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		<id>https://telrunyaonline.net/wiki/index.php?title=Sphynx&amp;diff=435</id>
		<title>Sphynx</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Sphynx&amp;diff=435"/>
		<updated>2025-07-18T02:48:30Z</updated>

		<summary type="html">&lt;p&gt;Fable: /* Cultural Practices */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Sphynx=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Name&#039;&#039;&#039;&lt;br /&gt;
::Sphynx&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Names&#039;&#039;&#039;&lt;br /&gt;
::[[Wildkin]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Location&#039;&#039;&#039;&lt;br /&gt;
::[[Lucandria]] wilds&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Height&#039;&#039;&#039;&lt;br /&gt;
::5ft&lt;br /&gt;
::The are the second tallest pae, with Naiad being the first&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Body Structure&#039;&#039;&#039;&lt;br /&gt;
::Feline features on a humanoid structure (slit cat eyes, ears, tails) Large, feathered wings.&lt;br /&gt;
&#039;&#039;&#039;Skin&#039;&#039;&#039;&lt;br /&gt;
::Long or short fur.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distinctive Features&#039;&#039;&#039;&lt;br /&gt;
::Slit cat eyes, ears, tails, feathered wings.&lt;br /&gt;
&lt;br /&gt;
==Abilities &amp;amp; Powers==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039;&lt;br /&gt;
::Enhanced intellect, night vision, hearing &amp;amp; scent; always land on their feet, limber &amp;amp; agile, retractable claws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Racial Abilities&#039;&#039;&#039;&lt;br /&gt;
::Resistant to poison&lt;br /&gt;
::Razor sharp claws- can help them snatch prey out from midair.&lt;br /&gt;
::Resistant to offensive magic.&lt;br /&gt;
::Analytical Precognition: They can use logic to perceive the outcomes of a situation. They may only be able to see probability, not the actual future.&lt;br /&gt;
::Oath Keeper: They are able to create an unbreakable oath that prevents them from sharing secrets that are divulged to them. If they attempt it, their mouths disappear for a set amount of time depending on the severity of the secret.&lt;br /&gt;
::Secret Stealer: With a tap of their nail to the other’s head, they can extract a secret. They don’t get a choice on what the secret is and the other won’t lose the memory of it.&lt;br /&gt;
&#039;&#039;&#039;Weakness&#039;&#039;&#039;&lt;br /&gt;
::Taint (to be expanded on later), low stamina, &amp;amp; useless in water.&lt;br /&gt;
&#039;&#039;&#039;Leaders&#039;&#039;&#039;&lt;br /&gt;
::Leaders, once they have visited the Waters of Wisdom, are bestowed with a curious power. In the past, when some have succumb to wounds or sickness they find themselves reborn up to nine times before passing on for good. Generally, time passes as their body recovers and they awaken with the wounds or sickness past the life threatening stage- BUT they are still sick or injured and must continue to recover. At least they&#039;re alive.&lt;br /&gt;
&lt;br /&gt;
==Reproduction==&lt;br /&gt;
&#039;&#039;&#039;Method&#039;&#039;&#039;&lt;br /&gt;
::Intercourse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gestation Period&#039;&#039;&#039;&lt;br /&gt;
::One season&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Number of Offerspring&#039;&#039;&#039;&lt;br /&gt;
::2-4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parental Care&#039;&#039;&#039;&lt;br /&gt;
::Toddlers are born blind and ears folded down. They are extremely vulnerable at this age.&lt;br /&gt;
::NOTE: Cannot breed with Harpy or Naga as they lay eggs. If a Sphynx feels the need to breed outside its species, the offspring will be whatever the mother is.&lt;br /&gt;
&lt;br /&gt;
==Diet==&lt;br /&gt;
&#039;&#039;&#039;Primary Food Sources&#039;&#039;&#039;&lt;br /&gt;
::Carnivores&lt;br /&gt;
&#039;&#039;&#039;Hunting/Gathering&#039;&#039;&#039;&lt;br /&gt;
::Most food is hunted for since their diet is mostly carnivorous. Gatherers are more for resources than food sources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dietary Needs&#039;&#039;&#039;&lt;br /&gt;
::Protein &amp;amp; fat&lt;br /&gt;
&lt;br /&gt;
==Behavior &amp;amp; Society==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Behavior&#039;&#039;&#039;&lt;br /&gt;
:These are just guidelines as they can have any kind of personality.&lt;br /&gt;
::They’re clever &amp;amp; admire/love knowledge&lt;br /&gt;
::Naga &amp;amp; Harpies are natural enemies&lt;br /&gt;
::Males woo females by presenting them with their trophies. Momentous from fresh kills include: feathers, bones, fur, teeth.&lt;br /&gt;
::They love anything that sparkles, especially gems and jewels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Structure&#039;&#039;&#039;&lt;br /&gt;
::The Sphynx are broken up into orders. Each order functions on its own, creating a Sanctum for them to live within. These Sanctums are magically built labyrinths. Only those born of the order understand how to navigate them.&lt;br /&gt;
::The Order’s leadership is built on merit. The wisest leads- having proven themselves worthy of the position.&lt;br /&gt;
::Age, gender, none of it matters in the face of this Meritocracy society. They honor and give wealth/status to those who earn it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Communication&#039;&#039;&#039;&lt;br /&gt;
::Most use common with other Pae’il, but have their own secret language built on Glyphs within their orders. The spoken version of the glyph language isn’t verbal at all, but body language between Sphynx. Not a sign language, but one using the full body in gestures. Rising emotions can cause verbal reflections like growling, hissing, murr, etc. Different Orders have different regional dialects.&lt;br /&gt;
&lt;br /&gt;
==Cultural Practices==&lt;br /&gt;
&lt;br /&gt;
::Knowledge is the greatest gift, meaning reading, studying or other performances for bettering ones self is highly sought out.&lt;br /&gt;
:: Warrior Code: A set of rules and guidelines that each Order lives by. Each order may have its own set of rules that impact their actions and morality.&lt;br /&gt;
::Forums are regularly held for those to participate in or just watch. They are multi use- for debates among members, brainstorming ideas, or even sharing some new knowledge with others.&lt;br /&gt;
::It is a society based on merit, everyone participates in its betterment. By holding jobs, helping others in need, etc.&lt;br /&gt;
::They are all about balance. Internally and externally. They seek to maintain equilibrium between thought action, and expression. Many translate this into meditation or other practices that help them feel balanced.&lt;br /&gt;
::Children and teenagers are required to attend primary schools or forums. No child should go without an education unless the family would like to see itself exiled.&lt;br /&gt;
::Their territories and Hunting Grounds are sacred to each Order. If another Order crosses their borders it can be a call for penalty.&lt;br /&gt;
&lt;br /&gt;
==Customs &amp;amp; Traditions==&lt;br /&gt;
::Teenagers go through a right of passage ceremony where their knowledge &amp;amp; hunting skills are tested. (This starts them out finding their hierarchy in the society. From there they can continue to glean knowledge to climb the ranks.) Once the test is given, they must sit vigil for the whole night, reflecting on themselves, their Order, and their future.&lt;br /&gt;
::Teens will be assigned a mentor who will teach them hunting, higher learning, etc.&lt;br /&gt;
::Teens apprentice for jobs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Gathering&#039;&#039;&#039;&lt;br /&gt;
::A yearly tradition of the clans meeting in order to exchange Order updates, information, knowledge, etc. It’s the time for clans to be able to ask for help (need more healers, supplies, etc.), strengthen relations, etc.&lt;br /&gt;
::Their territories and Hunting Grounds are sacred to each Order. If another Order crosses their borders it can be a call for penalty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gathering Forum&#039;&#039;&#039;&lt;br /&gt;
::A special forum held during the gathering where A Sphynx can share new knowledge, debate with other Order members, or new research.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunting Competitions&#039;&#039;&#039;&lt;br /&gt;
::These can be seen within each Order, but some even held during The Gathering for all Orders to compete in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Waters of Wisdom&#039;&#039;&#039;&lt;br /&gt;
::These waters are located in the Apion Duchy. It is a sacred pool of water used by the Orders, particularly shaman and leaders, to connect with their warrior ancestors, receive prophecies and guidance through dreams and visions, where leaders receive their nine lives and shaman receive guidance for their Order. Sphynx travel to the Waters, usually at night during a full moon, to touch their nose to the water or drink from it. This allows them to enter a dream-like state and connect with their ancestors.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin&#039;&#039;&#039;&lt;br /&gt;
::They have evolved from the interbreeding of Faun and Miaki when the species first found itself on Lucandria. Thanks to their environment and genes, they have become the catlike Pae they are today.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Historical Events&#039;&#039;&#039;&lt;br /&gt;
::The pure original Miaki of Lucandria now evolved into Mika, discover the wretched half breeds. How could their own kind mingle with the lesser beings? They take some into captivity, using them more so to work within their homes due to their beauty and low stamina.&lt;br /&gt;
::Thankfully those left to the wilds start to build their own societies. Due to their great wisdom, they are able to remain hidden from the Mika as well as build thriving Orders that surpass other Wildkin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interaction with other Species&#039;&#039;&#039;&lt;br /&gt;
::Due to the Mika’s tendency to kidnap them, they try to avoid discovery. Other Wildkin are avoided, though not disliked like the Mika.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
&#039;&#039;&#039;Languages Spoken&#039;&#039;&#039;&lt;br /&gt;
::Common &amp;amp; Ancient.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Religious Beliefs&#039;&#039;&#039;&lt;br /&gt;
::Depending on the Order, but each holds knowledge high.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technology Level&#039;&#039;&#039;&lt;br /&gt;
::Not as advanced as the Duchies, but the most advanced of the Wildkin. Some have even been known to have smuggled in mana stones to better their lives.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools &amp;amp; Weapons&#039;&#039;&#039;&lt;br /&gt;
::Depends on the Order. Weapons would be lighter due to their low stamina.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Allies&#039;&#039;&#039;&lt;br /&gt;
::Themselves- other Orders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
::Mika&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Status&#039;&#039;&#039;&lt;br /&gt;
::Growing- birth rate is stable.&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Sphynx&amp;diff=434</id>
		<title>Sphynx</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Sphynx&amp;diff=434"/>
		<updated>2025-07-18T02:45:28Z</updated>

		<summary type="html">&lt;p&gt;Fable: /* Cultural Practices */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Sphynx=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Name&#039;&#039;&#039;&lt;br /&gt;
::Sphynx&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Names&#039;&#039;&#039;&lt;br /&gt;
::[[Wildkin]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Location&#039;&#039;&#039;&lt;br /&gt;
::[[Lucandria]] wilds&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Height&#039;&#039;&#039;&lt;br /&gt;
::5ft&lt;br /&gt;
::The are the second tallest pae, with Naiad being the first&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Body Structure&#039;&#039;&#039;&lt;br /&gt;
::Feline features on a humanoid structure (slit cat eyes, ears, tails) Large, feathered wings.&lt;br /&gt;
&#039;&#039;&#039;Skin&#039;&#039;&#039;&lt;br /&gt;
::Long or short fur.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distinctive Features&#039;&#039;&#039;&lt;br /&gt;
::Slit cat eyes, ears, tails, feathered wings.&lt;br /&gt;
&lt;br /&gt;
==Abilities &amp;amp; Powers==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039;&lt;br /&gt;
::Enhanced intellect, night vision, hearing &amp;amp; scent; always land on their feet, limber &amp;amp; agile, retractable claws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Racial Abilities&#039;&#039;&#039;&lt;br /&gt;
::Resistant to poison&lt;br /&gt;
::Razor sharp claws- can help them snatch prey out from midair.&lt;br /&gt;
::Resistant to offensive magic.&lt;br /&gt;
::Analytical Precognition: They can use logic to perceive the outcomes of a situation. They may only be able to see probability, not the actual future.&lt;br /&gt;
::Oath Keeper: They are able to create an unbreakable oath that prevents them from sharing secrets that are divulged to them. If they attempt it, their mouths disappear for a set amount of time depending on the severity of the secret.&lt;br /&gt;
::Secret Stealer: With a tap of their nail to the other’s head, they can extract a secret. They don’t get a choice on what the secret is and the other won’t lose the memory of it.&lt;br /&gt;
&#039;&#039;&#039;Weakness&#039;&#039;&#039;&lt;br /&gt;
::Taint (to be expanded on later), low stamina, &amp;amp; useless in water.&lt;br /&gt;
&#039;&#039;&#039;Leaders&#039;&#039;&#039;&lt;br /&gt;
::Leaders, once they have visited the Waters of Wisdom, are bestowed with a curious power. In the past, when some have succumb to wounds or sickness they find themselves reborn up to nine times before passing on for good. Generally, time passes as their body recovers and they awaken with the wounds or sickness past the life threatening stage- BUT they are still sick or injured and must continue to recover. At least they&#039;re alive.&lt;br /&gt;
&lt;br /&gt;
==Reproduction==&lt;br /&gt;
&#039;&#039;&#039;Method&#039;&#039;&#039;&lt;br /&gt;
::Intercourse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gestation Period&#039;&#039;&#039;&lt;br /&gt;
::One season&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Number of Offerspring&#039;&#039;&#039;&lt;br /&gt;
::2-4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parental Care&#039;&#039;&#039;&lt;br /&gt;
::Toddlers are born blind and ears folded down. They are extremely vulnerable at this age.&lt;br /&gt;
::NOTE: Cannot breed with Harpy or Naga as they lay eggs. If a Sphynx feels the need to breed outside its species, the offspring will be whatever the mother is.&lt;br /&gt;
&lt;br /&gt;
==Diet==&lt;br /&gt;
&#039;&#039;&#039;Primary Food Sources&#039;&#039;&#039;&lt;br /&gt;
::Carnivores&lt;br /&gt;
&#039;&#039;&#039;Hunting/Gathering&#039;&#039;&#039;&lt;br /&gt;
::Most food is hunted for since their diet is mostly carnivorous. Gatherers are more for resources than food sources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dietary Needs&#039;&#039;&#039;&lt;br /&gt;
::Protein &amp;amp; fat&lt;br /&gt;
&lt;br /&gt;
==Behavior &amp;amp; Society==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Behavior&#039;&#039;&#039;&lt;br /&gt;
:These are just guidelines as they can have any kind of personality.&lt;br /&gt;
::They’re clever &amp;amp; admire/love knowledge&lt;br /&gt;
::Naga &amp;amp; Harpies are natural enemies&lt;br /&gt;
::Males woo females by presenting them with their trophies. Momentous from fresh kills include: feathers, bones, fur, teeth.&lt;br /&gt;
::They love anything that sparkles, especially gems and jewels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Structure&#039;&#039;&#039;&lt;br /&gt;
::The Sphynx are broken up into orders. Each order functions on its own, creating a Sanctum for them to live within. These Sanctums are magically built labyrinths. Only those born of the order understand how to navigate them.&lt;br /&gt;
::The Order’s leadership is built on merit. The wisest leads- having proven themselves worthy of the position.&lt;br /&gt;
::Age, gender, none of it matters in the face of this Meritocracy society. They honor and give wealth/status to those who earn it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Communication&#039;&#039;&#039;&lt;br /&gt;
::Most use common with other Pae’il, but have their own secret language built on Glyphs within their orders. The spoken version of the glyph language isn’t verbal at all, but body language between Sphynx. Not a sign language, but one using the full body in gestures. Rising emotions can cause verbal reflections like growling, hissing, murr, etc. Different Orders have different regional dialects.&lt;br /&gt;
&lt;br /&gt;
==Cultural Practices==&lt;br /&gt;
&lt;br /&gt;
::Knowledge is the greatest gift, meaning reading, studying or other performances for bettering ones self is highly sought out.&lt;br /&gt;
:: Warrior Code: A set of rules and guidelines that each Order lives by. Each order may have its own set of rules that impact their actions and morality.&lt;br /&gt;
::Forums are regularly held for those to participate in or just watch. They are multi use- for debates among members, brainstorming ideas, or even sharing some new knowledge with others.&lt;br /&gt;
::It is a society based on merit, everyone participates in its betterment. By holding jobs, helping others in need, etc.&lt;br /&gt;
::They are all about balance. Internally and externally. They seek to maintain equilibrium between thought action, and expression. Many translate this into meditation or other practices that help them feel balanced.&lt;br /&gt;
::Children and teenagers are required to attend primary schools or forums. No child should go without an education unless the family would like to see itself exiled.&lt;br /&gt;
&lt;br /&gt;
==Customs &amp;amp; Traditions==&lt;br /&gt;
::Teenagers go through a right of passage ceremony where their knowledge &amp;amp; hunting skills are tested. (This starts them out finding their hierarchy in the society. From there they can continue to glean knowledge to climb the ranks.) Once the test is given, they must sit vigil for the whole night, reflecting on themselves, their Order, and their future.&lt;br /&gt;
::Teens will be assigned a mentor who will teach them hunting, higher learning, etc.&lt;br /&gt;
::Teens apprentice for jobs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Gathering&#039;&#039;&#039;&lt;br /&gt;
::A yearly tradition of the clans meeting in order to exchange Order updates, information, knowledge, etc. It’s the time for clans to be able to ask for help (need more healers, supplies, etc.), strengthen relations, etc.&lt;br /&gt;
::Their territories and Hunting Grounds are sacred to each Order. If another Order crosses their borders it can be a call for penalty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gathering Forum&#039;&#039;&#039;&lt;br /&gt;
::A special forum held during the gathering where A Sphynx can share new knowledge, debate with other Order members, or new research.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunting Competitions&#039;&#039;&#039;&lt;br /&gt;
::These can be seen within each Order, but some even held during The Gathering for all Orders to compete in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Waters of Wisdom&#039;&#039;&#039;&lt;br /&gt;
::These waters are located in the Apion Duchy. It is a sacred pool of water used by the Orders, particularly shaman and leaders, to connect with their warrior ancestors, receive prophecies and guidance through dreams and visions, where leaders receive their nine lives and shaman receive guidance for their Order. Sphynx travel to the Waters, usually at night during a full moon, to touch their nose to the water or drink from it. This allows them to enter a dream-like state and connect with their ancestors.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin&#039;&#039;&#039;&lt;br /&gt;
::They have evolved from the interbreeding of Faun and Miaki when the species first found itself on Lucandria. Thanks to their environment and genes, they have become the catlike Pae they are today.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Historical Events&#039;&#039;&#039;&lt;br /&gt;
::The pure original Miaki of Lucandria now evolved into Mika, discover the wretched half breeds. How could their own kind mingle with the lesser beings? They take some into captivity, using them more so to work within their homes due to their beauty and low stamina.&lt;br /&gt;
::Thankfully those left to the wilds start to build their own societies. Due to their great wisdom, they are able to remain hidden from the Mika as well as build thriving Orders that surpass other Wildkin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interaction with other Species&#039;&#039;&#039;&lt;br /&gt;
::Due to the Mika’s tendency to kidnap them, they try to avoid discovery. Other Wildkin are avoided, though not disliked like the Mika.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
&#039;&#039;&#039;Languages Spoken&#039;&#039;&#039;&lt;br /&gt;
::Common &amp;amp; Ancient.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Religious Beliefs&#039;&#039;&#039;&lt;br /&gt;
::Depending on the Order, but each holds knowledge high.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technology Level&#039;&#039;&#039;&lt;br /&gt;
::Not as advanced as the Duchies, but the most advanced of the Wildkin. Some have even been known to have smuggled in mana stones to better their lives.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools &amp;amp; Weapons&#039;&#039;&#039;&lt;br /&gt;
::Depends on the Order. Weapons would be lighter due to their low stamina.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Allies&#039;&#039;&#039;&lt;br /&gt;
::Themselves- other Orders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
::Mika&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Status&#039;&#039;&#039;&lt;br /&gt;
::Growing- birth rate is stable.&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Sphynx&amp;diff=433</id>
		<title>Sphynx</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Sphynx&amp;diff=433"/>
		<updated>2025-07-18T02:43:13Z</updated>

		<summary type="html">&lt;p&gt;Fable: /* Behavior &amp;amp; Society */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Sphynx=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Name&#039;&#039;&#039;&lt;br /&gt;
::Sphynx&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Names&#039;&#039;&#039;&lt;br /&gt;
::[[Wildkin]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Location&#039;&#039;&#039;&lt;br /&gt;
::[[Lucandria]] wilds&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Height&#039;&#039;&#039;&lt;br /&gt;
::5ft&lt;br /&gt;
::The are the second tallest pae, with Naiad being the first&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Body Structure&#039;&#039;&#039;&lt;br /&gt;
::Feline features on a humanoid structure (slit cat eyes, ears, tails) Large, feathered wings.&lt;br /&gt;
&#039;&#039;&#039;Skin&#039;&#039;&#039;&lt;br /&gt;
::Long or short fur.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distinctive Features&#039;&#039;&#039;&lt;br /&gt;
::Slit cat eyes, ears, tails, feathered wings.&lt;br /&gt;
&lt;br /&gt;
==Abilities &amp;amp; Powers==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039;&lt;br /&gt;
::Enhanced intellect, night vision, hearing &amp;amp; scent; always land on their feet, limber &amp;amp; agile, retractable claws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Racial Abilities&#039;&#039;&#039;&lt;br /&gt;
::Resistant to poison&lt;br /&gt;
::Razor sharp claws- can help them snatch prey out from midair.&lt;br /&gt;
::Resistant to offensive magic.&lt;br /&gt;
::Analytical Precognition: They can use logic to perceive the outcomes of a situation. They may only be able to see probability, not the actual future.&lt;br /&gt;
::Oath Keeper: They are able to create an unbreakable oath that prevents them from sharing secrets that are divulged to them. If they attempt it, their mouths disappear for a set amount of time depending on the severity of the secret.&lt;br /&gt;
::Secret Stealer: With a tap of their nail to the other’s head, they can extract a secret. They don’t get a choice on what the secret is and the other won’t lose the memory of it.&lt;br /&gt;
&#039;&#039;&#039;Weakness&#039;&#039;&#039;&lt;br /&gt;
::Taint (to be expanded on later), low stamina, &amp;amp; useless in water.&lt;br /&gt;
&#039;&#039;&#039;Leaders&#039;&#039;&#039;&lt;br /&gt;
::Leaders, once they have visited the Waters of Wisdom, are bestowed with a curious power. In the past, when some have succumb to wounds or sickness they find themselves reborn up to nine times before passing on for good. Generally, time passes as their body recovers and they awaken with the wounds or sickness past the life threatening stage- BUT they are still sick or injured and must continue to recover. At least they&#039;re alive.&lt;br /&gt;
&lt;br /&gt;
==Reproduction==&lt;br /&gt;
&#039;&#039;&#039;Method&#039;&#039;&#039;&lt;br /&gt;
::Intercourse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gestation Period&#039;&#039;&#039;&lt;br /&gt;
::One season&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Number of Offerspring&#039;&#039;&#039;&lt;br /&gt;
::2-4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parental Care&#039;&#039;&#039;&lt;br /&gt;
::Toddlers are born blind and ears folded down. They are extremely vulnerable at this age.&lt;br /&gt;
::NOTE: Cannot breed with Harpy or Naga as they lay eggs. If a Sphynx feels the need to breed outside its species, the offspring will be whatever the mother is.&lt;br /&gt;
&lt;br /&gt;
==Diet==&lt;br /&gt;
&#039;&#039;&#039;Primary Food Sources&#039;&#039;&#039;&lt;br /&gt;
::Carnivores&lt;br /&gt;
&#039;&#039;&#039;Hunting/Gathering&#039;&#039;&#039;&lt;br /&gt;
::Most food is hunted for since their diet is mostly carnivorous. Gatherers are more for resources than food sources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dietary Needs&#039;&#039;&#039;&lt;br /&gt;
::Protein &amp;amp; fat&lt;br /&gt;
&lt;br /&gt;
==Behavior &amp;amp; Society==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Behavior&#039;&#039;&#039;&lt;br /&gt;
:These are just guidelines as they can have any kind of personality.&lt;br /&gt;
::They’re clever &amp;amp; admire/love knowledge&lt;br /&gt;
::Naga &amp;amp; Harpies are natural enemies&lt;br /&gt;
::Males woo females by presenting them with their trophies. Momentous from fresh kills include: feathers, bones, fur, teeth.&lt;br /&gt;
::They love anything that sparkles, especially gems and jewels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Structure&#039;&#039;&#039;&lt;br /&gt;
::The Sphynx are broken up into orders. Each order functions on its own, creating a Sanctum for them to live within. These Sanctums are magically built labyrinths. Only those born of the order understand how to navigate them.&lt;br /&gt;
::The Order’s leadership is built on merit. The wisest leads- having proven themselves worthy of the position.&lt;br /&gt;
::Age, gender, none of it matters in the face of this Meritocracy society. They honor and give wealth/status to those who earn it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Communication&#039;&#039;&#039;&lt;br /&gt;
::Most use common with other Pae’il, but have their own secret language built on Glyphs within their orders. The spoken version of the glyph language isn’t verbal at all, but body language between Sphynx. Not a sign language, but one using the full body in gestures. Rising emotions can cause verbal reflections like growling, hissing, murr, etc. Different Orders have different regional dialects.&lt;br /&gt;
&lt;br /&gt;
==Cultural Practices==&lt;br /&gt;
&lt;br /&gt;
::Knowledge is the greatest gift, meaning reading, studying or other performances for bettering ones self is highly sought out.&lt;br /&gt;
::Forums are regularly held for those to participate in or just watch. They are multi use- for debates among members, brainstorming ideas, or even sharing some new knowledge with others.&lt;br /&gt;
::It is a society based on merit, everyone participates in its betterment. By holding jobs, helping others in need, etc.&lt;br /&gt;
::They are all about balance. Internally and externally. They seek to maintain equilibrium between thought action, and expression. Many translate this into meditation or other practices that help them feel balanced.&lt;br /&gt;
::Children and teenagers are required to attend primary schools or forums. No child should go without an education unless the family would like to see itself exiled.&lt;br /&gt;
&lt;br /&gt;
==Customs &amp;amp; Traditions==&lt;br /&gt;
::Teenagers go through a right of passage ceremony where their knowledge &amp;amp; hunting skills are tested. (This starts them out finding their hierarchy in the society. From there they can continue to glean knowledge to climb the ranks.) Once the test is given, they must sit vigil for the whole night, reflecting on themselves, their Order, and their future.&lt;br /&gt;
::Teens will be assigned a mentor who will teach them hunting, higher learning, etc.&lt;br /&gt;
::Teens apprentice for jobs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Gathering&#039;&#039;&#039;&lt;br /&gt;
::A yearly tradition of the clans meeting in order to exchange Order updates, information, knowledge, etc. It’s the time for clans to be able to ask for help (need more healers, supplies, etc.), strengthen relations, etc.&lt;br /&gt;
::Their territories and Hunting Grounds are sacred to each Order. If another Order crosses their borders it can be a call for penalty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gathering Forum&#039;&#039;&#039;&lt;br /&gt;
::A special forum held during the gathering where A Sphynx can share new knowledge, debate with other Order members, or new research.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunting Competitions&#039;&#039;&#039;&lt;br /&gt;
::These can be seen within each Order, but some even held during The Gathering for all Orders to compete in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Waters of Wisdom&#039;&#039;&#039;&lt;br /&gt;
::These waters are located in the Apion Duchy. It is a sacred pool of water used by the Orders, particularly shaman and leaders, to connect with their warrior ancestors, receive prophecies and guidance through dreams and visions, where leaders receive their nine lives and shaman receive guidance for their Order. Sphynx travel to the Waters, usually at night during a full moon, to touch their nose to the water or drink from it. This allows them to enter a dream-like state and connect with their ancestors.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin&#039;&#039;&#039;&lt;br /&gt;
::They have evolved from the interbreeding of Faun and Miaki when the species first found itself on Lucandria. Thanks to their environment and genes, they have become the catlike Pae they are today.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Historical Events&#039;&#039;&#039;&lt;br /&gt;
::The pure original Miaki of Lucandria now evolved into Mika, discover the wretched half breeds. How could their own kind mingle with the lesser beings? They take some into captivity, using them more so to work within their homes due to their beauty and low stamina.&lt;br /&gt;
::Thankfully those left to the wilds start to build their own societies. Due to their great wisdom, they are able to remain hidden from the Mika as well as build thriving Orders that surpass other Wildkin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interaction with other Species&#039;&#039;&#039;&lt;br /&gt;
::Due to the Mika’s tendency to kidnap them, they try to avoid discovery. Other Wildkin are avoided, though not disliked like the Mika.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
&#039;&#039;&#039;Languages Spoken&#039;&#039;&#039;&lt;br /&gt;
::Common &amp;amp; Ancient.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Religious Beliefs&#039;&#039;&#039;&lt;br /&gt;
::Depending on the Order, but each holds knowledge high.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technology Level&#039;&#039;&#039;&lt;br /&gt;
::Not as advanced as the Duchies, but the most advanced of the Wildkin. Some have even been known to have smuggled in mana stones to better their lives.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools &amp;amp; Weapons&#039;&#039;&#039;&lt;br /&gt;
::Depends on the Order. Weapons would be lighter due to their low stamina.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Allies&#039;&#039;&#039;&lt;br /&gt;
::Themselves- other Orders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
::Mika&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Status&#039;&#039;&#039;&lt;br /&gt;
::Growing- birth rate is stable.&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Sphynx&amp;diff=432</id>
		<title>Sphynx</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Sphynx&amp;diff=432"/>
		<updated>2025-07-18T02:41:43Z</updated>

		<summary type="html">&lt;p&gt;Fable: /* Abilities &amp;amp; Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Sphynx=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Name&#039;&#039;&#039;&lt;br /&gt;
::Sphynx&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Names&#039;&#039;&#039;&lt;br /&gt;
::[[Wildkin]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Location&#039;&#039;&#039;&lt;br /&gt;
::[[Lucandria]] wilds&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Height&#039;&#039;&#039;&lt;br /&gt;
::5ft&lt;br /&gt;
::The are the second tallest pae, with Naiad being the first&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Body Structure&#039;&#039;&#039;&lt;br /&gt;
::Feline features on a humanoid structure (slit cat eyes, ears, tails) Large, feathered wings.&lt;br /&gt;
&#039;&#039;&#039;Skin&#039;&#039;&#039;&lt;br /&gt;
::Long or short fur.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distinctive Features&#039;&#039;&#039;&lt;br /&gt;
::Slit cat eyes, ears, tails, feathered wings.&lt;br /&gt;
&lt;br /&gt;
==Abilities &amp;amp; Powers==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039;&lt;br /&gt;
::Enhanced intellect, night vision, hearing &amp;amp; scent; always land on their feet, limber &amp;amp; agile, retractable claws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Racial Abilities&#039;&#039;&#039;&lt;br /&gt;
::Resistant to poison&lt;br /&gt;
::Razor sharp claws- can help them snatch prey out from midair.&lt;br /&gt;
::Resistant to offensive magic.&lt;br /&gt;
::Analytical Precognition: They can use logic to perceive the outcomes of a situation. They may only be able to see probability, not the actual future.&lt;br /&gt;
::Oath Keeper: They are able to create an unbreakable oath that prevents them from sharing secrets that are divulged to them. If they attempt it, their mouths disappear for a set amount of time depending on the severity of the secret.&lt;br /&gt;
::Secret Stealer: With a tap of their nail to the other’s head, they can extract a secret. They don’t get a choice on what the secret is and the other won’t lose the memory of it.&lt;br /&gt;
&#039;&#039;&#039;Weakness&#039;&#039;&#039;&lt;br /&gt;
::Taint (to be expanded on later), low stamina, &amp;amp; useless in water.&lt;br /&gt;
&#039;&#039;&#039;Leaders&#039;&#039;&#039;&lt;br /&gt;
::Leaders, once they have visited the Waters of Wisdom, are bestowed with a curious power. In the past, when some have succumb to wounds or sickness they find themselves reborn up to nine times before passing on for good. Generally, time passes as their body recovers and they awaken with the wounds or sickness past the life threatening stage- BUT they are still sick or injured and must continue to recover. At least they&#039;re alive.&lt;br /&gt;
&lt;br /&gt;
==Reproduction==&lt;br /&gt;
&#039;&#039;&#039;Method&#039;&#039;&#039;&lt;br /&gt;
::Intercourse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gestation Period&#039;&#039;&#039;&lt;br /&gt;
::One season&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Number of Offerspring&#039;&#039;&#039;&lt;br /&gt;
::2-4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parental Care&#039;&#039;&#039;&lt;br /&gt;
::Toddlers are born blind and ears folded down. They are extremely vulnerable at this age.&lt;br /&gt;
::NOTE: Cannot breed with Harpy or Naga as they lay eggs. If a Sphynx feels the need to breed outside its species, the offspring will be whatever the mother is.&lt;br /&gt;
&lt;br /&gt;
==Diet==&lt;br /&gt;
&#039;&#039;&#039;Primary Food Sources&#039;&#039;&#039;&lt;br /&gt;
::Carnivores&lt;br /&gt;
&#039;&#039;&#039;Hunting/Gathering&#039;&#039;&#039;&lt;br /&gt;
::Most food is hunted for since their diet is mostly carnivorous. Gatherers are more for resources than food sources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dietary Needs&#039;&#039;&#039;&lt;br /&gt;
::Protein &amp;amp; fat&lt;br /&gt;
&lt;br /&gt;
==Behavior &amp;amp; Society==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Behavior&#039;&#039;&#039;&lt;br /&gt;
:These are just guidelines as they can have any kind of personality.&lt;br /&gt;
::They’re clever &amp;amp; admire/love knowledge&lt;br /&gt;
::Naga &amp;amp; Harpies are natural enemies&lt;br /&gt;
::Males woo females by presenting them with their trophies. Momentous from fresh kills include: feathers, bones, fur, teeth.&lt;br /&gt;
::They love anything that sparkles, especially gems and jewels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Structure&#039;&#039;&#039;&lt;br /&gt;
::The Sphynx are broken up into orders. Each order functions on its own, creating a Sanctum for them to live within. These Sanctums are magically built labyrinths. Only those born of the order understand how to navigate them.&lt;br /&gt;
&lt;br /&gt;
::The Order’s leadership is built on merit. The wisest leads- having proven themselves worthy of the position.&lt;br /&gt;
::Age, gender, none of it matters in the face of this Meritocracy society. They honor and give wealth/status to those who earn it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Communication&#039;&#039;&#039;&lt;br /&gt;
::Most use common with other Pae’il, but have their own secret language built on Glyphs within their orders. The spoken version of the glyph language isn’t verbal at all, but body language between Sphynx. Not a sign language, but one using the full body in gestures. Rising emotions can cause verbal reflections like growling, hissing, murr, etc. Different Orders have different regional dialects.&lt;br /&gt;
&lt;br /&gt;
==Cultural Practices==&lt;br /&gt;
&lt;br /&gt;
::Knowledge is the greatest gift, meaning reading, studying or other performances for bettering ones self is highly sought out.&lt;br /&gt;
::Forums are regularly held for those to participate in or just watch. They are multi use- for debates among members, brainstorming ideas, or even sharing some new knowledge with others.&lt;br /&gt;
::It is a society based on merit, everyone participates in its betterment. By holding jobs, helping others in need, etc.&lt;br /&gt;
::They are all about balance. Internally and externally. They seek to maintain equilibrium between thought action, and expression. Many translate this into meditation or other practices that help them feel balanced.&lt;br /&gt;
::Children and teenagers are required to attend primary schools or forums. No child should go without an education unless the family would like to see itself exiled.&lt;br /&gt;
&lt;br /&gt;
==Customs &amp;amp; Traditions==&lt;br /&gt;
::Teenagers go through a right of passage ceremony where their knowledge &amp;amp; hunting skills are tested. (This starts them out finding their hierarchy in the society. From there they can continue to glean knowledge to climb the ranks.) Once the test is given, they must sit vigil for the whole night, reflecting on themselves, their Order, and their future.&lt;br /&gt;
::Teens will be assigned a mentor who will teach them hunting, higher learning, etc.&lt;br /&gt;
::Teens apprentice for jobs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Gathering&#039;&#039;&#039;&lt;br /&gt;
::A yearly tradition of the clans meeting in order to exchange Order updates, information, knowledge, etc. It’s the time for clans to be able to ask for help (need more healers, supplies, etc.), strengthen relations, etc.&lt;br /&gt;
::Their territories and Hunting Grounds are sacred to each Order. If another Order crosses their borders it can be a call for penalty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gathering Forum&#039;&#039;&#039;&lt;br /&gt;
::A special forum held during the gathering where A Sphynx can share new knowledge, debate with other Order members, or new research.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunting Competitions&#039;&#039;&#039;&lt;br /&gt;
::These can be seen within each Order, but some even held during The Gathering for all Orders to compete in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Waters of Wisdom&#039;&#039;&#039;&lt;br /&gt;
::These waters are located in the Apion Duchy. It is a sacred pool of water used by the Orders, particularly shaman and leaders, to connect with their warrior ancestors, receive prophecies and guidance through dreams and visions, where leaders receive their nine lives and shaman receive guidance for their Order. Sphynx travel to the Waters, usually at night during a full moon, to touch their nose to the water or drink from it. This allows them to enter a dream-like state and connect with their ancestors.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin&#039;&#039;&#039;&lt;br /&gt;
::They have evolved from the interbreeding of Faun and Miaki when the species first found itself on Lucandria. Thanks to their environment and genes, they have become the catlike Pae they are today.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Historical Events&#039;&#039;&#039;&lt;br /&gt;
::The pure original Miaki of Lucandria now evolved into Mika, discover the wretched half breeds. How could their own kind mingle with the lesser beings? They take some into captivity, using them more so to work within their homes due to their beauty and low stamina.&lt;br /&gt;
::Thankfully those left to the wilds start to build their own societies. Due to their great wisdom, they are able to remain hidden from the Mika as well as build thriving Orders that surpass other Wildkin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interaction with other Species&#039;&#039;&#039;&lt;br /&gt;
::Due to the Mika’s tendency to kidnap them, they try to avoid discovery. Other Wildkin are avoided, though not disliked like the Mika.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
&#039;&#039;&#039;Languages Spoken&#039;&#039;&#039;&lt;br /&gt;
::Common &amp;amp; Ancient.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Religious Beliefs&#039;&#039;&#039;&lt;br /&gt;
::Depending on the Order, but each holds knowledge high.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technology Level&#039;&#039;&#039;&lt;br /&gt;
::Not as advanced as the Duchies, but the most advanced of the Wildkin. Some have even been known to have smuggled in mana stones to better their lives.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools &amp;amp; Weapons&#039;&#039;&#039;&lt;br /&gt;
::Depends on the Order. Weapons would be lighter due to their low stamina.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Allies&#039;&#039;&#039;&lt;br /&gt;
::Themselves- other Orders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
::Mika&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Status&#039;&#039;&#039;&lt;br /&gt;
::Growing- birth rate is stable.&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Sphynx&amp;diff=431</id>
		<title>Sphynx</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Sphynx&amp;diff=431"/>
		<updated>2025-07-18T02:41:01Z</updated>

