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	<id>https://telrunyaonline.net/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Antidia</id>
	<title>Telrunya Online Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://telrunyaonline.net/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Antidia"/>
	<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php/Special:Contributions/Antidia"/>
	<updated>2026-05-01T16:04:34Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Glossary&amp;diff=425</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Glossary&amp;diff=425"/>
		<updated>2025-07-10T04:45:41Z</updated>

		<summary type="html">&lt;p&gt;Antidia: /* E */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;A&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Alu]]&#039;&#039;&#039;&lt;br /&gt;
:First naiad and water leader; aka Queen Alu, the Lady of the Lake&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Light_and_Shadow#The_Light:_Angels|Angel]]&#039;&#039;&#039;&lt;br /&gt;
:Light element pae with feathery wings and a halo&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Apión]]&#039;&#039;&#039;&lt;br /&gt;
:The aether duchy in Lucandria&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Apple Farm]]&#039;&#039;&#039;&lt;br /&gt;
:Apple family farm and a subsidiary of Laisidhiel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Aquilaris]]&#039;&#039;&#039;&lt;br /&gt;
:The water duchy in Lucandria&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Arda]]&#039;&#039;&#039;&lt;br /&gt;
:Second faun and first earth leader; aka Chieftain Arda&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ares]]&#039;&#039;&#039;&lt;br /&gt;
:NPC- Venus&#039; husband, god of war&lt;br /&gt;
&#039;&#039;&#039;Avatar&#039;&#039;&#039;&lt;br /&gt;
:Pae form of a faun tree&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;B&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Batski]]&#039;&#039;&#039;&lt;br /&gt;
:Persephone&#039;s minions. Both skull-masked and fluffy versions come from Avernus which is the realm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Breezehaven]]&#039;&#039;&#039;&lt;br /&gt;
:The air duchy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Breeding]]&#039;&#039;&#039;&lt;br /&gt;
:What we call it when pae have kids&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Breeheart Village]]&#039;&#039;&#039;&lt;br /&gt;
:Foodie town between the Apple Farm and the Quiet Wood&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;C&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Cherub]]&#039;&#039;&#039;&lt;br /&gt;
:Pae species discovered on Dolandor, and used as minions of Venus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Coinage Guild]]&#039;&#039;&#039;&lt;br /&gt;
:The group that controls all of the money creation on Telrunya.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Corrupted Faction]]&#039;&#039;&#039;&lt;br /&gt;
:Faction created by fallen guardian Strafe. He can recruit any pae he wants either willingly or not. They are fighting against the rest of the island. Most tainted pae belong to this faction.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;D&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Daeron]]&#039;&#039;&#039;&lt;br /&gt;
: Duke of Terra, one of five duchies in Lucandria&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Light_and_Shadow#The_Dark_Demons|Demon]]&#039;&#039;&#039;&lt;br /&gt;
:Dark elemental Pae with leathery wings and a spade tail&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Deity]]&#039;&#039;&#039;&lt;br /&gt;
:A type of Pae loosely based on deity from other cultures. They are more powerful and their lineages receive special bonuses. Each deity either belongs to or is the head of a retinue containing lesser deities, as well as any demi gods or demi goddesses. Most deity come from Dolandor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Dolandor]]&#039;&#039;&#039;&lt;br /&gt;
:Hidden island where the Deity Pae live&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Dracian]]&#039;&#039;&#039;&lt;br /&gt;
:Fire elemental Pae&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;E&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Earthmother]]&#039;&#039;&#039;&lt;br /&gt;
:NPC, She is Rais&#039; mother, avatar of Laisidhiel, first faun&lt;br /&gt;
