt;br /&gt;
*Body Structure: humanoid, light weight bones.&lt;br /&gt;
*Skin: Flesh&lt;br /&gt;
*Distinctive Features: Gossamer wings based on duchy born in.&lt;br /&gt;
&lt;br /&gt;
===Abilities &amp;amp; Powers===&lt;br /&gt;
Physical&lt;br /&gt;
*Mika are able to maneuver as easily as hummingbirds.&lt;br /&gt;
=====&amp;lt;u&amp;gt;Main Abilities&amp;lt;/u&amp;gt;===== &lt;br /&gt;
*Each Mika receives two player selected and staff approved power. &lt;br /&gt;
*They have natural magic affinity, so improving or increasing their powers is easier. &lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Racial Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
Child:&lt;br /&gt;
*Aether Shield - a shield made of Aether that provides minor protection. [Limit: 5x per day]&lt;br /&gt;
&lt;br /&gt;
Teenager:&lt;br /&gt;
*Aether Shield - stronger, harder to spot, magic damage will disperse it, absorbing all force from one opponent&#039;s hit per shield. Replaces Child&#039;s Aether Shield. [Limit: 5]&lt;br /&gt;
*Aether Bolt - small, concentrated mass of aether that can be thrown at an opponent for mild damage if it lands. [Limit: 5]&lt;br /&gt;
&lt;br /&gt;
Adult:&lt;br /&gt;
*Aether Shield - stronger still, able to absorb up to 3 hits from an opponent (physical or magic). Replaces Teenager&#039;s Aether Shield [Limit: 3]&lt;br /&gt;
*Aether Bomb - concentrated mass of Aether that will explode upon impact, effecting anything within 10 yards, damaging and causing stun. [Limit: 3]&lt;br /&gt;
*Aether Boost - When in their native element, they will have greater maneuverability, they will be resistant to their native element (fire cannot hurt fire). [cost=none, this is a natural boost Elementals get when they become adults]&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Weaknesses&amp;lt;/u&amp;gt;=====  &lt;br /&gt;
*Taint (to be expanded on later)&lt;br /&gt;
*Their light weight bones means they’re prone to breaks/injury&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
*Method: Intercourse&lt;br /&gt;
*Gestation Period: One season&lt;br /&gt;
*Average Number of Offspring: 2-4&lt;br /&gt;
*Parental Care: Same as humans&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
Primary Food Sources: Omnivores&lt;br /&gt;
Hunting/Gathering Methods: This is so primitive! The Mika have Wildkin to do their hunting, purchasing, and cooking of meals.&lt;br /&gt;
&lt;br /&gt;
===Behavior &amp;amp; Society===&lt;br /&gt;
;Social Structure: &lt;br /&gt;
*[[Duke/Duchess]], [[Queen]], Nobility, Common Mika, Wildkin.&lt;br /&gt;
;Communication: &lt;br /&gt;
*Mikan (a evolved form of Ancient), higher ups know common though not many.&lt;br /&gt;
;Intelligence Level: &lt;br /&gt;
*Can vary as much as humans.&lt;br /&gt;
;Cultural Practices: &lt;br /&gt;
*Ranks in social life are based on their magic affinity. Those born into higher up families are expected to have stronger magic and if a child is ever born lower than expected then they&#039;ll usually have to marry up in order to keep the family status strong.&lt;br /&gt;
*Social stature is incredibly important to them as well as respecting the etiquette expected between differing members in the social chain.&lt;br /&gt;
*They are a hoity toity bunch- every Mika lives the high life, even the common Mika. Though they may have less magic than those in nobility, they are still afforded great luxuries in life.&lt;br /&gt;
*Most Wildkin are looked down upon and used for physical labor to elevate the Mika&#039;s life style.&lt;br /&gt;
*They enjoy entertainment, dressing up even in every day settings, fine foods, etc.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Customs and Traditions&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Queen Lottery &amp;amp; Selection&lt;br /&gt;
*Debutante Balls&lt;br /&gt;
*Graduation Ceremonies&lt;br /&gt;
*Any excuse to have a party and spend lots of money&lt;br /&gt;
*Lucandria Remembrance Celebration&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Their Origin&amp;lt;/u&amp;gt;=====&lt;br /&gt;
In the First Age, during the Great War, Templa imploded in order to prevent the Light Army from stealing [[The Book]] and in her last ditch attempt to protect her people. She knew she was sacrificing herself in order to send her people to another world- and hopefully save their lives. She knew what had happened to the Faun and Naiad and swore on her own life she wouldn&#039;t see the same thing happen to her own kind.&lt;br /&gt;
&lt;br /&gt;
What these Miaki found on the other side was a plot of land floating in Aether with no magic to call its own. There was also a few straggling angels and demons who&#039;d been sent over as well. In the Miaki&#039;s anger and fear they gathered these few up, stripped them of their wings and tossed them over the edge- sentencing them to what they thought was death.&lt;br /&gt;
&lt;br /&gt;
From there on, they attempted to build themselves a life in this new place. The thing was, they were facing a new sort of enemy they had never encountered before- death. Yes, building and living without magic for a Paeople who had had all the magic before was difficult, but death had always been unable to touch them until now. Now their species ebbed and flowed with time in the most painful way possible.&lt;br /&gt;
&lt;br /&gt;
The Miaki were dwindling without magic. Some attempted to create a normal life for themselves while others attempted to find a way back. There was another yet who was attempting to find a way to restore the magic of this world- Lucandria. She had been Templa&#039;s second in command and had stepped up into the role of leadership as soon as they had settled themselves onto this strange place. She&#039;d been the one to comfort them, lead them, and give them strength. Then, she found another way.&lt;br /&gt;
&lt;br /&gt;
She had found a leyline. With this she was able to transfer some of her magic back into the land which then breathed life back into her people. It was genius! She and her Arcanist got to work developing a device that could take of her magic and place it back into the leyline. It didn&#039;t take the group long to receive the largest manastone found in the mountains to date and carve it into a beautiful sphere. It was then embedded into a pedestal connected directly into the leyline. Now Lucandria could channel her energy into it multiple times a day to keep her people flourishing. &lt;br /&gt;
&lt;br /&gt;
What she didn&#039;t discover until it was too late was that it was pulling directly from her life force. On her death bed, she separated the land into equal parts and gave each area to a Duke or Duchess in order to balance the burden of leadership. She then shared with them the affects she&#039;d suffered and requested that no one Pae be allowed to suffer the way she had. So, a plan to have a stand in- a Queen per se- for a duration of time to give of her life force, but never until she or he was used up.&lt;br /&gt;
&lt;br /&gt;
It was decided that only those of a particular magic affinity could participate- worrying that those of lesser magical ability could see them lose their lives. So every child would be tested at a young age and watched as they grow up. Every Queen who&#039;d completed their duty would be given riches, fame, a noble title and the chance to live in the [[The Castle]] with their family, meaning that most everyone was willing to send their children to prestigious schools in order to catch the higher up&#039;s eye. Some Pae would be invited to attend the Queen lottery while many were offered up by the noble families themselves.&lt;br /&gt;
&lt;br /&gt;
As the years have passed, a Queen&#039;s ruling as been narrowed down to once a year. This ensures their strongest aren&#039;t drained of most of their powers and can continue strong lines for the next generation. Thanks to these Queen&#039;s sacrifice, Lucandria has been able to see an enormous growth in their society. technology, and magical abilities. It doesn&#039;t rival to their days in Telrunya, but these Miaki- now Mika- have seen luxury like none other.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Interactions with other Species&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Because only Mika and Wildkin live in Lucandria, there is not a wide interaction for these guys. With this new portal they have come face to face with a few of their Fae cousins- most welcoming them with open arms. &lt;br /&gt;
*Thought their interactions at this point is zero, the Mika are taught the history with the Angels and Demons and despise them greatly.&lt;br /&gt;
&lt;br /&gt;
===Other Information===&lt;br /&gt;
*Languages Spoken: An evolved form of Ancient. The more higher up the chain know Common.&lt;br /&gt;
*Religious Beliefs: None. Their ancestors mean a lot to them as well as Templa and Lucandria.&lt;br /&gt;
*Technology Level: More advanced than Telrunya with working plumbing, electricity and low levels of tech.&lt;br /&gt;
*Tools &amp;amp; Weapons: Airships, Manacoms, a lot of magical tech.&lt;br /&gt;
*Allies: Themselves.&lt;br /&gt;
*Enemies: Angels and Demons if they ever dared show their faces.&lt;br /&gt;
*Current Status: Thriving&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Miaki&amp;diff=529</id>
		<title>Miaki</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Miaki&amp;diff=529"/>
		<updated>2026-05-30T01:17:52Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;The Extinct Race: Miaki&#039;&#039;&#039;==&lt;br /&gt;
The Miaki were once a thriving species known for their unparalleled use of Aether magic. Their capital was a Hive that looked like a massive spiral that went on forever. There were more Miaki than any other species at the time of their existence. They were the intellectuals, the magic nerds, the givers of knowledge. Loosing them came as a great loss for the island and its development.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Hive was once located where the Fae Clearing is now. When [[Templa]] imploded during the first war, it wiped out this massive civilization and fertilized the soils with its potent magic. The area has remained without trees since- except for two sprouts feasting on its magic to bring them life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Miaki&#039;s loss is still felt across the Island.&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Miaki&amp;diff=528</id>
		<title>Miaki</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Miaki&amp;diff=528"/>
		<updated>2026-05-30T01:17:39Z</updated>

		<summary type="html">&lt;p&gt;Fable: Created page with &amp;quot;==&amp;#039;&amp;#039;&amp;#039;The Extinct Race: Miaki&amp;#039;&amp;#039;&amp;#039;== The Miaki were once a thriving species known for their unparalleled use of Aether magic. Their capital was a Hive that looked like a massive spiral that went on forever. There were more Miaki than any other species at the time of their existence. They were the intellectuals, the magic nerds, the givers of knowledge. Loosing them came as a great loss for the island and its development.  The Hive was once located where the Fae Clearing is...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;The Extinct Race: Miaki&#039;&#039;&#039;==&lt;br /&gt;
The Miaki were once a thriving species known for their unparalleled use of Aether magic. Their capital was a Hive that looked like a massive spiral that went on forever. There were more Miaki than any other species at the time of their existence. They were the intellectuals, the magic nerds, the givers of knowledge. Loosing them came as a great loss for the island and its development.&lt;br /&gt;
&lt;br /&gt;
The Hive was once located where the Fae Clearing is now. When [[Templa]] imploded during the first war, it wiped out this massive civilization and fertilized the soils with its potent magic. The area has remained without trees since- except for two sprouts feasting on its magic to bring them life.&lt;br /&gt;
&lt;br /&gt;
The Miaki&#039;s loss is still felt across the Island.&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Umbri&amp;diff=527</id>
		<title>Umbri</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Umbri&amp;diff=527"/>
		<updated>2026-05-29T02:48:50Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Umbri==&lt;br /&gt;
;Common Name: Umbri&lt;br /&gt;
&lt;br /&gt;
==General Characteristics==&lt;br /&gt;
===Physical Appearance===&lt;br /&gt;
;Size: Umbri range from short and petite to tall and voluminous. They tend to average between the height and length of male and female Aeryn naiads. Despite their long tentacles, they appear smaller and more delicate.&lt;br /&gt;
;Shape: Umbri have a medusoid, bell- or umbrella-shaped head and body with long tentacles hanging from the torso bell.&lt;br /&gt;
;Color: Ephyrae (young umbri) are usually clear, white, or pale. As they mature and depending on their diet, umbri take on vibrant colors like yellow, pink, blue, or purple. Most are bioluminescent.&lt;br /&gt;
;Features: Umbri have two types of tentacles:&lt;br /&gt;
:Tendrils – long, thin, highly sensitive appendages used for environmental detection and guiding food.&lt;br /&gt;
:Oral Arms – frilly, kelp-like, stinging appendages used to stun and gather food.&lt;br /&gt;
:Arms – two upper arms used primarily for maneuvering and avoiding obstacles.&lt;br /&gt;
&lt;br /&gt;
Umbri require buoyancy to maintain their shape. When stranded on land, they dry out and deflate quickly.&lt;br /&gt;
&lt;br /&gt;
===Mental Capabilities===&lt;br /&gt;
Umbri are simple in thought and action, passive and reactive by nature. They embody the phrase &amp;quot;go with the flow&amp;quot; both literally and figuratively.&lt;br /&gt;
&lt;br /&gt;
==Habitat==&lt;br /&gt;
===Geographic Location===&lt;br /&gt;
Umbri can be found in any large enough body of water. They adapt to varying temperatures, salinity, and pressures.&lt;br /&gt;
&lt;br /&gt;
===Climate Needs===&lt;br /&gt;
While able to live anywhere aquatic, umbri prefer shallow, warm waters near islands due to food abundance and safety.&lt;br /&gt;
&lt;br /&gt;
===Home Needs===&lt;br /&gt;
They favor semi-enclosed areas with soft flora and smooth edges, as their tentacles can tear on sharp surfaces.&lt;br /&gt;
&lt;br /&gt;
==Life Behaviors==&lt;br /&gt;
===Diet===&lt;br /&gt;
Umbri are opportunistic feeders. Their diet includes zooplankton, phytoplankton, baby shrimp, and small fish.&lt;br /&gt;
&lt;br /&gt;
===Mating===&lt;br /&gt;
Capable of reproducing year-round. Blooms occur under specific environmental triggers, often coinciding with algae or phytoplankton blooms.&lt;br /&gt;
&lt;br /&gt;
===Raising Young===&lt;br /&gt;
Young ephyrae hide among their parents&#039; tentacles or under their bells until independent.&lt;br /&gt;
&lt;br /&gt;
===Sleep Pattern===&lt;br /&gt;
Umbri are diurnal. They hunt during the day by drifting. At night, they rest on the sea floor while tentacles gather food.&lt;br /&gt;
&lt;br /&gt;
===Movement===&lt;br /&gt;
Propelled by snapping their torso bell closed. Their arms assist with orientation and steering.&lt;br /&gt;
&lt;br /&gt;
===Sound===&lt;br /&gt;
Speech is rare. Communication is primarily via chemical signals and bioluminescent pulses.&lt;br /&gt;
&lt;br /&gt;
===Mannerisms===&lt;br /&gt;
Often quiet and perceived as aloof or ditzy, umbri are actually cheerful and low-maintenance. They greet one another by extending tendrils. While they don’t sing or maintain oral traditions, they are known for graceful dancing.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Leadership===&lt;br /&gt;
Umbri have no central leadership. They only gather for Blooms or Moon Viewings. Some form smacks (groups of 3–7) usually consisting of family units.&lt;br /&gt;
&lt;br /&gt;
===Sociability===&lt;br /&gt;
Though solitary, umbri are rich in non-verbal communication. They avoid family during Blooms but seek them at Moon Viewings. Umbri sometimes adopt small sea creatures as pets.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
They believe in the Great Current of Life. Queen Tariel’s Call was seen as divine intervention. Umbri adore the moon and gather during full moons to luminesce and dance.&lt;br /&gt;
&lt;br /&gt;
===[[Queen Tariel]]’s Call===&lt;br /&gt;
When called by Queen Tariel, many umbri traveled to [[Alu Spring]]. [[Tuatha&#039;ri Lake]] proved ideal for Blooms. Palace life, however, is challenging for some, with accidental stings occurring near other naiads.&lt;br /&gt;
&lt;br /&gt;
==Racial Abilities==&lt;br /&gt;
;Venomous Sting:&lt;br /&gt;
:Umbri possess stinging cells primarily on the tips of their tentacles. The venom causes a burning irritation, stunning small prey and deterring predators. Umbri are immune to their own venom and that of their kin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;...Contribution from Elros...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Naiad Subtypes]]&lt;br /&gt;
[[Category:Aquatic Races]]&lt;br /&gt;
[[Category:Playable Races]]&lt;br /&gt;
[[Category:Naiad Subtypes]]&lt;br /&gt;
[[Category:sea naiads]]&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Umbri&amp;diff=526</id>
		<title>Umbri</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Umbri&amp;diff=526"/>
		<updated>2026-05-29T02:48:34Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Umbri==&lt;br /&gt;
;Common Name: Umbri&lt;br /&gt;
&lt;br /&gt;
==General Characteristics==&lt;br /&gt;
===Physical Appearance===&lt;br /&gt;
;Size: Umbri range from short and petite to tall and voluminous. They tend to average between the height and length of male and female Aeryn naiads. Despite their long tentacles, they appear smaller and more delicate.&lt;br /&gt;
;Shape: Umbri have a medusoid, bell- or umbrella-shaped head and body with long tentacles hanging from the torso bell.&lt;br /&gt;
;Color: Ephyrae (young umbri) are usually clear, white, or pale. As they mature and depending on their diet, umbri take on vibrant colors like yellow, pink, blue, or purple. Most are bioluminescent.&lt;br /&gt;
;Features: Umbri have two types of tentacles:&lt;br /&gt;
:Tendrils – long, thin, highly sensitive appendages used for environmental detection and guiding food.&lt;br /&gt;
:Oral Arms – frilly, kelp-like, stinging appendages used to stun and gather food.&lt;br /&gt;
:Arms – two upper arms used primarily for maneuvering and avoiding obstacles.&lt;br /&gt;
&lt;br /&gt;
Umbri require buoyancy to maintain their shape. When stranded on land, they dry out and deflate quickly.&lt;br /&gt;
&lt;br /&gt;
===Mental Capabilities===&lt;br /&gt;
Umbri are simple in thought and action, passive and reactive by nature. They embody the phrase &amp;quot;go with the flow&amp;quot; both literally and figuratively.&lt;br /&gt;
&lt;br /&gt;
==Habitat==&lt;br /&gt;
===Geographic Location===&lt;br /&gt;
Umbri can be found in any large enough body of water. They adapt to varying temperatures, salinity, and pressures.&lt;br /&gt;
&lt;br /&gt;
===Climate Needs===&lt;br /&gt;
While able to live anywhere aquatic, umbri prefer shallow, warm waters near islands due to food abundance and safety.&lt;br /&gt;
&lt;br /&gt;
===Home Needs===&lt;br /&gt;
They favor semi-enclosed areas with soft flora and smooth edges, as their tentacles can tear on sharp surfaces.&lt;br /&gt;
&lt;br /&gt;
==Life Behaviors==&lt;br /&gt;
===Diet===&lt;br /&gt;
Umbri are opportunistic feeders. Their diet includes zooplankton, phytoplankton, baby shrimp, and small fish.&lt;br /&gt;
&lt;br /&gt;
===Mating===&lt;br /&gt;
Capable of reproducing year-round. Blooms occur under specific environmental triggers, often coinciding with algae or phytoplankton blooms.&lt;br /&gt;
&lt;br /&gt;
===Raising Young===&lt;br /&gt;
Young ephyrae hide among their parents&#039; tentacles or under their bells until independent.&lt;br /&gt;
&lt;br /&gt;
===Sleep Pattern===&lt;br /&gt;
Umbri are diurnal. They hunt during the day by drifting. At night, they rest on the sea floor while tentacles gather food.&lt;br /&gt;
&lt;br /&gt;
===Movement===&lt;br /&gt;
Propelled by snapping their torso bell closed. Their arms assist with orientation and steering.&lt;br /&gt;
&lt;br /&gt;
===Sound===&lt;br /&gt;
Speech is rare. Communication is primarily via chemical signals and bioluminescent pulses.&lt;br /&gt;
&lt;br /&gt;
===Mannerisms===&lt;br /&gt;
Often quiet and perceived as aloof or ditzy, umbri are actually cheerful and low-maintenance. They greet one another by extending tendrils. While they don’t sing or maintain oral traditions, they are known for graceful dancing.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Leadership===&lt;br /&gt;
Umbri have no central leadership. They only gather for Blooms or Moon Viewings. Some form smacks (groups of 3–7) usually consisting of family units.&lt;br /&gt;
&lt;br /&gt;
===Sociability===&lt;br /&gt;
Though solitary, umbri are rich in non-verbal communication. They avoid family during Blooms but seek them at Moon Viewings. Umbri sometimes adopt small sea creatures as pets.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
They believe in the Great Current of Life. Queen Tariel’s Call was seen as divine intervention. Umbri adore the moon and gather during full moons to luminesce and dance.&lt;br /&gt;
&lt;br /&gt;
===[[Queen Tariel]]’s Call===&lt;br /&gt;
When called by Queen Tariel, many umbri traveled to [[Alu Spring]]. [[Tuatha&#039;ri Lake]] proved ideal for Blooms. Palace life, however, is challenging for some, with accidental stings occurring near other naiads.&lt;br /&gt;
&lt;br /&gt;
==Racial Abilities==&lt;br /&gt;
;Venomous Sting:&lt;br /&gt;
:Umbri possess stinging cells primarily on the tips of their tentacles. The venom causes a burning irritation, stunning small prey and deterring predators. Umbri are immune to their own venom and that of their kin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;...Contribution from Menelie...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Naiad Subtypes]]&lt;br /&gt;
[[Category:Aquatic Races]]&lt;br /&gt;
[[Category:Playable Races]]&lt;br /&gt;
[[Category:Naiad Subtypes]]&lt;br /&gt;
[[Category:sea naiads]]&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Batski&amp;diff=525</id>
		<title>Batski</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Batski&amp;diff=525"/>
		<updated>2026-05-29T02:45:20Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Batski&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;Demon Subspecies&#039;&#039;&lt;br /&gt;
*Common Name: Batski&lt;br /&gt;
*Other Names: Evil Minions, Blood Pae (slur)&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
*Average Height: 2ft&lt;br /&gt;
*Body Structure: Thin, light weight bones make their structure smaller&lt;br /&gt;
*Skin: Peach fuzz&lt;br /&gt;
*Distinctive Features: Leathery wings are elongated hands, eyes that reflect the light, large bat ears, &amp;amp; bone masks (they wear these because they&#039;re stinking adorable without them)&lt;br /&gt;
&lt;br /&gt;
===Abilities &amp;amp; Powers===&lt;br /&gt;
Physical: &lt;br /&gt;
*Strong fliers - especially for long distances and acrobatics&lt;br /&gt;
*Incredible eyesight in darkness&lt;br /&gt;
*Taint resistant&lt;br /&gt;
=====&amp;lt;u&amp;gt;Main Abilities&amp;lt;/u&amp;gt;===== &lt;br /&gt;
*None &lt;br /&gt;
=====&amp;lt;u&amp;gt;Racial Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Can freely traverse Avernus without side affects.&lt;br /&gt;
*Echolocation: sends a blast of sound in a cone shape, stunning anyone in its path.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Weaknesses:&amp;lt;/u&amp;gt;===== &lt;br /&gt;
*Strong winds&lt;br /&gt;
*Bright light&lt;br /&gt;
*Delicate wing membranes&lt;br /&gt;
*Sensitive hearing&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
&lt;br /&gt;
*Method: Intercourse&lt;br /&gt;
*Gestation Period: One season&lt;br /&gt;
*Average Number of Offspring: 2-4&lt;br /&gt;
*Parental Care: Same as humans.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
*Primary Food Sources: Frugivore&lt;br /&gt;
*Hunting/Gathering Methods: Each colony has their own orchards to raise their own food.&lt;br /&gt;
&lt;br /&gt;
===Behavior &amp;amp; Society===&lt;br /&gt;
*Social Structure: [[Persephone]], [[Furies]], Echo Mother/Father, Elder Wing (the head of each colony)&lt;br /&gt;
*Intelligence Level: Observant and curious but a little primitive.&lt;br /&gt;
;Cultural Practices: &lt;br /&gt;
*They live in colonies usually made up of multiple family units&lt;br /&gt;
*They live to serve Persephone and Avernus as record keepers, guards, soul guides, messengers, witnesses, etc.&lt;br /&gt;
*Sleeping hanging from the ceilings in close-nit cuddle puddles&lt;br /&gt;
*Evening family flights&lt;br /&gt;
*Due to their deep love of fruit and nectar, many work part time as farmers and gardners&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Customs and Traditions&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Ceremonial bone mask carving&lt;br /&gt;
*Family reunions&lt;br /&gt;
*Evening family flights&lt;br /&gt;
*Pomegranate feast&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Creation Mythology&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Batski are Demons that were saved from Lucandria, by Persephone, after Templa relocated them from Telrunya.&lt;br /&gt;
*She had to baptize them in Avernus&#039; shadows in order for them to live without side affects in it&#039;s harsh world. It is how the Batski came to be.&lt;br /&gt;
*They serve her forever after for saving them from the fate that those Demons who got left behind are now living.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Historical Events&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Templa implodes, sending many species of Pae from Telrunya to Lucandria.&lt;br /&gt;
*Half of the demons are saved by Persephone as the Celestines are collecting angels- in order to keep them from the fate that awaits them via the Miaki.&lt;br /&gt;
*Avernus&#039; shadows change their bodies and minds in order to better equip them for life in its darkness.&lt;br /&gt;
*The arrival of the Furies give them a new boss- and new friends to bother.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Interactions with other Species&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*None- though some have wandered outside Avernus. Those stories will vary.&lt;br /&gt;
*They have a reputation of being scary though they really aren&#039;t. So the few that do wander don&#039;t always have the best interactions.&lt;br /&gt;
&lt;br /&gt;
===Other Information===&lt;br /&gt;
*Languages Spoken: The language of the dead, common&lt;br /&gt;
*Religious Beliefs: Persephone above all&lt;br /&gt;
*Technology Level: Primitive&lt;br /&gt;
*Tools &amp;amp; Weapons: Most of their items would be bone and wood carved.&lt;br /&gt;
*Allies: Persephone (and her family), Furies&lt;br /&gt;
*Enemies: Disgruntled spirits&lt;br /&gt;
*Current Status: Thriving&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==&#039;&#039;&#039;Fluffy Batski&#039;&#039;&#039;==&lt;br /&gt;
Somehow the Celestines have gotten their hands on a few of these Batskis. They have convinced them to remove their masks and change their style. They now live a life of luxury serving Venus and her family in Dolondar.&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Batski&amp;diff=524</id>
		<title>Batski</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Batski&amp;diff=524"/>
		<updated>2026-05-29T02:44:34Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Batski&#039;&#039;&#039;==&lt;br /&gt;
[i]Demon Subspecies[/i]&lt;br /&gt;
*Common Name: Batski&lt;br /&gt;
*Other Names: Evil Minions, Blood Pae (slur)&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
*Average Height: 2ft&lt;br /&gt;
*Body Structure: Thin, light weight bones make their structure smaller&lt;br /&gt;
*Skin: Peach fuzz&lt;br /&gt;
*Distinctive Features: Leathery wings are elongated hands, eyes that reflect the light, large bat ears, &amp;amp; bone masks (they wear these because they&#039;re stinking adorable without them)&lt;br /&gt;
&lt;br /&gt;
===Abilities &amp;amp; Powers===&lt;br /&gt;
Physical: &lt;br /&gt;
*Strong fliers - especially for long distances and acrobatics&lt;br /&gt;
*Incredible eyesight in darkness&lt;br /&gt;
*Taint resistant&lt;br /&gt;
=====&amp;lt;u&amp;gt;Main Abilities&amp;lt;/u&amp;gt;===== &lt;br /&gt;
*None &lt;br /&gt;
=====&amp;lt;u&amp;gt;Racial Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Can freely traverse Avernus without side affects.&lt;br /&gt;
*Echolocation: sends a blast of sound in a cone shape, stunning anyone in its path.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Weaknesses:&amp;lt;/u&amp;gt;===== &lt;br /&gt;
*Strong winds&lt;br /&gt;
*Bright light&lt;br /&gt;
*Delicate wing membranes&lt;br /&gt;
*Sensitive hearing&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
&lt;br /&gt;
*Method: Intercourse&lt;br /&gt;
*Gestation Period: One season&lt;br /&gt;
*Average Number of Offspring: 2-4&lt;br /&gt;
*Parental Care: Same as humans.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
*Primary Food Sources: Frugivore&lt;br /&gt;
*Hunting/Gathering Methods: Each colony has their own orchards to raise their own food.&lt;br /&gt;
&lt;br /&gt;
===Behavior &amp;amp; Society===&lt;br /&gt;
*Social Structure: [[Persephone]], [[Furies]], Echo Mother/Father, Elder Wing (the head of each colony)&lt;br /&gt;
*Intelligence Level: Observant and curious but a little primitive.&lt;br /&gt;
;Cultural Practices: &lt;br /&gt;
*They live in colonies usually made up of multiple family units&lt;br /&gt;
*They live to serve Persephone and Avernus as record keepers, guards, soul guides, messengers, witnesses, etc.&lt;br /&gt;
*Sleeping hanging from the ceilings in close-nit cuddle puddles&lt;br /&gt;
*Evening family flights&lt;br /&gt;
*Due to their deep love of fruit and nectar, many work part time as farmers and gardners&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Customs and Traditions&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Ceremonial bone mask carving&lt;br /&gt;
*Family reunions&lt;br /&gt;
*Evening family flights&lt;br /&gt;
*Pomegranate feast&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Creation Mythology&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Batski are Demons that were saved from Lucandria, by Persephone, after Templa relocated them from Telrunya.&lt;br /&gt;
*She had to baptize them in Avernus&#039; shadows in order for them to live without side affects in it&#039;s harsh world. It is how the Batski came to be.&lt;br /&gt;
*They serve her forever after for saving them from the fate that those Demons who got left behind are now living.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Historical Events&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Templa implodes, sending many species of Pae from Telrunya to Lucandria.&lt;br /&gt;
*Half of the demons are saved by Persephone as the Celestines are collecting angels- in order to keep them from the fate that awaits them via the Miaki.&lt;br /&gt;
*Avernus&#039; shadows change their bodies and minds in order to better equip them for life in its darkness.&lt;br /&gt;
*The arrival of the Furies give them a new boss- and new friends to bother.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Interactions with other Species&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*None- though some have wandered outside Avernus. Those stories will vary.&lt;br /&gt;
*They have a reputation of being scary though they really aren&#039;t. So the few that do wander don&#039;t always have the best interactions.&lt;br /&gt;
&lt;br /&gt;
===Other Information===&lt;br /&gt;
*Languages Spoken: The language of the dead, common&lt;br /&gt;
*Religious Beliefs: Persephone above all&lt;br /&gt;
*Technology Level: Primitive&lt;br /&gt;
*Tools &amp;amp; Weapons: Most of their items would be bone and wood carved.&lt;br /&gt;
*Allies: Persephone (and her family), Furies&lt;br /&gt;
*Enemies: Disgruntled spirits&lt;br /&gt;
*Current Status: Thriving&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==&#039;&#039;&#039;Fluffy Batski&#039;&#039;&#039;==&lt;br /&gt;
Somehow the Celestines have gotten their hands on a few of these Batskis. They have convinced them to remove their masks and change their style. They now live a life of luxury serving Venus and her family in Dolondar.&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Batski&amp;diff=523</id>
		<title>Batski</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Batski&amp;diff=523"/>
		<updated>2026-05-29T02:43:50Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Batski&#039;&#039;&#039;==&lt;br /&gt;
Demon Subspecies&lt;br /&gt;
*Common Name: Batski&lt;br /&gt;
*Other Names: Evil Minions, Blood Pae (slur)&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
*Average Height: 2ft&lt;br /&gt;
*Body Structure: Thin, light weight bones make their structure smaller&lt;br /&gt;
*Skin: Peach fuzz&lt;br /&gt;
*Distinctive Features: Leathery wings are elongated hands, eyes that reflect the light, large bat ears, &amp;amp; bone masks (they wear these because they&#039;re stinking adorable without them)&lt;br /&gt;
&lt;br /&gt;
===Abilities &amp;amp; Powers===&lt;br /&gt;
Physical: &lt;br /&gt;
*Strong fliers - especially for long distances and acrobatics&lt;br /&gt;
*Incredible eyesight in darkness&lt;br /&gt;
*Taint resistant&lt;br /&gt;
=====&amp;lt;u&amp;gt;Main Abilities&amp;lt;/u&amp;gt;===== &lt;br /&gt;
*None &lt;br /&gt;
=====&amp;lt;u&amp;gt;Racial Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Can freely traverse Avernus without side affects.&lt;br /&gt;
*Echolocation: sends a blast of sound in a cone shape, stunning anyone in its path.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Weaknesses:&amp;lt;/u&amp;gt;===== &lt;br /&gt;
*Strong winds&lt;br /&gt;
*Bright light&lt;br /&gt;
*Delicate wing membranes&lt;br /&gt;
*Sensitive hearing&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
&lt;br /&gt;
*Method: Intercourse&lt;br /&gt;
*Gestation Period: One season&lt;br /&gt;
*Average Number of Offspring: 2-4&lt;br /&gt;
*Parental Care: Same as humans.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
*Primary Food Sources: Frugivore&lt;br /&gt;
*Hunting/Gathering Methods: Each colony has their own orchards to raise their own food.&lt;br /&gt;
&lt;br /&gt;
===Behavior &amp;amp; Society===&lt;br /&gt;
*Social Structure: [[Persephone]], [[Furies]], Echo Mother/Father, Elder Wing (the head of each colony)&lt;br /&gt;
*Intelligence Level: Observant and curious but a little primitive.&lt;br /&gt;
;Cultural Practices: &lt;br /&gt;
*They live in colonies usually made up of multiple family units&lt;br /&gt;
*They live to serve Persephone and Avernus as record keepers, guards, soul guides, messengers, witnesses, etc.&lt;br /&gt;
*Sleeping hanging from the ceilings in close-nit cuddle puddles&lt;br /&gt;
*Evening family flights&lt;br /&gt;
*Due to their deep love of fruit and nectar, many work part time as farmers and gardners&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Customs and Traditions&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Ceremonial bone mask carving&lt;br /&gt;
*Family reunions&lt;br /&gt;
*Evening family flights&lt;br /&gt;
*Pomegranate feast&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Creation Mythology&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Batski are Demons that were saved from Lucandria, by Persephone, after Templa relocated them from Telrunya.&lt;br /&gt;
*She had to baptize them in Avernus&#039; shadows in order for them to live without side affects in it&#039;s harsh world. It is how the Batski came to be.&lt;br /&gt;
*They serve her forever after for saving them from the fate that those Demons who got left behind are now living.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Historical Events&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Templa implodes, sending many species of Pae from Telrunya to Lucandria.&lt;br /&gt;
*Half of the demons are saved by Persephone as the Celestines are collecting angels- in order to keep them from the fate that awaits them via the Miaki.&lt;br /&gt;
*Avernus&#039; shadows change their bodies and minds in order to better equip them for life in its darkness.&lt;br /&gt;
*The arrival of the Furies give them a new boss- and new friends to bother.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Interactions with other Species&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*None- though some have wandered outside Avernus. Those stories will vary.&lt;br /&gt;
*They have a reputation of being scary though they really aren&#039;t. So the few that do wander don&#039;t always have the best interactions.&lt;br /&gt;
&lt;br /&gt;
===Other Information===&lt;br /&gt;
*Languages Spoken: The language of the dead, common&lt;br /&gt;
*Religious Beliefs: Persephone above all&lt;br /&gt;
*Technology Level: Primitive&lt;br /&gt;
*Tools &amp;amp; Weapons: Most of their items would be bone and wood carved.&lt;br /&gt;
*Allies: Persephone (and her family), Furies&lt;br /&gt;
*Enemies: Disgruntled spirits&lt;br /&gt;
*Current Status: Thriving&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==&#039;&#039;&#039;Fluffy Batski&#039;&#039;&#039;==&lt;br /&gt;
Somehow the Celestines have gotten their hands on a few of these Batskis. They have convinced them to remove their masks and change their style. They now live a life of luxury serving Venus and her family in Dolondar.&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Batski&amp;diff=522</id>
		<title>Batski</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Batski&amp;diff=522"/>
		<updated>2026-05-29T02:43:25Z</updated>

