<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://telrunyaonline.net/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DiaTia</id>
	<title>Telrunya Online Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://telrunyaonline.net/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DiaTia"/>
	<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php/Special:Contributions/DiaTia"/>
	<updated>2026-05-17T21:14:05Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.5</generator>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Nymph&amp;diff=477</id>
		<title>Nymph</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Nymph&amp;diff=477"/>
		<updated>2026-05-14T06:07:04Z</updated>

		<summary type="html">&lt;p&gt;DiaTia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Hybrid: Nymph ([[Mika]]/[[Fae]] x [[Demon]] [[Hybrid]])&#039;&#039;&#039;==&lt;br /&gt;
*Common Name: Nymph&lt;br /&gt;
*Other Names: Light Pae (if pledging loyalty to Light), Elemental Pae (if pledging loyalty to Void/Aether)&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
*Average Height: 4ft&lt;br /&gt;
*Body Structure: Humanoid, average build. Angular features like their demon blood.&lt;br /&gt;
*Skin: Smooth skin&lt;br /&gt;
*Distinctive Features: Two sets of demon wings with gossamer membranes.&lt;br /&gt;
&lt;br /&gt;
===Abilities &amp;amp; Powers===&lt;br /&gt;
*Physical: Thanks to their strong demon bone and muscular structure, they are able to fly faster and more zippier than the average Fae.&lt;br /&gt;
=====&amp;lt;u&amp;gt;Main Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Each Pae receives one player selected and staff approved power. &lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Elemental Racial Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
&amp;lt;i&amp;gt;Only for the Pae who choose to align themselves with their Fae/Elemental ancestry&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Child:&lt;br /&gt;
*Aether Shield - the element depends on the breed (Naiad=water,etc) and it will provide minor protection.t. [Limit: 5x per day]&lt;br /&gt;
&lt;br /&gt;
Teenager:&lt;br /&gt;
*Aether Shield - stronger, harder to spot, magic damage will disperse it, absorbing all force from one opponent&#039;s hit per shield. Replaces Child&#039;s Aether Shield. [Limit: 5]&lt;br /&gt;
*Aether Bolt - small, concentrated mass of aether that can be thrown at an opponent for mild damage if it lands. [Limit: 5]&lt;br /&gt;
&lt;br /&gt;
Adult:&lt;br /&gt;
*Aether Shield - stronger still, able to absorb up to 3 hits from an opponent (physical or magic). Replaces Teenager&#039;s Aether Shield  [Limit: 3]&lt;br /&gt;
*Aether Bomb - concentrated mass of aether that will explode upon impact, effecting anything within 10 yards, damaging and causing stun. [Limit: 3]&lt;br /&gt;
*Aether Boost - When in their native element, they will have greater maneuverability, they will be resistant to their native element (fire cannot hurt fire). [cost=none, this is a natural boost Elementals get when they become adults]&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Light Racial Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
&amp;lt;i&amp;gt;Only for the Pae who choose to align themselves with their Demon/Shadow ancestry&amp;lt;/i&amp;gt;&lt;br /&gt;
Child:&lt;br /&gt;
*Shadow Shield - shifts shadows to blend in to surroundings, but is not completely invisible, just harder to spot. [Limit: 5]&lt;br /&gt;
&lt;br /&gt;
Teenager:&lt;br /&gt;
*Shadow Shield - stronger, harder to spot, magic damage will disperse it, absorbing all force from one opponent&#039;s hit per shield. Replaces Child&#039;s Shadow Shield. [Limit: 5]&lt;br /&gt;
*Shadow Beam - small, concentrated beam of shadow that can harm, but does not count as magic damage. (like getting hit with the beam of light from a magnifying glass) CANNOT KILL. [Limit: 5]&lt;br /&gt;
&lt;br /&gt;
Adult:&lt;br /&gt;
*Shadow Shield - dark shadow shield that can distract enemy, provide cover, and absorbs one magic attack, even while moving. Replaces Teenager&#039;s Shadow Shield [Limit: 3]&lt;br /&gt;
*Lunar Shower - sparks of concentrated moonlight fall on the designated area, illuminating it, and causing moderate physical damage (burns-like sparks from a welder). [Limit: 3]&lt;br /&gt;
*Apparate - When in shadow, Pae can transport self to any other location, provided they have been there before and can create a clear mental image of the spot they wish to go. [Limit: 1 per 24 hour day]&lt;br /&gt;
&lt;br /&gt;
Weaknesses: [[Taint]] (to be expanded on later)&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
&lt;br /&gt;
*Method: Intercourse&lt;br /&gt;
*Gestation Period: One season&lt;br /&gt;
*Average Number of Offspring: 2-4&lt;br /&gt;
*Parental Care: Same as humans.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
*Primary Food Sources: Omnivores&lt;br /&gt;
*Hunting/Gathering Methods: [[Telrunya City]] dwellers have markets where Island dwellers have to hunt and gather for themselves.&lt;br /&gt;
&lt;br /&gt;
===Behavior &amp;amp; Society===&lt;br /&gt;
&amp;lt;i&amp;gt;This information is based on those raised like Light Pae parents or living in [[Telrunya City]]. Island dwelling hybrids could differ based on the location they are raised.&amp;lt;/i&amp;gt;&lt;br /&gt;
*Social Structure: [[Guardians]], Knights &amp;amp; Church Leaders, Squires, &amp;amp; everyone else.&lt;br /&gt;
*Communication: The language they use is considered &#039;Common&#039;. Most city information is spread via the City&#039;s newspaper &amp;amp; Mellon messengers.&lt;br /&gt;
*Intelligence Level: Can vary as much as humans.&lt;br /&gt;
*Cultural Practices: City Pae are religious so they go to the temple weekly. Social gathering to show rank and devotion is popular.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Customs and Traditions&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Receive a mellon at childhood- this will become their companion, message deliverer and power guide.&lt;br /&gt;
*At teenage age, power ceremony.&lt;br /&gt;
*It is tradition to visit the temple once a week&lt;br /&gt;
*Guardian&#039;s Day&lt;br /&gt;
*Sports Day&lt;br /&gt;
*Yearly Olympics&lt;br /&gt;
*Parades for City dwellers&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&amp;lt;i&amp;gt;This information is based on those raised like Light Pae parents or living in Telrunya City. Island dwelling hybrids could differ based on the location they are raised.&amp;lt;/i&amp;gt;&lt;br /&gt;
=====&amp;lt;u&amp;gt;Creation Mythology&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*The [[Guardians]] created the lands &amp;amp; all that are in it.&lt;br /&gt;
*The Light Pae were born of the Guardians. Their chosen and beloved.&lt;br /&gt;
*Nature rebelled against the Guardians and created the [[Elementals]].&lt;br /&gt;
*Because the Elementals are apart of Nature&#039;s rebellion they are considered heathens. They are not one of the Guardian&#039;s chosen, but can be brought in by conversion.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Historical Events&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*The Light Pae awaken in the new world. Telrunya Island is a floating island in the sky. Another land mass crashed into the island- a city in ruins. This would become the foundation for Telrunya City. The Avalon Fairies on the island remodeled it.&lt;br /&gt;
*They grew and expanded until the island fell out of the sky and into the waters below. Their beloved Guardians placed a sleeping spell over them to protect them from the trauma.&lt;br /&gt;
*Mass migration of Angels and Demons from the island to the floating city of Telrunya in order to get away from the heathens.&lt;br /&gt;