		<summary type="html">&lt;p&gt;Fable: /* Customs &amp;amp; Traditions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Sphynx=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Name&#039;&#039;&#039;&lt;br /&gt;
::Sphynx&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Names&#039;&#039;&#039;&lt;br /&gt;
::[[Wildkin]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Location&#039;&#039;&#039;&lt;br /&gt;
::[[Lucandria]] wilds&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Height&#039;&#039;&#039;&lt;br /&gt;
::5ft&lt;br /&gt;
::The are the second tallest pae, with Naiad being the first&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Body Structure&#039;&#039;&#039;&lt;br /&gt;
::Feline features on a humanoid structure (slit cat eyes, ears, tails) Large, feathered wings.&lt;br /&gt;
&#039;&#039;&#039;Skin&#039;&#039;&#039;&lt;br /&gt;
::Long or short fur.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distinctive Features&#039;&#039;&#039;&lt;br /&gt;
::Slit cat eyes, ears, tails, feathered wings.&lt;br /&gt;
&lt;br /&gt;
==Abilities &amp;amp; Powers==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039;&lt;br /&gt;
::Enhanced intellect, night vision, hearing &amp;amp; scent; always land on their feet, limber &amp;amp; agile, retractable claws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Racial Abilities&#039;&#039;&#039;&lt;br /&gt;
::Resistant to poison&lt;br /&gt;
::Razor sharp claws- can help them snatch prey out from midair.&lt;br /&gt;
::Resistant to offensive magic.&lt;br /&gt;
::Analytical Precognition: They can use logic to perceive the outcomes of a situation. They may only be able to see probability, not the actual future.&lt;br /&gt;
::Oath Keeper: They are able to create an unbreakable oath that prevents them from sharing secrets that are divulged to them. If they attempt it, their mouths disappear for a set amount of time depending on the severity of the secret.&lt;br /&gt;
::Secret Stealer: With a tap of their nail to the other’s head, they can extract a secret. They don’t get a choice on what the secret is and the other won’t lose the memory of it.&lt;br /&gt;
&#039;&#039;&#039;Weakness&#039;&#039;&#039;&lt;br /&gt;
::Taint (to be expanded on later), low stamina, &amp;amp; useless in water.&lt;br /&gt;
&#039;&#039;&#039;Leaders&#039;&#039;&#039;&lt;br /&gt;
::Leaders, once they have taken their oath of protection for their Order, are bestowed with a curious power. In the past, when some have succumb to wounds or sickness they find themselves reborn up to nine times before passing on for good. Generally, time passes as their body recovers and they awaken with the wounds or sickness past the life threatening stage- BUT they are still sick or injured and must continue to recover. At least they&#039;re alive.&lt;br /&gt;
&lt;br /&gt;
==Reproduction==&lt;br /&gt;
&#039;&#039;&#039;Method&#039;&#039;&#039;&lt;br /&gt;
::Intercourse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gestation Period&#039;&#039;&#039;&lt;br /&gt;
::One season&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Number of Offerspring&#039;&#039;&#039;&lt;br /&gt;
::2-4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parental Care&#039;&#039;&#039;&lt;br /&gt;
::Toddlers are born blind and ears folded down. They are extremely vulnerable at this age.&lt;br /&gt;
::NOTE: Cannot breed with Harpy or Naga as they lay eggs. If a Sphynx feels the need to breed outside its species, the offspring will be whatever the mother is.&lt;br /&gt;
&lt;br /&gt;
==Diet==&lt;br /&gt;
&#039;&#039;&#039;Primary Food Sources&#039;&#039;&#039;&lt;br /&gt;
::Carnivores&lt;br /&gt;
&#039;&#039;&#039;Hunting/Gathering&#039;&#039;&#039;&lt;br /&gt;
::Most food is hunted for since their diet is mostly carnivorous. Gatherers are more for resources than food sources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dietary Needs&#039;&#039;&#039;&lt;br /&gt;
::Protein &amp;amp; fat&lt;br /&gt;
&lt;br /&gt;
==Behavior &amp;amp; Society==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Behavior&#039;&#039;&#039;&lt;br /&gt;
:These are just guidelines as they can have any kind of personality.&lt;br /&gt;
::They’re clever &amp;amp; admire/love knowledge&lt;br /&gt;
::Naga &amp;amp; Harpies are natural enemies&lt;br /&gt;
::Males woo females by presenting them with their trophies. Momentous from fresh kills include: feathers, bones, fur, teeth.&lt;br /&gt;
::They love anything that sparkles, especially gems and jewels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Structure&#039;&#039;&#039;&lt;br /&gt;
::The Sphynx are broken up into orders. Each order functions on its own, creating a Sanctum for them to live within. These Sanctums are magically built labyrinths. Only those born of the order understand how to navigate them.&lt;br /&gt;
&lt;br /&gt;
::The Order’s leadership is built on merit. The wisest leads- having proven themselves worthy of the position.&lt;br /&gt;
::Age, gender, none of it matters in the face of this Meritocracy society. They honor and give wealth/status to those who earn it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Communication&#039;&#039;&#039;&lt;br /&gt;
::Most use common with other Pae’il, but have their own secret language built on Glyphs within their orders. The spoken version of the glyph language isn’t verbal at all, but body language between Sphynx. Not a sign language, but one using the full body in gestures. Rising emotions can cause verbal reflections like growling, hissing, murr, etc. Different Orders have different regional dialects.&lt;br /&gt;
&lt;br /&gt;
==Cultural Practices==&lt;br /&gt;
&lt;br /&gt;
::Knowledge is the greatest gift, meaning reading, studying or other performances for bettering ones self is highly sought out.&lt;br /&gt;
::Forums are regularly held for those to participate in or just watch. They are multi use- for debates among members, brainstorming ideas, or even sharing some new knowledge with others.&lt;br /&gt;
::It is a society based on merit, everyone participates in its betterment. By holding jobs, helping others in need, etc.&lt;br /&gt;
::They are all about balance. Internally and externally. They seek to maintain equilibrium between thought action, and expression. Many translate this into meditation or other practices that help them feel balanced.&lt;br /&gt;
::Children and teenagers are required to attend primary schools or forums. No child should go without an education unless the family would like to see itself exiled.&lt;br /&gt;
&lt;br /&gt;
==Customs &amp;amp; Traditions==&lt;br /&gt;
::Teenagers go through a right of passage ceremony where their knowledge &amp;amp; hunting skills are tested. (This starts them out finding their hierarchy in the society. From there they can continue to glean knowledge to climb the ranks.) Once the test is given, they must sit vigil for the whole night, reflecting on themselves, their Order, and their future.&lt;br /&gt;
::Teens will be assigned a mentor who will teach them hunting, higher learning, etc.&lt;br /&gt;
::Teens apprentice for jobs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Gathering&#039;&#039;&#039;&lt;br /&gt;
::A yearly tradition of the clans meeting in order to exchange Order updates, information, knowledge, etc. It’s the time for clans to be able to ask for help (need more healers, supplies, etc.), strengthen relations, etc.&lt;br /&gt;
::Their territories and Hunting Grounds are sacred to each Order. If another Order crosses their borders it can be a call for penalty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gathering Forum&#039;&#039;&#039;&lt;br /&gt;
::A special forum held during the gathering where A Sphynx can share new knowledge, debate with other Order members, or new research.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunting Competitions&#039;&#039;&#039;&lt;br /&gt;
::These can be seen within each Order, but some even held during The Gathering for all Orders to compete in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Waters of Wisdom&#039;&#039;&#039;&lt;br /&gt;
::These waters are located in the Apion Duchy. It is a sacred pool of water used by the Orders, particularly shaman and leaders, to connect with their warrior ancestors, receive prophecies and guidance through dreams and visions, where leaders receive their nine lives and shaman receive guidance for their Order. Sphynx travel to the Waters, usually at night during a full moon, to touch their nose to the water or drink from it. This allows them to enter a dream-like state and connect with their ancestors.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin&#039;&#039;&#039;&lt;br /&gt;
::They have evolved from the interbreeding of Faun and Miaki when the species first found itself on Lucandria. Thanks to their environment and genes, they have become the catlike Pae they are today.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Historical Events&#039;&#039;&#039;&lt;br /&gt;
::The pure original Miaki of Lucandria now evolved into Mika, discover the wretched half breeds. How could their own kind mingle with the lesser beings? They take some into captivity, using them more so to work within their homes due to their beauty and low stamina.&lt;br /&gt;
::Thankfully those left to the wilds start to build their own societies. Due to their great wisdom, they are able to remain hidden from the Mika as well as build thriving Orders that surpass other Wildkin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interaction with other Species&#039;&#039;&#039;&lt;br /&gt;
::Due to the Mika’s tendency to kidnap them, they try to avoid discovery. Other Wildkin are avoided, though not disliked like the Mika.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
&#039;&#039;&#039;Languages Spoken&#039;&#039;&#039;&lt;br /&gt;
::Common &amp;amp; Ancient.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Religious Beliefs&#039;&#039;&#039;&lt;br /&gt;
::Depending on the Order, but each holds knowledge high.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technology Level&#039;&#039;&#039;&lt;br /&gt;
::Not as advanced as the Duchies, but the most advanced of the Wildkin. Some have even been known to have smuggled in mana stones to better their lives.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools &amp;amp; Weapons&#039;&#039;&#039;&lt;br /&gt;
::Depends on the Order. Weapons would be lighter due to their low stamina.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Allies&#039;&#039;&#039;&lt;br /&gt;
::Themselves- other Orders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
::Mika&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Status&#039;&#039;&#039;&lt;br /&gt;
::Growing- birth rate is stable.&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Sphynx&amp;diff=430</id>
		<title>Sphynx</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Sphynx&amp;diff=430"/>
		<updated>2025-07-18T02:34:37Z</updated>

		<summary type="html">&lt;p&gt;Fable: /* Abilities &amp;amp; Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Sphynx=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Name&#039;&#039;&#039;&lt;br /&gt;
::Sphynx&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Names&#039;&#039;&#039;&lt;br /&gt;
::[[Wildkin]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Location&#039;&#039;&#039;&lt;br /&gt;
::[[Lucandria]] wilds&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Height&#039;&#039;&#039;&lt;br /&gt;
::5ft&lt;br /&gt;
::The are the second tallest pae, with Naiad being the first&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Body Structure&#039;&#039;&#039;&lt;br /&gt;
::Feline features on a humanoid structure (slit cat eyes, ears, tails) Large, feathered wings.&lt;br /&gt;
&#039;&#039;&#039;Skin&#039;&#039;&#039;&lt;br /&gt;
::Long or short fur.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distinctive Features&#039;&#039;&#039;&lt;br /&gt;
::Slit cat eyes, ears, tails, feathered wings.&lt;br /&gt;
&lt;br /&gt;
==Abilities &amp;amp; Powers==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039;&lt;br /&gt;
::Enhanced intellect, night vision, hearing &amp;amp; scent; always land on their feet, limber &amp;amp; agile, retractable claws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Racial Abilities&#039;&#039;&#039;&lt;br /&gt;
::Resistant to poison&lt;br /&gt;
::Razor sharp claws- can help them snatch prey out from midair.&lt;br /&gt;
::Resistant to offensive magic.&lt;br /&gt;
::Analytical Precognition: They can use logic to perceive the outcomes of a situation. They may only be able to see probability, not the actual future.&lt;br /&gt;
::Oath Keeper: They are able to create an unbreakable oath that prevents them from sharing secrets that are divulged to them. If they attempt it, their mouths disappear for a set amount of time depending on the severity of the secret.&lt;br /&gt;
::Secret Stealer: With a tap of their nail to the other’s head, they can extract a secret. They don’t get a choice on what the secret is and the other won’t lose the memory of it.&lt;br /&gt;
&#039;&#039;&#039;Weakness&#039;&#039;&#039;&lt;br /&gt;
::Taint (to be expanded on later), low stamina, &amp;amp; useless in water.&lt;br /&gt;
&#039;&#039;&#039;Leaders&#039;&#039;&#039;&lt;br /&gt;
::Leaders, once they have taken their oath of protection for their Order, are bestowed with a curious power. In the past, when some have succumb to wounds or sickness they find themselves reborn up to nine times before passing on for good. Generally, time passes as their body recovers and they awaken with the wounds or sickness past the life threatening stage- BUT they are still sick or injured and must continue to recover. At least they&#039;re alive.&lt;br /&gt;
&lt;br /&gt;
==Reproduction==&lt;br /&gt;
&#039;&#039;&#039;Method&#039;&#039;&#039;&lt;br /&gt;
::Intercourse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gestation Period&#039;&#039;&#039;&lt;br /&gt;
::One season&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Number of Offerspring&#039;&#039;&#039;&lt;br /&gt;
::2-4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parental Care&#039;&#039;&#039;&lt;br /&gt;
::Toddlers are born blind and ears folded down. They are extremely vulnerable at this age.&lt;br /&gt;
::NOTE: Cannot breed with Harpy or Naga as they lay eggs. If a Sphynx feels the need to breed outside its species, the offspring will be whatever the mother is.&lt;br /&gt;
&lt;br /&gt;
==Diet==&lt;br /&gt;
&#039;&#039;&#039;Primary Food Sources&#039;&#039;&#039;&lt;br /&gt;
::Carnivores&lt;br /&gt;
&#039;&#039;&#039;Hunting/Gathering&#039;&#039;&#039;&lt;br /&gt;
::Most food is hunted for since their diet is mostly carnivorous. Gatherers are more for resources than food sources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dietary Needs&#039;&#039;&#039;&lt;br /&gt;
::Protein &amp;amp; fat&lt;br /&gt;
&lt;br /&gt;
==Behavior &amp;amp; Society==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Behavior&#039;&#039;&#039;&lt;br /&gt;
:These are just guidelines as they can have any kind of personality.&lt;br /&gt;
::They’re clever &amp;amp; admire/love knowledge&lt;br /&gt;
::Naga &amp;amp; Harpies are natural enemies&lt;br /&gt;
::Males woo females by presenting them with their trophies. Momentous from fresh kills include: feathers, bones, fur, teeth.&lt;br /&gt;
::They love anything that sparkles, especially gems and jewels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Structure&#039;&#039;&#039;&lt;br /&gt;
::The Sphynx are broken up into orders. Each order functions on its own, creating a Sanctum for them to live within. These Sanctums are magically built labyrinths. Only those born of the order understand how to navigate them.&lt;br /&gt;
&lt;br /&gt;
::The Order’s leadership is built on merit. The wisest leads- having proven themselves worthy of the position.&lt;br /&gt;
::Age, gender, none of it matters in the face of this Meritocracy society. They honor and give wealth/status to those who earn it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Communication&#039;&#039;&#039;&lt;br /&gt;
::Most use common with other Pae’il, but have their own secret language built on Glyphs within their orders. The spoken version of the glyph language isn’t verbal at all, but body language between Sphynx. Not a sign language, but one using the full body in gestures. Rising emotions can cause verbal reflections like growling, hissing, murr, etc. Different Orders have different regional dialects.&lt;br /&gt;
&lt;br /&gt;
==Cultural Practices==&lt;br /&gt;
&lt;br /&gt;
::Knowledge is the greatest gift, meaning reading, studying or other performances for bettering ones self is highly sought out.&lt;br /&gt;
::Forums are regularly held for those to participate in or just watch. They are multi use- for debates among members, brainstorming ideas, or even sharing some new knowledge with others.&lt;br /&gt;
::It is a society based on merit, everyone participates in its betterment. By holding jobs, helping others in need, etc.&lt;br /&gt;
::They are all about balance. Internally and externally. They seek to maintain equilibrium between thought action, and expression. Many translate this into meditation or other practices that help them feel balanced.&lt;br /&gt;
::Children and teenagers are required to attend primary schools or forums. No child should go without an education unless the family would like to see itself exiled.&lt;br /&gt;
&lt;br /&gt;
==Customs &amp;amp; Traditions==&lt;br /&gt;
::Teenagers go through a right of passage ceremony where their knowledge &amp;amp; hunting skills are tested. (This starts them out finding their hierarchy in the society. From there they can continue to glean knowledge to climb the ranks.) Once the test is given, they must sit vigil for the whole night, reflecting on themselves, their Order, and their future.&lt;br /&gt;
::Teens will be assigned a mentor who will teach them hunting, higher learning, etc.&lt;br /&gt;
::Teens apprentice for jobs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Gathering&#039;&#039;&#039;&lt;br /&gt;
::A yearly tradition of the clans meeting in order to exchange Order updates, information, knowledge, etc. It’s the time for clans to be able to ask for help (need more healers, supplies, etc.), strengthen relations, etc.&lt;br /&gt;
::Their territories and Hunting Grounds are sacred to each Order. If another Order crosses their borders it can be a call for penalty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gathering Forum&#039;&#039;&#039;&lt;br /&gt;
::A special forum held during the gathering where A Sphynx can share new knowledge, debate with other Order members, or new research.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunting Competitions&#039;&#039;&#039;&lt;br /&gt;
::These can be seen within each Order, but some even held during The Gathering for all Orders to compete in.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin&#039;&#039;&#039;&lt;br /&gt;
::They have evolved from the interbreeding of Faun and Miaki when the species first found itself on Lucandria. Thanks to their environment and genes, they have become the catlike Pae they are today.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Historical Events&#039;&#039;&#039;&lt;br /&gt;
::The pure original Miaki of Lucandria now evolved into Mika, discover the wretched half breeds. How could their own kind mingle with the lesser beings? They take some into captivity, using them more so to work within their homes due to their beauty and low stamina.&lt;br /&gt;
::Thankfully those left to the wilds start to build their own societies. Due to their great wisdom, they are able to remain hidden from the Mika as well as build thriving Orders that surpass other Wildkin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interaction with other Species&#039;&#039;&#039;&lt;br /&gt;
::Due to the Mika’s tendency to kidnap them, they try to avoid discovery. Other Wildkin are avoided, though not disliked like the Mika.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
&#039;&#039;&#039;Languages Spoken&#039;&#039;&#039;&lt;br /&gt;
::Common &amp;amp; Ancient.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Religious Beliefs&#039;&#039;&#039;&lt;br /&gt;
::Depending on the Order, but each holds knowledge high.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technology Level&#039;&#039;&#039;&lt;br /&gt;
::Not as advanced as the Duchies, but the most advanced of the Wildkin. Some have even been known to have smuggled in mana stones to better their lives.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools &amp;amp; Weapons&#039;&#039;&#039;&lt;br /&gt;
::Depends on the Order. Weapons would be lighter due to their low stamina.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Allies&#039;&#039;&#039;&lt;br /&gt;
::Themselves- other Orders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
::Mika&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Status&#039;&#039;&#039;&lt;br /&gt;
::Growing- birth rate is stable.&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Sphynx&amp;diff=429</id>
		<title>Sphynx</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Sphynx&amp;diff=429"/>
		<updated>2025-07-18T02:18:02Z</updated>

		<summary type="html">&lt;p&gt;Fable: /* Abilities &amp;amp; Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Sphynx=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Name&#039;&#039;&#039;&lt;br /&gt;
::Sphynx&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Names&#039;&#039;&#039;&lt;br /&gt;
::[[Wildkin]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Location&#039;&#039;&#039;&lt;br /&gt;
::[[Lucandria]] wilds&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Height&#039;&#039;&#039;&lt;br /&gt;
::5ft&lt;br /&gt;
::The are the second tallest pae, with Naiad being the first&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Body Structure&#039;&#039;&#039;&lt;br /&gt;
::Feline features on a humanoid structure (slit cat eyes, ears, tails) Large, feathered wings.&lt;br /&gt;
&#039;&#039;&#039;Skin&#039;&#039;&#039;&lt;br /&gt;
::Long or short fur.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distinctive Features&#039;&#039;&#039;&lt;br /&gt;
::Slit cat eyes, ears, tails, feathered wings.&lt;br /&gt;
&lt;br /&gt;
==Abilities &amp;amp; Powers==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039;&lt;br /&gt;
::Enhanced intellect, night vision, hearing &amp;amp; scent; always land on their feet, limber &amp;amp; agile, retractable claws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Racial Abilities&#039;&#039;&#039;&lt;br /&gt;
::Resistant to poison&lt;br /&gt;
::Razor sharp claws- can help them snatch prey out from midair.&lt;br /&gt;
::Resistant to offensive magic.&lt;br /&gt;
::Analytical Precognition: They can use logic to perceive the outcomes of a situation. They may only be able to see probability, not the actual future.&lt;br /&gt;
::Oath Keeper: They are able to create an unbreakable oath that prevents them from sharing secrets that are divulged to them. If they attempt it, their mouths disappear for a set amount of time depending on the severity of the secret.&lt;br /&gt;
::Secret Stealer: With a tap of their nail to the other’s head, they can extract a secret. They don’t get a choice on what the secret is and the other won’t lose the memory of it.&lt;br /&gt;
&#039;&#039;&#039;Weakness&#039;&#039;&#039;&lt;br /&gt;
::Taint (to be expanded on later), low stamina, &amp;amp; useless in water.&lt;br /&gt;
&#039;&#039;&#039;Leaders&#039;&#039;&#039;&lt;br /&gt;
::Leaders are bestowed with a curious power of nine lives. In the past, when some have succumb to wounds or sickness they find themselves reborn up to nine times before passing on for good.&lt;br /&gt;
&lt;br /&gt;
==Reproduction==&lt;br /&gt;
&#039;&#039;&#039;Method&#039;&#039;&#039;&lt;br /&gt;
::Intercourse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gestation Period&#039;&#039;&#039;&lt;br /&gt;
::One season&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Number of Offerspring&#039;&#039;&#039;&lt;br /&gt;
::2-4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parental Care&#039;&#039;&#039;&lt;br /&gt;
::Toddlers are born blind and ears folded down. They are extremely vulnerable at this age.&lt;br /&gt;
::NOTE: Cannot breed with Harpy or Naga as they lay eggs. If a Sphynx feels the need to breed outside its species, the offspring will be whatever the mother is.&lt;br /&gt;
&lt;br /&gt;
==Diet==&lt;br /&gt;
&#039;&#039;&#039;Primary Food Sources&#039;&#039;&#039;&lt;br /&gt;
::Carnivores&lt;br /&gt;
&#039;&#039;&#039;Hunting/Gathering&#039;&#039;&#039;&lt;br /&gt;
::Most food is hunted for since their diet is mostly carnivorous. Gatherers are more for resources than food sources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dietary Needs&#039;&#039;&#039;&lt;br /&gt;
::Protein &amp;amp; fat&lt;br /&gt;
&lt;br /&gt;
==Behavior &amp;amp; Society==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Behavior&#039;&#039;&#039;&lt;br /&gt;
:These are just guidelines as they can have any kind of personality.&lt;br /&gt;
::They’re clever &amp;amp; admire/love knowledge&lt;br /&gt;
::Naga &amp;amp; Harpies are natural enemies&lt;br /&gt;
::Males woo females by presenting them with their trophies. Momentous from fresh kills include: feathers, bones, fur, teeth.&lt;br /&gt;
::They love anything that sparkles, especially gems and jewels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Structure&#039;&#039;&#039;&lt;br /&gt;
::The Sphynx are broken up into orders. Each order functions on its own, creating a Sanctum for them to live within. These Sanctums are magically built labyrinths. Only those born of the order understand how to navigate them.&lt;br /&gt;
&lt;br /&gt;
::The Order’s leadership is built on merit. The wisest leads- having proven themselves worthy of the position.&lt;br /&gt;
::Age, gender, none of it matters in the face of this Meritocracy society. They honor and give wealth/status to those who earn it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Communication&#039;&#039;&#039;&lt;br /&gt;
::Most use common with other Pae’il, but have their own secret language built on Glyphs within their orders. The spoken version of the glyph language isn’t verbal at all, but body language between Sphynx. Not a sign language, but one using the full body in gestures. Rising emotions can cause verbal reflections like growling, hissing, murr, etc. Different Orders have different regional dialects.&lt;br /&gt;
&lt;br /&gt;
==Cultural Practices==&lt;br /&gt;
&lt;br /&gt;
::Knowledge is the greatest gift, meaning reading, studying or other performances for bettering ones self is highly sought out.&lt;br /&gt;
::Forums are regularly held for those to participate in or just watch. They are multi use- for debates among members, brainstorming ideas, or even sharing some new knowledge with others.&lt;br /&gt;
::It is a society based on merit, everyone participates in its betterment. By holding jobs, helping others in need, etc.&lt;br /&gt;
::They are all about balance. Internally and externally. They seek to maintain equilibrium between thought action, and expression. Many translate this into meditation or other practices that help them feel balanced.&lt;br /&gt;
::Children and teenagers are required to attend primary schools or forums. No child should go without an education unless the family would like to see itself exiled.&lt;br /&gt;
&lt;br /&gt;
==Customs &amp;amp; Traditions==&lt;br /&gt;
::Teenagers go through a right of passage ceremony where their knowledge &amp;amp; hunting skills are tested. (This starts them out finding their hierarchy in the society. From there they can continue to glean knowledge to climb the ranks.) Once the test is given, they must sit vigil for the whole night, reflecting on themselves, their Order, and their future.&lt;br /&gt;
::Teens will be assigned a mentor who will teach them hunting, higher learning, etc.&lt;br /&gt;
::Teens apprentice for jobs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Gathering&#039;&#039;&#039;&lt;br /&gt;
::A yearly tradition of the clans meeting in order to exchange Order updates, information, knowledge, etc. It’s the time for clans to be able to ask for help (need more healers, supplies, etc.), strengthen relations, etc.&lt;br /&gt;
::Their territories and Hunting Grounds are sacred to each Order. If another Order crosses their borders it can be a call for penalty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gathering Forum&#039;&#039;&#039;&lt;br /&gt;
::A special forum held during the gathering where A Sphynx can share new knowledge, debate with other Order members, or new research.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunting Competitions&#039;&#039;&#039;&lt;br /&gt;
::These can be seen within each Order, but some even held during The Gathering for all Orders to compete in.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin&#039;&#039;&#039;&lt;br /&gt;
::They have evolved from the interbreeding of Faun and Miaki when the species first found itself on Lucandria. Thanks to their environment and genes, they have become the catlike Pae they are today.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Historical Events&#039;&#039;&#039;&lt;br /&gt;
::The pure original Miaki of Lucandria now evolved into Mika, discover the wretched half breeds. How could their own kind mingle with the lesser beings? They take some into captivity, using them more so to work within their homes due to their beauty and low stamina.&lt;br /&gt;
::Thankfully those left to the wilds start to build their own societies. Due to their great wisdom, they are able to remain hidden from the Mika as well as build thriving Orders that surpass other Wildkin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interaction with other Species&#039;&#039;&#039;&lt;br /&gt;
::Due to the Mika’s tendency to kidnap them, they try to avoid discovery. Other Wildkin are avoided, though not disliked like the Mika.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
&#039;&#039;&#039;Languages Spoken&#039;&#039;&#039;&lt;br /&gt;
::Common &amp;amp; Ancient.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Religious Beliefs&#039;&#039;&#039;&lt;br /&gt;
::Depending on the Order, but each holds knowledge high.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technology Level&#039;&#039;&#039;&lt;br /&gt;
::Not as advanced as the Duchies, but the most advanced of the Wildkin. Some have even been known to have smuggled in mana stones to better their lives.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools &amp;amp; Weapons&#039;&#039;&#039;&lt;br /&gt;
::Depends on the Order. Weapons would be lighter due to their low stamina.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Allies&#039;&#039;&#039;&lt;br /&gt;
::Themselves- other Orders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
::Mika&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Status&#039;&#039;&#039;&lt;br /&gt;
::Growing- birth rate is stable.&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Sphynx&amp;diff=428</id>
		<title>Sphynx</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Sphynx&amp;diff=428"/>
		<updated>2025-07-18T02:02:15Z</updated>

		<summary type="html">&lt;p&gt;Fable: /* Behavior &amp;amp; Society */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Sphynx=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Name&#039;&#039;&#039;&lt;br /&gt;
::Sphynx&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Names&#039;&#039;&#039;&lt;br /&gt;
::[[Wildkin]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Location&#039;&#039;&#039;&lt;br /&gt;
::[[Lucandria]] wilds&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Height&#039;&#039;&#039;&lt;br /&gt;
::5ft&lt;br /&gt;
::The are the second tallest pae, with Naiad being the first&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Body Structure&#039;&#039;&#039;&lt;br /&gt;
::Feline features on a humanoid structure (slit cat eyes, ears, tails) Large, feathered wings.&lt;br /&gt;
&#039;&#039;&#039;Skin&#039;&#039;&#039;&lt;br /&gt;
::Long or short fur.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distinctive Features&#039;&#039;&#039;&lt;br /&gt;
::Slit cat eyes, ears, tails, feathered wings.&lt;br /&gt;
&lt;br /&gt;
==Abilities &amp;amp; Powers==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039;&lt;br /&gt;
::Enhanced intellect, night vision, hearing &amp;amp; scent; always land on their feet, limber &amp;amp; agile, retractable claws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Racial Abilities&#039;&#039;&#039;&lt;br /&gt;
::Resistant to poison&lt;br /&gt;
::Razor sharp claws- can help them snatch prey out from midair.&lt;br /&gt;
::Resistant to offensive magic.&lt;br /&gt;
::Analytical Precognition: They can use logic to perceive the outcomes of a situation. They may only be able to see probability, not the actual future.&lt;br /&gt;
::Oath Keeper: They are able to create an unbreakable oath that prevents them from sharing secrets that are divulged to them. If they attempt it, their mouths disappear for a set amount of time depending on the severity of the secret.&lt;br /&gt;
::Secret Stealer: With a tap of their nail to the other’s head, they can extract a secret. They don’t get a choice on what the secret is and the other won’t lose the memory of it.&lt;br /&gt;
&#039;&#039;&#039;Weakness&#039;&#039;&#039;&lt;br /&gt;
::Taint (to be expanded on later), low stamina, &amp;amp; useless in water.&lt;br /&gt;
&lt;br /&gt;
==Reproduction==&lt;br /&gt;
&#039;&#039;&#039;Method&#039;&#039;&#039;&lt;br /&gt;
::Intercourse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gestation Period&#039;&#039;&#039;&lt;br /&gt;
::One season&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Number of Offerspring&#039;&#039;&#039;&lt;br /&gt;
::2-4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parental Care&#039;&#039;&#039;&lt;br /&gt;
::Toddlers are born blind and ears folded down. They are extremely vulnerable at this age.&lt;br /&gt;
::NOTE: Cannot breed with Harpy or Naga as they lay eggs. If a Sphynx feels the need to breed outside its species, the offspring will be whatever the mother is.&lt;br /&gt;
&lt;br /&gt;
==Diet==&lt;br /&gt;
&#039;&#039;&#039;Primary Food Sources&#039;&#039;&#039;&lt;br /&gt;
::Carnivores&lt;br /&gt;
&#039;&#039;&#039;Hunting/Gathering&#039;&#039;&#039;&lt;br /&gt;
::Most food is hunted for since their diet is mostly carnivorous. Gatherers are more for resources than food sources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dietary Needs&#039;&#039;&#039;&lt;br /&gt;
::Protein &amp;amp; fat&lt;br /&gt;
&lt;br /&gt;
==Behavior &amp;amp; Society==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Behavior&#039;&#039;&#039;&lt;br /&gt;
:These are just guidelines as they can have any kind of personality.&lt;br /&gt;
::They’re clever &amp;amp; admire/love knowledge&lt;br /&gt;
::Naga &amp;amp; Harpies are natural enemies&lt;br /&gt;
::Males woo females by presenting them with their trophies. Momentous from fresh kills include: feathers, bones, fur, teeth.&lt;br /&gt;
::They love anything that sparkles, especially gems and jewels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Structure&#039;&#039;&#039;&lt;br /&gt;
::The Sphynx are broken up into orders. Each order functions on its own, creating a Sanctum for them to live within. These Sanctums are magically built labyrinths. Only those born of the order understand how to navigate them.&lt;br /&gt;
&lt;br /&gt;
::The Order’s leadership is built on merit. The wisest leads- having proven themselves worthy of the position.&lt;br /&gt;
::Age, gender, none of it matters in the face of this Meritocracy society. They honor and give wealth/status to those who earn it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Communication&#039;&#039;&#039;&lt;br /&gt;
::Most use common with other Pae’il, but have their own secret language built on Glyphs within their orders. The spoken version of the glyph language isn’t verbal at all, but body language between Sphynx. Not a sign language, but one using the full body in gestures. Rising emotions can cause verbal reflections like growling, hissing, murr, etc. Different Orders have different regional dialects.&lt;br /&gt;
&lt;br /&gt;
==Cultural Practices==&lt;br /&gt;
&lt;br /&gt;
::Knowledge is the greatest gift, meaning reading, studying or other performances for bettering ones self is highly sought out.&lt;br /&gt;
::Forums are regularly held for those to participate in or just watch. They are multi use- for debates among members, brainstorming ideas, or even sharing some new knowledge with others.&lt;br /&gt;
::It is a society based on merit, everyone participates in its betterment. By holding jobs, helping others in need, etc.&lt;br /&gt;
::They are all about balance. Internally and externally. They seek to maintain equilibrium between thought action, and expression. Many translate this into meditation or other practices that help them feel balanced.&lt;br /&gt;
::Children and teenagers are required to attend primary schools or forums. No child should go without an education unless the family would like to see itself exiled.&lt;br /&gt;
&lt;br /&gt;
==Customs &amp;amp; Traditions==&lt;br /&gt;
::Teenagers go through a right of passage ceremony where their knowledge &amp;amp; hunting skills are tested. (This starts them out finding their hierarchy in the society. From there they can continue to glean knowledge to climb the ranks.) Once the test is given, they must sit vigil for the whole night, reflecting on themselves, their Order, and their future.&lt;br /&gt;
::Teens will be assigned a mentor who will teach them hunting, higher learning, etc.&lt;br /&gt;
::Teens apprentice for jobs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Gathering&#039;&#039;&#039;&lt;br /&gt;
::A yearly tradition of the clans meeting in order to exchange Order updates, information, knowledge, etc. It’s the time for clans to be able to ask for help (need more healers, supplies, etc.), strengthen relations, etc.&lt;br /&gt;
::Their territories and Hunting Grounds are sacred to each Order. If another Order crosses their borders it can be a call for penalty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gathering Forum&#039;&#039;&#039;&lt;br /&gt;
::A special forum held during the gathering where A Sphynx can share new knowledge, debate with other Order members, or new research.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunting Competitions&#039;&#039;&#039;&lt;br /&gt;
::These can be seen within each Order, but some even held during The Gathering for all Orders to compete in.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin&#039;&#039;&#039;&lt;br /&gt;
::They have evolved from the interbreeding of Faun and Miaki when the species first found itself on Lucandria. Thanks to their environment and genes, they have become the catlike Pae they are today.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Historical Events&#039;&#039;&#039;&lt;br /&gt;
::The pure original Miaki of Lucandria now evolved into Mika, discover the wretched half breeds. How could their own kind mingle with the lesser beings? They take some into captivity, using them more so to work within their homes due to their beauty and low stamina.&lt;br /&gt;
::Thankfully those left to the wilds start to build their own societies. Due to their great wisdom, they are able to remain hidden from the Mika as well as build thriving Orders that surpass other Wildkin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interaction with other Species&#039;&#039;&#039;&lt;br /&gt;
::Due to the Mika’s tendency to kidnap them, they try to avoid discovery. Other Wildkin are avoided, though not disliked like the Mika.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
&#039;&#039;&#039;Languages Spoken&#039;&#039;&#039;&lt;br /&gt;
::Common &amp;amp; Ancient.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Religious Beliefs&#039;&#039;&#039;&lt;br /&gt;
::Depending on the Order, but each holds knowledge high.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technology Level&#039;&#039;&#039;&lt;br /&gt;
::Not as advanced as the Duchies, but the most advanced of the Wildkin. Some have even been known to have smuggled in mana stones to better their lives.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools &amp;amp; Weapons&#039;&#039;&#039;&lt;br /&gt;
::Depends on the Order. Weapons would be lighter due to their low stamina.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Allies&#039;&#039;&#039;&lt;br /&gt;
::Themselves- other Orders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
::Mika&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Status&#039;&#039;&#039;&lt;br /&gt;
::Growing- birth rate is stable.&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Sphynx&amp;diff=427</id>
		<title>Sphynx</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Sphynx&amp;diff=427"/>
		<updated>2025-07-18T01:59:58Z</updated>

		<summary type="html">&lt;p&gt;Fable: /* Physical Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Sphynx=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Name&#039;&#039;&#039;&lt;br /&gt;
::Sphynx&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Names&#039;&#039;&#039;&lt;br /&gt;
::[[Wildkin]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Location&#039;&#039;&#039;&lt;br /&gt;
::[[Lucandria]] wilds&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Height&#039;&#039;&#039;&lt;br /&gt;
::5ft&lt;br /&gt;
::The are the second tallest pae, with Naiad being the first&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Body Structure&#039;&#039;&#039;&lt;br /&gt;
::Feline features on a humanoid structure (slit cat eyes, ears, tails) Large, feathered wings.&lt;br /&gt;
&#039;&#039;&#039;Skin&#039;&#039;&#039;&lt;br /&gt;
::Long or short fur.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distinctive Features&#039;&#039;&#039;&lt;br /&gt;
::Slit cat eyes, ears, tails, feathered wings.&lt;br /&gt;
&lt;br /&gt;
==Abilities &amp;amp; Powers==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039;&lt;br /&gt;
::Enhanced intellect, night vision, hearing &amp;amp; scent; always land on their feet, limber &amp;amp; agile, retractable claws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Racial Abilities&#039;&#039;&#039;&lt;br /&gt;
::Resistant to poison&lt;br /&gt;
::Razor sharp claws- can help them snatch prey out from midair.&lt;br /&gt;
::Resistant to offensive magic.&lt;br /&gt;
::Analytical Precognition: They can use logic to perceive the outcomes of a situation. They may only be able to see probability, not the actual future.&lt;br /&gt;
::Oath Keeper: They are able to create an unbreakable oath that prevents them from sharing secrets that are divulged to them. If they attempt it, their mouths disappear for a set amount of time depending on the severity of the secret.&lt;br /&gt;
::Secret Stealer: With a tap of their nail to the other’s head, they can extract a secret. They don’t get a choice on what the secret is and the other won’t lose the memory of it.&lt;br /&gt;
&#039;&#039;&#039;Weakness&#039;&#039;&#039;&lt;br /&gt;
::Taint (to be expanded on later), low stamina, &amp;amp; useless in water.&lt;br /&gt;
&lt;br /&gt;
==Reproduction==&lt;br /&gt;
&#039;&#039;&#039;Method&#039;&#039;&#039;&lt;br /&gt;
::Intercourse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gestation Period&#039;&#039;&#039;&lt;br /&gt;
::One season&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Number of Offerspring&#039;&#039;&#039;&lt;br /&gt;
::2-4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parental Care&#039;&#039;&#039;&lt;br /&gt;
::Toddlers are born blind and ears folded down. They are extremely vulnerable at this age.&lt;br /&gt;
::NOTE: Cannot breed with Harpy or Naga as they lay eggs. If a Sphynx feels the need to breed outside its species, the offspring will be whatever the mother is.&lt;br /&gt;
&lt;br /&gt;
==Diet==&lt;br /&gt;
&#039;&#039;&#039;Primary Food Sources&#039;&#039;&#039;&lt;br /&gt;
::Carnivores&lt;br /&gt;
&#039;&#039;&#039;Hunting/Gathering&#039;&#039;&#039;&lt;br /&gt;
::Most food is hunted for since their diet is mostly carnivorous. Gatherers are more for resources than food sources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dietary Needs&#039;&#039;&#039;&lt;br /&gt;
::Protein &amp;amp; fat&lt;br /&gt;
&lt;br /&gt;
==Behavior &amp;amp; Society==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Behavior&#039;&#039;&#039;&lt;br /&gt;
:These are just guidelines as they can have any kind of personality.&lt;br /&gt;
::They’re clever &amp;amp; admire/love knowledge&lt;br /&gt;
::Naga &amp;amp; Harpies are natural enemies&lt;br /&gt;
::Males woo females by presenting them with their trophies. Momentous from fresh kills include: feathers, bones, fur, teeth.&lt;br /&gt;
::They love anything that sparkles, especially gems and jewels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Structure&#039;&#039;&#039;&lt;br /&gt;
::The Sphynx are broken up into orders. Each order functions on its own, creating a Sanctum for them to live within. These Sanctums are magically built labyrinths. Only those born of the order understand how to navigate them.&lt;br /&gt;
&lt;br /&gt;
::The Order’s leadership is built on merit. The wisest leads- having proven themselves worthy of the position.&lt;br /&gt;
::Age, gender, none of it matters in the face of this Meritocracy society. They honor and give wealth/status to those who earn it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Communication&#039;&#039;&#039;&lt;br /&gt;
::Most use common with other Pae’il, but have their own secret language built on Glyphs within their orders. The spoken version of the glyph language isn’t verbal at all, but body language between Sphinx. Not a sign language, but one using the full body in gestures. Rising emotions can cause verbal reflections like growling, hissing, murr, etc. Different Orders have different regional dialects.&lt;br /&gt;
&lt;br /&gt;
==Cultural Practices==&lt;br /&gt;
&lt;br /&gt;
::Knowledge is the greatest gift, meaning reading, studying or other performances for bettering ones self is highly sought out.&lt;br /&gt;
::Forums are regularly held for those to participate in or just watch. They are multi use- for debates among members, brainstorming ideas, or even sharing some new knowledge with others.&lt;br /&gt;
::It is a society based on merit, everyone participates in its betterment. By holding jobs, helping others in need, etc.&lt;br /&gt;
::They are all about balance. Internally and externally. They seek to maintain equilibrium between thought action, and expression. Many translate this into meditation or other practices that help them feel balanced.&lt;br /&gt;
::Children and teenagers are required to attend primary schools or forums. No child should go without an education unless the family would like to see itself exiled.&lt;br /&gt;
&lt;br /&gt;
==Customs &amp;amp; Traditions==&lt;br /&gt;
::Teenagers go through a right of passage ceremony where their knowledge &amp;amp; hunting skills are tested. (This starts them out finding their hierarchy in the society. From there they can continue to glean knowledge to climb the ranks.) Once the test is given, they must sit vigil for the whole night, reflecting on themselves, their Order, and their future.&lt;br /&gt;
::Teens will be assigned a mentor who will teach them hunting, higher learning, etc.&lt;br /&gt;
::Teens apprentice for jobs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Gathering&#039;&#039;&#039;&lt;br /&gt;
::A yearly tradition of the clans meeting in order to exchange Order updates, information, knowledge, etc. It’s the time for clans to be able to ask for help (need more healers, supplies, etc.), strengthen relations, etc.&lt;br /&gt;
::Their territories and Hunting Grounds are sacred to each Order. If another Order crosses their borders it can be a call for penalty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gathering Forum&#039;&#039;&#039;&lt;br /&gt;
::A special forum held during the gathering where A Sphynx can share new knowledge, debate with other Order members, or new research.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunting Competitions&#039;&#039;&#039;&lt;br /&gt;
::These can be seen within each Order, but some even held during The Gathering for all Orders to compete in.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin&#039;&#039;&#039;&lt;br /&gt;
::They have evolved from the interbreeding of Faun and Miaki when the species first found itself on Lucandria. Thanks to their environment and genes, they have become the catlike Pae they are today.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Historical Events&#039;&#039;&#039;&lt;br /&gt;
::The pure original Miaki of Lucandria now evolved into Mika, discover the wretched half breeds. How could their own kind mingle with the lesser beings? They take some into captivity, using them more so to work within their homes due to their beauty and low stamina.&lt;br /&gt;
::Thankfully those left to the wilds start to build their own societies. Due to their great wisdom, they are able to remain hidden from the Mika as well as build thriving Orders that surpass other Wildkin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interaction with other Species&#039;&#039;&#039;&lt;br /&gt;
::Due to the Mika’s tendency to kidnap them, they try to avoid discovery. Other Wildkin are avoided, though not disliked like the Mika.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
&#039;&#039;&#039;Languages Spoken&#039;&#039;&#039;&lt;br /&gt;
::Common &amp;amp; Ancient.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Religious Beliefs&#039;&#039;&#039;&lt;br /&gt;
::Depending on the Order, but each holds knowledge high.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technology Level&#039;&#039;&#039;&lt;br /&gt;
::Not as advanced as the Duchies, but the most advanced of the Wildkin. Some have even been known to have smuggled in mana stones to better their lives.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools &amp;amp; Weapons&#039;&#039;&#039;&lt;br /&gt;
::Depends on the Order. Weapons would be lighter due to their low stamina.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Allies&#039;&#039;&#039;&lt;br /&gt;
::Themselves- other Orders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
::Mika&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Status&#039;&#039;&#039;&lt;br /&gt;
::Growing- birth rate is stable.&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Telrunya_Ascension_System&amp;diff=368</id>
		<title>Telrunya Ascension System</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Telrunya_Ascension_System&amp;diff=368"/>
		<updated>2025-04-10T18:42:05Z</updated>