		<summary type="html">&lt;p&gt;Fable: Created page with &amp;quot;==&amp;#039;&amp;#039;&amp;#039;Batski&amp;#039;&amp;#039;&amp;#039;== [i]Demon Subspecies[/i] *Common Name: Batski *Other Names: Evil Minions, Blood Pae (slur)  ===Physical Description=== *Average Height: 2ft *Body Structure: Thin, light weight bones make their structure smaller *Skin: Peach fuzz *Distinctive Features: Leathery wings are elongated hands, eyes that reflect the light, large bat ears, &amp;amp; bone masks (they wear these because they&amp;#039;re stinking adorable without them)  ===Abilities &amp;amp; Powers=== Physical:  *Strong fli...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Batski&#039;&#039;&#039;==&lt;br /&gt;
[i]Demon Subspecies[/i]&lt;br /&gt;
*Common Name: Batski&lt;br /&gt;
*Other Names: Evil Minions, Blood Pae (slur)&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
*Average Height: 2ft&lt;br /&gt;
*Body Structure: Thin, light weight bones make their structure smaller&lt;br /&gt;
*Skin: Peach fuzz&lt;br /&gt;
*Distinctive Features: Leathery wings are elongated hands, eyes that reflect the light, large bat ears, &amp;amp; bone masks (they wear these because they&#039;re stinking adorable without them)&lt;br /&gt;
&lt;br /&gt;
===Abilities &amp;amp; Powers===&lt;br /&gt;
Physical: &lt;br /&gt;
*Strong fliers - especially for long distances and acrobatics&lt;br /&gt;
*Incredible eyesight in darkness&lt;br /&gt;
*Taint resistant&lt;br /&gt;
=====&amp;lt;u&amp;gt;Main Abilities&amp;lt;/u&amp;gt;===== &lt;br /&gt;
*None &lt;br /&gt;
=====&amp;lt;u&amp;gt;Racial Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Can freely traverse Avernus without side affects.&lt;br /&gt;
*Echolocation: sends a blast of sound in a cone shape, stunning anyone in its path.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Weaknesses:&amp;lt;/u&amp;gt;===== &lt;br /&gt;
*Strong winds&lt;br /&gt;
*Bright light&lt;br /&gt;
*Delicate wing membranes&lt;br /&gt;
*Sensitive hearing&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
&lt;br /&gt;
*Method: Intercourse&lt;br /&gt;
*Gestation Period: One season&lt;br /&gt;
*Average Number of Offspring: 2-4&lt;br /&gt;
*Parental Care: Same as humans.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
*Primary Food Sources: Frugivore&lt;br /&gt;
*Hunting/Gathering Methods: Each colony has their own orchards to raise their own food.&lt;br /&gt;
&lt;br /&gt;
===Behavior &amp;amp; Society===&lt;br /&gt;
*Social Structure: [[Persephone]], [[Furies]], Echo Mother/Father, Elder Wing (the head of each colony)&lt;br /&gt;
*Intelligence Level: Observant and curious but a little primitive.&lt;br /&gt;
;Cultural Practices: &lt;br /&gt;
*They live in colonies usually made up of multiple family units&lt;br /&gt;
*They live to serve Persephone and Avernus as record keepers, guards, soul guides, messengers, witnesses, etc.&lt;br /&gt;
*Sleeping hanging from the ceilings in close-nit cuddle puddles&lt;br /&gt;
*Evening family flights&lt;br /&gt;
*Due to their deep love of fruit and nectar, many work part time as farmers and gardners&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Customs and Traditions&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Ceremonial bone mask carving&lt;br /&gt;
*Family reunions&lt;br /&gt;
*Evening family flights&lt;br /&gt;
*Pomegranate feast&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Creation Mythology&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Batski are Demons that were saved from Lucandria, by Persephone, after Templa relocated them from Telrunya.&lt;br /&gt;
*She had to baptize them in Avernus&#039; shadows in order for them to live without side affects in it&#039;s harsh world. It is how the Batski came to be.&lt;br /&gt;
*They serve her forever after for saving them from the fate that those Demons who got left behind are now living.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Historical Events&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Templa implodes, sending many species of Pae from Telrunya to Lucandria.&lt;br /&gt;
*Half of the demons are saved by Persephone as the Celestines are collecting angels- in order to keep them from the fate that awaits them via the Miaki.&lt;br /&gt;
*Avernus&#039; shadows change their bodies and minds in order to better equip them for life in its darkness.&lt;br /&gt;
*The arrival of the Furies give them a new boss- and new friends to bother.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Interactions with other Species&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*None- though some have wandered outside Avernus. Those stories will vary.&lt;br /&gt;
*They have a reputation of being scary though they really aren&#039;t. So the few that do wander don&#039;t always have the best interactions.&lt;br /&gt;
&lt;br /&gt;
===Other Information===&lt;br /&gt;
*Languages Spoken: The language of the dead, common&lt;br /&gt;
*Religious Beliefs: Persephone above all&lt;br /&gt;
*Technology Level: Primitive&lt;br /&gt;
*Tools &amp;amp; Weapons: Most of their items would be bone and wood carved.&lt;br /&gt;
*Allies: Persephone (and her family), Furies&lt;br /&gt;
*Enemies: Disgruntled spirits&lt;br /&gt;
*Current Status: Thriving&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==&#039;&#039;&#039;Fluffy Batski&#039;&#039;&#039;==&lt;br /&gt;
Somehow the Celestines have gotten their hands on a few of these Batskis. They have convinced them to remove their masks and change their style. They now live a life of luxury serving Venus and her family in Dolondar.&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Fae&amp;diff=521</id>
		<title>Fae</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Fae&amp;diff=521"/>
		<updated>2026-05-22T18:42:54Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Fae&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;i&amp;gt;Mika subspecies&amp;lt;/i&amp;gt;&lt;br /&gt;
*Common Name: Fae&lt;br /&gt;
*Other Names: Mika, Fairies&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
*Average Height: 4ft&lt;br /&gt;
*Body Structure: humanoid, willowy and androgynous. Light weight bones.&lt;br /&gt;
*Skin: Flesh&lt;br /&gt;
*Distinctive Features: Antenna, gossamer wings&lt;br /&gt;
&lt;br /&gt;
===Abilities &amp;amp; Powers===&lt;br /&gt;
Physical&lt;br /&gt;
*Fae are able to maneuver as easily as hummingbirds.&lt;br /&gt;
=====&amp;lt;u&amp;gt;Main Abilities&amp;lt;/u&amp;gt;===== &lt;br /&gt;
*Each Fae receives two player selected and staff approved power. &lt;br /&gt;
*They have natural magic affinity, so improving or increasing their powers is easier. &lt;br /&gt;
*They have a magical item that allows focused channeling.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Racial Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
Child:&lt;br /&gt;
*Aether Shield - a shield made of Aether that provides minor protection. [Limit: 5x per day]&lt;br /&gt;
&lt;br /&gt;
Teenager:&lt;br /&gt;
*Aether Shield - stronger, harder to spot, magic damage will disperse it, absorbing all force from one opponent&#039;s hit per shield. Replaces Child&#039;s Aether Shield. [Limit: 5]&lt;br /&gt;
*Aether Bolt - small, concentrated mass of aether that can be thrown at an opponent for mild damage if it lands. [Limit: 5]&lt;br /&gt;
&lt;br /&gt;
Adult:&lt;br /&gt;
*Aether Shield - stronger still, able to absorb up to 3 hits from an opponent (physical or magic). Replaces Teenager&#039;s Aether Shield [Limit: 3]&lt;br /&gt;
*Aether Bomb - concentrated mass of Aether that will explode upon impact, effecting anything within 10 yards, damaging and causing stun. [Limit: 3]&lt;br /&gt;
*Aether Boost - When in their native element, they will have greater maneuverability, they will be resistant to their native element (fire cannot hurt fire). [cost=none, this is a natural boost Elementals get when they become adults]&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Weaknesses&amp;lt;/u&amp;gt;=====  &lt;br /&gt;
*Taint (to be expanded on later)&lt;br /&gt;
*Their light weight bones means they’re prone to breaks/injury&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
*Method: Intercourse&lt;br /&gt;
*Gestation Period: One season&lt;br /&gt;
*Average Number of Offspring: 2-4&lt;br /&gt;
*Parental Care: Same as humans&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
Primary Food Sources: Omnivores&lt;br /&gt;
Hunting/Gathering Methods: City dwellers have markets where Island dwellers have to hunt and gather for themselves.&lt;br /&gt;
&lt;br /&gt;
===Behavior &amp;amp; Society===&lt;br /&gt;
&amp;lt;i&amp;gt;Based on Fae living in Telrunya City, Island based Fae will have social structures and cultural practices based on location/village they live in.&amp;lt;/i&amp;gt;&lt;br /&gt;
*Social Structure: [[Guardians]], [[Knights]] &amp;amp; Church Leaders, [[Squires]], [[angels &amp;amp; demons]].&lt;br /&gt;
*Communication: The language they use is considered &#039;Common&#039;. Most city information is spread via the City&#039;s newspaper &amp;amp; Mellon messengers.&lt;br /&gt;
*Intelligence Level: Can vary as much as humans.&lt;br /&gt;
*Cultural Practices: City Pae are religious so they go to the temple weekly. Social gathering to show rank and devotion is popular.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Customs and Traditions&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Receive a m\Mellon at childhood- this will become their companion, message deliverer and power guide.&lt;br /&gt;
*At teenage age, power ceremony.&lt;br /&gt;
*It is tradition to visit the temple once a week&lt;br /&gt;
*Guardian&#039;s Day&lt;br /&gt;
*Sports Day&lt;br /&gt;
*Yearly Olympics&lt;br /&gt;
*Parades for City dwellers&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Guardian Creation Propaganda&amp;lt;/u&amp;gt;=====&lt;br /&gt;
A power struggle between angels and demons soon surfaced. The quarreling slowly escalated into an alignment war. Each alignment felt they were better than the other, and the favored alignment.&lt;br /&gt;
&lt;br /&gt;
The Guardians did everything they could to try and end the quarreling. Their penultimate course of action was to send mediators; a Pae&#039;il that is neither Angel nor Demon. But none did no exist, so The Guardians used their magic to create a Pae&#039;il alignment that was neutral, and different. They used the Pae&#039;il biological data, but combined it with the other local residents, the fairies, to create Fae Pae&#039;il. There was just one problem with these Pae&#039;il: They did not have a soul to give them life. No matter what The Guardians did, they found that in their wisdom and power, they could not create life from nothing.&lt;br /&gt;
&lt;br /&gt;
They discovered the key to giving these Faerie Pae&#039;il a soul was to pull creative energy from the astral plane. Every Fae that The Guardians created was granted a soul based on existing ideas, stories, myths, fables or folklore. An unexpected trait the Faes picked up from having these unique souls was that they possessed more power than an Angel or Demon. They took on abilities of their astral plane concept.&lt;br /&gt;
&lt;br /&gt;
Now that The Guardians had created life, they sent the Fae to mediate between the Angels and Demons and bring peace. To show them love, compassion and charity and how to forgo those toxic virtues that cause them to fight. The Fae were unable to convince either alignment to come to a mutual agreement for peace.&lt;br /&gt;
&lt;br /&gt;
The Guardians were outraged at the Fae&#039;s failure, and as punishment, any Fae within the lands of Telrunya were compelled to go to the Fae Clearing (which at the time, was not called the Fae Clearing, but was merely an unnamed meadow) where they were destroyed. Due to the magical nature of a Faerie, when they died, their body released magic into the air. With so many Faeries dying in that small place, the area became saturated with magic energy. The land&#039;s little Avalon faires came to mourn the loss of Pae&#039;il they considered kin. This mass killing field, which became the graveyard of all the Faerie Pae&#039;il of Telrunya became a sacred place for the fairies which they return to every full moon to mourn, singing The Hymn of the Fae to remember their fallen kin.&lt;br /&gt;
NOTE: No living Faerie Pae&#039;il will know this yet, however they all know the hymn and are the only Pae&#039;il that can hear it on a full moon. They do not understand what it is for.&lt;br /&gt;
&lt;br /&gt;
Due to the oversaturation of magic in the area, the natural biology of the soil and surrounding woods changed. Only grass would grow on the mound, and the surrounding trees have special qualities that none of the other trees in Telrunya posses. They grow in many twisted patterns, sideways and some produce crystal leaves or fruit. This crystal fruit is rare.&lt;br /&gt;
&lt;br /&gt;
Angered that their brothers and sisters forced their hand to destroy a beloved creation, The Guardians sought to punish the Angels and Demons. They shook the ground, ripping it part. The pieces of land that once were Telrunya were scattered in great explosion that has become known as The Sundering, because The Guardians sundered the land, destroying nearly all living Angels and Demons.&lt;br /&gt;
&lt;br /&gt;
They were merciful with the unhatched eggs. They were put on a small chunk of Telrunya that included enough of a sustainable ecosystem that they could survive and sent that piece of the land into the atmosphere. They were to hatch when the time was right, and all traces of the Angels and Demons evil deeds were gone.&lt;br /&gt;
&lt;br /&gt;
This was the end of the Second Age.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Interactions with other Species&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Fae are seen as a lesser being than the angels and demons. Though they are allowed into the City, they are rarely treated kindly by their &#039;Light Pae&#039; brothers.&lt;br /&gt;
*The Guardian&#039;s church has taught them that all Elementals are bad and should not be interacted with.&lt;br /&gt;
&lt;br /&gt;
===Other Information===&lt;br /&gt;
*Languages Spoken: Common though others can be learned.&lt;br /&gt;
*Religious Beliefs: Guardian worshipers for those in the City.&lt;br /&gt;
*Technology Level: Advanced Steampunk&lt;br /&gt;
*Tools &amp;amp; Weapons: Anything is available that lands in an advanced steampunk situation. Weapon accessibility up to guns- these would be heavily difficult to come by.&lt;br /&gt;
*Allies: Demon and angels&lt;br /&gt;
*Enemies: Faun, Naiad, Miakis, Sila, Dracian&lt;br /&gt;
*Current Status: Dormant&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Fairies&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Telrunya is home to many kinds of fairies, which are small, chopstick-sized humanoids that inhabited the island during the  [[Third Age]]. They are not to be mistaken for Fae Pae. Fairies that bond with Pae, and grant powers to them are called [[Mellons]].&lt;br /&gt;
&lt;br /&gt;
;Known types:&lt;br /&gt;
:Avalon Fairies - most abundant on the island&lt;br /&gt;
:Aquatls - water fairies&lt;br /&gt;
:Mountain - hearty, bearded fairies&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Fae&amp;diff=520</id>
		<title>Fae</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Fae&amp;diff=520"/>
		<updated>2026-05-22T18:26:47Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Fae&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;i&amp;gt;Mika subspecies&amp;lt;/i&amp;gt;&lt;br /&gt;
*Common Name: Fae&lt;br /&gt;
*Other Names: Mika, Fairies&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
*Average Height: 4ft&lt;br /&gt;
*Body Structure: humanoid, willowy and androgynous. Light weight bones.&lt;br /&gt;
*Skin: Flesh&lt;br /&gt;
*Distinctive Features: Antenna, gossamer wings&lt;br /&gt;
&lt;br /&gt;
===Abilities &amp;amp; Powers===&lt;br /&gt;
Physical&lt;br /&gt;
*Fae are able to maneuver as easily as hummingbirds.&lt;br /&gt;
=====&amp;lt;u&amp;gt;Main Abilities&amp;lt;/u&amp;gt;===== &lt;br /&gt;
*Each Fae receives two player selected and staff approved power. &lt;br /&gt;
*They have natural magic affinity, so improving or increasing their powers is easier. &lt;br /&gt;
*They have a magical item that allows focused channeling.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Racial Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
Child:&lt;br /&gt;
*Aether Shield - a shield made of Aether that provides minor protection. [Limit: 5x per day]&lt;br /&gt;
&lt;br /&gt;
Teenager:&lt;br /&gt;
*Aether Shield - stronger, harder to spot, magic damage will disperse it, absorbing all force from one opponent&#039;s hit per shield. Replaces Child&#039;s Aether Shield. [Limit: 5]&lt;br /&gt;
*Aether Bolt - small, concentrated mass of aether that can be thrown at an opponent for mild damage if it lands. [Limit: 5]&lt;br /&gt;
&lt;br /&gt;
Adult:&lt;br /&gt;
*Aether Shield - stronger still, able to absorb up to 3 hits from an opponent (physical or magic). Replaces Teenager&#039;s Aether Shield [Limit: 3]&lt;br /&gt;
*Aether Bomb - concentrated mass of Aether that will explode upon impact, effecting anything within 10 yards, damaging and causing stun. [Limit: 3]&lt;br /&gt;
*Aether Boost - When in their native element, they will have greater maneuverability, they will be resistant to their native element (fire cannot hurt fire). [cost=none, this is a natural boost Elementals get when they become adults]&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Weaknesses&amp;lt;/u&amp;gt;=====  &lt;br /&gt;
*Taint (to be expanded on later)&lt;br /&gt;
*Their light weight bones means they’re prone to breaks/injury&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
*Method: Intercourse&lt;br /&gt;
*Gestation Period: One season&lt;br /&gt;
*Average Number of Offspring: 2-4&lt;br /&gt;
*Parental Care: Same as humans&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
Primary Food Sources: Omnivores&lt;br /&gt;
Hunting/Gathering Methods: City dwellers have markets where Island dwellers have to hunt and gather for themselves.&lt;br /&gt;
&lt;br /&gt;
===Behavior &amp;amp; Society===&lt;br /&gt;
&amp;lt;i&amp;gt;Based on Fae living in Telrunya City, Island based Fae will have social structures and cultural practices based on location/village they live in.&amp;lt;/i&amp;gt;&lt;br /&gt;
*Social Structure: [[Guardians]], [[Knights]] &amp;amp; Church Leaders, [[Squires]], [[angels &amp;amp; demons]].&lt;br /&gt;
*Communication: The language they use is considered &#039;Common&#039;. Most city information is spread via the City&#039;s newspaper &amp;amp; Mellon messengers.&lt;br /&gt;
*Intelligence Level: Can vary as much as humans.&lt;br /&gt;
*Cultural Practices: City Pae are religious so they go to the temple weekly. Social gathering to show rank and devotion is popular.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Customs and Traditions&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Receive a m\Mellon at childhood- this will become their companion, message deliverer and power guide.&lt;br /&gt;
*At teenage age, power ceremony.&lt;br /&gt;
*It is tradition to visit the temple once a week&lt;br /&gt;
*Guardian&#039;s Day&lt;br /&gt;
*Sports Day&lt;br /&gt;
*Yearly Olympics&lt;br /&gt;
*Parades for City dwellers&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Creation Mythology&amp;lt;/u&amp;gt;=====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Interactions with other Species&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Fae are seen as a lesser being than the angels and demons. Though they are allowed into the City, they are rarely treated kindly by their &#039;Light Pae&#039; brothers.&lt;br /&gt;
*The Guardian&#039;s church has taught them that all Elementals are bad and should not be interacted with.&lt;br /&gt;
&lt;br /&gt;
===Other Information===&lt;br /&gt;
*Languages Spoken: Common though others can be learned.&lt;br /&gt;
*Religious Beliefs: Guardian worshipers for those in the City.&lt;br /&gt;
*Technology Level: Advanced Steampunk&lt;br /&gt;
*Tools &amp;amp; Weapons: Anything is available that lands in an advanced steampunk situation. Weapon accessibility up to guns- these would be heavily difficult to come by.&lt;br /&gt;
*Allies: Demon and angels&lt;br /&gt;
*Enemies: Faun, Naiad, Miakis, Sila, Dracian&lt;br /&gt;
*Current Status: Dormant&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Fairies&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Telrunya is home to many kinds of fairies, which are small, chopstick-sized humanoids that inhabited the island during the  [[Third Age]]. They are not to be mistaken for Fae Pae. Fairies that bond with Pae, and grant powers to them are called [[Mellons]].&lt;br /&gt;
&lt;br /&gt;
;Known types:&lt;br /&gt;
:Avalon Fairies - most abundant on the island&lt;br /&gt;
:Aquatls - water fairies&lt;br /&gt;
:Mountain - hearty, bearded fairies&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Fae&amp;diff=519</id>
		<title>Fae</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Fae&amp;diff=519"/>
		<updated>2026-05-22T18:26:04Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Fae&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;i&amp;gt;Miaki subspecies&amp;lt;/i&amp;gt;&lt;br /&gt;
*Common Name: Fae&lt;br /&gt;
*Other Names: Mika, Fairies&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
*Average Height: 4ft&lt;br /&gt;
*Body Structure: humanoid, willowy and androgynous. Light weight bones.&lt;br /&gt;
*Skin: Flesh&lt;br /&gt;
*Distinctive Features: Antenna, gossamer wings&lt;br /&gt;
&lt;br /&gt;
===Abilities &amp;amp; Powers===&lt;br /&gt;
Physical&lt;br /&gt;
*Fae are able to maneuver as easily as hummingbirds.&lt;br /&gt;
=====&amp;lt;u&amp;gt;Main Abilities&amp;lt;/u&amp;gt;===== &lt;br /&gt;
*Each Fae receives two player selected and staff approved power. &lt;br /&gt;
*They have natural magic affinity, so improving or increasing their powers is easier. &lt;br /&gt;
*They have a magical item that allows focused channeling.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Racial Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
Child:&lt;br /&gt;
*Aether Shield - a shield made of Aether that provides minor protection. [Limit: 5x per day]&lt;br /&gt;
&lt;br /&gt;
Teenager:&lt;br /&gt;
*Aether Shield - stronger, harder to spot, magic damage will disperse it, absorbing all force from one opponent&#039;s hit per shield. Replaces Child&#039;s Aether Shield. [Limit: 5]&lt;br /&gt;
*Aether Bolt - small, concentrated mass of aether that can be thrown at an opponent for mild damage if it lands. [Limit: 5]&lt;br /&gt;
&lt;br /&gt;
Adult:&lt;br /&gt;
*Aether Shield - stronger still, able to absorb up to 3 hits from an opponent (physical or magic). Replaces Teenager&#039;s Aether Shield [Limit: 3]&lt;br /&gt;
*Aether Bomb - concentrated mass of Aether that will explode upon impact, effecting anything within 10 yards, damaging and causing stun. [Limit: 3]&lt;br /&gt;
*Aether Boost - When in their native element, they will have greater maneuverability, they will be resistant to their native element (fire cannot hurt fire). [cost=none, this is a natural boost Elementals get when they become adults]&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Weaknesses&amp;lt;/u&amp;gt;=====  &lt;br /&gt;
*Taint (to be expanded on later)&lt;br /&gt;
*Their light weight bones means they’re prone to breaks/injury&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
*Method: Intercourse&lt;br /&gt;
*Gestation Period: One season&lt;br /&gt;
*Average Number of Offspring: 2-4&lt;br /&gt;
*Parental Care: Same as humans&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
Primary Food Sources: Omnivores&lt;br /&gt;
Hunting/Gathering Methods: City dwellers have markets where Island dwellers have to hunt and gather for themselves.&lt;br /&gt;
&lt;br /&gt;
===Behavior &amp;amp; Society===&lt;br /&gt;
&amp;lt;i&amp;gt;Based on Fae living in Telrunya City, Island based Fae will have social structures and cultural practices based on location/village they live in.&amp;lt;/i&amp;gt;&lt;br /&gt;
*Social Structure: [[Guardians]], [[Knights]] &amp;amp; Church Leaders, [[Squires]], [[angels &amp;amp; demons]].&lt;br /&gt;
*Communication: The language they use is considered &#039;Common&#039;. Most city information is spread via the City&#039;s newspaper &amp;amp; Mellon messengers.&lt;br /&gt;
*Intelligence Level: Can vary as much as humans.&lt;br /&gt;
*Cultural Practices: City Pae are religious so they go to the temple weekly. Social gathering to show rank and devotion is popular.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Customs and Traditions&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Receive a m\Mellon at childhood- this will become their companion, message deliverer and power guide.&lt;br /&gt;
*At teenage age, power ceremony.&lt;br /&gt;
*It is tradition to visit the temple once a week&lt;br /&gt;
*Guardian&#039;s Day&lt;br /&gt;
*Sports Day&lt;br /&gt;
*Yearly Olympics&lt;br /&gt;
*Parades for City dwellers&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Creation Mythology&amp;lt;/u&amp;gt;=====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Interactions with other Species&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Fae are seen as a lesser being than the angels and demons. Though they are allowed into the City, they are rarely treated kindly by their &#039;Light Pae&#039; brothers.&lt;br /&gt;
*The Guardian&#039;s church has taught them that all Elementals are bad and should not be interacted with.&lt;br /&gt;
&lt;br /&gt;
===Other Information===&lt;br /&gt;
*Languages Spoken: Common though others can be learned.&lt;br /&gt;
*Religious Beliefs: Guardian worshipers for those in the City.&lt;br /&gt;
*Technology Level: Advanced Steampunk&lt;br /&gt;
*Tools &amp;amp; Weapons: Anything is available that lands in an advanced steampunk situation. Weapon accessibility up to guns- these would be heavily difficult to come by.&lt;br /&gt;
*Allies: Demon and angels&lt;br /&gt;
*Enemies: Faun, Naiad, Miakis, Sila, Dracian&lt;br /&gt;
*Current Status: Dormant&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Fairies&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Telrunya is home to many kinds of fairies, which are small, chopstick-sized humanoids that inhabited the island during the  [[Third Age]]. They are not to be mistaken for Fae Pae. Fairies that bond with Pae, and grant powers to them are called [[Mellons]].&lt;br /&gt;
&lt;br /&gt;
;Known types:&lt;br /&gt;
:Avalon Fairies - most abundant on the island&lt;br /&gt;
:Aquatls - water fairies&lt;br /&gt;
:Mountain - hearty, bearded fairies&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Fauny&amp;diff=518</id>
		<title>Fauny</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Fauny&amp;diff=518"/>
		<updated>2026-05-19T21:16:28Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Fauny==&lt;br /&gt;
;Common Name&lt;br /&gt;
::Fauny&lt;br /&gt;
;Other Names&lt;br /&gt;
::[[Earth Element]] (rare use as collective), [[Faun]]&lt;br /&gt;
&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
;Average Height&lt;br /&gt;
::3.5ft&lt;br /&gt;
;Body Structure&lt;br /&gt;
::Bi-pedal humanoid, stocky and sturdy&lt;br /&gt;
;Skin&lt;br /&gt;
::Silky, smooth fur&lt;br /&gt;
;Distinctive Features&lt;br /&gt;
::Bi-pedal legs, full fur coverage, markings called Cutie Marks, upright ears, hooves&lt;br /&gt;
&lt;br /&gt;
=== Abilities &amp;amp; Powers ===&lt;br /&gt;
;Physical&lt;br /&gt;
::Strongest and fastest of the [[Pae]] group when in their element&lt;br /&gt;
;Main Abilities&lt;br /&gt;
::Each Pae receives one player-selected, staff-approved power&lt;br /&gt;
::&amp;lt;u&amp;gt;&#039;&#039;Earth Fauny&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
::They have a &#039;green thumb&#039; giving them a leg up when it comes to tending plant life.&lt;br /&gt;
::&amp;lt;u&amp;gt;&#039;&#039;Unicorn Fauny&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
:: They have magical abilities that shine from their horn: like levitating items and apparate.&lt;br /&gt;
::&amp;lt;u&amp;gt;&#039;&#039;Pegasus Fauny&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
:: They have the power to fly and move clouds.&lt;br /&gt;
::&amp;lt;u&amp;gt;&#039;&#039;Alicorn Fauny&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
:: They have all the benefits of Pegasus and Unicorn Fauny.&lt;br /&gt;
;Racial Abilities &lt;br /&gt;
::&amp;lt;u&amp;gt;&#039;&#039;Child&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Earth Shield – Element depends on breed (e.g., Naiad = water); provides minor protection [Limit: 5 per RP]&lt;br /&gt;
::&amp;lt;u&amp;gt;&#039;&#039;Teenager&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Earth Shield – Stronger; disperses with one hit; replaces Child version [Limit: 5 per RP]  &lt;br /&gt;
::Earth Bolt – Small, concentrated mass of earth thrown for mild damage [Limit: 5 per RP]&lt;br /&gt;
::&amp;lt;u&amp;gt;&#039;&#039;Adult&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Earth Shield – Absorbs up to 3 hits (physical or magical); replaces Teenager version [Limit: 3]  &lt;br /&gt;
::Earth Bomb – Explodes on impact, dealing area damage with rock shrapnel up to 15 yards [Limit: 3]  &lt;br /&gt;
::Elemental Boost – Greater maneuverability and resistance in native element (e.g., fire immunity); [Cost: None; natural adult boost]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;&lt;br /&gt;
Their cutie marks aren&#039;t a symbol of their talent, power, family or personality- instead its their connect ion to [[Laisidhiel]] much like a Faun&#039;s branchlers.&lt;br /&gt;
&lt;br /&gt;
;Weaknesses&lt;br /&gt;
::[[Taint]] &#039;&#039;(to be expanded)&#039;&#039;, weakened outside their element, sink in water&lt;br /&gt;
&lt;br /&gt;
;Reproduction Method&lt;br /&gt;
::Intercourse&lt;br /&gt;
;Gestation Period&lt;br /&gt;
::Live Birth – One season  &lt;br /&gt;
::[[Acorn]]s – Two seasons&lt;br /&gt;
;Average Number of Offspring&lt;br /&gt;
::Live Birth – 2–4  &lt;br /&gt;
::Acorns – Mostly one; rarely two&lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
;Primary Food Sources&lt;br /&gt;
::Mostly herbivores; some are omnivores&lt;br /&gt;
;Hunting/Gathering&lt;br /&gt;
::Dining hall provides food via hunters and gatherers&lt;br /&gt;
;Dietary Needs&lt;br /&gt;
::Fibrous foods&lt;br /&gt;
&lt;br /&gt;
=== Behavior &amp;amp; Society ===&lt;br /&gt;
&lt;br /&gt;
==== Social Structure ====&lt;br /&gt;
;Hierarchy&lt;br /&gt;
::[[Chieftain Rais]], [[Inner Circle]], [[Outer Circle]], [[Earthtenders]], Hunters / [[Oaken Shield]] / [[Rangers]]&lt;br /&gt;
&lt;br /&gt;
==== Communication ====&lt;br /&gt;
;Languages&lt;br /&gt;
::[[Faunese]], [[Common]] (for island dwellers)&lt;br /&gt;
;Methods&lt;br /&gt;
::Earth Runes, Town Cryer at the [[Gathering Dias]], [[Mellon]]s (messengers)&lt;br /&gt;
&lt;br /&gt;
==== Cultural Practices ====&lt;br /&gt;
&lt;br /&gt;
;Traditions&lt;br /&gt;
::Rooted in tradition  &lt;br /&gt;
::Only Faun and subtypes may live in the Tree  &lt;br /&gt;
::Faun males protect the Tree, females, and young  &lt;br /&gt;
::Communal meals at the dining hall  &lt;br /&gt;
&lt;br /&gt;
==== Customs &amp;amp; Celebrations ====&lt;br /&gt;
&lt;br /&gt;
;Named Events&lt;br /&gt;
::[[Sweetheart Social]]  &lt;br /&gt;
::[[Hearth Warming]]  &lt;br /&gt;
::[[Harvest Celebration]]  &lt;br /&gt;
::[[Growing Celebration]]  &lt;br /&gt;
::[[Childhood Powers Ceremony]]  &lt;br /&gt;
::[[Engagement Flower]]  &lt;br /&gt;
::[[Marriage Ceremony]]  &lt;br /&gt;
::[[Acorn Harvest]]&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
==== Origin ====&lt;br /&gt;
;Foundation&lt;br /&gt;
::Laisidhiel lost multiple seeds that found their way to a foreign land with its own magical element. These trees were changed due to that magic and birthed the Fauny.&lt;br /&gt;
&lt;br /&gt;
==== Major Historical Events ====&lt;br /&gt;
;A darkness settles over their home- creating a chaos they cannot continue to live in.&lt;br /&gt;
::Celestia, Luna, and Cadance receive an innate &#039;call&#039; to load up all Fauny kind and set sail for an unknown land.&lt;br /&gt;
;[[Faunies]] Arrive on the Island&lt;br /&gt;
::They seek shelter among the Faun  &lt;br /&gt;
;Tree Explosion&lt;br /&gt;
::Injures many, including Earthmother  &lt;br /&gt;
;[[Farun]] Tree, [[Rochadhiel]]&lt;br /&gt;
::Earthmother discovers a healing tree and a new subtype  &lt;br /&gt;
;Princess Guidance&lt;br /&gt;
::[[Princess Celestia]] and [[Princess Luna]] help build society  &lt;br /&gt;
;[[Seer Vanya]]’s Vision&lt;br /&gt;
::Leads her to meet Flutter [[Queen Belwen]], Head Guard Lisian, and the angel Takeko  &lt;br /&gt;
;[[Flutters]] Discovered&lt;br /&gt;
::A new Pae group is found  &lt;br /&gt;
;Exchange Program&lt;br /&gt;
::Helps build Flutter society  &lt;br /&gt;
;[[Root Travel System]] (RTS)&lt;br /&gt;
::Designed by [[Geomancer Pyreth]] and the Circle to connect trees island-wide&lt;br /&gt;
&lt;br /&gt;
==== Interactions with Other Species ====&lt;br /&gt;
&lt;br /&gt;
;Allies&lt;br /&gt;
::[[Naiad]] (treaty and alliance)  &lt;br /&gt;
::Farun &amp;amp; Flutters (adopted and uplifted)&lt;br /&gt;
;Enemies&lt;br /&gt;
::[[Blood Pae]] (slur)  &lt;br /&gt;
;General Outlook&lt;br /&gt;
::Wary of outsiders&lt;br /&gt;
&lt;br /&gt;
=== Other Information ===&lt;br /&gt;
&lt;br /&gt;
;Religious Beliefs&lt;br /&gt;
::Worship of the earth element, respect for others&lt;br /&gt;
;Technology Level&lt;br /&gt;
::Bronze Age with magical enhancements (plumbing, magical refrigeration)&lt;br /&gt;
;Tools &amp;amp; Weapons&lt;br /&gt;
::Wood and metal-based&lt;br /&gt;
;Current Status&lt;br /&gt;
::Thriving&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Earth Element]]&lt;br /&gt;
[[Category:Fauny]]&lt;br /&gt;
[[Category:Pae]]&lt;br /&gt;
[[Category:Lucandria]]&lt;br /&gt;
[[Category:races]]&lt;br /&gt;
[[Category:faunkin]]&lt;br /&gt;
[[Category:Common Species]]&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Fauny&amp;diff=517</id>
		<title>Fauny</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Fauny&amp;diff=517"/>
		<updated>2026-05-19T21:11:35Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Fauny==&lt;br /&gt;
;Common Name&lt;br /&gt;
::Fauny&lt;br /&gt;
;Other Names&lt;br /&gt;
::[[Earth Element]] (rare use as collective), [[Faun]]&lt;br /&gt;
&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
;Average Height&lt;br /&gt;
::3.5ft&lt;br /&gt;
;Body Structure&lt;br /&gt;
::Bi-pedal humanoid, stocky and sturdy&lt;br /&gt;
;Skin&lt;br /&gt;
::Peach fuzz&lt;br /&gt;
;Distinctive Features&lt;br /&gt;
::Bi-pedal legs, full fur coverage, markings called Cutie Marks, upright ears, hooves&lt;br /&gt;
&lt;br /&gt;
=== Abilities &amp;amp; Powers ===&lt;br /&gt;
;Physical&lt;br /&gt;
::Strongest and fastest of the [[Pae]] group when in their element&lt;br /&gt;
;Main Abilities&lt;br /&gt;
::Each Pae receives one player-selected, staff-approved power&lt;br /&gt;
::&amp;lt;u&amp;gt;&#039;&#039;Earth Fauny&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
::They have a &#039;green thumb&#039; giving them a leg up when it comes to tending plant life.&lt;br /&gt;
::&amp;lt;u&amp;gt;&#039;&#039;Unicorn Fauny&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
:: They have magical abilities that shine from their horn: like levitating items and apparate.&lt;br /&gt;
::&amp;lt;u&amp;gt;&#039;&#039;Pegasus Fauny&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
:: They have the power to fly and move clouds.&lt;br /&gt;
::&amp;lt;u&amp;gt;&#039;&#039;Alicorn Fauny&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
:: They have all the benefits of Pegasus and Unicorn Fauny.&lt;br /&gt;
;Racial Abilities &lt;br /&gt;
::&amp;lt;u&amp;gt;&#039;&#039;Child&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Earth Shield – Element depends on breed (e.g., Naiad = water); provides minor protection [Limit: 5 per RP]&lt;br /&gt;
::&amp;lt;u&amp;gt;&#039;&#039;Teenager&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Earth Shield – Stronger; disperses with one hit; replaces Child version [Limit: 5 per RP]  &lt;br /&gt;
::Earth Bolt – Small, concentrated mass of earth thrown for mild damage [Limit: 5 per RP]&lt;br /&gt;
::&amp;lt;u&amp;gt;&#039;&#039;Adult&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Earth Shield – Absorbs up to 3 hits (physical or magical); replaces Teenager version [Limit: 3]  &lt;br /&gt;
::Earth Bomb – Explodes on impact, dealing area damage with rock shrapnel up to 15 yards [Limit: 3]  &lt;br /&gt;
::Elemental Boost – Greater maneuverability and resistance in native element (e.g., fire immunity); [Cost: None; natural adult boost]&lt;br /&gt;
&lt;br /&gt;
;Weaknesses&lt;br /&gt;
::[[Taint]] &#039;&#039;(to be expanded)&#039;&#039;, weakened outside their element, sink in water&lt;br /&gt;
&lt;br /&gt;
;Reproduction Method&lt;br /&gt;
::Intercourse&lt;br /&gt;
;Gestation Period&lt;br /&gt;
::Live Birth – One season  &lt;br /&gt;
::[[Acorn]]s – Two seasons&lt;br /&gt;
;Average Number of Offspring&lt;br /&gt;
::Live Birth – 2–4  &lt;br /&gt;
::Acorns – Mostly one; rarely two&lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
;Primary Food Sources&lt;br /&gt;
::Mostly herbivores; some are omnivores&lt;br /&gt;
;Hunting/Gathering&lt;br /&gt;
::Dining hall provides food via hunters and gatherers&lt;br /&gt;
;Dietary Needs&lt;br /&gt;
::Fibrous foods&lt;br /&gt;
&lt;br /&gt;
=== Behavior &amp;amp; Society ===&lt;br /&gt;
&lt;br /&gt;
==== Social Structure ====&lt;br /&gt;
;Hierarchy&lt;br /&gt;
::[[Chieftain Rais]], [[Inner Circle]], [[Outer Circle]], [[Earthtenders]], Hunters / [[Oaken Shield]] / [[Rangers]]&lt;br /&gt;
&lt;br /&gt;
==== Communication ====&lt;br /&gt;
;Languages&lt;br /&gt;
::[[Faunese]], [[Common]] (for island dwellers)&lt;br /&gt;
;Methods&lt;br /&gt;
::Earth Runes, Town Cryer at the [[Gathering Dias]], [[Mellon]]s (messengers)&lt;br /&gt;
&lt;br /&gt;
==== Cultural Practices ====&lt;br /&gt;
&lt;br /&gt;
;Traditions&lt;br /&gt;
::Rooted in tradition  &lt;br /&gt;
::Only Faun and subtypes may live in the Tree  &lt;br /&gt;
::Faun males protect the Tree, females, and young  &lt;br /&gt;
::Communal meals at the dining hall  &lt;br /&gt;
&lt;br /&gt;
==== Customs &amp;amp; Celebrations ====&lt;br /&gt;
&lt;br /&gt;
;Named Events&lt;br /&gt;
::[[Sweetheart Social]]  &lt;br /&gt;
::[[Hearth Warming]]  &lt;br /&gt;
::[[Harvest Celebration]]  &lt;br /&gt;
::[[Growing Celebration]]  &lt;br /&gt;
::[[Childhood Powers Ceremony]]  &lt;br /&gt;
::[[Engagement Flower]]  &lt;br /&gt;
::[[Marriage Ceremony]]  &lt;br /&gt;
::[[Acorn Harvest]]&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
==== Origin ====&lt;br /&gt;
;Foundation&lt;br /&gt;
::[[Laisidhiel]] lost multiple seeds that found their way to a foreign land with its own magical element. These trees were changed due to that magic and birthed the Fauny.&lt;br /&gt;
&lt;br /&gt;
==== Major Historical Events ====&lt;br /&gt;
;A darkness settles over their home- creating a chaos they cannot continue to live in.&lt;br /&gt;
::Celestia, Luna, and Cadance receive an innate &#039;call&#039; to load up all Fauny kind and set sail for an unknown land.&lt;br /&gt;
;[[Faunies]] Arrive on the Island&lt;br /&gt;
::They seek shelter among the Faun  &lt;br /&gt;
;Tree Explosion&lt;br /&gt;
::Injures many, including Earthmother  &lt;br /&gt;
;[[Farun]] Tree, [[Rochadhiel]]&lt;br /&gt;
::Earthmother discovers a healing tree and a new subtype  &lt;br /&gt;
;Princess Guidance&lt;br /&gt;
::[[Princess Celestia]] and [[Princess Luna]] help build society  &lt;br /&gt;
;[[Seer Vanya]]’s Vision&lt;br /&gt;
::Leads her to meet Flutter [[Queen Belwen]], Head Guard Lisian, and the angel Takeko  &lt;br /&gt;
;[[Flutters]] Discovered&lt;br /&gt;
::A new Pae group is found  &lt;br /&gt;
;Exchange Program&lt;br /&gt;
::Helps build Flutter society  &lt;br /&gt;
;[[Root Travel System]] (RTS)&lt;br /&gt;
::Designed by [[Geomancer Pyreth]] and the Circle to connect trees island-wide&lt;br /&gt;
&lt;br /&gt;
==== Interactions with Other Species ====&lt;br /&gt;
&lt;br /&gt;
;Allies&lt;br /&gt;
::[[Naiad]] (treaty and alliance)  &lt;br /&gt;
::Farun &amp;amp; Flutters (adopted and uplifted)&lt;br /&gt;
;Enemies&lt;br /&gt;
::[[Blood Pae]] (slur)  &lt;br /&gt;
;General Outlook&lt;br /&gt;
::Wary of outsiders&lt;br /&gt;
&lt;br /&gt;
=== Other Information ===&lt;br /&gt;
&lt;br /&gt;
;Religious Beliefs&lt;br /&gt;
::Worship of the earth element, respect for others&lt;br /&gt;
;Technology Level&lt;br /&gt;
::Bronze Age with magical enhancements (plumbing, magical refrigeration)&lt;br /&gt;
;Tools &amp;amp; Weapons&lt;br /&gt;
::Wood and metal-based&lt;br /&gt;
;Current Status&lt;br /&gt;
::Thriving&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Earth Element]]&lt;br /&gt;
[[Category:Fauny]]&lt;br /&gt;
[[Category:Pae]]&lt;br /&gt;
[[Category:Lucandria]]&lt;br /&gt;
[[Category:races]]&lt;br /&gt;
[[Category:faunkin]]&lt;br /&gt;
[[Category:Common Species]]&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Fauny&amp;diff=516</id>
		<title>Fauny</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Fauny&amp;diff=516"/>
		<updated>2026-05-19T20:57:34Z</updated>