*The Guardians instructed the Avalon Faerie to train warriors to fight for the light and the first Squires were chosen.&lt;br /&gt;
*A chosen light Pae bombs the tree&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Interactions with other Species&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*In the fifth age the Naiad emerged and had an amiable relationship since they kept to the lake.&lt;br /&gt;
*After the island fell into the waters, the Faun&#039;s tree landed next to the island and brought Faun.&lt;br /&gt;
*At that point the Guardians began to teach that Faun and Naiad were heretical and not to have interactions with them other than conversion attempts.&lt;br /&gt;
*Fae are better than the Elementals, but still wildly looked down upon as a lesser part of them (they are taught they are also Light Pae).&lt;br /&gt;
&lt;br /&gt;
===Other Information===&lt;br /&gt;
*Languages Spoken: Common though others can be learned.&lt;br /&gt;
*Religious Beliefs: Guardian worshipers for those in the City.&lt;br /&gt;
*Technology Level: Advanced Steampunk&lt;br /&gt;
*Tools &amp;amp; Weapons: Anything is available that lands in an advanced steampunk situation. Weapon accessibility up to guns- these would be heavily difficult to come by.&lt;br /&gt;
*Allies: [[Demon]] &amp;amp; [[Fae]]&lt;br /&gt;
*Enemies: [[Faun]], [[Naiad]], [[Miakis]], [[Sila]], [[Dracian]]&lt;br /&gt;
*Current Status: Thriving&lt;/div&gt;</summary>
		<author><name>DiaTia</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Wilwarin&amp;diff=476</id>
		<title>Wilwarin</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Wilwarin&amp;diff=476"/>
		<updated>2026-05-14T06:02:52Z</updated>

		<summary type="html">&lt;p&gt;DiaTia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Hybrid: Wilwarin ([[Mika]]/[[Fae]] x Angel Hybrid)&#039;&#039;&#039;==&lt;br /&gt;
*Common Name: Wilwarin&lt;br /&gt;
*Other Names: Light Pae (if pledging loyalty to Light), [[Elemental]] Pae (if pledging loyalty to [[Void]]/Aether)&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
*Average Height: 4ft&lt;br /&gt;
*Body Structure: Humanoid, average build. Softer features like their Fae blood. Brittle bones if choosing to be more like angel lineage/has more angel blood.&lt;br /&gt;
*Skin: Smooth skin&lt;br /&gt;
*Distinctive Features: Two sets of feathered Mika/Fae wings.&lt;br /&gt;
&lt;br /&gt;
===Abilities &amp;amp; Powers===&lt;br /&gt;
*Physical:  They can effortlessly fly and hover like Fae, but do not have the flying power like angels.&lt;br /&gt;
=====&amp;lt;u&amp;gt;Main Abilities&amp;lt;/u&amp;gt;===== &lt;br /&gt;
*Each Pae receives one player selected and staff approved power. &lt;br /&gt;
=====&amp;lt;u&amp;gt;Elemental Racial Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
&amp;lt;i&amp;gt;Only for the Pae who choose to align themselves with their Fae/Elemental ancestry&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Child:&lt;br /&gt;
*Aether Shield - the element depends on the breed (Naiad=water,etc) and it will provide minor protection.t. [Limit: 5x per day]&lt;br /&gt;
&lt;br /&gt;
Teenager:&lt;br /&gt;
*Aether Shield - stronger, harder to spot, magic damage will disperse it, absorbing all force from one opponent&#039;s hit per shield. Replaces Child&#039;s Aether Shield. [Limit: 5]&lt;br /&gt;
*Aether Bolt - small, concentrated mass of aether that can be thrown at an opponent for mild damage if it lands. [Limit: 5]&lt;br /&gt;
&lt;br /&gt;
Adult:&lt;br /&gt;
*Aether Shield - stronger still, able to absorb up to 3 hits from an opponent (physical or magic). Replaces Teenager&#039;s Aether Shield  [Limit: 3]&lt;br /&gt;
*Aether Bomb - concentrated mass of aether that will explode upon impact, effecting anything within 10 yards, damaging and causing stun. [Limit: 3]&lt;br /&gt;
*Aether Boost - When in their native element, they will have greater maneuverability, they will be resistant to their native element (fire cannot hurt fire). [cost=none, this is a natural boost Elementals get when they become adults]&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Light Racial Abilities:&amp;lt;/u&amp;gt;=====&lt;br /&gt;
&amp;lt;i&amp;gt;Only for the Pae who choose to align themselves with their Light/Angel ancestry.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Child:&lt;br /&gt;
*Light Shield - shifts light to blend in to surroundings, but is not completely invisible, just harder to spot. [Limit: 5]&lt;br /&gt;
&lt;br /&gt;
Teenager:&lt;br /&gt;
*Light Shield - stronger, harder to spot, magic damage will disperse it, absorbing all force from one opponent&#039;s hit per shield. Replaces Child&#039;s Light Shield. [Limit: 5]&lt;br /&gt;
*Light Beam - small, concentrated beam of light that can harm, but does not count as magic damage. (like getting hit with the beam of light from a magnifying glass) CANNOT KILL. [Limit: 5]&lt;br /&gt;
&lt;br /&gt;
Adult:&lt;br /&gt;
*Light Shield - bright light shield that can distract enemy, provide cover, and absorbs one magic attack, even while moving. Replaces Teenager&#039;s Light Shield [Limit: 3]&lt;br /&gt;
*Solar Shower - sparks of concentrated light fall on the designated area, illuminating it, and causing moderate physical damage (burns-like sparks from a welder). [Limit: 3]&lt;br /&gt;
*Apparate - When in light, Pae can transport self to any other location, provided they have been there before and can create a clear mental image of the spot they wish to go. [Limit: 1 per 24 hour day]&lt;br /&gt;
&lt;br /&gt;
Weaknesses: [[Taint]] (to be expanded on later), brittle bones if choosing to be more like angel lineage.&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
&lt;br /&gt;
*Method: Intercourse&lt;br /&gt;
*Gestation Period: One season&lt;br /&gt;
*Average Number of Offspring: 2-4&lt;br /&gt;
*Parental Care: Same as humans.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
*Primary Food Sources: Omnivores&lt;br /&gt;
*Hunting/Gathering Methods: [[Telrunya City]] dwellers have markets where Island dwellers have to hunt and gather for themselves.&lt;br /&gt;
&lt;br /&gt;
===Behavior &amp;amp; Society===&lt;br /&gt;
&amp;lt;i&amp;gt;This information is based on those raised like Light Pae parents or living in Telrunya City. Island dwelling hybrids could differ based on the location they are raised.&amp;lt;/i&amp;gt;&lt;br /&gt;
*Social Structure: [[Guardians]], Knights &amp;amp; Church Leaders, Squires, &amp;amp; everyone else.&lt;br /&gt;
*Communication: The language they use is considered &#039;Common&#039;. Most city information is spread via the City&#039;s newspaper &amp;amp; Mellon messengers.&lt;br /&gt;
*Intelligence Level: Can vary as much as humans.&lt;br /&gt;
*Cultural Practices: City Pae are religious so they go to the temple weekly. Social gathering to show rank and devotion is popular.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Customs and Traditions&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Receive a [[mellon]] at childhood- this will become their companion, message deliverer and power guide.&lt;br /&gt;
*At teenage age, power ceremony.&lt;br /&gt;
*It is tradition to visit the temple once a week&lt;br /&gt;
*Guardian&#039;s Day&lt;br /&gt;
*Sports Day&lt;br /&gt;
*Yearly Olympics&lt;br /&gt;
*Parades for City dwellers&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&amp;lt;i&amp;gt;This information is based on those raised like Light Pae parents or living in Telrunya City. Island dwelling hybrids could differ based on the location they are raised.&amp;lt;/i&amp;gt;&lt;br /&gt;
=====&amp;lt;u&amp;gt;Creation Mythology&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*The [[Guardians]] created the lands &amp;amp; all that are in it.&lt;br /&gt;