		<summary type="html">&lt;p&gt;Fable: /* Astrals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;“To become more than legend is to become the story itself.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Telrunya offers characters a chance to ascend into myth. Through the narrative-based stages of Hallowed and Luminary, your character can become a world-shaping figure, their journey echoing the bones of the Hero’s Journey and the soul of collaborative storytelling.&lt;br /&gt;
&lt;br /&gt;
== Hallowed Stage ==&lt;br /&gt;
&#039;&#039;The Hallowed are no longer ordinary. They have answered the call and left comfort behind.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personalization Questionnaire&#039;&#039;&#039; Fill out your character&#039;s form with in-depth goals, traits, and fears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10 Activity Roleplays&#039;&#039;&#039; Establishing your character as a known figure in the world. &lt;br /&gt;
;Examples&lt;br /&gt;
: Sparring with a rival.&lt;br /&gt;
: Attending a festival.&lt;br /&gt;
: Saving a civilian.&lt;br /&gt;
: Running a business or shrine.&lt;br /&gt;
: Family/Slice of life can only count for half of the required completed roleplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Meta/Event Participation&#039;&#039;&#039; Join an official world plot or site-wide event.&lt;br /&gt;
;Examples:&lt;br /&gt;
:Stopping enemy advancement&lt;br /&gt;
:Taint related events&lt;br /&gt;
:All Notices and firesides that include plot advancment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 Required Notices:&#039;&#039;&#039; &lt;br /&gt;
: Call to Action — Something disrupts the status quo.&lt;br /&gt;
: Mentor — Someone, or something, offers knowledge, wisdom, or warning.&lt;br /&gt;
: Crossing the Threshold — The character makes a life-changing choice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Solo Reactionary Post&#039;&#039;&#039; (800-1000 words)&lt;br /&gt;
A reflective piece processing the above journey.&lt;br /&gt;
&lt;br /&gt;
=== Player Perks ===&lt;br /&gt;
&lt;br /&gt;
Upgraded artwork with edits to reflect the role the pae is working towards.&lt;br /&gt;
&lt;br /&gt;
IC Title or recognition.&lt;br /&gt;
&lt;br /&gt;
Added to the Hallowed Roster.&lt;br /&gt;
&lt;br /&gt;
Invited to deeper meta events.&lt;br /&gt;
&lt;br /&gt;
Considered for IC leadership roles.&lt;br /&gt;
&lt;br /&gt;
== Luminary Stage ==&lt;br /&gt;
&#039;&#039;The Luminary is a force of fate. Whether saint or monster, they shape the future.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Must be Hallowed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updated Personalization Questionnaire&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5 Additional Activity RPs&#039;&#039;&#039;&lt;br /&gt;
(These should show emotional stakes, changes in relationships, or key reputation shifts.)&lt;br /&gt;
;Examples:&lt;br /&gt;
: Losing a friend.&lt;br /&gt;
: Leading a rebellion.&lt;br /&gt;
: Forging an alliance with a former enemy.&lt;br /&gt;
: Only up to 3 roleplays can include family/slice of life.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3-4 Notice Posts Representing Inner Journey:&#039;&#039;&#039;&lt;br /&gt;
: Approach the Inmost Cave — Preparing for the greatest test.&lt;br /&gt;
: Ordeal — A symbolic or literal “death.”&lt;br /&gt;
: Reward — A revelation or boon.&lt;br /&gt;
(Staff may offer additional  powers or items here.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Notice: The Cave of Time&#039;&#039;&#039;&lt;br /&gt;
: Vision, memory, or future confrontation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Notice: Challenges&#039;&#039;&#039;&lt;br /&gt;
: A sequence of moral/physical/mental tests.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Notice: Final Test&#039;&#039;&#039;&lt;br /&gt;
: The final conflict or choice that defines them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Solo Reactionary Post&#039;&#039;&#039; (1000+ words)&lt;br /&gt;
: What does it mean to return changed? To go home?&lt;br /&gt;
&lt;br /&gt;
=== Player Perks ===&lt;br /&gt;
Unique pose artwork of the pae in their new role.&lt;br /&gt;
&lt;br /&gt;
Luminary Roster placement.&lt;br /&gt;
&lt;br /&gt;
Optional staff-crafted item or ability.&lt;br /&gt;
&lt;br /&gt;
First access to mythic plots.&lt;br /&gt;
&lt;br /&gt;
Your character’s legacy will shape lore.&lt;br /&gt;
&lt;br /&gt;
==Astrals==&lt;br /&gt;
&#039;&#039;&amp;quot;There is no thunderclap. Only quiet recognition when the loom of fate knots your name among the stars.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
: Celestine lineage confirmed &lt;br /&gt;
: Personalization questionnaire completed (used to tailor involvement).&lt;br /&gt;
: 3–5 RP threads showing the character’s life with Celestine blood (outside of Venus Day).&lt;br /&gt;
:: (Unusual luck, intuition, magic on another level, strange dreams, etc.)&lt;br /&gt;
: 1 direct encounter with the Celestine parent (in a vision, dream, etc).&lt;br /&gt;
&lt;br /&gt;
====Notices from the Celestine====&lt;br /&gt;
: &#039;&#039;&#039;The Marking&#039;&#039;&#039; – The child is accepted by the Celestine parent. This can be a glowing sigil, symbolic scar, or sudden bloom of power.&lt;br /&gt;
: &#039;&#039;&#039;The Task&#039;&#039;&#039; – A small but meaningful trial from their Celestine parent.&lt;br /&gt;
:: Example: deliver a message, heal an enemy, protect a relic.&lt;br /&gt;
: &#039;&#039;&#039;The Choice&#039;&#039;&#039; – A pivotal moment where they must choose to follow, defy, or define themselves apart from their parent.&lt;br /&gt;
&lt;br /&gt;
;Solo Reflection Post&lt;br /&gt;
: ~600–800 words&lt;br /&gt;
:: How do they feel about being chosen?&lt;br /&gt;
:: Do they love or resent their parent?&lt;br /&gt;
:: What does having this power mean to them?&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Stage Two  Acsencion===&lt;br /&gt;
&lt;br /&gt;
;Requirements&lt;br /&gt;
: Completion of Stage One.&lt;br /&gt;
: 3–5 more RP threads reflecting divine growth (Outside of Venus Day).&lt;br /&gt;
:: (Ally-making, training, finding their place, moral dilemmas, etc.)&lt;br /&gt;
&lt;br /&gt;
;Notices from the Celestines&lt;br /&gt;
: &#039;&#039;&#039;Test of Temperament&#039;&#039;&#039; – The Celestines test an emotional weakness (wrath, envy, fear, love, pride).&lt;br /&gt;
: &#039;&#039;&#039;Gift of Favor&#039;&#039;&#039; – The Celestines bestow a boon: a power, relic, blessing, or title.&lt;br /&gt;
: &#039;&#039;&#039;Final Contact&#039;&#039;&#039; – The Celestines either says goodbye or reaffirms belief in their child before their fate is sealed.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Final Trial – The Fates Await====&lt;br /&gt;
This is the character’s meeting with the &#039;&#039;&#039;Moirai (the Fates)&#039;&#039;&#039;, played or guided by staff. Possible formats include:&lt;br /&gt;
: A dream where they see all paths they might walk.&lt;br /&gt;
: A question that defines them.&lt;br /&gt;
: A choice to bind themselves to fate… or walk their own path.&lt;br /&gt;
&lt;br /&gt;
====Final Solo Post====&lt;br /&gt;
: ~800+ words&lt;br /&gt;
:: A story, reflection, or moment that shows their rebirth as an Astral.&lt;br /&gt;
:: How does the world feel now?&lt;br /&gt;
:: Are they proud, burdened, changed?&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== What to Expect as a Player ===&lt;br /&gt;
: Upgraded Astral edits.&lt;br /&gt;
: Lightly guided, character-driven storytelling.&lt;br /&gt;
: Emotional growth and divine themes instead of combat or survival.&lt;br /&gt;
: Direct involvement from your character’s Celestine parent.&lt;br /&gt;
: A final moment of destiny with the Fates.&lt;br /&gt;
: Small potential rewards: unique relics, passive boons, hand a sphere of power.&lt;br /&gt;
: Recognition across [[Dolandor]] as a demigod, worshipped, or become a patron saint for a pae village.&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Lucandria&amp;diff=184</id>
		<title>Lucandria</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Lucandria&amp;diff=184"/>
		<updated>2024-07-23T02:31:30Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Lucandria, Land of the Forgotten Miakis==&lt;br /&gt;
&lt;br /&gt;
In ancient times, during the [[Great War]], [[Templa]], the Queen of the [[Miakis]], self-destructed and imploded in an attempt to save the last of her people.&lt;br /&gt;
&lt;br /&gt;
===Who are the Miakis===&lt;br /&gt;
&lt;br /&gt;
Among the first [[pae]] to live in the land of [[Telrunya]], Miakis were the third and most magically powerful. They held domain over the aether, sometimes called void, because they mastered spatial manipulation. &lt;br /&gt;
&lt;br /&gt;
They were led by the powerful [[Queen Templa]] and lived in a structure they called, [[The Hive]]. It was their temple and their home. On the outside, it was a beautiful white, ten-foot spiral. On the inside, it was a vast and lively community of Miakis and other elementals.&lt;br /&gt;
&lt;br /&gt;
Miakis had big, beautiful wings in many colors and shapes, which was their kind&#039;s hallmark. They were most aligned with magic and things not of this world.&lt;br /&gt;
&lt;br /&gt;
The descendants of the original survivors call themselves [[Mika]], to set themselves apart from the original elders that sacrificed their lives for the sake of their survival. The name Miakis evokes a sense of pride, sorrow and reverence. The name is sacred.&lt;br /&gt;
&lt;br /&gt;
===The Great Implosion===&lt;br /&gt;
&lt;br /&gt;
The miakis had only just completed the ritual to hide the [[Book of Transcendence]] when the powerful blood pae army descended. In a last-ditch effort to save her beloved people from extinction, the miakis queen went to the nursery and sent all of the seeds and young, as well as her Second, Astralis Lucandria the aethermancer, to another plane to preserve their kind. The [[Blood Pae Army]] was eradicating all elementals, and they had already killed nearly all the naiad and faun so far.&lt;br /&gt;
&lt;br /&gt;
When the blood pae army reached her location, Templa built up as much aether energy as she could and imploded, sending Lucandria, the young miakis and whoever stood in the blast range to another realm. She hoped the [[Sila]] and [[Dracian]] would have more time to prepare as the blood pae army regrouped from the tragic loss of soldiers.&lt;br /&gt;
&lt;br /&gt;
===On the Other Side===&lt;br /&gt;
&lt;br /&gt;
The other realm, sometimes called the astral plane, is called Aynurlet. There are three islands in Aynurlet. The island the lost miakis settled on is named Lucandria, after the miakis that saved them all.&lt;br /&gt;
&lt;br /&gt;
===Modern Day Miakis===&lt;br /&gt;
&lt;br /&gt;
The ancient miakis exist no more. They have been living on an island in Aynurlet for 5 ages (5,000 years). They have evolved and changed over the centuries so they no longer resemble the miakis of old, but now look like Telrunya&#039;s [[fae]] pae. They call themselves the [[Mika]].&lt;br /&gt;
&lt;br /&gt;
; Why fae pae?&lt;br /&gt;
: After the generals of the Blood Pae army successfully eradicated all of the elementals, they ascended to become the [[Guardians]] of [[Angels]] and [[Demons]]. For centuries they watched over their own and provided for them. After so many ages, the guardians grew angry with their children and created the fae to act as mediators between the warring angels and demons.&lt;br /&gt;
&lt;br /&gt;
; Guardians &#039;&#039;Created&#039;&#039; fae?&lt;br /&gt;
: They found a way to bind a pae body to an idea that exists on the astral plane, to give it a soul. So while they claimed that was the only way it would keep them in Telrunya, the truth of the matter is that they stole baby miakis from Lucandria, and claimed to have made them as fae. &lt;br /&gt;
&lt;br /&gt;
; Fae are miakis!&lt;br /&gt;
: This means there will be no more new fae on Telrunya, except next-gen. They will all be mika!&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Lucandria Setting Rules&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
The island is run by the five Dukes &amp;amp; Duchesses They each have full say over their Duchy, but must meet with the others concerning the island as a whole. Mika leaders are the top of the leadership hierarchy, with Queens as social top hierarchy. A Queen elevates the whole family and they themselves are welcome to live in the inner city after the queens term. &lt;br /&gt;
&lt;br /&gt;
Mika with high magic affinity have the chance at Queendom with those having lower affinity don&#039;t have a chance at queendom. Any Pae not a Mika are the lowest in the social structure. Most of these make up the working class.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Aquilaris]]&#039;&#039;&#039; is ruled over by [[Duchess Nomia]]. This land is in charge of all of the water and marine life on the island and it&#039;s their responsibility that all citizens have clean drinking water, and all laws related to the rivers and canals are followed and not abused. Refrigeration and other coolant mana stones are charged here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Terra]]&#039;&#039;&#039; is ruled over by [[Duke Daeron]]. This is the agricultural center of the island where most food is cultivated. They have the responsibility to ensure all citizens have nutritious food, as well as making sure that all natural resources are responsibly harvested and replenished when possible.  They also provide medicinal herbs as well as charging mana stones with force magic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Breezehaven]]&#039;&#039;&#039; is ruled over by [[Duchess Kethara]]. This land is tasked with controlling the airways, weather and ensuring breathable air is available for all. They also provide electricity to the cities via wind turbines. Electricity mana stones are charged here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Bulnoriya]]&#039;&#039;&#039; is ruled over by [[Duke Locian]]. This land is the source of minerals, gems mana stones and ore. The citizens work in mines. The mountains are located here, and the duchy is responsible for safety, and maintaining the caves. They mine the mana stones, they also charge all the mana stones for heat. The prison is located here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Apión]]&#039;&#039;&#039; is ruled by [[Duchess Nienna]]. This land is the land of magic and knowledge. They are mystical and sometimes dark because they deal in all manner of magic, including dark magic. This land is responsible for the fair use of magic, and to ensure it is not abused. They also refine the mana stones, and charge the magic ones.&lt;br /&gt;
&lt;br /&gt;
In the center of the island is a big castle where the queen lives. The queen is responsible for charging the crystal during her five year rule. Queens are selected every five years, from a different duchy each term.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Wilds]]&#039;&#039; The area surrounding the outside of the island. This is where the [[wildkin]] live. [[Wildkin]] include [[harpies]], [[naga]], [[selkie]], [[merfolk]], [[sphinx]], [[lycans]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Creation Lore&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This new land was not connected to Telrunya anymore, so the magic had been cut off. In order to ensure the survival of her [[paeple]], the miakis leader started charging a crystal with her life force and magic. This crystal is located in the castle in the middle of the island. &lt;br /&gt;
&lt;br /&gt;
After a while, she found that she was &#039;&#039;aging&#039;&#039;. Pae haven&#039;t been known to age. But by using her life force to power up the crystal, she&#039;d used up nearly her whole life. Along with the five original dukes and duchesses, they devised a plan, and a way to keep the crystal charged. &lt;br /&gt;
&lt;br /&gt;
A mika is chosen from one duchy to become the queen. The queen will charge the crystal for five years, just long enough that it won&#039;t take her whole life force. The queen will live in the palace in the middle of the island, living a life of luxury. Upon retirement, the queen will become a noble and be set for life. Their whole family will be included and they can move to the capital of their duchy and receive a lifetime payment. Queens are revered and respected for having served the paeple and land.&lt;br /&gt;
&lt;br /&gt;
The queen can be any gender. After ten years, any former queen can become queen again. It takes ten years to recover.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Tech &amp;amp; Innovation&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
*Windmills &amp;amp; Water Wheels provide unlimited electricity. So the inner city nobles have lights, running water, and refrigeration.&lt;br /&gt;
*Outer city uses basic metered electricity and water. Refrigeration is expensive so not all homes have it.&lt;br /&gt;
*The Wilds still live off of wells, candles, basic dark age stuff.&lt;br /&gt;
*Electric tracks to move goods around the duchies and from the mines to manufacturers.&lt;br /&gt;
*The mines have mana stones that are extremely valuable resources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Economy &amp;amp; Trade&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
*Bulnoriya: Lumber, metal, smelting, mana stone mining, mana stone charging for heat&lt;br /&gt;
*Terra: Lumber, fruits, vegetables, grains, herbs, animals, mana stone charging for gravity/force magic&lt;br /&gt;
*Aquilaris: Water, fish, pearls, mana stone charging for cold&lt;br /&gt;
*Breezehaven: Electricity, sky fruit, sky herbs, airships, mana stone charging for electricity&lt;br /&gt;
*Apión: Educators, mana stone refinement &amp;amp; selling, knowledge&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Lucandria Conflicts &amp;amp; Politics&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The duchies are on good terms though tension has happen due to differences in ideals.&lt;br /&gt;
We are open to two Duchies having petty tension over border disputes, resources, electricity or water rights, and feelings on non-mika. But war is not in the future for Lucandria.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Fauna &amp;amp; Flora&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
*Aquatic animals&lt;br /&gt;
*Deer, rabbit, squirrel, other small animals to hunt or farm&lt;br /&gt;
*Deer are the prime source of meat. They are kept, bred, and butchered like cows&lt;br /&gt;
*Nutrient rich farmland growing basic vegetables and fruits &lt;br /&gt;
*Natural fruit bushes, sky fruit trees, nut trees&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Religion&#039;&#039;&#039;===&lt;br /&gt;
*They believe in all the elements with Apión as the most prominent.&lt;br /&gt;
*Most priests and religious stuff come out of Apión duchy because of this.&lt;br /&gt;
*Even though Apión is the most prominent, each tribe knows its importance in keeping the elemental balance so none feel lesser than the next.&lt;br /&gt;
*Though some Pae can totally go hard for their element.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Environmental Factors&#039;&#039;&#039;===&lt;br /&gt;
*Astralis created a dome like structure around the island in order to make it as much like Telrunya as possible&lt;br /&gt;
*It has a light source as well as evaporation/humidity that can create clouds and rain.&lt;br /&gt;
*Not much else weather like happens. No snow, natural disasters, or anything of the like. Just rain and sunshine for this bunch.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Art, Literature, &amp;amp; Entertainment&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Since this group was pulled in from Telrunya they had to start from scratch. Many wrote books and things on what they could remember. Most of this is kept in a special library in Apión duchy.&lt;br /&gt;
Apión has the most vast library on different subjects where a lot of the tribes keep more records of things that pertain to them. For example, Breezehaven would have windmill documentation to building and maintaining, Aquilaris for healthy water distribution, etc.&lt;br /&gt;
So more of the tribes have practical literature other than the educational kind for their schools&lt;br /&gt;
&lt;br /&gt;
*Noble entertainment: Stage dramas, art galleries, sports, social events (tea parties, balls, etc.)&lt;br /&gt;
*Commoner entertainment: sports, social events, [[wildkin fighting]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Transportation &amp;amp; Infrastructure&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
*Most personal travel is conducted by portals&lt;br /&gt;
*Goods are transported via transport carts on electric rails&lt;br /&gt;
*Middle of the city is the Queen tower.  Queen and staff live here.&lt;br /&gt;
*Surrounding the Queen tower is the inner city where the nobles and their families live- only those who are retired Queens who have chosen to move. This space is lavish and rich in decor. *Electricity and high tech is available for all nobles. Others have to pay for it.&lt;br /&gt;
*Outside of this is the rest of the city where all Fae live called the Outer City. The closer to the inner city the richer and more lavish the space is- some having electricity and tech while the further out lives less modern with no electricity, running water or access to mana stones.&lt;br /&gt;
*There is no tech in The Wilds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Astralis Lucandria is the name of the aethermancer that went to Aynurlet. The island was named after her.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Role-play Notes&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
*Each duchy runs like an independent country. &lt;br /&gt;
*Players can pick which duchy they want their fae to live in, and they will receive the wings of that duchy.&lt;br /&gt;
*Only fae, mika, and wildkin are allowed to live on Lucandria. If an angel or demon goes there, they can be caught and sent to prison, where they will be processed and sent to the island where Raks and Fallen live.&lt;br /&gt;
*Wildkin, which includes [[Harpies]], [[Naga]], [[Lycans]], [[Selkie]], [[Merfolk]] and [[Sphynx]], can travel back and forth, but in Lucandria, they have to stay in the Wilds to avoid capture and forced labor.&lt;br /&gt;
*Not all wildkin are subjugated. In Aquarilis for example, Merfolk are respected performers in some locations.&lt;br /&gt;
*Residents of Aynurlet don&#039;t know they live in a &amp;quot;fake&amp;quot; world, so do not break the fourth wall and have your mika, rak, fallen, or [[celestial]] know that their world is fake.&lt;br /&gt;
*Trade routes are allowed if Duke Locien approves the use of the portal to be used as such.&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Breezehaven&amp;diff=183</id>
		<title>Breezehaven</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Breezehaven&amp;diff=183"/>
		<updated>2024-07-23T02:30:53Z</updated>

		<summary type="html">&lt;p&gt;Fable: /* Breezehaven Duchy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Breezehaven Duchy=&lt;br /&gt;
[[File:Breezehaven.png|thumb|The Elemental Air Duchy]] Breezehaven is the Air Elemental capital of Lucandria. It was set up in a way to help balance the elements and bring a sense of &#039;Telrunya&#039; to the Miaki&#039;s new home in Aynurlet. Though all Miakis, and now Mika, hail Aether as the greatest element, they still understand the need for the balance of the other ones. Here, the Air Element is on display in the way they speak, build their infrastructure, and every day worship.&lt;br /&gt;
&lt;br /&gt;
==1. General Information==&lt;br /&gt;
&lt;br /&gt;
;Name of the Duchy: Duchy of Breezehaven&lt;br /&gt;
;Ruler’s Name and Title: [[Duchess Kethara]]&lt;br /&gt;
;Motto: “Light as Air, Free as the Wind”&lt;br /&gt;
;Coat of Arms: A Gryphon against a backdrop of clouds and sky&lt;br /&gt;
;Flag: Light blue with a white, stylized wing in the center&lt;br /&gt;
&lt;br /&gt;
==2. Geography==&lt;br /&gt;
===Location===&lt;br /&gt;
Western section of [[Lucandria]]&lt;br /&gt;
&lt;br /&gt;
===City Names=== &lt;br /&gt;
:• &#039;&#039;&#039;Aerion Heights:&#039;&#039;&#039; This is the land nearest the Queen’s castle where Breezehaven’s royalty live. Duchess Kethara’s own home rests on a floating piece of land above in the shape of a spire- hence the name. They live plush lives with the electrical advancements they have created- lights, refrigeration, running water, etc. Anything you could possibly need can be found here: schools, hospitals, parks, restaurants, cafes, and even an inventors guild.&lt;br /&gt;
&lt;br /&gt;
:• &#039;&#039;&#039;Gale’s Rest:&#039;&#039;&#039; Unless born into nobility or rising through the ranks through marriage or the Queen lottery, most of Breezehaven’s Mikas live here. Those of higher magic affinity live closer to the water nearer to the Royalty with those of lower affinity back towards The Wilds. A road and their own electrical advancements keep them separated from the Wildkin. They don’t have nearly as much as Aerion Heights, but they do have refrigerators, lights for the evenings, and running water.&lt;br /&gt;
&lt;br /&gt;
===Town Names===&lt;br /&gt;
:• &#039;&#039;&#039;Tempest Hollow:&#039;&#039;&#039; This village houses those Fae who work at The Landing that are not of the royal clan. They have some of the similar electrical advancements of Gale’s Rest, but just located closer to work for convenience. Again, only those who work at The Landing live here unless providing something necessary to the town.&lt;br /&gt;
&lt;br /&gt;
:• &#039;&#039;&#039;Windfall Village:&#039;&#039;&#039; This village houses those Mika who work with the windmills. Due to the constant amount of wind in this area, the town has been surrounded in a special ‘calm’ bubble the keeps only a gentle breeze blowing through the Village. Again, only those who work with the windmills live here unless providing something necessary to the town.&lt;br /&gt;
&lt;br /&gt;
;The Wilds: This area of untamed space is where most Wildkin are found. Without magic abilities they were forced to the outskirts and handle a lot of the manual labor for the Breezehaven Duchy. Though they aren’t enslaved, the Mikas are incredibly prejudiced against them.&lt;br /&gt;
&lt;br /&gt;
===Major Land Features===&lt;br /&gt;
:• &#039;&#039;&#039;Sky Gardens:&#039;&#039;&#039; Floating gardens suspended by air magic. Some focus on flowers while others grow cloud fruit &amp;amp; sky herbs.&lt;br /&gt;
:• &#039;&#039;&#039;The Landing:&#039;&#039;&#039; Airship production shop &amp;amp; major landing port for the Breezehaven Duchy&lt;br /&gt;
:• &#039;&#039;&#039;Windward Market:&#039;&#039;&#039; An aerial market where most of the trading happens. You can find Breezehaven’s special cloud fruit &amp;amp; sky herbs here.&lt;br /&gt;
:• &#039;&#039;&#039;Windy Plains:&#039;&#039;&#039; Open, breezy areas perfect for windmills &amp;amp; electricity production.&lt;br /&gt;
:• &#039;&#039;&#039;Sky Library:&#039;&#039;&#039; An aerial library holding most of Breezehaven’s knowledge.&lt;br /&gt;
:• &#039;&#039;&#039;Celestial Observatory:&#039;&#039;&#039; A center for the sciences. Their main research is on the void space around them and how to reconnect with Telrunya- the ancient home of their ancestors.&lt;br /&gt;
:• &#039;&#039;&#039;The Roost:&#039;&#039;&#039; Breeding grounds for the Harpies.&lt;br /&gt;
:• &#039;&#039;&#039;Whispering Woods:&#039;&#039;&#039; When the breeze runs through the trees it almost sounds like a whisper of the air element itself.&lt;br /&gt;
&lt;br /&gt;
===Climate===&lt;br /&gt;
:&#039;&#039;&#039;General Climate:&#039;&#039;&#039; Mild and breezy with frequent clear skies. The Windy Plains see a decent amount of continuous airflow making it not the best place to live, but incredible for their windmills!&lt;br /&gt;
:&#039;&#039;&#039;Seasons:&#039;&#039;&#039; Subtle seasonal changes with a consistent light breeze year-round. Thanks to the breeze, they never have to worry about a bad day out. Just watch out for the rainy season, some times the wind gets so powerful you can see the drops running sideways.&lt;br /&gt;
&lt;br /&gt;
==3. Economy==&lt;br /&gt;
&lt;br /&gt;
===Primary Industries===&lt;br /&gt;
: • &#039;&#039;&#039;Weather Control:&#039;&#039;&#039; Providing weather where necessary for all the Duchies&lt;br /&gt;
: • &#039;&#039;&#039;Cloud Farming:&#039;&#039;&#039; Cultivation of rare herbs and fruits that grow in the sky&lt;br /&gt;
: • &#039;&#039;&#039;Airship Crafting:&#039;&#039;&#039; Building and maintaining airships for transport and trade&lt;br /&gt;
: • &#039;&#039;&#039;Wind Energy:&#039;&#039;&#039; Harnessing wind power for energy and various applications&lt;br /&gt;
: • &#039;&#039;&#039;Air Mana Stones:&#039;&#039;&#039; Imbues the stones with wind energy creating a sort of &#039;electricity&#039; magic within them.&lt;br /&gt;
&lt;br /&gt;
===Major Exports===&lt;br /&gt;
: • Cloud fruits&lt;br /&gt;
: • Sky herbs&lt;br /&gt;
: • Airships &lt;br /&gt;
: • Electricity / Wind energy via air mana stones&lt;br /&gt;
&lt;br /&gt;
===Major Imports=== &lt;br /&gt;
: • Food&lt;br /&gt;
: • Metals/gemstones/marble &lt;br /&gt;
: • Aquatic products&lt;br /&gt;
: • Enchanted items&lt;br /&gt;
: • Mana stones&lt;br /&gt;
&lt;br /&gt;
===Currency===&lt;br /&gt;
: Celestial Crown&lt;br /&gt;
&lt;br /&gt;
===Trade Routes===&lt;br /&gt;
: • Air Routes: Extensive network of airship routes connecting Breezehaven with other duchies&lt;br /&gt;
: • Internal: Internal trade routes are run by electric carts&lt;br /&gt;
: • Trade Partners: All duchies, with a focus on exchanging unique goods like wind energy and sky-grown produce&lt;br /&gt;
&lt;br /&gt;
==4. Society and Culture==&lt;br /&gt;
===Population===&lt;br /&gt;
: •	&#039;&#039;&#039;Total Population:&#039;&#039;&#039; Approximately 400,000&lt;br /&gt;
: •	&#039;&#039;&#039;Major Ethnic Groups:&#039;&#039;&#039; Mikas, Harpies, other Wildkin&lt;br /&gt;
: •	&#039;&#039;&#039;Languages Spoken:&#039;&#039;&#039; Ancient Miaki “Lucandrian”, Air dialect which almost sounds like singing.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
: •	Dominant Religion: Aether or Magic itself is the greatest element, but many Worship the Wind Element &lt;br /&gt;
&lt;br /&gt;
===Education===&lt;br /&gt;
: &#039;&#039;&#039;Literacy Rate:&#039;&#039;&#039; High for Mikas; Wildkin is questionable&lt;br /&gt;
: Aerion Heights and Gale’s Rest are outfitted with multiple schools to educate the Mika children. Once their formal education is complete, they can choose to start their work or go for further education. There is a number of schools within Breezehaven’s borders or they can be sent to Apión.&lt;br /&gt;
;Major Universities&lt;br /&gt;
: • &#039;&#039;&#039;Celestial Institute of Aeronautics:&#039;&#039;&#039; For those interested in airships- building them, how they fly, etc. They’re always looking for a new way to reinvent them.&lt;br /&gt;
: • &#039;&#039;&#039;Windharp Conservatory of Music:&#039;&#039;&#039; For those musically inclined. The Windharp Concert Hall runs this college, picking the elite to join their orchestras.&lt;br /&gt;
: • &#039;&#039;&#039;Lumina Institute of Discovery:&#039;&#039;&#039; This institution is focused on the sciences. Many notable Mikas who went on to work for the Celestial Observatory graduated from here.&lt;br /&gt;
&lt;br /&gt;
===Cultural Heritage:===&lt;br /&gt;
;Festivals:&lt;br /&gt;
: •	&#039;&#039;&#039;Sky Fair:&#039;&#039;&#039; Celebrating the freedom of flight and wind magic. This is the largest festival with presentations from The Landing, Celestial Observatory, and others showcasing some of the newest developments. The Windharp Concert Hall always has special outdoor shows with new musical scores. There is always lovely wind magic themed dishes to try with rows and rows of food vendors. It’s an event no one is willing to miss!&lt;br /&gt;
: •	&#039;&#039;&#039;Wind Dance Festival:&#039;&#039;&#039; A yearly festival put on by the Windharp Concert Hall that dives into Breezehaven’s past with traditional dances performed on floating platforms. A must see for the lovers of music and dance.&lt;br /&gt;
: •	&#039;&#039;&#039;Cloud Harvesting:&#039;&#039;&#039; The seasonal cloud fruit and sky herb harvest season brings many from all over Breezehaven. Every Mika meets in the gardens and are given a basket to collect as much as they can carry. Making it a great event for all ages.&lt;br /&gt;
&lt;br /&gt;
===Traditional Music/Dance=== &lt;br /&gt;
: • Wind harp music&lt;br /&gt;
: • Aerial acrobatics&lt;br /&gt;
: • Sky dances&lt;br /&gt;
&lt;br /&gt;
===Cuisine=== &lt;br /&gt;
: Most every day dishes are light on the stomach, but always oddly fulfilling despite it. Clean and light. Some of the local favorites are:&lt;br /&gt;
: • Cloud fruits&lt;br /&gt;
: • Sky herbs&lt;br /&gt;
: • Light and airy pastries&lt;br /&gt;
: • Wind-spun candies&lt;br /&gt;
&lt;br /&gt;
===Art and Architecture=== &lt;br /&gt;
: Elegant, airy structures that blend with the sky; sculptures that move with the wind. They are particularly lovers of music even to the point their speaking dialect is almost song like.&lt;br /&gt;
&lt;br /&gt;
==5. Governance and Law==&lt;br /&gt;
===Government Type===&lt;br /&gt;
: •	&#039;&#039;&#039;Monarchy/Feudal System:&#039;&#039;&#039; Duchy under the rule of Duchess Kethara&lt;br /&gt;
: •	&#039;&#039;&#039;Administrative Divisions:&#039;&#039;&#039; Those under Duchess Kethara are named royalty: Marquess / Marchioness, Viscount / Viscountess, &amp;amp; Baron / Baronness. These titles are given to Pae in high stations of work such as the head of The Landing production, Windharp Concert Hall, etc.&lt;br /&gt;
&lt;br /&gt;
===Legal System:===&lt;br /&gt;
: &#039;&#039;&#039;Common Laws:&#039;&#039;&#039; Don’t kill anyone, don’t steal, don’t damage others property, don’t destroy the land that supports us. Basically be a good pae. There is also a protection of airspace and weather. You do something to ruin the air quality you can be seeing some penalties.&lt;br /&gt;
: &#039;&#039;&#039;Notable Laws and Regulations:&#039;&#039;&#039; Strict guidelines on airship construction and wind energy/electricity use (except for the royals).&lt;br /&gt;
: &#039;&#039;&#039;Judicial System:&#039;&#039;&#039; Court system overseen by the Duchess’s chosen judges. She has the final say in every court case, but the judges handle the proceedings and information gathering for her to make a sound judgement on the case.&lt;br /&gt;
&lt;br /&gt;
===Military===&lt;br /&gt;
: • &#039;&#039;&#039;The Storm Guard:&#039;&#039;&#039; A police force found throughout the Duchy. They are highly trained individuals tasked with keeping the peace.&lt;br /&gt;
: • &#039;&#039;&#039;The Skyward Guard:&#039;&#039;&#039; Duchess Kethara’s personal guard. There is a constant rotation of Skyward Guards around her as well as her home in the Skyspire.&lt;br /&gt;
&lt;br /&gt;
===Alliances and Rivalries===&lt;br /&gt;
: •	&#039;&#039;&#039;Allies:&#039;&#039;&#039; Generally neutral with strong trade relations with all duchies.&lt;br /&gt;
: •	&#039;&#039;&#039;Rivals:&#039;&#039;&#039; Occasional disputes with the others over airspace boundaries and needed weather patterns.&lt;br /&gt;
: •	&#039;&#039;&#039;Playful Rivalry:&#039;&#039;&#039; Fire. It is not known how the tradition started, but any time one of them visit’s the other’s personal suite an item of value goes missing. At the end of the year they have a get together where they return the items and tell stories on how they did it. Biggest item wins.&lt;br /&gt;
&lt;br /&gt;
==6. History==&lt;br /&gt;
===Founding===&lt;br /&gt;
Established when Lucandria named the first Dukes and Duchesses to rule the land and the Miakis who had come over with them. Breezehaven was given their portion of land due to the high winds in order to keep the balance of the wind element.&lt;br /&gt;
&lt;br /&gt;
===Major Historical Events===&lt;br /&gt;
: •	&#039;&#039;&#039;The Great Flight:&#039;&#039;&#039; The first successful airship flight.&lt;br /&gt;
: •	&#039;&#039;&#039;The Skyward Expansion:&#039;&#039;&#039; Exploration and settlement of floating islands and sky gardens.&lt;br /&gt;
&lt;br /&gt;
===Notable Historical Figures:===&lt;br /&gt;
: •	&#039;&#039;&#039;Duchess Sinnclair:&#039;&#039;&#039; The first Duchess of Breezehaven and its founder.&lt;br /&gt;
: •	&#039;&#039;&#039;Duchess Kethara:&#039;&#039;&#039; Current ruler, known for her wisdom and mastery of wind magic&lt;br /&gt;
: •	&#039;&#039;&#039;Lord Winchester:&#039;&#039;&#039; The creator of the airship.	&lt;br /&gt;
: • &#039;&#039;&#039;Lady Aeliana:&#039;&#039;&#039; Famous explorer and pioneer of airship travel.&lt;br /&gt;
&lt;br /&gt;
===Historical Conflicts:===&lt;br /&gt;
: •	The setting up of weather patterns that worked for all Duchies. It was an incredibly tense debate as it could put one’s landscape ahead of the other. Providing some Duchies with more growth where another could lose out.&lt;br /&gt;
: •	Convincing the other Duchies that the use of airships was an advancement and not a death sentence. Because it was such a leap in the sciences, there was skepticism that it would actually work for them.&lt;br /&gt;
&lt;br /&gt;
==7. Infrastructure==&lt;br /&gt;
&lt;br /&gt;
===Transportation===&lt;br /&gt;
: •	&#039;&#039;&#039;Roads:&#039;&#039;&#039; Limited; mostly pathways connecting key areas. Most fly anyways.&lt;br /&gt;
: •	&#039;&#039;&#039;Bridges:&#039;&#039;&#039; Suspension bridges linking Breezehaven to the other Duchies. Simple bridges over waterways. All this for the transportation of goods when unable to use the airships.&lt;br /&gt;
: •	&#039;&#039;&#039;Ports:&#039;&#039;&#039; Sky &amp;amp; land docks for airships both on floating island and the main lands themselves. A water dock for water based transportation and trade.&lt;br /&gt;
: •	&#039;&#039;&#039;Other Means of Transportation:&#039;&#039;&#039; Electric railways within Breezehaven to make trade within its borders easier and faster.&lt;br /&gt;
&lt;br /&gt;
===Public Services:===&lt;br /&gt;
: •	&#039;&#039;&#039;Healthcare:&#039;&#039;&#039; Clinics and hospitals are found in all major cities. At times a mobile clinic is sent to the Wilds to keep their labor force healthy.&lt;br /&gt;
: •	&#039;&#039;&#039;Education:&#039;&#039;&#039; Private tutors and schools are available to those in Aerion Heights while a series of public schools are available in Gale’s Rest for all Mikas.&lt;br /&gt;
: •	&#039;&#039;&#039;Security:&#039;&#039;&#039; Storm guards patrolling key areas in Gale’s Rest with some prominent homes and businesses equipped with alarm systems.&lt;br /&gt;
&lt;br /&gt;
===Communication:===&lt;br /&gt;
: •	&#039;&#039;&#039;Postal System:&#039;&#039;&#039; Network of sky couriers and messenger birds&lt;br /&gt;
: •	&#039;&#039;&#039;Telecommunications:&#039;&#039;&#039; Wind-echo communication devices&lt;br /&gt;
&lt;br /&gt;
==8. Notable Landmarks==&lt;br /&gt;
===Castles/Palaces===&lt;br /&gt;
: •	&#039;&#039;&#039;Skyspire:&#039;&#039;&#039; A magnificent palace floating among the clouds. Duchess Kethara resides here.&lt;br /&gt;
===Monuments===&lt;br /&gt;
: •	&#039;&#039;&#039;Statue of the Wind Element:&#039;&#039;&#039; A grand statue honoring the elemental spirits of air located in the main plaza of Gale’s Rest as well as a larger and more grand version in Aerion Height’s plaza.&lt;br /&gt;
: •	Multiple monuments to past Dukes and Duchesses reside in the sky gardens to fancy them up a bit.&lt;br /&gt;
: •	A monument to Lord Winchester is found at the entrance to The Landing to honor the father of flight.&lt;br /&gt;
&lt;br /&gt;
===Natural Wonders===&lt;br /&gt;
: •	&#039;&#039;&#039;Windy Plains:&#039;&#039;&#039; Popular for recreational activities like kite flying and wind surfing&lt;br /&gt;
: •	&#039;&#039;&#039;Whispering Woods:&#039;&#039;&#039; The thick woods where the Lycan clan reside- it is said you can hear the whispers of the wind element if you listen close enough. The woods also take on an ethereal glow every full moon.&lt;br /&gt;
&lt;br /&gt;
===Museums===&lt;br /&gt;
: •	&#039;&#039;&#039;Museum of Sky Sciences:&#039;&#039;&#039; Exhibits on aeronautics, weather manipulation, and wind magic located in the guest area of The Landing.&lt;br /&gt;
: •	&#039;&#039;&#039;Breeze Serenade Museum:&#039;&#039;&#039; A small museum in the Windharp Concert Hall showcasing instruments of old and some of the prominent figures in music development in Breezehaven.&lt;br /&gt;
&lt;br /&gt;
===Other Points of Interest===&lt;br /&gt;
: •	&#039;&#039;&#039;Sky Gardens:&#039;&#039;&#039; Beautiful, floating gardens. Multiples of these dot the air above Breezehaven. Some are covered in flowers others in harvest-able plants.&lt;br /&gt;
&lt;br /&gt;
==9. Miscellaneous==&lt;br /&gt;
===Local Legends and Myths===&lt;br /&gt;
: •	&#039;&#039;&#039;The Sky Spirits:&#039;&#039;&#039; Mythical beings said to protect the airspace and guide lost travelers.&lt;br /&gt;
: •	&#039;&#039;&#039;The Drought:&#039;&#039;&#039; A legend said to be the consequence of poor management of the weather system causing many Mikas to be suspicious of the other Duchy’s useage.&lt;br /&gt;
: •	&#039;&#039;&#039;The Transformation:&#039;&#039;&#039; It is said that if you visit the Whispering Woods during the full moon when its at its brightest glow you’ll find yourself transformed into a Lycan. Children are often told this story to keep them away from the woods.&lt;br /&gt;
&lt;br /&gt;
===Recent Developments===&lt;br /&gt;
: •	&#039;&#039;&#039;Advancements in Airship Technology:&#039;&#039;&#039; New designs making air travel safer and more efficient&lt;br /&gt;
&lt;br /&gt;
==10. Breezehaven Racials==&lt;br /&gt;
===Skyborne Agility=== &lt;br /&gt;
Enhanced agility and reflexes, allowing for acrobatic feats and quick movements while flying.&lt;br /&gt;
&lt;br /&gt;
===Air Sense=== &lt;br /&gt;
Enhanced senses that allow them to detect changes in air pressure, wind direction, and even the presence of others by subtle disturbances in the air.&lt;br /&gt;
&lt;br /&gt;
===Wind Veil=== &lt;br /&gt;
Creating a protective cloak of swirling air that can obscure vision and make it harder to be hit by attacks.&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=File:Breezehaven.png&amp;diff=182</id>
		<title>File:Breezehaven.png</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=File:Breezehaven.png&amp;diff=182"/>
		<updated>2024-07-23T02:28:27Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Aquilaris&amp;diff=169</id>
		<title>Aquilaris</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Aquilaris&amp;diff=169"/>
		<updated>2024-07-22T23:21:25Z</updated>