		<summary type="html">&lt;p&gt;Fable: Created page with &amp;quot;==Fauny== ;Common Name ::Fauny ;Other Names ::Earth Element (rare use as collective), Faun  === Physical Description === ;Average Height ::3.5ft ;Body Structure ::Bi-pedal humanoid, stocky and sturdy ;Skin ::Peach fuzz ;Distinctive Features ::Bi-pedal legs, full fur coverage, markings called Cutie Marks, upright ears, hooves  === Abilities &amp;amp; Powers === ;Physical ::Strongest and fastest of the Pae group when in their element ;Main Abilities ::Each Pae receives...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Fauny==&lt;br /&gt;
;Common Name&lt;br /&gt;
::Fauny&lt;br /&gt;
;Other Names&lt;br /&gt;
::[[Earth Element]] (rare use as collective), [[Faun]]&lt;br /&gt;
&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
;Average Height&lt;br /&gt;
::3.5ft&lt;br /&gt;
;Body Structure&lt;br /&gt;
::Bi-pedal humanoid, stocky and sturdy&lt;br /&gt;
;Skin&lt;br /&gt;
::Peach fuzz&lt;br /&gt;
;Distinctive Features&lt;br /&gt;
::Bi-pedal legs, full fur coverage, markings called Cutie Marks, upright ears, hooves&lt;br /&gt;
&lt;br /&gt;
=== Abilities &amp;amp; Powers ===&lt;br /&gt;
;Physical&lt;br /&gt;
::Strongest and fastest of the [[Pae]] group when in their element&lt;br /&gt;
;Main Abilities&lt;br /&gt;
::Each Pae receives one player-selected, staff-approved power&lt;br /&gt;
;Racial Abilities &lt;br /&gt;
::&amp;lt;u&amp;gt;&#039;&#039;Child&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Earth Shield – Element depends on breed (e.g., Naiad = water); provides minor protection [Limit: 5 per RP]&lt;br /&gt;
::&amp;lt;u&amp;gt;&#039;&#039;Teenager&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Earth Shield – Stronger; disperses with one hit; replaces Child version [Limit: 5 per RP]  &lt;br /&gt;
::Earth Bolt – Small, concentrated mass of earth thrown for mild damage [Limit: 5 per RP]&lt;br /&gt;
::&amp;lt;u&amp;gt;&#039;&#039;Adult&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Earth Shield – Absorbs up to 3 hits (physical or magical); replaces Teenager version [Limit: 3]  &lt;br /&gt;
::Earth Bomb – Explodes on impact, dealing area damage with rock shrapnel up to 15 yards [Limit: 3]  &lt;br /&gt;
::Elemental Boost – Greater maneuverability and resistance in native element (e.g., fire immunity); [Cost: None; natural adult boost]&lt;br /&gt;
&lt;br /&gt;
;Weaknesses&lt;br /&gt;
::[[Taint]] &#039;&#039;(to be expanded)&#039;&#039;, weakened outside their element, sink in water&lt;br /&gt;
&lt;br /&gt;
;Reproduction Method&lt;br /&gt;
::Intercourse&lt;br /&gt;
;Gestation Period&lt;br /&gt;
::Live Birth – One season  &lt;br /&gt;
::[[Acorn]]s – Two seasons&lt;br /&gt;
;Average Number of Offspring&lt;br /&gt;
::Live Birth – 2–4  &lt;br /&gt;
::Acorns – Mostly one; rarely two&lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
;Primary Food Sources&lt;br /&gt;
::Mostly herbivores; some are omnivores&lt;br /&gt;
;Hunting/Gathering&lt;br /&gt;
::Dining hall provides food via hunters and gatherers&lt;br /&gt;
;Dietary Needs&lt;br /&gt;
::Fibrous foods&lt;br /&gt;
&lt;br /&gt;
=== Behavior &amp;amp; Society ===&lt;br /&gt;
&lt;br /&gt;
==== Social Structure ====&lt;br /&gt;
;Hierarchy&lt;br /&gt;
::[[Chieftain Rais]], [[Inner Circle]], [[Outer Circle]], [[Earthtenders]], Hunters / [[Oaken Shield]] / [[Rangers]]&lt;br /&gt;
&lt;br /&gt;
==== Communication ====&lt;br /&gt;
;Languages&lt;br /&gt;
::[[Faunese]], [[Common]] (for island dwellers)&lt;br /&gt;
;Methods&lt;br /&gt;
::Earth Runes, Town Cryer at the [[Gathering Dias]], [[Mellon]]s (messengers)&lt;br /&gt;
&lt;br /&gt;
==== Cultural Practices ====&lt;br /&gt;
&lt;br /&gt;
;Traditions&lt;br /&gt;
::Rooted in tradition  &lt;br /&gt;
::Only Faun and subtypes may live in the Tree  &lt;br /&gt;
::Faun males protect the Tree, females, and young  &lt;br /&gt;
::Communal meals at the dining hall  &lt;br /&gt;
&lt;br /&gt;
==== Customs &amp;amp; Celebrations ====&lt;br /&gt;
&lt;br /&gt;
;Named Events&lt;br /&gt;
::[[Sweetheart Social]]  &lt;br /&gt;
::[[Hearth Warming]]  &lt;br /&gt;
::[[Harvest Celebration]]  &lt;br /&gt;
::[[Growing Celebration]]  &lt;br /&gt;
::[[Childhood Powers Ceremony]]  &lt;br /&gt;
::[[Engagement Flower]]  &lt;br /&gt;
::[[Marriage Ceremony]]  &lt;br /&gt;
::[[Acorn Harvest]]&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
==== Origin ====&lt;br /&gt;
;Foundation&lt;br /&gt;
::[[Laisidhiel]] lost multiple seeds that found their way to a foreign land with its own magical element. These trees were changed due to that magic and birthed the Fauny.&lt;br /&gt;
&lt;br /&gt;
==== Major Historical Events ====&lt;br /&gt;
;A darkness settles over their home- creating a chaos they cannot continue to live in.&lt;br /&gt;
::Celestia, Luna, and Cadance receive an innate &#039;call&#039; to load up all Fauny kind and set sail for an unknown land.&lt;br /&gt;
;[[Faunies]] Arrive on the Island&lt;br /&gt;
::They seek shelter among the Faun  &lt;br /&gt;
;Tree Explosion&lt;br /&gt;
::Injures many, including Earthmother  &lt;br /&gt;
;[[Farun]] Tree, [[Rochadhiel]]&lt;br /&gt;
::Earthmother discovers a healing tree and a new subtype  &lt;br /&gt;
;Princess Guidance&lt;br /&gt;
::[[Princess Celestia]] and [[Princess Luna]] help build society  &lt;br /&gt;
;[[Seer Vanya]]’s Vision&lt;br /&gt;
::Leads her to meet Flutter [[Queen Belwen]], Head Guard Lisian, and the angel Takeko  &lt;br /&gt;
;[[Flutters]] Discovered&lt;br /&gt;
::A new Pae group is found  &lt;br /&gt;
;Exchange Program&lt;br /&gt;
::Helps build Flutter society  &lt;br /&gt;
;[[Root Travel System]] (RTS)&lt;br /&gt;
::Designed by [[Geomancer Pyreth]] and the Circle to connect trees island-wide&lt;br /&gt;
&lt;br /&gt;
==== Interactions with Other Species ====&lt;br /&gt;
&lt;br /&gt;
;Allies&lt;br /&gt;
::[[Naiad]] (treaty and alliance)  &lt;br /&gt;
::Farun &amp;amp; Flutters (adopted and uplifted)&lt;br /&gt;
;Enemies&lt;br /&gt;
::[[Blood Pae]] (slur)  &lt;br /&gt;
;General Outlook&lt;br /&gt;
::Wary of outsiders&lt;br /&gt;
&lt;br /&gt;
=== Other Information ===&lt;br /&gt;
&lt;br /&gt;
;Religious Beliefs&lt;br /&gt;
::Worship of the earth element, respect for others&lt;br /&gt;
;Technology Level&lt;br /&gt;
::Bronze Age with magical enhancements (plumbing, magical refrigeration)&lt;br /&gt;
;Tools &amp;amp; Weapons&lt;br /&gt;
::Wood and metal-based&lt;br /&gt;
;Current Status&lt;br /&gt;
::Thriving&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Earth Element]]&lt;br /&gt;
[[Category:Fauny]]&lt;br /&gt;
[[Category:Pae]]&lt;br /&gt;
[[Category:Lucandria]]&lt;br /&gt;
[[Category:races]]&lt;br /&gt;
[[Category:faunkin]]&lt;br /&gt;
[[Category:Common Species]]&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Seara&amp;diff=515</id>
		<title>Seara</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Seara&amp;diff=515"/>
		<updated>2026-05-19T19:17:06Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;i&amp;gt;“All at once, the Oceans came alive.”&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As the story goes, the World Waters were still.  From a nest of kelp, music weaved with the energies of the sand below to curl into a pearl. Whales sang and moved past the kelp ball causing the kelp to start to move for the first time. A school of sharks followed, again shifting the kelp. Each movement past the kelp caused it to move then still. Each movement spread life to the oceans.&lt;br /&gt;
&lt;br /&gt;
That could never be enough. &lt;br /&gt;
&lt;br /&gt;
The kelp forest shuddered and began to sway without a passing sea animal. Curiosity pulled eyes to the kelp forest as the ball unraveled. In the kelped cradle, the first Seara awoke. The seafoal giggled and danced around the kelp that sheltered them. &lt;br /&gt;
&lt;br /&gt;
That awoke the dance in the kelp forest. As the forest began to dance on its own, the microlife burst forth in larger numbers than ever known before. Everywhere the microlife touched, dance followed.&lt;br /&gt;
&lt;br /&gt;
Seara never cared much about if it was truth or fiction. The story served to remind them of the power of dance. It’s a lesson they haven’t forgotten as a species. When asked, it was not uncommon for a Seara to say that dancing was their sacred duty to keep the World Oceans moving.&lt;br /&gt;
&lt;br /&gt;
Usually those that ask regret asking thereafter.&lt;br /&gt;
&lt;br /&gt;
== I. General Characteristics ==&lt;br /&gt;
&lt;br /&gt;
=== Physical Appearance ===&lt;br /&gt;
;Size&lt;br /&gt;
::Seara are on the smaller size for a non-mini Naiad. Three feet from snoot to uncurled tail are typically the max out with others going smaller.&lt;br /&gt;
;Shape&lt;br /&gt;
::Unique to this subspecies, Seara have thick curled tail capable of being a third hand holding items or grabbing on to things. Their lower midsection extends further out of their bodies capable of expanding or contracting based on need. That section has a pouch. These pouches are perfect for holding seafoals until they are ready to take on the world. They also serve as amazing snack storage spaces or holding place of All the Things! Past the pouch, their torso resembles a lake naiad with less defined musculature. All the muscle work went into the tail. Their tiny fins on their head and back are the only things helping them move. &lt;br /&gt;
&lt;br /&gt;
;Color&lt;br /&gt;
::Seara are capable of changing their color to camouflage into their surroundings. Capable does not equal willing. Seara were made to stand out! They come in a natural array of vibrant colors and patterns. These colors still help them blend with the kelp and coral they would wrap themselves with. Those colors don’t do as much when the Seara twerk to the music in their own heads.&lt;br /&gt;
&lt;br /&gt;
;Features&lt;br /&gt;
::Their main distinguishing features are the spiny, muscled tails able to grab, hold and manipulate almost as great as an arm. Their other is the pouch meant for seafoal rearing but used for a wide range of more practical matters. They are not strong swimmers and tend to move more by ocean currents then their own power.&lt;br /&gt;
&lt;br /&gt;
=== Mental Capabilities ===&lt;br /&gt;
This species as a whole live by one motto: “Dance dance party!” As they aren’t able to move fast/far or for long distances, they had to learn to make the best of where they were stationed. This led to seeking to capture to keep the attentions of those floating by and keeping the party going when more than one of them found the same spot.&lt;br /&gt;
&lt;br /&gt;
There is a reason why a group of Seara are called a Mosh.&lt;br /&gt;
&lt;br /&gt;
== II. Habitat ==&lt;br /&gt;
&lt;br /&gt;
=== Geographic Location ===&lt;br /&gt;
Seara are not made for the deep end of the pool. They gravitate to areas towards the shoreline with lots of kelp, coral or other seascaping. Anywhere where the currents aren’t overly strong and the water is warmer, you’ll likely find a Mosh congregating. &lt;br /&gt;
=== Climate Needs ===&lt;br /&gt;
There are not enough sweaters in all of the Waters to get a Seara to willingly go into cold water. Artic is an especially no-go area. Cooling waters are one of the major causes of Seara migration.&lt;br /&gt;
=== Home Needs ===&lt;br /&gt;
The word Claustrophobia is not in their dictionary. When it comes to a comfortable home, kelp forests are the ancestral goal. Even in more modern times where they can stay in homes, Seara prefer spaces with lots of ‘perches’ especially for resting. Rather than a comfy bed, this subspecies sleeps in a column with their tails firmly held to an object and their bodies straight up.&lt;br /&gt;
&lt;br /&gt;
In kelp and coral this helps protect them when sleeping. In the Lake it just serves to go a great upside down bat impression.&lt;br /&gt;
&lt;br /&gt;
== III. Life Behaviors ==&lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
Voracious carnivores, Seara enjoy buffets of krill, larvae of any kind and just about anything else that floats in front of their face. They shy away from kelp only because its part of their home. Eating your house tends to leave you homeless after a while. &lt;br /&gt;
Of all the Naiad species, Seara eat the most. Food goes through their system so fast that they are ready to eat again almost as soon as they finish their first meal. Krillcorn tends to be a popular traveling snack to combat that. It also means they are the most sensitive to food scarcity. Seara could only last a full day without eating before shutting down.&lt;br /&gt;
&lt;br /&gt;
=== Mating ===&lt;br /&gt;
One of the only times Seara hold on to anything other than perching objects is during mating. Once they find their one dance partner, a couple will stay together for life. The trust required to hold on to each other instead of anything solid bonds the couple together. The dance becomes slower and full of twirls apart then back together. They’ll spin and twirl together both to bond for fun and to create little seafoals.&lt;br /&gt;
=== Raising Young ===&lt;br /&gt;
One partner, usually the male but not always, has to give up their snack pouch to shelter the seafoals until they are big enough for their kelp cribs. Even once mobile, it isn’t uncommon for a startled seafoal to dart back to the safety of the pouch. It is also not comfortable for the parent once those spikes start growing in.&lt;br /&gt;
=== Sleep Pattern ===&lt;br /&gt;
Seara can only sleep with movement, some sort of gentle current has to be going otherwise they’ll wake up. With the right conditions, they can sleep for four to five hour stretches before they wake for a few hours then repeat. Unless there a really good party going then they’ll go up to 16 hours awake followed by 7 or 8 hours knocked out to recover.&lt;br /&gt;
=== Movement ===&lt;br /&gt;
They are masters at moving their hips and arms. This only helps them dance and celebrate. Sturdy bodies, heavy muscled tails and next to no fins means that’s the most they move. Only strong currents such as the one that preceded the Princesses’ debut ball can move any mosh along. Unfortunately, after the current deposits them, they are unable to get back to where they were under their own power.&lt;br /&gt;
=== Sound ===&lt;br /&gt;
All Seara talk towards the higher octaves. They have a cultural song that is sung entirely in chirps, clicks and trills. As cultures, Seare from the same geographical area can understand the chirps of the other. The sounds travel as well as anything can in water to help them find each other.&lt;br /&gt;
=== Mannerisms ===&lt;br /&gt;
The definition of a homebody extrovert, Seara typically brings the party to themselves. Anywhere they are, dancing, laughing and showing off is bound to follow. No one can be lonely with one of their kind around. &lt;br /&gt;
&lt;br /&gt;
=== Society ===&lt;br /&gt;
If you want to torture a Seara, put them in open waters alone. They are built on moshing together. As they cannot move far or fast, everything they need or want has to be provided by what is around them and each other. Sensitive to the needs of the mosh, each is compelled to fill whatever need is missing in the group.&lt;br /&gt;
&lt;br /&gt;
When the scenery rarely changes, the structures follow. They tend to gather and build around the primary members with more consistency than might be expected of a group that loves celebrations and parties. The stability of clear leadership structures allows for their freedoms of movement and artistic expressions.&lt;br /&gt;
&lt;br /&gt;
Suddenly pulled into the lake completely disrupted their structures. Some banded together in the same Moshing structures as they were used to. Others started to learn the advantages of having access to quicker rides around places. &lt;br /&gt;
&lt;br /&gt;
As a people they are slowly adapting again, the most content of the non-lake naiad to settle and stay in one place.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;...Contribution from Ru...&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Seara&amp;diff=514</id>
		<title>Seara</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Seara&amp;diff=514"/>
		<updated>2026-05-19T19:16:37Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;i&amp;gt;“All at once, the Oceans came alive.”&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As the story goes, the World Waters were still.  From a nest of kelp, music weaved with the energies of the sand below to curl into a pearl. Whales sang and moved past the kelp ball causing the kelp to start to move for the first time. A school of sharks followed, again shifting the kelp. Each movement past the kelp caused it to move then still. Each movement spread life to the oceans.&lt;br /&gt;
&lt;br /&gt;
That could never be enough. &lt;br /&gt;
&lt;br /&gt;
The kelp forest shuddered and began to sway without a passing sea animal. Curiosity pulled eyes to the kelp forest as the ball unraveled. In the kelped cradle, the first Seara awoke. The seafoal giggled and danced around the kelp that sheltered them. &lt;br /&gt;
&lt;br /&gt;
That awoke the dance in the kelp forest. As the forest began to dance on its own, the microlife burst forth in larger numbers than ever known before. Everywhere the microlife touched, dance followed.&lt;br /&gt;
&lt;br /&gt;
Seara never cared much about if it was truth or fiction. The story served to remind them of the power of dance. It’s a lesson they haven’t forgotten as a species. When asked, it was not uncommon for a Seara to say that dancing was their sacred duty to keep the World Oceans moving.&lt;br /&gt;
&lt;br /&gt;
Usually those that ask regret asking thereafter.&lt;br /&gt;
&lt;br /&gt;
== I. General Characteristics ==&lt;br /&gt;
&lt;br /&gt;
=== Physical Appearance ===&lt;br /&gt;
;Size&lt;br /&gt;
::Seara are on the smaller size for a non-mini Naiad. Three feet from snoot to uncurled tail are typically the max out with others going smaller.&lt;br /&gt;
;Shape&lt;br /&gt;
::Unique to this subspecies, Seara have thick curled tail capable of being a third hand holding items or grabbing on to things. Their lower midsection extends further out of their bodies capable of expanding or contracting based on need. That section has a pouch. These pouches are perfect for holding seafoals until they are ready to take on the world. They also serve as amazing snack storage spaces or holding place of All the Things! Past the pouch, their torso resembles a lake naiad with less defined musculature. All the muscle work went into the tail. Their tiny fins on their head and back are the only things helping them move. &lt;br /&gt;
&lt;br /&gt;
;Color&lt;br /&gt;
::Seara are capable of changing their color to camouflage into their surroundings. Capable does not equal willing. Seara were made to stand out! They come in a natural array of vibrant colors and patterns. These colors still help them blend with the kelp and coral they would wrap themselves with. Those colors don’t do as much when the Seara twerk to the music in their own heads.&lt;br /&gt;
&lt;br /&gt;
;Features&lt;br /&gt;
::Their main distinguishing features are the spiny, muscled tails able to grab, hold and manipulate almost as great as an arm. Their other is the pouch meant for seafoal rearing but used for a wide range of more practical matters. They are not strong swimmers and tend to move more by ocean currents then their own power.&lt;br /&gt;
&lt;br /&gt;
=== Mental Capabilities ===&lt;br /&gt;
This species as a whole live by one motto: “Dance dance party!” As they aren’t able to move fast/far or for long distances, they had to learn to make the best of where they were stationed. This led to seeking to capture to keep the attentions of those floating by and keeping the party going when more than one of them found the same spot.&lt;br /&gt;
&lt;br /&gt;
There is a reason why a group of Seara are called a Mosh.&lt;br /&gt;
&lt;br /&gt;
== II. Habitat ==&lt;br /&gt;
&lt;br /&gt;
=== Geographic Location ===&lt;br /&gt;
Seara are not made for the deep end of the pool. They gravitate to areas towards the shoreline with lots of kelp, coral or other seascaping. Anywhere where the currents aren’t overly strong and the water is warmer, you’ll likely find a Mosh congregating. &lt;br /&gt;
=== Climate Needs ===&lt;br /&gt;
There are not enough sweaters in all of the Waters to get a Seara to willingly go into cold water. Artic is an especially no-go area. Cooling waters are one of the major causes of Seara migration.&lt;br /&gt;
=== Home Needs ===&lt;br /&gt;
The word Claustrophobia is not in their dictionary. When it comes to a comfortable home, kelp forests are the ancestral goal. Even in more modern times where they can stay in homes, Seara prefer spaces with lots of ‘perches’ especially for resting. Rather than a comfy bed, this subspecies sleeps in a column with their tails firmly held to an object and their bodies straight up.&lt;br /&gt;
&lt;br /&gt;
In kelp and coral this helps protect them when sleeping. In the Lake it just serves to go a great upside down bat impression.&lt;br /&gt;
&lt;br /&gt;
== III. Life Behaviors ==&lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
Voracious carnivores, Seara enjoy buffets of krill, larvae of any kind and just about anything else that floats in front of their face. They shy away from kelp only because its part of their home. Eating your house tends to leave you homeless after a while. &lt;br /&gt;
Of all the Naiad species, Seara eat the most. Food goes through their system so fast that they are ready to eat again almost as soon as they finish their first meal. Krillcorn tends to be a popular traveling snack to combat that. It also means they are the most sensitive to food scarcity. Seara could only last a full day without eating before shutting down.&lt;br /&gt;
&lt;br /&gt;
=== Mating ===&lt;br /&gt;
One of the only times Seara hold on to anything other than perching objects is during mating. Once they find their one dance partner, a couple will stay together for life. The trust required to hold on to each other instead of anything solid bonds the couple together. The dance becomes slower and full of twirls apart then back together. They’ll spin and twirl together both to bond for fun and to create little seafoals.&lt;br /&gt;
=== Raising Young ===&lt;br /&gt;
One partner, usually the male but not always, has to give up their snack pouch to shelter the seafoals until they are big enough for their kelp cribs. Even once mobile, it isn’t uncommon for a startled seafoal to dart back to the safety of the pouch. It is also not comfortable for the parent once those spikes start growing in.&lt;br /&gt;
=== Sleep Pattern ===&lt;br /&gt;
Seara can only sleep with movement, some sort of gentle current has to be going otherwise they’ll wake up. With the right conditions, they can sleep for four to five hour stretches before they wake for a few hours then repeat. Unless there a really good party going then they’ll go up to 16 hours awake followed by 7 or 8 hours knocked out to recover.&lt;br /&gt;
=== Movement ===&lt;br /&gt;
They are masters at moving their hips and arms. This only helps them dance and celebrate. Sturdy bodies, heavy muscled tails and next to no fins means that’s the most they move. Only strong currents such as the one that preceded the Princesses’ debut ball can move any mosh along. Unfortunately, after the current deposits them, they are unable to get back to where they were under their own power.&lt;br /&gt;
=== Sound ===&lt;br /&gt;
All Seara talk towards the higher octaves. They have a cultural song that is sung entirely in chirps, clicks and trills. As cultures, Seare from the same geographical area can understand the chirps of the other. The sounds travel as well as anything can in water to help them find each other.&lt;br /&gt;
=== Mannerisms ===&lt;br /&gt;
The definition of a homebody extrovert, Seara typically brings the party to themselves. Anywhere they are, dancing, laughing and showing off is bound to follow. No one can be lonely with one of their kind around. &lt;br /&gt;
&lt;br /&gt;
=== Mannerisms ===&lt;br /&gt;
If you want to torture a Seara, put them in open waters alone. They are built on moshing together. As they cannot move far or fast, everything they need or want has to be provided by what is around them and each other. Sensitive to the needs of the mosh, each is compelled to fill whatever need is missing in the group.&lt;br /&gt;
&lt;br /&gt;
When the scenery rarely changes, the structures follow. They tend to gather and build around the primary members with more consistency than might be expected of a group that loves celebrations and parties. The stability of clear leadership structures allows for their freedoms of movement and artistic expressions.&lt;br /&gt;
&lt;br /&gt;
Suddenly pulled into the lake completely disrupted their structures. Some banded together in the same Moshing structures as they were used to. Others started to learn the advantages of having access to quicker rides around places. &lt;br /&gt;
&lt;br /&gt;
As a people they are slowly adapting again, the most content of the non-lake naiad to settle and stay in one place.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;...Contribution from Ru...&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Naiacorn&amp;diff=513</id>
		<title>Naiacorn</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Naiacorn&amp;diff=513"/>
		<updated>2026-05-19T19:09:56Z</updated>