&#039;&#039;&#039;[[Elemental Faction]]&#039;&#039;&#039;&lt;br /&gt;
:The faction consisting of all the elemental pae. (Faun, naiad, miakis, sila, dracian)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Emberkin]]&#039;&#039;&#039;&lt;br /&gt;
:Tainted faun that live in the fire tree, Feludhiel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Equestria]]&#039;&#039;&#039;&lt;br /&gt;
:Former home of the fauny subtype.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;F&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Fae]]&#039;&#039;&#039;&lt;br /&gt;
:Magic type of Pae&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Fallen]]&#039;&#039;&#039;&lt;br /&gt;
:Fallen are angels that have been cursed by the Rakshashas.  The curse weakens their bodies, causing their wings to deteriorate, and their magic to dwindle.  Fallen on Telrunya sacrificed their cursed hearts in a ritual to escape their homeland for freedom, leaving them with a mysterious hole in their chests.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Familars]]&#039;&#039;&#039;&lt;br /&gt;
:Magical animal companions to the Pae. They can use a power scroll on them to give them different abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Farun]]&#039;&#039;&#039;&lt;br /&gt;
:Subtype of faun that lives in [[Rochadhiel]] and were created by the moon pond.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Faun]]&#039;&#039;&#039;&lt;br /&gt;
:The earth elemental type of Pae&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Fauny]]&#039;&#039;&#039;&lt;br /&gt;
:Subtype of faun that were born in a different land (put non-copyrighted name here)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Feludhiel]]&#039;&#039;&#039;&lt;br /&gt;
:Tainted offspring tree in Dragnid Forest, home to the Emberkin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Flutter]]&#039;&#039;&#039;&lt;br /&gt;
:Subtype of faun that live in the twin fae trees of [[Forn Sheedhiel]] and [[Harn Sheedhiel]], as well as the name of the faun + fae hybrid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Fountain of Secrets]]&#039;&#039;&#039;&lt;br /&gt;
:A fountain that is hidden in Ithyl Forest that grants wishes and bares whisps.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;G&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Guardians]]&#039;&#039;&#039;&lt;br /&gt;
:The transcended pae that are deity for the Light Faction&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;H&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Harpy]]&#039;&#039;&#039;&lt;br /&gt;
:First discovered Mythical type of pae that is based on the fictitious mythical beast of the same named&lt;br /&gt;
&#039;&#039;&#039;[[History]]&#039;&#039;&#039;&lt;br /&gt;
: Known history of the Land of Telrunya through the Ages&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;I&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;J&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Journal]]&#039;&#039;&#039;&lt;br /&gt;
:What players and writers use to keep track of their pae and their progress.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;K&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Kekomura]]&#039;&#039;&#039;&lt;br /&gt;
:Earthy and natural village in Loka Nei Forest&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Kohairai]]&#039;&#039;&#039;&lt;br /&gt;
:Vinyard village in Ithyl Forest&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;L&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Laisidhiel]]&#039;&#039;&#039;&lt;br /&gt;
:The Great Tree, home to the faun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lemon&#039;s Orchard&#039;&#039;&#039;&lt;br /&gt;
:Lemon Heart&#039;s home and lemon orchard, also a subsidiary of Laisidhiel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Light Faction]]&#039;&#039;&#039;&lt;br /&gt;
:Faction of pae consisting of the guardian loyal angels and demons, and sometimes fae&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Lucandria]]&#039;&#039;&#039;&lt;br /&gt;
:Island of the surviving [[miakis]], in the [[Aynurlet]] plane.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Lycan]]&#039;&#039;&#039;&lt;br /&gt;
:wolf based Wildkin originally from Lucandria.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;M&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Miakis]]&#039;&#039;&#039;&lt;br /&gt;