*The Light Pae were born of the Guardians. Their chosen and beloved.&lt;br /&gt;
*Nature rebelled against the Guardians and created the [[Elementals]].&lt;br /&gt;
*Because the Elementals are apart of Nature&#039;s rebellion they are considered heathens. They are not one of the Guardian&#039;s chosen, but can be brought in by conversion.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Historical Events&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*The Light Pae awaken in the new world. Telrunya Island is a floating island in the sky. Another land mass crashed into the island- a city in ruins. This would become the foundation for Telrunya City. The Avalon Fairies on the island remodeled it.&lt;br /&gt;
*They grew and expanded until the island fell out of the sky and into the waters below. Their beloved Guardians placed a sleeping spell over them to protect them from the trauma.&lt;br /&gt;
*Mass migration of Angels and Demons from the island to the floating city of Telrunya in order to get away from the heathens.&lt;br /&gt;
*The Guardians instructed the [[Avalon Fairy]] to train warriors to fight for the light and the first Squires were chosen.&lt;br /&gt;
*A chosen light Pae bombs the tree&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Interactions with other Species&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*In the fifth age the [[Naiad] emerged and had an amiable relationship since they kept to the lake.&lt;br /&gt;
*After the island fell into the waters, the Faun&#039;s tree landed next to the island and brought Faun.&lt;br /&gt;
*At that point the Guardians began to teach that Faun and Naiad were heretical and not to have interactions with them other than conversion attempts.&lt;br /&gt;
*Fae are better than the Elementals, but still wildly looked down upon as a lesser part of them (they are taught they are also Light Pae).&lt;br /&gt;
&lt;br /&gt;
===Other Information===&lt;br /&gt;
*Languages Spoken: Common though others can be learned.&lt;br /&gt;
*Religious Beliefs: Guardian worshipers for those in the City.&lt;br /&gt;
*Technology Level: Advanced Steampunk&lt;br /&gt;
*Tools &amp;amp; Weapons: Anything is available that lands in an advanced steampunk situation. Weapon accessibility up to guns- these would be heavily difficult to come by.&lt;br /&gt;
*Allies: [[Demon]] &amp;amp; Fae&lt;br /&gt;
*Enemies: [[Faun]], [[Naiad]], [[Miakis]], [[Sila]], [[Dracian]]&lt;br /&gt;
*Current Status: Thriving&lt;/div&gt;</summary>
		<author><name>DiaTia</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Naiad&amp;diff=475</id>
		<title>Naiad</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Naiad&amp;diff=475"/>
		<updated>2026-05-14T05:58:06Z</updated>

		<summary type="html">&lt;p&gt;DiaTia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;&#039;The Water Element: Naiad&#039;&#039;&#039;=&lt;br /&gt;
*Common Name: Naiad&lt;br /&gt;
*Other Names: Aeryn&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
*Height: 6ft (long tail); 4ft on land when using legs.&lt;br /&gt;
*Body Structure: Lithe &amp;amp; lean muscle&lt;br /&gt;
*Skin: Tiny, shimmering scales&lt;br /&gt;
*Distinctive Features: Long fish tails, ear fins, hand fins, gills, side fins.&lt;br /&gt;
&lt;br /&gt;
===Abilities &amp;amp; Powers===&lt;br /&gt;
*Physical: Resistance to cold &amp;amp; pressure, great swimmers.&lt;br /&gt;
=====&amp;lt;u&amp;gt;Main Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Each Pae receives one player selected and staff approved power. &lt;br /&gt;
=====&amp;lt;u&amp;gt;Racial Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
Child:&lt;br /&gt;
*Water Shield - shifts water to blend in to surroundings, but is not completely invisible, just harder to spot. [Limit: 5]&lt;br /&gt;
&lt;br /&gt;
Teenager:&lt;br /&gt;
*Water Shield - stronger, harder to spot, magic damage will disperse it, absorbing all force from one opponent&#039;s hit per shield. Replaces Child&#039;s Water Shield. [Limit: 5]&lt;br /&gt;
*Water Bolt - small, concentrated mass of water that can be thrown at an opponent for mild damage if it lands. CANNOT KILL. [Limit to 5]&lt;br /&gt;
&lt;br /&gt;
Adult:&lt;br /&gt;
*Water Shield - water shield that can distract enemy, provide cover, and absorbs one magic attack, even while moving. Replaces Teenager&#039;s Water Shield [Limit: 3]&lt;br /&gt;
*Water Bomb - concentrated mass of water that will explode upon impact, effecting anything within 10 yards. This power causes slow.&lt;br /&gt;
*Water Boost - When in their native element, they will have greater maneuverability, they will be resistant to their native element (fire cannot hurt fire). [cost=none, this is a natural boost Ancients get when they become adults]&lt;br /&gt;
&lt;br /&gt;
Weaknesses: [[Taint]] (to be expanded on later), they can dry out and die. They&#039;re tasty. &lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
*Method: Like a dolphin (its one of the most dangerous things to look up on the internet)&lt;br /&gt;
*Gestation Period: Two seasons&lt;br /&gt;
*Average Number of Offspring: 2-4&lt;br /&gt;
*Parental Care: Same as humans.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
*Primary Food Sources: Piscivore&lt;br /&gt;
*Hunting/Gathering: These are usually carried out by the Hunters. There is also farming, deep sea hunting and gathering. Not all Naiad will have to partake in this if they live in the Palace as this is provided.&lt;br /&gt;
*Dietary Needs: Adverse to salty foods. Needs lake water when on land in order to keep from drying out.&lt;br /&gt;
&lt;br /&gt;
===Behavior &amp;amp; Society===&lt;br /&gt;
*Social Structure: [[Queen Tariel]], Consort Turin, Queen&#039;s Council, Queen&#039;s Guard, Hunters, everyone else.&lt;br /&gt;
*Communication: Water Runes, Aquatls messengers (water mellons), Court Conferences&lt;br /&gt;
=====&amp;lt;u&amp;gt;Cultural Practices&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Receiving an [[Aquatl]] at childhood&lt;br /&gt;
*Swallowing the little power fish at their power ceremony&lt;br /&gt;
*Children are encouraged to attempt some form of artistic endeavor&lt;br /&gt;
*Monthly concerts, plays, gallery shows for their love of the arts&lt;br /&gt;
=====&amp;lt;u&amp;gt;Customs &amp;amp; Traditions&amp;lt;/u&amp;gt;===== &lt;br /&gt;
*Giant birthday party for the Queen&lt;br /&gt;
*Water Element Celebration&lt;br /&gt;
*Soul Binding Ceremonies&lt;br /&gt;
*Tide Celebrations- parties for the changes&lt;br /&gt;
*Moon Jelly Migration Watch Party&lt;br /&gt;
 &lt;br /&gt;
===History===&lt;br /&gt;
*Origin: Queen Tariel knows the true history of the island and has passed this on to teachers. [[Tia]] whispered to the Waters and transformed the aquatic animal life into humanoids. They became known as the Naiad.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Major Historical Events&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Thankfully the waters are kind and during the fifth age when the island had come together in the sky an earthshake caused a cave- the [[Cave of Life]]- to open. Within this cave were Naiad pearls- awaiting for this moment to hatch and once again fill the waters.&lt;br /&gt;
*They coexisted with the [[Angels]] and [[Demons]] for years, since they were focused on building their numbers and their water home. This kept them out of the mind of the angels and demons since they did not surface. That was until the island landed into the waters below. The island happened to land ontop a Naiad kingdom, killing most of its habitants. Those that were left ended up migrating to the island and living with the Naiad there. One of these Naiad were Tariel. When she touched the waters of the lake it rippled and caused the Palace to light up- showcasing their old Queen had been reborn and now she was home.&lt;br /&gt;