		<summary type="html">&lt;p&gt;Fable: Created page with &amp;quot;== I. General Characteristics ==  === Physical Appearance === ;Size ::Naiacorn tend to be significantly longer and larger than other Naiads, not including the horn. ;Shape  ::Naiacorn tend to be more thickly built than the lithe lake Naiads, the females having pronounced curves and the males having barrel-like chests. Their fins tend to be thicker than other Naiads, rather than being frilly. ;Color ::Naiacorn tend toward monochromatic colors like black, white, and grey,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== I. General Characteristics ==&lt;br /&gt;
&lt;br /&gt;
=== Physical Appearance ===&lt;br /&gt;
;Size&lt;br /&gt;
::Naiacorn tend to be significantly longer and larger than other Naiads, not including the horn.&lt;br /&gt;
;Shape &lt;br /&gt;
::Naiacorn tend to be more thickly built than the lithe lake Naiads, the females having pronounced curves and the males having barrel-like chests. Their fins tend to be thicker than other Naiads, rather than being frilly.&lt;br /&gt;
;Color&lt;br /&gt;
::Naiacorn tend toward monochromatic colors like black, white, and grey, and mottled spots are traditional. However, like all races, variations are common. Naiacorn calves are typically white or light grey in color before developing their adult colors and patterns.&lt;br /&gt;
;Features&lt;br /&gt;
::All Naiacorn possess a thick layer of subcutaneous fat to help them stay warm in the chilly depths of their home waters. They also have a single horn that is, on average, a third of their body length. Male Naiacorn have a very rare chance of being born with two horns. Naiacorn are bound to the waters, and nothing in their biology allows for them to walk on land. In fact, because they are larger and heavier than lake Naiads, becoming beached is very dangerous for them as it’s more difficult for them to maneuver back into the water without help.&lt;br /&gt;
&lt;br /&gt;
=== Mental Capabilities ===&lt;br /&gt;
Naiacorn tend to be thoughtful rather than quick-reacting. Philosophy and spirituality are encouraged as career paths alongside subsistence careers such as hunting. Despite this, Naiacorn primarily communicate information orally rather than through writing, and upon arriving in the Lake virtually no Naiacorn knew Water Glyphs. They have exceptionally long memories.&lt;br /&gt;
&lt;br /&gt;
== II. Habitat ==&lt;br /&gt;
&lt;br /&gt;
=== Geographic Location ===&lt;br /&gt;
Historically, Naiacorn have lived in the deep ocean, far from land. Since being called to the Lake by Queen Tariel, they tend to live either in the more remote parts of the Lake, or else in the ocean surrounding the Isle. Naiacorn pods are traditionally seminomadic, having two or three places where they settle for parts of the year.&lt;br /&gt;
=== Climate Needs ===&lt;br /&gt;
Naiacorn are adapted to very cold water, and some find living in the Lake to be uncomfortably warm. &lt;br /&gt;
=== Home Needs ===&lt;br /&gt;
Since Naiacorn have their bodies extended by a third by their horns, their homes tend not to have ceilings or very many internal walls. In general they need lots of space to accommodate their horns.&lt;br /&gt;
&lt;br /&gt;
== III. Life Behaviors ==&lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
Obligate carnivores, Naiacorn primarily eat fish and traditionally don’t use any method to cook the meat; rather skinning and deboning the fish before eating it raw. (This creates lots of fish skins and bones which are used to make textiles and tools.) Some enterprising pae have taken to setting up fish farms, which they then harvest the eggs from. These cases are more common among current Lake-dwelling Naiacorn who are more likely to stay in one place to care for the farmed fish. The resulting roe is considered to be somewhat of a delicacy. When they can get it, Naiacorn also love shellfish, but it wasn’t a part of their traditional diet before coming to the Lake as most species aren’t found at the Naiacorn’s typical depths. &lt;br /&gt;
&lt;br /&gt;
=== Mating ===&lt;br /&gt;
Naiacorn are strictly monogamous, and traditionally mate for life. Because of the pod’s structure, female/female couplings are rarer than male/female or even male/male couplings. Those females that couple with other females are more likely to leave their birth pods and create their own than to choose one birth pod over another.&lt;br /&gt;
&lt;br /&gt;
=== Raising Young ===&lt;br /&gt;
Baby Naicorn, called calves, are usually born during the warmer months. Naiacorn are less likely than other Naiad variants to have more than two calves at a time, and thirds are seen as blessings from the Spirits. Thirds are more likely than other Naiacorn to enter religious occupations. Calves stay with their parents until adulthood, but after the calves are weaned, childrearing duties are shared among adult members of the pod. Young Naiacorn are educated by the adults in the pod, learning to hunt, gather, make tools, and commit the pod’s stories to memory. Storytelling is the duty of the oldest member of the pod.&lt;br /&gt;
&lt;br /&gt;
Upon coming of age, females will begin living in their own dwelling, and males will leave the pod. Male Naiacorn leaving the pod is seen as their sacred and joyful duty to the Waters as they seek out a new pod to join their bloodline to. Before leaving a pod, he is given a necklace strung with one shell chosen by each of his birth pod’s members in a sweet, loving ceremony.&lt;br /&gt;
&lt;br /&gt;
=== Sleep Pattern ===&lt;br /&gt;
Naiacorn are generally diurnal, meaning they sleep at night and are active during the day, but in their traditional deepwater homes, it’s a little more difficult to tell what time of day it is, so they usually just sleep whenever they get tired. They have excellent dark vision.&lt;br /&gt;
&lt;br /&gt;
=== Movement ===&lt;br /&gt;
Naiacorn swim by pumping their tails up and down, keeping their arms to their sides. They are slow but powerful swimmers. Dexterity isn’t their strong point, unable to execute tight turns quickly and instead swimming in wide, banking curves.&lt;br /&gt;
&lt;br /&gt;
=== Sound ===&lt;br /&gt;
In addition to speech, Naiacorn communicate with a variety of clicks, whistles, and knocking sounds. These sounds carry further than speech sounds, which allows them to communicate over long ocean distances.&lt;br /&gt;
&lt;br /&gt;
Singing is also an important part of Naiacorn culture, and each pod is known to have several songs they sing together. This helps solidify the pod’s cohesion, and singing together is considered a fun hobby. Other Naiad variants would agree that Naiacorn have beautiful singing voices, though the inclusion of the clicks and whistles can sometimes be jarring if you aren’t expecting it.&lt;br /&gt;
&lt;br /&gt;
=== Mannerisms ===&lt;br /&gt;
Contrary to its appearance, the Naiacorn’s horn is not for fighting or hunting as it is highly sensitive. The horn’s appearance is a source of pride, and much time is dedicated to polishing. Female Naiacorn often paint their horns in bright colors and spiraling patterns, and males enjoy applying a decorative cap to the tip of their horns. Naiacorns typically rub horns briefly in greeting, similar to a kiss on the cheek. This gesture is done across genders, and signals a positive relationship between the two Pae. It’s very awkward when someone tries to rub horns with a Pae who doesn’t feel that their relationship is sufficiently developed for it, and Naiacorn living among other Naiad variants sometimes aren’t sure what to do to greet their hornless friends.&lt;br /&gt;
&lt;br /&gt;
While individual personalities vary, Naiacorn are easygoing, spiritual, and touchy-feely by nature. They’re not naturally given toward fighting or aggression, and their natural defense is thick skin and that layer of fat that protects their underlying organs.&lt;br /&gt;
&lt;br /&gt;
== IV. History ==&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
Naiacorn have no central leadership, but rather are organized into family groups called pods. Naiacorn are matriarchal (meaning females have the power) and matrilineal (meaning bloodlines travel through females), and each pod is headed by the oldest female and her partner. Pods are further comprised of adult daughters and their partners, and any children. Male Naiacorn join the pods of their partners, and in the event of a male/male coupling, that pair would find a pod neither of them were born in to join. When a pod reaches around twenty adults, the oldest and youngest partnered daughters with no children will take their partners and split from the pod, creating a new pod.&lt;br /&gt;
&lt;br /&gt;
=== Social ===&lt;br /&gt;
Naiacorn are very social, and isolation is very detrimental to their mental health. Pods are very close-knit, and privacy just….isn’t a thing. It can be very hard on young adult males to leave their pods, and for this reason it’s not uncommon to see “bachelor” pods of single males who cling to one another before finding a partner and joining their pod. Lake-dwelling Naiacorn may be attracted to Palace life for its constant social buzz.&lt;br /&gt;
&lt;br /&gt;
Once a year, right before the weather begins to warm, Naiacorn pods come together in a large gathering to celebrate the passing of the cold season and thank the Spirits for the warm weather and babies that are to come. This is an opportunity for single Naiacorn to meet one another, for pae who have left their pods to catch up with their birth families, and to share the songs and stories that are so important for their histories. There’s always lots of food, singing, storytelling, kids playing together, and inevitably pairing off which everyone politely pretends not to notice.&lt;br /&gt;
&lt;br /&gt;
=== Religion ===&lt;br /&gt;
While there isn’t an organized form of religion, spirituality threads through all aspects of life for Naiacorn. All things are seen as being aspects of the Spirits, so all things are deserving of the same reverence. When fish are killed as food, for example, nothing is wasted if possible out of respect for the animal. Dedicating one’s life to the service of the Spirits is seen as a worthy pursuit in pods large enough to have one pae as the spiritual leader. &lt;br /&gt;
&lt;br /&gt;
=== Journey to the Lake ===&lt;br /&gt;
When Queen Tariel called all the ocean Naiad variants home, the Naiacorn pods close enough to hear (which was most of them, as they can hear very well over long distances) heeded that call and went to the Lake. Not all of them settled there, though. The traditional Naiacorn lifestyle is very simple compared to the modern Lake culture, and many struggled to fit in or find a place. Many Naiacorn returned to the ocean depths, though most have stayed closer to the Isle than they have historically. They respect Queen Tariel’s deep connection to the Spirits, and as technically the oldest female on the Isle they respect her authority. But Naiacorn don’t really do centralized leadership, so they’re unlikely to become Court members.&lt;br /&gt;
&lt;br /&gt;
== Naiacorn Racial Abilities ==&lt;br /&gt;
*Naiacorn have enhanced pressure and cold tolerance even compared to other Naiad.&lt;br /&gt;
*Naiacorn have thick skin for enhanced defense.&lt;br /&gt;
*Naiacorn can hear across long distances.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;...Contribution from Menelie...&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Main_Page&amp;diff=512</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Main_Page&amp;diff=512"/>
		<updated>2026-05-19T19:09:29Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Welcome to Telrunya&#039;&#039;&#039;=&lt;br /&gt;
Telrunya is a land born of magic. It was formed by Tia to be a home for the newly awakened inhabitants. Magic flows through the waters, the land, and the air, providing a life source and power for Pae’il.&lt;br /&gt;
&lt;br /&gt;
However, not all is perfect with Telrunya. She has seen her share of tragedy alongside the Pae&#039;il. The Great Sundering tore the land apart, destroying the Pae’il and leaving pieces of the land floating in the sky for generations. By the Fifth Age of the Pae’il, core pieces of the land had come back together, forming an island in the sky. Life returned to the floating isle. First to awaken were the angels and demons.&lt;br /&gt;
&lt;br /&gt;
While the floating isle saw rebirth and regrowth, the magic land was still reuniting with lost pieces. The large landmass was drawn to another far away, deep in the sea. Telrunya had fallen from the sky. The island and its inhabitants had to evolve and adjust to fit the new location. Telrunya was now tropical!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;The Pae&#039;il Races&#039;&#039;&#039;===&lt;br /&gt;
[[Angel &amp;amp; Demon]]&lt;br /&gt;
*[[Rakashasa]]&lt;br /&gt;
*[[Kitsune]]&lt;br /&gt;
**[[Vulp]]&lt;br /&gt;
*[[Batski]]&lt;br /&gt;
*[[Fallen]]&lt;br /&gt;
*[[Cherubs]]&lt;br /&gt;
&lt;br /&gt;
[[Miaki]]&lt;br /&gt;
*[[Mika]]&lt;br /&gt;
*[[Fae]]&lt;br /&gt;
*[[Moff]]&lt;br /&gt;
[[Faun]]&lt;br /&gt;
*[[Fauny]]&lt;br /&gt;
*[[Tree Flutter]]&lt;br /&gt;
*[[Farun]]&lt;br /&gt;
*[[Whisp]]&lt;br /&gt;
[[Naiad]]&lt;br /&gt;
*[[Anago]]&lt;br /&gt;
*[[Darya]]&lt;br /&gt;
*[[Mylio]]&lt;br /&gt;
*[[Naiacorn]]&lt;br /&gt;
*[[Okten]]&lt;br /&gt;
*[[Seara]]&lt;br /&gt;
*[[Teros]]&lt;br /&gt;
*[[Umbri]]&lt;br /&gt;
*[[Thymops]]&lt;br /&gt;
&lt;br /&gt;
[[Wildkin]]&lt;br /&gt;
* [[Lycan]]&lt;br /&gt;
** [[Woof]]&lt;br /&gt;
* [[Harpy]]&lt;br /&gt;
* [[Naga]]&lt;br /&gt;
* [[Colts]]&lt;br /&gt;
* [[Selkies]]&lt;br /&gt;
* [[Sphynx]]&lt;br /&gt;
** [[Tikicat]]&lt;br /&gt;
* [[Merfolk]]&lt;br /&gt;
&lt;br /&gt;
[[Hybrid: Wilwarin]]&lt;br /&gt;
&lt;br /&gt;
[[Hybrid: Nymph]]&lt;br /&gt;
&lt;br /&gt;
[[Hybrid: Capricorn]]&lt;br /&gt;
&lt;br /&gt;
[[Hybrid: Valkyrie]]&lt;br /&gt;
&lt;br /&gt;
[[Hybrid: Flutter]]&lt;br /&gt;
&lt;br /&gt;
[[Hybrid: Coatl]]&lt;br /&gt;
&lt;br /&gt;
[[Hybrid: Sprite]]&lt;br /&gt;
&lt;br /&gt;
[[Hybrid: Shetani]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;[[Setting Rules]]&#039;&#039;&#039;===&lt;br /&gt;
:[[Genetics of Magic]]&lt;br /&gt;
:[[Telrunya Ascension System]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;The Island&#039;&#039;&#039;===&lt;br /&gt;
:[[Locations]]&lt;br /&gt;
:[[Villages]]&lt;br /&gt;
::[[Points of Interest]]&lt;br /&gt;
:[[Telrunya City]]&lt;br /&gt;
:[[Laisidhiel]]&lt;br /&gt;
:[[Dragnid Fortress]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;[[Taint]]&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===[[New to Telrunya]]===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;[[Glossary]]&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;br /&gt;
.&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Niacorn&amp;diff=511</id>
		<title>Niacorn</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Niacorn&amp;diff=511"/>
		<updated>2026-05-19T19:09:07Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== I. General Characteristics ==&lt;br /&gt;
&lt;br /&gt;
=== Physical Appearance ===&lt;br /&gt;
;Size&lt;br /&gt;
::Naiacorn tend to be significantly longer and larger than other Naiads, not including the horn.&lt;br /&gt;
;Shape &lt;br /&gt;
::Naiacorn tend to be more thickly built than the lithe lake Naiads, the females having pronounced curves and the males having barrel-like chests. Their fins tend to be thicker than other Naiads, rather than being frilly.&lt;br /&gt;
;Color&lt;br /&gt;
::Naiacorn tend toward monochromatic colors like black, white, and grey, and mottled spots are traditional. However, like all races, variations are common. Naiacorn calves are typically white or light grey in color before developing their adult colors and patterns.&lt;br /&gt;
;Features&lt;br /&gt;
::All Naiacorn possess a thick layer of subcutaneous fat to help them stay warm in the chilly depths of their home waters. They also have a single horn that is, on average, a third of their body length. Male Naiacorn have a very rare chance of being born with two horns. Naiacorn are bound to the waters, and nothing in their biology allows for them to walk on land. In fact, because they are larger and heavier than lake Naiads, becoming beached is very dangerous for them as it’s more difficult for them to maneuver back into the water without help.&lt;br /&gt;
&lt;br /&gt;
=== Mental Capabilities ===&lt;br /&gt;
Naiacorn tend to be thoughtful rather than quick-reacting. Philosophy and spirituality are encouraged as career paths alongside subsistence careers such as hunting. Despite this, Naiacorn primarily communicate information orally rather than through writing, and upon arriving in the Lake virtually no Naiacorn knew Water Glyphs. They have exceptionally long memories.&lt;br /&gt;
&lt;br /&gt;
== II. Habitat ==&lt;br /&gt;
&lt;br /&gt;
=== Geographic Location ===&lt;br /&gt;
Historically, Naiacorn have lived in the deep ocean, far from land. Since being called to the Lake by Queen Tariel, they tend to live either in the more remote parts of the Lake, or else in the ocean surrounding the Isle. Naiacorn pods are traditionally seminomadic, having two or three places where they settle for parts of the year.&lt;br /&gt;
=== Climate Needs ===&lt;br /&gt;
Naiacorn are adapted to very cold water, and some find living in the Lake to be uncomfortably warm. &lt;br /&gt;
=== Home Needs ===&lt;br /&gt;
Since Naiacorn have their bodies extended by a third by their horns, their homes tend not to have ceilings or very many internal walls. In general they need lots of space to accommodate their horns.&lt;br /&gt;
&lt;br /&gt;
== III. Life Behaviors ==&lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
Obligate carnivores, Naiacorn primarily eat fish and traditionally don’t use any method to cook the meat; rather skinning and deboning the fish before eating it raw. (This creates lots of fish skins and bones which are used to make textiles and tools.) Some enterprising pae have taken to setting up fish farms, which they then harvest the eggs from. These cases are more common among current Lake-dwelling Naiacorn who are more likely to stay in one place to care for the farmed fish. The resulting roe is considered to be somewhat of a delicacy. When they can get it, Naiacorn also love shellfish, but it wasn’t a part of their traditional diet before coming to the Lake as most species aren’t found at the Naiacorn’s typical depths. &lt;br /&gt;
&lt;br /&gt;
=== Mating ===&lt;br /&gt;
Naiacorn are strictly monogamous, and traditionally mate for life. Because of the pod’s structure, female/female couplings are rarer than male/female or even male/male couplings. Those females that couple with other females are more likely to leave their birth pods and create their own than to choose one birth pod over another.&lt;br /&gt;
&lt;br /&gt;
=== Raising Young ===&lt;br /&gt;
Baby Naicorn, called calves, are usually born during the warmer months. Naiacorn are less likely than other Naiad variants to have more than two calves at a time, and thirds are seen as blessings from the Spirits. Thirds are more likely than other Naiacorn to enter religious occupations. Calves stay with their parents until adulthood, but after the calves are weaned, childrearing duties are shared among adult members of the pod. Young Naiacorn are educated by the adults in the pod, learning to hunt, gather, make tools, and commit the pod’s stories to memory. Storytelling is the duty of the oldest member of the pod.&lt;br /&gt;
&lt;br /&gt;
Upon coming of age, females will begin living in their own dwelling, and males will leave the pod. Male Naiacorn leaving the pod is seen as their sacred and joyful duty to the Waters as they seek out a new pod to join their bloodline to. Before leaving a pod, he is given a necklace strung with one shell chosen by each of his birth pod’s members in a sweet, loving ceremony.&lt;br /&gt;
&lt;br /&gt;
=== Sleep Pattern ===&lt;br /&gt;
Naiacorn are generally diurnal, meaning they sleep at night and are active during the day, but in their traditional deepwater homes, it’s a little more difficult to tell what time of day it is, so they usually just sleep whenever they get tired. They have excellent dark vision.&lt;br /&gt;
&lt;br /&gt;
=== Movement ===&lt;br /&gt;
Naiacorn swim by pumping their tails up and down, keeping their arms to their sides. They are slow but powerful swimmers. Dexterity isn’t their strong point, unable to execute tight turns quickly and instead swimming in wide, banking curves.&lt;br /&gt;
&lt;br /&gt;
=== Sound ===&lt;br /&gt;
In addition to speech, Naiacorn communicate with a variety of clicks, whistles, and knocking sounds. These sounds carry further than speech sounds, which allows them to communicate over long ocean distances.&lt;br /&gt;
&lt;br /&gt;
Singing is also an important part of Naiacorn culture, and each pod is known to have several songs they sing together. This helps solidify the pod’s cohesion, and singing together is considered a fun hobby. Other Naiad variants would agree that Naiacorn have beautiful singing voices, though the inclusion of the clicks and whistles can sometimes be jarring if you aren’t expecting it.&lt;br /&gt;
&lt;br /&gt;
=== Mannerisms ===&lt;br /&gt;
Contrary to its appearance, the Naiacorn’s horn is not for fighting or hunting as it is highly sensitive. The horn’s appearance is a source of pride, and much time is dedicated to polishing. Female Naiacorn often paint their horns in bright colors and spiraling patterns, and males enjoy applying a decorative cap to the tip of their horns. Naiacorns typically rub horns briefly in greeting, similar to a kiss on the cheek. This gesture is done across genders, and signals a positive relationship between the two Pae. It’s very awkward when someone tries to rub horns with a Pae who doesn’t feel that their relationship is sufficiently developed for it, and Naiacorn living among other Naiad variants sometimes aren’t sure what to do to greet their hornless friends.&lt;br /&gt;
&lt;br /&gt;
While individual personalities vary, Naiacorn are easygoing, spiritual, and touchy-feely by nature. They’re not naturally given toward fighting or aggression, and their natural defense is thick skin and that layer of fat that protects their underlying organs.&lt;br /&gt;
&lt;br /&gt;
== IV. History ==&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
Naiacorn have no central leadership, but rather are organized into family groups called pods. Naiacorn are matriarchal (meaning females have the power) and matrilineal (meaning bloodlines travel through females), and each pod is headed by the oldest female and her partner. Pods are further comprised of adult daughters and their partners, and any children. Male Naiacorn join the pods of their partners, and in the event of a male/male coupling, that pair would find a pod neither of them were born in to join. When a pod reaches around twenty adults, the oldest and youngest partnered daughters with no children will take their partners and split from the pod, creating a new pod.&lt;br /&gt;
&lt;br /&gt;
=== Social ===&lt;br /&gt;
Naiacorn are very social, and isolation is very detrimental to their mental health. Pods are very close-knit, and privacy just….isn’t a thing. It can be very hard on young adult males to leave their pods, and for this reason it’s not uncommon to see “bachelor” pods of single males who cling to one another before finding a partner and joining their pod. Lake-dwelling Naiacorn may be attracted to Palace life for its constant social buzz.&lt;br /&gt;
&lt;br /&gt;
Once a year, right before the weather begins to warm, Naiacorn pods come together in a large gathering to celebrate the passing of the cold season and thank the Spirits for the warm weather and babies that are to come. This is an opportunity for single Naiacorn to meet one another, for pae who have left their pods to catch up with their birth families, and to share the songs and stories that are so important for their histories. There’s always lots of food, singing, storytelling, kids playing together, and inevitably pairing off which everyone politely pretends not to notice.&lt;br /&gt;
&lt;br /&gt;
=== Religion ===&lt;br /&gt;
While there isn’t an organized form of religion, spirituality threads through all aspects of life for Naiacorn. All things are seen as being aspects of the Spirits, so all things are deserving of the same reverence. When fish are killed as food, for example, nothing is wasted if possible out of respect for the animal. Dedicating one’s life to the service of the Spirits is seen as a worthy pursuit in pods large enough to have one pae as the spiritual leader. &lt;br /&gt;
&lt;br /&gt;
=== Journey to the Lake ===&lt;br /&gt;
When Queen Tariel called all the ocean Naiad variants home, the Naiacorn pods close enough to hear (which was most of them, as they can hear very well over long distances) heeded that call and went to the Lake. Not all of them settled there, though. The traditional Naiacorn lifestyle is very simple compared to the modern Lake culture, and many struggled to fit in or find a place. Many Naiacorn returned to the ocean depths, though most have stayed closer to the Isle than they have historically. They respect Queen Tariel’s deep connection to the Spirits, and as technically the oldest female on the Isle they respect her authority. But Naiacorn don’t really do centralized leadership, so they’re unlikely to become Court members.&lt;br /&gt;
&lt;br /&gt;
== Naiacorn Racial Abilities ==&lt;br /&gt;
*Naiacorn have enhanced pressure and cold tolerance even compared to other Naiad.&lt;br /&gt;
*Naiacorn have thick skin for enhanced defense.&lt;br /&gt;
*Naiacorn can hear across long distances.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;...Contribution from Menelie...&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Anago&amp;diff=510</id>
		<title>Anago</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Anago&amp;diff=510"/>
		<updated>2026-05-19T18:58:52Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== I. General Characteristics ==&lt;br /&gt;
&lt;br /&gt;
=== Physical Appearance ===&lt;br /&gt;
;Size&lt;br /&gt;
::They are typically smaller than the average Naiad, but with longer tails - they have a similar total length from head to toe.&lt;br /&gt;
::Occasionally a female will grow larger than their peers in adulthood; these females are considered to have been blessed by the Spirits to become Mothers - the caretakers of the younger generations.&lt;br /&gt;
;Shape&lt;br /&gt;
::They tend towards the thin and willowy, almost kelp-like. The thinness of one&#039;s tail and the ease of its movements through the shallow waters of their home is a common source of pride. ::They&#039;re typically narrow-waisted due to the effects of their method of swimming (obliques and all that) with small breasts and rears; larger hips on a female is considered a sign of good health and fertility.&lt;br /&gt;
;Color&lt;br /&gt;
::Greens, browns, and dark, neutral hues are their most common colors and best for camouflaging in their preferred environments. Brightly-colored individuals are rare and not particularly well-received. Typical patterns include speckling and mottling to mimic natural shadow and light patterns.&lt;br /&gt;
::Individuals tend to self-sort into their social groups based on their coloration.&lt;br /&gt;
;Features&lt;br /&gt;
::Their dorsal and anal fins are fused with the caudal fin, forming a single ribbon running along much of the length - they&#039;re capable of conducting the species&#039; signature electricity! ::Rarely, an individual may be born with an additional set of pectoral fins.&lt;br /&gt;
::They have a natural, remarkable upper body and grip strength, which allows them to even climb against the current of waterfalls should they desire to do so.&lt;br /&gt;
::Their only means of movement on land is to drag their bodies with their forearms in a &#039;low-crawl&#039; sort of movement.&lt;br /&gt;
&lt;br /&gt;
=== Mental Capabilities ===&lt;br /&gt;
&lt;br /&gt;
== II. Habitat ==&lt;br /&gt;
&lt;br /&gt;
=== Geographic Location ===&lt;br /&gt;
Predominantly the ocean shallows near an unnamed island&#039;s freshwater confluence. Adults live in these shallows, while young temporarily live in the safer inland freshwater to mature. They prefer areas with thick water vegetation within which they can hide if necessary (plus its delicious!). They rarely venture into the open ocean.&lt;br /&gt;
=== Climate Needs ===&lt;br /&gt;
They prefer brackish and marine areas close to coastlines, particularly those with large amounts of kelp, sand, mud, or rocks to turn into shelter.&lt;br /&gt;
=== Home Needs ===&lt;br /&gt;
They live in individual holes and crevices in the ocean shallows until they&#039;ve found a successful mate, after which the female will move to cohabitate with the male.&lt;br /&gt;
&lt;br /&gt;
== III. Life Behaviors ==&lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
Plant heavy. Kelps, sea grapes, small fish, crustaceans, and other aquatic creatures found in the shallows. Occasionally they are able to catch a bird, which is a cause of celebration. Food is typically consumed raw with the only preparation being scaling, deboning, and cutting&lt;br /&gt;
=== Mating ===&lt;br /&gt;
Fertility occurs annually for a week in the early spring, once inland waters grow warm and comfortable. Individuals will instinctively seek others of the opposite sex with whom to reproduce at this time, with unpaired males using their wit and humor to court unpaired females. While it is rare for individuals to pair multiple times during this limited fertility window, it is possible and a source of pride for successful males. It is scandalous for females to be caught mating with more than one male, but it does happen.&lt;br /&gt;
&lt;br /&gt;
New pairs who are successful in conceiving are considered to have received the Waters&#039; blessings toward their union and are to become a monogamous breeding pair thereafter. They generally begin cohabitation during pregnancy. Unsuccessful pairs are conversely considered to have not received these blessings and are to refrain from future breeding attempts. It is a significant social taboo to disregard the Spirits&#039; decision and resulting societal expectations.&lt;br /&gt;
&lt;br /&gt;
Monogamy in this society refers explicitly to breeding during the limited fertility window for the purposes of procreation - it is not considered straying to copulate with whomever one wishes at any other time. While perhaps a bit socially unusual, some may find themselves with both an emotional partner and a different mating partner.&lt;br /&gt;
&lt;br /&gt;
Mothers cannot reproduce - the hormones that cause them to grow in size also render them sterile.&lt;br /&gt;
&lt;br /&gt;
=== Raising Young ===&lt;br /&gt;
Once the year&#039;s young have been born, they are taken to warmer, freshwaters inland to be raised by the Mothers until they receive their Spirits-given electricity as teenagers. Standard curriculum, including water glyphs and standard life skills, is taught. The cohort returns en masse once all have received their electricity, and they are assigned jobs based on the affinities and Spirits-given talents displayed during their schooling.&lt;br /&gt;
=== Sleep Pattern ===&lt;br /&gt;
Nocturnal.&lt;br /&gt;
=== Movement ===&lt;br /&gt;
They swim by using horizontal movements to generate waves that travel the length of their bodies. They can swim backward by reversing the direction of the wave.&lt;br /&gt;
=== Sound ===&lt;br /&gt;
Not particularly loud or quiet in tone, but very expressive in the intonation of their words. Much of their communication is implicitly done via these tones and wordplay, oftentimes with hidden meanings.&lt;br /&gt;
=== Mannerisms ===&lt;br /&gt;
This is a mischievous bunch. They&#039;ll smile this fake smile and suddenly all the jewelry on your person is gone. Their speech is like an oil spill you keep sliding down until you&#039;ve given them your birthright- not because they need it, but because they find enjoyment in it. Don&#039;t worry, you&#039;ll eventually get your stuff back. They&#039;re pranksters, not thieves.&lt;br /&gt;
&lt;br /&gt;
== IV. History ==&lt;br /&gt;
&lt;br /&gt;
=== Leadership &amp;amp; Spirituality===&lt;br /&gt;
They&#039;re a devout people, trusting in the Spirits to guide them in their lives to become the versions of themselves they&#039;re meant to be. The Spirits &#039;speak&#039; to the Anago through their Mothers so that each individual receives the perfect role for them. Their outlook on life tends to be quite passive and fatalistic, as what is meant to happen is simply what will happen by the will of the Spirits.&lt;br /&gt;
&lt;br /&gt;
The Mothers are the implied spiritual and political leaders of the Anago, but Spirits-found natural leaders may be assigned roles as such. To go against the Mothers is to forsake Their (the Spirits&#039;) blessings. When they learn of Tariel&#039;s connection to the Water Spirit, they will be deeply moved.&lt;br /&gt;
&lt;br /&gt;
=== Social ===&lt;br /&gt;
Their sociability varies by individual, but they generally prefer the company of others.&lt;br /&gt;
&lt;br /&gt;
== Okten Racial Abilities ==&lt;br /&gt;
*Anago have remarkable climbing abilities, capable of even scaling waterfalls with upper body and grip strength alone.&lt;br /&gt;
*Anago are particularly suited to rapid changes in water temperature, salinity, and oxygen content, even among other naiad.&lt;br /&gt;
*Anago have electroreceptors in their head to &#039;see&#039; the world around them in the dark.&lt;br /&gt;
*They have smooth, scaleless skin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;...Contribution from Daisicle...&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Okten&amp;diff=509</id>
		<title>Okten</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Okten&amp;diff=509"/>
		<updated>2026-05-19T18:52:16Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== I. General Characteristics ==&lt;br /&gt;
&lt;br /&gt;
=== Physical Appearance ===&lt;br /&gt;
&lt;br /&gt;
; Size&lt;br /&gt;
:: Okten tend to be smaller than lake Naiad; perhaps 2/3 their size on average.&lt;br /&gt;
&lt;br /&gt;
; Shape&lt;br /&gt;
:: From head to waist Okten resemble lake [[Naiad]]. From the waist down, instead of a tail they have eight suckered arms.&lt;br /&gt;
&lt;br /&gt;
; Color&lt;br /&gt;
:: Okten come in all colors, though shades of red, white, and purple appear to be most common.&lt;br /&gt;
&lt;br /&gt;
; Features&lt;br /&gt;
:: Okten’s most notable features are their eight suckered arms, which they use for movement, communication, and as extra hands. The arms are boneless, but densely muscled and highly sensitive and dexterous. They can use their arms to travel on land for short periods, but they dry out quickly so cannot go far from the water at all. Additionally, they have extremely strong teeth capable of biting through shell.&lt;br /&gt;
&lt;br /&gt;
=== Mental Capabilities ===&lt;br /&gt;
&lt;br /&gt;
Okten are highly intelligent, exceptionally clever, and quick-witted. They love puzzles and games, especially anything resembling seek-and-find (aquacaching is a popular game among Okten) and wordplay.&lt;br /&gt;
&lt;br /&gt;
== II. Habitat ==&lt;br /&gt;
&lt;br /&gt;
=== Geographic Location ===&lt;br /&gt;
&lt;br /&gt;
Okten first lived in the oceans surrounding [[Telrunya]] Isle, keeping to cliffs and reefs as they do not like the vulnerability of open water. Now they can be found both in the ocean and [[Tuatha’ri Lake]].&lt;br /&gt;
&lt;br /&gt;
=== Climate Needs ===&lt;br /&gt;
&lt;br /&gt;
Okten prefer colder, nutrient-dense and oxygen-rich waters, but are highly adaptable and can thrive pretty much anywhere. They are, however, very sensitive to changes in pH.&lt;br /&gt;
&lt;br /&gt;
=== Home Needs ===&lt;br /&gt;
&lt;br /&gt;
As ocean dwellers, Okten made dens for themselves, mainly in caves but basically anywhere they could fit. Okten have adapted to Lake living very well in this respect, and enjoy living in the apartments and homes in and around [[Alu Spring]]. They tend to be pack rats, hanging onto anything that might be useful later.&lt;br /&gt;
&lt;br /&gt;
== III. Life Behaviors ==&lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
&lt;br /&gt;
Okten are avid consumers of shellfish. Their favorites are shrimp, crabs, clams, lobsters, scallops, and abalones. They will also eat fish, and small sharks if they’re feeling ambitious. They use their strong teeth to pry open shellfish, which traditionally they eat raw, but lake-dwelling Okten seem to have grown fond of cooked shellfish in butter. Vegetables mostly give them indigestion.&lt;br /&gt;
&lt;br /&gt;
=== Mating ===&lt;br /&gt;
&lt;br /&gt;
Okten can only conceive during one period a year in the winter season. Instinct draws them to a particularly large coral reef off the coast for a week of frenzied sexual activity, called the Winter Heat. During this time their appetites and sleep cycles are suppressed. Okten who aren’t ready for children who attempt to deny the heat often become ill until it is satiated.&lt;br /&gt;
&lt;br /&gt;
It isn’t in Okten nature to take a long-term partner, though it’s becoming more common. If you have an Okten partner, clear your calendar during the Winter Heat because you’ll not be going anywhere.&lt;br /&gt;
&lt;br /&gt;
=== Raising Young ===&lt;br /&gt;
&lt;br /&gt;
While Okten eschew anything resembling commitment in other aspects of their lives, they are extremely devoted parents. Most Okten live with their birthing parent only, and don’t grow up knowing the other half of their lineage. To avoid confusion, Okten markings often strongly resemble their non-birthing parent’s.&lt;br /&gt;
&lt;br /&gt;
They are very cuddly with their children, wrapping them up in arms both humanoid and cephalopod. They take their children’s safety and happiness very seriously, sometimes to the detriment of their own. Okten parents devote every resource they have to their children. Okten children live with their parent until they are teens, at which point they are ~strongly encouraged~ to strike out on their own.&lt;br /&gt;
&lt;br /&gt;
=== Sleep Pattern ===&lt;br /&gt;
&lt;br /&gt;
Okten are most often matutinal, meaning they are active only before sunrise. They are most active between the hours of midnight and dawn. This has caused problems as they have integrated into Lake living. Once dawn comes, Okten prefer to go to sleep, waking in the late afternoon.&lt;br /&gt;
&lt;br /&gt;
=== Movement ===&lt;br /&gt;
&lt;br /&gt;
Okten move by drawing water in through an organ at the base of their spine, typically hidden by their arms, then forcefully expelling it, creating a powerful thrust and propelling them through the water at high speed.&lt;br /&gt;
&lt;br /&gt;
They don’t use their arms (any of them) for swimming, but when moving on the seafloor or lakebed, they use their arms to ‘walk’ along the ground.&lt;br /&gt;
&lt;br /&gt;
=== Sound ===&lt;br /&gt;
&lt;br /&gt;
Okten don’t have a strong oral tradition, preferring to communicate over long distances by caching written notes to one another. However, their voices are notable for sounding smooth, like satin ribbon between the fingers. Okten take pride in their ability to swim nearly silently.&lt;br /&gt;
&lt;br /&gt;
=== Mannerisms ===&lt;br /&gt;
&lt;br /&gt;
Okten arms are multipurpose. They are used almost as legs to move around on the seafloor and lakebed, and to do a sort of walking on land as well. The strong suckers on the underside of the arms help them grip onto things such as tools, or assist them to climb nearly vertical surfaces.&lt;br /&gt;
&lt;br /&gt;
Okten try not to walk on the two arms that are frontmost to their body, as they’re most likely to use those arms as extra hands. The ends of the arms are very dexterous and can hold pretty much anything. Their arms are also quite expressive, and Okten can communicate emotions with each other through touch.&lt;br /&gt;
&lt;br /&gt;
In fact, despite not being terribly social, Okten are quite emotional and enjoy the comfort of touch. Okten hate to be vulnerable in any way. This applies to physical safety as well as emotional. At the first sign of danger, they’re off swimming away at high speed. They also startle easily and hate pranks.&lt;br /&gt;
&lt;br /&gt;
== IV. History ==&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
&lt;br /&gt;
Okten have no central leadership, as they are solitary by nature.&lt;br /&gt;
&lt;br /&gt;
=== Social ===&lt;br /&gt;
&lt;br /&gt;
Okten tend to be solitary, though partnering has become more common since they’ve started living in the Lake and interacting with other Naiad variants for whom partnering is important.&lt;br /&gt;
&lt;br /&gt;
Before partnering, Okten need to feel immense emotional safety. Commitment is challenging for them, and open relationships are more common than exclusive ones. As they’ve integrated into Naiad society, they’ve opened themselves more to social living and are clever, if somewhat flaky, friends. They’re excellent at weaseling their way out of commitments, social engagements, and boring conversations.&lt;br /&gt;
&lt;br /&gt;
=== Religion ===&lt;br /&gt;
&lt;br /&gt;
Most Okten aren’t particularly religious, though many have an almost superstitious belief in the Umbri’s Great Current of Life.&lt;br /&gt;
&lt;br /&gt;
=== Journey to the Lake ===&lt;br /&gt;
&lt;br /&gt;
[[Queen Tariel]]’s call had the same type of instinctive pull as the Winter Heat, though at the wrong time of year. So, very confused, the Okten followed the call to the Lake. Once they figured out what was going on, they adapted quickly and many decided to remain.&lt;br /&gt;
&lt;br /&gt;
== Okten Racial Abilities ==&lt;br /&gt;
&lt;br /&gt;
Okten can &#039;unknit&#039; and &#039;reknit&#039; their skeletal structure to be able to fit into extremely tight spaces. As long as their skull can fit, so can the rest of their body.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;...Contribution from Menelie...&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Colts&amp;diff=508</id>
		<title>Colts</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Colts&amp;diff=508"/>
		<updated>2026-05-19T18:50:35Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Hybrid: Colt (Fauny x Lycan Hybrid)&#039;&#039;&#039;==&lt;br /&gt;
*Common Name: Colt&lt;br /&gt;
*Other Names: Wildkin, Race Horse, Horse, Pet&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
Average Height: Taller than Mika&lt;br /&gt;
Body Structure: Like a slimmed down Fauny, rippling muscles built for speed.&lt;br /&gt;
Skin: Smooth horse hair&lt;br /&gt;
Distinctive Features: Upright horse ears, slim but muscular legs.&lt;br /&gt;
&lt;br /&gt;
===Abilities &amp;amp; Powers===&lt;br /&gt;
Physical &lt;br /&gt;
* Incredibly fast&lt;br /&gt;
* Extra strong senses&lt;br /&gt;
=====&amp;lt;u&amp;gt;Main Abilities&amp;lt;/u&amp;gt;===== &lt;br /&gt;
None&lt;br /&gt;
=====&amp;lt;u&amp;gt;Racial Abilities&amp;lt;/u&amp;gt;===== &lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Weaknesses&amp;lt;/u&amp;gt;=====&lt;br /&gt;
* Susceptible to Taint&lt;br /&gt;
* Have been led to believe they are &#039;pets&#039;.&lt;br /&gt;
* Weaker than their Lycan counterparts.&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
*Method: Intercourse&lt;br /&gt;
*Gestation Period: One season&lt;br /&gt;
*Average Number of Offspring: 2-4&lt;br /&gt;
&lt;br /&gt;
===Behavior &amp;amp; Society===&lt;br /&gt;
Colts don&#039;t have their own society. They are owned property of Mika who will breed, race, and tend to their needs. As it stands there are no free Colts in the wilds.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Creation&amp;lt;/u&amp;gt;=====&lt;br /&gt;
There are groups of Mika who have always been interested in the interbreeding of Wildkin. Though Wildkin are looked down upon, some have found that investing in these sorts of experiments can turn out financially positive for them. One so situation that was? The birth of the first Colt.&lt;br /&gt;
&lt;br /&gt;
A particular group were interested in shaking up the racing industry. Lycan had long been the reigning champions when it came to racing, but some times finding good ones to capture in the wild or a proper breeding chain could be exhaustive. So what if they found their own?&lt;br /&gt;
&lt;br /&gt;
By breeding a female Lycan to a male Fauny they hoped they&#039;d get the race horse of their dreams in mass production via litters of Lycan. The beautiful Colt was born with its Fauny structure but Lycan speed.&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Colts&amp;diff=507</id>
		<title>Colts</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Colts&amp;diff=507"/>
		<updated>2026-05-19T18:50:07Z</updated>