:Void Magic elemental pae&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Minions]]&#039;&#039;&#039;&lt;br /&gt;
:Smaller versions of a main character (or IPC) that obey their master and do their bidding. Can also have autonomy if their master is inactive or just aloof.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Minitaur]]&#039;&#039;&#039;&lt;br /&gt;
:Minataur&#039;s minions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Moff]]&#039;&#039;&#039;&lt;br /&gt;
:Super fluffy moth-type pae&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;N&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Naga]]&#039;&#039;&#039;&lt;br /&gt;
:Mythical type pae that is based on the fictitious snake based creatures&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Naiad]]&#039;&#039;&#039;&lt;br /&gt;
:The water elemental pae&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Naur]]&#039;&#039;&#039;&lt;br /&gt;
:Leader of the Dracian, aka Warchief Naur&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Nixie]]&#039;&#039;&#039;&lt;br /&gt;
:Tainted naiad subtype&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;O&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Okten]]&#039;&#039;&#039;&lt;br /&gt;
:One of the subtypes of wild naiad that come from the sea. They are half octopus&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;P&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Pae&#039;il]]&#039;&#039;&#039;&lt;br /&gt;
:The humanoid creatures that inhabit the land of Telrunya. Usually shortened to just Pae. Pae&#039;il and pae are both singular and plural.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Persephone]]&#039;&#039;&#039;&lt;br /&gt;
:NPC- Goddess of the underworld, Venus&#039; frienemy, played by Antidia&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Power]]&#039;&#039;&#039;&lt;br /&gt;
:Most pae are allowed one unique power, but power scrolls and mellons can grant additional powers. These powers can be used for anything within setting guidelines&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Q&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;R&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Rais]]&#039;&#039;&#039;&lt;br /&gt;
:Arda reincarnated to lead the faun as chief once again&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Rakshashas]]&#039;&#039;&#039;&lt;br /&gt;
:Demon subtype loosely based on a mix of DnD version of Rakshasa and the Hindu demon of the same name&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Rochadhiel]]&#039;&#039;&#039;&lt;br /&gt;
:AKA The Moon Tree; it is one of Laishidhiel&#039;s offspring trees that was fed by Silme Pond&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;S&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Selkie]]&#039;&#039;&#039;&lt;br /&gt;
:Seal pae, wildkin&lt;br /&gt;
&#039;&#039;&#039;[[Sila]]&#039;&#039;&#039;&lt;br /&gt;
:Air elemental pae&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Silme Pond]]&#039;&#039;&#039;&lt;br /&gt;
:The Moon Pond; is highly concentrated moon magic with a mirror-like reflection and protected by pae demigod [[Portia]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Sparks Hollow]]&#039;&#039;&#039;&lt;br /&gt;
:Fae village in Loka Nei Jungle and home of the original sparkflies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Sphynx]]&#039;&#039;&#039; &lt;br /&gt;
:Wildkin based on mythical sphynx. They live in labrynths in the wilds if Lucandria&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Sprites]]&#039;&#039;&#039;&lt;br /&gt;
:First gen sprites come from pearls located in Silme Pond, second-gen are the hybrid of naiad + fae&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Star Grove]]&#039;&#039;&#039;&lt;br /&gt;
:Village in Loka Nei Jungle on the Cha&#039;en River, and home to the biggest watermill&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;T&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Taint]]&#039;&#039;&#039;&lt;br /&gt;
:A miasma that corrupts those who are exposed to it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Tariel]]&#039;&#039;&#039;&lt;br /&gt;
:Alu reincarnated to lead the naiad as queen once more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Teacup Fauny]]&#039;&#039;&#039;&lt;br /&gt;