*Queen Tariel summons the Naiad together to announce the birth of her twins. This summon goes out further than expected and some ocean subtypes join the lake.&lt;br /&gt;
*Not long after the twins are kidnapped by the old Oracle.&lt;br /&gt;
*Once the girls entered adulthood the Oracle returns in order to steal the throne from Tariel. A large battle ensues with the Queen and her family winning against the Oracle.&lt;br /&gt;
=====&amp;lt;u&amp;gt;Interaction with other Species&amp;lt;/u&amp;gt;===== &lt;br /&gt;
*They have a treaty and alliance with the Faun. The Blood Pae (slur) are well hated by this group.&lt;br /&gt;
&lt;br /&gt;
===Other Information===&lt;br /&gt;
*Languages Spoken: Naiadian &amp;amp; Common&lt;br /&gt;
*Religious Beliefs: Worship of the water element, respect for the other elements.&lt;br /&gt;
*Technology Level: None, but they&#039;re fancy~&lt;br /&gt;
*Tools &amp;amp; Weapons: Mostly bone focused tools and weapons with metal used secondarily.&lt;br /&gt;
*Allies: Faun &amp;amp; other elements&lt;br /&gt;
*Enemies: Blood Pae (slur)&lt;br /&gt;
*Current Status: Thriving&lt;br /&gt;
&lt;br /&gt;
===Subtypes===&lt;br /&gt;
&lt;br /&gt;
===[[Anago]]===&lt;br /&gt;
&lt;br /&gt;
===[[Darya]]===&lt;br /&gt;
&lt;br /&gt;
===[[Mylio]]===&lt;br /&gt;
&lt;br /&gt;
===[[Niacorn]]===&lt;br /&gt;
&lt;br /&gt;
===[[Okten]]===&lt;br /&gt;
&lt;br /&gt;
===[[Seara]]===&lt;br /&gt;
&lt;br /&gt;
===[[Teros]]===&lt;br /&gt;
&lt;br /&gt;
===[[Umbri]]===&lt;br /&gt;
&lt;br /&gt;
===[[Thymops]]===&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Naiad]]&lt;br /&gt;
[[Category:Fish]]&lt;br /&gt;
[[Category:Lake Species]]&lt;br /&gt;
[[Category:Queen Tariel]]&lt;br /&gt;
[[Category:Tua’tha Ri Lake]]&lt;br /&gt;
[[Category:Telrunya]]&lt;br /&gt;
[[Category:Water]]&lt;/div&gt;</summary>
		<author><name>DiaTia</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Whisp&amp;diff=474</id>
		<title>Whisp</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Whisp&amp;diff=474"/>
		<updated>2026-05-14T05:52:21Z</updated>

		<summary type="html">&lt;p&gt;DiaTia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Whisps ==&lt;br /&gt;
; Common Name&lt;br /&gt;
:: Whisps  &lt;br /&gt;
; Other Names&lt;br /&gt;
:: Little [[Faun]] &lt;br /&gt;
&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
; Average Height&lt;br /&gt;
:: Normal Form: 2 ft  &lt;br /&gt;
:: Short Form: 6 in  &lt;br /&gt;
:: Large Form: 3.5 ft  &lt;br /&gt;
; Body Structure&lt;br /&gt;
:: Lithe, bi-pedal humanoids with delicate, elongated limbs  &lt;br /&gt;
; Skin&lt;br /&gt;
:: Covered in soft peach fuzz  &lt;br /&gt;
; Distinctive Features&lt;br /&gt;
:: Horse ears, large gossamer wings, smooth hooves, antennae, large eyelashes  &lt;br /&gt;
&lt;br /&gt;
=== Abilities &amp;amp; Powers ===&lt;br /&gt;
; Physical&lt;br /&gt;
:: None – Whisps are entirely magical beings  &lt;br /&gt;
&lt;br /&gt;
; Main Abilities&lt;br /&gt;
:: Each Pae receives two player-selected and staff-approved powers  &lt;br /&gt;
&lt;br /&gt;
; Racial Abilities&lt;br /&gt;
:: • Sizemorph – ability to grow and shrink on command without reset  &lt;br /&gt;
:: • Bioluminescence – natural glow used for lighting dark spaces and signaling others  &lt;br /&gt;
:: • Wing Healing  &lt;br /&gt;
:: • Magical Sense – innate perception of magical disturbances and properties  &lt;br /&gt;
&lt;br /&gt;
; Weaknesses&lt;br /&gt;
:: • Susceptible to Taint  &lt;br /&gt;
:: • Fragile physical form makes them vulnerable to physical attacks  &lt;br /&gt;
:: • Magical dependence on the Fountain of Secrets  &lt;br /&gt;
:: • Those who travel away from the Fountain require a special vial necklace containing Fountain water, refilled every four seasons to maintain their magic  &lt;br /&gt;
:: • Especially vulnerable to corrupted or chaotic magic  &lt;br /&gt;
&lt;br /&gt;
=== Reproduction ===&lt;br /&gt;
; Method&lt;br /&gt;
:: Intercourse  &lt;br /&gt;
; Gestation Period&lt;br /&gt;
:: Live Birth: One season  &lt;br /&gt;
:: Dandelion Seeds: One season  &lt;br /&gt;
; Average Number of Offspring&lt;br /&gt;
:: Live Birth: 2–4  &lt;br /&gt;
:: Seeds: One per seed  &lt;br /&gt;
&lt;br /&gt;
; Notes&lt;br /&gt;
:: • Young Whisps are called Glimmerlings  &lt;br /&gt;
:: • Tiny seeds grow from branches of the Fountain  &lt;br /&gt;
:: • A Whisp can place a seed in dew resting on the Avatar’s hand (the wooden lady in the tree) to bring forth a child  &lt;br /&gt;
:: • This method allows same-sex couples to grow their family  &lt;br /&gt;
:: • Females always birth Whisps  &lt;br /&gt;
:: • Males who mate with other species produce offspring of the mother&#039;s species  &lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
; Primary Food Sources&lt;br /&gt;
:: Herbivores – consume pollen, nectar, and dew-infused fruits  &lt;br /&gt;
; Gathering &amp;amp; Farming&lt;br /&gt;
:: Rely on Gatherers and Farmers for food  &lt;br /&gt;
:: Most gardens are grown in the trees surrounding the Fountain  &lt;br /&gt;
; Dietary Needs&lt;br /&gt;
:: Sap and nectar  &lt;br /&gt;
&lt;br /&gt;
=== Behavior &amp;amp; Society ===&lt;br /&gt;
; Social Structure&lt;br /&gt;
:: The Fountain’s Avatar, &amp;lt;u&amp;gt;[[Sylvara]]&amp;lt;/u&amp;gt;, is the spiritual and cultural head of the Gleam  &lt;br /&gt;
:: Leadership includes:&lt;br /&gt;
:: • Luminarc (chosen by Sylvara)  &lt;br /&gt;
:: • Shimmerkin (second-in-command)  &lt;br /&gt;
:: • Luminae (protectors)  &lt;br /&gt;
&lt;br /&gt;
; Communication&lt;br /&gt;
:: Bioluminescent flashes function like Morse code  &lt;br /&gt;
:: Also speak a dialect of Faunese  &lt;br /&gt;
&lt;br /&gt;
; Cultural Practices&lt;br /&gt;
:: • Live in collective groups called a &amp;quot;Gleam&amp;quot;  &lt;br /&gt;
:: • Revere the humanoid form of Sylvara as their guardian  &lt;br /&gt;
:: • Harvest dandelion seeds twice yearly to grow their population  &lt;br /&gt;
:: • They become their tiny selves and dwell in the tree, as all faun and faun subspecies dwell in their own trees.&lt;br /&gt;
:: • In danger, the Luminae create a blinding light for escape  &lt;br /&gt;
:: • Most daily life occurs in tree branches; celebrations take place near the Fountain  &lt;br /&gt;
:: • Coming-of-age Whisps are honored with a home built by the whole Gleam  &lt;br /&gt;
:: • Before major events, Whisps gather to glow collectively at the Fountain’s roots to seek Sylvara’s blessing  &lt;br /&gt;
:: • Sylvara’s pose changes to signal approval (from open hand to folded hands)  &lt;br /&gt;
:: • Nature Sculpting – many Whisps use their glow to infuse natural art and decorations  &lt;br /&gt;
&lt;br /&gt;
=== Customs &amp;amp; Traditions ===&lt;br /&gt;
; The Glow Bloom&lt;br /&gt;
:: A birth celebration where Glimmerlings are presented to Sylvara  &lt;br /&gt;
:: The glimmerling is anointed with dew and flowers bloom across the clearing  &lt;br /&gt;
&lt;br /&gt;
; Seasonal Celebrations&lt;br /&gt;
:: Whisps mark each changing season with songs and dance  &lt;br /&gt;
&lt;br /&gt;
; Glowlink&lt;br /&gt;
:: A soulbinding ritual where partners exchange glowing threads to create a permanent shimmer on each other&#039;s wings  &lt;br /&gt;
:: Only breaks if the bond is severed  &lt;br /&gt;
&lt;br /&gt;
; Aerial Light Dances&lt;br /&gt;
:: Whisps perform synchronized glowing dances in the air  &lt;br /&gt;
&lt;br /&gt;
; The Fading Ritual&lt;br /&gt;
:: When a Whisp dies, its body is returned to the Fountain to nourish the next generation  &lt;br /&gt;
:: A community gathering with the song of return honors the life of the departed  &lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