		<summary type="html">&lt;p&gt;Fable: Created page with &amp;quot;Hybrid: Colt (Fauny x Lycan Hybrid) *Common Name: Colt *Other Names: Wildkin, Race Horse, Horse, Pet  ===Physical Description=== Average Height: Taller than Mika Body Structure: Like a slimmed down Fauny, rippling muscles built for speed. Skin: Smooth horse hair Distinctive Features: Upright horse ears, slim but muscular legs.  ===Abilities &amp;amp; Powers=== Physical  * Incredibly fast * Extra strong senses =====&amp;lt;u&amp;gt;Main Abilities&amp;lt;/u&amp;gt;=====  None =====&amp;lt;u&amp;gt;Racial Abilities&amp;lt;/u&amp;gt;====...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hybrid: Colt (Fauny x Lycan Hybrid)&lt;br /&gt;
*Common Name: Colt&lt;br /&gt;
*Other Names: Wildkin, Race Horse, Horse, Pet&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
Average Height: Taller than Mika&lt;br /&gt;
Body Structure: Like a slimmed down Fauny, rippling muscles built for speed.&lt;br /&gt;
Skin: Smooth horse hair&lt;br /&gt;
Distinctive Features: Upright horse ears, slim but muscular legs.&lt;br /&gt;
&lt;br /&gt;
===Abilities &amp;amp; Powers===&lt;br /&gt;
Physical &lt;br /&gt;
* Incredibly fast&lt;br /&gt;
* Extra strong senses&lt;br /&gt;
=====&amp;lt;u&amp;gt;Main Abilities&amp;lt;/u&amp;gt;===== &lt;br /&gt;
None&lt;br /&gt;
=====&amp;lt;u&amp;gt;Racial Abilities&amp;lt;/u&amp;gt;===== &lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Weaknesses&amp;lt;/u&amp;gt;=====&lt;br /&gt;
* Susceptible to Taint&lt;br /&gt;
* Have been led to believe they are &#039;pets&#039;.&lt;br /&gt;
* Weaker than their Lycan counterparts.&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
*Method: Intercourse&lt;br /&gt;
*Gestation Period: One season&lt;br /&gt;
*Average Number of Offspring: 2-4&lt;br /&gt;
&lt;br /&gt;
===Behavior &amp;amp; Society===&lt;br /&gt;
Colts don&#039;t have their own society. They are owned property of Mika who will breed, race, and tend to their needs. As it stands there are no free Colts in the wilds.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Creation&amp;lt;/u&amp;gt;=====&lt;br /&gt;
There are groups of Mika who have always been interested in the interbreeding of Wildkin. Though Wildkin are looked down upon, some have found that investing in these sorts of experiments can turn out financially positive for them. One so situation that was? The birth of the first Colt.&lt;br /&gt;
&lt;br /&gt;
A particular group were interested in shaking up the racing industry. Lycan had long been the reigning champions when it came to racing, but some times finding good ones to capture in the wild or a proper breeding chain could be exhaustive. So what if they found their own?&lt;br /&gt;
&lt;br /&gt;
By breeding a female Lycan to a male Fauny they hoped they&#039;d get the race horse of their dreams in mass production via litters of Lycan. The beautiful Colt was born with its Fauny structure but Lycan speed.&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Thymops&amp;diff=506</id>
		<title>Thymops</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Thymops&amp;diff=506"/>
		<updated>2026-05-19T18:27:18Z</updated>

		<summary type="html">&lt;p&gt;Fable: Created page with &amp;quot;== I. General Characteristics == === Physical Appearance === ;Size ::Thymops tend to have similar averages in stature to Aernyn naiad, though they are considerably bulkier and often appear larger. Male thymops usually grow bigger than females, but females have wider tails. ;Shape ::Thymops, like other naiad species, have two arms and a tail, but this is where the similarities end. While the silhouette of regular naiad is all smooth, flowy lines, thymops are very muscular...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== I. General Characteristics ==&lt;br /&gt;
=== Physical Appearance ===&lt;br /&gt;
;Size&lt;br /&gt;
::Thymops tend to have similar averages in stature to Aernyn naiad, though they are considerably bulkier and often appear larger. Male thymops usually grow bigger than females, but females have wider tails.&lt;br /&gt;
;Shape&lt;br /&gt;
::Thymops, like other naiad species, have two arms and a tail, but this is where the similarities end. While the silhouette of regular naiad is all smooth, flowy lines, thymops are very muscular (especially their tails) and possess a hard outer shell that gives them more of a boxy shape.&lt;br /&gt;
;Color&lt;br /&gt;
::Thymops come in all the colors on the visible spectrum (and even a few that can only be observed under UV light). Some thymops will allow small creatures and certain kinds of coral to attach to their shells thus camouflaging themselves or, sometimes, cultivating an offensive weapon. &lt;br /&gt;
;Features&lt;br /&gt;
::Thymops have hard, sometimes bumpy or textured, outer shells that cover most of their bodies from shoulders to the tip of their tail. &lt;br /&gt;
::Instead of hands, thymops have pinchers and, instead of ear fins, they have antennae. Thymops both hear and smell with their antennae.&lt;br /&gt;
::The thymops tail &amp;quot;fins&amp;quot; at the end are actually modified limbs and are more like flippers. In this same vein, thymops also have what are called &amp;quot;swimmer feet&amp;quot; tucked under the edges of their carapace (dorsal shell) along the underside of their tail.&lt;br /&gt;
&lt;br /&gt;
=== Mental Capabilities ===&lt;br /&gt;
Thymops aren&#039;t exactly pillars of intellectualism. Most of their mental prowess goes toward surviving in the unforgiving ocean. That said, thymops make for brilliant defensive strategists.&lt;br /&gt;
&lt;br /&gt;
== II. Habitat ==&lt;br /&gt;
&lt;br /&gt;
=== Geographic Location ===&lt;br /&gt;
Traditionally, Thymops spend most of their time in the deep ocean combing the seafloor while traveling back and forth between dens in rocky coastlines or reefs. &lt;br /&gt;
&lt;br /&gt;
=== Climate Needs ===&lt;br /&gt;
Thymops prefer cooler temps, but will tolerate warmer waters. They molt once a season (year) and will make for the safety of their nearest den in which to do so; sometimes a shift in temperature, usually moving from cold to warm, can trigger their molt.&lt;br /&gt;
&lt;br /&gt;
=== Home Needs ===&lt;br /&gt;
Thymops have been known to burrow in soft, silty seafloors as a last resort, but would rather find an already existing hole in a reef or underwater cliff face (thymops can, and often will, just take over the den of something else). &lt;br /&gt;
Thymops tend to look for dens that have an obvious, easily defensible front entrance and at least one secret back way out in case of emergencies.&lt;br /&gt;
&lt;br /&gt;
== III. Life Behaviors ==&lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
Thymops are omnivorous opportunists who forage while they move and strike out at passing fish or buried mollusks as the chance arises. &lt;br /&gt;
=== Mating ===&lt;br /&gt;
Male thymops can reproduce at any time of season, but females are only receptive during the few weeks their shells are still soft after molting. Most female Thymops tend to molt around the same time, either in late spring or early autumn.&lt;br /&gt;
=== Raising Young ===&lt;br /&gt;
Thymops young, called crickets, will usually stick around in one or the other parent&#039;s den until they can fend for themselves (teen stage) and then will either set out or be kicked out to find their own dens and migratory paths. &lt;br /&gt;
=== Sleep Pattern ===&lt;br /&gt;
Thymops are most active at night and hole up during the day because too much bright light hurts their eyes.&lt;br /&gt;
=== Movement ===&lt;br /&gt;
Thymops move around using their basically invisible (so art doesn&#039;t need to be changed) &amp;quot;swimmer feet&amp;quot; in two ways: scuttling along solid surfaces or &amp;quot;swimming&amp;quot; in little fits and starts by moving them all together like paddles or boat oars.&lt;br /&gt;
When threatened, Thymops will swiftly flex their powerful tail and shoot themselves, albeit backwards, out of harm&#039;s way.&lt;br /&gt;
=== Sound ===&lt;br /&gt;
Aside from speech, Thymops can make long-distance rasping sounds by rubbing their antennae against protrusions on their shell or claws. While this rasping is most often used as a simple &amp;quot;I&#039;m here&amp;quot; call-out, it can also be considered a highly flirtatious behavior since many females will continuously do this when they&#039;re getting ready to molt.&lt;br /&gt;
=== Mannerisms ===&lt;br /&gt;
Not accounting for individual variance, Thymops are generally a cantankerous, territorial lot. Much of their aggressive behavior, however, is a bluff intended to intimidate the threat into backing off. If this display fails, most Thymops will just bail, even going so far as to drop a claw as a distraction. Thymops will only stay and fight if they think they have a reasonable chance of winning the encounter.&lt;br /&gt;
&lt;br /&gt;
== IV. History ==&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
Thymops have no centralized leadership and usually don&#039;t form long-term groups of any kind.&lt;br /&gt;
=== Social ===&lt;br /&gt;
Thymops lead mostly solitary lives, only really coming together to molt and then possibly breed. Being highly territorial, Thymops don&#039;t particularly like to share their space. This is especially true with other Thymops since they are direct competition for resources out in the deep ocean. However, being consummate survivors as well, it is fairly commonplace for thymops to form mutually beneficial alliances, usually with other types of naiad.&lt;br /&gt;
=== Religion ===&lt;br /&gt;
Thymops also believe in the Spirits of the Water, but their version focuses on the more dangerous, primal aspects such as an emphasis on respect for, and appeasement of, The Depths.&lt;br /&gt;
By and large, Thymops are open to the idea of other belief systems, including the gentler, nourishing Water of Alu Spring. &lt;br /&gt;
=== Journey to the Lake ===&lt;br /&gt;
Most thymops responded to Queen Tariel&#039;s call in much the same way they treated molting rasps: by following the sound and sometimes forming long lines of Pae all heading for the same place.&lt;br /&gt;
Many of the Thymops who made it to Tuatha&#039;ri Lake were instantly smitten with it. Life there was softer than in the open ocean. A few of them even made the transition to Palace life and settled in reasonably well, despite a couple of territory disputes (there were only superficial injuries).&lt;br /&gt;
&lt;br /&gt;
==Racial Abilities==&lt;br /&gt;
*Regeneration - Thymops can regrow lost limbs. Claws, swimming feet, and other small parts regenerate within one molt cycle. More serious amputations take longer and will likely permanently scar.&lt;br /&gt;
*Compound Eyes - The way Thymops eyes are structured allows them to perceive UV and Infrared on top of the visible light spectrum. Their overall vision isn&#039;t great, however; they can see more, but not well. Thymops eyes are extremely sensitive to light and that&#039;s why they can detect flashes of it and movement in dim or murky conditions. This sensitivity leaves them essentially blind in sunlight.&lt;br /&gt;
*Sensitive &amp;quot;Nose&amp;quot; - Thymops antennae act as both ears and nose, detecting sound vibrations and smells. In lightless conditions, thymops rely on their antennae rather than their eyes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;...Contribution from Elros...&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Teros&amp;diff=505</id>
		<title>Teros</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Teros&amp;diff=505"/>
		<updated>2026-05-19T18:12:09Z</updated>

		<summary type="html">&lt;p&gt;Fable: Created page with &amp;quot;== I. General Characteristics == === Physical Appearance === ;Size ::Teros tend to be smaller than lake Naiads, with shorter tails. ;Shape ::Teros are delicate in frame and slight in build. Males and females tend to have roughly the same body shape, and their fins are frilly and delicate. Their tail fins are more fan-shaped than those of lake Naiads. Among Teros, the larger and frillier the fins, the more attractive you are considered. ;Color ::Teros are typically very b...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== I. General Characteristics ==&lt;br /&gt;
=== Physical Appearance ===&lt;br /&gt;
;Size&lt;br /&gt;
::Teros tend to be smaller than lake Naiads, with shorter tails.&lt;br /&gt;
;Shape&lt;br /&gt;
::Teros are delicate in frame and slight in build. Males and females tend to have roughly the same body shape, and their fins are frilly and delicate. Their tail fins are more fan-shaped than those of lake Naiads. Among Teros, the larger and frillier the fins, the more attractive you are considered.&lt;br /&gt;
;Color&lt;br /&gt;
::Teros are typically very brightly-colored, especially favoring red or black bands for markings.&lt;br /&gt;
;Features&lt;br /&gt;
::Teros&#039;s main feature are ostentatious dorsal fins tipped with venomous spines. Historically these have kept these small Naiads safe in the open ocean. In the confines of the Lake, Teros tend to wear coverings on their spines to prevent accidentally envenomating their friends and colleagues. There is nothing in their biology that allows for movement on land, and in fact their dorsal spines are very heavy out of the water.&lt;br /&gt;
&lt;br /&gt;
=== Mental Capabilities ===&lt;br /&gt;
Teros are a highly social race and therefore are very skilled communicators. They are clever, coordinated, and excel at solving puzzles. Teros have an eye for art, design, and style, and beauty is prized as much as cleverness. Common career paths for Teros are those in which they can organize and delegate other pae&#039;il, as well as aesthetic careers. &lt;br /&gt;
&lt;br /&gt;
== II. Habitat ==&lt;br /&gt;
&lt;br /&gt;
=== Geographic Location ===&lt;br /&gt;
Teros do not like being out in open water at all. They need the protection of a reef or other structure. Lake-dwelling Teros frequently make home structures, or live in the palace.&lt;br /&gt;
=== Climate Needs ===&lt;br /&gt;
Teros thrive in warm water, but can live in areas of varying salinity and depth without problem. They can tolerate cold water like any Naiad, but definitely prefer warmer areas.&lt;br /&gt;
=== Home Needs ===&lt;br /&gt;
Traditionally they&#039;ve found homes among coral reefs, but Teros can happily live wherever there&#039;s sufficient cover to hide. Too happily, perhaps. Larger prides of Teros have been known to aggressively take over other Naiads&#039; territory when they become too large for their own.&lt;br /&gt;
&lt;br /&gt;
== III. Life Behaviors ==&lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
Teros can eat anything, including sea vegetables, though they favor mollusks and other shellfish. They don&#039;t bite directly into these creatures, and in fact have quite delicate teeth. Instead, nimble fingers unshell the morsels which can then be consumed raw or cooked. Teros who live near ocean vents will often use them to cook food, and scallops steamed in the shell are a particular favorite of Teros. They don&#039;t use their spines for hunting (it gives the meat a bad taste), but are coordinated and devastatingly accurate hunters. Nets are the traditional weapon of choice for shellfish, and spears for fish.&lt;br /&gt;
&lt;br /&gt;
=== Mating ===&lt;br /&gt;
Teros have very complex courtships and tend toward polyamory. The “traditional” pairing is one male and 1-3 females, but all variations are common, including strictly homosexual units. Relationship units are called “coalitions”. Courtship for Teros is done in three stages, with the last being optional. In the first stage, a single Teros declares their intent to pursue another single Teros (or a group of Teros declares their intent to bring another Teros into their coalition) by delivering a gift to that individual. The gift should be tailored to the Pae&#039;il&#039;s personality, interests, or desires. Favored foods and artworks are common courting gifts. If the Teros accepts, they enter into the second stage of courting, which is cohabitation. The pursued Teros will temporarily move in with the pursuing Teros to see how each other fit into their real lifestyles. At the end of this period (typically around 3 lunar cycles), the pursued Teros will either choose to stay, at which point they are considered partnered and part of the coalition, or choose not to stay, with no hard feelings on either side. The third stage is optional, and results in the Pae&#039;il becoming soulbound. This is fairly rare, and is only done when the coalition does not intend to take on more members. The coalition does a mating dance in front of the whole gathered pride, while the shaman sings a specific song. The movements and the music weave their souls together. Afterward, the whole pride celebrates with food and more music. &lt;br /&gt;
&lt;br /&gt;
=== Raising Young ===&lt;br /&gt;
Teros pups are born in groups of 1-4. They live with their immediate family (their coalition mother(s)/father(s)) but are raised by the whole pride. Childrearing is considered a group endeavor, and it&#039;s unusual for children younger than teen stage to be left alone for any length of time. However, it&#039;s expected for teens to spend time away from the pride, exploring and meeting other Teros from other prides. Upon adulthood, males leave the pride while most females stay.&lt;br /&gt;
&lt;br /&gt;
=== Sleep Pattern ===&lt;br /&gt;
Teros are most active in the morning, with activity decreasing as the day goes on. Teros also love a good nap.&lt;br /&gt;
&lt;br /&gt;
=== Movement ===&lt;br /&gt;
Teros have a specialized swim bladder that allows them to ascend and descend vertically quickly and without lateral movement. This allows them very precise control over their swimming.&lt;br /&gt;
&lt;br /&gt;
=== Sound ===&lt;br /&gt;
Teros are near-silent swimmers, but you&#039;d never know it if there are more than one of them around. The more Teros are around, the sound increases near-exponentially as they all talk over one another, laughing and calling out.&lt;br /&gt;
&lt;br /&gt;
=== Mannerisms ===&lt;br /&gt;
Teros are, by nature, ostentatious and love to flaunt their appearance. They tend to be flamboyant extroverts with over-the-top personalities. They are highly social and hate being alone. They are chatty and have no problem interrupting one another to add to a story.&lt;br /&gt;
&lt;br /&gt;
== IV. History ==&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
For ocean prides, each pride is headed by a dominant coalition which makes decisions on behalf of the whole. The dominant coalition is decided democratically (usually....fights have broken out before). Since integrating with Queen Tariel and the lake Naiad, the dominant coalition has the additional responsibility of carrying out whatever missives or orders from the Queen. The Queen&#039;s authority is respected, as well as that of her “coalition” (though they understand she doesn&#039;t see it as such).&lt;br /&gt;
&lt;br /&gt;
=== Social ===&lt;br /&gt;
Teros live in large colonies, up to 30 individuals, called prides. These are typically made up of a few adult males, many adult females, and children. A set of adults in a partnered relationship is called a coalition. Most female Teros remain in their birth pride through adulthood, while all males and some females will find another pride to belong to or begin their own. Outside females are not tolerated, while outside males may be accepted into the pride depending on its size and makeup. Prides maintain and viciously defend large territories. Groups of unpartnered males exist rarely and are usually nomadic. Prides act as huge family groups, even if the members are technically unrelated.&lt;br /&gt;
&lt;br /&gt;
Teros are very physically affectionate, often touching one another when they talk. Even though their spines can&#039;t hurt one another, it&#039;s considered very rude to casually touch another Teros&#039; spines without explicit permission as they are very sensitive and delicate. However, casual touching of the face, shoulders, arms, and hands is very common, as well as touching tails. These touches aren&#039;t considered intimate in nature, but rather a mark of friendship or family relationships. To not return these casual touches is considered a social slight.&lt;br /&gt;
Teros historically competed for territory with Seara and as a result tend to be very aggressive toward them. Teros who have decided to live permanently in the Lake sometimes find it challenging to be around so many types of Naiad.&lt;br /&gt;
&lt;br /&gt;
=== Religion ===&lt;br /&gt;
Religion and spirituality are considered deeply personal for Teros and there&#039;s very little organized about it. The Spirits of the Water are revered, as well as the lionfish the Teros so strongly resemble. Probably one shaman exists for every 3 prides out there, whose services are only required a handful of times a season. Families may have altars in their homes, but public worship of any kind is extraordinarily infrequent as such things are typically very, very private.&lt;br /&gt;
&lt;br /&gt;
=== Journey to the Lake ===&lt;br /&gt;
A small, nomadic pride heard Queen Tariel&#039;s call initially, and traveled to the Lake (as they were wont to travel anyway) to see what it was about. Word spread quickly, as Teros are notorious gossips, leading to more Teros joining in the Lake.&lt;br /&gt;
&lt;br /&gt;
===Teros Racial Abilities===&lt;br /&gt;
Upon contact, Teros&#039; venomous dorsal spines deliver a venom which causes muscle weakness and rapid heartbeat. The venom is very rarely fatal to healthy adult Naiad, but children and land races seem to be more susceptible. Other Teros are immune to this effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;...Contribution from Menelie...&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Hybrid:_Flutter&amp;diff=504</id>
		<title>Hybrid: Flutter</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Hybrid:_Flutter&amp;diff=504"/>
		<updated>2026-05-19T17:54:20Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Hybrid: Flutter ([[Mika]]/[[Fae]] x Faun Hybrid)&#039;&#039;&#039;==&lt;br /&gt;
*Common Name: Hybrid Flutters&lt;br /&gt;
*Other Names: Earth Element (rare use as collective), Aether (rare use as collective), halfbreed (slur), halfling (slur)&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
*Average Height: 3.5ft&lt;br /&gt;
*Body Structure: Bi-pedal humanoid, petite for a Faun thanks to their Fae side. The fly/hover like their Fae lineage just not as fast or agile. &lt;br /&gt;
*Skin: Fur (thicker if Faun parent, fine is Fauny parent)&lt;br /&gt;
*Distinctive Features: Bi-pedal legs, fur fully covering body, horse ears, gossamer wings, hooves (cloven if Faun parent, normal if Fauny parent).&lt;br /&gt;
&lt;br /&gt;
===Abilities &amp;amp; Powers===&lt;br /&gt;
*Physical: They don&#039;t have enough Faun in them for the strength and speed boost, making them weaker and slower than their Faun lineage. They are heavier than their Fae lineage meaning they aren&#039;t as agile fliers.&lt;br /&gt;
=====&amp;lt;u&amp;gt;Main Abilities&amp;lt;/u&amp;gt;=====  &lt;br /&gt;
*Each Pae receives two player selected and staff approved power. &lt;br /&gt;
=====&amp;lt;u&amp;gt;Earth Elemental Racial Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
&amp;lt;i&amp;gt;Only for the Pae who choose to align themselves with their Mika/Fae Elemental ancestry&amp;lt;/i&amp;gt;&lt;br /&gt;
Child:&lt;br /&gt;
*Earth Shield – Element depends on breed (e.g., Naiad = water); provides minor protection [Limit: 5 per RP]&lt;br /&gt;
&lt;br /&gt;
Teenager:&lt;br /&gt;
*Earth Shield – Stronger; disperses with one hit; replaces Child version [Limit: 5 per RP]&lt;br /&gt;
*Earth Bolt – Small, concentrated mass of earth thrown for mild damage [Limit: 5 per RP]&lt;br /&gt;
&lt;br /&gt;
Adult:&lt;br /&gt;
*Earth Shield – Absorbs up to 3 hits (physical or magical); replaces Teenager version [Limit: 3]&lt;br /&gt;
*Earth Bomb – Explodes on impact, dealing area damage with rock shrapnel up to 15 yards [Limit: 3]&lt;br /&gt;
*Elemental Boost – Greater maneuverability and resistance in native element (e.g., fire immunity); [Cost: None; natural adult boost]&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Aether Elemental Racial Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
&amp;lt;i&amp;gt;Only for the Pae who choose to align themselves with their Mika/Fae Elemental ancestry&amp;lt;/i&amp;gt;&lt;br /&gt;
Child:&lt;br /&gt;
*Aether Shield - the element depends on the breed (Naiad=water,etc) and it will provide minor protection.t. [Limit: 5x per day]&lt;br /&gt;
&lt;br /&gt;
Teenager:&lt;br /&gt;
*Aether Shield - stronger, harder to spot, magic damage will disperse it, absorbing all force from one opponent&#039;s hit per shield. Replaces Child&#039;s Aether Shield. [Limit: 5]&lt;br /&gt;
*Aether Bolt - small, concentrated mass of aether that can be thrown at an opponent for mild damage if it lands. [Limit: 5]&lt;br /&gt;
&lt;br /&gt;
Adult:&lt;br /&gt;
*Aether Shield - stronger still, able to absorb up to 3 hits from an opponent (physical or magic). Replaces Teenager&#039;s Aether Shield  [Limit: 3]&lt;br /&gt;
*Aether Bomb - concentrated mass of aether that will explode upon impact, effecting anything within 10 yards, damaging and causing stun. [Limit: 3]&lt;br /&gt;
*Aether Boost - When in their native element, they will have greater maneuverability, they will be resistant to their native element (fire cannot hurt fire). [cost=none, this is a natural boost Elementals get when they become adults]&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Weaknesses&amp;lt;/u&amp;gt;=====  &lt;br /&gt;
*Taint (to be expanded on later)&lt;br /&gt;
*Outside their element they&#039;re weaker&lt;br /&gt;
*They don&#039;t have the Faun sturdiness.&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
*Method: Intercourse&lt;br /&gt;
*Gestation Period: Live birth: One season&lt;br /&gt;
*Average Number of Offspring: Live birth: 2-4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Diet, History, and other elements would be dependent on their Alignment &amp;amp; location. These hybrids would be welcome to live either with the [[Faun]] or [[Tree Flutters]] if you&#039;d like more information on those species. They can also choose to live in villages or other parts of the island.&amp;lt;/b&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Hybrid:_Flutter&amp;diff=503</id>
		<title>Hybrid: Flutter</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Hybrid:_Flutter&amp;diff=503"/>
		<updated>2026-05-19T17:53:46Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Hybrid: Flutter ([[Mika]]/[[Fae]] x Faun Hybrid)&#039;&#039;&#039;==&lt;br /&gt;
*Common Name: Hybrid Flutters&lt;br /&gt;
*Other Names: Earth Element (rare use as collective), Aether (rare use as collective), halfbreed (slur), halfling (slur)&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
*Average Height: 3.5ft&lt;br /&gt;
*Body Structure: Bi-pedal humanoid, petite for a Faun thanks to their Fae side. The fly/hover like their Fae lineage just not as fast or agile. &lt;br /&gt;
*Skin: Fur (thicker if Faun parent, fine is Fauny parent)&lt;br /&gt;
*Distinctive Features: Bi-pedal legs, fur fully covering body, horse ears, gossamer wings, hooves (cloven if Faun parent, normal if Fauny parent).&lt;br /&gt;
&lt;br /&gt;
===Abilities &amp;amp; Powers===&lt;br /&gt;
*Physical: They don&#039;t have enough Faun in them for the strength and speed boost, making them weaker and slower than their Faun lineage. They are heavier than their Fae lineage meaning they aren&#039;t as agile fliers.&lt;br /&gt;
=====&amp;lt;u&amp;gt;Main Abilities&amp;lt;/u&amp;gt;=====  &lt;br /&gt;
*Each Pae receives two player selected and staff approved power. &lt;br /&gt;
=====&amp;lt;u&amp;gt;Earth Elemental Racial Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
&amp;lt;i&amp;gt;Only for the Pae who choose to align themselves with their Mika/Fae Elemental ancestry&amp;lt;/i&amp;gt;&lt;br /&gt;
Child:&lt;br /&gt;
*Earth Shield – Element depends on breed (e.g., Naiad = water); provides minor protection [Limit: 5 per RP]&lt;br /&gt;
&lt;br /&gt;
Teenager:&lt;br /&gt;
*Earth Shield – Stronger; disperses with one hit; replaces Child version [Limit: 5 per RP]&lt;br /&gt;
*Earth Bolt – Small, concentrated mass of earth thrown for mild damage [Limit: 5 per RP]&lt;br /&gt;
&lt;br /&gt;
Adult:&lt;br /&gt;
*Earth Shield – Absorbs up to 3 hits (physical or magical); replaces Teenager version [Limit: 3]&lt;br /&gt;
*Earth Bomb – Explodes on impact, dealing area damage with rock shrapnel up to 15 yards [Limit: 3]&lt;br /&gt;
*Elemental Boost – Greater maneuverability and resistance in native element (e.g., fire immunity); [Cost: None; natural adult boost]&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Aether Elemental Racial Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
&amp;lt;i&amp;gt;Only for the Pae who choose to align themselves with their Mika/Fae Elemental ancestry&amp;lt;/i&amp;gt;&lt;br /&gt;
Child:&lt;br /&gt;
*Aether Shield - the element depends on the breed (Naiad=water,etc) and it will provide minor protection.t. [Limit: 5x per day]&lt;br /&gt;
&lt;br /&gt;
Teenager:&lt;br /&gt;
*Aether Shield - stronger, harder to spot, magic damage will disperse it, absorbing all force from one opponent&#039;s hit per shield. Replaces Child&#039;s Aether Shield. [Limit: 5]&lt;br /&gt;
*Aether Bolt - small, concentrated mass of aether that can be thrown at an opponent for mild damage if it lands. [Limit: 5]&lt;br /&gt;
&lt;br /&gt;
Adult:&lt;br /&gt;
*Aether Shield - stronger still, able to absorb up to 3 hits from an opponent (physical or magic). Replaces Teenager&#039;s Aether Shield  [Limit: 3]&lt;br /&gt;
*Aether Bomb - concentrated mass of aether that will explode upon impact, effecting anything within 10 yards, damaging and causing stun. [Limit: 3]&lt;br /&gt;
*Aether Boost - When in their native element, they will have greater maneuverability, they will be resistant to their native element (fire cannot hurt fire). [cost=none, this is a natural boost Elementals get when they become adults]&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Weaknesses&amp;lt;/u&amp;gt;=====  &lt;br /&gt;
*Taint (to be expanded on later)&lt;br /&gt;
*Outside their element they&#039;re weaker&lt;br /&gt;
*They don&#039;t have the Faun sturdiness.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Diet, History, and other elements would be dependent on their Alignment &amp;amp; location. These hybrids would be welcome to live either with the [[Faun]] or [[Tree Flutters]] if you&#039;d like more information on those species. They can also choose to live in villages or other parts of the island.&amp;lt;/b&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Hybrid:_Valkyrie&amp;diff=502</id>
		<title>Hybrid: Valkyrie</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Hybrid:_Valkyrie&amp;diff=502"/>
		<updated>2026-05-19T17:52:23Z</updated>