:Fauny that was born from a small seed&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Telrunya City]]&#039;&#039;&#039;&lt;br /&gt;
:And advanced city were demons and angels live and thrive. It floats and orbits the island.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Templa]]&#039;&#039;&#039;&lt;br /&gt;
:First miakis aka High Priestess Templa&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Teros]]&#039;&#039;&#039;&lt;br /&gt;
:Lionfish type naiad&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Tiki Cat]]&#039;&#039;&#039;&lt;br /&gt;
:Minions of Venus that live on Venus&#039; resort island and worship the Thunderbird (male harpy)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Tiny Reindeer]]&#039;&#039;&#039;&lt;br /&gt;
:Small faun based on reindeer, named after Santa&#039;s &amp;quot;eight tiny reindeer&#039;. They come from smaller seeds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
:This refers to the kind of pae. Naiad is a type, faun is a type, angels are a type, etc&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;U&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Unago]]&#039;&#039;&#039;&lt;br /&gt;
:Eel type naiad&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;V&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Venus]]&#039;&#039;&#039;&lt;br /&gt;
:Goddess of Love, leader of the love deities, also known as Venus&#039; Retinue. IPC played by HelMel and used primarily in the Venus Day festivities (also known as Valentine&#039;s Day)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Village&#039;&#039;&#039;&lt;br /&gt;
:A small settlement of pae&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Vilya]]&#039;&#039;&#039;&lt;br /&gt;
:First Sila aka Senator Vilya&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;W&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Whisp]]&#039;&#039;&#039;&lt;br /&gt;
:Type of unique butterfly pae with over-exaggerated large wing size and over-sized antennae that comes from the fountain of secrets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Wildkin]]&#039;&#039;&#039;&lt;br /&gt;
:The wild pae that live in Lucandria. They are not welcome in the civilized cities of the Mika&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;X&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Y&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Z&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Zamarad]]&#039;&#039;&#039;&lt;br /&gt;
:Trading town in the middle of the island&lt;/div&gt;</summary>
		<author><name>Antidia</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Umbri&amp;diff=424</id>
		<title>Umbri</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Umbri&amp;diff=424"/>
		<updated>2025-07-10T04:14:49Z</updated>

		<summary type="html">&lt;p&gt;Antidia: /* Racial Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Umbri==&lt;br /&gt;
;Common Name: Umbri&lt;br /&gt;
&lt;br /&gt;
==General Characteristics==&lt;br /&gt;
===Physical Appearance===&lt;br /&gt;
;Size: Umbri range from short and petite to tall and voluminous. They tend to average between the height and length of male and female Aeryn naiads. Despite their long tentacles, they appear smaller and more delicate.&lt;br /&gt;
;Shape: Umbri have a medusoid, bell- or umbrella-shaped head and body with long tentacles hanging from the torso bell.&lt;br /&gt;
;Color: Ephyrae (young umbri) are usually clear, white, or pale. As they mature and depending on their diet, umbri take on vibrant colors like yellow, pink, blue, or purple. Most are bioluminescent.&lt;br /&gt;
;Features: Umbri have two types of tentacles:&lt;br /&gt;
:Tendrils – long, thin, highly sensitive appendages used for environmental detection and guiding food.&lt;br /&gt;
:Oral Arms – frilly, kelp-like, stinging appendages used to stun and gather food.&lt;br /&gt;
:Arms – two upper arms used primarily for maneuvering and avoiding obstacles.&lt;br /&gt;
&lt;br /&gt;
Umbri require buoyancy to maintain their shape. When stranded on land, they dry out and deflate quickly.&lt;br /&gt;
&lt;br /&gt;
===Mental Capabilities===&lt;br /&gt;
Umbri are simple in thought and action, passive and reactive by nature. They embody the phrase &amp;quot;go with the flow&amp;quot; both literally and figuratively.&lt;br /&gt;
&lt;br /&gt;
==Habitat==&lt;br /&gt;
===Geographic Location===&lt;br /&gt;