; Origin&lt;br /&gt;
:: The Fountain originated from a lost seed of &amp;lt;u&amp;gt;[[Laisidhiel]]&amp;lt;/u&amp;gt; that landed on unique magical soil  &lt;br /&gt;
:: Instead of growing into a full tree, it became a tree base with a glowing fountain and the avatar&#039;s, Sylvara, form presiding over the water. The tree birthed the Whisps from the low branches.&lt;br /&gt;
&lt;br /&gt;
; Major Historical Events&lt;br /&gt;
:: • The first Whisps hid in the trees after emerging from the Fountain  &lt;br /&gt;
:: • Over time, they developed community and traditions  &lt;br /&gt;
:: • Exploration outside their home revealed their magical limits – they must return home yearly to recharge  &lt;br /&gt;
:: • An annual pilgrimage was established for magic reconnection  &lt;br /&gt;
&lt;br /&gt;
; Interaction with Other Species&lt;br /&gt;
:: • Whisps are closely connected to Faun and allowed to live in the great tree  &lt;br /&gt;
:: • Those who leave the Gleam maintain deeper magical ties than most Faun  &lt;br /&gt;
:: • Few know of the Gleam&#039;s secret location  &lt;br /&gt;
&lt;br /&gt;
=== Other Information ===&lt;br /&gt;
; Languages Spoken&lt;br /&gt;
:: A dialect of Faunese  &lt;br /&gt;
; Religious Beliefs&lt;br /&gt;
:: Revere the [[Earth]] Element as the source of life  &lt;br /&gt;
:: Sylvara is viewed as divine guardian and leader whose word is law  &lt;br /&gt;
; Technology Level&lt;br /&gt;
:: None  &lt;br /&gt;
; Tools &amp;amp; Weapons&lt;br /&gt;
:: Crafted from nature – wood, stone, and plant-based materials  &lt;br /&gt;
; Allies&lt;br /&gt;
:: Faun  &lt;br /&gt;
; Enemies&lt;br /&gt;
:: Any threat to the Faun  &lt;br /&gt;
; Current Status&lt;br /&gt;
:: Growing – stable birth rate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Whisp]]&lt;br /&gt;
[[Category:Fae]]&lt;br /&gt;
[[Category:Faun Subtype]]&lt;br /&gt;
[[Category:Flying Species]]&lt;br /&gt;
[[Category:Telrunya]]&lt;/div&gt;</summary>
		<author><name>DiaTia</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Moff&amp;diff=473</id>
		<title>Moff</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Moff&amp;diff=473"/>
		<updated>2026-05-14T05:46:57Z</updated>

		<summary type="html">&lt;p&gt;DiaTia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Moff Species Bio ==&lt;br /&gt;
&lt;br /&gt;
=== General Information ===  &lt;br /&gt;
&#039;&#039;&#039;Species Name:&#039;&#039;&#039; Moff  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039;  &lt;br /&gt;
Moffs are native to the vibrant, meadows of &#039;&#039;[[Telrunya]]&#039;&#039;. They are closely attuned to the natural rhythms of their environment and are known for their playful, curious nature. Despite their small size, Moffs are resilient and resourceful.&lt;br /&gt;
&lt;br /&gt;
=== Physical Traits ===  &lt;br /&gt;
* &#039;&#039;&#039;Height:&#039;&#039;&#039; 1-2 feet tall.  &lt;br /&gt;
* &#039;&#039;&#039;Build:&#039;&#039;&#039; Round, fluffy bodies covered in soft, downy fur.  &lt;br /&gt;
* &#039;&#039;&#039;Wings:&#039;&#039;&#039; Small, delicate moth-like wings, often shimmering with vibrant colors or patterns.  &lt;br /&gt;
* &#039;&#039;&#039;Eyes:&#039;&#039;&#039; Large, expressive, and reflective, allowing excellent vision even in low light.  &lt;br /&gt;
* &#039;&#039;&#039;Antennas:&#039;&#039;&#039; Sensitive, used for communication and detecting environmental changes.  &lt;br /&gt;
&lt;br /&gt;
=== Abilities ===  &lt;br /&gt;
* &#039;&#039;&#039;Light Glimmer:&#039;&#039;&#039; Moffs emit a faint, magical glow when excited or communicating.  &lt;br /&gt;
* &#039;&#039;&#039;Flight:&#039;&#039;&#039; Though not strong fliers, they are excellent gliders, using wind currents to travel.&lt;br /&gt;
* &#039;&#039;&#039;Light Whispering:&#039;&#039;&#039; Moffs can manipulate small motes of light to create soothing displays, distract predators, or illuminate dark paths.&lt;br /&gt;
* &#039;&#039;&#039;Spore Connection:&#039;&#039;&#039; Their wings leave behind harmless, sparkling spores that enhance plant growth and communicate with other Moffs.&lt;br /&gt;
* &#039;&#039;&#039;Empathy Bond:&#039;&#039;&#039; Moffs have a natural talent for forming emotional bonds with other creatures, sensing and responding to feelings instinctively.  &lt;br /&gt;
&lt;br /&gt;
=== Temperament ===  &lt;br /&gt;
Moffs are gentle, friendly, and highly social. They thrive in groups and enjoy interacting with other species, often forming lifelong bonds with Pae. &lt;br /&gt;
Moffs are gentle, curious creatures known for their nurturing tendencies. They are peaceful by nature, preferring to live in harmony with their surroundings. Despite their small size, they can be fiercely protective of their homes and loved ones.  &lt;br /&gt;
&lt;br /&gt;
=== Lifestyle ===  &lt;br /&gt;
* &#039;&#039;&#039;Diet:&#039;&#039;&#039; Nectar, fruits, and honey-like substances.  &lt;br /&gt;
* &#039;&#039;&#039;Habitat:&#039;&#039;&#039; Moffs construct soft, woven nests in tree canopies or hidden crevices. Their colonies are often marked by glowing spores and bioluminescent plants.  &lt;br /&gt;
* &#039;&#039;&#039;Social Structure:&#039;&#039;&#039; Moffs live in colonies, each led by a Matron Moff, a wise elder who oversees the well-being of the group.  &lt;br /&gt;
&lt;br /&gt;
=== Cultural Notes ===&lt;br /&gt;
* &#039;&#039;&#039;Artistry:&#039;&#039;&#039; Moffs are skilled weavers and often create intricate, glowing tapestries that tell stories of their colony.&lt;br /&gt;
* &#039;&#039;&#039;Songs of the Night:&#039;&#039;&#039; Their colonies hum with melodic vibrations at dusk, a ritual believed to connect them to Telrunya’s natural energies.&lt;br /&gt;
* &#039;&#039;&#039;Role in Telrunya Society:&#039;&#039;&#039; While small, Moffs play vital ecological roles as pollinators and nurturers. They are often sought after for their glowing spores, which are used in alchemy and enchantments.&lt;br /&gt;
&lt;br /&gt;
=== Breeding Information ===  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Rules:&#039;&#039;&#039;  &lt;br /&gt;
* Moffs are monogamous and form deep emotional bonds with their chosen mates.  &lt;br /&gt;
* Moffs lay clutches of 3–5 eggs, which are carefully tended to by both parents and the colony.  &lt;br /&gt;
* Moffs can only breed during the &#039;&#039;Blooming Season&#039;&#039;, a period of heightened magic when flowers are in full bloom.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breeding Rituals:&#039;&#039;&#039;  &lt;br /&gt;
* The courtship ritual involves a dance performed mid-air, with their wings shimmering in patterns unique to each Moff.  &lt;br /&gt;
* After a successful courtship, the pair weaves a soft cocoon-like nest out of silk, where the eggs will be laid and nurtured.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Egg Development:&#039;&#039;&#039;  &lt;br /&gt;
* Eggs hatch after about one season, producing tiny, fluff-covered Mofflings.  &lt;br /&gt;
* Mofflings are initially wingless and develop their wings after their first molting, about three weeks after hatching.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unique Traits:&#039;&#039;&#039;  &lt;br /&gt;
* Wing patterns and glow color are inherited traits, creating a wide variety of unique appearances among Moffs.  &lt;br /&gt;
* Moffs born during rare magical events may develop additional abilities, such as enhanced glows or stronger healing pollen.&lt;br /&gt;
&lt;br /&gt;
=== Legends &amp;amp; Lore ===  &lt;br /&gt;
* It is said that Moffs bless gardens with their presence, ensuring bountiful harvests and vibrant blooms.  &lt;br /&gt;
* Matron Moffs are believed to be chosen by Telrunya’s spirits and often possess wisdom beyond their years.&lt;br /&gt;