		<summary type="html">&lt;p&gt;Fable: Created page with &amp;quot;1. General Information      Name of the Duchy: Aquilaris     Location: Northwest Lucandria         Continent/Region: Lucandria         Neighboring Territories: Breezehaven to the south, Bulnoriya to east     Capital City: Aquapolis     Motto: &amp;quot;Flow with Grace, Surge with Strength&amp;quot;     Coat of Arms: A silver trident crossed with a blue wave on a sea-green background     Flag: Blue with a silver wave and a trident in the center     Ruling Family:         Duchess: Nomia...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1. General Information&lt;br /&gt;
&lt;br /&gt;
    Name of the Duchy: Aquilaris&lt;br /&gt;
    Location: Northwest Lucandria&lt;br /&gt;
        Continent/Region: Lucandria&lt;br /&gt;
        Neighboring Territories: Breezehaven to the south, Bulnoriya to east&lt;br /&gt;
    Capital City: Aquapolis&lt;br /&gt;
    Motto: &amp;quot;Flow with Grace, Surge with Strength&amp;quot;&lt;br /&gt;
    Coat of Arms: A silver trident crossed with a blue wave on a sea-green background&lt;br /&gt;
    Flag: Blue with a silver wave and a trident in the center&lt;br /&gt;
    Ruling Family:&lt;br /&gt;
        Duchess: Nomia&lt;br /&gt;
        Other Notable Family Members: Naira (Duchess Nomia&#039;s sister), Thalassa (Duchess Nomia&#039;s mother)&lt;br /&gt;
&lt;br /&gt;
2. Geography&lt;br /&gt;
&lt;br /&gt;
    Major Cities and Towns:&lt;br /&gt;
        Aquapolis: Capital city, known for its stunning canals and waterfront architecture&lt;br /&gt;
        Riverside: A bustling town on the opposite bank from Breezehaven. &lt;br /&gt;
        Pearl Cove: Famous for its beautiful beaches and pearl diving along the lake&#039;s shore&lt;br /&gt;
        Hidden Grotto: Home to the merfolk&lt;br /&gt;
    Landscape:&lt;br /&gt;
        Mountains: Small mountain&lt;br /&gt;
        Forests: Lush, temperate forests&lt;br /&gt;
        Rivers/Lakes: Crystal River, Great Lake Serene&lt;br /&gt;
        Coastline: Shores of the Great Lake Serene&lt;br /&gt;
        Plains/Farmlands: Fertile plains ideal for agriculture&lt;br /&gt;
        Other Notable Features: Majestic waterfalls feeding into the lake, abundant rice paddies&lt;br /&gt;
    Climate:&lt;br /&gt;
        Typical Weather: Mild, humid, frequent rain&lt;br /&gt;
        Seasonal Variations: Artificially controlled by Breezehaven to simulate warm and wet summers, mild and slightly drier winters&lt;br /&gt;
&lt;br /&gt;
3. Economy&lt;br /&gt;
&lt;br /&gt;
    Primary Industries:&lt;br /&gt;
        Agriculture: Rice paddies, cranberry fields, fruit orchards&lt;br /&gt;
        Fishing: Extensive lake and river fishing&lt;br /&gt;
        Manufacturing: Artisan crafts, house boats, water-based products&lt;br /&gt;
        Trade: Seafood, pearls, aquatic plants&lt;br /&gt;
        Other Industries: Tourism, boat building, &lt;br /&gt;
    Major Exports: Pearls, seafood, handcrafted goods, fruit&lt;br /&gt;
    Major Imports: Metals, grains, textiles&lt;br /&gt;
    Currency: Aqua Crown&lt;br /&gt;
    Trade Routes:&lt;br /&gt;
        Land Routes: Well-developed road networks connecting to other duchies&lt;br /&gt;
        Water Routes: Extensive trade on and around the Great Lake Serene&lt;br /&gt;
        Trade Partners: Neighboring duchies, floating mark ets&lt;br /&gt;
&lt;br /&gt;
4. Society and Culture&lt;br /&gt;
&lt;br /&gt;
    Population:&lt;br /&gt;
        Total Population: 300,000&lt;br /&gt;
        Major Ethnic Groups: Mika, merfolk, selkie&lt;br /&gt;
        Languages Spoken: Lucandrian (common tongue), Aquarian (local dialect)&lt;br /&gt;
    Religion:&lt;br /&gt;
        Dominant Religion: Worship of lake spirits, ancestor worship&lt;br /&gt;
    Education:&lt;br /&gt;
        Major Universities: The Aquarian Academy, focusing on marine sciences and magic&lt;br /&gt;
        Literacy Rate: High&lt;br /&gt;
    Cultural Heritage:&lt;br /&gt;
        Festivals: Tide Festival, Celebration of Mother Water (the lake spirit)&lt;br /&gt;
        Traditional Music/Dance: Lake shanties, water dances&lt;br /&gt;
        Cuisine: Seafood dishes, fruit salads, aquatic plants&lt;br /&gt;
        Art and Architecture: Coral and seashell art, waterfront structures&lt;br /&gt;
&lt;br /&gt;
5. Governance and Law&lt;br /&gt;
&lt;br /&gt;
    Government Type:&lt;br /&gt;
        Monarchy/Feudal System: Feudal system under the Queen of Lucaria&lt;br /&gt;
        Administrative Divisions: Divided into several coastal and inland provinces&lt;br /&gt;
        Local Governance: Provincial governors&lt;br /&gt;
    Legal System:&lt;br /&gt;
        Common Laws: Laws protecting waterways, house boats, lake island homes, and lake areas&lt;br /&gt;
        Notable Laws and Regulations: Strict regulations on fishing and pearl diving&lt;br /&gt;
        Judicial System: Local courts, overseen by the Duchess&#039;s appointed judges&lt;br /&gt;
    Military:&lt;br /&gt;
        Army: Limited land forces, primarily for coastal defense&lt;br /&gt;
        Navy: Strong marine presence, including lake-based combat units&lt;br /&gt;
        Other Forces: Water mage corps, specializing in hydromancy&lt;br /&gt;
    Alliances and Rivalries:&lt;br /&gt;
        Allies: Magic Duchy, Earth Duchy&lt;br /&gt;
        Rivals: Fire Duchy (occasional tensions over land and misuse of water rights)&lt;br /&gt;
&lt;br /&gt;
6. History&lt;br /&gt;
&lt;br /&gt;
    Founding: Established as one of the original duchies of Lucandria&lt;br /&gt;
    Major Historical Events:&lt;br /&gt;
        The Great Flood: A significant event that reshaped the landscape&lt;br /&gt;
        Coral Rebellion: A rebellion led by dissatisfied coastal dwellers&lt;br /&gt;
    Notable Historical Figures:&lt;br /&gt;
        Duchess Maris: First ruler of Aquilaris&lt;br /&gt;
        Captain Nerida: Famous naval commander&lt;br /&gt;
    Historical Conflicts:&lt;br /&gt;
        Wars/Battles: Battle of Crystal River&lt;br /&gt;
        Rebellions: Coral Rebellion&lt;br /&gt;
&lt;br /&gt;
7. Infrastructure&lt;br /&gt;
&lt;br /&gt;
    Transportation:&lt;br /&gt;
        Roads: Well-maintained coastal roads&lt;br /&gt;
        Bridges: Magnificent bridges over rivers and connecting lake islands&lt;br /&gt;
        Ports: Major ports in Aquapolis and Riverside&lt;br /&gt;
        Other Means of Transportation: Boats, magical transportation devices, air ships&lt;br /&gt;
    Public Services:&lt;br /&gt;
        Healthcare: Advanced healing magic, lakeside hospitals&lt;br /&gt;
        Education: Public schools, specialized marine academies&lt;br /&gt;
        Security: Coastal guards, lake patrols&lt;br /&gt;
    Communication:&lt;br /&gt;
        Postal System: Efficient, using lake birds and aquatic creatures&lt;br /&gt;
        Telecommunications: Magical communication devices&lt;br /&gt;
&lt;br /&gt;
8. Notable Landmarks&lt;br /&gt;
&lt;br /&gt;
    Castles/Palaces:&lt;br /&gt;
        Aquapolis Palace: The seat of the Duchess&lt;br /&gt;
    Monuments:&lt;br /&gt;
        Statue of Tethys: In Aquapolis, a tribute to the water spirit&lt;br /&gt;
    Natural Wonders:&lt;br /&gt;
        Crystal Falls: Stunning waterfalls feeding into the Great Lake Serene&lt;br /&gt;
    Museums:&lt;br /&gt;
        Aquarian Museum: Showcasing marine life and history&lt;br /&gt;
    Other Points of Interest:&lt;br /&gt;
        Pearl Cove Beach: Renowned for its beauty&lt;br /&gt;
&lt;br /&gt;
9. Miscellaneous&lt;br /&gt;
&lt;br /&gt;
    Local Legends and Myths:&lt;br /&gt;
        The Siren&#039;s Call: A legend about a magical song that lures sailors&lt;br /&gt;
    Famous Personalities:&lt;br /&gt;
        Duchess Nomia: Current ruler, known for her wisdom and grace&lt;br /&gt;
    Recent Developments:&lt;br /&gt;
        Aquapolis Expansion: New waterfront districts being developed&lt;br /&gt;
&lt;br /&gt;
10. Notes&lt;br /&gt;
        Aquarians can live in houseboats that travel the lake or the rivers. They are not allowed in canals because two-way traffic is not to be blocked.&lt;br /&gt;
        Merfolk are known for being performers and have weekly shows in the Hidden Grotto&#039;s amphitheater.&lt;br /&gt;
&lt;br /&gt;
11. Racials &lt;br /&gt;
     *water walking&lt;br /&gt;
     *water breathing&lt;br /&gt;
&lt;br /&gt;
12. Mana Stones&lt;br /&gt;
     *coolant: used for refrigeration, air conditioning and other food storage options. Along with the heating stones from Bulnoriya, they can create climate control for any dwelling.&lt;br /&gt;
     *filtering: filters water to make it drinkable. Helpful for farms.&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Lucandria&amp;diff=168</id>
		<title>Lucandria</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Lucandria&amp;diff=168"/>
		<updated>2024-07-22T22:45:17Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Lucandria, Land of the Forgotten Miakis==&lt;br /&gt;
&lt;br /&gt;
In ancient times, during the [[Great War]], [[Templa]], the Queen of the [[Miakis]], self-destructed and imploded in an attempt to save the last of her people.&lt;br /&gt;
&lt;br /&gt;
===Who are the Miakis===&lt;br /&gt;
&lt;br /&gt;
Among the first [[pae]] to live in the land of [[Telrunya]], Miakis were the third and most magically powerful. They held domain over the aether, sometimes called void, because they mastered spatial manipulation. &lt;br /&gt;
&lt;br /&gt;
They were led by the powerful [[Queen Templa]] and lived in a structure they called, [[The Hive]]. It was their temple and their home. On the outside, it was a beautiful white, ten-foot spiral. On the inside, it was a vast and lively community of Miakis and other elementals.&lt;br /&gt;
&lt;br /&gt;
Miakis had big, beautiful wings in many colors and shapes, which was their kind&#039;s hallmark. They were most aligned with magic and things not of this world.&lt;br /&gt;
&lt;br /&gt;
The descendants of the original survivors call themselves [[Mika]], to set themselves apart from the original elders that sacrificed their lives for the sake of their survival. The name Miakis evokes a sense of pride, sorrow and reverence. The name is sacred.&lt;br /&gt;
&lt;br /&gt;
===The Great Implosion===&lt;br /&gt;
&lt;br /&gt;
The miakis had only just completed the ritual to hide the [[Book of Transcendence]] when the powerful blood pae army descended. In a last-ditch effort to save her beloved people from extinction, the miakis queen went to the nursery and sent all of the seeds and young, as well as her Second, Astralis Lucandria the aethermancer, to another plane to preserve their kind. The [[Blood Pae Army]] was eradicating all elementals, and they had already killed nearly all the naiad and faun so far.&lt;br /&gt;
&lt;br /&gt;
When the blood pae army reached her location, Templa built up as much aether energy as she could and imploded, sending Lucandria, the young miakis and whoever stood in the blast range to another realm. She hoped the [[Sila]] and [[Dracian]] would have more time to prepare as the blood pae army regrouped from the tragic loss of soldiers.&lt;br /&gt;
&lt;br /&gt;
===On the Other Side===&lt;br /&gt;
&lt;br /&gt;
The other realm, sometimes called the astral plane, is called Aynurlet. There are three islands in Aynurlet. The island the lost miakis settled on is named Lucandria, after the miakis that saved them all.&lt;br /&gt;
&lt;br /&gt;
===Modern Day Miakis===&lt;br /&gt;
&lt;br /&gt;
The ancient miakis exist no more. They have been living on an island in Aynurlet for 5 ages (5,000 years). They have evolved and changed over the centuries so they no longer resemble the miakis of old, but now look like Telrunya&#039;s [[fae]] pae. They call themselves the [[Mika]].&lt;br /&gt;
&lt;br /&gt;
; Why fae pae?&lt;br /&gt;
: After the generals of the Blood Pae army successfully eradicated all of the elementals, they ascended to become the [[Guardians]] of [[Angels]] and [[Demons]]. For centuries they watched over their own and provided for them. After so many ages, the guardians grew angry with their children and created the fae to act as mediators between the warring angels and demons.&lt;br /&gt;
&lt;br /&gt;
; Guardians &#039;&#039;Created&#039;&#039; fae?&lt;br /&gt;
: They found a way to bind a pae body to an idea that exists on the astral plane, to give it a soul. So while they claimed that was the only way it would keep them in Telrunya, the truth of the matter is that they stole baby miakis from Lucandria, and claimed to have made them as fae. &lt;br /&gt;
&lt;br /&gt;
; Fae are miakis!&lt;br /&gt;
: This means there will be no more new fae on Telrunya, except next-gen. They will all be mika!&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Lucandria Setting Rules&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
The island is run by the five Dukes &amp;amp; Duchesses They each have full say over their Duchy, but must meet with the others concerning the island as a whole. Mika leaders are the top of the leadership hierarchy, with Queens as social top hierarchy. A Queen elevates the whole family and they themselves are welcome to live in the inner city after the queens term. &lt;br /&gt;
&lt;br /&gt;
Mika with high magic affinity have the chance at Queendom with those having lower affinity don&#039;t have a chance at queendom. Any Pae not a Mika are the lowest in the social structure. Most of these make up the working class.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Aquilaris]]&#039;&#039;&#039; is ruled over by [[Duchess Nomia]]. This land is in charge of all of the water and marine life on the island and it&#039;s their responsibility that all citizens have clean drinking water, and all laws related to the rivers and canals are followed and not abused. Refrigeration and other coolant mana stones are charged here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Terra]]&#039;&#039;&#039; is ruled over by [[Duke Daeron]]. This is the agricultural center of the island where most food is cultivated. They have the responsibility to ensure all citizens have nutritious food, as well as making sure that all natural resources are responsibly harvested and replenished when possible.  They also provide medicinal herbs as well as charging mana stones with force magic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Breezehaven]]&#039;&#039;&#039; is ruled over by [[Duchess Kethara]]. This land is tasked with controlling the airways, weather and ensuring breathable air is available for all. They also provide electricity to the cities via wind turbines. Electricity mana stones are charged here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Bulnoriya]]&#039;&#039;&#039; is ruled over by [[Duke Locian]]. This land is the source of minerals, gems mana stones and ore. The citizens work in mines. The mountains are located here, and the duchy is responsible for safety, and maintaining the caves. They mine the mana stones, they also charge all the mana stones for heat. The prison is located here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Apión]]&#039;&#039;&#039; is ruled by [[Duchess Nienna]]. This land is the land of magic and knowledge. They are mystical and sometimes dark because they deal in all manner of magic, including dark magic. This land is responsible for the fair use of magic, and to ensure it is not abused. They also refine the mana stones, and charge the magic ones.&lt;br /&gt;
&lt;br /&gt;
In the center of the island is a big castle where the queen lives. The queen is responsible for charging the crystal during her five year rule. Queens are selected every five years, from a different duchy each term.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Wilds]]&#039;&#039; The area surrounding the outside of the island. This is where the [[wildkin]] live. [[Wildkin]] include [[harpies]], [[naga]], [[selkie]], [[merfolk]], [[sphinx]], [[lycans]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Creation Lore&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This new land was not connected to Telrunya anymore, so the magic had been cut off. In order to ensure the survival of her [[paeple]], the miakis leader started charging a crystal with her life force and magic. This crystal is located in the castle in the middle of the island. &lt;br /&gt;
&lt;br /&gt;
After a while, she found that she was &#039;&#039;aging&#039;&#039;. Pae haven&#039;t been known to age. But by using her life force to power up the crystal, she&#039;d used up nearly her whole life. Along with the five original dukes and duchesses, they devised a plan, and a way to keep the crystal charged. &lt;br /&gt;
&lt;br /&gt;
A mika is chosen from one duchy to become the queen. The queen will charge the crystal for five years, just long enough that it won&#039;t take her whole life force. The queen will live in the palace in the middle of the island, living a life of luxury. Upon retirement, the queen will become a noble and be set for life. Their whole family will be included and they can move to the capital of their duchy and receive a lifetime payment. Queens are revered and respected for having served the paeple and land.&lt;br /&gt;
&lt;br /&gt;
The queen can be any gender. After ten years, any former queen can become queen again. It takes ten years to recover.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Tech &amp;amp; Innovation&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
*Windmills &amp;amp; Water Wheels provide unlimited electricity. So the inner city nobles have lights, running water, and refrigeration.&lt;br /&gt;
*Outer city uses basic metered electricity and water. Refrigeration is expensive so not all homes have it.&lt;br /&gt;
*The Wilds still live off of wells, candles, basic dark age stuff.&lt;br /&gt;
*Electric tracks to move goods around the duchies and from the mines to manufacturers.&lt;br /&gt;
*The mines have mana stones that are extremely valuable resources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Economy &amp;amp; Trade&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
*Bulnoriya: Lumber, metal, smelting, mana stone mining, mana stone charging for heat&lt;br /&gt;
*Terra: Lumber, fruits, vegetables, grains, herbs, animals, mana stone charging for gravity/force magic&lt;br /&gt;
*Aquilaris: Water, fish, pearls, mana stone charging for cold&lt;br /&gt;
*Breezehaven: Electricity, sky fruit, sky herbs, airships, mana stone charging for electricity&lt;br /&gt;
*Apión: Educators, mana stone refinement &amp;amp; selling, knowledge&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Lucandria Conflicts &amp;amp; Politics&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The duchies are on good terms though tension has happen due to differences in ideals.&lt;br /&gt;
We are open to two Duchies having petty tension over border disputes, resources, electricity or water rights, and feelings on non-mika. But war is not in the future for Lucandria.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Fauna &amp;amp; Flora&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
*Aquatic animals&lt;br /&gt;
*Deer, rabbit, squirrel, other small animals to hunt or farm&lt;br /&gt;
*Deer are the prime source of meat. They are kept, bred, and butchered like cows&lt;br /&gt;
*Nutrient rich farmland growing basic vegetables and fruits &lt;br /&gt;
*Natural fruit bushes, sky fruit trees, nut trees&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Religion&#039;&#039;&#039;===&lt;br /&gt;
*They believe in all the elements with Apión as the most prominent.&lt;br /&gt;
*Most priests and religious stuff come out of Apión duchy because of this.&lt;br /&gt;
*Even though Apión is the most prominent, each tribe knows its importance in keeping the elemental balance so none feel lesser than the next.&lt;br /&gt;
*Though some Pae can totally go hard for their element.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Environmental Factors&#039;&#039;&#039;===&lt;br /&gt;
*Astralis created a dome like structure around the island in order to make it as much like Telrunya as possible&lt;br /&gt;
*It has a light source as well as evaporation/humidity that can create clouds and rain.&lt;br /&gt;
*Not much else weather like happens. No snow, natural disasters, or anything of the like. Just rain and sunshine for this bunch.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Art, Literature, &amp;amp; Entertainment&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Since this group was pulled in from Telrunya they had to start from scratch. Many wrote books and things on what they could remember. Most of this is kept in a special library in Apión duchy.&lt;br /&gt;
Apión has the most vast library on different subjects where a lot of the tribes keep more records of things that pertain to them. For example, Breezehaven would have windmill documentation to building and maintaining, Aquilaris for healthy water distribution, etc.&lt;br /&gt;
So more of the tribes have practical literature other than the educational kind for their schools&lt;br /&gt;
&lt;br /&gt;
*Noble entertainment: Stage dramas, art galleries, sports, social events (tea parties, balls, etc.)&lt;br /&gt;
*Commoner entertainment: sports, social events, [[wildkin fighting]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Transportation &amp;amp; Infrastructure&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
*Most personal travel is conducted by portals&lt;br /&gt;
*Goods are transported via transport carts on electric rails&lt;br /&gt;
*Middle of the city is the Queen tower.  Queen and staff live here.&lt;br /&gt;
*Surrounding the Queen tower is the inner city where the nobles and their families live- only those who are retired Queens who have chosen to move. This space is lavish and rich in decor. *Electricity and high tech is available for all nobles. Others have to pay for it.&lt;br /&gt;
*Outside of this is the rest of the city where all Fae live called the Outer City. The closer to the inner city the richer and more lavish the space is- some having electricity and tech while the further out lives less modern with no electricity, running water or access to mana stones.&lt;br /&gt;
*There is no tech in The Wilds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Astralis Lucandria is the name of the aethermancer that went to Aynurlet. The island was named after her.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Role-play Notes&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
*Each duchy runs like an independent country. &lt;br /&gt;
*Players can pick which duchy they want their fae to live in, and they will receive the wings of that duchy.&lt;br /&gt;
*Only fae, mika, and wildkin are allowed to live on Lucandria. If an angel or demon goes there, they can be caught and sent to prison, where they will be processed and sent to the island where Raks and Fallen live.&lt;br /&gt;
*Wildkin, which includes [[Harpies]], [[Naga]], [[Lycans]], [[Selkie]], [[Merfolk]] and [[Sphynx]], can travel back and forth, but in Lucandria, they have to stay in the Wilds to avoid capture and forced labor.&lt;br /&gt;
*Not all wildkin are subjugated. In Aquarilis for example, Merfolk are respected performers in some locations.&lt;br /&gt;
*Residents of Aynurlet don&#039;t know they live in a &amp;quot;fake&amp;quot; world, so do not break the fourth wall and have your mika, rak, fallen, or [[celestial]] know that their world is fake.&lt;br /&gt;
*Trade routes are allowed if Duke Locien approves the use of the portal to be used as such.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
temp link for the [[duchy code]]&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Lucandria&amp;diff=167</id>
		<title>Lucandria</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Lucandria&amp;diff=167"/>
		<updated>2024-07-22T22:44:44Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Lucandria, Land of the Forgotten Miakis==&lt;br /&gt;
&lt;br /&gt;
In ancient times, during the [[Great War]], [[Templa]], the Queen of the [[Miakis]], self-destructed and imploded in an attempt to save the last of her people.&lt;br /&gt;
&lt;br /&gt;
===Who are the Miakis===&lt;br /&gt;
&lt;br /&gt;
Among the first [[pae]] to live in the land of [[Telrunya]], Miakis were the third and most magically powerful. They held domain over the aether, sometimes called void, because they mastered spatial manipulation. &lt;br /&gt;
&lt;br /&gt;
They were led by the powerful [[Queen Templa]] and lived in a structure they called, [[The Hive]]. It was their temple and their home. On the outside, it was a beautiful white, ten-foot spiral. On the inside, it was a vast and lively community of Miakis and other elementals.&lt;br /&gt;
&lt;br /&gt;
Miakis had big, beautiful wings in many colors and shapes, which was their kind&#039;s hallmark. They were most aligned with magic and things not of this world.&lt;br /&gt;
&lt;br /&gt;
The descendants of the original survivors call themselves [[Mika]], to set themselves apart from the original elders that sacrificed their lives for the sake of their survival. The name Miakis evokes a sense of pride, sorrow and reverence. The name is sacred.&lt;br /&gt;
&lt;br /&gt;
===The Great Implosion===&lt;br /&gt;
&lt;br /&gt;
The miakis had only just completed the ritual to hide the [[Book of Transcendence]] when the powerful blood pae army descended. In a last-ditch effort to save her beloved people from extinction, the miakis queen went to the nursery and sent all of the seeds and young, as well as her Second, Astralis Lucandria the aethermancer, to another plane to preserve their kind. The [[Blood Pae Army]] was eradicating all elementals, and they had already killed nearly all the naiad and faun so far.&lt;br /&gt;
&lt;br /&gt;
When the blood pae army reached her location, Templa built up as much aether energy as she could and imploded, sending Lucandria, the young miakis and whoever stood in the blast range to another realm. She hoped the [[Sila]] and [[Dracian]] would have more time to prepare as the blood pae army regrouped from the tragic loss of soldiers.&lt;br /&gt;
&lt;br /&gt;
===On the Other Side===&lt;br /&gt;
&lt;br /&gt;
The other realm, sometimes called the astral plane, is called Aynurlet. There are three islands in Aynurlet. The island the lost miakis settled on is named Lucandria, after the miakis that saved them all.&lt;br /&gt;
&lt;br /&gt;
===Modern Day Miakis===&lt;br /&gt;
&lt;br /&gt;
The ancient miakis exist no more. They have been living on an island in Aynurlet for 5 ages (5,000 years). They have evolved and changed over the centuries so they no longer resemble the miakis of old, but now look like Telrunya&#039;s [[fae]] pae. They call themselves the [[Mika]].&lt;br /&gt;
&lt;br /&gt;
; Why fae pae?&lt;br /&gt;
: After the generals of the Blood Pae army successfully eradicated all of the elementals, they ascended to become the [[Guardians]] of [[Angels]] and [[Demons]]. For centuries they watched over their own and provided for them. After so many ages, the guardians grew angry with their children and created the fae to act as mediators between the warring angels and demons.&lt;br /&gt;
&lt;br /&gt;
; Guardians &#039;&#039;Created&#039;&#039; fae?&lt;br /&gt;
: They found a way to bind a pae body to an idea that exists on the astral plane, to give it a soul. So while they claimed that was the only way it would keep them in Telrunya, the truth of the matter is that they stole baby miakis from Lucandria, and claimed to have made them as fae. &lt;br /&gt;
&lt;br /&gt;
; Fae are miakis!&lt;br /&gt;
: This means there will be no more new fae on Telrunya, except next-gen. They will all be mika!&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Lucandria Setting Rules&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
The island is run by the five Dukes &amp;amp; Duchesses They each have full say over their Duchy, but must meet with the others concerning the island as a whole. Mika leaders are the top of the leadership hierarchy, with Queens as social top hierarchy. A Queen elevates the whole family and they themselves are welcome to live in the inner city after the queens term. &lt;br /&gt;
&lt;br /&gt;
Mika with high magic affinity have the chance at Queendom with those having lower affinity don&#039;t have a chance at queendom. Any Pae not a Mika are the lowest in the social structure. Most of these make up the working class.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Aquirilis]]&#039;&#039;&#039; is ruled over by [[Duchess Nomia]]. This land is in charge of all of the water and marine life on the island and it&#039;s their responsibility that all citizens have clean drinking water, and all laws related to the rivers and canals are followed and not abused. Refrigeration and other coolant mana stones are charged here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Terra]]&#039;&#039;&#039; is ruled over by [[Duke Daeron]]. This is the agricultural center of the island where most food is cultivated. They have the responsibility to ensure all citizens have nutritious food, as well as making sure that all natural resources are responsibly harvested and replenished when possible.  They also provide medicinal herbs as well as charging mana stones with force magic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Breezehaven]]&#039;&#039;&#039; is ruled over by [[Duchess Kethara]]. This land is tasked with controlling the airways, weather and ensuring breathable air is available for all. They also provide electricity to the cities via wind turbines. Electricity mana stones are charged here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Bulnoriya]]&#039;&#039;&#039; is ruled over by [[Duke Locian]]. This land is the source of minerals, gems mana stones and ore. The citizens work in mines. The mountains are located here, and the duchy is responsible for safety, and maintaining the caves. They mine the mana stones, they also charge all the mana stones for heat. The prison is located here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Apión]]&#039;&#039;&#039; is ruled by [[Duchess Nienna]]. This land is the land of magic and knowledge. They are mystical and sometimes dark because they deal in all manner of magic, including dark magic. This land is responsible for the fair use of magic, and to ensure it is not abused. They also refine the mana stones, and charge the magic ones.&lt;br /&gt;
&lt;br /&gt;
In the center of the island is a big castle where the queen lives. The queen is responsible for charging the crystal during her five year rule. Queens are selected every five years, from a different duchy each term.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Wilds]]&#039;&#039; The area surrounding the outside of the island. This is where the [[wildkin]] live. [[Wildkin]] include [[harpies]], [[naga]], [[selkie]], [[merfolk]], [[sphinx]], [[lycans]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Creation Lore&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
This new land was not connected to Telrunya anymore, so the magic had been cut off. In order to ensure the survival of her [[paeple]], the miakis leader started charging a crystal with her life force and magic. This crystal is located in the castle in the middle of the island. &lt;br /&gt;
&lt;br /&gt;
After a while, she found that she was &#039;&#039;aging&#039;&#039;. Pae haven&#039;t been known to age. But by using her life force to power up the crystal, she&#039;d used up nearly her whole life. Along with the five original dukes and duchesses, they devised a plan, and a way to keep the crystal charged. &lt;br /&gt;
&lt;br /&gt;
A mika is chosen from one duchy to become the queen. The queen will charge the crystal for five years, just long enough that it won&#039;t take her whole life force. The queen will live in the palace in the middle of the island, living a life of luxury. Upon retirement, the queen will become a noble and be set for life. Their whole family will be included and they can move to the capital of their duchy and receive a lifetime payment. Queens are revered and respected for having served the paeple and land.&lt;br /&gt;
&lt;br /&gt;
The queen can be any gender. After ten years, any former queen can become queen again. It takes ten years to recover.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Tech &amp;amp; Innovation&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
*Windmills &amp;amp; Water Wheels provide unlimited electricity. So the inner city nobles have lights, running water, and refrigeration.&lt;br /&gt;
*Outer city uses basic metered electricity and water. Refrigeration is expensive so not all homes have it.&lt;br /&gt;
*The Wilds still live off of wells, candles, basic dark age stuff.&lt;br /&gt;
*Electric tracks to move goods around the duchies and from the mines to manufacturers.&lt;br /&gt;
*The mines have mana stones that are extremely valuable resources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Economy &amp;amp; Trade&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
*Bulnoriya: Lumber, metal, smelting, mana stone mining, mana stone charging for heat&lt;br /&gt;
*Terra: Lumber, fruits, vegetables, grains, herbs, animals, mana stone charging for gravity/force magic&lt;br /&gt;
*Aquilaris: Water, fish, pearls, mana stone charging for cold&lt;br /&gt;
*Breezehaven: Electricity, sky fruit, sky herbs, airships, mana stone charging for electricity&lt;br /&gt;
*Apión: Educators, mana stone refinement &amp;amp; selling, knowledge&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Lucandria Conflicts &amp;amp; Politics&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The duchies are on good terms though tension has happen due to differences in ideals.&lt;br /&gt;
We are open to two Duchies having petty tension over border disputes, resources, electricity or water rights, and feelings on non-mika. But war is not in the future for Lucandria.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Fauna &amp;amp; Flora&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
*Aquatic animals&lt;br /&gt;
*Deer, rabbit, squirrel, other small animals to hunt or farm&lt;br /&gt;
*Deer are the prime source of meat. They are kept, bred, and butchered like cows&lt;br /&gt;
*Nutrient rich farmland growing basic vegetables and fruits &lt;br /&gt;
*Natural fruit bushes, sky fruit trees, nut trees&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Religion&#039;&#039;&#039;===&lt;br /&gt;
*They believe in all the elements with Apión as the most prominent.&lt;br /&gt;
*Most priests and religious stuff come out of Apión duchy because of this.&lt;br /&gt;
*Even though Apión is the most prominent, each tribe knows its importance in keeping the elemental balance so none feel lesser than the next.&lt;br /&gt;
*Though some Pae can totally go hard for their element.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Environmental Factors&#039;&#039;&#039;===&lt;br /&gt;
*Astralis created a dome like structure around the island in order to make it as much like Telrunya as possible&lt;br /&gt;
*It has a light source as well as evaporation/humidity that can create clouds and rain.&lt;br /&gt;
*Not much else weather like happens. No snow, natural disasters, or anything of the like. Just rain and sunshine for this bunch.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Art, Literature, &amp;amp; Entertainment&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Since this group was pulled in from Telrunya they had to start from scratch. Many wrote books and things on what they could remember. Most of this is kept in a special library in Apión duchy.&lt;br /&gt;
Apión has the most vast library on different subjects where a lot of the tribes keep more records of things that pertain to them. For example, Breezehaven would have windmill documentation to building and maintaining, Aquilaris for healthy water distribution, etc.&lt;br /&gt;
So more of the tribes have practical literature other than the educational kind for their schools&lt;br /&gt;
&lt;br /&gt;
*Noble entertainment: Stage dramas, art galleries, sports, social events (tea parties, balls, etc.)&lt;br /&gt;
*Commoner entertainment: sports, social events, [[wildkin fighting]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Transportation &amp;amp; Infrastructure&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
*Most personal travel is conducted by portals&lt;br /&gt;
*Goods are transported via transport carts on electric rails&lt;br /&gt;
*Middle of the city is the Queen tower.  Queen and staff live here.&lt;br /&gt;
*Surrounding the Queen tower is the inner city where the nobles and their families live- only those who are retired Queens who have chosen to move. This space is lavish and rich in decor. *Electricity and high tech is available for all nobles. Others have to pay for it.&lt;br /&gt;
*Outside of this is the rest of the city where all Fae live called the Outer City. The closer to the inner city the richer and more lavish the space is- some having electricity and tech while the further out lives less modern with no electricity, running water or access to mana stones.&lt;br /&gt;
*There is no tech in The Wilds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Astralis Lucandria is the name of the aethermancer that went to Aynurlet. The island was named after her.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Role-play Notes&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
*Each duchy runs like an independent country. &lt;br /&gt;
*Players can pick which duchy they want their fae to live in, and they will receive the wings of that duchy.&lt;br /&gt;
*Only fae, mika, and wildkin are allowed to live on Lucandria. If an angel or demon goes there, they can be caught and sent to prison, where they will be processed and sent to the island where Raks and Fallen live.&lt;br /&gt;
*Wildkin, which includes [[Harpies]], [[Naga]], [[Lycans]], [[Selkie]], [[Merfolk]] and [[Sphynx]], can travel back and forth, but in Lucandria, they have to stay in the Wilds to avoid capture and forced labor.&lt;br /&gt;
*Not all wildkin are subjugated. In Aquarilis for example, Merfolk are respected performers in some locations.&lt;br /&gt;
*Residents of Aynurlet don&#039;t know they live in a &amp;quot;fake&amp;quot; world, so do not break the fourth wall and have your mika, rak, fallen, or [[celestial]] know that their world is fake.&lt;br /&gt;
*Trade routes are allowed if Duke Locien approves the use of the portal to be used as such.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
temp link for the [[duchy code]]&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Terra&amp;diff=166</id>
		<title>Terra</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Terra&amp;diff=166"/>
		<updated>2024-07-22T22:43:28Z</updated>