Umbri can be found in any large enough body of water. They adapt to varying temperatures, salinity, and pressures.&lt;br /&gt;
&lt;br /&gt;
===Climate Needs===&lt;br /&gt;
While able to live anywhere aquatic, umbri prefer shallow, warm waters near islands due to food abundance and safety.&lt;br /&gt;
&lt;br /&gt;
===Home Needs===&lt;br /&gt;
They favor semi-enclosed areas with soft flora and smooth edges, as their tentacles can tear on sharp surfaces.&lt;br /&gt;
&lt;br /&gt;
==Life Behaviors==&lt;br /&gt;
===Diet===&lt;br /&gt;
Umbri are opportunistic feeders. Their diet includes zooplankton, phytoplankton, baby shrimp, and small fish.&lt;br /&gt;
&lt;br /&gt;
===Mating===&lt;br /&gt;
Capable of reproducing year-round. Blooms occur under specific environmental triggers, often coinciding with algae or phytoplankton blooms.&lt;br /&gt;
&lt;br /&gt;
===Raising Young===&lt;br /&gt;
Young ephyrae hide among their parents&#039; tentacles or under their bells until independent.&lt;br /&gt;
&lt;br /&gt;
===Sleep Pattern===&lt;br /&gt;
Umbri are diurnal. They hunt during the day by drifting. At night, they rest on the sea floor while tentacles gather food.&lt;br /&gt;
&lt;br /&gt;
===Movement===&lt;br /&gt;
Propelled by snapping their torso bell closed. Their arms assist with orientation and steering.&lt;br /&gt;
&lt;br /&gt;
===Sound===&lt;br /&gt;
Speech is rare. Communication is primarily via chemical signals and bioluminescent pulses.&lt;br /&gt;
&lt;br /&gt;
===Mannerisms===&lt;br /&gt;
Often quiet and perceived as aloof or ditzy, umbri are actually cheerful and low-maintenance. They greet one another by extending tendrils. While they don’t sing or maintain oral traditions, they are known for graceful dancing.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Leadership===&lt;br /&gt;
Umbri have no central leadership. They only gather for Blooms or Moon Viewings. Some form smacks (groups of 3–7) usually consisting of family units.&lt;br /&gt;
&lt;br /&gt;
===Sociability===&lt;br /&gt;
Though solitary, umbri are rich in non-verbal communication. They avoid family during Blooms but seek them at Moon Viewings. Umbri sometimes adopt small sea creatures as pets.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
They believe in the Great Current of Life. Queen Tariel’s Call was seen as divine intervention. Umbri adore the moon and gather during full moons to luminesce and dance.&lt;br /&gt;
&lt;br /&gt;
===[[Queen Tariel]]’s Call===&lt;br /&gt;
When called by Queen Tariel, many umbri traveled to [[Alu Spring]]. [[Tuatha&#039;ri Lake]] proved ideal for Blooms. Palace life, however, is challenging for some, with accidental stings occurring near other naiads.&lt;br /&gt;
&lt;br /&gt;
==Racial Abilities==&lt;br /&gt;
;Venomous Sting:&lt;br /&gt;
:Umbri possess stinging cells primarily on the tips of their tentacles. The venom causes a burning irritation, stunning small prey and deterring predators. Umbri are immune to their own venom and that of their kin.&lt;br /&gt;
&lt;br /&gt;
Contribution from Elros&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Naiad Subtypes]]&lt;br /&gt;
[[Category:Aquatic Races]]&lt;br /&gt;
[[Category:Playable Races]]&lt;br /&gt;
[[Category:Naiad Subtypes]]&lt;br /&gt;
[[Category:sea naiads]]&lt;/div&gt;</summary>
		<author><name>Antidia</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Umbri&amp;diff=423</id>
		<title>Umbri</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Umbri&amp;diff=423"/>
		<updated>2025-07-10T04:13:54Z</updated>

		<summary type="html">&lt;p&gt;Antidia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Umbri==&lt;br /&gt;
;Common Name: Umbri&lt;br /&gt;
&lt;br /&gt;
==General Characteristics==&lt;br /&gt;
===Physical Appearance===&lt;br /&gt;
;Size: Umbri range from short and petite to tall and voluminous. They tend to average between the height and length of male and female Aeryn naiads. Despite their long tentacles, they appear smaller and more delicate.&lt;br /&gt;
;Shape: Umbri have a medusoid, bell- or umbrella-shaped head and body with long tentacles hanging from the torso bell.&lt;br /&gt;
;Color: Ephyrae (young umbri) are usually clear, white, or pale. As they mature and depending on their diet, umbri take on vibrant colors like yellow, pink, blue, or purple. Most are bioluminescent.&lt;br /&gt;
;Features: Umbri have two types of tentacles:&lt;br /&gt;