		<summary type="html">&lt;p&gt;Fable: /* Hybrids: Valkyrie (Faun x Demon/Angel Hybrid) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;&#039;Hybrids: Valkyrie (Faun x Demon/Angel Hybrid)&#039;&#039;&#039;=&lt;br /&gt;
*Common Name: Light Valkyrie (those with angel wings) &amp;amp; Dark Valkyrie (those with demon wings)&lt;br /&gt;
*Other Names: Earth Element (rare use as collective), halfbreed (slur), halfling (slur)&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
*Average Height: 4ft&lt;br /&gt;
*Body Structure: Bi-pedal humanoid, stocky &amp;amp; sturdy. Unless you choose to focus on the angel blood then they&#039;d be leaner bone mass with brittle bones.&lt;br /&gt;
*Skin: Fur with the Light Valkyrie having angel feather accents.&lt;br /&gt;
*Distinctive Features: Bi-pedal legs, fur fully covering body (feather accents on angel hybrids), Daemon ears, angel or demon wings depending on the Light Pae parent, mutated tails, hooves (cloven if Faun parent. together if Fauny).&lt;br /&gt;
&lt;br /&gt;
===Abilities &amp;amp; Powers===&lt;br /&gt;
Physical&lt;br /&gt;
*They don&#039;t have enough Faun in them for the strength and speed boost, making them weaker and slower than their Faun lineage. &lt;br /&gt;
*They are weaker fliers than their Light Pae lineage.&lt;br /&gt;
 &lt;br /&gt;
=====&amp;lt;u&amp;gt;Main Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Each Pae receives one player selected and staff approved power.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Earth Elemental Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
&amp;lt;i&amp;gt;Only if they choose to side with their Earth Elemental ancestry.&amp;lt;/i&amp;gt;&lt;br /&gt;
Child&lt;br /&gt;
*Earth Shield – Element depends on breed (e.g., Naiad = water); provides minor protection [Limit: 5 per RP]&lt;br /&gt;
Teenager&lt;br /&gt;
*Earth Shield – Stronger; disperses with one hit; replaces Child version [Limit: 5 per RP]&lt;br /&gt;
*Earth Bolt – Small, concentrated mass of earth thrown for mild damage [Limit: 5 per RP]&lt;br /&gt;
    &lt;br /&gt;
Adult&lt;br /&gt;
*Earth Shield – Absorbs up to 3 hits (physical or magical); replaces Teenager version [Limit: 3]&lt;br /&gt;
*Earth Bomb – Explodes on impact, dealing area damage with rock shrapnel up to 15 yards [Limit: 3]&lt;br /&gt;
*Elemental Boost – Greater maneuverability and resistance in native element (e.g., fire immunity); [Cost: None; natural adult boost]&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Light/Shadow Racial Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
&amp;lt;i&amp;gt;Only if they choose to side with their Earth Elemental ancestry. This will then be dependent on whether the parent was a demon or angel. Please see [[Angel &amp;amp; Demons]] Racial Abilities.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Weaknesses&amp;lt;/u&amp;gt;===== &lt;br /&gt;
*Taint (to be expanded on later)&lt;br /&gt;
*Outside their element they&#039;re weaker&lt;br /&gt;
*Possible brittle bone due to angel lineage.&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
*Method: Intercourse&lt;br /&gt;
*Gestation Period: One season&lt;br /&gt;
*Average Number of Offspring: Live birth: 2-4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Diet, History, and other elements would be dependent on their Alignment &amp;amp; location. These hybrids would be unwelcome in Telrunya City, meaning their location on the Island could determine these variables. Those who choose to live with their Faun ancestry may view the [[Faun]] page for more information.&amp;lt;/b&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Hybrid:_Flutter&amp;diff=501</id>
		<title>Hybrid: Flutter</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Hybrid:_Flutter&amp;diff=501"/>
		<updated>2026-05-19T17:50:33Z</updated>

		<summary type="html">&lt;p&gt;Fable: Created page with &amp;quot;==&amp;#039;&amp;#039;&amp;#039;Hybrid: Flutter (Mika/Fae x Faun Hybrid)&amp;#039;&amp;#039;&amp;#039;== *Common Name: Hybrid Flutters *Other Names: Earth Element (rare use as collective), Aether (rare use as collective), halfbreed (slur), halfling (slur)  ===Physical Description=== *Average Height: 3.5ft *Body Structure: Bi-pedal humanoid, petite for a Faun thanks to their Fae side. The fly/hover like their Fae lineage just not as fast or agile.  *Skin: Fur (thicker if Faun parent, fine is Fauny parent) *Distinctiv...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Hybrid: Flutter ([[Mika]]/[[Fae]] x Faun Hybrid)&#039;&#039;&#039;==&lt;br /&gt;
*Common Name: Hybrid Flutters&lt;br /&gt;
*Other Names: Earth Element (rare use as collective), Aether (rare use as collective), halfbreed (slur), halfling (slur)&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
*Average Height: 3.5ft&lt;br /&gt;
*Body Structure: Bi-pedal humanoid, petite for a Faun thanks to their Fae side. The fly/hover like their Fae lineage just not as fast or agile. &lt;br /&gt;
*Skin: Fur (thicker if Faun parent, fine is Fauny parent)&lt;br /&gt;
*Distinctive Features: Bi-pedal legs, fur fully covering body, horse ears, gossamer wings, hooves (cloven if Faun parent, normal if Fauny parent).&lt;br /&gt;
&lt;br /&gt;
===Abilities &amp;amp; Powers===&lt;br /&gt;
*Physical: They don&#039;t have enough Faun in them for the strength and speed boost, making them weaker and slower than their Faun lineage. They are heavier than their Fae lineage meaning they aren&#039;t as agile fliers.&lt;br /&gt;
=====&amp;lt;u&amp;gt;Main Abilities&amp;lt;/u&amp;gt;=====  &lt;br /&gt;
*Each Pae receives two player selected and staff approved power. &lt;br /&gt;
=====&amp;lt;u&amp;gt;Earth Elemental Racial Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
&amp;lt;i&amp;gt;Only for the Pae who choose to align themselves with their Mika/Fae Elemental ancestry&amp;lt;/i&amp;gt;&lt;br /&gt;
Child:&lt;br /&gt;
*Earth Shield – Element depends on breed (e.g., Naiad = water); provides minor protection [Limit: 5 per RP]&lt;br /&gt;
&lt;br /&gt;
Teenager:&lt;br /&gt;
*Earth Shield – Stronger; disperses with one hit; replaces Child version [Limit: 5 per RP]&lt;br /&gt;
*Earth Bolt – Small, concentrated mass of earth thrown for mild damage [Limit: 5 per RP]&lt;br /&gt;
&lt;br /&gt;
Adult:&lt;br /&gt;
*Earth Shield – Absorbs up to 3 hits (physical or magical); replaces Teenager version [Limit: 3]&lt;br /&gt;
*Earth Bomb – Explodes on impact, dealing area damage with rock shrapnel up to 15 yards [Limit: 3]&lt;br /&gt;
*Elemental Boost – Greater maneuverability and resistance in native element (e.g., fire immunity); [Cost: None; natural adult boost]&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Aether Elemental Racial Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
&amp;lt;i&amp;gt;Only for the Pae who choose to align themselves with their Mika/Fae Elemental ancestry&amp;lt;/i&amp;gt;&lt;br /&gt;
Child:&lt;br /&gt;
*Aether Shield - the element depends on the breed (Naiad=water,etc) and it will provide minor protection.t. [Limit: 5x per day]&lt;br /&gt;
&lt;br /&gt;
Teenager:&lt;br /&gt;
*Aether Shield - stronger, harder to spot, magic damage will disperse it, absorbing all force from one opponent&#039;s hit per shield. Replaces Child&#039;s Aether Shield. [Limit: 5]&lt;br /&gt;
*Aether Bolt - small, concentrated mass of aether that can be thrown at an opponent for mild damage if it lands. [Limit: 5]&lt;br /&gt;
&lt;br /&gt;
Adult:&lt;br /&gt;
*Aether Shield - stronger still, able to absorb up to 3 hits from an opponent (physical or magic). Replaces Teenager&#039;s Aether Shield  [Limit: 3]&lt;br /&gt;
*Aether Bomb - concentrated mass of aether that will explode upon impact, effecting anything within 10 yards, damaging and causing stun. [Limit: 3]&lt;br /&gt;
*Aether Boost - When in their native element, they will have greater maneuverability, they will be resistant to their native element (fire cannot hurt fire). [cost=none, this is a natural boost Elementals get when they become adults]&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Weaknesses&amp;lt;/u&amp;gt;=====  &lt;br /&gt;
*Taint (to be expanded on later)&lt;br /&gt;
*Outside their element they&#039;re weaker&lt;br /&gt;
*They don&#039;t have the Faun sturdiness.&lt;br /&gt;
&lt;br /&gt;
Everything else depends on where they live&lt;br /&gt;
Include information on where they can live and link to them. Like faun tree or on the island...&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Hybrid:_Valkyrie&amp;diff=500</id>
		<title>Hybrid: Valkyrie</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Hybrid:_Valkyrie&amp;diff=500"/>
		<updated>2026-05-19T16:56:07Z</updated>

		<summary type="html">&lt;p&gt;Fable: /* Reproduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;&#039;Hybrids: Valkyrie (Faun x Demon/Angel Hybrid)&#039;&#039;&#039;=&lt;br /&gt;
*Common Name: Light Valkyrie (those with angel wings) &amp;amp; Dark Valkyrie (those with demon wings)&lt;br /&gt;
*Other Names: Earth Element (rare use as collective), halfbreed (slur), halfling (slur)&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
*Average Height: 4ft&lt;br /&gt;
*Body Structure: Bi-pedal humanoid, stocky &amp;amp; sturdy. Unless you choose to focus on the angel blood then they&#039;d be leaner bone mass with brittle bones.&lt;br /&gt;
*Skin: Fur with the Light Valkyrie having angel feather accents.&lt;br /&gt;
*Distinctive Features: Bi-pedal legs, fur fully covering body (feather accents on angel hybrids), Daemon ears, angel or demon wings depending on the Light Pae parent, mutated tails, hooves (cloven if Faun parent. together if Fauny).&lt;br /&gt;
&lt;br /&gt;
===Abilities &amp;amp; Powers===&lt;br /&gt;
Physical&lt;br /&gt;
*They don&#039;t have enough Faun in them for the strength and speed boost, making them weaker and slower than their Faun lineage. &lt;br /&gt;
*They are weaker fliers than their Light Pae lineage.&lt;br /&gt;
 &lt;br /&gt;
=====&amp;lt;u&amp;gt;Main Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Each Pae receives one player selected and staff approved power.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Earth Elemental Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
&amp;lt;i&amp;gt;Only if they choose to side with their Earth Elemental ancestry.&amp;lt;/i&amp;gt;&lt;br /&gt;
Child&lt;br /&gt;
*Earth Shield – Element depends on breed (e.g., Naiad = water); provides minor protection [Limit: 5 per RP]&lt;br /&gt;
Teenager&lt;br /&gt;
*Earth Shield – Stronger; disperses with one hit; replaces Child version [Limit: 5 per RP]&lt;br /&gt;
*Earth Bolt – Small, concentrated mass of earth thrown for mild damage [Limit: 5 per RP]&lt;br /&gt;
    &lt;br /&gt;
Adult&lt;br /&gt;
*Earth Shield – Absorbs up to 3 hits (physical or magical); replaces Teenager version [Limit: 3]&lt;br /&gt;
*Earth Bomb – Explodes on impact, dealing area damage with rock shrapnel up to 15 yards [Limit: 3]&lt;br /&gt;
*Elemental Boost – Greater maneuverability and resistance in native element (e.g., fire immunity); [Cost: None; natural adult boost]&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Light/Shadow Racial Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
&amp;lt;i&amp;gt;Only if they choose to side with their Earth Elemental ancestry. This will then be dependent on whether the parent was a demon or angel. Please see [[Angel &amp;amp; Demons]] Racial Abilities.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Weaknesses&amp;lt;/u&amp;gt;===== &lt;br /&gt;
*Taint (to be expanded on later)&lt;br /&gt;
*Outside their element they&#039;re weaker&lt;br /&gt;
*Possible brittle bone due to angel lineage.&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
*Method: Intercourse&lt;br /&gt;
*Gestation Period: One season&lt;br /&gt;
*Average Number of Offspring: Live birth: 2-4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Diet, Reproduction, History, and other elements would be dependent on their Alignment &amp;amp; location. For water bound Coatl see [[Naiad]] for more information. Land based Coatl would be unwelcome in Telrunya City, meaning their location on the Island could determine these variables.&amp;lt;/b&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Hybrid:_Valkyrie&amp;diff=499</id>
		<title>Hybrid: Valkyrie</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Hybrid:_Valkyrie&amp;diff=499"/>
		<updated>2026-05-19T16:55:50Z</updated>

		<summary type="html">&lt;p&gt;Fable: /* Hybrids: Valkyrie (Faun x Demon/Angel Hybrid) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;&#039;Hybrids: Valkyrie (Faun x Demon/Angel Hybrid)&#039;&#039;&#039;=&lt;br /&gt;
*Common Name: Light Valkyrie (those with angel wings) &amp;amp; Dark Valkyrie (those with demon wings)&lt;br /&gt;
*Other Names: Earth Element (rare use as collective), halfbreed (slur), halfling (slur)&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
*Average Height: 4ft&lt;br /&gt;
*Body Structure: Bi-pedal humanoid, stocky &amp;amp; sturdy. Unless you choose to focus on the angel blood then they&#039;d be leaner bone mass with brittle bones.&lt;br /&gt;
*Skin: Fur with the Light Valkyrie having angel feather accents.&lt;br /&gt;
*Distinctive Features: Bi-pedal legs, fur fully covering body (feather accents on angel hybrids), Daemon ears, angel or demon wings depending on the Light Pae parent, mutated tails, hooves (cloven if Faun parent. together if Fauny).&lt;br /&gt;
&lt;br /&gt;
===Abilities &amp;amp; Powers===&lt;br /&gt;
Physical&lt;br /&gt;
*They don&#039;t have enough Faun in them for the strength and speed boost, making them weaker and slower than their Faun lineage. &lt;br /&gt;
*They are weaker fliers than their Light Pae lineage.&lt;br /&gt;
 &lt;br /&gt;
=====&amp;lt;u&amp;gt;Main Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Each Pae receives one player selected and staff approved power.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Earth Elemental Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
&amp;lt;i&amp;gt;Only if they choose to side with their Earth Elemental ancestry.&amp;lt;/i&amp;gt;&lt;br /&gt;
Child&lt;br /&gt;
*Earth Shield – Element depends on breed (e.g., Naiad = water); provides minor protection [Limit: 5 per RP]&lt;br /&gt;
Teenager&lt;br /&gt;
*Earth Shield – Stronger; disperses with one hit; replaces Child version [Limit: 5 per RP]&lt;br /&gt;
*Earth Bolt – Small, concentrated mass of earth thrown for mild damage [Limit: 5 per RP]&lt;br /&gt;
    &lt;br /&gt;
Adult&lt;br /&gt;
*Earth Shield – Absorbs up to 3 hits (physical or magical); replaces Teenager version [Limit: 3]&lt;br /&gt;
*Earth Bomb – Explodes on impact, dealing area damage with rock shrapnel up to 15 yards [Limit: 3]&lt;br /&gt;
*Elemental Boost – Greater maneuverability and resistance in native element (e.g., fire immunity); [Cost: None; natural adult boost]&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Light/Shadow Racial Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
&amp;lt;i&amp;gt;Only if they choose to side with their Earth Elemental ancestry. This will then be dependent on whether the parent was a demon or angel. Please see [[Angel &amp;amp; Demons]] Racial Abilities.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Weaknesses&amp;lt;/u&amp;gt;===== &lt;br /&gt;
*Taint (to be expanded on later)&lt;br /&gt;
*Outside their element they&#039;re weaker&lt;br /&gt;
*Possible brittle bone due to angel lineage.&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
Method: Intercourse&lt;br /&gt;
Gestation Period: One season&lt;br /&gt;
Average Number of Offspring: Live birth: 2-4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Diet, Reproduction, History, and other elements would be dependent on their Alignment &amp;amp; location. For water bound Coatl see [[Naiad]] for more information. Land based Coatl would be unwelcome in Telrunya City, meaning their location on the Island could determine these variables.&amp;lt;/b&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Hybrid:_Valkyrie&amp;diff=498</id>
		<title>Hybrid: Valkyrie</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Hybrid:_Valkyrie&amp;diff=498"/>
		<updated>2026-05-19T16:55:15Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;&#039;Hybrids: Valkyrie (Faun x Demon/Angel Hybrid)&#039;&#039;&#039;=&lt;br /&gt;
*Common Name: Light Valkyrie (those with angel wings) &amp;amp; Dark Valkyrie (those with demon wings)&lt;br /&gt;
*Other Names: Earth Element (rare use as collective), halfbreed (slur), halfling (slur)&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
*Average Height: 4ft&lt;br /&gt;
*Body Structure: Bi-pedal humanoid, stocky &amp;amp; sturdy. Unless you choose to focus on the angel blood then they&#039;d be leaner bone mass with brittle bones.&lt;br /&gt;
*Skin: Fur with the Light Valkyrie having angel feather accents.&lt;br /&gt;
*Distinctive Features: Bi-pedal legs, fur fully covering body (feather accents on angel hybrids), Daemon ears, angel or demon wings depending on the Light Pae parent, mutated tails, hooves (cloven if Faun parent. together if Fauny).&lt;br /&gt;
&lt;br /&gt;
===Abilities &amp;amp; Powers===&lt;br /&gt;
Physical&lt;br /&gt;
*They don&#039;t have enough Faun in them for the strength and speed boost, making them weaker and slower than their Faun lineage. &lt;br /&gt;
*They are weaker fliers than their Light Pae lineage.&lt;br /&gt;
 &lt;br /&gt;
=====&amp;lt;u&amp;gt;Main Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Each Pae receives one player selected and staff approved power.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Earth Elemental Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
&amp;lt;i&amp;gt;Only if they choose to side with their Earth Elemental ancestry.&amp;lt;/i&amp;gt;&lt;br /&gt;
Child&lt;br /&gt;
*Earth Shield – Element depends on breed (e.g., Naiad = water); provides minor protection [Limit: 5 per RP]&lt;br /&gt;
Teenager&lt;br /&gt;
*Earth Shield – Stronger; disperses with one hit; replaces Child version [Limit: 5 per RP]&lt;br /&gt;
*Earth Bolt – Small, concentrated mass of earth thrown for mild damage [Limit: 5 per RP]&lt;br /&gt;
    &lt;br /&gt;
Adult&lt;br /&gt;
*Earth Shield – Absorbs up to 3 hits (physical or magical); replaces Teenager version [Limit: 3]&lt;br /&gt;
*Earth Bomb – Explodes on impact, dealing area damage with rock shrapnel up to 15 yards [Limit: 3]&lt;br /&gt;
*Elemental Boost – Greater maneuverability and resistance in native element (e.g., fire immunity); [Cost: None; natural adult boost]&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Light/Shadow Racial Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
&amp;lt;i&amp;gt;This will be dependent on their ancestry- whether the parent was a demon or angel. Please see [[Angel &amp;amp; Demons]] Racial Abilities.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Weaknesses&amp;lt;/u&amp;gt;===== &lt;br /&gt;
*Taint (to be expanded on later)&lt;br /&gt;
*Outside their element they&#039;re weaker&lt;br /&gt;
*Possible brittle bone due to angel lineage.&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
Method: Intercourse&lt;br /&gt;
Gestation Period: One season&lt;br /&gt;
Average Number of Offspring: Live birth: 2-4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Diet, Reproduction, History, and other elements would be dependent on their Alignment &amp;amp; location. For water bound Coatl see [[Naiad]] for more information. Land based Coatl would be unwelcome in Telrunya City, meaning their location on the Island could determine these variables.&amp;lt;/b&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Hybrid:_Valkyrie&amp;diff=497</id>
		<title>Hybrid: Valkyrie</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Hybrid:_Valkyrie&amp;diff=497"/>
		<updated>2026-05-19T16:53:16Z</updated>

		<summary type="html">&lt;p&gt;Fable: Created page with &amp;quot;=&amp;#039;&amp;#039;&amp;#039;Hybrids: Valkyrie (Faun x Demon/Angel Hybrid)&amp;#039;&amp;#039;&amp;#039;= *Common Name: Light Valkyrie (those with angel wings) &amp;amp; Dark Valkyrie (those with demon wings) *Other Names: Earth Element (rare use as collective), halfbreed (slur), halfling (slur)  ===Physical Description=== *Average Height: 4ft *Body Structure: Bi-pedal humanoid, stocky &amp;amp; sturdy. Unless you choose to focus on the angel blood then they&amp;#039;d be leaner bone mass with brittle bones. *Skin: Fur with the Light Valkyrie hav...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;&#039;Hybrids: Valkyrie (Faun x Demon/Angel Hybrid)&#039;&#039;&#039;=&lt;br /&gt;
*Common Name: Light Valkyrie (those with angel wings) &amp;amp; Dark Valkyrie (those with demon wings)&lt;br /&gt;
*Other Names: Earth Element (rare use as collective), halfbreed (slur), halfling (slur)&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
*Average Height: 4ft&lt;br /&gt;
*Body Structure: Bi-pedal humanoid, stocky &amp;amp; sturdy. Unless you choose to focus on the angel blood then they&#039;d be leaner bone mass with brittle bones.&lt;br /&gt;
*Skin: Fur with the Light Valkyrie having angel feather accents.&lt;br /&gt;
*Distinctive Features: Bi-pedal legs, fur fully covering body (feather accents on angel hybrids), Daemon ears, angel or demon wings depending on the Light Pae parent, mutated tails, hooves (cloven if Faun parent. together if Fauny).&lt;br /&gt;
&lt;br /&gt;
===Abilities &amp;amp; Powers===&lt;br /&gt;
Physical&lt;br /&gt;
*They don&#039;t have enough Faun in them for the strength and speed boost, making them weaker and slower than their Faun lineage. &lt;br /&gt;
*They are weaker fliers than their Light Pae lineage.&lt;br /&gt;
 &lt;br /&gt;
=====&amp;lt;u&amp;gt;Main Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Each Pae receives one player selected and staff approved power.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Light/Shadow Racial Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
&amp;lt;i&amp;gt;This will be dependent on their ancestry- whether the parent was a demon or angel. Please see [[Angel &amp;amp; Demons]] Racial Abilities.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Weaknesses&amp;lt;/u&amp;gt;===== &lt;br /&gt;
*Taint (to be expanded on later)&lt;br /&gt;
*Outside their element they&#039;re weaker&lt;br /&gt;
*Possible brittle bone due to angel lineage.&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
Method: Intercourse&lt;br /&gt;
Gestation Period: One season&lt;br /&gt;
Average Number of Offspring: Live birth: 2-4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Diet, Reproduction, History, and other elements would be dependent on their Alignment &amp;amp; location. For water bound Coatl see [[Naiad]] for more information. Land based Coatl would be unwelcome in Telrunya City, meaning their location on the Island could determine these variables.&amp;lt;/b&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Hybrid:_Coatl&amp;diff=496</id>
		<title>Hybrid: Coatl</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Hybrid:_Coatl&amp;diff=496"/>
		<updated>2026-05-19T16:47:20Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Hybrid: Coatl (Demon/Angel x Naiad Hybrids)&#039;&#039;&#039;==&lt;br /&gt;
*Common Name: Light Coatl (Those with angel wings), Dark Coatl (Those with demon wings)&lt;br /&gt;
*Other Names: Halfbreed (slur), Halfling (slur)&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
*Height: Water type is 8ft (long tail) where the land type is the typical 4ft&lt;br /&gt;
*Body Structure: Lithe &amp;amp; lean muscle&lt;br /&gt;
*Skin: Tiny, shimmering scales&lt;br /&gt;
*Distinctive Features: Incredibly long snake like tails (if water type), ears like their Daemon blood, gills, and either feathered or leathery wings and features across their body depending on if they have demon or angel blood.&lt;br /&gt;
&lt;br /&gt;
===Abilities &amp;amp; Powers===&lt;br /&gt;
*Physical: Resistance to cold &amp;amp; pressure, weaker swimmers &amp;amp; flyers. Cannot gain legs (if the water type) or tails (if the land type) like their Naiad counterparts (unless learned through a power scroll).&lt;br /&gt;
=====&amp;lt;u&amp;gt;Main Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Each Pae receives one player selected and staff approved power. &lt;br /&gt;
=====&amp;lt;u&amp;gt;Water Racial Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
&lt;br /&gt;
Child:&lt;br /&gt;
*Water Shield - shifts water to blend in to surroundings, but is not completely invisible, just harder to spot. [Limit: 5]&lt;br /&gt;
&lt;br /&gt;
Teenager:&lt;br /&gt;
*Water Shield - stronger, harder to spot, magic damage will disperse it, absorbing all force from one opponent&#039;s hit per shield. Replaces Child&#039;s Water Shield. [Limit: 5]&lt;br /&gt;
*Water Bolt - small, concentrated mass of water that can be thrown at an opponent for mild damage if it lands. CANNOT KILL. [Limit to 5]&lt;br /&gt;
&lt;br /&gt;
Adult:&lt;br /&gt;
*Water Shield - water shield that can distract enemy, provide cover, and absorbs one magic attack, even while moving. Replaces Teenager&#039;s Water Shield [Limit: 3]&lt;br /&gt;
*Water Bomb - concentrated mass of water that will explode upon impact, effecting anything within 10 yards. This power causes slow.&lt;br /&gt;
*Water Boost - When in their native element, they will have greater maneuverability, they will be resistant to their native element (fire cannot hurt fire). [cost=none, this is a natural boost Ancients get when they become adults]&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Light/Shadow Racial Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
&amp;lt;i&amp;gt;This will be dependent on their ancestry- whether the parent was a demon or angel. Please see [[Angel &amp;amp; Demons]] Racial Abilities.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weaknesses: Taint (to be expanded on later), they can dry out and die. They&#039;re tasty.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Diet, Reproduction, History, and other elements would be dependent on their Alignment &amp;amp; location. For water bound Coatl see [[Naiad]] for more information. Land based Coatl would be unwelcome in Telrunya City, meaning their location on the Island could determine these variables.&amp;lt;/b&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Hybrid:_Sprite&amp;diff=495</id>
		<title>Hybrid: Sprite</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Hybrid:_Sprite&amp;diff=495"/>
		<updated>2026-05-19T16:40:45Z</updated>