		<summary type="html">&lt;p&gt;Fable: Created page with &amp;quot;1. General Information      Name of the Duchy: Terra     Location: Southern Lucandria         Continent/Region: Lucandria         Neighboring Territories: Air to the northwest and Void to the northeast     Capital City: Terranovia     Motto: &amp;quot;Steady as a rock, where greatness is built upon a solid foundation.&amp;quot;     Coat of Arms: A brown bear on its hind legs, standing in front of a green stylized tree and blue sky in the background     Flag: Two-colored background divided...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1. General Information&lt;br /&gt;
&lt;br /&gt;
    Name of the Duchy: Terra&lt;br /&gt;
    Location: Southern Lucandria&lt;br /&gt;
        Continent/Region: Lucandria&lt;br /&gt;
        Neighboring Territories: Air to the northwest and Void to the northeast&lt;br /&gt;
    Capital City: Terranovia&lt;br /&gt;
    Motto: &amp;quot;Steady as a rock, where greatness is built upon a solid foundation.&amp;quot;&lt;br /&gt;
    Coat of Arms: A brown bear on its hind legs, standing in front of a green stylized tree and blue sky in the background&lt;br /&gt;
    Flag: Two-colored background divided in half, green at the bottom, blue at the top with the brown silhouette of a bear on all fours in the center&lt;br /&gt;
    Ruling Family:&lt;br /&gt;
        Duke: Daeron&lt;br /&gt;
        Other Notable Family Members: Tellus (Duke Daeron&#039;s father)&lt;br /&gt;
&lt;br /&gt;
2. Geography&lt;br /&gt;
&lt;br /&gt;
    Major Cities and Towns:&lt;br /&gt;
        Terranovia: The capital city, known for its grand architecture and extensive gardens.&lt;br /&gt;
        Sylvanus: Renowned for its forestry and connection to nature.&lt;br /&gt;
        Florania: Famous for its agricultural output and floral beauty.&lt;br /&gt;
    Landscape:&lt;br /&gt;
        Mountains: None&lt;br /&gt;
        Forests: Lush, temperate forests, with some sub-tropical jungles in the southeast&lt;br /&gt;
        Rivers/Lakes: Gaian River flowing into Lake Tierra, formed by the Tierran Dam&lt;br /&gt;
        Coastline: Gaian Riverbanks and the shore surrounding Lake Tierra&lt;br /&gt;
        Plains/Farmlands: Fertile plains ideal for agriculture&lt;br /&gt;
        Other Notable Features:&lt;br /&gt;
    Climate:&lt;br /&gt;
        Typical Weather: Mild, humid, frequent rain&lt;br /&gt;
        Seasonal Variations: Artificially controlled by the air duchy to simulate warm and wet summers, mild and slightly drier winters&lt;br /&gt;
&lt;br /&gt;
3. Economy&lt;br /&gt;
&lt;br /&gt;
    Primary Industries:&lt;br /&gt;
        Agriculture: Fruit orchards, vegetable and grain fields, lumber industry&lt;br /&gt;
        Mining: Clay&lt;br /&gt;
        Manufacturing: Handmade wooden furniture and other goods, raw textiles&lt;br /&gt;
        Trade: Food, textiles, lumber, medicinal herbs&lt;br /&gt;
        Other Industries: Tourism&lt;br /&gt;
    Major Exports: Fruits, vegetables, grains, medicinal herbs, lumber, textiles, handcrafted Furniture and other wooden goods&lt;br /&gt;
    Major Imports: Seafood, pearls, metal, gems, mana stones&lt;br /&gt;
    Currency: Quartz Crown&lt;br /&gt;
    Trade Routes:&lt;br /&gt;
        Land Routes: Well-developed road networks connecting Terran cities and towns, as well as to the other duchies&lt;br /&gt;
        Sea Routes: Some trade done on the waterways between duchies where goods are carried by boat&lt;br /&gt;
        Trade Partners: Neighboring duchies, floating markets&lt;br /&gt;
&lt;br /&gt;
4. Society and Culture&lt;br /&gt;
&lt;br /&gt;
    Population:&lt;br /&gt;
        Total Population: 350,000&lt;br /&gt;
        Major Ethnic Groups: Mika, Lycan, Sphynx, Selkie&lt;br /&gt;
        Languages Spoken: Lucandrian (common tongue), Terran (local dialect)&lt;br /&gt;
    Religion: &lt;br /&gt;
        Dominant Religion: Worship of earth spirits, ancestor worship&lt;br /&gt;
    Education:&lt;br /&gt;
        Major Schools: The Terran Academy, an educational institution specializing in forestry, botany, and earth magic. &lt;br /&gt;
        Literacy Rate: High&lt;br /&gt;
    Cultural Heritage:&lt;br /&gt;
        Festivals: Harvest&#039;s Bounty, Spring Planting, Sun Solstice &lt;br /&gt;
        Traditional Music/Dance: Tribal in nature, featuring prominent drum beats and accompanied by pan flutes or other woodwinds; dances are used to tell stories, history and myths, as well as celebrations of great deeds&lt;br /&gt;
        Cuisine: Fruit and vegetable salads, baked grains, and rarely venison or pork, usually for important celebrations or hearty stews in the chill of winter&lt;br /&gt;
        Art and Architecture: Wood carving, paints made from natural dyes, and clay and stone structures; architecture is inspired by nature, so homes are built into the trees, connected by walkways overhead in the canopy, or homes on the plains built out of hardened clay and stone&lt;br /&gt;
&lt;br /&gt;
5. Governance and Law&lt;br /&gt;
&lt;br /&gt;
    Government Type:&lt;br /&gt;
        Monarchy/Feudal System: Feudal system under the Queen of Lucandria&lt;br /&gt;
        Administrative Divisions: Divided into several inland provinces, each ruling over different areas, such as agriculture, lumber trade, conservation, and natural sciences&lt;br /&gt;
        Local Governance: Provincial governors&lt;br /&gt;
    Legal System:&lt;br /&gt;
        Common Laws: Laws protecting the forests, fields, and other natural resources&lt;br /&gt;
        Notable Laws and Regulations: Strict regulation on lumber harvesting and replanting&lt;br /&gt;
        Judicial System: Local courts, overseen by the Duke&#039;s appointed judges&lt;br /&gt;
    Military:&lt;br /&gt;
        Army: Powerful land forces, including an active standing army&lt;br /&gt;
        Navy: Limited aquatic presence, primarily only patrolling the river and waterways, as well as the lakeshore&lt;br /&gt;
        Other Forces: Ground forces, including powerful earth mages specializing in geomancy&lt;br /&gt;
    Alliances and Rivalries:&lt;br /&gt;
        Allies: Water Duchy, Air Duchy&lt;br /&gt;
        Rivals: Fire Duchy (occasional tensions)&lt;br /&gt;
&lt;br /&gt;
6. History&lt;br /&gt;
&lt;br /&gt;
    Founding: Established as one of the original duchies of Lucandria&lt;br /&gt;
    Major Historical Events:&lt;br /&gt;
        Event Name:&lt;br /&gt;
        Description:&lt;br /&gt;
    Notable Historical Figures:&lt;br /&gt;
    Historical Conflicts:&lt;br /&gt;
        Wars/Battles:&lt;br /&gt;
        Rebellions:&lt;br /&gt;
&lt;br /&gt;
7. Infrastructure&lt;br /&gt;
&lt;br /&gt;
    Transportation:&lt;br /&gt;
        Roads: Some of the best maintained roads in all of Lucandria&lt;br /&gt;
        Bridges: Simple, yet functional bridges over the main river, as well as to other duchies to facilitate trade and the transportation of food and other goods&lt;br /&gt;
        Ports: &lt;br /&gt;
        Other Means of Transportation: Deer-drawn carts for transporting goods as well as merchants along trade routes&lt;br /&gt;
    Public Services:&lt;br /&gt;
        Healthcare: Advanced healing magic as well as extensive research into natural herbal curatives&lt;br /&gt;
        Education: Public schools, specialized forestry and botany academies&lt;br /&gt;
        Security: Trade route patrols&lt;br /&gt;
    Communication:&lt;br /&gt;
        Postal System: Efficient, using both trained birds as well as swift deer&lt;br /&gt;
        Telecommunications: Magical communication devices, with the backup method of coded messages sent via birds/deer if there is ever doubt that the magical means could have been compromised&lt;br /&gt;
&lt;br /&gt;
8. Notable Landmarks&lt;br /&gt;
&lt;br /&gt;
    Castles/Palaces:&lt;br /&gt;
        Verdant Palace: The residence of the ruling Duke or Duchess, surrounded by lush gardens&lt;br /&gt;
    Monuments:&lt;br /&gt;
    Natural Wonders:&lt;br /&gt;
    Museums:&lt;br /&gt;
        Terranovia Museum of Natural History: The Capital city museum that documents both the flora and fauna of the duchy, as well as the history of Terra and Lucandria as a whole&lt;br /&gt;
    Other Points of Interest:&lt;br /&gt;
        Sylvan Sanctuary: A protected area for wildlife as well as rare plants, some of which grow nowhere else in Lucandria and are necessary for certain medical purposes&lt;br /&gt;
&lt;br /&gt;
9. Miscellaneous&lt;br /&gt;
&lt;br /&gt;
    Local Legends and Myths:&lt;br /&gt;
    Famous Personalities:&lt;br /&gt;
        Duke Daeron: Current ruler, known for his stoicism and resilience &lt;br /&gt;
    Recent Developments:&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Breezehaven&amp;diff=165</id>
		<title>Breezehaven</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Breezehaven&amp;diff=165"/>
		<updated>2024-07-22T22:40:01Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Breezehaven Duchy=&lt;br /&gt;
&lt;br /&gt;
==1. General Information==&lt;br /&gt;
&lt;br /&gt;
;Name of the Duchy: Duchy of Breezehaven&lt;br /&gt;
;Ruler’s Name and Title: [[Duchess Kethara]]&lt;br /&gt;
;Motto: “Light as Air, Free as the Wind”&lt;br /&gt;
;Coat of Arms: A Gryphon against a backdrop of clouds and sky&lt;br /&gt;
;Flag: Light blue with a white, stylized wing in the center&lt;br /&gt;
&lt;br /&gt;
==2. Geography==&lt;br /&gt;
===Location===&lt;br /&gt;
Western section of [[Lucandria]]&lt;br /&gt;
&lt;br /&gt;
===City Names=== &lt;br /&gt;
:• &#039;&#039;&#039;Aerion Heights:&#039;&#039;&#039; This is the land nearest the Queen’s castle where Breezehaven’s royalty live. Duchess Kethara’s own home rests on a floating piece of land above in the shape of a spire- hence the name. They live plush lives with the electrical advancements they have created- lights, refrigeration, running water, etc. Anything you could possibly need can be found here: schools, hospitals, parks, restaurants, cafes, and even an inventors guild.&lt;br /&gt;
&lt;br /&gt;
:• &#039;&#039;&#039;Gale’s Rest:&#039;&#039;&#039; Unless born into nobility or rising through the ranks through marriage or the Queen lottery, most of Breezehaven’s Mikas live here. Those of higher magic affinity live closer to the water nearer to the Royalty with those of lower affinity back towards The Wilds. A road and their own electrical advancements keep them separated from the Wildkin. They don’t have nearly as much as Aerion Heights, but they do have refrigerators, lights for the evenings, and running water.&lt;br /&gt;
&lt;br /&gt;
===Town Names===&lt;br /&gt;
:• &#039;&#039;&#039;Tempest Hollow:&#039;&#039;&#039; This village houses those Fae who work at The Landing that are not of the royal clan. They have some of the similar electrical advancements of Gale’s Rest, but just located closer to work for convenience. Again, only those who work at The Landing live here unless providing something necessary to the town.&lt;br /&gt;
&lt;br /&gt;
:• &#039;&#039;&#039;Windfall Village:&#039;&#039;&#039; This village houses those Mika who work with the windmills. Due to the constant amount of wind in this area, the town has been surrounded in a special ‘calm’ bubble the keeps only a gentle breeze blowing through the Village. Again, only those who work with the windmills live here unless providing something necessary to the town.&lt;br /&gt;
&lt;br /&gt;
;The Wilds: This area of untamed space is where most Wildkin are found. Without magic abilities they were forced to the outskirts and handle a lot of the manual labor for the Breezehaven Duchy. Though they aren’t enslaved, the Mikas are incredibly prejudiced against them.&lt;br /&gt;
&lt;br /&gt;
===Major Land Features===&lt;br /&gt;
:• &#039;&#039;&#039;Sky Gardens:&#039;&#039;&#039; Floating gardens suspended by air magic. Some focus on flowers while others grow cloud fruit &amp;amp; sky herbs.&lt;br /&gt;
:• &#039;&#039;&#039;The Landing:&#039;&#039;&#039; Airship production shop &amp;amp; major landing port for the Breezehaven Duchy&lt;br /&gt;
:• &#039;&#039;&#039;Windward Market:&#039;&#039;&#039; An aerial market where most of the trading happens. You can find Breezehaven’s special cloud fruit &amp;amp; sky herbs here.&lt;br /&gt;
:• &#039;&#039;&#039;Windy Plains:&#039;&#039;&#039; Open, breezy areas perfect for windmills &amp;amp; electricity production.&lt;br /&gt;
:• &#039;&#039;&#039;Sky Library:&#039;&#039;&#039; An aerial library holding most of Breezehaven’s knowledge.&lt;br /&gt;
:• &#039;&#039;&#039;Celestial Observatory:&#039;&#039;&#039; A center for the sciences. Their main research is on the void space around them and how to reconnect with Telrunya- the ancient home of their ancestors.&lt;br /&gt;
:• &#039;&#039;&#039;The Roost:&#039;&#039;&#039; Breeding grounds for the Harpies.&lt;br /&gt;
:• &#039;&#039;&#039;Whispering Woods:&#039;&#039;&#039; When the breeze runs through the trees it almost sounds like a whisper of the air element itself.&lt;br /&gt;
&lt;br /&gt;
===Climate===&lt;br /&gt;
:&#039;&#039;&#039;General Climate:&#039;&#039;&#039; Mild and breezy with frequent clear skies. The Windy Plains see a decent amount of continuous airflow making it not the best place to live, but incredible for their windmills!&lt;br /&gt;
:&#039;&#039;&#039;Seasons:&#039;&#039;&#039; Subtle seasonal changes with a consistent light breeze year-round. Thanks to the breeze, they never have to worry about a bad day out. Just watch out for the rainy season, some times the wind gets so powerful you can see the drops running sideways.&lt;br /&gt;
&lt;br /&gt;
==3. Economy==&lt;br /&gt;
&lt;br /&gt;
===Primary Industries===&lt;br /&gt;
: • &#039;&#039;&#039;Weather Control:&#039;&#039;&#039; Providing weather where necessary for all the Duchies&lt;br /&gt;
: • &#039;&#039;&#039;Cloud Farming:&#039;&#039;&#039; Cultivation of rare herbs and fruits that grow in the sky&lt;br /&gt;
: • &#039;&#039;&#039;Airship Crafting:&#039;&#039;&#039; Building and maintaining airships for transport and trade&lt;br /&gt;
: • &#039;&#039;&#039;Wind Energy:&#039;&#039;&#039; Harnessing wind power for energy and various applications&lt;br /&gt;
: • &#039;&#039;&#039;Air Mana Stones:&#039;&#039;&#039; Imbues the stones with wind energy creating a sort of &#039;electricity&#039; magic within them.&lt;br /&gt;
&lt;br /&gt;
===Major Exports===&lt;br /&gt;
: • Cloud fruits&lt;br /&gt;
: • Sky herbs&lt;br /&gt;
: • Airships &lt;br /&gt;
: • Electricity / Wind energy via air mana stones&lt;br /&gt;
&lt;br /&gt;
===Major Imports=== &lt;br /&gt;
: • Food&lt;br /&gt;
: • Metals/gemstones/marble &lt;br /&gt;
: • Aquatic products&lt;br /&gt;
: • Enchanted items&lt;br /&gt;
: • Mana stones&lt;br /&gt;
&lt;br /&gt;
===Currency===&lt;br /&gt;
: Celestial Crown&lt;br /&gt;
&lt;br /&gt;
===Trade Routes===&lt;br /&gt;
: • Air Routes: Extensive network of airship routes connecting Breezehaven with other duchies&lt;br /&gt;
: • Internal: Internal trade routes are run by electric carts&lt;br /&gt;
: • Trade Partners: All duchies, with a focus on exchanging unique goods like wind energy and sky-grown produce&lt;br /&gt;
&lt;br /&gt;
==4. Society and Culture==&lt;br /&gt;
===Population===&lt;br /&gt;
: •	&#039;&#039;&#039;Total Population:&#039;&#039;&#039; Approximately 400,000&lt;br /&gt;
: •	&#039;&#039;&#039;Major Ethnic Groups:&#039;&#039;&#039; Mikas, Harpies, other Wildkin&lt;br /&gt;
: •	&#039;&#039;&#039;Languages Spoken:&#039;&#039;&#039; Ancient Miaki “Lucandrian”, Air dialect which almost sounds like singing.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
: •	Dominant Religion: Aether or Magic itself is the greatest element, but many Worship the Wind Element &lt;br /&gt;
&lt;br /&gt;
===Education===&lt;br /&gt;
: &#039;&#039;&#039;Literacy Rate:&#039;&#039;&#039; High for Mikas; Wildkin is questionable&lt;br /&gt;
: Aerion Heights and Gale’s Rest are outfitted with multiple schools to educate the Mika children. Once their formal education is complete, they can choose to start their work or go for further education. There is a number of schools within Breezehaven’s borders or they can be sent to Apión.&lt;br /&gt;
;Major Universities&lt;br /&gt;
: • &#039;&#039;&#039;Celestial Institute of Aeronautics:&#039;&#039;&#039; For those interested in airships- building them, how they fly, etc. They’re always looking for a new way to reinvent them.&lt;br /&gt;
: • &#039;&#039;&#039;Windharp Conservatory of Music:&#039;&#039;&#039; For those musically inclined. The Windharp Concert Hall runs this college, picking the elite to join their orchestras.&lt;br /&gt;
: • &#039;&#039;&#039;Lumina Institute of Discovery:&#039;&#039;&#039; This institution is focused on the sciences. Many notable Mikas who went on to work for the Celestial Observatory graduated from here.&lt;br /&gt;
&lt;br /&gt;
===Cultural Heritage:===&lt;br /&gt;
;Festivals:&lt;br /&gt;
: •	&#039;&#039;&#039;Sky Fair:&#039;&#039;&#039; Celebrating the freedom of flight and wind magic. This is the largest festival with presentations from The Landing, Celestial Observatory, and others showcasing some of the newest developments. The Windharp Concert Hall always has special outdoor shows with new musical scores. There is always lovely wind magic themed dishes to try with rows and rows of food vendors. It’s an event no one is willing to miss!&lt;br /&gt;
: •	&#039;&#039;&#039;Wind Dance Festival:&#039;&#039;&#039; A yearly festival put on by the Windharp Concert Hall that dives into Breezehaven’s past with traditional dances performed on floating platforms. A must see for the lovers of music and dance.&lt;br /&gt;
: •	&#039;&#039;&#039;Cloud Harvesting:&#039;&#039;&#039; The seasonal cloud fruit and sky herb harvest season brings many from all over Breezehaven. Every Mika meets in the gardens and are given a basket to collect as much as they can carry. Making it a great event for all ages.&lt;br /&gt;
&lt;br /&gt;
===Traditional Music/Dance=== &lt;br /&gt;
: • Wind harp music&lt;br /&gt;
: • Aerial acrobatics&lt;br /&gt;
: • Sky dances&lt;br /&gt;
&lt;br /&gt;
===Cuisine=== &lt;br /&gt;
: Most every day dishes are light on the stomach, but always oddly fulfilling despite it. Clean and light. Some of the local favorites are:&lt;br /&gt;
: • Cloud fruits&lt;br /&gt;
: • Sky herbs&lt;br /&gt;
: • Light and airy pastries&lt;br /&gt;
: • Wind-spun candies&lt;br /&gt;
&lt;br /&gt;
===Art and Architecture=== &lt;br /&gt;
: Elegant, airy structures that blend with the sky; sculptures that move with the wind. They are particularly lovers of music even to the point their speaking dialect is almost song like.&lt;br /&gt;
&lt;br /&gt;
==5. Governance and Law==&lt;br /&gt;
===Government Type===&lt;br /&gt;
: •	&#039;&#039;&#039;Monarchy/Feudal System:&#039;&#039;&#039; Duchy under the rule of Duchess Kethara&lt;br /&gt;
: •	&#039;&#039;&#039;Administrative Divisions:&#039;&#039;&#039; Those under Duchess Kethara are named royalty: Marquess / Marchioness, Viscount / Viscountess, &amp;amp; Baron / Baronness. These titles are given to Pae in high stations of work such as the head of The Landing production, Windharp Concert Hall, etc.&lt;br /&gt;
&lt;br /&gt;
===Legal System:===&lt;br /&gt;
: &#039;&#039;&#039;Common Laws:&#039;&#039;&#039; Don’t kill anyone, don’t steal, don’t damage others property, don’t destroy the land that supports us. Basically be a good pae. There is also a protection of airspace and weather. You do something to ruin the air quality you can be seeing some penalties.&lt;br /&gt;
: &#039;&#039;&#039;Notable Laws and Regulations:&#039;&#039;&#039; Strict guidelines on airship construction and wind energy/electricity use (except for the royals).&lt;br /&gt;
: &#039;&#039;&#039;Judicial System:&#039;&#039;&#039; Court system overseen by the Duchess’s chosen judges. She has the final say in every court case, but the judges handle the proceedings and information gathering for her to make a sound judgement on the case.&lt;br /&gt;
&lt;br /&gt;
===Military===&lt;br /&gt;
: • &#039;&#039;&#039;The Storm Guard:&#039;&#039;&#039; A police force found throughout the Duchy. They are highly trained individuals tasked with keeping the peace.&lt;br /&gt;
: • &#039;&#039;&#039;The Skyward Guard:&#039;&#039;&#039; Duchess Kethara’s personal guard. There is a constant rotation of Skyward Guards around her as well as her home in the Skyspire.&lt;br /&gt;
&lt;br /&gt;
===Alliances and Rivalries===&lt;br /&gt;
: •	&#039;&#039;&#039;Allies:&#039;&#039;&#039; Generally neutral with strong trade relations with all duchies.&lt;br /&gt;
: •	&#039;&#039;&#039;Rivals:&#039;&#039;&#039; Occasional disputes with the others over airspace boundaries and needed weather patterns.&lt;br /&gt;
: •	&#039;&#039;&#039;Playful Rivalry:&#039;&#039;&#039; Fire. It is not known how the tradition started, but any time one of them visit’s the other’s personal suite an item of value goes missing. At the end of the year they have a get together where they return the items and tell stories on how they did it. Biggest item wins.&lt;br /&gt;
&lt;br /&gt;
==6. History==&lt;br /&gt;
===Founding===&lt;br /&gt;
Established when Lucandria named the first Dukes and Duchesses to rule the land and the Miakis who had come over with them. Breezehaven was given their portion of land due to the high winds in order to keep the balance of the wind element.&lt;br /&gt;
&lt;br /&gt;
===Major Historical Events===&lt;br /&gt;
: •	&#039;&#039;&#039;The Great Flight:&#039;&#039;&#039; The first successful airship flight.&lt;br /&gt;
: •	&#039;&#039;&#039;The Skyward Expansion:&#039;&#039;&#039; Exploration and settlement of floating islands and sky gardens.&lt;br /&gt;
&lt;br /&gt;
===Notable Historical Figures:===&lt;br /&gt;
: •	&#039;&#039;&#039;Duchess Sinnclair:&#039;&#039;&#039; The first Duchess of Breezehaven and its founder.&lt;br /&gt;
: •	&#039;&#039;&#039;Duchess Kethara:&#039;&#039;&#039; Current ruler, known for her wisdom and mastery of wind magic&lt;br /&gt;
: •	&#039;&#039;&#039;Lord Winchester:&#039;&#039;&#039; The creator of the airship.	&lt;br /&gt;
: • &#039;&#039;&#039;Lady Aeliana:&#039;&#039;&#039; Famous explorer and pioneer of airship travel.&lt;br /&gt;
&lt;br /&gt;
===Historical Conflicts:===&lt;br /&gt;
: •	The setting up of weather patterns that worked for all Duchies. It was an incredibly tense debate as it could put one’s landscape ahead of the other. Providing some Duchies with more growth where another could lose out.&lt;br /&gt;
: •	Convincing the other Duchies that the use of airships was an advancement and not a death sentence. Because it was such a leap in the sciences, there was skepticism that it would actually work for them.&lt;br /&gt;
&lt;br /&gt;
==7. Infrastructure==&lt;br /&gt;
&lt;br /&gt;
===Transportation===&lt;br /&gt;
: •	&#039;&#039;&#039;Roads:&#039;&#039;&#039; Limited; mostly pathways connecting key areas. Most fly anyways.&lt;br /&gt;
: •	&#039;&#039;&#039;Bridges:&#039;&#039;&#039; Suspension bridges linking Breezehaven to the other Duchies. Simple bridges over waterways. All this for the transportation of goods when unable to use the airships.&lt;br /&gt;
: •	&#039;&#039;&#039;Ports:&#039;&#039;&#039; Sky &amp;amp; land docks for airships both on floating island and the main lands themselves. A water dock for water based transportation and trade.&lt;br /&gt;
: •	&#039;&#039;&#039;Other Means of Transportation:&#039;&#039;&#039; Electric railways within Breezehaven to make trade within its borders easier and faster.&lt;br /&gt;
&lt;br /&gt;
===Public Services:===&lt;br /&gt;
: •	&#039;&#039;&#039;Healthcare:&#039;&#039;&#039; Clinics and hospitals are found in all major cities. At times a mobile clinic is sent to the Wilds to keep their labor force healthy.&lt;br /&gt;
: •	&#039;&#039;&#039;Education:&#039;&#039;&#039; Private tutors and schools are available to those in Aerion Heights while a series of public schools are available in Gale’s Rest for all Mikas.&lt;br /&gt;
: •	&#039;&#039;&#039;Security:&#039;&#039;&#039; Storm guards patrolling key areas in Gale’s Rest with some prominent homes and businesses equipped with alarm systems.&lt;br /&gt;
&lt;br /&gt;
===Communication:===&lt;br /&gt;
: •	&#039;&#039;&#039;Postal System:&#039;&#039;&#039; Network of sky couriers and messenger birds&lt;br /&gt;
: •	&#039;&#039;&#039;Telecommunications:&#039;&#039;&#039; Wind-echo communication devices&lt;br /&gt;
&lt;br /&gt;
==8. Notable Landmarks==&lt;br /&gt;
===Castles/Palaces===&lt;br /&gt;
: •	&#039;&#039;&#039;Skyspire:&#039;&#039;&#039; A magnificent palace floating among the clouds. Duchess Kethara resides here.&lt;br /&gt;
===Monuments===&lt;br /&gt;
: •	&#039;&#039;&#039;Statue of the Wind Element:&#039;&#039;&#039; A grand statue honoring the elemental spirits of air located in the main plaza of Gale’s Rest as well as a larger and more grand version in Aerion Height’s plaza.&lt;br /&gt;
: •	Multiple monuments to past Dukes and Duchesses reside in the sky gardens to fancy them up a bit.&lt;br /&gt;
: •	A monument to Lord Winchester is found at the entrance to The Landing to honor the father of flight.&lt;br /&gt;
&lt;br /&gt;
===Natural Wonders===&lt;br /&gt;
: •	&#039;&#039;&#039;Windy Plains:&#039;&#039;&#039; Popular for recreational activities like kite flying and wind surfing&lt;br /&gt;
: •	&#039;&#039;&#039;Whispering Woods:&#039;&#039;&#039; The thick woods where the Lycan clan reside- it is said you can hear the whispers of the wind element if you listen close enough. The woods also take on an ethereal glow every full moon.&lt;br /&gt;
&lt;br /&gt;
===Museums===&lt;br /&gt;
: •	&#039;&#039;&#039;Museum of Sky Sciences:&#039;&#039;&#039; Exhibits on aeronautics, weather manipulation, and wind magic located in the guest area of The Landing.&lt;br /&gt;
: •	&#039;&#039;&#039;Breeze Serenade Museum:&#039;&#039;&#039; A small museum in the Windharp Concert Hall showcasing instruments of old and some of the prominent figures in music development in Breezehaven.&lt;br /&gt;
&lt;br /&gt;
===Other Points of Interest===&lt;br /&gt;
: •	&#039;&#039;&#039;Sky Gardens:&#039;&#039;&#039; Beautiful, floating gardens. Multiples of these dot the air above Breezehaven. Some are covered in flowers others in harvest-able plants.&lt;br /&gt;
&lt;br /&gt;
==9. Miscellaneous==&lt;br /&gt;
===Local Legends and Myths===&lt;br /&gt;
: •	&#039;&#039;&#039;The Sky Spirits:&#039;&#039;&#039; Mythical beings said to protect the airspace and guide lost travelers.&lt;br /&gt;
: •	&#039;&#039;&#039;The Drought:&#039;&#039;&#039; A legend said to be the consequence of poor management of the weather system causing many Mikas to be suspicious of the other Duchy’s useage.&lt;br /&gt;
: •	&#039;&#039;&#039;The Transformation:&#039;&#039;&#039; It is said that if you visit the Whispering Woods during the full moon when its at its brightest glow you’ll find yourself transformed into a Lycan. Children are often told this story to keep them away from the woods.&lt;br /&gt;
&lt;br /&gt;
===Recent Developments===&lt;br /&gt;
: •	&#039;&#039;&#039;Advancements in Airship Technology:&#039;&#039;&#039; New designs making air travel safer and more efficient&lt;br /&gt;
&lt;br /&gt;
==10. Breezehaven Racials==&lt;br /&gt;
===Skyborne Agility=== &lt;br /&gt;
Enhanced agility and reflexes, allowing for acrobatic feats and quick movements while flying.&lt;br /&gt;
&lt;br /&gt;
===Air Sense=== &lt;br /&gt;
Enhanced senses that allow them to detect changes in air pressure, wind direction, and even the presence of others by subtle disturbances in the air.&lt;br /&gt;
&lt;br /&gt;
===Wind Veil=== &lt;br /&gt;
Creating a protective cloak of swirling air that can obscure vision and make it harder to be hit by attacks.&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Breezehaven&amp;diff=163</id>
		<title>Breezehaven</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Breezehaven&amp;diff=163"/>
		<updated>2024-07-22T22:32:01Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Breezehaven Duchy=&lt;br /&gt;
&lt;br /&gt;
==1. General Information==&lt;br /&gt;
&lt;br /&gt;
;Name of the Duchy: Duchy of Breezehaven&lt;br /&gt;
;Ruler’s Name and Title: [[Duchess Kethara]]&lt;br /&gt;
;Motto: “Light as Air, Free as the Wind”&lt;br /&gt;
;Coat of Arms: A Gryphon against a backdrop of clouds and sky&lt;br /&gt;
;Flag: Light blue with a white, stylized wing in the center&lt;br /&gt;
&lt;br /&gt;
==2. Geography==&lt;br /&gt;
===Location===&lt;br /&gt;
Western section of [[Lucandria]]&lt;br /&gt;
&lt;br /&gt;
===City Names=== &lt;br /&gt;
:• &#039;&#039;&#039;Aerion Heights:&#039;&#039;&#039; This is the land nearest the Queen’s castle where Breezehaven’s royalty live. Duchess Kethara’s own home rests on a floating piece of land above in the shape of a spire- hence the name. They live plush lives with the electrical advancements they have created- lights, refrigeration, running water, etc. Anything you could possibly need can be found here: schools, hospitals, parks, restaurants, cafes, and even an inventors guild.&lt;br /&gt;
&lt;br /&gt;
:• &#039;&#039;&#039;Gale’s Rest:&#039;&#039;&#039; Unless born into nobility or rising through the ranks through marriage or the Queen lottery, most of Breezehaven’s Mikas live here. Those of higher magic affinity live closer to the water nearer to the Royalty with those of lower affinity back towards The Wilds. A road and their own electrical advancements keep them separated from the Wildkin. They don’t have nearly as much as Aerion Heights, but they do have refrigerators, lights for the evenings, and running water.&lt;br /&gt;
&lt;br /&gt;
===Town Names===&lt;br /&gt;
:• &#039;&#039;&#039;Tempest Hollow:&#039;&#039;&#039; This village houses those Fae who work at The Landing that are not of the royal clan. They have some of the similar electrical advancements of Gale’s Rest, but just located closer to work for convenience. Again, only those who work at The Landing live here unless providing something necessary to the town.&lt;br /&gt;
&lt;br /&gt;
:• &#039;&#039;&#039;Windfall Village:&#039;&#039;&#039; This village houses those Mika who work with the windmills. Due to the constant amount of wind in this area, the town has been surrounded in a special ‘calm’ bubble the keeps only a gentle breeze blowing through the Village. Again, only those who work with the windmills live here unless providing something necessary to the town.&lt;br /&gt;
&lt;br /&gt;
;The Wilds: This area of untamed space is where most Wildkin are found. Without magic abilities they were forced to the outskirts and handle a lot of the manual labor for the Breezehaven Duchy. Though they aren’t enslaved, the Mikas are incredibly prejudiced against them.&lt;br /&gt;
&lt;br /&gt;
===Major Land Features===&lt;br /&gt;
:• &#039;&#039;&#039;Sky Gardens:&#039;&#039;&#039; Floating gardens suspended by air magic. Some focus on flowers while others grow cloud fruit &amp;amp; sky herbs.&lt;br /&gt;
:• &#039;&#039;&#039;The Landing:&#039;&#039;&#039; Airship production shop &amp;amp; major landing port for the Breezehaven Duchy&lt;br /&gt;
:• &#039;&#039;&#039;Windward Market:&#039;&#039;&#039; An aerial market where most of the trading happens. You can find Breezehaven’s special cloud fruit &amp;amp; sky herbs here.&lt;br /&gt;
:• &#039;&#039;&#039;Windy Plains:&#039;&#039;&#039; Open, breezy areas perfect for windmills &amp;amp; electricity production.&lt;br /&gt;
:• &#039;&#039;&#039;Sky Library:&#039;&#039;&#039; An aerial library holding most of Breezehaven’s knowledge.&lt;br /&gt;
:• &#039;&#039;&#039;Celestial Observatory:&#039;&#039;&#039; A center for the sciences. Their main research is on the void space around them and how to reconnect with Telrunya- the ancient home of their ancestors.&lt;br /&gt;
:• &#039;&#039;&#039;The Roost:&#039;&#039;&#039; Breeding grounds for the Harpies.&lt;br /&gt;
:• &#039;&#039;&#039;Whispering Woods:&#039;&#039;&#039; When the breeze runs through the trees it almost sounds like a whisper of the air element itself.&lt;br /&gt;
&lt;br /&gt;
===Climate===&lt;br /&gt;
:&#039;&#039;&#039;General Climate:&#039;&#039;&#039; Mild and breezy with frequent clear skies. The Windy Plains see a decent amount of continuous airflow making it not the best place to live, but incredible for their windmills!&lt;br /&gt;
:&#039;&#039;&#039;Seasons:&#039;&#039;&#039; Subtle seasonal changes with a consistent light breeze year-round. Thanks to the breeze, they never have to worry about a bad day out. Just watch out for the rainy season, some times the wind gets so powerful you can see the drops running sideways.&lt;br /&gt;
&lt;br /&gt;
==3. Economy==&lt;br /&gt;
&lt;br /&gt;
===Primary Industries===&lt;br /&gt;
: • &#039;&#039;&#039;Weather Control:&#039;&#039;&#039; Providing weather where necessary for all the Duchies&lt;br /&gt;
: • &#039;&#039;&#039;Cloud Farming:&#039;&#039;&#039; Cultivation of rare herbs and fruits that grow in the sky&lt;br /&gt;
: • &#039;&#039;&#039;Airship Crafting:&#039;&#039;&#039; Building and maintaining airships for transport and trade&lt;br /&gt;
: • &#039;&#039;&#039;Wind Energy:&#039;&#039;&#039; Harnessing wind power for energy and various applications&lt;br /&gt;
: • &#039;&#039;&#039;Air Mana Stones:&#039;&#039;&#039; Imbues the stones with wind energy creating a sort of &#039;electricity&#039; magic within them.&lt;br /&gt;
&lt;br /&gt;
===Major Exports===&lt;br /&gt;
: • Cloud fruits&lt;br /&gt;
: • Sky herbs&lt;br /&gt;
: • Airships &lt;br /&gt;
: • Electricity / Wind energy via air mana stones&lt;br /&gt;
&lt;br /&gt;
===Major Imports=== &lt;br /&gt;
: • Food&lt;br /&gt;
: • Metals/gemstones/marble &lt;br /&gt;
: • Aquatic products&lt;br /&gt;
: • Enchanted items&lt;br /&gt;
: • Mana stones&lt;br /&gt;
&lt;br /&gt;
===Currency===&lt;br /&gt;
: Celestial Crown&lt;br /&gt;
&lt;br /&gt;
===Trade Routes===&lt;br /&gt;
: • Air Routes: Extensive network of airship routes connecting Breezehaven with other duchies&lt;br /&gt;
: • Internal: Internal trade routes are run by electric carts&lt;br /&gt;
: • Trade Partners: All duchies, with a focus on exchanging unique goods like wind energy and sky-grown produce&lt;br /&gt;
&lt;br /&gt;
==4. Society and Culture==&lt;br /&gt;
===Population===&lt;br /&gt;
: •	&#039;&#039;&#039;Total Population:&#039;&#039;&#039; Approximately 400,000&lt;br /&gt;
: •	&#039;&#039;&#039;Major Ethnic Groups:&#039;&#039;&#039; Mikas, Harpies, other Wildkin&lt;br /&gt;
: •	&#039;&#039;&#039;Languages Spoken:&#039;&#039;&#039; Ancient Miaki “Lucandrian”, Air dialect which almost sounds like singing.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
: •	Dominant Religion: Aether or Magic itself is the greatest element, but many Worship the Wind Element &lt;br /&gt;
&lt;br /&gt;
===Education===&lt;br /&gt;
: &#039;&#039;&#039;Literacy Rate:&#039;&#039;&#039; High for Mikas; Wildkin is questionable&lt;br /&gt;
: Aerion Heights and Gale’s Rest are outfitted with multiple schools to educate the Mika children. Once their formal education is complete, they can choose to start their work or go for further education. There is a number of schools within Breezehaven’s borders or they can be sent to Apión.&lt;br /&gt;
;Major Universities&lt;br /&gt;
: • &#039;&#039;&#039;Celestial Institute of Aeronautics:&#039;&#039;&#039; For those interested in airships- building them, how they fly, etc. They’re always looking for a new way to reinvent them.&lt;br /&gt;
: • &#039;&#039;&#039;Windharp Conservatory of Music:&#039;&#039;&#039; For those musically inclined. The Windharp Concert Hall runs this college, picking the elite to join their orchestras.&lt;br /&gt;
: • &#039;&#039;&#039;Lumina Institute of Discovery:&#039;&#039;&#039; This institution is focused on the sciences. Many notable Mikas who went on to work for the Celestial Observatory graduated from here.&lt;br /&gt;
&lt;br /&gt;
===Cultural Heritage:===&lt;br /&gt;
;Festivals:&lt;br /&gt;
: •	&#039;&#039;&#039;Sky Fair:&#039;&#039;&#039; Celebrating the freedom of flight and wind magic. This is the largest festival with presentations from The Landing, Celestial Observatory, and others showcasing some of the newest developments. The Windharp Concert Hall always has special outdoor shows with new musical scores. There is always lovely wind magic themed dishes to try with rows and rows of food vendors. It’s an event no one is willing to miss!&lt;br /&gt;
: •	&#039;&#039;&#039;Wind Dance Festival:&#039;&#039;&#039; A yearly festival put on by the Windharp Concert Hall that dives into Breezehaven’s past with traditional dances performed on floating platforms. A must see for the lovers of music and dance.&lt;br /&gt;
: •	&#039;&#039;&#039;Cloud Harvesting:&#039;&#039;&#039; The seasonal cloud fruit and sky herb harvest season brings many from all over Breezehaven. Every Mika meets in the gardens and are given a basket to collect as much as they can carry. Making it a great event for all ages.&lt;br /&gt;
&lt;br /&gt;
===Traditional Music/Dance=== &lt;br /&gt;
: • Wind harp music&lt;br /&gt;
: • Aerial acrobatics&lt;br /&gt;
: • Sky dances&lt;br /&gt;
&lt;br /&gt;
===Cuisine=== &lt;br /&gt;
: Most every day dishes are light on the stomach, but always oddly fulfilling despite it. Clean and light. Some of the local favorites are:&lt;br /&gt;
: • Cloud fruits&lt;br /&gt;
: • Sky herbs&lt;br /&gt;
: • Light and airy pastries&lt;br /&gt;
: • Wind-spun candies&lt;br /&gt;
&lt;br /&gt;
===Art and Architecture=== &lt;br /&gt;
: Elegant, airy structures that blend with the sky; sculptures that move with the wind. They are particularly lovers of music even to the point their speaking dialect is almost song like.&lt;br /&gt;
&lt;br /&gt;
==5. Governance and Law==&lt;br /&gt;
===Government Type===&lt;br /&gt;
: •	&#039;&#039;&#039;Monarchy/Feudal System:&#039;&#039;&#039; Duchy under the rule of Duchess Kethara&lt;br /&gt;
: •	&#039;&#039;&#039;Administrative Divisions:&#039;&#039;&#039; Those under Duchess Kethara are named royalty: Marquess / Marchioness, Viscount / Viscountess, &amp;amp; Baron / Baronness. These titles are given to Pae in high stations of work such as the head of The Landing production, Windharp Concert Hall, etc.&lt;br /&gt;
&lt;br /&gt;
===Legal System:===&lt;br /&gt;
: &#039;&#039;&#039;Common Laws:&#039;&#039;&#039; Don’t kill anyone, don’t steal, don’t damage others property, don’t destroy the land that supports us. Basically be a good pae. There is also a protection of airspace and weather. You do something to ruin the air quality you can be seeing some penalties.&lt;br /&gt;
: &#039;&#039;&#039;Notable Laws and Regulations:&#039;&#039;&#039; Strict guidelines on airship construction and wind energy/electricity use (except for the royals).&lt;br /&gt;
: &#039;&#039;&#039;Judicial System:&#039;&#039;&#039; Court system overseen by the Duchess’s chosen judges. She has the final say in every court case, but the judges handle the proceedings and information gathering for her to make a sound judgement on the case.&lt;br /&gt;
&lt;br /&gt;
===Military===&lt;br /&gt;
: • &#039;&#039;&#039;The Storm Guard:&#039;&#039;&#039; A police force found throughout the Duchy. They are highly trained individuals tasked with keeping the peace.&lt;br /&gt;
: • &#039;&#039;&#039;The Skyward Guard:&#039;&#039;&#039; Duchess Kethara’s personal guard. There is a constant rotation of Skyward Guards around her as well as her home in the Skyspire.&lt;br /&gt;
&lt;br /&gt;
===Alliances and Rivalries===&lt;br /&gt;
: •	&#039;&#039;&#039;Allies:&#039;&#039;&#039; Generally neutral with strong trade relations with all duchies.&lt;br /&gt;
: •	&#039;&#039;&#039;Rivals:&#039;&#039;&#039; Occasional disputes with the others over airspace boundaries and needed weather patterns.&lt;br /&gt;
: •	&#039;&#039;&#039;Playful Rivalry:&#039;&#039;&#039; Fire. It is not known how the tradition started, but any time one of them visit’s the other’s personal suite an item of value goes missing. At the end of the year they have a get together where they return the items and tell stories on how they did it. Biggest item wins.&lt;br /&gt;
&lt;br /&gt;
==6. History==&lt;br /&gt;
&lt;br /&gt;
	•	Founding: Established when Lucandria named the first Dukes and Duchesses to rule the land and the Miakis who had come over with them. Breezehaven was given their portion of land due to the high winds in order to keep the balance of the wind element.&lt;br /&gt;
Major Historical Events:&lt;br /&gt;
	•	The Great Flight: The first successful airship flight.&lt;br /&gt;
	•	The Skyward Expansion: Exploration and settlement of floating islands and sky gardens.&lt;br /&gt;
Notable Historical Figures:&lt;br /&gt;
	•	Duchess Sinnclair: The first Duchess of Breezehaven and its founder.&lt;br /&gt;
	•	Duchess Kethara: Current ruler, known for her wisdom and mastery of wind magic&lt;br /&gt;
	•	Lord Winchester: The creator of the airship.	&lt;br /&gt;
•	Lady Aeliana: Famous explorer and pioneer of airship travel.&lt;br /&gt;
&lt;br /&gt;
Historical Conflicts:&lt;br /&gt;
	•	The setting up of weather patterns that worked for all Duchies. It was an incredibly tense debate as it could put one’s landscape ahead of the other. Providing some Duchies with more growth where another could lose out.&lt;br /&gt;
	•	Convincing the other Duchies that the use of airships was an advancement and not a death sentence. Because it was such a leap in the sciences, there was skepticism that it would actually work for them.&lt;br /&gt;
&lt;br /&gt;
==7. Infrastructure==&lt;br /&gt;
&lt;br /&gt;
Transportation:&lt;br /&gt;
	•	Roads: Limited; mostly pathways connecting key areas. Most fly anyways.&lt;br /&gt;
	•	Bridges: Suspension bridges linking Breezehaven to the other Duchies. Simple bridges over waterways. All this for the transportation of goods when unable to use the airships.&lt;br /&gt;
	•	Ports: Sky &amp;amp; land docks for airships both on floating island and the main lands themselves. A water dock for water based transportation and trade.&lt;br /&gt;
	•	Other Means of Transportation: Electric railways within Breezehaven to make trade within its borders easier and faster.&lt;br /&gt;
&lt;br /&gt;
Public Services:&lt;br /&gt;
	•	Healthcare: Clinics and hospitals are found in all major cities. At times a mobile clinic is sent to the Wilds to keep their labor force healthy.&lt;br /&gt;
	•	Education: Private tutors and schools are available to those in Aerion Heights while a series of public schools are available in Gale’s Rest for all Mikas.&lt;br /&gt;
	•	Security: Storm guards patrolling key areas in Gale’s Rest with some prominent homes and businesses equipped with alarm systems.&lt;br /&gt;
&lt;br /&gt;
Communication:&lt;br /&gt;
	•	Postal System: Network of sky couriers and messenger birds&lt;br /&gt;
	•	Telecommunications: Wind-echo communication devices&lt;br /&gt;
&lt;br /&gt;
==8. Notable Landmarks==&lt;br /&gt;
Castles/Palaces:&lt;br /&gt;
	•	Skyspire: A magnificent palace floating among the clouds. Duchess Kethara resides here.&lt;br /&gt;
Monuments:&lt;br /&gt;
	•	Statue of the Wind Element: A grand statue honoring the elemental spirits of air located in the main plaza of Gale’s Rest as well as a larger and more grand version in Aerion Height’s plaza.&lt;br /&gt;
	•	Multiple monuments to past Dukes and Duchesses reside in the sky gardens to fancy them up a bit.&lt;br /&gt;
	•	A monument to Lord Winchester is found at the entrance to The Landing to honor the father of flight.&lt;br /&gt;
&lt;br /&gt;
Natural Wonders:&lt;br /&gt;
	•	Windy Plains: Popular for recreational activities like kite flying and wind surfing&lt;br /&gt;
	•	Whispering Woods: The thick woods where the Lycan clan reside- it is said you can hear the whispers of the wind element if you listen close enough. The woods also take on an ethereal glow every full moon.&lt;br /&gt;
&lt;br /&gt;
Museums:&lt;br /&gt;
	•	Museum of Sky Sciences: Exhibits on aeronautics, weather manipulation, and wind magic located in the guest area of The Landing.&lt;br /&gt;
	•	Breeze Serenade Museum: A small museum in the Windharp Concert Hall showcasing instruments of old and some of the prominent figures in music development in Breezehaven.&lt;br /&gt;
&lt;br /&gt;
Other Points of Interest:&lt;br /&gt;
	•	Sky Gardens: Beautiful, floating gardens. Multiples of these dot the air above Breezehaven. Some are covered in flowers others in harvestable plants.&lt;br /&gt;
&lt;br /&gt;
==9. Miscellaneous==&lt;br /&gt;
Local Legends and Myths:&lt;br /&gt;
	•	The Sky Guardians: Mythical beings said to protect the airspace and guide lost travelers&lt;br /&gt;
	•	The Drought: A legend said to be the consequence of poor management of the weather system causing many Mikas to be suspicious of the other Duchy’s useage.&lt;br /&gt;
	•	The Transformation: It is said that if you visit the Whispering Woods during the full moon when its at its brightest glow you’ll find yourself transformed into a Lycan. Children are often told this story to keep them away from the woods.&lt;br /&gt;
&lt;br /&gt;
Recent Developments:&lt;br /&gt;
	•	Advancements in Airship Technology: New designs making air travel safer and more efficient&lt;br /&gt;
&lt;br /&gt;
==10. Breezehaven Racials==&lt;br /&gt;
•		Skyborne Agility: Enhanced agility and reflexes, allowing for acrobatic feats and quick movements while flying.&lt;br /&gt;
&lt;br /&gt;
•	Air Sense: Enhanced senses that allow them to detect changes in air pressure, wind direction, and even the presence of others by subtle disturbances in the air.&lt;br /&gt;
&lt;br /&gt;
•	Wind Veil: Creating a protective cloak of swirling air that can obscure vision and make it harder to be hit by attacks.&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Breezehaven&amp;diff=162</id>
		<title>Breezehaven</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Breezehaven&amp;diff=162"/>
		<updated>2024-07-22T22:31:48Z</updated>