:Tendrils – long, thin, highly sensitive appendages used for environmental detection and guiding food.&lt;br /&gt;
:Oral Arms – frilly, kelp-like, stinging appendages used to stun and gather food.&lt;br /&gt;
:Arms – two upper arms used primarily for maneuvering and avoiding obstacles.&lt;br /&gt;
&lt;br /&gt;
Umbri require buoyancy to maintain their shape. When stranded on land, they dry out and deflate quickly.&lt;br /&gt;
&lt;br /&gt;
===Mental Capabilities===&lt;br /&gt;
Umbri are simple in thought and action, passive and reactive by nature. They embody the phrase &amp;quot;go with the flow&amp;quot; both literally and figuratively.&lt;br /&gt;
&lt;br /&gt;
==Habitat==&lt;br /&gt;
===Geographic Location===&lt;br /&gt;
Umbri can be found in any large enough body of water. They adapt to varying temperatures, salinity, and pressures.&lt;br /&gt;
&lt;br /&gt;
===Climate Needs===&lt;br /&gt;
While able to live anywhere aquatic, umbri prefer shallow, warm waters near islands due to food abundance and safety.&lt;br /&gt;
&lt;br /&gt;
===Home Needs===&lt;br /&gt;
They favor semi-enclosed areas with soft flora and smooth edges, as their tentacles can tear on sharp surfaces.&lt;br /&gt;
&lt;br /&gt;
==Life Behaviors==&lt;br /&gt;
===Diet===&lt;br /&gt;
Umbri are opportunistic feeders. Their diet includes zooplankton, phytoplankton, baby shrimp, and small fish.&lt;br /&gt;
&lt;br /&gt;
===Mating===&lt;br /&gt;
Capable of reproducing year-round. Blooms occur under specific environmental triggers, often coinciding with algae or phytoplankton blooms.&lt;br /&gt;
&lt;br /&gt;
===Raising Young===&lt;br /&gt;
Young ephyrae hide among their parents&#039; tentacles or under their bells until independent.&lt;br /&gt;
&lt;br /&gt;
===Sleep Pattern===&lt;br /&gt;
Umbri are diurnal. They hunt during the day by drifting. At night, they rest on the sea floor while tentacles gather food.&lt;br /&gt;
&lt;br /&gt;
===Movement===&lt;br /&gt;
Propelled by snapping their torso bell closed. Their arms assist with orientation and steering.&lt;br /&gt;
&lt;br /&gt;
===Sound===&lt;br /&gt;
Speech is rare. Communication is primarily via chemical signals and bioluminescent pulses.&lt;br /&gt;
&lt;br /&gt;
===Mannerisms===&lt;br /&gt;
Often quiet and perceived as aloof or ditzy, umbri are actually cheerful and low-maintenance. They greet one another by extending tendrils. While they don’t sing or maintain oral traditions, they are known for graceful dancing.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Leadership===&lt;br /&gt;
Umbri have no central leadership. They only gather for Blooms or Moon Viewings. Some form smacks (groups of 3–7) usually consisting of family units.&lt;br /&gt;
&lt;br /&gt;
===Sociability===&lt;br /&gt;
Though solitary, umbri are rich in non-verbal communication. They avoid family during Blooms but seek them at Moon Viewings. Umbri sometimes adopt small sea creatures as pets.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
They believe in the Great Current of Life. Queen Tariel’s Call was seen as divine intervention. Umbri adore the moon and gather during full moons to luminesce and dance.&lt;br /&gt;
&lt;br /&gt;
===[[Queen Tariel]]’s Call===&lt;br /&gt;
When called by Queen Tariel, many umbri traveled to [[Alu Spring]]. [[Tuatha&#039;ri Lake]] proved ideal for Blooms. Palace life, however, is challenging for some, with accidental stings occurring near other naiads.&lt;br /&gt;
&lt;br /&gt;
==Racial Abilities==&lt;br /&gt;
;Venomous Sting:&lt;br /&gt;
:Umbri possess stinging cells primarily on the tips of their tentacles. The venom causes a burning irritation, stunning small prey and deterring predators. Umbri are immune to their own venom and that of their kin.&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Naiad Subtypes]]&lt;br /&gt;
[[Category:Aquatic Races]]&lt;br /&gt;
[[Category:Playable Races]]&lt;br /&gt;
[[Category:Naiad Subtypes]]&lt;br /&gt;
[[Category:sea naiads]]&lt;/div&gt;</summary>
		<author><name>Antidia</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Umbri&amp;diff=422</id>
		<title>Umbri</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Umbri&amp;diff=422"/>
		<updated>2025-07-10T01:32:30Z</updated>

		<summary type="html">&lt;p&gt;Antidia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Umbri==&lt;br /&gt;
;Common Name: Umbri&lt;br /&gt;
&lt;br /&gt;
==General Characteristics==&lt;br /&gt;