* Moffs share a common ancestor with ancient fae.&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Moff]]&lt;br /&gt;
[[Category:Cute]]&lt;br /&gt;
[[Category:Fluffy]]&lt;br /&gt;
[[Category:Mini]]&lt;br /&gt;
[[Category:Flying Species]]&lt;br /&gt;
[[Category:Telrunya]]&lt;/div&gt;</summary>
		<author><name>DiaTia</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Shetani&amp;diff=472</id>
		<title>Shetani</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Shetani&amp;diff=472"/>
		<updated>2026-05-14T05:42:41Z</updated>

		<summary type="html">&lt;p&gt;DiaTia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Hybrid: Shetani (Angel x Demon Hybrid)&#039;&#039;&#039;==&lt;br /&gt;
*Common Name: Shetani&lt;br /&gt;
*Other Names: Light Pae (also collective with the Light Pae), Daemon (collective with the Demon), Blood Pae (a slur)&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
*Average Height: 4ft&lt;br /&gt;
*Body Structure: Humanoid, average build- they have demon wing structure with angel feathers so they&#039;d be dense bone like demons and not as strong fliers as angels. Some unlucky ones inherit the angel brittle bone, but end up stronger fliers for it. &lt;br /&gt;
*Skin: Smooth skin&lt;br /&gt;
*Distinctive Features: Feathered demon wings with feathered spaded tails.&lt;br /&gt;
&lt;br /&gt;
===Abilities &amp;amp; Powers===&lt;br /&gt;
*Physical: Nothing special to note&lt;br /&gt;
=====&amp;lt;u&amp;gt;Main Abilities&amp;lt;/u&amp;gt;===== &lt;br /&gt;
*Each Pae receives one player selected and staff approved power. &lt;br /&gt;
=====&amp;lt;u&amp;gt;Racial Abilities&amp;lt;/u&amp;gt;=====&lt;br /&gt;
&lt;br /&gt;
Child:&lt;br /&gt;
*Twilight Shield - shifts light &amp;amp; shadow to blend in to surroundings, but is not completely invisible, just harder to spot. [Limit: 5]&lt;br /&gt;
&lt;br /&gt;
Teenager:&lt;br /&gt;
*Twilight Shield - stronger, harder to spot, magic damage will disperse it, absorbing all force from one opponent&#039;s hit per shield. Replaces Child&#039;s Twilight Shield. [Limit: 5]&lt;br /&gt;
*Twilight Beam - small, concentrated beam of light &amp;amp; shadow that can harm, but does not count as magic damage. (like getting hit with the beam of light from a magnifying glass) CANNOT KILL. [Limit: 5]&lt;br /&gt;
&lt;br /&gt;
Adult:&lt;br /&gt;
*Twilight Shield - A mixed light &amp;amp; shadow shield that can distract enemy, provide cover, and absorbs one magic attack, even while moving. Replaces Teenager&#039;s Twilight Shield [Limit: 3]&lt;br /&gt;
*Eclipse Shower - Concentrated light and shadow fall on a designated area causing moderate physical damage. [Limit: 3]&lt;br /&gt;
*Apparate - When in light, Pae can transport self to any other location, provided they have been there before and can create a clear mental image of the spot they wish to go. [Limit: 1 per 24 hour day]&lt;br /&gt;
&lt;br /&gt;
Weaknesses: Taint (to be expanded on later)&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
&lt;br /&gt;
*Method: Intercourse&lt;br /&gt;
*Gestation Period: One season&lt;br /&gt;
*Average Number of Offerspring: 2-4&lt;br /&gt;
*Parental Care: Same as humans.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
*Primary Food Sources: Omnivores&lt;br /&gt;
*Hunting/Gathering Methods: [[Telrunya City]] dwellers have markets where Island dwellers have to hunt and gather for themselves.&lt;br /&gt;
&lt;br /&gt;
===Behavior &amp;amp; Society===&lt;br /&gt;
&amp;lt;i&amp;gt;This information is based on those raised like Light Pae parents or living in [[Telrunya City]]. Island dwelling hybrids could differ based on the location they are raised.&amp;lt;/i&amp;gt;&lt;br /&gt;
*Social Structure: [[Guardians]], Knights &amp;amp; Church Leaders, Squires, &amp;amp; everyone else.&lt;br /&gt;
*Communication: The language they use is considered &#039;Common&#039;. Most city information is spread via the City&#039;s newspaper &amp;amp; [[Mellon]] messengers.&lt;br /&gt;
*Intelligence Level: Can vary as much as humans.&lt;br /&gt;
*Cultural Practices: City Pae are religious so they go to the temple weekly. Social gathering to show rank and devotion is popular.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Customs and Traditions&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*Receive a mellon at childhood- this will become their companion, message deliverer and power guide.&lt;br /&gt;
*At teenage age, power ceremony.&lt;br /&gt;
*It is tradition to visit the temple once a week&lt;br /&gt;
*[[Guardian]]’s Day&lt;br /&gt;
*Sports Day&lt;br /&gt;
*Yearly Olympics&lt;br /&gt;
*Parades for City dwellers&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&amp;lt;i&amp;gt;This information is based on those raised like Light Pae parents or living in Telrunya City. Island dwelling hybrids could differ based on the location they are raised.&amp;lt;/i&amp;gt;&lt;br /&gt;
=====&amp;lt;u&amp;gt;Creation Mythology&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*The Guardians created the lands &amp;amp; all that are in it.&lt;br /&gt;
*The Light Pae were born of the Guardians. Their chosen and beloved.&lt;br /&gt;
*Nature rebelled against the Guardians and created the Elementals.&lt;br /&gt;
*Because the Elementals are apart of Nature&#039;s rebellion they are considered heathens. They are not one of the Guardian&#039;s chosen, but can be brought in by conversion.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Historical Events&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*The Light Pae awaken in the new world. [[Telrunya Island]] is a floating island in the sky. Another land mass crashed into the island- a city in ruins. This would become the foundation for Telrunya City. The [[Avalon Fairies]] on the island remodeled it.&lt;br /&gt;
*They grew and expanded until the island fell out of the sky and into the waters below. Their beloved Guardians placed a sleeping spell over them to protect them from the trauma.&lt;br /&gt;
*Mass migration of [[Angels]] and Demons from the island to the floating city of Telrunya in order to get away from the heathens.&lt;br /&gt;
*The Guardians instructed the Avalon Faerie to train warriors to fight for the light and the first [[Squires]] were chosen.&lt;br /&gt;
*A chosen light Pae bombs the tree&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;u&amp;gt;Interactions with other Species&amp;lt;/u&amp;gt;=====&lt;br /&gt;
*In the fifth age the [[Naiad]] emerged and had an amiable relationship since they kept to the lake.&lt;br /&gt;
*After the island fell into the waters, the [[Faun]] tree landed next to the island and brought Faun.&lt;br /&gt;
*At that point the Guardians began to teach that Faun and Naiad were heretical and not to have interactions with them other than conversion attempts.&lt;br /&gt;
*Fae are better than the [[Elementals]], but still wildly looked down upon as a lesser part of them (they are taught they are also Light Pae).&lt;br /&gt;
&lt;br /&gt;
===Other Information===&lt;br /&gt;
*Languages Spoken: Common though others can be learned.&lt;br /&gt;
*Religious Beliefs: Guardian worshipers for those in the City.&lt;br /&gt;
*Technology Level: Advanced Steampunk&lt;br /&gt;
*Tools &amp;amp; Weapons: Anything is available that lands in an advanced steampunk situation. Weapon accessibility up to guns- these would be heavily difficult to come by.&lt;br /&gt;
*Allies: Demon &amp;amp; Fae&lt;br /&gt;
*Enemies: Faun, Naiad, [[Miakis]], [[Sila]], [[Dracian]]&lt;br /&gt;
*Current Status: Thriving&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Demon Pae]]&lt;br /&gt;
[[Category:Angel Pae]]&lt;br /&gt;
[[Category:Shetani]]&lt;br /&gt;
[[Category:Hybrid]]&lt;br /&gt;