		<summary type="html">&lt;p&gt;Fable: /* Primary Industries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Breezehaven Duchy=&lt;br /&gt;
&lt;br /&gt;
==1. General Information==&lt;br /&gt;
&lt;br /&gt;
;Name of the Duchy: Duchy of Breezehaven&lt;br /&gt;
;Ruler’s Name and Title: [[Duchess Kethara]]&lt;br /&gt;
;Motto: “Light as Air, Free as the Wind”&lt;br /&gt;
;Coat of Arms: A Gryphon against a backdrop of clouds and sky&lt;br /&gt;
;Flag: Light blue with a white, stylized wing in the center&lt;br /&gt;
&lt;br /&gt;
==2. Geography==&lt;br /&gt;
===Location===&lt;br /&gt;
Western section of [[Lucandria]]&lt;br /&gt;
&lt;br /&gt;
===City Names=== &lt;br /&gt;
:• &#039;&#039;&#039;Aerion Heights:&#039;&#039;&#039; This is the land nearest the Queen’s castle where Breezehaven’s royalty live. Duchess Kethara’s own home rests on a floating piece of land above in the shape of a spire- hence the name. They live plush lives with the electrical advancements they have created- lights, refrigeration, running water, etc. Anything you could possibly need can be found here: schools, hospitals, parks, restaurants, cafes, and even an inventors guild.&lt;br /&gt;
&lt;br /&gt;
:• &#039;&#039;&#039;Gale’s Rest:&#039;&#039;&#039; Unless born into nobility or rising through the ranks through marriage or the Queen lottery, most of Breezehaven’s Mikas live here. Those of higher magic affinity live closer to the water nearer to the Royalty with those of lower affinity back towards The Wilds. A road and their own electrical advancements keep them separated from the Wildkin. They don’t have nearly as much as Aerion Heights, but they do have refrigerators, lights for the evenings, and running water.&lt;br /&gt;
&lt;br /&gt;
===Town Names===&lt;br /&gt;
:• &#039;&#039;&#039;Tempest Hollow:&#039;&#039;&#039; This village houses those Fae who work at The Landing that are not of the royal clan. They have some of the similar electrical advancements of Gale’s Rest, but just located closer to work for convenience. Again, only those who work at The Landing live here unless providing something necessary to the town.&lt;br /&gt;
&lt;br /&gt;
:• &#039;&#039;&#039;Windfall Village:&#039;&#039;&#039; This village houses those Mika who work with the windmills. Due to the constant amount of wind in this area, the town has been surrounded in a special ‘calm’ bubble the keeps only a gentle breeze blowing through the Village. Again, only those who work with the windmills live here unless providing something necessary to the town.&lt;br /&gt;
&lt;br /&gt;
;The Wilds: This area of untamed space is where most Wildkin are found. Without magic abilities they were forced to the outskirts and handle a lot of the manual labor for the Breezehaven Duchy. Though they aren’t enslaved, the Mikas are incredibly prejudiced against them.&lt;br /&gt;
&lt;br /&gt;
===Major Land Features===&lt;br /&gt;
:• &#039;&#039;&#039;Sky Gardens:&#039;&#039;&#039; Floating gardens suspended by air magic. Some focus on flowers while others grow cloud fruit &amp;amp; sky herbs.&lt;br /&gt;
:• &#039;&#039;&#039;The Landing:&#039;&#039;&#039; Airship production shop &amp;amp; major landing port for the Breezehaven Duchy&lt;br /&gt;
:• &#039;&#039;&#039;Windward Market:&#039;&#039;&#039; An aerial market where most of the trading happens. You can find Breezehaven’s special cloud fruit &amp;amp; sky herbs here.&lt;br /&gt;
:• &#039;&#039;&#039;Windy Plains:&#039;&#039;&#039; Open, breezy areas perfect for windmills &amp;amp; electricity production.&lt;br /&gt;
:• &#039;&#039;&#039;Sky Library:&#039;&#039;&#039; An aerial library holding most of Breezehaven’s knowledge.&lt;br /&gt;
:• &#039;&#039;&#039;Celestial Observatory:&#039;&#039;&#039; A center for the sciences. Their main research is on the void space around them and how to reconnect with Telrunya- the ancient home of their ancestors.&lt;br /&gt;
:• &#039;&#039;&#039;The Roost:&#039;&#039;&#039; Breeding grounds for the Harpies.&lt;br /&gt;
:• &#039;&#039;&#039;Whispering Woods:&#039;&#039;&#039; When the breeze runs through the trees it almost sounds like a whisper of the air element itself.&lt;br /&gt;
&lt;br /&gt;
===Climate===&lt;br /&gt;
:&#039;&#039;&#039;General Climate:&#039;&#039;&#039; Mild and breezy with frequent clear skies. The Windy Plains see a decent amount of continuous airflow making it not the best place to live, but incredible for their windmills!&lt;br /&gt;
:&#039;&#039;&#039;Seasons:&#039;&#039;&#039; Subtle seasonal changes with a consistent light breeze year-round. Thanks to the breeze, they never have to worry about a bad day out. Just watch out for the rainy season, some times the wind gets so powerful you can see the drops running sideways.&lt;br /&gt;
&lt;br /&gt;
==3. Economy==&lt;br /&gt;
&lt;br /&gt;
===Primary Industries===&lt;br /&gt;
: • &#039;&#039;&#039;Weather Control:&#039;&#039;&#039; Providing weather where necessary for all the Duchies&lt;br /&gt;
: • &#039;&#039;&#039;Cloud Farming:&#039;&#039;&#039; Cultivation of rare herbs and fruits that grow in the sky&lt;br /&gt;
: • &#039;&#039;&#039;Airship Crafting:&#039;&#039;&#039; Building and maintaining airships for transport and trade&lt;br /&gt;
: • &#039;&#039;&#039;Wind Energy:&#039;&#039;&#039; Harnessing wind power for energy and various applications&lt;br /&gt;
: • &#039;&#039;&#039;Air Mana Stones:&#039;&#039;&#039; Imbues the stones with wind energy creating a sort of &#039;electricity&#039; magic within them.&lt;br /&gt;
&lt;br /&gt;
===Major Exports===&lt;br /&gt;
: • Cloud fruits&lt;br /&gt;
: • Sky herbs&lt;br /&gt;
: • Airships &lt;br /&gt;
: • Electricity / Wind energy via air mana stones&lt;br /&gt;
&lt;br /&gt;
===Major Imports=== &lt;br /&gt;
: • Food&lt;br /&gt;
: • Metals/gemstones/marble &lt;br /&gt;
: • Aquatic products&lt;br /&gt;
: • Enchanted items&lt;br /&gt;
: • Mana stones&lt;br /&gt;
&lt;br /&gt;
===Currency===&lt;br /&gt;
: Celestial Crown&lt;br /&gt;
&lt;br /&gt;
===Trade Routes===&lt;br /&gt;
: • Air Routes: Extensive network of airship routes connecting Breezehaven with other duchies&lt;br /&gt;
: • Internal: Internal trade routes are run by electric carts&lt;br /&gt;
: • Trade Partners: All duchies, with a focus on exchanging unique goods like wind energy and sky-grown produce&lt;br /&gt;
&lt;br /&gt;
==4. Society and Culture==&lt;br /&gt;
===Population===&lt;br /&gt;
: •	&#039;&#039;&#039;Total Population:&#039;&#039;&#039; Approximately 400,000&lt;br /&gt;
: •	&#039;&#039;&#039;Major Ethnic Groups:&#039;&#039;&#039; Mikas, Harpies, other Wildkin&lt;br /&gt;
: •	&#039;&#039;&#039;Languages Spoken:&#039;&#039;&#039; Ancient Miaki “Lucandrian”, Air dialect which almost sounds like singing.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
: •	Dominant Religion: Aether or Magic itself is the greatest element, but many Worship the Wind Element &lt;br /&gt;
&lt;br /&gt;
===Education===&lt;br /&gt;
: &#039;&#039;&#039;Literacy Rate:&#039;&#039;&#039; High for Mikas; Wildkin is questionable&lt;br /&gt;
: Aerion Heights and Gale’s Rest are outfitted with multiple schools to educate the Mika children. Once their formal education is complete, they can choose to start their work or go for further education. There is a number of schools within Breezehaven’s borders or they can be sent to Apión.&lt;br /&gt;
;Major Universities&lt;br /&gt;
: • &#039;&#039;&#039;Celestial Institute of Aeronautics:&#039;&#039;&#039; For those interested in airships- building them, how they fly, etc. They’re always looking for a new way to reinvent them.&lt;br /&gt;
: • &#039;&#039;&#039;Windharp Conservatory of Music:&#039;&#039;&#039; For those musically inclined. The Windharp Concert Hall runs this college, picking the elite to join their orchestras.&lt;br /&gt;
: • &#039;&#039;&#039;Lumina Institute of Discovery:&#039;&#039;&#039; This institution is focused on the sciences. Many notable Mikas who went on to work for the Celestial Observatory graduated from here.&lt;br /&gt;
&lt;br /&gt;
===Cultural Heritage:===&lt;br /&gt;
;Festivals:&lt;br /&gt;
: •	&#039;&#039;&#039;Sky Fair:&#039;&#039;&#039; Celebrating the freedom of flight and wind magic. This is the largest festival with presentations from The Landing, Celestial Observatory, and others showcasing some of the newest developments. The Windharp Concert Hall always has special outdoor shows with new musical scores. There is always lovely wind magic themed dishes to try with rows and rows of food vendors. It’s an event no one is willing to miss!&lt;br /&gt;
: •	&#039;&#039;&#039;Wind Dance Festival:&#039;&#039;&#039; A yearly festival put on by the Windharp Concert Hall that dives into Breezehaven’s past with traditional dances performed on floating platforms. A must see for the lovers of music and dance.&lt;br /&gt;
: •	&#039;&#039;&#039;Cloud Harvesting:&#039;&#039;&#039; The seasonal cloud fruit and sky herb harvest season brings many from all over Breezehaven. Every Mika meets in the gardens and are given a basket to collect as much as they can carry. Making it a great event for all ages.&lt;br /&gt;
&lt;br /&gt;
===Traditional Music/Dance=== &lt;br /&gt;
: • Wind harp music&lt;br /&gt;
: • Aerial acrobatics&lt;br /&gt;
: • Sky dances&lt;br /&gt;
&lt;br /&gt;
===Cuisine=== &lt;br /&gt;
: Most every day dishes are light on the stomach, but always oddly fulfilling despite it. Clean and light. Some of the local favorites are:&lt;br /&gt;
: • Cloud fruits&lt;br /&gt;
: • Sky herbs&lt;br /&gt;
: • Light and airy pastries&lt;br /&gt;
: • Wind-spun candies&lt;br /&gt;
&lt;br /&gt;
===Art and Architecture=== &lt;br /&gt;
: Elegant, airy structures that blend with the sky; sculptures that move with the wind. They are particularly lovers of music even to the point their speaking dialect is almost song like.&lt;br /&gt;
&lt;br /&gt;
==5. Governance and Law==&lt;br /&gt;
===Government Type===&lt;br /&gt;
: •	&#039;&#039;&#039;Monarchy/Feudal System:&#039;&#039;&#039; Duchy under the rule of Duchess Kethara&lt;br /&gt;
: •	&#039;&#039;&#039;Administrative Divisions:&#039;&#039;&#039; Those under Duchess Kethara are named royalty: Marquess / Marchioness, Viscount / Viscountess, &amp;amp; Baron / Baronness. These titles are given to Pae in high stations of work such as the head of The Landing production, Windharp Concert Hall, etc.&lt;br /&gt;
&lt;br /&gt;
===Legal System:===&lt;br /&gt;
: &#039;&#039;&#039;Common Laws:&#039;&#039;&#039; Don’t kill anyone, don’t steal, don’t damage others property, don’t destroy the land that supports us. Basically be a good pae. There is also a protection of airspace and weather. You do something to ruin the air quality you can be seeing some penalties.&lt;br /&gt;
: &#039;&#039;&#039;Notable Laws and Regulations:&#039;&#039;&#039; Strict guidelines on airship construction and wind energy/electricity use (except for the royals).&lt;br /&gt;
: &#039;&#039;&#039;Judicial System:&#039;&#039;&#039; Court system overseen by the Duchess’s chosen judges. She has the final say in every court case, but the judges handle the proceedings and information gathering for her to make a sound judgement on the case.&lt;br /&gt;
&lt;br /&gt;
===Military===&lt;br /&gt;
: • &#039;&#039;&#039;The Storm Guard:&#039;&#039;&#039; A police force found throughout the Duchy. They are highly trained individuals tasked with keeping the peace.&lt;br /&gt;
: • &#039;&#039;&#039;The Skyward Guard:&#039;&#039;&#039; Duchess Kethara’s personal guard. There is a constant rotation of Skyward Guards around her as well as her home in the Skyspire.&lt;br /&gt;
&lt;br /&gt;
===Alliances and Rivalries===&lt;br /&gt;
: •	&#039;&#039;&#039;Allies:&#039;&#039;&#039; Generally neutral with strong trade relations with all duchies.&lt;br /&gt;
: •	&#039;&#039;&#039;Rivals:&#039;&#039;&#039; Occasional disputes with the others over airspace boundaries and needed weather patterns.&lt;br /&gt;
: •	&#039;&#039;&#039;Playful Rivalry:&#039;&#039;&#039; Fire. It is not known how the tradition started, but any time one of them visit’s the other’s personal suite an item of value goes missing. At the end of the year they have a get together where they return the items and tell stories on how they did it. Biggest item wins.&lt;br /&gt;
&lt;br /&gt;
==6. History==&lt;br /&gt;
&lt;br /&gt;
	•	Founding: Established when Lucandria named the first Dukes and Duchesses to rule the land and the Miakis who had come over with them. Breezehaven was given their portion of land due to the high winds in order to keep the balance of the wind element.&lt;br /&gt;
Major Historical Events:&lt;br /&gt;
	•	The Great Flight: The first successful airship flight.&lt;br /&gt;
	•	The Skyward Expansion: Exploration and settlement of floating islands and sky gardens.&lt;br /&gt;
Notable Historical Figures:&lt;br /&gt;
	•	Duchess Sinnclair: The first Duchess of Breezehaven and its founder.&lt;br /&gt;
	•	Duchess Kethara: Current ruler, known for her wisdom and mastery of wind magic&lt;br /&gt;
	•	Lord Winchester: The creator of the airship.	&lt;br /&gt;
•	Lady Aeliana: Famous explorer and pioneer of airship travel.&lt;br /&gt;
&lt;br /&gt;
Historical Conflicts:&lt;br /&gt;
	•	The setting up of weather patterns that worked for all Duchies. It was an incredibly tense debate as it could put one’s landscape ahead of the other. Providing some Duchies with more growth where another could lose out.&lt;br /&gt;
	•	Convincing the other Duchies that the use of airships was an advancement and not a death sentence. Because it was such a leap in the sciences, there was skepticism that it would actually work for them.&lt;br /&gt;
&lt;br /&gt;
==7. Infrastructure==&lt;br /&gt;
&lt;br /&gt;
Transportation:&lt;br /&gt;
	•	Roads: Limited; mostly pathways connecting key areas. Most fly anyways.&lt;br /&gt;
	•	Bridges: Suspension bridges linking Breezehaven to the other Duchies. Simple bridges over waterways. All this for the transportation of goods when unable to use the airships.&lt;br /&gt;
	•	Ports: Sky &amp;amp; land docks for airships both on floating island and the main lands themselves. A water dock for water based transportation and trade.&lt;br /&gt;
	•	Other Means of Transportation: Electric railways within Breezehaven to make trade within its borders easier and faster.&lt;br /&gt;
&lt;br /&gt;
Public Services:&lt;br /&gt;
	•	Healthcare: Clinics and hospitals are found in all major cities. At times a mobile clinic is sent to the Wilds to keep their labor force healthy.&lt;br /&gt;
	•	Education: Private tutors and schools are available to those in Aerion Heights while a series of public schools are available in Gale’s Rest for all Mikas.&lt;br /&gt;
	•	Security: Storm guards patrolling key areas in Gale’s Rest with some prominent homes and businesses equipped with alarm systems.&lt;br /&gt;
&lt;br /&gt;
Communication:&lt;br /&gt;
	•	Postal System: Network of sky couriers and messenger birds&lt;br /&gt;
	•	Telecommunications: Wind-echo communication devices&lt;br /&gt;
&lt;br /&gt;
==8. Notable Landmarks==&lt;br /&gt;
Castles/Palaces:&lt;br /&gt;
	•	Skyspire: A magnificent palace floating among the clouds. Duchess Kethara resides here.&lt;br /&gt;
Monuments:&lt;br /&gt;
	•	Statue of the Wind Element: A grand statue honoring the elemental spirits of air located in the main plaza of Gale’s Rest as well as a larger and more grand version in Aerion Height’s plaza.&lt;br /&gt;
	•	Multiple monuments to past Dukes and Duchesses reside in the sky gardens to fancy them up a bit.&lt;br /&gt;
	•	A monument to Lord Winchester is found at the entrance to The Landing to honor the father of flight.&lt;br /&gt;
&lt;br /&gt;
Natural Wonders:&lt;br /&gt;
	•	Windy Plains: Popular for recreational activities like kite flying and wind surfing&lt;br /&gt;
	•	Whispering Woods: The thick woods where the Lycan clan reside- it is said you can hear the whispers of the wind element if you listen close enough. The woods also take on an ethereal glow every full moon.&lt;br /&gt;
&lt;br /&gt;
Museums:&lt;br /&gt;
	•	Museum of Sky Sciences: Exhibits on aeronautics, weather manipulation, and wind magic located in the guest area of The Landing.&lt;br /&gt;
	•	Breeze Serenade Museum: A small museum in the Windharp Concert Hall showcasing instruments of old and some of the prominent figures in music development in Breezehaven.&lt;br /&gt;
&lt;br /&gt;
Other Points of Interest:&lt;br /&gt;
	•	Sky Gardens: Beautiful, floating gardens. Multiples of these dot the air above Breezehaven. Some are covered in flowers others in harvestable plants.&lt;br /&gt;
&lt;br /&gt;
==9. Miscellaneous==&lt;br /&gt;
Local Legends and Myths:&lt;br /&gt;
	•	The Sky Guardians: Mythical beings said to protect the airspace and guide lost travelers&lt;br /&gt;
	•	The Drought: A legend said to be the consequence of poor management of the weather system causing many Mikas to be suspicious of the other Duchy’s useage.&lt;br /&gt;
	•	The Transformation: It is said that if you visit the Whispering Woods during the full moon when its at its brightest glow you’ll find yourself transformed into a Lycan. Children are often told this story to keep them away from the woods.&lt;br /&gt;
&lt;br /&gt;
Recent Developments:&lt;br /&gt;
	•	Advancements in Airship Technology: New designs making air travel safer and more efficient&lt;br /&gt;
&lt;br /&gt;
==10. Breezehaven Racials==&lt;br /&gt;
•		Skyborne Agility: Enhanced agility and reflexes, allowing for acrobatic feats and quick movements while flying.&lt;br /&gt;
&lt;br /&gt;
•	Air Sense: Enhanced senses that allow them to detect changes in air pressure, wind direction, and even the presence of others by subtle disturbances in the air.&lt;br /&gt;
&lt;br /&gt;
•	Wind Veil: Creating a protective cloak of swirling air that can obscure vision and make it harder to be hit by attacks.&lt;br /&gt;
&lt;br /&gt;
==11. Mana Stone Production==&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Breezehaven&amp;diff=161</id>
		<title>Breezehaven</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Breezehaven&amp;diff=161"/>
		<updated>2024-07-22T22:31:35Z</updated>

		<summary type="html">&lt;p&gt;Fable: /* Major Exports */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Breezehaven Duchy=&lt;br /&gt;
&lt;br /&gt;
==1. General Information==&lt;br /&gt;
&lt;br /&gt;
;Name of the Duchy: Duchy of Breezehaven&lt;br /&gt;
;Ruler’s Name and Title: [[Duchess Kethara]]&lt;br /&gt;
;Motto: “Light as Air, Free as the Wind”&lt;br /&gt;
;Coat of Arms: A Gryphon against a backdrop of clouds and sky&lt;br /&gt;
;Flag: Light blue with a white, stylized wing in the center&lt;br /&gt;
&lt;br /&gt;
==2. Geography==&lt;br /&gt;
===Location===&lt;br /&gt;
Western section of [[Lucandria]]&lt;br /&gt;
&lt;br /&gt;
===City Names=== &lt;br /&gt;
:• &#039;&#039;&#039;Aerion Heights:&#039;&#039;&#039; This is the land nearest the Queen’s castle where Breezehaven’s royalty live. Duchess Kethara’s own home rests on a floating piece of land above in the shape of a spire- hence the name. They live plush lives with the electrical advancements they have created- lights, refrigeration, running water, etc. Anything you could possibly need can be found here: schools, hospitals, parks, restaurants, cafes, and even an inventors guild.&lt;br /&gt;
&lt;br /&gt;
:• &#039;&#039;&#039;Gale’s Rest:&#039;&#039;&#039; Unless born into nobility or rising through the ranks through marriage or the Queen lottery, most of Breezehaven’s Mikas live here. Those of higher magic affinity live closer to the water nearer to the Royalty with those of lower affinity back towards The Wilds. A road and their own electrical advancements keep them separated from the Wildkin. They don’t have nearly as much as Aerion Heights, but they do have refrigerators, lights for the evenings, and running water.&lt;br /&gt;
&lt;br /&gt;
===Town Names===&lt;br /&gt;
:• &#039;&#039;&#039;Tempest Hollow:&#039;&#039;&#039; This village houses those Fae who work at The Landing that are not of the royal clan. They have some of the similar electrical advancements of Gale’s Rest, but just located closer to work for convenience. Again, only those who work at The Landing live here unless providing something necessary to the town.&lt;br /&gt;
&lt;br /&gt;
:• &#039;&#039;&#039;Windfall Village:&#039;&#039;&#039; This village houses those Mika who work with the windmills. Due to the constant amount of wind in this area, the town has been surrounded in a special ‘calm’ bubble the keeps only a gentle breeze blowing through the Village. Again, only those who work with the windmills live here unless providing something necessary to the town.&lt;br /&gt;
&lt;br /&gt;
;The Wilds: This area of untamed space is where most Wildkin are found. Without magic abilities they were forced to the outskirts and handle a lot of the manual labor for the Breezehaven Duchy. Though they aren’t enslaved, the Mikas are incredibly prejudiced against them.&lt;br /&gt;
&lt;br /&gt;
===Major Land Features===&lt;br /&gt;
:• &#039;&#039;&#039;Sky Gardens:&#039;&#039;&#039; Floating gardens suspended by air magic. Some focus on flowers while others grow cloud fruit &amp;amp; sky herbs.&lt;br /&gt;
:• &#039;&#039;&#039;The Landing:&#039;&#039;&#039; Airship production shop &amp;amp; major landing port for the Breezehaven Duchy&lt;br /&gt;
:• &#039;&#039;&#039;Windward Market:&#039;&#039;&#039; An aerial market where most of the trading happens. You can find Breezehaven’s special cloud fruit &amp;amp; sky herbs here.&lt;br /&gt;
:• &#039;&#039;&#039;Windy Plains:&#039;&#039;&#039; Open, breezy areas perfect for windmills &amp;amp; electricity production.&lt;br /&gt;
:• &#039;&#039;&#039;Sky Library:&#039;&#039;&#039; An aerial library holding most of Breezehaven’s knowledge.&lt;br /&gt;
:• &#039;&#039;&#039;Celestial Observatory:&#039;&#039;&#039; A center for the sciences. Their main research is on the void space around them and how to reconnect with Telrunya- the ancient home of their ancestors.&lt;br /&gt;
:• &#039;&#039;&#039;The Roost:&#039;&#039;&#039; Breeding grounds for the Harpies.&lt;br /&gt;
:• &#039;&#039;&#039;Whispering Woods:&#039;&#039;&#039; When the breeze runs through the trees it almost sounds like a whisper of the air element itself.&lt;br /&gt;
&lt;br /&gt;
===Climate===&lt;br /&gt;
:&#039;&#039;&#039;General Climate:&#039;&#039;&#039; Mild and breezy with frequent clear skies. The Windy Plains see a decent amount of continuous airflow making it not the best place to live, but incredible for their windmills!&lt;br /&gt;
:&#039;&#039;&#039;Seasons:&#039;&#039;&#039; Subtle seasonal changes with a consistent light breeze year-round. Thanks to the breeze, they never have to worry about a bad day out. Just watch out for the rainy season, some times the wind gets so powerful you can see the drops running sideways.&lt;br /&gt;
&lt;br /&gt;
==3. Economy==&lt;br /&gt;
&lt;br /&gt;
===Primary Industries===&lt;br /&gt;
: • &#039;&#039;&#039;Weather Control:&#039;&#039;&#039; Providing weather where necessary for all the Duchies&lt;br /&gt;
: • &#039;&#039;&#039;Cloud Farming:&#039;&#039;&#039; Cultivation of rare herbs and fruits that grow in the sky&lt;br /&gt;
: •&#039;&#039;&#039;Airship Crafting:&#039;&#039;&#039; Building and maintaining airships for transport and trade&lt;br /&gt;
: • &#039;&#039;&#039;Wind Energy:&#039;&#039;&#039; Harnessing wind power for energy and various applications&lt;br /&gt;
: • &#039;&#039;&#039;Air Mana Stones:&#039;&#039;&#039; Imbues the stones with wind energy creating a sort of &#039;electricity&#039; magic within them.&lt;br /&gt;
&lt;br /&gt;
===Major Exports===&lt;br /&gt;
: • Cloud fruits&lt;br /&gt;
: • Sky herbs&lt;br /&gt;
: • Airships &lt;br /&gt;
: • Electricity / Wind energy via air mana stones&lt;br /&gt;
&lt;br /&gt;
===Major Imports=== &lt;br /&gt;
: • Food&lt;br /&gt;
: • Metals/gemstones/marble &lt;br /&gt;
: • Aquatic products&lt;br /&gt;
: • Enchanted items&lt;br /&gt;
: • Mana stones&lt;br /&gt;
&lt;br /&gt;
===Currency===&lt;br /&gt;
: Celestial Crown&lt;br /&gt;
&lt;br /&gt;
===Trade Routes===&lt;br /&gt;
: • Air Routes: Extensive network of airship routes connecting Breezehaven with other duchies&lt;br /&gt;
: • Internal: Internal trade routes are run by electric carts&lt;br /&gt;
: • Trade Partners: All duchies, with a focus on exchanging unique goods like wind energy and sky-grown produce&lt;br /&gt;
&lt;br /&gt;
==4. Society and Culture==&lt;br /&gt;
===Population===&lt;br /&gt;
: •	&#039;&#039;&#039;Total Population:&#039;&#039;&#039; Approximately 400,000&lt;br /&gt;
: •	&#039;&#039;&#039;Major Ethnic Groups:&#039;&#039;&#039; Mikas, Harpies, other Wildkin&lt;br /&gt;
: •	&#039;&#039;&#039;Languages Spoken:&#039;&#039;&#039; Ancient Miaki “Lucandrian”, Air dialect which almost sounds like singing.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
: •	Dominant Religion: Aether or Magic itself is the greatest element, but many Worship the Wind Element &lt;br /&gt;
&lt;br /&gt;
===Education===&lt;br /&gt;
: &#039;&#039;&#039;Literacy Rate:&#039;&#039;&#039; High for Mikas; Wildkin is questionable&lt;br /&gt;
: Aerion Heights and Gale’s Rest are outfitted with multiple schools to educate the Mika children. Once their formal education is complete, they can choose to start their work or go for further education. There is a number of schools within Breezehaven’s borders or they can be sent to Apión.&lt;br /&gt;
;Major Universities&lt;br /&gt;
: • &#039;&#039;&#039;Celestial Institute of Aeronautics:&#039;&#039;&#039; For those interested in airships- building them, how they fly, etc. They’re always looking for a new way to reinvent them.&lt;br /&gt;
: • &#039;&#039;&#039;Windharp Conservatory of Music:&#039;&#039;&#039; For those musically inclined. The Windharp Concert Hall runs this college, picking the elite to join their orchestras.&lt;br /&gt;
: • &#039;&#039;&#039;Lumina Institute of Discovery:&#039;&#039;&#039; This institution is focused on the sciences. Many notable Mikas who went on to work for the Celestial Observatory graduated from here.&lt;br /&gt;
&lt;br /&gt;
===Cultural Heritage:===&lt;br /&gt;
;Festivals:&lt;br /&gt;
: •	&#039;&#039;&#039;Sky Fair:&#039;&#039;&#039; Celebrating the freedom of flight and wind magic. This is the largest festival with presentations from The Landing, Celestial Observatory, and others showcasing some of the newest developments. The Windharp Concert Hall always has special outdoor shows with new musical scores. There is always lovely wind magic themed dishes to try with rows and rows of food vendors. It’s an event no one is willing to miss!&lt;br /&gt;
: •	&#039;&#039;&#039;Wind Dance Festival:&#039;&#039;&#039; A yearly festival put on by the Windharp Concert Hall that dives into Breezehaven’s past with traditional dances performed on floating platforms. A must see for the lovers of music and dance.&lt;br /&gt;
: •	&#039;&#039;&#039;Cloud Harvesting:&#039;&#039;&#039; The seasonal cloud fruit and sky herb harvest season brings many from all over Breezehaven. Every Mika meets in the gardens and are given a basket to collect as much as they can carry. Making it a great event for all ages.&lt;br /&gt;
&lt;br /&gt;
===Traditional Music/Dance=== &lt;br /&gt;
: • Wind harp music&lt;br /&gt;
: • Aerial acrobatics&lt;br /&gt;
: • Sky dances&lt;br /&gt;
&lt;br /&gt;
===Cuisine=== &lt;br /&gt;
: Most every day dishes are light on the stomach, but always oddly fulfilling despite it. Clean and light. Some of the local favorites are:&lt;br /&gt;
: • Cloud fruits&lt;br /&gt;
: • Sky herbs&lt;br /&gt;
: • Light and airy pastries&lt;br /&gt;
: • Wind-spun candies&lt;br /&gt;
&lt;br /&gt;
===Art and Architecture=== &lt;br /&gt;
: Elegant, airy structures that blend with the sky; sculptures that move with the wind. They are particularly lovers of music even to the point their speaking dialect is almost song like.&lt;br /&gt;
&lt;br /&gt;
==5. Governance and Law==&lt;br /&gt;
===Government Type===&lt;br /&gt;
: •	&#039;&#039;&#039;Monarchy/Feudal System:&#039;&#039;&#039; Duchy under the rule of Duchess Kethara&lt;br /&gt;
: •	&#039;&#039;&#039;Administrative Divisions:&#039;&#039;&#039; Those under Duchess Kethara are named royalty: Marquess / Marchioness, Viscount / Viscountess, &amp;amp; Baron / Baronness. These titles are given to Pae in high stations of work such as the head of The Landing production, Windharp Concert Hall, etc.&lt;br /&gt;
&lt;br /&gt;
===Legal System:===&lt;br /&gt;
: &#039;&#039;&#039;Common Laws:&#039;&#039;&#039; Don’t kill anyone, don’t steal, don’t damage others property, don’t destroy the land that supports us. Basically be a good pae. There is also a protection of airspace and weather. You do something to ruin the air quality you can be seeing some penalties.&lt;br /&gt;
: &#039;&#039;&#039;Notable Laws and Regulations:&#039;&#039;&#039; Strict guidelines on airship construction and wind energy/electricity use (except for the royals).&lt;br /&gt;
: &#039;&#039;&#039;Judicial System:&#039;&#039;&#039; Court system overseen by the Duchess’s chosen judges. She has the final say in every court case, but the judges handle the proceedings and information gathering for her to make a sound judgement on the case.&lt;br /&gt;
&lt;br /&gt;
===Military===&lt;br /&gt;
: • &#039;&#039;&#039;The Storm Guard:&#039;&#039;&#039; A police force found throughout the Duchy. They are highly trained individuals tasked with keeping the peace.&lt;br /&gt;
: • &#039;&#039;&#039;The Skyward Guard:&#039;&#039;&#039; Duchess Kethara’s personal guard. There is a constant rotation of Skyward Guards around her as well as her home in the Skyspire.&lt;br /&gt;
&lt;br /&gt;
===Alliances and Rivalries===&lt;br /&gt;
: •	&#039;&#039;&#039;Allies:&#039;&#039;&#039; Generally neutral with strong trade relations with all duchies.&lt;br /&gt;
: •	&#039;&#039;&#039;Rivals:&#039;&#039;&#039; Occasional disputes with the others over airspace boundaries and needed weather patterns.&lt;br /&gt;
: •	&#039;&#039;&#039;Playful Rivalry:&#039;&#039;&#039; Fire. It is not known how the tradition started, but any time one of them visit’s the other’s personal suite an item of value goes missing. At the end of the year they have a get together where they return the items and tell stories on how they did it. Biggest item wins.&lt;br /&gt;
&lt;br /&gt;
==6. History==&lt;br /&gt;
&lt;br /&gt;
	•	Founding: Established when Lucandria named the first Dukes and Duchesses to rule the land and the Miakis who had come over with them. Breezehaven was given their portion of land due to the high winds in order to keep the balance of the wind element.&lt;br /&gt;
Major Historical Events:&lt;br /&gt;
	•	The Great Flight: The first successful airship flight.&lt;br /&gt;
	•	The Skyward Expansion: Exploration and settlement of floating islands and sky gardens.&lt;br /&gt;
Notable Historical Figures:&lt;br /&gt;
	•	Duchess Sinnclair: The first Duchess of Breezehaven and its founder.&lt;br /&gt;
	•	Duchess Kethara: Current ruler, known for her wisdom and mastery of wind magic&lt;br /&gt;
	•	Lord Winchester: The creator of the airship.	&lt;br /&gt;
•	Lady Aeliana: Famous explorer and pioneer of airship travel.&lt;br /&gt;
&lt;br /&gt;
Historical Conflicts:&lt;br /&gt;
	•	The setting up of weather patterns that worked for all Duchies. It was an incredibly tense debate as it could put one’s landscape ahead of the other. Providing some Duchies with more growth where another could lose out.&lt;br /&gt;
	•	Convincing the other Duchies that the use of airships was an advancement and not a death sentence. Because it was such a leap in the sciences, there was skepticism that it would actually work for them.&lt;br /&gt;
&lt;br /&gt;
==7. Infrastructure==&lt;br /&gt;
&lt;br /&gt;
Transportation:&lt;br /&gt;
	•	Roads: Limited; mostly pathways connecting key areas. Most fly anyways.&lt;br /&gt;
	•	Bridges: Suspension bridges linking Breezehaven to the other Duchies. Simple bridges over waterways. All this for the transportation of goods when unable to use the airships.&lt;br /&gt;
	•	Ports: Sky &amp;amp; land docks for airships both on floating island and the main lands themselves. A water dock for water based transportation and trade.&lt;br /&gt;
	•	Other Means of Transportation: Electric railways within Breezehaven to make trade within its borders easier and faster.&lt;br /&gt;
&lt;br /&gt;
Public Services:&lt;br /&gt;
	•	Healthcare: Clinics and hospitals are found in all major cities. At times a mobile clinic is sent to the Wilds to keep their labor force healthy.&lt;br /&gt;
	•	Education: Private tutors and schools are available to those in Aerion Heights while a series of public schools are available in Gale’s Rest for all Mikas.&lt;br /&gt;
	•	Security: Storm guards patrolling key areas in Gale’s Rest with some prominent homes and businesses equipped with alarm systems.&lt;br /&gt;
&lt;br /&gt;
Communication:&lt;br /&gt;
	•	Postal System: Network of sky couriers and messenger birds&lt;br /&gt;
	•	Telecommunications: Wind-echo communication devices&lt;br /&gt;
&lt;br /&gt;
==8. Notable Landmarks==&lt;br /&gt;
Castles/Palaces:&lt;br /&gt;
	•	Skyspire: A magnificent palace floating among the clouds. Duchess Kethara resides here.&lt;br /&gt;
Monuments:&lt;br /&gt;
	•	Statue of the Wind Element: A grand statue honoring the elemental spirits of air located in the main plaza of Gale’s Rest as well as a larger and more grand version in Aerion Height’s plaza.&lt;br /&gt;
	•	Multiple monuments to past Dukes and Duchesses reside in the sky gardens to fancy them up a bit.&lt;br /&gt;
	•	A monument to Lord Winchester is found at the entrance to The Landing to honor the father of flight.&lt;br /&gt;
&lt;br /&gt;
Natural Wonders:&lt;br /&gt;
	•	Windy Plains: Popular for recreational activities like kite flying and wind surfing&lt;br /&gt;
	•	Whispering Woods: The thick woods where the Lycan clan reside- it is said you can hear the whispers of the wind element if you listen close enough. The woods also take on an ethereal glow every full moon.&lt;br /&gt;
&lt;br /&gt;
Museums:&lt;br /&gt;
	•	Museum of Sky Sciences: Exhibits on aeronautics, weather manipulation, and wind magic located in the guest area of The Landing.&lt;br /&gt;
	•	Breeze Serenade Museum: A small museum in the Windharp Concert Hall showcasing instruments of old and some of the prominent figures in music development in Breezehaven.&lt;br /&gt;
&lt;br /&gt;
Other Points of Interest:&lt;br /&gt;
	•	Sky Gardens: Beautiful, floating gardens. Multiples of these dot the air above Breezehaven. Some are covered in flowers others in harvestable plants.&lt;br /&gt;
&lt;br /&gt;
==9. Miscellaneous==&lt;br /&gt;
Local Legends and Myths:&lt;br /&gt;
	•	The Sky Guardians: Mythical beings said to protect the airspace and guide lost travelers&lt;br /&gt;
	•	The Drought: A legend said to be the consequence of poor management of the weather system causing many Mikas to be suspicious of the other Duchy’s useage.&lt;br /&gt;
	•	The Transformation: It is said that if you visit the Whispering Woods during the full moon when its at its brightest glow you’ll find yourself transformed into a Lycan. Children are often told this story to keep them away from the woods.&lt;br /&gt;
&lt;br /&gt;
Recent Developments:&lt;br /&gt;
	•	Advancements in Airship Technology: New designs making air travel safer and more efficient&lt;br /&gt;
&lt;br /&gt;
==10. Breezehaven Racials==&lt;br /&gt;
•		Skyborne Agility: Enhanced agility and reflexes, allowing for acrobatic feats and quick movements while flying.&lt;br /&gt;
&lt;br /&gt;
•	Air Sense: Enhanced senses that allow them to detect changes in air pressure, wind direction, and even the presence of others by subtle disturbances in the air.&lt;br /&gt;
&lt;br /&gt;
•	Wind Veil: Creating a protective cloak of swirling air that can obscure vision and make it harder to be hit by attacks.&lt;br /&gt;
&lt;br /&gt;
==11. Mana Stone Production==&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Breezehaven&amp;diff=160</id>
		<title>Breezehaven</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Breezehaven&amp;diff=160"/>
		<updated>2024-07-22T22:31:22Z</updated>