===Physical Appearance===&lt;br /&gt;
;Size: Umbri range from short and petite to tall and voluminous. They tend to average between the height and length of male and female Aeryn naiads. Despite their long tentacles, they appear smaller and more delicate.&lt;br /&gt;
;Shape: Umbri have a medusoid, bell- or umbrella-shaped head and body with long tentacles hanging from the torso bell.&lt;br /&gt;
;Color: Ephyrae (young umbri) are usually clear, white, or pale. As they mature and depending on their diet, umbri take on vibrant colors like yellow, pink, blue, or purple. Most are bioluminescent.&lt;br /&gt;
;Features: Umbri have two types of tentacles:&lt;br /&gt;
:Tendrils – long, thin, highly sensitive appendages used for environmental detection and guiding food.&lt;br /&gt;
:Oral Arms – frilly, kelp-like, stinging appendages used to stun and gather food.&lt;br /&gt;
:Arms – two upper arms used primarily for maneuvering and avoiding obstacles.&lt;br /&gt;
&lt;br /&gt;
Umbri require buoyancy to maintain their shape. When stranded on land, they dry out and deflate quickly.&lt;br /&gt;
&lt;br /&gt;
===Mental Capabilities===&lt;br /&gt;
Umbri are simple in thought and action, passive and reactive by nature. They embody the phrase &amp;quot;go with the flow&amp;quot; both literally and figuratively.&lt;br /&gt;
&lt;br /&gt;
==Habitat==&lt;br /&gt;
===Geographic Location===&lt;br /&gt;
Umbri can be found in any large enough body of water. They adapt to varying temperatures, salinity, and pressures.&lt;br /&gt;
&lt;br /&gt;
===Climate Needs===&lt;br /&gt;
While able to live anywhere aquatic, umbri prefer shallow, warm waters near islands due to food abundance and safety.&lt;br /&gt;
&lt;br /&gt;
===Home Needs===&lt;br /&gt;
They favor semi-enclosed areas with soft flora and smooth edges, as their tentacles can tear on sharp surfaces.&lt;br /&gt;
&lt;br /&gt;
==Life Behaviors==&lt;br /&gt;
===Diet===&lt;br /&gt;
Umbri are opportunistic feeders. Their diet includes zooplankton, phytoplankton, baby shrimp, and small fish.&lt;br /&gt;
&lt;br /&gt;
===Mating===&lt;br /&gt;
Capable of reproducing year-round. Blooms occur under specific environmental triggers, often coinciding with algae or phytoplankton blooms.&lt;br /&gt;
&lt;br /&gt;
===Raising Young===&lt;br /&gt;
Young ephyrae hide among their parents&#039; tentacles or under their bells until independent.&lt;br /&gt;
&lt;br /&gt;
===Sleep Pattern===&lt;br /&gt;
Umbri are diurnal. They hunt during the day by drifting. At night, they rest on the sea floor while tentacles gather food.&lt;br /&gt;
&lt;br /&gt;
===Movement===&lt;br /&gt;
Propelled by snapping their torso bell closed. Their arms assist with orientation and steering.&lt;br /&gt;
&lt;br /&gt;
===Sound===&lt;br /&gt;
Speech is rare. Communication is primarily via chemical signals and bioluminescent pulses.&lt;br /&gt;
&lt;br /&gt;
===Mannerisms===&lt;br /&gt;
Often quiet and perceived as aloof or ditzy, umbri are actually cheerful and low-maintenance. They greet one another by extending tendrils. While they don’t sing or maintain oral traditions, they are known for graceful dancing.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Leadership===&lt;br /&gt;
Umbri have no central leadership. They only gather for Blooms or Moon Viewings. Some form smacks (groups of 3–7) usually consisting of family units.&lt;br /&gt;
&lt;br /&gt;
===Sociability===&lt;br /&gt;
Though solitary, umbri are rich in non-verbal communication. They avoid family during Blooms but seek them at Moon Viewings. Umbri sometimes adopt small sea creatures as pets.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
They believe in the Great Current of Life. Queen Tariel’s Call was seen as divine intervention. Umbri adore the moon and gather during full moons to luminesce and dance.&lt;br /&gt;
&lt;br /&gt;
===Queen Tariel’s Call===&lt;br /&gt;
When called by Queen Tariel, many umbri traveled to Alu Spring. Tuatha&#039;ri Lake proved ideal for Blooms. Palace life, however, is challenging for some, with accidental stings occurring near other naiads.&lt;br /&gt;
&lt;br /&gt;
==Racial Abilities==&lt;br /&gt;
;Venomous Sting:&lt;br /&gt;
:Umbri possess stinging cells primarily on the tips of their tentacles. The venom causes a burning irritation, stunning small prey and deterring predators. Umbri are immune to their own venom and that of their kin.&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Naiad Subtypes]]&lt;br /&gt;