		<summary type="html">&lt;p&gt;Fable: Created page with &amp;quot;=&amp;#039;&amp;#039;&amp;#039;Hybrid: Sprites (Mika/Fae x Naiad Hybrid)&amp;#039;&amp;#039;&amp;#039;= *Common Name: Sprite(s) *Other Names: Naiad, Water Fairies  ===Physical Description=== *Height: Land Sprite: 4ft; Water Sprite: 5ft *Body Structure: The environment they grow up in will determine their final form. Sprites raised in water will keep their fishtail, and be unable to walk on land. They can however still use their Faerie wings to fly above water. Sprites that are raised on land will grow like a tadpole: they&amp;#039;l...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;&#039;Hybrid: Sprites (Mika/Fae x Naiad Hybrid)&#039;&#039;&#039;=&lt;br /&gt;
*Common Name: Sprite(s)&lt;br /&gt;
*Other Names: Naiad, Water Fairies&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
*Height: Land Sprite: 4ft; Water Sprite: 5ft&lt;br /&gt;
*Body Structure: The environment they grow up in will determine their final form. Sprites raised in water will keep their fishtail, and be unable to walk on land. They can however still use their Faerie wings to fly above water. Sprites that are raised on land will grow like a tadpole: they&#039;ll slowly lose their tail as legs develop. They will not get their tail back upon entering water. Their legs allow them, however, to leap great distances like a grasshopper.&lt;br /&gt;
*Land Sprite: Lean &amp;amp; light weight; Water Sprite: Lithe &amp;amp; lean muscle&lt;br /&gt;
*Skin: Land Sprite: Flesh with patches of scales; Water Sprites: Tiny, shimmering scales&lt;br /&gt;
=====&amp;lt;u&amp;gt;Distinctive Features&amp;lt;/u&amp;gt;===== &lt;br /&gt;
&lt;br /&gt;
Land Sprite: &lt;br /&gt;
*Fins on underarms, between fingers and toes, ears, hips, and legs.&lt;br /&gt;
*Multi layered wings&lt;br /&gt;
*Fae antenna&lt;br /&gt;
*Lungfish lungs providing them gills for water and lungs for air&lt;br /&gt;
&lt;br /&gt;
Water Sprite: &lt;br /&gt;
*Fancy tails&lt;br /&gt;
*Multilayered wings&lt;br /&gt;
*Fae like antenna&lt;br /&gt;
*Hip &amp;amp; ear fins&lt;br /&gt;
*Lungfish lungs&lt;br /&gt;
&lt;br /&gt;
===Abilities &amp;amp; Powers===&lt;br /&gt;
*Physical: Resistance to cold &amp;amp; pressure, both types are adept swimmers, but the one with tails are naturally faster swimmers.&lt;br /&gt;
=====&amp;lt;u&amp;gt;Main Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Each Pae receives one player selected and staff approved power.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Water Racial Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
&amp;lt;i&amp;gt;Only for the Pae who choose to align themselves with their Naiad Elemental ancestry&amp;lt;/i&amp;gt;&lt;br /&gt;
Child:&lt;br /&gt;
*Water Shield - shifts water to blend in to surroundings, but is not completely invisible, just harder to spot. [Limit: 5]&lt;br /&gt;
&lt;br /&gt;
Teenager:&lt;br /&gt;
*Water Shield - stronger, harder to spot, magic damage will disperse it, absorbing all force from one opponent&#039;s hit per shield. Replaces Child&#039;s Water Shield. [Limit: 5]&lt;br /&gt;
*Water Bolt - small, concentrated mass of water that can be thrown at an opponent for mild damage if it lands. CANNOT KILL. [Limit to 5]&lt;br /&gt;
&lt;br /&gt;
Adult:&lt;br /&gt;
*Water Shield - water shield that can distract enemy, provide cover, and absorbs one magic attack, even while moving. Replaces Teenager&#039;s Water Shield [Limit: 3]&lt;br /&gt;
*Water Bomb - concentrated mass of water that will explode upon impact, effecting anything within 10 yards. This power causes slow.&lt;br /&gt;
*Water Boost - When in their native element, they will have greater maneuverability, they will be resistant to their native element (fire cannot hurt fire). [cost=none, this is a natural boost Ancients get when they become adults]&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Elemental Racial Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
&amp;lt;i&amp;gt;Only for the Pae who choose to align themselves with their Fae/Mika Elemental ancestry&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Child:&lt;br /&gt;
*Aether Shield - the element depends on the breed (Naiad=water,etc) and it will provide minor protection.t. [Limit: 5x per day]&lt;br /&gt;
&lt;br /&gt;
Teenager:&lt;br /&gt;
*Aether Shield - stronger, harder to spot, magic damage will disperse it, absorbing all force from one opponent&#039;s hit per shield. Replaces Child&#039;s Aether Shield. [Limit: 5]&lt;br /&gt;
*Aether Bolt - small, concentrated mass of aether that can be thrown at an opponent for mild damage if it lands. [Limit: 5]&lt;br /&gt;
&lt;br /&gt;
Adult:&lt;br /&gt;
*Aether Shield - stronger still, able to absorb up to 3 hits from an opponent (physical or magic). Replaces Teenager&#039;s Aether Shield  [Limit: 3]&lt;br /&gt;
*Aether Bomb - concentrated mass of aether that will explode upon impact, effecting anything within 10 yards, damaging and causing stun. [Limit: 3]&lt;br /&gt;
*Aether Boost - When in their native element, they will have greater maneuverability, they will be resistant to their native element (fire cannot hurt fire). [cost=none, this is a natural boost Elementals get when they become adults]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Weakness:&amp;lt;/u&amp;gt; &lt;br /&gt;
*Taint (more on this later.&lt;br /&gt;
*Teens and Adults with legs do not need water to keep their legs wet, but the ones with tails do. They will dry out and die if not properly hydrated.&lt;br /&gt;
 &lt;br /&gt;
===Reproduction===&lt;br /&gt;
*Method: Water Sprites: Like a dolphin; Land Sprites: Intercourse; Pearls: Can be obtained from the Cave of Life.&lt;br /&gt;
*Gestation Period: Two seasons&lt;br /&gt;
*Average Number of Offspring: 2-4&lt;br /&gt;
*Parental Care: Same as humans.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
*Primary Food Sources: Piscivore&lt;br /&gt;
*Dietary Needs: Adverse to salty foods. Protein &amp;amp; carbs.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Origin: Mysteriously, oysters appeared in Silme pond, and the magical waters provided the perfect environment for incubating Naiad pearls. Discovered by the demigod Portia, these Naiad have been immersed in a potent mix of magic and their natural element.&lt;br /&gt;
&lt;br /&gt;
They are Naiad influenced by magic. (The magic source remains a mystery, but it is surmised to be Fairy-related.) Naiad + Faerie breeding will also result in offspring that resemble Sprites.&lt;br /&gt;
&lt;br /&gt;
These pearls can now be found in the Cave of Life and Portia is free of her duty.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Their Behavior, Society, and Interactions with other Species can be dependent on location. For water bound Sprites see [[Naiad]] for more information.&amp;lt;/b&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Hybrid:_Coatl&amp;diff=494</id>
		<title>Hybrid: Coatl</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Hybrid:_Coatl&amp;diff=494"/>
		<updated>2026-05-19T16:40:24Z</updated>

		<summary type="html">&lt;p&gt;Fable: Created page with &amp;quot;==&amp;#039;&amp;#039;&amp;#039;Hybrid: Coatl (Demon/Angel x Naiad Hybrids)&amp;#039;&amp;#039;&amp;#039;== *Common Name: Light Coatl (Those with angel wings), Dark Coatl (Those with demon wings) *Other Names: Halfbreed (slur), Halfling (slur)  ===Physical Description=== *Height: Water type is 8ft (long tail) where the land type is the typical 4ft *Body Structure: Lithe &amp;amp; lean muscle *Skin: Tiny, shimmering scales *Distinctive Features: Incredibly long snake like tails (if water type), ears like their Daemon blood, gills, a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Hybrid: Coatl (Demon/Angel x Naiad Hybrids)&#039;&#039;&#039;==&lt;br /&gt;
*Common Name: Light Coatl (Those with angel wings), Dark Coatl (Those with demon wings)&lt;br /&gt;
*Other Names: Halfbreed (slur), Halfling (slur)&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
*Height: Water type is 8ft (long tail) where the land type is the typical 4ft&lt;br /&gt;
*Body Structure: Lithe &amp;amp; lean muscle&lt;br /&gt;
*Skin: Tiny, shimmering scales&lt;br /&gt;
*Distinctive Features: Incredibly long snake like tails (if water type), ears like their Daemon blood, gills, and either feathered or leathery wings and features across their body depending on if they have demon or angel blood.&lt;br /&gt;
&lt;br /&gt;
===Abilities &amp;amp; Powers===&lt;br /&gt;
*Physical: Resistance to cold &amp;amp; pressure, weaker swimmers &amp;amp; flyers. Cannot gain legs (if the water type) or tails (if the land type) like their Naiad counterparts (unless learned through a power scroll).&lt;br /&gt;
=====&amp;lt;u&amp;gt;Main Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Each Pae receives one player selected and staff approved power. &lt;br /&gt;
=====&amp;lt;u&amp;gt;Water Racial Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
&lt;br /&gt;
Child:&lt;br /&gt;
*Water Shield - shifts water to blend in to surroundings, but is not completely invisible, just harder to spot. [Limit: 5]&lt;br /&gt;
&lt;br /&gt;
Teenager:&lt;br /&gt;
*Water Shield - stronger, harder to spot, magic damage will disperse it, absorbing all force from one opponent&#039;s hit per shield. Replaces Child&#039;s Water Shield. [Limit: 5]&lt;br /&gt;
*Water Bolt - small, concentrated mass of water that can be thrown at an opponent for mild damage if it lands. CANNOT KILL. [Limit to 5]&lt;br /&gt;
&lt;br /&gt;
Adult:&lt;br /&gt;
*Water Shield - water shield that can distract enemy, provide cover, and absorbs one magic attack, even while moving. Replaces Teenager&#039;s Water Shield [Limit: 3]&lt;br /&gt;
*Water Bomb - concentrated mass of water that will explode upon impact, effecting anything within 10 yards. This power causes slow.&lt;br /&gt;
*Water Boost - When in their native element, they will have greater maneuverability, they will be resistant to their native element (fire cannot hurt fire). [cost=none, this is a natural boost Ancients get when they become adults]&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Light/Shadow Racial Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
&amp;lt;i&amp;gt;This will be dependent on their ancestry- whether the parent was a demon or angel. Please see [[Angel &amp;amp; Demons]] Racial Abilities.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weakenesses: Taint (to be expanded on later), they can dry out and die. They&#039;re tasty.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Diet, Reproduction, History, and other elements would be dependent on their Alignment &amp;amp; location. For water bound Coatl see [[Naiad]] for more information. Land based Coatl would be unwelcome in Telrunya City, meaning their location on the Island could determine these variables.&amp;lt;/b&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Hybrid:_Capricorn&amp;diff=493</id>
		<title>Hybrid: Capricorn</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Hybrid:_Capricorn&amp;diff=493"/>
		<updated>2026-05-19T16:38:19Z</updated>

		<summary type="html">&lt;p&gt;Fable: Created page with &amp;quot;=&amp;#039;&amp;#039;&amp;#039;Hybrids: Capricorn (Naiad x Faun Hybrid)&amp;#039;&amp;#039;&amp;#039;= *Common Name: Capricorn *Other Names: Earth Element (rare use as collective), Water Element (rare use as collective) halfbreed (slur), halfling (slur)  ===Physical Description=== *Average Height: Land: 4.5-5ft Water: 5-6ft due to tail. *Body Structure: Lean for a Faun body type, but more of a thick muscle than a Naiad.  *Skin: Land: Peach fuzz with tail having tiny scales; Water: tiny, shimmering scales no fuzz. *Distincti...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;&#039;Hybrids: Capricorn (Naiad x Faun Hybrid)&#039;&#039;&#039;=&lt;br /&gt;
*Common Name: Capricorn&lt;br /&gt;
*Other Names: Earth Element (rare use as collective), Water Element (rare use as collective) halfbreed (slur), halfling (slur)&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
*Average Height: Land: 4.5-5ft Water: 5-6ft due to tail.&lt;br /&gt;
*Body Structure: Lean for a Faun body type, but more of a thick muscle than a Naiad. &lt;br /&gt;
*Skin: Land: Peach fuzz with tail having tiny scales; Water: tiny, shimmering scales no fuzz.&lt;br /&gt;
*Distinctive Features: Ungulated or horse ears depending on Faun or Fauny parent, gills, spinal protrusions; Land: fin accents down body, webbed fingers, vestigial tail; Water: Thick caudal fin.&lt;br /&gt;
&lt;br /&gt;
===Abilities &amp;amp; Powers===&lt;br /&gt;
*Physical: Endurance swimmers (not as fast as Naiad &amp;amp; the land ones slower and less powerful than the water ones). Sprinters (not as much endurance as Faun with the water ones not as fast or as much stamina as the land ones). &lt;br /&gt;
=====&amp;lt;u&amp;gt;Main Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Each Pae receives one player selected and staff approved power.&lt;br /&gt;
*Receive legs on land or fins in water &lt;br /&gt;
=====&amp;lt;u&amp;gt;Water Elemental Racial Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
&amp;lt;i&amp;gt;Only for the Pae who choose to align themselves with their Water Elemental ancestry&amp;lt;/i&amp;gt;&lt;br /&gt;
Child:&lt;br /&gt;
*Water Shield - shifts water to blend in to surroundings, but is not completely invisible, just harder to spot. [Limit: 5]&lt;br /&gt;
&lt;br /&gt;
Teenager:&lt;br /&gt;
*Water Shield - stronger, harder to spot, magic damage will disperse it, absorbing all force from one opponent&#039;s hit per shield. Replaces Child&#039;s Water Shield. [Limit: 5]&lt;br /&gt;
*Water Bolt - small, concentrated mass of water that can be thrown at an opponent for mild damage if it lands. CANNOT KILL. [Limit to 5]&lt;br /&gt;
&lt;br /&gt;
Adult:&lt;br /&gt;
*Water Shield - water shield that can distract enemy, provide cover, and absorbs one magic attack, even while moving. Replaces Teenager&#039;s Water Shield [Limit: 3]&lt;br /&gt;
*Water Bomb - concentrated mass of water that will explode upon impact, effecting anything within 10 yards. This power causes slow.&lt;br /&gt;
*Water Boost - When in their native element, they will have greater maneuverability, they will be resistant to their native element (fire cannot hurt fire). [cost=none, this is a natural boost Ancients get when they become adults]&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Earth Elemental Racial Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
&amp;lt;i&amp;gt;Only for the Pae who choose to align themselves with their Earth Elemental ancestry&amp;lt;/i&amp;gt;&lt;br /&gt;
Child:&lt;br /&gt;
*Earth Shield – Element depends on breed (e.g., Naiad = water); provides minor protection [Limit: 5 per RP]&lt;br /&gt;
&lt;br /&gt;
Teenager:&lt;br /&gt;
*Earth Shield – Stronger; disperses with one hit; replaces Child version [Limit: 5 per RP]&lt;br /&gt;
*Earth Bolt – Small, concentrated mass of earth thrown for mild damage [Limit: 5 per RP]&lt;br /&gt;
&lt;br /&gt;
Adult:&lt;br /&gt;
*Earth Shield – Absorbs up to 3 hits (physical or magical); replaces Teenager version [Limit: 3]&lt;br /&gt;
*Earth Bomb – Explodes on impact, dealing area damage with rock shrapnel up to 15 yards [Limit: 3]&lt;br /&gt;
*Elemental Boost – Greater maneuverability and resistance in native element (e.g., fire immunity); [Cost: None; natural adult boost]&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Weaknesses&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Taint (to be expanded on later)&lt;br /&gt;
*Outside their element they&#039;re weaker&lt;br /&gt;
*Strength and swimming speed aren&#039;t as powerful as their Faun or Naiad lineage.&lt;br /&gt;
&lt;br /&gt;
===Land Capricorns===&lt;br /&gt;
These variants can live anywhere on land of their choosing besides spaces reserved for Light Pae&#039;il. They would be welcomed to live with their Faun counterparts in [[Laisidhiel]] and would follow their structure for beliefs, culture, etc. You can find more on that by visiting the [[Faun]] page.&lt;br /&gt;
&lt;br /&gt;
===Water Capricorns===&lt;br /&gt;
These variants are allowed to live in the lake or [[Alu Palace]] itself. You can find more info on their beliefs, culture, etc by vising the [[Naiad]] page.&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Hybrid:_Nymph&amp;diff=492</id>
		<title>Hybrid: Nymph</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Hybrid:_Nymph&amp;diff=492"/>
		<updated>2026-05-19T16:38:00Z</updated>

		<summary type="html">&lt;p&gt;Fable: Created page with &amp;quot;==&amp;#039;&amp;#039;&amp;#039;Hybrid: Nymph (Mika/Fae x Demon Hybrid)&amp;#039;&amp;#039;&amp;#039;== *Common Name: Nymph *Other Names: Light Pae (if pledging loyalty to Light), Elemental Pae (if pledging loyalty to Void/Aether)  ===Physical Description=== *Average Height: 4ft *Body Structure: Humanoid, average build. Angular features like their demon blood. *Skin: Smooth skin *Distinctive Features: Two sets of demon wings with gossamer membranes.  ===Abilities &amp;amp; Powers=== *Physical: Thanks to their strong...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Hybrid: Nymph ([[Mika]]/[[Fae]] x [[Demon]] [[Hybrid]])&#039;&#039;&#039;==&lt;br /&gt;
*Common Name: Nymph&lt;br /&gt;
*Other Names: Light Pae (if pledging loyalty to Light), Elemental Pae (if pledging loyalty to Void/Aether)&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
*Average Height: 4ft&lt;br /&gt;
*Body Structure: Humanoid, average build. Angular features like their demon blood.&lt;br /&gt;
*Skin: Smooth skin&lt;br /&gt;
*Distinctive Features: Two sets of demon wings with gossamer membranes.&lt;br /&gt;
&lt;br /&gt;
===Abilities &amp;amp; Powers===&lt;br /&gt;
*Physical: Thanks to their strong demon bone and muscular structure, they are able to fly faster and more zippier than the average Fae.&lt;br /&gt;
=====&amp;lt;u&amp;gt;Main Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Each Pae receives one player selected and staff approved power. &lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Elemental Racial Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
&amp;lt;i&amp;gt;Only for the Pae who choose to align themselves with their Fae/Elemental ancestry&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Child:&lt;br /&gt;
*Aether Shield - the element depends on the breed (Naiad=water,etc) and it will provide minor protection.t. [Limit: 5x per day]&lt;br /&gt;
&lt;br /&gt;
Teenager:&lt;br /&gt;
*Aether Shield - stronger, harder to spot, magic damage will disperse it, absorbing all force from one opponent&#039;s hit per shield. Replaces Child&#039;s Aether Shield. [Limit: 5]&lt;br /&gt;
*Aether Bolt - small, concentrated mass of aether that can be thrown at an opponent for mild damage if it lands. [Limit: 5]&lt;br /&gt;
&lt;br /&gt;
Adult:&lt;br /&gt;
*Aether Shield - stronger still, able to absorb up to 3 hits from an opponent (physical or magic). Replaces Teenager&#039;s Aether Shield  [Limit: 3]&lt;br /&gt;
*Aether Bomb - concentrated mass of aether that will explode upon impact, effecting anything within 10 yards, damaging and causing stun. [Limit: 3]&lt;br /&gt;
*Aether Boost - When in their native element, they will have greater maneuverability, they will be resistant to their native element (fire cannot hurt fire). [cost=none, this is a natural boost Elementals get when they become adults]&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Light Racial Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
&amp;lt;i&amp;gt;Only for the Pae who choose to align themselves with their Demon/Shadow ancestry&amp;lt;/i&amp;gt;&lt;br /&gt;
Child:&lt;br /&gt;
*Shadow Shield - shifts shadows to blend in to surroundings, but is not completely invisible, just harder to spot. [Limit: 5]&lt;br /&gt;
&lt;br /&gt;
Teenager:&lt;br /&gt;
*Shadow Shield - stronger, harder to spot, magic damage will disperse it, absorbing all force from one opponent&#039;s hit per shield. Replaces Child&#039;s Shadow Shield. [Limit: 5]&lt;br /&gt;
*Shadow Beam - small, concentrated beam of shadow that can harm, but does not count as magic damage. (like getting hit with the beam of light from a magnifying glass) CANNOT KILL. [Limit: 5]&lt;br /&gt;
&lt;br /&gt;
Adult:&lt;br /&gt;
*Shadow Shield - dark shadow shield that can distract enemy, provide cover, and absorbs one magic attack, even while moving. Replaces Teenager&#039;s Shadow Shield [Limit: 3]&lt;br /&gt;
*Lunar Shower - sparks of concentrated moonlight fall on the designated area, illuminating it, and causing moderate physical damage (burns-like sparks from a welder). [Limit: 3]&lt;br /&gt;
*Apparate - When in shadow, Pae can transport self to any other location, provided they have been there before and can create a clear mental image of the spot they wish to go. [Limit: 1 per 24 hour day]&lt;br /&gt;
&lt;br /&gt;
Weaknesses: [[Taint]] (to be expanded on later)&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
&lt;br /&gt;
*Method: Intercourse&lt;br /&gt;
*Gestation Period: One season&lt;br /&gt;
*Average Number of Offspring: 2-4&lt;br /&gt;
*Parental Care: Same as humans.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
*Primary Food Sources: Omnivores&lt;br /&gt;
*Hunting/Gathering Methods: [[Telrunya City]] dwellers have markets where Island dwellers have to hunt and gather for themselves.&lt;br /&gt;
&lt;br /&gt;
===Behavior &amp;amp; Society===&lt;br /&gt;
&amp;lt;i&amp;gt;This information is based on those raised like Light Pae parents or living in [[Telrunya City]]. Island dwelling hybrids could differ based on the location they are raised.&amp;lt;/i&amp;gt;&lt;br /&gt;
*Social Structure: [[Guardians]], Knights &amp;amp; Church Leaders, Squires, &amp;amp; everyone else.&lt;br /&gt;
*Communication: The language they use is considered &#039;Common&#039;. Most city information is spread via the City&#039;s newspaper &amp;amp; Mellon messengers.&lt;br /&gt;
*Intelligence Level: Can vary as much as humans.&lt;br /&gt;
*Cultural Practices: City Pae are religious so they go to the temple weekly. Social gathering to show rank and devotion is popular.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Customs and Traditions&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Receive a mellon at childhood- this will become their companion, message deliverer and power guide.&lt;br /&gt;
*At teenage age, power ceremony.&lt;br /&gt;
*It is tradition to visit the temple once a week&lt;br /&gt;
*Guardian&#039;s Day&lt;br /&gt;
*Sports Day&lt;br /&gt;
*Yearly Olympics&lt;br /&gt;
*Parades for City dwellers&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&amp;lt;i&amp;gt;This information is based on those raised like Light Pae parents or living in Telrunya City. Island dwelling hybrids could differ based on the location they are raised.&amp;lt;/i&amp;gt;&lt;br /&gt;
=====&amp;lt;u&amp;gt;Creation Mythology&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*The [[Guardians]] created the lands &amp;amp; all that are in it.&lt;br /&gt;
*The Light Pae were born of the Guardians. Their chosen and beloved.&lt;br /&gt;
*Nature rebelled against the Guardians and created the [[Elementals]].&lt;br /&gt;
*Because the Elementals are apart of Nature&#039;s rebellion they are considered heathens. They are not one of the Guardian&#039;s chosen, but can be brought in by conversion.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Historical Events&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*The Light Pae awaken in the new world. Telrunya Island is a floating island in the sky. Another land mass crashed into the island- a city in ruins. This would become the foundation for Telrunya City. The Avalon Fairies on the island remodeled it.&lt;br /&gt;
*They grew and expanded until the island fell out of the sky and into the waters below. Their beloved Guardians placed a sleeping spell over them to protect them from the trauma.&lt;br /&gt;
*Mass migration of Angels and Demons from the island to the floating city of Telrunya in order to get away from the heathens.&lt;br /&gt;
*The Guardians instructed the Avalon Faerie to train warriors to fight for the light and the first Squires were chosen.&lt;br /&gt;
*A chosen light Pae bombs the tree&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Interactions with other Species&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*In the fifth age the Naiad emerged and had an amiable relationship since they kept to the lake.&lt;br /&gt;
*After the island fell into the waters, the Faun&#039;s tree landed next to the island and brought Faun.&lt;br /&gt;
*At that point the Guardians began to teach that Faun and Naiad were heretical and not to have interactions with them other than conversion attempts.&lt;br /&gt;
*Fae are better than the Elementals, but still wildly looked down upon as a lesser part of them (they are taught they are also Light Pae).&lt;br /&gt;
&lt;br /&gt;
===Other Information===&lt;br /&gt;
*Languages Spoken: Common though others can be learned.&lt;br /&gt;
*Religious Beliefs: Guardian worshipers for those in the City.&lt;br /&gt;
*Technology Level: Advanced Steampunk&lt;br /&gt;
*Tools &amp;amp; Weapons: Anything is available that lands in an advanced steampunk situation. Weapon accessibility up to guns- these would be heavily difficult to come by.&lt;br /&gt;
*Allies: [[Demon]] &amp;amp; [[Fae]]&lt;br /&gt;
*Enemies: [[Faun]], [[Naiad]], [[Miakis]], [[Sila]], [[Dracian]]&lt;br /&gt;
*Current Status: Thriving&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Main_Page&amp;diff=491</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Main_Page&amp;diff=491"/>
		<updated>2026-05-19T16:37:40Z</updated>

		<summary type="html">&lt;p&gt;Fable: /* The Pae&amp;#039;il Races */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Welcome to Telrunya&#039;&#039;&#039;=&lt;br /&gt;
Telrunya is a land born of magic. It was formed by Tia to be a home for the newly awakened inhabitants. Magic flows through the waters, the land, and the air, providing a life source and power for Pae’il.&lt;br /&gt;
&lt;br /&gt;
However, not all is perfect with Telrunya. She has seen her share of tragedy alongside the Pae&#039;il. The Great Sundering tore the land apart, destroying the Pae’il and leaving pieces of the land floating in the sky for generations. By the Fifth Age of the Pae’il, core pieces of the land had come back together, forming an island in the sky. Life returned to the floating isle. First to awaken were the angels and demons.&lt;br /&gt;
&lt;br /&gt;
While the floating isle saw rebirth and regrowth, the magic land was still reuniting with lost pieces. The large landmass was drawn to another far away, deep in the sea. Telrunya had fallen from the sky. The island and its inhabitants had to evolve and adjust to fit the new location. Telrunya was now tropical!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;The Pae&#039;il Races&#039;&#039;&#039;===&lt;br /&gt;
[[Angel &amp;amp; Demon]]&lt;br /&gt;
*[[Rakashasa]]&lt;br /&gt;
*[[Kitsune]]&lt;br /&gt;
**[[Vulp]]&lt;br /&gt;
*[[Batski]]&lt;br /&gt;
*[[Fallen]]&lt;br /&gt;
*[[Cherubs]]&lt;br /&gt;
&lt;br /&gt;
[[Miaki]]&lt;br /&gt;
*[[Mika]]&lt;br /&gt;
*[[Fae]]&lt;br /&gt;
*[[Moff]]&lt;br /&gt;
[[Faun]]&lt;br /&gt;
*[[Fauny]]&lt;br /&gt;
*[[Tree Flutter]]&lt;br /&gt;
*[[Farun]]&lt;br /&gt;
*[[Whisp]]&lt;br /&gt;
[[Naiad]]&lt;br /&gt;
*[[Anago]]&lt;br /&gt;
*[[Darya]]&lt;br /&gt;
*[[Mylio]]&lt;br /&gt;
*[[Niacorn]]&lt;br /&gt;
*[[Okten]]&lt;br /&gt;
*[[Seara]]&lt;br /&gt;
*[[Teros]]&lt;br /&gt;
*[[Umbri]]&lt;br /&gt;
*[[Thymops]]&lt;br /&gt;
&lt;br /&gt;
[[Wildkin]]&lt;br /&gt;
* [[Lycan]]&lt;br /&gt;
** [[Woof]]&lt;br /&gt;
* [[Harpy]]&lt;br /&gt;
* [[Naga]]&lt;br /&gt;
* [[Colts]]&lt;br /&gt;
* [[Selkies]]&lt;br /&gt;
* [[Sphynx]]&lt;br /&gt;
** [[Tikicat]]&lt;br /&gt;
* [[Merfolk]]&lt;br /&gt;
&lt;br /&gt;
[[Hybrid: Wilwarin]]&lt;br /&gt;
&lt;br /&gt;
[[Hybrid: Nymph]]&lt;br /&gt;
&lt;br /&gt;
[[Hybrid: Capricorn]]&lt;br /&gt;
&lt;br /&gt;
[[Hybrid: Valkyrie]]&lt;br /&gt;
&lt;br /&gt;
[[Hybrid: Flutter]]&lt;br /&gt;
&lt;br /&gt;
[[Hybrid: Coatl]]&lt;br /&gt;
&lt;br /&gt;
[[Hybrid: Sprite]]&lt;br /&gt;
&lt;br /&gt;
[[Hybrid: Shetani]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;[[Setting Rules]]&#039;&#039;&#039;===&lt;br /&gt;
:[[Genetics of Magic]]&lt;br /&gt;
:[[Telrunya Ascension System]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;The Island&#039;&#039;&#039;===&lt;br /&gt;
:[[Locations]]&lt;br /&gt;
:[[Villages]]&lt;br /&gt;
::[[Points of Interest]]&lt;br /&gt;
:[[Telrunya City]]&lt;br /&gt;
:[[Laisidhiel]]&lt;br /&gt;
:[[Dragnid Fortress]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;[[Taint]]&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===[[New to Telrunya]]===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;[[Glossary]]&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;br /&gt;
.&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Hybrid:_Wilwarin&amp;diff=490</id>
		<title>Hybrid: Wilwarin</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Hybrid:_Wilwarin&amp;diff=490"/>
		<updated>2026-05-19T16:37:18Z</updated>