[[Category:Light Pae]]&lt;br /&gt;
[[Category:Telrunya]]&lt;/div&gt;</summary>
		<author><name>DiaTia</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Kitsune&amp;diff=471</id>
		<title>Kitsune</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Kitsune&amp;diff=471"/>
		<updated>2026-05-14T05:34:45Z</updated>

		<summary type="html">&lt;p&gt;DiaTia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==&#039;&#039;&#039;Kitsune&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Magical&#039;&#039;&#039;===&lt;br /&gt;
They are a subspecies to the [[demons]] more commonly identified as Yokai. As such, they gain magical abilities as other demons would. Unlike other demons, though, they come with a special set of magical abilities stored in the three, flying flames around them called Foxfyre. Each one comes with its own power, that when consumed, bestows that power on the Kitsune or [[Pae&#039;il]]. One is for healing, one for transformation, and one holding a unique ability for that Kitsune. If the Foxfyre is consumed by somepae other than the Kitsune owner, they must get it back from them or else they&#039;ll forever lose that ability.&lt;br /&gt;
&lt;br /&gt;
====Magical Abilities====&lt;br /&gt;
:They have an innate resistance to [[Taint]].&lt;br /&gt;
:Their transformation, healing, and unique ability can only be used if they consume the proper Foxfyre for it.&lt;br /&gt;
&lt;br /&gt;
====Foxfyre #1: Unique [[Racial]] Ability====&lt;br /&gt;
:Not all Kitsune&#039;s will use their racial ability due to its possibly detestable nature. With a single kiss to the mouth, a Kitsune can draw the magic ability from the Pae&#039;il they&#039;re kissing. Its only a portion of their power though, so if the Kitsune so desires to use it it will not be on as grand of a level. They can store the power for later use or merge it with their third Foxfyre in order to use it for a limited amount of time. Once used, the power will be lost and they will need to kiss again to gain a power.&lt;br /&gt;
&lt;br /&gt;
:Those Kitsune who despise the invasive power can instead gain a unique power to replace it.&lt;br /&gt;
&lt;br /&gt;
====Foxfyre #2: Transformation====&lt;br /&gt;
:Their transformation magic is a physical one, making them look and feel like the species they are copying.&lt;br /&gt;
:They must have seen the species they are attempting to shapeshift to in order for it to work.&lt;br /&gt;
:They will only ever look like a species and not an individual Pae and be unable to shift into a Fae or water type.&lt;br /&gt;
&lt;br /&gt;
====Foxfyre #3: Healing====&lt;br /&gt;
:When a kitsune consumes their healing foxfire, they can completely heal. They can also have an injured pae swollow it for complete healing.&lt;br /&gt;
&lt;br /&gt;
====The Main Weakness====&lt;br /&gt;
:Foxefyre can be fed to anypae. But if they are not given back, the kitsune loses it forever.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Spiritual&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Kitsune have no allegiance to any pae [[guardian]] or deity, even though they are demons. They believe in the kitune god, [[Inari]].&lt;br /&gt;
&lt;br /&gt;
====Inari the Creator====&lt;br /&gt;
&lt;br /&gt;
:Inari created the kitsune. He lives on the back side of [[To&#039;ul Mountain]] and stays hidden from pae eyes. His children are the only ones that he allows to see him. It is unknown how long he has lived on the mountain or when he created the first kitsune.&lt;br /&gt;
:Inari is the creator of all yokai.&lt;br /&gt;
:All yokai revere him and show due respect whether or not they are good or bad. &lt;br /&gt;
:There are no disbelievers because they have all met him, and he is not a deadbeat dad. But it is up to the individual on how they perceived growing up with him.&lt;br /&gt;
&lt;br /&gt;
====Basic Beliefs====&lt;br /&gt;
:&amp;quot;Home&amp;quot; is the back side of To&#039;ul Mountain.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Biological&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Kitsune are biologically the same as any other pae, with the exception being they have ninetailed fox features. There DNA allows them to crossbreed with all different types.&lt;br /&gt;
&lt;br /&gt;
====Anatomy====&lt;br /&gt;
&lt;br /&gt;
:Kitsune are demon pae. Hybrids could default to demon+other parent in rare circumstances.&lt;br /&gt;
:They are born as kits with one tail&lt;br /&gt;
:As they grow, they gain 2 tails per stage.&lt;br /&gt;
&lt;br /&gt;
:;Baby stage&lt;br /&gt;
::They resemble a baby fox with one tail.&lt;br /&gt;
::They require mother&#039;s milk, which can be obtained both naturally and magically.&lt;br /&gt;
:::Natural comes from mom&lt;br /&gt;
:::Magic for non-nursing couples is a specialty potion from [[Kekomura]]. Just add a drop to water and it becomes nurishment for a baby.&lt;br /&gt;
&lt;br /&gt;
:;Toddler Stage&lt;br /&gt;
::The have 3 tails&lt;br /&gt;
::They have now started to develop their pae features like hands and now start to walk upright.&lt;br /&gt;
::They are on solid food now, and it&#039;s safe to eat raw meat.&lt;br /&gt;
&lt;br /&gt;
:;Child Stage&lt;br /&gt;
::They have 5 tails&lt;br /&gt;
::Fully erect and full of energy! Do not feed them sugar unless you enjoy chasing a speedy little kit around.&lt;br /&gt;
::They get the first foxfyre which gives them the ability to shapeshift into any land dwelling pae that they have seen before, except fae.&lt;br /&gt;
&lt;br /&gt;
:;Teen Stage&lt;br /&gt;
::They have 7 tails&lt;br /&gt;
::They are more mature than most teenagers&lt;br /&gt;
::In addition to the shapeshift foxfire, they gain their second one that allows them to fully heal themselves or others&lt;br /&gt;
&lt;br /&gt;
:;Adult Stage&lt;br /&gt;
::Nine tails!&lt;br /&gt;
::They are full grown&lt;br /&gt;
::They gain their third foxfyre which allows them to get a unique ability like demons, or they can use it to hold the power they are able to drain from kissing any pae.&lt;br /&gt;
:::If they opt for a unique power, the third foxfyre will be used for it, and therefor their kiss does not drain another pae&#039;s power.&lt;br /&gt;
&lt;br /&gt;
====Breeding====&lt;br /&gt;
&lt;br /&gt;
:Kitsune can breed with any other type of pae&lt;br /&gt;
:There will always be a minimum of 2 babies, but in rare instances can go up to 4&lt;br /&gt;
&lt;br /&gt;
:The offspring will always be whatever the non-kitsune parent is, with a 10% chance of a kitsune&lt;br /&gt;
:The kitsune gene is recessive, and skips a generation. Chances of a kitsune for a 3rd gen is 25%&lt;br /&gt;
:If a kitsune+anypae with kitsune gene breed, chances improve to 75%&lt;br /&gt;
&lt;br /&gt;
:Fox features will rarely be passed down to non-kitsune offspring&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Culture&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Kitsune have been on the island for a long time. There is no known date that Inari started creating his children, or even where Inari came from.&lt;br /&gt;
&lt;br /&gt;
Pae culture is kitsune culture in modern times.&lt;br /&gt;
&lt;br /&gt;
:As a group, kitsune lived peacefully on To&#039;ul Mountain, connected to nature and able to sense the changes to the land.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Religious &amp;amp; Moral Views&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Society&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Demon Pae]]&lt;br /&gt;
[[Category:Kitsune]]&lt;br /&gt;
[[Category:Mountain Species]]&lt;br /&gt;
[[Category:Demon Subtype]]&lt;br /&gt;
[[Category:Shape Changer]]&lt;br /&gt;
[[Category:Telrunya]]&lt;br /&gt;
[[Category:Nine-tailed Fox]]&lt;br /&gt;
[[Category:Fox]]&lt;br /&gt;