		<summary type="html">&lt;p&gt;Fable: /* Primary Industries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Breezehaven Duchy=&lt;br /&gt;
&lt;br /&gt;
==1. General Information==&lt;br /&gt;
&lt;br /&gt;
;Name of the Duchy: Duchy of Breezehaven&lt;br /&gt;
;Ruler’s Name and Title: [[Duchess Kethara]]&lt;br /&gt;
;Motto: “Light as Air, Free as the Wind”&lt;br /&gt;
;Coat of Arms: A Gryphon against a backdrop of clouds and sky&lt;br /&gt;
;Flag: Light blue with a white, stylized wing in the center&lt;br /&gt;
&lt;br /&gt;
==2. Geography==&lt;br /&gt;
===Location===&lt;br /&gt;
Western section of [[Lucandria]]&lt;br /&gt;
&lt;br /&gt;
===City Names=== &lt;br /&gt;
:• &#039;&#039;&#039;Aerion Heights:&#039;&#039;&#039; This is the land nearest the Queen’s castle where Breezehaven’s royalty live. Duchess Kethara’s own home rests on a floating piece of land above in the shape of a spire- hence the name. They live plush lives with the electrical advancements they have created- lights, refrigeration, running water, etc. Anything you could possibly need can be found here: schools, hospitals, parks, restaurants, cafes, and even an inventors guild.&lt;br /&gt;
&lt;br /&gt;
:• &#039;&#039;&#039;Gale’s Rest:&#039;&#039;&#039; Unless born into nobility or rising through the ranks through marriage or the Queen lottery, most of Breezehaven’s Mikas live here. Those of higher magic affinity live closer to the water nearer to the Royalty with those of lower affinity back towards The Wilds. A road and their own electrical advancements keep them separated from the Wildkin. They don’t have nearly as much as Aerion Heights, but they do have refrigerators, lights for the evenings, and running water.&lt;br /&gt;
&lt;br /&gt;
===Town Names===&lt;br /&gt;
:• &#039;&#039;&#039;Tempest Hollow:&#039;&#039;&#039; This village houses those Fae who work at The Landing that are not of the royal clan. They have some of the similar electrical advancements of Gale’s Rest, but just located closer to work for convenience. Again, only those who work at The Landing live here unless providing something necessary to the town.&lt;br /&gt;
&lt;br /&gt;
:• &#039;&#039;&#039;Windfall Village:&#039;&#039;&#039; This village houses those Mika who work with the windmills. Due to the constant amount of wind in this area, the town has been surrounded in a special ‘calm’ bubble the keeps only a gentle breeze blowing through the Village. Again, only those who work with the windmills live here unless providing something necessary to the town.&lt;br /&gt;
&lt;br /&gt;
;The Wilds: This area of untamed space is where most Wildkin are found. Without magic abilities they were forced to the outskirts and handle a lot of the manual labor for the Breezehaven Duchy. Though they aren’t enslaved, the Mikas are incredibly prejudiced against them.&lt;br /&gt;
&lt;br /&gt;
===Major Land Features===&lt;br /&gt;
:• &#039;&#039;&#039;Sky Gardens:&#039;&#039;&#039; Floating gardens suspended by air magic. Some focus on flowers while others grow cloud fruit &amp;amp; sky herbs.&lt;br /&gt;
:• &#039;&#039;&#039;The Landing:&#039;&#039;&#039; Airship production shop &amp;amp; major landing port for the Breezehaven Duchy&lt;br /&gt;
:• &#039;&#039;&#039;Windward Market:&#039;&#039;&#039; An aerial market where most of the trading happens. You can find Breezehaven’s special cloud fruit &amp;amp; sky herbs here.&lt;br /&gt;
:• &#039;&#039;&#039;Windy Plains:&#039;&#039;&#039; Open, breezy areas perfect for windmills &amp;amp; electricity production.&lt;br /&gt;
:• &#039;&#039;&#039;Sky Library:&#039;&#039;&#039; An aerial library holding most of Breezehaven’s knowledge.&lt;br /&gt;
:• &#039;&#039;&#039;Celestial Observatory:&#039;&#039;&#039; A center for the sciences. Their main research is on the void space around them and how to reconnect with Telrunya- the ancient home of their ancestors.&lt;br /&gt;
:• &#039;&#039;&#039;The Roost:&#039;&#039;&#039; Breeding grounds for the Harpies.&lt;br /&gt;
:• &#039;&#039;&#039;Whispering Woods:&#039;&#039;&#039; When the breeze runs through the trees it almost sounds like a whisper of the air element itself.&lt;br /&gt;
&lt;br /&gt;
===Climate===&lt;br /&gt;
:&#039;&#039;&#039;General Climate:&#039;&#039;&#039; Mild and breezy with frequent clear skies. The Windy Plains see a decent amount of continuous airflow making it not the best place to live, but incredible for their windmills!&lt;br /&gt;
:&#039;&#039;&#039;Seasons:&#039;&#039;&#039; Subtle seasonal changes with a consistent light breeze year-round. Thanks to the breeze, they never have to worry about a bad day out. Just watch out for the rainy season, some times the wind gets so powerful you can see the drops running sideways.&lt;br /&gt;
&lt;br /&gt;
==3. Economy==&lt;br /&gt;
&lt;br /&gt;
===Primary Industries===&lt;br /&gt;
: • &#039;&#039;&#039;Weather Control:&#039;&#039;&#039; Providing weather where necessary for all the Duchies&lt;br /&gt;
: • &#039;&#039;&#039;Cloud Farming:&#039;&#039;&#039; Cultivation of rare herbs and fruits that grow in the sky&lt;br /&gt;
: •&#039;&#039;&#039;Airship Crafting:&#039;&#039;&#039; Building and maintaining airships for transport and trade&lt;br /&gt;
: • &#039;&#039;&#039;Wind Energy:&#039;&#039;&#039; Harnessing wind power for energy and various applications&lt;br /&gt;
: • &#039;&#039;&#039;Air Mana Stones:&#039;&#039;&#039; Imbues the stones with wind energy creating a sort of &#039;electricity&#039; magic within them.&lt;br /&gt;
&lt;br /&gt;
===Major Exports===&lt;br /&gt;
: • Cloud fruits&lt;br /&gt;
: • Sky herbs&lt;br /&gt;
: • Airships &lt;br /&gt;
: • Electricity / Wind energy&lt;br /&gt;
&lt;br /&gt;
===Major Imports=== &lt;br /&gt;
: • Food&lt;br /&gt;
: • Metals/gemstones/marble &lt;br /&gt;
: • Aquatic products&lt;br /&gt;
: • Enchanted items&lt;br /&gt;
: • Mana stones&lt;br /&gt;
&lt;br /&gt;
===Currency===&lt;br /&gt;
: Celestial Crown&lt;br /&gt;
&lt;br /&gt;
===Trade Routes===&lt;br /&gt;
: • Air Routes: Extensive network of airship routes connecting Breezehaven with other duchies&lt;br /&gt;
: • Internal: Internal trade routes are run by electric carts&lt;br /&gt;
: • Trade Partners: All duchies, with a focus on exchanging unique goods like wind energy and sky-grown produce&lt;br /&gt;
&lt;br /&gt;
==4. Society and Culture==&lt;br /&gt;
===Population===&lt;br /&gt;
: •	&#039;&#039;&#039;Total Population:&#039;&#039;&#039; Approximately 400,000&lt;br /&gt;
: •	&#039;&#039;&#039;Major Ethnic Groups:&#039;&#039;&#039; Mikas, Harpies, other Wildkin&lt;br /&gt;
: •	&#039;&#039;&#039;Languages Spoken:&#039;&#039;&#039; Ancient Miaki “Lucandrian”, Air dialect which almost sounds like singing.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
: •	Dominant Religion: Aether or Magic itself is the greatest element, but many Worship the Wind Element &lt;br /&gt;
&lt;br /&gt;
===Education===&lt;br /&gt;
: &#039;&#039;&#039;Literacy Rate:&#039;&#039;&#039; High for Mikas; Wildkin is questionable&lt;br /&gt;
: Aerion Heights and Gale’s Rest are outfitted with multiple schools to educate the Mika children. Once their formal education is complete, they can choose to start their work or go for further education. There is a number of schools within Breezehaven’s borders or they can be sent to Apión.&lt;br /&gt;
;Major Universities&lt;br /&gt;
: • &#039;&#039;&#039;Celestial Institute of Aeronautics:&#039;&#039;&#039; For those interested in airships- building them, how they fly, etc. They’re always looking for a new way to reinvent them.&lt;br /&gt;
: • &#039;&#039;&#039;Windharp Conservatory of Music:&#039;&#039;&#039; For those musically inclined. The Windharp Concert Hall runs this college, picking the elite to join their orchestras.&lt;br /&gt;
: • &#039;&#039;&#039;Lumina Institute of Discovery:&#039;&#039;&#039; This institution is focused on the sciences. Many notable Mikas who went on to work for the Celestial Observatory graduated from here.&lt;br /&gt;
&lt;br /&gt;
===Cultural Heritage:===&lt;br /&gt;
;Festivals:&lt;br /&gt;
: •	&#039;&#039;&#039;Sky Fair:&#039;&#039;&#039; Celebrating the freedom of flight and wind magic. This is the largest festival with presentations from The Landing, Celestial Observatory, and others showcasing some of the newest developments. The Windharp Concert Hall always has special outdoor shows with new musical scores. There is always lovely wind magic themed dishes to try with rows and rows of food vendors. It’s an event no one is willing to miss!&lt;br /&gt;
: •	&#039;&#039;&#039;Wind Dance Festival:&#039;&#039;&#039; A yearly festival put on by the Windharp Concert Hall that dives into Breezehaven’s past with traditional dances performed on floating platforms. A must see for the lovers of music and dance.&lt;br /&gt;
: •	&#039;&#039;&#039;Cloud Harvesting:&#039;&#039;&#039; The seasonal cloud fruit and sky herb harvest season brings many from all over Breezehaven. Every Mika meets in the gardens and are given a basket to collect as much as they can carry. Making it a great event for all ages.&lt;br /&gt;
&lt;br /&gt;
===Traditional Music/Dance=== &lt;br /&gt;
: • Wind harp music&lt;br /&gt;
: • Aerial acrobatics&lt;br /&gt;
: • Sky dances&lt;br /&gt;
&lt;br /&gt;
===Cuisine=== &lt;br /&gt;
: Most every day dishes are light on the stomach, but always oddly fulfilling despite it. Clean and light. Some of the local favorites are:&lt;br /&gt;
: • Cloud fruits&lt;br /&gt;
: • Sky herbs&lt;br /&gt;
: • Light and airy pastries&lt;br /&gt;
: • Wind-spun candies&lt;br /&gt;
&lt;br /&gt;
===Art and Architecture=== &lt;br /&gt;
: Elegant, airy structures that blend with the sky; sculptures that move with the wind. They are particularly lovers of music even to the point their speaking dialect is almost song like.&lt;br /&gt;
&lt;br /&gt;
==5. Governance and Law==&lt;br /&gt;
===Government Type===&lt;br /&gt;
: •	&#039;&#039;&#039;Monarchy/Feudal System:&#039;&#039;&#039; Duchy under the rule of Duchess Kethara&lt;br /&gt;
: •	&#039;&#039;&#039;Administrative Divisions:&#039;&#039;&#039; Those under Duchess Kethara are named royalty: Marquess / Marchioness, Viscount / Viscountess, &amp;amp; Baron / Baronness. These titles are given to Pae in high stations of work such as the head of The Landing production, Windharp Concert Hall, etc.&lt;br /&gt;
&lt;br /&gt;
===Legal System:===&lt;br /&gt;
: &#039;&#039;&#039;Common Laws:&#039;&#039;&#039; Don’t kill anyone, don’t steal, don’t damage others property, don’t destroy the land that supports us. Basically be a good pae. There is also a protection of airspace and weather. You do something to ruin the air quality you can be seeing some penalties.&lt;br /&gt;
: &#039;&#039;&#039;Notable Laws and Regulations:&#039;&#039;&#039; Strict guidelines on airship construction and wind energy/electricity use (except for the royals).&lt;br /&gt;
: &#039;&#039;&#039;Judicial System:&#039;&#039;&#039; Court system overseen by the Duchess’s chosen judges. She has the final say in every court case, but the judges handle the proceedings and information gathering for her to make a sound judgement on the case.&lt;br /&gt;
&lt;br /&gt;
===Military===&lt;br /&gt;
: • &#039;&#039;&#039;The Storm Guard:&#039;&#039;&#039; A police force found throughout the Duchy. They are highly trained individuals tasked with keeping the peace.&lt;br /&gt;
: • &#039;&#039;&#039;The Skyward Guard:&#039;&#039;&#039; Duchess Kethara’s personal guard. There is a constant rotation of Skyward Guards around her as well as her home in the Skyspire.&lt;br /&gt;
&lt;br /&gt;
===Alliances and Rivalries===&lt;br /&gt;
: •	&#039;&#039;&#039;Allies:&#039;&#039;&#039; Generally neutral with strong trade relations with all duchies.&lt;br /&gt;
: •	&#039;&#039;&#039;Rivals:&#039;&#039;&#039; Occasional disputes with the others over airspace boundaries and needed weather patterns.&lt;br /&gt;
: •	&#039;&#039;&#039;Playful Rivalry:&#039;&#039;&#039; Fire. It is not known how the tradition started, but any time one of them visit’s the other’s personal suite an item of value goes missing. At the end of the year they have a get together where they return the items and tell stories on how they did it. Biggest item wins.&lt;br /&gt;
&lt;br /&gt;
==6. History==&lt;br /&gt;
&lt;br /&gt;
	•	Founding: Established when Lucandria named the first Dukes and Duchesses to rule the land and the Miakis who had come over with them. Breezehaven was given their portion of land due to the high winds in order to keep the balance of the wind element.&lt;br /&gt;
Major Historical Events:&lt;br /&gt;
	•	The Great Flight: The first successful airship flight.&lt;br /&gt;
	•	The Skyward Expansion: Exploration and settlement of floating islands and sky gardens.&lt;br /&gt;
Notable Historical Figures:&lt;br /&gt;
	•	Duchess Sinnclair: The first Duchess of Breezehaven and its founder.&lt;br /&gt;
	•	Duchess Kethara: Current ruler, known for her wisdom and mastery of wind magic&lt;br /&gt;
	•	Lord Winchester: The creator of the airship.	&lt;br /&gt;
•	Lady Aeliana: Famous explorer and pioneer of airship travel.&lt;br /&gt;
&lt;br /&gt;
Historical Conflicts:&lt;br /&gt;
	•	The setting up of weather patterns that worked for all Duchies. It was an incredibly tense debate as it could put one’s landscape ahead of the other. Providing some Duchies with more growth where another could lose out.&lt;br /&gt;
	•	Convincing the other Duchies that the use of airships was an advancement and not a death sentence. Because it was such a leap in the sciences, there was skepticism that it would actually work for them.&lt;br /&gt;
&lt;br /&gt;
==7. Infrastructure==&lt;br /&gt;
&lt;br /&gt;
Transportation:&lt;br /&gt;
	•	Roads: Limited; mostly pathways connecting key areas. Most fly anyways.&lt;br /&gt;
	•	Bridges: Suspension bridges linking Breezehaven to the other Duchies. Simple bridges over waterways. All this for the transportation of goods when unable to use the airships.&lt;br /&gt;
	•	Ports: Sky &amp;amp; land docks for airships both on floating island and the main lands themselves. A water dock for water based transportation and trade.&lt;br /&gt;
	•	Other Means of Transportation: Electric railways within Breezehaven to make trade within its borders easier and faster.&lt;br /&gt;
&lt;br /&gt;
Public Services:&lt;br /&gt;
	•	Healthcare: Clinics and hospitals are found in all major cities. At times a mobile clinic is sent to the Wilds to keep their labor force healthy.&lt;br /&gt;
	•	Education: Private tutors and schools are available to those in Aerion Heights while a series of public schools are available in Gale’s Rest for all Mikas.&lt;br /&gt;
	•	Security: Storm guards patrolling key areas in Gale’s Rest with some prominent homes and businesses equipped with alarm systems.&lt;br /&gt;
&lt;br /&gt;
Communication:&lt;br /&gt;
	•	Postal System: Network of sky couriers and messenger birds&lt;br /&gt;
	•	Telecommunications: Wind-echo communication devices&lt;br /&gt;
&lt;br /&gt;
==8. Notable Landmarks==&lt;br /&gt;
Castles/Palaces:&lt;br /&gt;
	•	Skyspire: A magnificent palace floating among the clouds. Duchess Kethara resides here.&lt;br /&gt;
Monuments:&lt;br /&gt;
	•	Statue of the Wind Element: A grand statue honoring the elemental spirits of air located in the main plaza of Gale’s Rest as well as a larger and more grand version in Aerion Height’s plaza.&lt;br /&gt;
	•	Multiple monuments to past Dukes and Duchesses reside in the sky gardens to fancy them up a bit.&lt;br /&gt;
	•	A monument to Lord Winchester is found at the entrance to The Landing to honor the father of flight.&lt;br /&gt;
&lt;br /&gt;
Natural Wonders:&lt;br /&gt;
	•	Windy Plains: Popular for recreational activities like kite flying and wind surfing&lt;br /&gt;
	•	Whispering Woods: The thick woods where the Lycan clan reside- it is said you can hear the whispers of the wind element if you listen close enough. The woods also take on an ethereal glow every full moon.&lt;br /&gt;
&lt;br /&gt;
Museums:&lt;br /&gt;
	•	Museum of Sky Sciences: Exhibits on aeronautics, weather manipulation, and wind magic located in the guest area of The Landing.&lt;br /&gt;
	•	Breeze Serenade Museum: A small museum in the Windharp Concert Hall showcasing instruments of old and some of the prominent figures in music development in Breezehaven.&lt;br /&gt;
&lt;br /&gt;
Other Points of Interest:&lt;br /&gt;
	•	Sky Gardens: Beautiful, floating gardens. Multiples of these dot the air above Breezehaven. Some are covered in flowers others in harvestable plants.&lt;br /&gt;
&lt;br /&gt;
==9. Miscellaneous==&lt;br /&gt;
Local Legends and Myths:&lt;br /&gt;
	•	The Sky Guardians: Mythical beings said to protect the airspace and guide lost travelers&lt;br /&gt;
	•	The Drought: A legend said to be the consequence of poor management of the weather system causing many Mikas to be suspicious of the other Duchy’s useage.&lt;br /&gt;
	•	The Transformation: It is said that if you visit the Whispering Woods during the full moon when its at its brightest glow you’ll find yourself transformed into a Lycan. Children are often told this story to keep them away from the woods.&lt;br /&gt;
&lt;br /&gt;
Recent Developments:&lt;br /&gt;
	•	Advancements in Airship Technology: New designs making air travel safer and more efficient&lt;br /&gt;
&lt;br /&gt;
==10. Breezehaven Racials==&lt;br /&gt;
•		Skyborne Agility: Enhanced agility and reflexes, allowing for acrobatic feats and quick movements while flying.&lt;br /&gt;
&lt;br /&gt;
•	Air Sense: Enhanced senses that allow them to detect changes in air pressure, wind direction, and even the presence of others by subtle disturbances in the air.&lt;br /&gt;
&lt;br /&gt;
•	Wind Veil: Creating a protective cloak of swirling air that can obscure vision and make it harder to be hit by attacks.&lt;br /&gt;
&lt;br /&gt;
==11. Mana Stone Production==&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Breezehaven&amp;diff=159</id>
		<title>Breezehaven</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Breezehaven&amp;diff=159"/>
		<updated>2024-07-22T22:29:48Z</updated>

		<summary type="html">&lt;p&gt;Fable: /* Primary Industries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Breezehaven Duchy=&lt;br /&gt;
&lt;br /&gt;
==1. General Information==&lt;br /&gt;
&lt;br /&gt;
;Name of the Duchy: Duchy of Breezehaven&lt;br /&gt;
;Ruler’s Name and Title: [[Duchess Kethara]]&lt;br /&gt;
;Motto: “Light as Air, Free as the Wind”&lt;br /&gt;
;Coat of Arms: A Gryphon against a backdrop of clouds and sky&lt;br /&gt;
;Flag: Light blue with a white, stylized wing in the center&lt;br /&gt;
&lt;br /&gt;
==2. Geography==&lt;br /&gt;
===Location===&lt;br /&gt;
Western section of [[Lucandria]]&lt;br /&gt;
&lt;br /&gt;
===City Names=== &lt;br /&gt;
:• &#039;&#039;&#039;Aerion Heights:&#039;&#039;&#039; This is the land nearest the Queen’s castle where Breezehaven’s royalty live. Duchess Kethara’s own home rests on a floating piece of land above in the shape of a spire- hence the name. They live plush lives with the electrical advancements they have created- lights, refrigeration, running water, etc. Anything you could possibly need can be found here: schools, hospitals, parks, restaurants, cafes, and even an inventors guild.&lt;br /&gt;
&lt;br /&gt;
:• &#039;&#039;&#039;Gale’s Rest:&#039;&#039;&#039; Unless born into nobility or rising through the ranks through marriage or the Queen lottery, most of Breezehaven’s Mikas live here. Those of higher magic affinity live closer to the water nearer to the Royalty with those of lower affinity back towards The Wilds. A road and their own electrical advancements keep them separated from the Wildkin. They don’t have nearly as much as Aerion Heights, but they do have refrigerators, lights for the evenings, and running water.&lt;br /&gt;
&lt;br /&gt;
===Town Names===&lt;br /&gt;
:• &#039;&#039;&#039;Tempest Hollow:&#039;&#039;&#039; This village houses those Fae who work at The Landing that are not of the royal clan. They have some of the similar electrical advancements of Gale’s Rest, but just located closer to work for convenience. Again, only those who work at The Landing live here unless providing something necessary to the town.&lt;br /&gt;
&lt;br /&gt;
:• &#039;&#039;&#039;Windfall Village:&#039;&#039;&#039; This village houses those Mika who work with the windmills. Due to the constant amount of wind in this area, the town has been surrounded in a special ‘calm’ bubble the keeps only a gentle breeze blowing through the Village. Again, only those who work with the windmills live here unless providing something necessary to the town.&lt;br /&gt;
&lt;br /&gt;
;The Wilds: This area of untamed space is where most Wildkin are found. Without magic abilities they were forced to the outskirts and handle a lot of the manual labor for the Breezehaven Duchy. Though they aren’t enslaved, the Mikas are incredibly prejudiced against them.&lt;br /&gt;
&lt;br /&gt;
===Major Land Features===&lt;br /&gt;
:• &#039;&#039;&#039;Sky Gardens:&#039;&#039;&#039; Floating gardens suspended by air magic. Some focus on flowers while others grow cloud fruit &amp;amp; sky herbs.&lt;br /&gt;
:• &#039;&#039;&#039;The Landing:&#039;&#039;&#039; Airship production shop &amp;amp; major landing port for the Breezehaven Duchy&lt;br /&gt;
:• &#039;&#039;&#039;Windward Market:&#039;&#039;&#039; An aerial market where most of the trading happens. You can find Breezehaven’s special cloud fruit &amp;amp; sky herbs here.&lt;br /&gt;
:• &#039;&#039;&#039;Windy Plains:&#039;&#039;&#039; Open, breezy areas perfect for windmills &amp;amp; electricity production.&lt;br /&gt;
:• &#039;&#039;&#039;Sky Library:&#039;&#039;&#039; An aerial library holding most of Breezehaven’s knowledge.&lt;br /&gt;
:• &#039;&#039;&#039;Celestial Observatory:&#039;&#039;&#039; A center for the sciences. Their main research is on the void space around them and how to reconnect with Telrunya- the ancient home of their ancestors.&lt;br /&gt;
:• &#039;&#039;&#039;The Roost:&#039;&#039;&#039; Breeding grounds for the Harpies.&lt;br /&gt;
:• &#039;&#039;&#039;Whispering Woods:&#039;&#039;&#039; When the breeze runs through the trees it almost sounds like a whisper of the air element itself.&lt;br /&gt;
&lt;br /&gt;
===Climate===&lt;br /&gt;
:&#039;&#039;&#039;General Climate:&#039;&#039;&#039; Mild and breezy with frequent clear skies. The Windy Plains see a decent amount of continuous airflow making it not the best place to live, but incredible for their windmills!&lt;br /&gt;
:&#039;&#039;&#039;Seasons:&#039;&#039;&#039; Subtle seasonal changes with a consistent light breeze year-round. Thanks to the breeze, they never have to worry about a bad day out. Just watch out for the rainy season, some times the wind gets so powerful you can see the drops running sideways.&lt;br /&gt;
&lt;br /&gt;
==3. Economy==&lt;br /&gt;
&lt;br /&gt;
===Primary Industries===&lt;br /&gt;
:• &#039;&#039;&#039;Weather Control:&#039;&#039;&#039; Providing weather where necessary for all the Duchies&lt;br /&gt;
:• &#039;&#039;&#039;Cloud Farming:&#039;&#039;&#039; Cultivation of rare herbs and fruits that grow in the sky&lt;br /&gt;
:•&#039;&#039;&#039;Airship Crafting:&#039;&#039;&#039; Building and maintaining airships for transport and trade&lt;br /&gt;
: • &#039;&#039;&#039;Wind Energy:&#039;&#039;&#039; Harnessing wind power for energy and various applications&lt;br /&gt;
&lt;br /&gt;
===Major Exports===&lt;br /&gt;
: • Cloud fruits&lt;br /&gt;
: • Sky herbs&lt;br /&gt;
: • Airships &lt;br /&gt;
: • Electricity / Wind energy&lt;br /&gt;
&lt;br /&gt;
===Major Imports=== &lt;br /&gt;
: • Food&lt;br /&gt;
: • Metals/gemstones/marble &lt;br /&gt;
: • Aquatic products&lt;br /&gt;
: • Enchanted items&lt;br /&gt;
: • Mana stones&lt;br /&gt;
&lt;br /&gt;
===Currency===&lt;br /&gt;
: Celestial Crown&lt;br /&gt;
&lt;br /&gt;
===Trade Routes===&lt;br /&gt;
: • Air Routes: Extensive network of airship routes connecting Breezehaven with other duchies&lt;br /&gt;
: • Internal: Internal trade routes are run by electric carts&lt;br /&gt;
: • Trade Partners: All duchies, with a focus on exchanging unique goods like wind energy and sky-grown produce&lt;br /&gt;
&lt;br /&gt;
==4. Society and Culture==&lt;br /&gt;
===Population===&lt;br /&gt;
: •	&#039;&#039;&#039;Total Population:&#039;&#039;&#039; Approximately 400,000&lt;br /&gt;
: •	&#039;&#039;&#039;Major Ethnic Groups:&#039;&#039;&#039; Mikas, Harpies, other Wildkin&lt;br /&gt;
: •	&#039;&#039;&#039;Languages Spoken:&#039;&#039;&#039; Ancient Miaki “Lucandrian”, Air dialect which almost sounds like singing.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
: •	Dominant Religion: Aether or Magic itself is the greatest element, but many Worship the Wind Element &lt;br /&gt;
&lt;br /&gt;
===Education===&lt;br /&gt;
: &#039;&#039;&#039;Literacy Rate:&#039;&#039;&#039; High for Mikas; Wildkin is questionable&lt;br /&gt;
: Aerion Heights and Gale’s Rest are outfitted with multiple schools to educate the Mika children. Once their formal education is complete, they can choose to start their work or go for further education. There is a number of schools within Breezehaven’s borders or they can be sent to Apión.&lt;br /&gt;
;Major Universities&lt;br /&gt;
: • &#039;&#039;&#039;Celestial Institute of Aeronautics:&#039;&#039;&#039; For those interested in airships- building them, how they fly, etc. They’re always looking for a new way to reinvent them.&lt;br /&gt;
: • &#039;&#039;&#039;Windharp Conservatory of Music:&#039;&#039;&#039; For those musically inclined. The Windharp Concert Hall runs this college, picking the elite to join their orchestras.&lt;br /&gt;
: • &#039;&#039;&#039;Lumina Institute of Discovery:&#039;&#039;&#039; This institution is focused on the sciences. Many notable Mikas who went on to work for the Celestial Observatory graduated from here.&lt;br /&gt;
&lt;br /&gt;
===Cultural Heritage:===&lt;br /&gt;
;Festivals:&lt;br /&gt;
: •	&#039;&#039;&#039;Sky Fair:&#039;&#039;&#039; Celebrating the freedom of flight and wind magic. This is the largest festival with presentations from The Landing, Celestial Observatory, and others showcasing some of the newest developments. The Windharp Concert Hall always has special outdoor shows with new musical scores. There is always lovely wind magic themed dishes to try with rows and rows of food vendors. It’s an event no one is willing to miss!&lt;br /&gt;
: •	&#039;&#039;&#039;Wind Dance Festival:&#039;&#039;&#039; A yearly festival put on by the Windharp Concert Hall that dives into Breezehaven’s past with traditional dances performed on floating platforms. A must see for the lovers of music and dance.&lt;br /&gt;
: •	&#039;&#039;&#039;Cloud Harvesting:&#039;&#039;&#039; The seasonal cloud fruit and sky herb harvest season brings many from all over Breezehaven. Every Mika meets in the gardens and are given a basket to collect as much as they can carry. Making it a great event for all ages.&lt;br /&gt;
&lt;br /&gt;
===Traditional Music/Dance=== &lt;br /&gt;
: • Wind harp music&lt;br /&gt;
: • Aerial acrobatics&lt;br /&gt;
: • Sky dances&lt;br /&gt;
&lt;br /&gt;
===Cuisine=== &lt;br /&gt;
: Most every day dishes are light on the stomach, but always oddly fulfilling despite it. Clean and light. Some of the local favorites are:&lt;br /&gt;
: • Cloud fruits&lt;br /&gt;
: • Sky herbs&lt;br /&gt;
: • Light and airy pastries&lt;br /&gt;
: • Wind-spun candies&lt;br /&gt;
&lt;br /&gt;
===Art and Architecture=== &lt;br /&gt;
: Elegant, airy structures that blend with the sky; sculptures that move with the wind. They are particularly lovers of music even to the point their speaking dialect is almost song like.&lt;br /&gt;
&lt;br /&gt;
==5. Governance and Law==&lt;br /&gt;
===Government Type===&lt;br /&gt;
: •	&#039;&#039;&#039;Monarchy/Feudal System:&#039;&#039;&#039; Duchy under the rule of Duchess Kethara&lt;br /&gt;
: •	&#039;&#039;&#039;Administrative Divisions:&#039;&#039;&#039; Those under Duchess Kethara are named royalty: Marquess / Marchioness, Viscount / Viscountess, &amp;amp; Baron / Baronness. These titles are given to Pae in high stations of work such as the head of The Landing production, Windharp Concert Hall, etc.&lt;br /&gt;
&lt;br /&gt;
===Legal System:===&lt;br /&gt;
: &#039;&#039;&#039;Common Laws:&#039;&#039;&#039; Don’t kill anyone, don’t steal, don’t damage others property, don’t destroy the land that supports us. Basically be a good pae. There is also a protection of airspace and weather. You do something to ruin the air quality you can be seeing some penalties.&lt;br /&gt;
: &#039;&#039;&#039;Notable Laws and Regulations:&#039;&#039;&#039; Strict guidelines on airship construction and wind energy/electricity use (except for the royals).&lt;br /&gt;
: &#039;&#039;&#039;Judicial System:&#039;&#039;&#039; Court system overseen by the Duchess’s chosen judges. She has the final say in every court case, but the judges handle the proceedings and information gathering for her to make a sound judgement on the case.&lt;br /&gt;
&lt;br /&gt;
===Military===&lt;br /&gt;
: • &#039;&#039;&#039;The Storm Guard:&#039;&#039;&#039; A police force found throughout the Duchy. They are highly trained individuals tasked with keeping the peace.&lt;br /&gt;
: • &#039;&#039;&#039;The Skyward Guard:&#039;&#039;&#039; Duchess Kethara’s personal guard. There is a constant rotation of Skyward Guards around her as well as her home in the Skyspire.&lt;br /&gt;
&lt;br /&gt;
===Alliances and Rivalries===&lt;br /&gt;
: •	&#039;&#039;&#039;Allies:&#039;&#039;&#039; Generally neutral with strong trade relations with all duchies.&lt;br /&gt;
: •	&#039;&#039;&#039;Rivals:&#039;&#039;&#039; Occasional disputes with the others over airspace boundaries and needed weather patterns.&lt;br /&gt;
: •	&#039;&#039;&#039;Playful Rivalry:&#039;&#039;&#039; Fire. It is not known how the tradition started, but any time one of them visit’s the other’s personal suite an item of value goes missing. At the end of the year they have a get together where they return the items and tell stories on how they did it. Biggest item wins.&lt;br /&gt;
&lt;br /&gt;
==6. History==&lt;br /&gt;
&lt;br /&gt;
	•	Founding: Established when Lucandria named the first Dukes and Duchesses to rule the land and the Miakis who had come over with them. Breezehaven was given their portion of land due to the high winds in order to keep the balance of the wind element.&lt;br /&gt;
Major Historical Events:&lt;br /&gt;
	•	The Great Flight: The first successful airship flight.&lt;br /&gt;
	•	The Skyward Expansion: Exploration and settlement of floating islands and sky gardens.&lt;br /&gt;
Notable Historical Figures:&lt;br /&gt;
	•	Duchess Sinnclair: The first Duchess of Breezehaven and its founder.&lt;br /&gt;
	•	Duchess Kethara: Current ruler, known for her wisdom and mastery of wind magic&lt;br /&gt;
	•	Lord Winchester: The creator of the airship.	&lt;br /&gt;
•	Lady Aeliana: Famous explorer and pioneer of airship travel.&lt;br /&gt;
&lt;br /&gt;
Historical Conflicts:&lt;br /&gt;
	•	The setting up of weather patterns that worked for all Duchies. It was an incredibly tense debate as it could put one’s landscape ahead of the other. Providing some Duchies with more growth where another could lose out.&lt;br /&gt;
	•	Convincing the other Duchies that the use of airships was an advancement and not a death sentence. Because it was such a leap in the sciences, there was skepticism that it would actually work for them.&lt;br /&gt;
&lt;br /&gt;
==7. Infrastructure==&lt;br /&gt;
&lt;br /&gt;
Transportation:&lt;br /&gt;
	•	Roads: Limited; mostly pathways connecting key areas. Most fly anyways.&lt;br /&gt;
	•	Bridges: Suspension bridges linking Breezehaven to the other Duchies. Simple bridges over waterways. All this for the transportation of goods when unable to use the airships.&lt;br /&gt;
	•	Ports: Sky &amp;amp; land docks for airships both on floating island and the main lands themselves. A water dock for water based transportation and trade.&lt;br /&gt;
	•	Other Means of Transportation: Electric railways within Breezehaven to make trade within its borders easier and faster.&lt;br /&gt;
&lt;br /&gt;
Public Services:&lt;br /&gt;
	•	Healthcare: Clinics and hospitals are found in all major cities. At times a mobile clinic is sent to the Wilds to keep their labor force healthy.&lt;br /&gt;
	•	Education: Private tutors and schools are available to those in Aerion Heights while a series of public schools are available in Gale’s Rest for all Mikas.&lt;br /&gt;
	•	Security: Storm guards patrolling key areas in Gale’s Rest with some prominent homes and businesses equipped with alarm systems.&lt;br /&gt;
&lt;br /&gt;
Communication:&lt;br /&gt;
	•	Postal System: Network of sky couriers and messenger birds&lt;br /&gt;
	•	Telecommunications: Wind-echo communication devices&lt;br /&gt;
&lt;br /&gt;
==8. Notable Landmarks==&lt;br /&gt;
Castles/Palaces:&lt;br /&gt;
	•	Skyspire: A magnificent palace floating among the clouds. Duchess Kethara resides here.&lt;br /&gt;
Monuments:&lt;br /&gt;
	•	Statue of the Wind Element: A grand statue honoring the elemental spirits of air located in the main plaza of Gale’s Rest as well as a larger and more grand version in Aerion Height’s plaza.&lt;br /&gt;
	•	Multiple monuments to past Dukes and Duchesses reside in the sky gardens to fancy them up a bit.&lt;br /&gt;
	•	A monument to Lord Winchester is found at the entrance to The Landing to honor the father of flight.&lt;br /&gt;
&lt;br /&gt;
Natural Wonders:&lt;br /&gt;
	•	Windy Plains: Popular for recreational activities like kite flying and wind surfing&lt;br /&gt;
	•	Whispering Woods: The thick woods where the Lycan clan reside- it is said you can hear the whispers of the wind element if you listen close enough. The woods also take on an ethereal glow every full moon.&lt;br /&gt;
&lt;br /&gt;
Museums:&lt;br /&gt;
	•	Museum of Sky Sciences: Exhibits on aeronautics, weather manipulation, and wind magic located in the guest area of The Landing.&lt;br /&gt;
	•	Breeze Serenade Museum: A small museum in the Windharp Concert Hall showcasing instruments of old and some of the prominent figures in music development in Breezehaven.&lt;br /&gt;
&lt;br /&gt;
Other Points of Interest:&lt;br /&gt;
	•	Sky Gardens: Beautiful, floating gardens. Multiples of these dot the air above Breezehaven. Some are covered in flowers others in harvestable plants.&lt;br /&gt;
&lt;br /&gt;
==9. Miscellaneous==&lt;br /&gt;
Local Legends and Myths:&lt;br /&gt;
	•	The Sky Guardians: Mythical beings said to protect the airspace and guide lost travelers&lt;br /&gt;
	•	The Drought: A legend said to be the consequence of poor management of the weather system causing many Mikas to be suspicious of the other Duchy’s useage.&lt;br /&gt;
	•	The Transformation: It is said that if you visit the Whispering Woods during the full moon when its at its brightest glow you’ll find yourself transformed into a Lycan. Children are often told this story to keep them away from the woods.&lt;br /&gt;
&lt;br /&gt;
Recent Developments:&lt;br /&gt;
	•	Advancements in Airship Technology: New designs making air travel safer and more efficient&lt;br /&gt;
&lt;br /&gt;
==10. Breezehaven Racials==&lt;br /&gt;
•		Skyborne Agility: Enhanced agility and reflexes, allowing for acrobatic feats and quick movements while flying.&lt;br /&gt;
&lt;br /&gt;
•	Air Sense: Enhanced senses that allow them to detect changes in air pressure, wind direction, and even the presence of others by subtle disturbances in the air.&lt;br /&gt;
&lt;br /&gt;
•	Wind Veil: Creating a protective cloak of swirling air that can obscure vision and make it harder to be hit by attacks.&lt;br /&gt;
&lt;br /&gt;
==11. Mana Stone Production==&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Breezehaven&amp;diff=158</id>
		<title>Breezehaven</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Breezehaven&amp;diff=158"/>
		<updated>2024-07-22T22:26:48Z</updated>