		<summary type="html">&lt;p&gt;Fable: Created page with &amp;quot;==&amp;#039;&amp;#039;&amp;#039;Hybrid: Wilwarin (Mika/Fae x Angel Hybrid)&amp;#039;&amp;#039;&amp;#039;== *Common Name: Wilwarin *Other Names: Light Pae (if pledging loyalty to Light), Elemental Pae (if pledging loyalty to Void/Aether)  ===Physical Description=== *Average Height: 4ft *Body Structure: Humanoid, average build. Softer features like their Fae blood. Brittle bones if choosing to be more like angel lineage/has more angel blood. *Skin: Smooth skin *Distinctive Features: Two sets of feathered Mika/...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Hybrid: Wilwarin ([[Mika]]/[[Fae]] x Angel Hybrid)&#039;&#039;&#039;==&lt;br /&gt;
*Common Name: Wilwarin&lt;br /&gt;
*Other Names: Light Pae (if pledging loyalty to Light), [[Elemental]] Pae (if pledging loyalty to [[Void]]/Aether)&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
*Average Height: 4ft&lt;br /&gt;
*Body Structure: Humanoid, average build. Softer features like their Fae blood. Brittle bones if choosing to be more like angel lineage/has more angel blood.&lt;br /&gt;
*Skin: Smooth skin&lt;br /&gt;
*Distinctive Features: Two sets of feathered Mika/Fae wings.&lt;br /&gt;
&lt;br /&gt;
===Abilities &amp;amp; Powers===&lt;br /&gt;
*Physical:  They can effortlessly fly and hover like Fae, but do not have the flying power like angels.&lt;br /&gt;
=====&amp;lt;u&amp;gt;Main Abilities&amp;lt;/u&amp;gt;===== &lt;br /&gt;
*Each Pae receives one player selected and staff approved power. &lt;br /&gt;
=====&amp;lt;u&amp;gt;Elemental Racial Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
&amp;lt;i&amp;gt;Only for the Pae who choose to align themselves with their Fae/Elemental ancestry&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Child:&lt;br /&gt;
*Aether Shield - the element depends on the breed (Naiad=water,etc) and it will provide minor protection.t. [Limit: 5x per day]&lt;br /&gt;
&lt;br /&gt;
Teenager:&lt;br /&gt;
*Aether Shield - stronger, harder to spot, magic damage will disperse it, absorbing all force from one opponent&#039;s hit per shield. Replaces Child&#039;s Aether Shield. [Limit: 5]&lt;br /&gt;
*Aether Bolt - small, concentrated mass of aether that can be thrown at an opponent for mild damage if it lands. [Limit: 5]&lt;br /&gt;
&lt;br /&gt;
Adult:&lt;br /&gt;
*Aether Shield - stronger still, able to absorb up to 3 hits from an opponent (physical or magic). Replaces Teenager&#039;s Aether Shield  [Limit: 3]&lt;br /&gt;
*Aether Bomb - concentrated mass of aether that will explode upon impact, effecting anything within 10 yards, damaging and causing stun. [Limit: 3]&lt;br /&gt;
*Aether Boost - When in their native element, they will have greater maneuverability, they will be resistant to their native element (fire cannot hurt fire). [cost=none, this is a natural boost Elementals get when they become adults]&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Light Racial Abilities:&amp;lt;/u&amp;gt;=====&lt;br /&gt;
&amp;lt;i&amp;gt;Only for the Pae who choose to align themselves with their Light/Angel ancestry.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Child:&lt;br /&gt;
*Light Shield - shifts light to blend in to surroundings, but is not completely invisible, just harder to spot. [Limit: 5]&lt;br /&gt;
&lt;br /&gt;
Teenager:&lt;br /&gt;
*Light Shield - stronger, harder to spot, magic damage will disperse it, absorbing all force from one opponent&#039;s hit per shield. Replaces Child&#039;s Light Shield. [Limit: 5]&lt;br /&gt;
*Light Beam - small, concentrated beam of light that can harm, but does not count as magic damage. (like getting hit with the beam of light from a magnifying glass) CANNOT KILL. [Limit: 5]&lt;br /&gt;
&lt;br /&gt;
Adult:&lt;br /&gt;
*Light Shield - bright light shield that can distract enemy, provide cover, and absorbs one magic attack, even while moving. Replaces Teenager&#039;s Light Shield [Limit: 3]&lt;br /&gt;
*Solar Shower - sparks of concentrated light fall on the designated area, illuminating it, and causing moderate physical damage (burns-like sparks from a welder). [Limit: 3]&lt;br /&gt;
*Apparate - When in light, Pae can transport self to any other location, provided they have been there before and can create a clear mental image of the spot they wish to go. [Limit: 1 per 24 hour day]&lt;br /&gt;
&lt;br /&gt;
Weaknesses: [[Taint]] (to be expanded on later), brittle bones if choosing to be more like angel lineage.&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
&lt;br /&gt;
*Method: Intercourse&lt;br /&gt;
*Gestation Period: One season&lt;br /&gt;
*Average Number of Offspring: 2-4&lt;br /&gt;
*Parental Care: Same as humans.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
*Primary Food Sources: Omnivores&lt;br /&gt;
*Hunting/Gathering Methods: [[Telrunya City]] dwellers have markets where Island dwellers have to hunt and gather for themselves.&lt;br /&gt;
&lt;br /&gt;
===Behavior &amp;amp; Society===&lt;br /&gt;
&amp;lt;i&amp;gt;This information is based on those raised like Light Pae parents or living in Telrunya City. Island dwelling hybrids could differ based on the location they are raised.&amp;lt;/i&amp;gt;&lt;br /&gt;
*Social Structure: [[Guardians]], Knights &amp;amp; Church Leaders, Squires, &amp;amp; everyone else.&lt;br /&gt;
*Communication: The language they use is considered &#039;Common&#039;. Most city information is spread via the City&#039;s newspaper &amp;amp; Mellon messengers.&lt;br /&gt;
*Intelligence Level: Can vary as much as humans.&lt;br /&gt;
*Cultural Practices: City Pae are religious so they go to the temple weekly. Social gathering to show rank and devotion is popular.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Customs and Traditions&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Receive a [[mellon]] at childhood- this will become their companion, message deliverer and power guide.&lt;br /&gt;
*At teenage age, power ceremony.&lt;br /&gt;
*It is tradition to visit the temple once a week&lt;br /&gt;
*Guardian&#039;s Day&lt;br /&gt;
*Sports Day&lt;br /&gt;
*Yearly Olympics&lt;br /&gt;
*Parades for City dwellers&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&amp;lt;i&amp;gt;This information is based on those raised like Light Pae parents or living in Telrunya City. Island dwelling hybrids could differ based on the location they are raised.&amp;lt;/i&amp;gt;&lt;br /&gt;
=====&amp;lt;u&amp;gt;Creation Mythology&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*The [[Guardians]] created the lands &amp;amp; all that are in it.&lt;br /&gt;
*The Light Pae were born of the Guardians. Their chosen and beloved.&lt;br /&gt;
*Nature rebelled against the Guardians and created the [[Elementals]].&lt;br /&gt;
*Because the Elementals are apart of Nature&#039;s rebellion they are considered heathens. They are not one of the Guardian&#039;s chosen, but can be brought in by conversion.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Historical Events&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*The Light Pae awaken in the new world. Telrunya Island is a floating island in the sky. Another land mass crashed into the island- a city in ruins. This would become the foundation for Telrunya City. The Avalon Fairies on the island remodeled it.&lt;br /&gt;
*They grew and expanded until the island fell out of the sky and into the waters below. Their beloved Guardians placed a sleeping spell over them to protect them from the trauma.&lt;br /&gt;
*Mass migration of Angels and Demons from the island to the floating city of Telrunya in order to get away from the heathens.&lt;br /&gt;
*The Guardians instructed the [[Avalon Fairy]] to train warriors to fight for the light and the first Squires were chosen.&lt;br /&gt;
*A chosen light Pae bombs the tree&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Interactions with other Species&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*In the fifth age the [[Naiad] emerged and had an amiable relationship since they kept to the lake.&lt;br /&gt;
*After the island fell into the waters, the Faun&#039;s tree landed next to the island and brought Faun.&lt;br /&gt;
*At that point the Guardians began to teach that Faun and Naiad were heretical and not to have interactions with them other than conversion attempts.&lt;br /&gt;
*Fae are better than the Elementals, but still wildly looked down upon as a lesser part of them (they are taught they are also Light Pae).&lt;br /&gt;
&lt;br /&gt;
===Other Information===&lt;br /&gt;
*Languages Spoken: Common though others can be learned.&lt;br /&gt;
*Religious Beliefs: Guardian worshipers for those in the City.&lt;br /&gt;
*Technology Level: Advanced Steampunk&lt;br /&gt;
*Tools &amp;amp; Weapons: Anything is available that lands in an advanced steampunk situation. Weapon accessibility up to guns- these would be heavily difficult to come by.&lt;br /&gt;
*Allies: [[Demon]] &amp;amp; Fae&lt;br /&gt;
*Enemies: [[Faun]], [[Naiad]], [[Miakis]], [[Sila]], [[Dracian]]&lt;br /&gt;
*Current Status: Thriving&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Hybrid:_Shetani&amp;diff=489</id>
		<title>Hybrid: Shetani</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Hybrid:_Shetani&amp;diff=489"/>
		<updated>2026-05-19T16:36:18Z</updated>

		<summary type="html">&lt;p&gt;Fable: Created page with &amp;quot;==&amp;#039;&amp;#039;&amp;#039;Hybrid: Shetani (Angel x Demon Hybrid)&amp;#039;&amp;#039;&amp;#039;== *Common Name: Shetani *Other Names: Light Pae (also collective with the Light Pae), Daemon (collective with the Demon), Blood Pae (a slur)  ===Physical Description=== *Average Height: 4ft *Body Structure: Humanoid, average build- they have demon wing structure with angel feathers so they&amp;#039;d be dense bone like demons and not as strong fliers as angels. Some unlucky ones inherit the angel brittle bone, but end up stronger fli...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Hybrid: Shetani (Angel x Demon Hybrid)&#039;&#039;&#039;==&lt;br /&gt;
*Common Name: Shetani&lt;br /&gt;
*Other Names: Light Pae (also collective with the Light Pae), Daemon (collective with the Demon), Blood Pae (a slur)&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
*Average Height: 4ft&lt;br /&gt;
*Body Structure: Humanoid, average build- they have demon wing structure with angel feathers so they&#039;d be dense bone like demons and not as strong fliers as angels. Some unlucky ones inherit the angel brittle bone, but end up stronger fliers for it. &lt;br /&gt;
*Skin: Smooth skin&lt;br /&gt;
*Distinctive Features: Feathered demon wings with feathered spaded tails.&lt;br /&gt;
&lt;br /&gt;
===Abilities &amp;amp; Powers===&lt;br /&gt;
*Physical: Nothing special to note&lt;br /&gt;
=====&amp;lt;u&amp;gt;Main Abilities&amp;lt;/u&amp;gt;===== &lt;br /&gt;
*Each Pae receives one player selected and staff approved power. &lt;br /&gt;
=====&amp;lt;u&amp;gt;Racial Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
&lt;br /&gt;
Child:&lt;br /&gt;
*Twilight Shield - shifts light &amp;amp; shadow to blend in to surroundings, but is not completely invisible, just harder to spot. [Limit: 5]&lt;br /&gt;
&lt;br /&gt;
Teenager:&lt;br /&gt;
*Twilight Shield - stronger, harder to spot, magic damage will disperse it, absorbing all force from one opponent&#039;s hit per shield. Replaces Child&#039;s Twilight Shield. [Limit: 5]&lt;br /&gt;
*Twilight Beam - small, concentrated beam of light &amp;amp; shadow that can harm, but does not count as magic damage. (like getting hit with the beam of light from a magnifying glass) CANNOT KILL. [Limit: 5]&lt;br /&gt;
&lt;br /&gt;
Adult:&lt;br /&gt;
*Twilight Shield - A mixed light &amp;amp; shadow shield that can distract enemy, provide cover, and absorbs one magic attack, even while moving. Replaces Teenager&#039;s Twilight Shield [Limit: 3]&lt;br /&gt;
*Eclipse Shower - Concentrated light and shadow fall on a designated area causing moderate physical damage. [Limit: 3]&lt;br /&gt;
*Apparate - When in light, Pae can transport self to any other location, provided they have been there before and can create a clear mental image of the spot they wish to go. [Limit: 1 per 24 hour day]&lt;br /&gt;
&lt;br /&gt;
Weaknesses: Taint (to be expanded on later)&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
&lt;br /&gt;
*Method: Intercourse&lt;br /&gt;
*Gestation Period: One season&lt;br /&gt;
*Average Number of Offerspring: 2-4&lt;br /&gt;
*Parental Care: Same as humans.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
*Primary Food Sources: Omnivores&lt;br /&gt;
*Hunting/Gathering Methods: [[Telrunya City]] dwellers have markets where Island dwellers have to hunt and gather for themselves.&lt;br /&gt;
&lt;br /&gt;
===Behavior &amp;amp; Society===&lt;br /&gt;
&amp;lt;i&amp;gt;This information is based on those raised like Light Pae parents or living in [[Telrunya City]]. Island dwelling hybrids could differ based on the location they are raised.&amp;lt;/i&amp;gt;&lt;br /&gt;
*Social Structure: [[Guardians]], Knights &amp;amp; Church Leaders, Squires, &amp;amp; everyone else.&lt;br /&gt;
*Communication: The language they use is considered &#039;Common&#039;. Most city information is spread via the City&#039;s newspaper &amp;amp; [[Mellon]] messengers.&lt;br /&gt;
*Intelligence Level: Can vary as much as humans.&lt;br /&gt;
*Cultural Practices: City Pae are religious so they go to the temple weekly. Social gathering to show rank and devotion is popular.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Customs and Traditions&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Receive a mellon at childhood- this will become their companion, message deliverer and power guide.&lt;br /&gt;
*At teenage age, power ceremony.&lt;br /&gt;
*It is tradition to visit the temple once a week&lt;br /&gt;
*[[Guardian]]’s Day&lt;br /&gt;
*Sports Day&lt;br /&gt;
*Yearly Olympics&lt;br /&gt;
*Parades for City dwellers&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&amp;lt;i&amp;gt;This information is based on those raised like Light Pae parents or living in Telrunya City. Island dwelling hybrids could differ based on the location they are raised.&amp;lt;/i&amp;gt;&lt;br /&gt;
=====&amp;lt;u&amp;gt;Creation Mythology&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*The Guardians created the lands &amp;amp; all that are in it.&lt;br /&gt;
*The Light Pae were born of the Guardians. Their chosen and beloved.&lt;br /&gt;
*Nature rebelled against the Guardians and created the Elementals.&lt;br /&gt;
*Because the Elementals are apart of Nature&#039;s rebellion they are considered heathens. They are not one of the Guardian&#039;s chosen, but can be brought in by conversion.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Historical Events&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*The Light Pae awaken in the new world. [[Telrunya Island]] is a floating island in the sky. Another land mass crashed into the island- a city in ruins. This would become the foundation for Telrunya City. The [[Avalon Fairies]] on the island remodeled it.&lt;br /&gt;
*They grew and expanded until the island fell out of the sky and into the waters below. Their beloved Guardians placed a sleeping spell over them to protect them from the trauma.&lt;br /&gt;
*Mass migration of [[Angels]] and Demons from the island to the floating city of Telrunya in order to get away from the heathens.&lt;br /&gt;
*The Guardians instructed the Avalon Faerie to train warriors to fight for the light and the first [[Squires]] were chosen.&lt;br /&gt;
*A chosen light Pae bombs the tree&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Interactions with other Species&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*In the fifth age the [[Naiad]] emerged and had an amiable relationship since they kept to the lake.&lt;br /&gt;
*After the island fell into the waters, the [[Faun]] tree landed next to the island and brought Faun.&lt;br /&gt;
*At that point the Guardians began to teach that Faun and Naiad were heretical and not to have interactions with them other than conversion attempts.&lt;br /&gt;
*Fae are better than the [[Elementals]], but still wildly looked down upon as a lesser part of them (they are taught they are also Light Pae).&lt;br /&gt;
&lt;br /&gt;
===Other Information===&lt;br /&gt;
*Languages Spoken: Common though others can be learned.&lt;br /&gt;
*Religious Beliefs: Guardian worshipers for those in the City.&lt;br /&gt;
*Technology Level: Advanced Steampunk&lt;br /&gt;
*Tools &amp;amp; Weapons: Anything is available that lands in an advanced steampunk situation. Weapon accessibility up to guns- these would be heavily difficult to come by.&lt;br /&gt;
*Allies: Demon &amp;amp; Fae&lt;br /&gt;
*Enemies: Faun, Naiad, [[Miakis]], [[Sila]], [[Dracian]]&lt;br /&gt;
*Current Status: Thriving&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Demon Pae]]&lt;br /&gt;
[[Category:Angel Pae]]&lt;br /&gt;
[[Category:Shetani]]&lt;br /&gt;
[[Category:Hybrid]]&lt;br /&gt;
[[Category:Light Pae]]&lt;br /&gt;
[[Category:Telrunya]]&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Main_Page&amp;diff=488</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Main_Page&amp;diff=488"/>
		<updated>2026-05-19T16:35:54Z</updated>

		<summary type="html">&lt;p&gt;Fable: /* The Pae&amp;#039;il Races */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Welcome to Telrunya&#039;&#039;&#039;=&lt;br /&gt;
Telrunya is a land born of magic. It was formed by Tia to be a home for the newly awakened inhabitants. Magic flows through the waters, the land, and the air, providing a life source and power for Pae’il.&lt;br /&gt;
&lt;br /&gt;
However, not all is perfect with Telrunya. She has seen her share of tragedy alongside the Pae&#039;il. The Great Sundering tore the land apart, destroying the Pae’il and leaving pieces of the land floating in the sky for generations. By the Fifth Age of the Pae’il, core pieces of the land had come back together, forming an island in the sky. Life returned to the floating isle. First to awaken were the angels and demons.&lt;br /&gt;
&lt;br /&gt;
While the floating isle saw rebirth and regrowth, the magic land was still reuniting with lost pieces. The large landmass was drawn to another far away, deep in the sea. Telrunya had fallen from the sky. The island and its inhabitants had to evolve and adjust to fit the new location. Telrunya was now tropical!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;The Pae&#039;il Races&#039;&#039;&#039;===&lt;br /&gt;
[[Angel &amp;amp; Demon]]&lt;br /&gt;
*[[Rakashasa]]&lt;br /&gt;
*[[Kitsune]]&lt;br /&gt;
**[[Vulp]]&lt;br /&gt;
*[[Batski]]&lt;br /&gt;
*[[Fallen]]&lt;br /&gt;
*[[Cherubs]]&lt;br /&gt;
[[Hybrid: Shetani]]&lt;br /&gt;
&lt;br /&gt;
[[Miaki]]&lt;br /&gt;
*[[Mika]]&lt;br /&gt;
*[[Fae]]&lt;br /&gt;
*[[Moff]]&lt;br /&gt;
[[Faun]]&lt;br /&gt;
*[[Fauny]]&lt;br /&gt;
*[[Tree Flutter]]&lt;br /&gt;
*[[Farun]]&lt;br /&gt;
*[[Whisp]]&lt;br /&gt;
[[Naiad]]&lt;br /&gt;
*[[Anago]]&lt;br /&gt;
*[[Darya]]&lt;br /&gt;
*[[Mylio]]&lt;br /&gt;
*[[Niacorn]]&lt;br /&gt;
*[[Okten]]&lt;br /&gt;
*[[Seara]]&lt;br /&gt;
*[[Teros]]&lt;br /&gt;
*[[Umbri]]&lt;br /&gt;
*[[Thymops]]&lt;br /&gt;
&lt;br /&gt;
[[Hybrid: Wilwarin]]&lt;br /&gt;
&lt;br /&gt;
[[Hybrid: Nymph]]&lt;br /&gt;
&lt;br /&gt;
[[Hybrid: Capricorn]]&lt;br /&gt;
&lt;br /&gt;
[[Hybrid: Valkyrie]]&lt;br /&gt;
&lt;br /&gt;
[[Hybrid: Flutter]]&lt;br /&gt;
&lt;br /&gt;
[[Hybrid: Coatl]]&lt;br /&gt;
&lt;br /&gt;
[[Hybrid: Sprite]]&lt;br /&gt;
&lt;br /&gt;
[[Wildkin]]&lt;br /&gt;
* [[Lycan]]&lt;br /&gt;
** [[Woof]]&lt;br /&gt;
* [[Harpy]]&lt;br /&gt;
* [[Naga]]&lt;br /&gt;
* [[Colts]]&lt;br /&gt;
* [[Selkies]]&lt;br /&gt;
* [[Sphynx]]&lt;br /&gt;
** [[Tikicat]]&lt;br /&gt;
* [[Merfolk]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;[[Setting Rules]]&#039;&#039;&#039;===&lt;br /&gt;
:[[Genetics of Magic]]&lt;br /&gt;
:[[Telrunya Ascension System]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;The Island&#039;&#039;&#039;===&lt;br /&gt;
:[[Locations]]&lt;br /&gt;
:[[Villages]]&lt;br /&gt;
::[[Points of Interest]]&lt;br /&gt;
:[[Telrunya City]]&lt;br /&gt;
:[[Laisidhiel]]&lt;br /&gt;
:[[Dragnid Fortress]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;[[Taint]]&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===[[New to Telrunya]]===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;[[Glossary]]&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;br /&gt;
.&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Main_Page&amp;diff=487</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Main_Page&amp;diff=487"/>
		<updated>2026-05-19T16:34:16Z</updated>

		<summary type="html">&lt;p&gt;Fable: /* The Pae&amp;#039;il Races */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Welcome to Telrunya&#039;&#039;&#039;=&lt;br /&gt;
Telrunya is a land born of magic. It was formed by Tia to be a home for the newly awakened inhabitants. Magic flows through the waters, the land, and the air, providing a life source and power for Pae’il.&lt;br /&gt;
&lt;br /&gt;
However, not all is perfect with Telrunya. She has seen her share of tragedy alongside the Pae&#039;il. The Great Sundering tore the land apart, destroying the Pae’il and leaving pieces of the land floating in the sky for generations. By the Fifth Age of the Pae’il, core pieces of the land had come back together, forming an island in the sky. Life returned to the floating isle. First to awaken were the angels and demons.&lt;br /&gt;
&lt;br /&gt;
While the floating isle saw rebirth and regrowth, the magic land was still reuniting with lost pieces. The large landmass was drawn to another far away, deep in the sea. Telrunya had fallen from the sky. The island and its inhabitants had to evolve and adjust to fit the new location. Telrunya was now tropical!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;The Pae&#039;il Races&#039;&#039;&#039;===&lt;br /&gt;
[[Angel &amp;amp; Demon]]&lt;br /&gt;
*[[Rakashasa]]&lt;br /&gt;
*[[Kitsune]]&lt;br /&gt;
**[[Vulp]]&lt;br /&gt;
*[[Batski]]&lt;br /&gt;
*[[Fallen]]&lt;br /&gt;
*[[Cherubs]]&lt;br /&gt;
[[Shetani]]&lt;br /&gt;
&lt;br /&gt;
[[Miaki]]&lt;br /&gt;
*[[Mika]]&lt;br /&gt;
*[[Fae]]&lt;br /&gt;
*[[Moff]]&lt;br /&gt;
[[Faun]]&lt;br /&gt;
*[[Fauny]]&lt;br /&gt;
*[[Tree Flutter]]&lt;br /&gt;
*[[Farun]]&lt;br /&gt;
*[[Whisp]]&lt;br /&gt;
[[Naiad]]&lt;br /&gt;
*[[Anago]]&lt;br /&gt;
*[[Darya]]&lt;br /&gt;
*[[Mylio]]&lt;br /&gt;
*[[Niacorn]]&lt;br /&gt;
*[[Okten]]&lt;br /&gt;
*[[Seara]]&lt;br /&gt;
*[[Teros]]&lt;br /&gt;
*[[Umbri]]&lt;br /&gt;
*[[Thymops]]&lt;br /&gt;
&lt;br /&gt;
[[Wilwarin]]&lt;br /&gt;
&lt;br /&gt;
[[Nymph]]&lt;br /&gt;
&lt;br /&gt;
[[Capricorn]]&lt;br /&gt;
&lt;br /&gt;
[[Valkyrie]]&lt;br /&gt;
&lt;br /&gt;
[[Flutter]]&lt;br /&gt;
&lt;br /&gt;
[[Coatl]]&lt;br /&gt;
&lt;br /&gt;
[[Flutter]]&lt;br /&gt;
&lt;br /&gt;
[[Sprite]]&lt;br /&gt;
&lt;br /&gt;
[[Wildkin]]&lt;br /&gt;
* [[Lycan]]&lt;br /&gt;
** [[Woof]]&lt;br /&gt;
* [[Harpy]]&lt;br /&gt;
* [[Naga]]&lt;br /&gt;
* [[Colts]]&lt;br /&gt;
* [[Selkies]]&lt;br /&gt;
* [[Sphynx]]&lt;br /&gt;
** [[Tikicat]]&lt;br /&gt;
* [[Merfolk]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;[[Setting Rules]]&#039;&#039;&#039;===&lt;br /&gt;
:[[Genetics of Magic]]&lt;br /&gt;
:[[Telrunya Ascension System]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;The Island&#039;&#039;&#039;===&lt;br /&gt;
:[[Locations]]&lt;br /&gt;
:[[Villages]]&lt;br /&gt;
::[[Points of Interest]]&lt;br /&gt;
:[[Telrunya City]]&lt;br /&gt;
:[[Laisidhiel]]&lt;br /&gt;
:[[Dragnid Fortress]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;[[Taint]]&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===[[New to Telrunya]]===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;[[Glossary]]&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;br /&gt;
.&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Tree_Flutter&amp;diff=486</id>
		<title>Tree Flutter</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Tree_Flutter&amp;diff=486"/>
		<updated>2026-05-19T16:33:53Z</updated>

		<summary type="html">&lt;p&gt;Fable: Created page with &amp;quot;==&amp;#039;&amp;#039;&amp;#039;Tree Flutter&amp;#039;&amp;#039;&amp;#039;== *Common Name: Flutter *Other Names: Earth Element (rare use as collective)  ===Physical Description=== *Average Height: Large Form: 3.5ft, Short Form: 9in *Body Structure: Bi-pedal humanoid, a lot leaner than Faun, light weight, but still stronger than other Pae. *Skin: Peach fuzz *Distinctive Features: Horse ears, large gossamer wings, hooves, antenna.  ===Abilities &amp;amp; Powers=== *Physical: Stronger &amp;amp; more stamina than Light Pae, but weaker than Fau...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Tree Flutter&#039;&#039;&#039;==&lt;br /&gt;
*Common Name: Flutter&lt;br /&gt;
*Other Names: Earth Element (rare use as collective)&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
*Average Height: Large Form: 3.5ft, Short Form: 9in&lt;br /&gt;
*Body Structure: Bi-pedal humanoid, a lot leaner than Faun, light weight, but still stronger than other Pae.&lt;br /&gt;
*Skin: Peach fuzz&lt;br /&gt;
*Distinctive Features: Horse ears, large gossamer wings, hooves, antenna.&lt;br /&gt;
&lt;br /&gt;
===Abilities &amp;amp; Powers===&lt;br /&gt;
*Physical: Stronger &amp;amp; more stamina than Light Pae, but weaker than Faun. Able to fly and hover like Fae lineage.&lt;br /&gt;
=====&amp;lt;u&amp;gt;Main Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Each Pae receives two player selected and staff approved power. &lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Racial Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
&amp;lt;i&amp;gt;Their magical affinity is stronger due to their Tree&#039;s Aether saturation.&amp;lt;/i&amp;gt;&lt;br /&gt;
*Sizemorph: Able to grown and shrink on command without reset.&lt;br /&gt;
&lt;br /&gt;
Child:&lt;br /&gt;
*Elemental Shield: A strong vine shield if on the ground &amp;amp; a wind shield if flying. [Limit: 5 per RP]&lt;br /&gt;
&lt;br /&gt;
Teen:&lt;br /&gt;
*Elemental Shield: A stronger version of the vine or wind shield. Replaces Child&#039;s Elemental Shield [Limit: 5 per RP]&lt;br /&gt;
*Elemental Pillar: A silver pillar of light that spills out vines that bind the opponent. [Limit: 3 per RP]&lt;br /&gt;
&lt;br /&gt;
Adult:&lt;br /&gt;
*Elemental Shield: A stronger version of the vine or wind shield that absorbs up to 3 hits (physical or magical); replaces Teenager version. Replaces Teen&#039;s Elemental Shield [Limit: 3 per RP]&lt;br /&gt;
*Elemental Pillar: A silver pillar of light that spills out vines that bind the opponent. [Limit: 3 per RP]&lt;br /&gt;
*Floral Tool &amp;amp; Weapon Constructs: They are able to use the plant life around them to create a weapon or tool out of them. Can only be used in Loka Nei Jungle.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Weaknesses&amp;lt;/u&amp;gt;===== &lt;br /&gt;
*Taint (to be expanded on later)&lt;br /&gt;
*Outside their element they&#039;re weaker&lt;br /&gt;
*Strength and endurance isn&#039;t as powerful as their Faun lineage.&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
*Method: Intercourse&lt;br /&gt;
*Gestation Period: Live birth: One season; Seeds: Two seasons&lt;br /&gt;
*Average Number of Offspring: Live birth: 2-4 Seeds: Come in bunches of six, twins are possible &lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
*Primary Food Sources: Mostly herbivores with some being omnivores&lt;br /&gt;
*Hunting/Gathering: Most food is provided by the dining hall. This food comes from a mix of hunters and gatherers to provide for the rest of the Tree.&lt;br /&gt;
*Dietary Needs: High calorie food&lt;br /&gt;
&lt;br /&gt;
===Behavior &amp;amp; Society===&lt;br /&gt;
*Social Structure: The Queens, Sentry, Elders&lt;br /&gt;
*Communication: A form of Faunese with an ancient accent, Earth Runes, Gudi, Firesides, Mellons&lt;br /&gt;
=====&amp;lt;u&amp;gt;Cultural Practices&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Only Flutters are allowed to live in the Tree. A rare instance that has happened is a Faun and a Flutter taking each other as mates- in which case the Faun will be allowed to stay with them, but not the Flutter leaving. Their society is still yet small making any loss incredibly hard on them.&lt;br /&gt;
*Flutter males take the role of protecting their females, young, and the Tree very seriously.&lt;br /&gt;
*Meals are taken together at the dining hall.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Customs and Traditions&amp;lt;/u&amp;gt;===== &lt;br /&gt;
*Sweetheart Social&lt;br /&gt;
*Firesides&lt;br /&gt;
*Hearth Warming&lt;br /&gt;
*Harvest Celebration&lt;br /&gt;
*Growing Celebration&lt;br /&gt;
*Powers Ceremony at Childhood&lt;br /&gt;
*Engagement Flower&lt;br /&gt;
*Marriage Ceremony&lt;br /&gt;
*Seed Harvest&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&amp;lt;b&amp;gt;Origin:&amp;lt;/b&amp;gt;  A lost acorn from Laisdhiel found itself in the Fae Clearing. Thanks to the concentration of powerful magic it grew into twin trees rather than twin Faun.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Major Historical Events&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Queen Belwen emerges as the single Avatar despite there being twin trees. She then tends to the newly born trees.&lt;br /&gt;
*The first harvest of seeds happens- these grow and become the Elders of the tree. The first generation of Tree seeds.&lt;br /&gt;
*Seeds are lost due to a hurricane.&lt;br /&gt;
*The first fireside happens due to the loss of seeds and needing to inform everyone. Since this they have met once a season to keep anyone informed of whats going on in their homes.&lt;br /&gt;
*The Elders create the growing ceremony to celebrate the new generation and it carries over to the others.&lt;br /&gt;
*The growing ceremony calls the lost seeds home, with some choosing to stay and some return to the world outside the tree.&lt;br /&gt;
*Harn ices over, Queen Belwen and Head Guard Lisian intercept Seer Vanya and Takeko who have been sent to help them.&lt;br /&gt;
*They find the missing Queen- who is a small teen stuck in the roots of the tree. Her powers manifested and caused the tree to ice over, but once she&#039;s saved everything starts to thaw.&lt;br /&gt;
*The Flutters are introduced to the Faun as allies and family.&lt;br /&gt;
*An exchange program is created in order for the Flutters to visit the Faun tree and learn new skills.&lt;br /&gt;
*A root travel system is put in place for fast travel to Laisdhiel and beyond.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Interactions with other Species&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Currently they have a healthy exchange program with the Faun, allowing them to grow as a society.&lt;br /&gt;
*They all know about Takeko the angel, but outside of her have no interaction with the other species.&lt;br /&gt;
&lt;br /&gt;
===Other Information===&lt;br /&gt;
*Languages Spoken: Faunese with an ancient accent.&lt;br /&gt;
*Religious Beliefs: Worship of nature.&lt;br /&gt;
*Technology Level: Primitive tech, but advanced magically. IE. the tree handles plumbing, creation of alcoves, internal lighting, etc.&lt;br /&gt;
*Tools &amp;amp; Weapons: Most items are plant based thanks to their racial ability.&lt;br /&gt;
*Allies: Faun, Faun subtypes, &amp;amp; Naiad.&lt;br /&gt;
*Enemies: Blood Pae (slur) &amp;amp; everyone else.&lt;br /&gt;
*Current Status: Small, but growing.&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Main_Page&amp;diff=485</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Main_Page&amp;diff=485"/>
		<updated>2026-05-19T16:20:12Z</updated>

		<summary type="html">&lt;p&gt;Fable: /* The Pae&amp;#039;il Races */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Welcome to Telrunya&#039;&#039;&#039;=&lt;br /&gt;
Telrunya is a land born of magic. It was formed by Tia to be a home for the newly awakened inhabitants. Magic flows through the waters, the land, and the air, providing a life source and power for Pae’il.&lt;br /&gt;
&lt;br /&gt;
However, not all is perfect with Telrunya. She has seen her share of tragedy alongside the Pae&#039;il. The Great Sundering tore the land apart, destroying the Pae’il and leaving pieces of the land floating in the sky for generations. By the Fifth Age of the Pae’il, core pieces of the land had come back together, forming an island in the sky. Life returned to the floating isle. First to awaken were the angels and demons.&lt;br /&gt;
&lt;br /&gt;
While the floating isle saw rebirth and regrowth, the magic land was still reuniting with lost pieces. The large landmass was drawn to another far away, deep in the sea. Telrunya had fallen from the sky. The island and its inhabitants had to evolve and adjust to fit the new location. Telrunya was now tropical!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;The Pae&#039;il Races&#039;&#039;&#039;===&lt;br /&gt;
[[Angel &amp;amp; Demon]]&lt;br /&gt;
*[[Rakashasa]]&lt;br /&gt;
*[[Kitsune]]&lt;br /&gt;
**[[Vulp]]&lt;br /&gt;
*[[Batski]]&lt;br /&gt;
*[[Fallen]]&lt;br /&gt;
*[[Cherubs]]&lt;br /&gt;
[[Shetani]]&lt;br /&gt;
&lt;br /&gt;
[[Miaki]]&lt;br /&gt;
*[[Mika]]&lt;br /&gt;
*[[Fae]]&lt;br /&gt;
*[[Moff]]&lt;br /&gt;
[[Faun]]&lt;br /&gt;
*[[Fauny]]&lt;br /&gt;
*[[Tree Flutter]]&lt;br /&gt;
*[[Farun]]&lt;br /&gt;
*[[Whisp]]&lt;br /&gt;
[[Naiad]]&lt;br /&gt;
*[[Anago]]&lt;br /&gt;
*[[Darya]]&lt;br /&gt;
*[[Mylio]]&lt;br /&gt;
*[[Niacorn]]&lt;br /&gt;
*[[Okten]]&lt;br /&gt;
*[[Seara]]&lt;br /&gt;
*[[Teros]]&lt;br /&gt;
*[[Umbri]]&lt;br /&gt;
*[[Thymops]]&lt;br /&gt;
&lt;br /&gt;
[[Wilwarin]]&lt;br /&gt;
&lt;br /&gt;
[[Nymph]]&lt;br /&gt;
&lt;br /&gt;
[[Capricorn]]&lt;br /&gt;
&lt;br /&gt;
[[Valkyrie]]&lt;br /&gt;
&lt;br /&gt;
[[Flutter]&lt;br /&gt;
&lt;br /&gt;
[[Coatl]]&lt;br /&gt;
&lt;br /&gt;
[[Flutter]]&lt;br /&gt;
&lt;br /&gt;
[[Sprite]]&lt;br /&gt;
&lt;br /&gt;
[[Wildkin]]&lt;br /&gt;
* [[Lycan]]&lt;br /&gt;
** [[Woof]]&lt;br /&gt;
* [[Harpy]]&lt;br /&gt;
* [[Naga]]&lt;br /&gt;
* [[Colts]]&lt;br /&gt;
* [[Selkies]]&lt;br /&gt;
* [[Sphynx]]&lt;br /&gt;
** [[Tikicat]]&lt;br /&gt;
* [[Merfolk]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;[[Setting Rules]]&#039;&#039;&#039;===&lt;br /&gt;
:[[Genetics of Magic]]&lt;br /&gt;
:[[Telrunya Ascension System]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;The Island&#039;&#039;&#039;===&lt;br /&gt;
:[[Locations]]&lt;br /&gt;
:[[Villages]]&lt;br /&gt;
::[[Points of Interest]]&lt;br /&gt;
:[[Telrunya City]]&lt;br /&gt;
:[[Laisidhiel]]&lt;br /&gt;
:[[Dragnid Fortress]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;[[Taint]]&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===[[New to Telrunya]]===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;[[Glossary]]&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;br /&gt;
.&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
</feed>