[[Category:To’ul Mountain]]&lt;/div&gt;</summary>
		<author><name>DiaTia</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Kitsune&amp;diff=470</id>
		<title>Kitsune</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Kitsune&amp;diff=470"/>
		<updated>2026-05-14T05:28:44Z</updated>

		<summary type="html">&lt;p&gt;DiaTia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==&#039;&#039;&#039;Kitsune&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Magical&#039;&#039;&#039;===&lt;br /&gt;
They are a subspecies to the demons more commonly identified as Yokai. As such, they gain magical abilities as other demons would. Unlike other demons, though, they come with a special set of magical abilities stored in the three, flying flames around them called Foxfyre. Each one comes with its own power, that when consumed, bestows that power on the Kitsune or Pae&#039;il. One is for healing, one for transformation, and one holding a unique ability for that Kitsune. If the Foxfyre is consumed by somepae other than the Kitsune owner, they must get it back from them or else they&#039;ll forever lose that ability.&lt;br /&gt;
&lt;br /&gt;
====Magical Abilities====&lt;br /&gt;
:They have an innate resistance to Taint.&lt;br /&gt;
:Their transformation, healing, and unique ability can only be used if they consume the proper Foxfyre for it.&lt;br /&gt;
&lt;br /&gt;
====Foxfyre #1: Unique Racial Ability====&lt;br /&gt;
:Not all Kitsune&#039;s will use their racial ability due to its possibly detestable nature. With a single kiss to the mouth, a Kitsune can draw the magic ability from the Pae&#039;il they&#039;re kissing. Its only a portion of their power though, so if the Kitsune so desires to use it it will not be on as grand of a level. They can store the power for later use or merge it with their third Foxfyre in order to use it for a limited amount of time. Once used, the power will be lost and they will need to kiss again to gain a power.&lt;br /&gt;
&lt;br /&gt;
:Those Kitsune who despise the invasive power can instead gain a unique power to replace it.&lt;br /&gt;
&lt;br /&gt;
====Foxfyre #2: Transformation====&lt;br /&gt;
:Their transformation magic is a physical one, making them look and feel like the species they are copying.&lt;br /&gt;
:They must have seen the species they are attempting to shapeshift to in order for it to work.&lt;br /&gt;
:They will only ever look like a species and not an individual Pae and be unable to shift into a Fae or water type.&lt;br /&gt;
&lt;br /&gt;
====Foxfyre #3: Healing====&lt;br /&gt;
:When a kitsune consumes their healing foxfire, they can completely heal. They can also have an injured pae swollow it for complete healing.&lt;br /&gt;
&lt;br /&gt;
====The Main Weakness====&lt;br /&gt;
:Foxefyre can be fed to anypae. But if they are not given back, the kitsune loses it forever.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Spiritual&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Kitsune have no allegiance to any pae guardian or deity, even though they are demons. They believe in the kitune god, [[Inari]].&lt;br /&gt;
&lt;br /&gt;
====Inari the Creator====&lt;br /&gt;
&lt;br /&gt;
:Inari created the kitsune. He lives on the back side of [[To&#039;ul Mountain]] and stays hidden from pae eyes. His children are the only ones that he allows to see him. It is unknown how long he has lived on the mountain or when he created the first kitsune.&lt;br /&gt;
:Inari is the creator of all yokai.&lt;br /&gt;
:All yokai revere him and show due respect whether or not they are good or bad. &lt;br /&gt;
:There are no disbelievers because they have all met him, and he is not a deadbeat dad. But it is up to the individual on how they perceived growing up with him.&lt;br /&gt;
&lt;br /&gt;
====Basic Beliefs====&lt;br /&gt;
:&amp;quot;Home&amp;quot; is the back side of To&#039;ul Mountain.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Biological&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Kitsune are biologically the same as any other pae, with the exception being they have ninetailed fox features. There DNA allows them to crossbreed with all different types.&lt;br /&gt;
&lt;br /&gt;
====Anatomy====&lt;br /&gt;
&lt;br /&gt;
:Kitsune are demon pae. Hybrids could default to demon+other parent in rare circumstances.&lt;br /&gt;
:They are born as kits with one tail&lt;br /&gt;
:As they grow, they gain 2 tails per stage.&lt;br /&gt;
&lt;br /&gt;
:;Baby stage&lt;br /&gt;
::They resemble a baby fox with one tail.&lt;br /&gt;
::They require mother&#039;s milk, which can be obtained both naturally and magically.&lt;br /&gt;
:::Natural comes from mom&lt;br /&gt;
:::Magic for non-nursing couples is a specialty potion from Kekomura. Just add a drop to water and it becomes nurishment for a baby.&lt;br /&gt;
&lt;br /&gt;
:;Toddler Stage&lt;br /&gt;
::The have 3 tails&lt;br /&gt;
::They have now started to develop their pae features like hands and now start to walk upright.&lt;br /&gt;
::They are on solid food now, and it&#039;s safe to eat raw meat.&lt;br /&gt;
&lt;br /&gt;
:;Child Stage&lt;br /&gt;
::They have 5 tails&lt;br /&gt;
::Fully erect and full of energy! Do not feed them sugar unless you enjoy chasing a speedy little kit around.&lt;br /&gt;
::They get the first foxfyre which gives them the ability to shapeshift into any land dwelling pae that they have seen before, except fae.&lt;br /&gt;
&lt;br /&gt;
:;Teen Stage&lt;br /&gt;
::They have 7 tails&lt;br /&gt;
::They are more mature than most teenagers&lt;br /&gt;
::In addition to the shapeshift foxfire, they gain their second one that allows them to fully heal themselves or others&lt;br /&gt;
&lt;br /&gt;
:;Adult Stage&lt;br /&gt;
::Nine tails!&lt;br /&gt;
::They are full grown&lt;br /&gt;
::They gain their third foxfyre which allows them to get a unique ability like demons, or they can use it to hold the power they are able to drain from kissing any pae.&lt;br /&gt;
:::If they opt for a unique power, the third foxfyre will be used for it, and therefor their kiss does not drain another pae&#039;s power.&lt;br /&gt;
&lt;br /&gt;
====Breeding====&lt;br /&gt;
&lt;br /&gt;
:Kitsune can breed with any other type of pae&lt;br /&gt;
:There will always be a minimum of 2 babies, but in rare instances can go up to 4&lt;br /&gt;
&lt;br /&gt;
:The offspring will always be whatever the non-kitsune parent is, with a 10% chance of a kitsune&lt;br /&gt;
:The kitsune gene is recessive, and skips a generation. Chances of a kitsune for a 3rd gen is 25%&lt;br /&gt;
:If a kitsune+anypae with kitsune gene breed, chances improve to 75%&lt;br /&gt;
&lt;br /&gt;
:Fox features will rarely be passed down to non-kitsune offspring&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Culture&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Kitsune have been on the island for a long time. There is no known date that Inari started creating his children, or even where Inari came from.&lt;br /&gt;
&lt;br /&gt;
Pae culture is kitsune culture in modern times.&lt;br /&gt;
&lt;br /&gt;
:As a group, kitsune lived peacefully on To&#039;ul Mountain, connected to nature and able to sense the changes to the land.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Religious &amp;amp; Moral Views&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Society&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Demon Pae]]&lt;br /&gt;
[[Category:Kitsune]]&lt;br /&gt;
[[Category:Mountain Species]]&lt;br /&gt;
[[Category:Demon Subtype]]&lt;br /&gt;
[[Category:Shape Changer]]&lt;br /&gt;
[[Category:Telrunya]]&lt;br /&gt;
[[Category:Nine-tailed Fox]]&lt;br /&gt;
[[Category:Fox]]&lt;/div&gt;</summary>
		<author><name>DiaTia</name></author>
	</entry>
</feed>