		<summary type="html">&lt;p&gt;Fable: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Breezehaven Duchy=&lt;br /&gt;
&lt;br /&gt;
==1. General Information==&lt;br /&gt;
&lt;br /&gt;
;Name of the Duchy: Duchy of Breezehaven&lt;br /&gt;
;Ruler’s Name and Title: [[Duchess Kethara]]&lt;br /&gt;
;Motto: “Light as Air, Free as the Wind”&lt;br /&gt;
;Coat of Arms: A Gryphon against a backdrop of clouds and sky&lt;br /&gt;
;Flag: Light blue with a white, stylized wing in the center&lt;br /&gt;
&lt;br /&gt;
==2. Geography==&lt;br /&gt;
===Location===&lt;br /&gt;
Western section of [[Lucandria]]&lt;br /&gt;
&lt;br /&gt;
===City Names=== &lt;br /&gt;
:• &#039;&#039;&#039;Aerion Heights:&#039;&#039;&#039; This is the land nearest the Queen’s castle where Breezehaven’s royalty live. Duchess Kethara’s own home rests on a floating piece of land above in the shape of a spire- hence the name. They live plush lives with the electrical advancements they have created- lights, refrigeration, running water, etc. Anything you could possibly need can be found here: schools, hospitals, parks, restaurants, cafes, and even an inventors guild.&lt;br /&gt;
&lt;br /&gt;
:• &#039;&#039;&#039;Gale’s Rest:&#039;&#039;&#039; Unless born into nobility or rising through the ranks through marriage or the Queen lottery, most of Breezehaven’s Mikas live here. Those of higher magic affinity live closer to the water nearer to the Royalty with those of lower affinity back towards The Wilds. A road and their own electrical advancements keep them separated from the Wildkin. They don’t have nearly as much as Aerion Heights, but they do have refrigerators, lights for the evenings, and running water.&lt;br /&gt;
&lt;br /&gt;
===Town Names===&lt;br /&gt;
:• &#039;&#039;&#039;Tempest Hollow:&#039;&#039;&#039; This village houses those Fae who work at The Landing that are not of the royal clan. They have some of the similar electrical advancements of Gale’s Rest, but just located closer to work for convenience. Again, only those who work at The Landing live here unless providing something necessary to the town.&lt;br /&gt;
&lt;br /&gt;
:• &#039;&#039;&#039;Windfall Village:&#039;&#039;&#039; This village houses those Mika who work with the windmills. Due to the constant amount of wind in this area, the town has been surrounded in a special ‘calm’ bubble the keeps only a gentle breeze blowing through the Village. Again, only those who work with the windmills live here unless providing something necessary to the town.&lt;br /&gt;
&lt;br /&gt;
;The Wilds: This area of untamed space is where most Wildkin are found. Without magic abilities they were forced to the outskirts and handle a lot of the manual labor for the Breezehaven Duchy. Though they aren’t enslaved, the Mikas are incredibly prejudiced against them.&lt;br /&gt;
&lt;br /&gt;
===Major Land Features===&lt;br /&gt;
:• &#039;&#039;&#039;Sky Gardens:&#039;&#039;&#039; Floating gardens suspended by air magic. Some focus on flowers while others grow cloud fruit &amp;amp; sky herbs.&lt;br /&gt;
:• &#039;&#039;&#039;The Landing:&#039;&#039;&#039; Airship production shop &amp;amp; major landing port for the Breezehaven Duchy&lt;br /&gt;
:• &#039;&#039;&#039;Windward Market:&#039;&#039;&#039; An aerial market where most of the trading happens. You can find Breezehaven’s special cloud fruit &amp;amp; sky herbs here.&lt;br /&gt;
:• &#039;&#039;&#039;Windy Plains:&#039;&#039;&#039; Open, breezy areas perfect for windmills &amp;amp; electricity production.&lt;br /&gt;
:• &#039;&#039;&#039;Sky Library:&#039;&#039;&#039; An aerial library holding most of Breezehaven’s knowledge.&lt;br /&gt;
:• &#039;&#039;&#039;Celestial Observatory:&#039;&#039;&#039; A center for the sciences. Their main research is on the void space around them and how to reconnect with Telrunya- the ancient home of their ancestors.&lt;br /&gt;
:• &#039;&#039;&#039;The Roost:&#039;&#039;&#039; Breeding grounds for the Harpies.&lt;br /&gt;
:• &#039;&#039;&#039;Whispering Woods:&#039;&#039;&#039; When the breeze runs through the trees it almost sounds like a whisper of the air element itself.&lt;br /&gt;
&lt;br /&gt;
===Climate===&lt;br /&gt;
:&#039;&#039;&#039;General Climate:&#039;&#039;&#039; Mild and breezy with frequent clear skies. The Windy Plains see a decent amount of continuous airflow making it not the best place to live, but incredible for their windmills!&lt;br /&gt;
:&#039;&#039;&#039;Seasons:&#039;&#039;&#039; Subtle seasonal changes with a consistent light breeze year-round. Thanks to the breeze, they never have to worry about a bad day out. Just watch out for the rainy season, some times the wind gets so powerful you can see the drops running sideways.&lt;br /&gt;
&lt;br /&gt;
==3. Economy==&lt;br /&gt;
&lt;br /&gt;
===Primary Industries===&lt;br /&gt;
:• &#039;&#039;&#039;Weather Control:&#039;&#039;&#039; Providing weather where necessary for all the Duchies&lt;br /&gt;
:• &#039;&#039;&#039;Cloud Farming:&#039;&#039;&#039; Cultivation of rare herbs and fruits that grow in the sky&lt;br /&gt;
:•&#039;&#039;&#039;Airship Crafting:&#039;&#039;&#039; Building and maintaining airships for transport and trade&lt;br /&gt;
	•	Wind Energy: Harnessing wind power for energy and various applications&lt;br /&gt;
&lt;br /&gt;
===Major Exports===&lt;br /&gt;
: • Cloud fruits&lt;br /&gt;
: • Sky herbs&lt;br /&gt;
: • Airships &lt;br /&gt;
: • Electricity / Wind energy&lt;br /&gt;
&lt;br /&gt;
===Major Imports=== &lt;br /&gt;
: • Food&lt;br /&gt;
: • Metals/gemstones/marble &lt;br /&gt;
: • Aquatic products&lt;br /&gt;
: • Enchanted items&lt;br /&gt;
: • Mana stones&lt;br /&gt;
&lt;br /&gt;
===Currency===&lt;br /&gt;
: Celestial Crown&lt;br /&gt;
&lt;br /&gt;
===Trade Routes===&lt;br /&gt;
: • Air Routes: Extensive network of airship routes connecting Breezehaven with other duchies&lt;br /&gt;
: • Internal: Internal trade routes are run by electric carts&lt;br /&gt;
: • Trade Partners: All duchies, with a focus on exchanging unique goods like wind energy and sky-grown produce&lt;br /&gt;
&lt;br /&gt;
==4. Society and Culture==&lt;br /&gt;
===Population===&lt;br /&gt;
: •	&#039;&#039;&#039;Total Population:&#039;&#039;&#039; Approximately 400,000&lt;br /&gt;
: •	&#039;&#039;&#039;Major Ethnic Groups:&#039;&#039;&#039; Mikas, Harpies, other Wildkin&lt;br /&gt;
: •	&#039;&#039;&#039;Languages Spoken:&#039;&#039;&#039; Ancient Miaki “Lucandrian”, Air dialect which almost sounds like singing.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
: •	Dominant Religion: Aether or Magic itself is the greatest element, but many Worship the Wind Element &lt;br /&gt;
&lt;br /&gt;
===Education===&lt;br /&gt;
: &#039;&#039;&#039;Literacy Rate:&#039;&#039;&#039; High for Mikas; Wildkin is questionable&lt;br /&gt;
: Aerion Heights and Gale’s Rest are outfitted with multiple schools to educate the Mika children. Once their formal education is complete, they can choose to start their work or go for further education. There is a number of schools within Breezehaven’s borders or they can be sent to Apión.&lt;br /&gt;
;Major Universities&lt;br /&gt;
: • &#039;&#039;&#039;Celestial Institute of Aeronautics:&#039;&#039;&#039; For those interested in airships- building them, how they fly, etc. They’re always looking for a new way to reinvent them.&lt;br /&gt;
: • &#039;&#039;&#039;Windharp Conservatory of Music:&#039;&#039;&#039; For those musically inclined. The Windharp Concert Hall runs this college, picking the elite to join their orchestras.&lt;br /&gt;
: • &#039;&#039;&#039;Lumina Institute of Discovery:&#039;&#039;&#039; This institution is focused on the sciences. Many notable Mikas who went on to work for the Celestial Observatory graduated from here.&lt;br /&gt;
&lt;br /&gt;
===Cultural Heritage:===&lt;br /&gt;
;Festivals:&lt;br /&gt;
: •	&#039;&#039;&#039;Sky Fair:&#039;&#039;&#039; Celebrating the freedom of flight and wind magic. This is the largest festival with presentations from The Landing, Celestial Observatory, and others showcasing some of the newest developments. The Windharp Concert Hall always has special outdoor shows with new musical scores. There is always lovely wind magic themed dishes to try with rows and rows of food vendors. It’s an event no one is willing to miss!&lt;br /&gt;
: •	&#039;&#039;&#039;Wind Dance Festival:&#039;&#039;&#039; A yearly festival put on by the Windharp Concert Hall that dives into Breezehaven’s past with traditional dances performed on floating platforms. A must see for the lovers of music and dance.&lt;br /&gt;
: •	&#039;&#039;&#039;Cloud Harvesting:&#039;&#039;&#039; The seasonal cloud fruit and sky herb harvest season brings many from all over Breezehaven. Every Mika meets in the gardens and are given a basket to collect as much as they can carry. Making it a great event for all ages.&lt;br /&gt;
&lt;br /&gt;
===Traditional Music/Dance=== &lt;br /&gt;
: • Wind harp music&lt;br /&gt;
: • Aerial acrobatics&lt;br /&gt;
: • Sky dances&lt;br /&gt;
&lt;br /&gt;
===Cuisine=== &lt;br /&gt;
: Most every day dishes are light on the stomach, but always oddly fulfilling despite it. Clean and light. Some of the local favorites are:&lt;br /&gt;
: • Cloud fruits&lt;br /&gt;
: • Sky herbs&lt;br /&gt;
: • Light and airy pastries&lt;br /&gt;
: • Wind-spun candies&lt;br /&gt;
&lt;br /&gt;
===Art and Architecture=== &lt;br /&gt;
: Elegant, airy structures that blend with the sky; sculptures that move with the wind. They are particularly lovers of music even to the point their speaking dialect is almost song like.&lt;br /&gt;
&lt;br /&gt;
==5. Governance and Law==&lt;br /&gt;
===Government Type===&lt;br /&gt;
: •	&#039;&#039;&#039;Monarchy/Feudal System:&#039;&#039;&#039; Duchy under the rule of Duchess Kethara&lt;br /&gt;
: •	&#039;&#039;&#039;Administrative Divisions:&#039;&#039;&#039; Those under Duchess Kethara are named royalty: Marquess / Marchioness, Viscount / Viscountess, &amp;amp; Baron / Baronness. These titles are given to Pae in high stations of work such as the head of The Landing production, Windharp Concert Hall, etc.&lt;br /&gt;
&lt;br /&gt;
===Legal System:===&lt;br /&gt;
: &#039;&#039;&#039;Common Laws:&#039;&#039;&#039; Don’t kill anyone, don’t steal, don’t damage others property, don’t destroy the land that supports us. Basically be a good pae. There is also a protection of airspace and weather. You do something to ruin the air quality you can be seeing some penalties.&lt;br /&gt;
: &#039;&#039;&#039;Notable Laws and Regulations:&#039;&#039;&#039; Strict guidelines on airship construction and wind energy/electricity use (except for the royals).&lt;br /&gt;
: &#039;&#039;&#039;Judicial System:&#039;&#039;&#039; Court system overseen by the Duchess’s chosen judges. She has the final say in every court case, but the judges handle the proceedings and information gathering for her to make a sound judgement on the case.&lt;br /&gt;
&lt;br /&gt;
===Military===&lt;br /&gt;
: • &#039;&#039;&#039;The Storm Guard:&#039;&#039;&#039; A police force found throughout the Duchy. They are highly trained individuals tasked with keeping the peace.&lt;br /&gt;
: • &#039;&#039;&#039;The Skyward Guard:&#039;&#039;&#039; Duchess Kethara’s personal guard. There is a constant rotation of Skyward Guards around her as well as her home in the Skyspire.&lt;br /&gt;
&lt;br /&gt;
===Alliances and Rivalries===&lt;br /&gt;
: •	&#039;&#039;&#039;Allies:&#039;&#039;&#039; Generally neutral with strong trade relations with all duchies.&lt;br /&gt;
: •	&#039;&#039;&#039;Rivals:&#039;&#039;&#039; Occasional disputes with the others over airspace boundaries and needed weather patterns.&lt;br /&gt;
: •	&#039;&#039;&#039;Playful Rivalry:&#039;&#039;&#039; Fire. It is not known how the tradition started, but any time one of them visit’s the other’s personal suite an item of value goes missing. At the end of the year they have a get together where they return the items and tell stories on how they did it. Biggest item wins.&lt;br /&gt;
&lt;br /&gt;
==6. History==&lt;br /&gt;
&lt;br /&gt;
	•	Founding: Established when Lucandria named the first Dukes and Duchesses to rule the land and the Miakis who had come over with them. Breezehaven was given their portion of land due to the high winds in order to keep the balance of the wind element.&lt;br /&gt;
Major Historical Events:&lt;br /&gt;
	•	The Great Flight: The first successful airship flight.&lt;br /&gt;
	•	The Skyward Expansion: Exploration and settlement of floating islands and sky gardens.&lt;br /&gt;
Notable Historical Figures:&lt;br /&gt;
	•	Duchess Sinnclair: The first Duchess of Breezehaven and its founder.&lt;br /&gt;
	•	Duchess Kethara: Current ruler, known for her wisdom and mastery of wind magic&lt;br /&gt;
	•	Lord Winchester: The creator of the airship.	&lt;br /&gt;
•	Lady Aeliana: Famous explorer and pioneer of airship travel.&lt;br /&gt;
&lt;br /&gt;
Historical Conflicts:&lt;br /&gt;
	•	The setting up of weather patterns that worked for all Duchies. It was an incredibly tense debate as it could put one’s landscape ahead of the other. Providing some Duchies with more growth where another could lose out.&lt;br /&gt;
	•	Convincing the other Duchies that the use of airships was an advancement and not a death sentence. Because it was such a leap in the sciences, there was skepticism that it would actually work for them.&lt;br /&gt;
&lt;br /&gt;
==7. Infrastructure==&lt;br /&gt;
&lt;br /&gt;
Transportation:&lt;br /&gt;
	•	Roads: Limited; mostly pathways connecting key areas. Most fly anyways.&lt;br /&gt;
	•	Bridges: Suspension bridges linking Breezehaven to the other Duchies. Simple bridges over waterways. All this for the transportation of goods when unable to use the airships.&lt;br /&gt;
	•	Ports: Sky &amp;amp; land docks for airships both on floating island and the main lands themselves. A water dock for water based transportation and trade.&lt;br /&gt;
	•	Other Means of Transportation: Electric railways within Breezehaven to make trade within its borders easier and faster.&lt;br /&gt;
&lt;br /&gt;
Public Services:&lt;br /&gt;
	•	Healthcare: Clinics and hospitals are found in all major cities. At times a mobile clinic is sent to the Wilds to keep their labor force healthy.&lt;br /&gt;
	•	Education: Private tutors and schools are available to those in Aerion Heights while a series of public schools are available in Gale’s Rest for all Mikas.&lt;br /&gt;
	•	Security: Storm guards patrolling key areas in Gale’s Rest with some prominent homes and businesses equipped with alarm systems.&lt;br /&gt;
&lt;br /&gt;
Communication:&lt;br /&gt;
	•	Postal System: Network of sky couriers and messenger birds&lt;br /&gt;
	•	Telecommunications: Wind-echo communication devices&lt;br /&gt;
&lt;br /&gt;
==8. Notable Landmarks==&lt;br /&gt;
Castles/Palaces:&lt;br /&gt;
	•	Skyspire: A magnificent palace floating among the clouds. Duchess Kethara resides here.&lt;br /&gt;
Monuments:&lt;br /&gt;
	•	Statue of the Wind Element: A grand statue honoring the elemental spirits of air located in the main plaza of Gale’s Rest as well as a larger and more grand version in Aerion Height’s plaza.&lt;br /&gt;
	•	Multiple monuments to past Dukes and Duchesses reside in the sky gardens to fancy them up a bit.&lt;br /&gt;
	•	A monument to Lord Winchester is found at the entrance to The Landing to honor the father of flight.&lt;br /&gt;
&lt;br /&gt;
Natural Wonders:&lt;br /&gt;
	•	Windy Plains: Popular for recreational activities like kite flying and wind surfing&lt;br /&gt;
	•	Whispering Woods: The thick woods where the Lycan clan reside- it is said you can hear the whispers of the wind element if you listen close enough. The woods also take on an ethereal glow every full moon.&lt;br /&gt;
&lt;br /&gt;
Museums:&lt;br /&gt;
	•	Museum of Sky Sciences: Exhibits on aeronautics, weather manipulation, and wind magic located in the guest area of The Landing.&lt;br /&gt;
	•	Breeze Serenade Museum: A small museum in the Windharp Concert Hall showcasing instruments of old and some of the prominent figures in music development in Breezehaven.&lt;br /&gt;
&lt;br /&gt;
Other Points of Interest:&lt;br /&gt;
	•	Sky Gardens: Beautiful, floating gardens. Multiples of these dot the air above Breezehaven. Some are covered in flowers others in harvestable plants.&lt;br /&gt;
&lt;br /&gt;
==9. Miscellaneous==&lt;br /&gt;
Local Legends and Myths:&lt;br /&gt;
	•	The Sky Guardians: Mythical beings said to protect the airspace and guide lost travelers&lt;br /&gt;
	•	The Drought: A legend said to be the consequence of poor management of the weather system causing many Mikas to be suspicious of the other Duchy’s useage.&lt;br /&gt;
	•	The Transformation: It is said that if you visit the Whispering Woods during the full moon when its at its brightest glow you’ll find yourself transformed into a Lycan. Children are often told this story to keep them away from the woods.&lt;br /&gt;
&lt;br /&gt;
Recent Developments:&lt;br /&gt;
	•	Advancements in Airship Technology: New designs making air travel safer and more efficient&lt;br /&gt;
&lt;br /&gt;
==10. Breezehaven Racials==&lt;br /&gt;
•		Skyborne Agility: Enhanced agility and reflexes, allowing for acrobatic feats and quick movements while flying.&lt;br /&gt;
&lt;br /&gt;
•	Air Sense: Enhanced senses that allow them to detect changes in air pressure, wind direction, and even the presence of others by subtle disturbances in the air.&lt;br /&gt;
&lt;br /&gt;
•	Wind Veil: Creating a protective cloak of swirling air that can obscure vision and make it harder to be hit by attacks.&lt;br /&gt;
&lt;br /&gt;
==11. Mana Stone Production==&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Breezehaven&amp;diff=157</id>
		<title>Breezehaven</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Breezehaven&amp;diff=157"/>
		<updated>2024-07-22T21:59:00Z</updated>

		<summary type="html">&lt;p&gt;Fable: Created page with &amp;quot;=Breezehaven Duchy=  ==1. General Information==  ;Name of the Duchy: Duchy of Breezehaven ;Ruler’s Name and Title: Duchess Kethara ;Motto: “Light as Air, Free as the Wind” ;Coat of Arms: A Gryphon against a backdrop of clouds and sky ;Flag: Light blue with a white, stylized wing in the center  ==2. Geography== ;Location: Western section of Lucandria  ;City Name: • &amp;#039;&amp;#039;&amp;#039;Aerion Heights:&amp;#039;&amp;#039;&amp;#039; This is the land nearest the Queen’s castle where Breezehaven’s ro...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Breezehaven Duchy=&lt;br /&gt;
&lt;br /&gt;
==1. General Information==&lt;br /&gt;
&lt;br /&gt;
;Name of the Duchy: Duchy of Breezehaven&lt;br /&gt;
;Ruler’s Name and Title: [[Duchess Kethara]]&lt;br /&gt;
;Motto: “Light as Air, Free as the Wind”&lt;br /&gt;
;Coat of Arms: A Gryphon against a backdrop of clouds and sky&lt;br /&gt;
;Flag: Light blue with a white, stylized wing in the center&lt;br /&gt;
&lt;br /&gt;
==2. Geography==&lt;br /&gt;
;Location: Western section of [[Lucandria]]&lt;br /&gt;
&lt;br /&gt;
;City Name: • &#039;&#039;&#039;Aerion Heights:&#039;&#039;&#039; This is the land nearest the Queen’s castle where Breezehaven’s royalty live. Duchess Kethara’s own home rests on a floating piece of land above in the shape of a spire- hence the name. They live plush lives with the electrical advancements they have created- lights, refrigeration, running water, etc. Anything you could possibly need can be found here: schools, hospitals, parks, restaurants, cafes, and even an inventors guild.&lt;br /&gt;
&lt;br /&gt;
:• &#039;&#039;&#039;Gale’s Rest:&#039;&#039;&#039; Unless born into nobility or rising through the ranks through marriage or the Queen lottery, most of Breezehaven’s Mikas live here. Those of higher magic affinity live closer to the water nearer to the Royalty with those of lower affinity back towards The Wilds. A road and their own electrical advancements keep them separated from the Wildkin. They don’t have nearly as much as Aerion Heights, but they do have refrigerators, lights for the evenings, and running water.&lt;br /&gt;
&lt;br /&gt;
;Town Name: • &#039;&#039;&#039;Tempest Hollow:&#039;&#039;&#039; This village houses those Fae who work at The Landing that are not of the royal clan. They have some of the similar electrical advancements of Gale’s Rest, but just located closer to work for convivence. Again, only those who work at The Landing live here unless providing something necessary to the town.&lt;br /&gt;
&lt;br /&gt;
: • &#039;&#039;&#039;Windfall Village:&#039;&#039;&#039; This village houses those Mika who work with the windmills. Due to the constant amount of wind in this area, the town has been surrounded in a special ‘calm’ bubble the keeps only a gentle breeze blowing through the Village. Again, only those who work with the windmills live here unless providing something necessary to the town.&lt;br /&gt;
&lt;br /&gt;
;The Wilds: This area of untamed space is where most Wildkin are found. Without magic abilities they were forced to the outskirts and handle a lot of the manual labor for the Breezehaven Duchy. Though they aren’t enslaved, the Mikas are incredibly prejudiced against them.&lt;br /&gt;
&lt;br /&gt;
;Major Land Features:&lt;br /&gt;
:• &#039;&#039;&#039;Sky Gardens:&#039;&#039;&#039; Floating gardens suspended by air magic. Some focus on flowers while others grow cloud fruit &amp;amp; sky herbs.&lt;br /&gt;
:• &#039;&#039;&#039;The Landing:&#039;&#039;&#039; Airship production shop &amp;amp; major landing port for the Breezehaven Duchy&lt;br /&gt;
:• &#039;&#039;&#039;Windward Market:&#039;&#039;&#039; An aerial market where most of the trading happens. You can find Breezehaven’s special cloud fruit &amp;amp; sky herbs here.&lt;br /&gt;
:• &#039;&#039;&#039;Windy Plains:&#039;&#039;&#039; Open, breezy areas perfect for windmills &amp;amp; electricity production.&lt;br /&gt;
:• &#039;&#039;&#039;Sky Library:&#039;&#039;&#039; An aerial library holding most of Breezehaven’s knowledge.&lt;br /&gt;
:• &#039;&#039;&#039;Celestial Observatory:&#039;&#039;&#039; A center for the sciences. Their main research is on the void space around them and how to reconnect with Telrunya- the ancient home of their ancestors.&lt;br /&gt;
:• &#039;&#039;&#039;The Roost:&#039;&#039;&#039; Breeding grounds for the Harpies.&lt;br /&gt;
:• &#039;&#039;&#039;Whispering Woods:&#039;&#039;&#039; When the breeze runs through the trees it almost sounds like a whisper of the air element itself.&lt;br /&gt;
&lt;br /&gt;
;Climate:&lt;br /&gt;
:&#039;&#039;&#039;General Climate:&#039;&#039;&#039; Mild and breezy with frequent clear skies. The Windy Plains see a decent amount of continuous airflow making it not the best place to live, but incredible for their windmills!&lt;br /&gt;
:&#039;&#039;&#039;Seasons:&#039;&#039;&#039; Subtle seasonal changes with a consistent light breeze year-round. Thanks to the breeze, they never have to worry about a bad day out. Just watch out for the rainy season, some times the wind gets so powerful you can see the drops running sideways.&lt;br /&gt;
&lt;br /&gt;
==3. Economy==&lt;br /&gt;
&lt;br /&gt;
===;Primary Industries:===&lt;br /&gt;
:• &#039;&#039;&#039;Weather Control:&#039;&#039;&#039; Providing weather where necessary for all the Duchies&lt;br /&gt;
:• &#039;&#039;&#039;Cloud Farming:&#039;&#039;&#039; Cultivation of rare herbs and fruits that grow in the sky&lt;br /&gt;
:•&#039;&#039;&#039;Airship Crafting:&#039;&#039;&#039; Building and maintaining airships for transport and trade&lt;br /&gt;
	•	Wind Energy: Harnessing wind power for energy and various applications&lt;br /&gt;
&lt;br /&gt;
Major Exports: Cloud fruits, sky herbs, airships, and wind energy.&lt;br /&gt;
Major Imports: Food, metals, gemstones, aquatic products, and enchanted items&lt;br /&gt;
Currency: Celestial Crown&lt;br /&gt;
&lt;br /&gt;
Trade Routes:&lt;br /&gt;
	•	Air Routes: Extensive network of airship routes connecting Breezehaven with other duchies&lt;br /&gt;
•	Internal: Internal trade routes are run by electric carts&lt;br /&gt;
	•	Trade Partners: All duchies, with a focus on exchanging unique goods like wind energy and sky-grown produce&lt;br /&gt;
&lt;br /&gt;
4. Society and Culture&lt;br /&gt;
Population:&lt;br /&gt;
	•	Total Population: Approximately 400,000&lt;br /&gt;
	•	Major Ethnic Groups: Mikas, Harpies, other Wildkin&lt;br /&gt;
	•	Languages Spoken: Ancient Miaki “Lucandrian”, Air dialect which almost sounds like singing.&lt;br /&gt;
&lt;br /&gt;
Religion:&lt;br /&gt;
	•	Dominant Religion: Aether or Magic itself is the greatest element, but many Worship of the Wind Element &lt;br /&gt;
&lt;br /&gt;
Education:&lt;br /&gt;
Aerion Heights and Gale’s Rest are outfitted with multiple schools to educate the Mika children. Once their formal education is complete, they can choose to start their work or go for further education. There is a number of schools within Breezehaven’s borders or they can be sent to Apión.&lt;br /&gt;
	•	Major Universities: &lt;br /&gt;
Celestial Institute of Aeronautics: For those interested in airships- building them, how they fly, etc. They’re always looking for a new way to reinvent them.&lt;br /&gt;
Windharp Conservatory of Music:  For those musically inclined. The Windharp Concert Hall runs this college, picking the elite to join their orchestras.&lt;br /&gt;
Lumina Institute of Discovery: This institution is focused on the sciences. Many notable Mikas who went on to work for the Celestial Observatory graduated from here.&lt;br /&gt;
&lt;br /&gt;
	•	Literacy Rate: High for Mikas; Wildkin is questionable&lt;br /&gt;
&lt;br /&gt;
Cultural Heritage:&lt;br /&gt;
	Festivals:&lt;br /&gt;
	•	Sky Fair: Celebrating the freedom of flight and wind magic. This is the largest festival with presentations from The Landing, Celestial Observatory, and others showcasing some of the newest developments. The Windharp Concert Hall always has special outdoor shows with new musical scores. There is always lovely wind magic themed dishes to try with rows and rows of food vendors. It’s an event no one is willing to miss!&lt;br /&gt;
	•	Wind Dance Festival: A yearly festival put on by the Windharp Concert Hall that dives into Breezehaven’s past with traditional dances performed on floating platforms. A must see for the lovers of music and dance.&lt;br /&gt;
	•	Cloud Harvesting: The seasonal cloud fruit and sky herb harvest season brings many from all over Breezehaven. Every Mika meets in the gardens and are given a basket to collect as much as they can carry. Making it a great event for all ages.&lt;br /&gt;
&lt;br /&gt;
Traditional Music/Dance: Wind harp music, aerial acrobatics, and sky dances&lt;br /&gt;
Cuisine: Cloud fruits, sky herbs, light and airy pastries, and wind-spun candies are some of the local favorites. Most every day dishes are light on the stomach, but always oddly fulfilling despite it. Clean and light.&lt;br /&gt;
Art and Architecture: Elegant, airy structures that blend with the sky; sculptures that move with the wind. They are particularly lovers of music even to the point their speaking dialect is almost song like.&lt;br /&gt;
&lt;br /&gt;
5. Governance and Law&lt;br /&gt;
Government Type:&lt;br /&gt;
	•	Monarchy/Feudal System: Duchy under the rule of Duchess Kethara&lt;br /&gt;
	•	Administrative Divisions: Those under Duchess Kethara are named royalty: Marquess / Marchioness, Viscount / Viscountess, &amp;amp; Baron / Baronness. These titles are given to Pae in high stations of work such as the head of The Landing production, Windharp Concert Hall, etc.&lt;br /&gt;
Legal System:&lt;br /&gt;
	•	Common Laws: Don’t kill anyone, don’t steal, don’t damage others property, don’t destroy the land that supports us. Basically be a good pae. There is also a protection of airspace and weather. You do something to ruin the air quality you can be seeing some penalties.&lt;br /&gt;
	•	Notable Laws and Regulations: Strict guidelines on airship construction and wind energy/electricity use (except for the royals).&lt;br /&gt;
	•	Judicial System: Court system overseen by the Duchess’s chosen judges. She has the final say in every court case, but the judges handle the proceedings and information gathering for her to make a sound judgement on the case.&lt;br /&gt;
Military:&lt;br /&gt;
The Storm Guard: A police force found throughout the Duchy. They are highly trained individuals tasked with keeping the peace.&lt;br /&gt;
The Skyward Guard: Duchess Kethara’s personal guard. There is a constant rotation of Skyward Guards around her as well as her home in the Skyspire.&lt;br /&gt;
Alliances and Rivalries:&lt;br /&gt;
	•	Allies: Generally neutral with strong trade relations with all duchies.&lt;br /&gt;
	•	Rivals: Occasional disputes with the others over airspace boundaries and needed weather patterns.&lt;br /&gt;
	•	Playful Rivalry: Fire. It is not known how the tradition started, but any time one of them visit’s the other’s personal suite an item of value goes missing. At the end of the year they have a get together where they return the items and tell stories on how they did it. Biggest item wins.&lt;br /&gt;
&lt;br /&gt;
6. History&lt;br /&gt;
&lt;br /&gt;
	•	Founding: Established when Lucandria named the first Dukes and Duchesses to rule the land and the Miakis who had come over with them. Breezehaven was given their portion of land due to the high winds in order to keep the balance of the wind element.&lt;br /&gt;
Major Historical Events:&lt;br /&gt;
	•	The Great Flight: The first successful airship flight.&lt;br /&gt;
	•	The Skyward Expansion: Exploration and settlement of floating islands and sky gardens.&lt;br /&gt;
Notable Historical Figures:&lt;br /&gt;
	•	Duchess Sinnclair: The first Duchess of Breezehaven and its founder.&lt;br /&gt;
	•	Duchess Kethara: Current ruler, known for her wisdom and mastery of wind magic&lt;br /&gt;
	•	Lord Winchester: The creator of the airship.	&lt;br /&gt;
•	Lady Aeliana: Famous explorer and pioneer of airship travel.&lt;br /&gt;
&lt;br /&gt;
Historical Conflicts:&lt;br /&gt;
	•	The setting up of weather patterns that worked for all Duchies. It was an incredibly tense debate as it could put one’s landscape ahead of the other. Providing some Duchies with more growth where another could lose out.&lt;br /&gt;
	•	Convincing the other Duchies that the use of airships was an advancement and not a death sentence. Because it was such a leap in the sciences, there was skepticism that it would actually work for them.&lt;br /&gt;
&lt;br /&gt;
7. Infrastructure&lt;br /&gt;
&lt;br /&gt;
Transportation:&lt;br /&gt;
	•	Roads: Limited; mostly pathways connecting key areas. Most fly anyways.&lt;br /&gt;
	•	Bridges: Suspension bridges linking Breezehaven to the other Duchies. Simple bridges over waterways. All this for the transportation of goods when unable to use the airships.&lt;br /&gt;
	•	Ports: Sky &amp;amp; land docks for airships both on floating island and the main lands themselves. A water dock for water based transportation and trade.&lt;br /&gt;
	•	Other Means of Transportation: Electric railways within Breezehaven to make trade within its borders easier and faster.&lt;br /&gt;
&lt;br /&gt;
Public Services:&lt;br /&gt;
	•	Healthcare: Clinics and hospitals are found in all major cities. At times a mobile clinic is sent to the Wilds to keep their labor force healthy.&lt;br /&gt;
	•	Education: Private tutors and schools are available to those in Aerion Heights while a series of public schools are available in Gale’s Rest for all Mikas.&lt;br /&gt;
	•	Security: Storm guards patrolling key areas in Gale’s Rest with some prominent homes and businesses equipped with alarm systems.&lt;br /&gt;
&lt;br /&gt;
Communication:&lt;br /&gt;
	•	Postal System: Network of sky couriers and messenger birds&lt;br /&gt;
	•	Telecommunications: Wind-echo communication devices&lt;br /&gt;
&lt;br /&gt;
8. Notable Landmarks&lt;br /&gt;
Castles/Palaces:&lt;br /&gt;
	•	Skyspire: A magnificent palace floating among the clouds. Duchess Kethara resides here.&lt;br /&gt;
Monuments:&lt;br /&gt;
	•	Statue of the Wind Element: A grand statue honoring the elemental spirits of air located in the main plaza of Gale’s Rest as well as a larger and more grand version in Aerion Height’s plaza.&lt;br /&gt;
	•	Multiple monuments to past Dukes and Duchesses reside in the sky gardens to fancy them up a bit.&lt;br /&gt;
	•	A monument to Lord Winchester is found at the entrance to The Landing to honor the father of flight.&lt;br /&gt;
&lt;br /&gt;
Natural Wonders:&lt;br /&gt;
	•	Windy Plains: Popular for recreational activities like kite flying and wind surfing&lt;br /&gt;
	•	Whispering Woods: The thick woods where the Lycan clan reside- it is said you can hear the whispers of the wind element if you listen close enough. The woods also take on an ethereal glow every full moon.&lt;br /&gt;
&lt;br /&gt;
Museums:&lt;br /&gt;
	•	Museum of Sky Sciences: Exhibits on aeronautics, weather manipulation, and wind magic located in the guest area of The Landing.&lt;br /&gt;
	•	Breeze Serenade Museum: A small museum in the Windharp Concert Hall showcasing instruments of old and some of the prominent figures in music development in Breezehaven.&lt;br /&gt;
&lt;br /&gt;
Other Points of Interest:&lt;br /&gt;
	•	Sky Gardens: Beautiful, floating gardens. Multiples of these dot the air above Breezehaven. Some are covered in flowers others in harvestable plants.&lt;br /&gt;
&lt;br /&gt;
9. Miscellaneous&lt;br /&gt;
Local Legends and Myths:&lt;br /&gt;
	•	The Sky Guardians: Mythical beings said to protect the airspace and guide lost travelers&lt;br /&gt;
	•	The Drought: A legend said to be the consequence of poor management of the weather system causing many Mikas to be suspicious of the other Duchy’s useage.&lt;br /&gt;
	•	The Transformation: It is said that if you visit the Whispering Woods during the full moon when its at its brightest glow you’ll find yourself transformed into a Lycan. Children are often told this story to keep them away from the woods.&lt;br /&gt;
&lt;br /&gt;
Recent Developments:&lt;br /&gt;
	•	Advancements in Airship Technology: New designs making air travel safer and more efficient&lt;br /&gt;
&lt;br /&gt;
10. Breezehaven Racials&lt;br /&gt;
•		Skyborne Agility: Enhanced agility and reflexes, allowing for acrobatic feats and quick movements while flying.&lt;br /&gt;
&lt;br /&gt;
•	Air Sense: Enhanced senses that allow them to detect changes in air pressure, wind direction, and even the presence of others by subtle disturbances in the air.&lt;br /&gt;
&lt;br /&gt;
•	Wind Veil: Creating a protective cloak of swirling air that can obscure vision and make it harder to be hit by attacks.&lt;/div&gt;</summary>
		<author><name>Fable</name></author>
	</entry>
</feed>