[[Category:Aquatic Races]]&lt;/div&gt;</summary>
		<author><name>Antidia</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Newnaid&amp;diff=421</id>
		<title>Newnaid</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Newnaid&amp;diff=421"/>
		<updated>2025-07-10T01:24:55Z</updated>

		<summary type="html">&lt;p&gt;Antidia: /* Subtypes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Water Elemental==&lt;br /&gt;
;Common Name: Naiad&lt;br /&gt;
;Other Names: Aeryn&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
;Height: 6 ft (long tail), 4 ft on land using legs&lt;br /&gt;
;Body Structure: Lithe and lean muscle&lt;br /&gt;
;Skin: Tiny, shimmering scales&lt;br /&gt;
;Distinctive Features: Long fish tails, ear fins, hand fins, gills, side fins&lt;br /&gt;
&lt;br /&gt;
==Abilities &amp;amp; Powers==&lt;br /&gt;
;Physical: Resistant to cold and pressure, excellent swimmers&lt;br /&gt;
;Main Abilities: Each Pae receives one player-selected and staff-approved power&lt;br /&gt;
;Racial Abilities:&lt;br /&gt;
;Child:&lt;br /&gt;
:Water Shield – Shifts water to blend into surroundings. Not fully invisible, but harder to spot [Limit: 5]&lt;br /&gt;
;Teenager:&lt;br /&gt;
:Water Shield – Stronger, harder to detect, disperses after absorbing one hit (magic or physical). Replaces Child&#039;s Water Shield [Limit: 5]&lt;br /&gt;
:Water Bolt – Concentrated water mass for mild damage. Cannot kill [Limit: 5]&lt;br /&gt;
;Adult:&lt;br /&gt;
:Water Shield – Distracts, provides cover, absorbs one magic attack while in motion. Replaces Teenager&#039;s Water Shield [Limit: 3]&lt;br /&gt;
:Water Bomb – Explodes on impact, affects 10-yard radius, inflicts slow&lt;br /&gt;
:Water Boost – Grants greater maneuverability and elemental resistance in native element&lt;br /&gt;
&lt;br /&gt;
;Weaknesses:&lt;br /&gt;
:Taint (to be expanded)&lt;br /&gt;
:Drying out leads to death&lt;br /&gt;
:Considered tasty by predators&lt;br /&gt;
&lt;br /&gt;
==Reproduction==&lt;br /&gt;
;Method: Similar to dolphins&lt;br /&gt;
;Gestation Period: Two seasons&lt;br /&gt;
;Average Number of Offspring: 2–4&lt;br /&gt;
;Parental Care: Similar to humans&lt;br /&gt;
&lt;br /&gt;
==Diet==&lt;br /&gt;
;Primary Food Sources: Piscivores&lt;br /&gt;
;Hunting/Gathering: Performed by Hunters; includes deep-sea hunting and aquatic farming. Palace residents are provided for&lt;br /&gt;
;Dietary Needs: Avoid salty foods. Requires lake water when on land&lt;br /&gt;
&lt;br /&gt;
==Behavior &amp;amp; Society==&lt;br /&gt;
;Social Structure: Queen Tariel, Consort Turin, Queen&#039;s Council, Queen&#039;s Guard, Hunters, general population&lt;br /&gt;
;Communication: Water Runes, Aquatls (water-based messengers), Court Conferences&lt;br /&gt;
;Cultural Practices:&lt;br /&gt;
:Receiving an Aquatl in childhood&lt;br /&gt;
:Swallowing a power fish at the power ceremony&lt;br /&gt;
:Artistic expression encouraged from a young age&lt;br /&gt;
:Monthly artistic performances (concerts, plays, galleries)&lt;br /&gt;
&lt;br /&gt;
;Customs &amp;amp; Traditions:&lt;br /&gt;
:Giant birthday celebration for the Queen&lt;br /&gt;
:Water Element Celebration&lt;br /&gt;
:Soul Binding Ceremonies&lt;br /&gt;
:Tide Celebrations – marking seasonal water changes&lt;br /&gt;
:Moon Jelly Migration Watch Party&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
;Origin:&lt;br /&gt;
:A water crystal leaked into the island’s waters and transformed aquatic animals into humanoids. These became the Naiad&lt;br /&gt;
&lt;br /&gt;
;Major Historical Events:&lt;br /&gt;
:During the Fifth Age, the island reformed in the sky. An earthquake opened the Cave of Life, revealing dormant Naiad pearls which hatched&lt;br /&gt;
:The Naiad avoided attention from Angels and Demons by focusing on building their civilization underwater&lt;br /&gt;
:Upon the island falling into the sea, it crushed a Naiad kingdom. Survivors migrated to the lake&lt;br /&gt;
:Queen Tariel, among the survivors, touched the lake and activated the Palace – revealing she was the reborn Queen&lt;br /&gt;
:Queen Tariel gives birth to twins. Her call for a gathering reaches ocean subtypes, who rejoin&lt;br /&gt;
:Twins are kidnapped by the old Oracle&lt;br /&gt;
:The Oracle returns to challenge the throne. A battle ensues, and Queen Tariel’s family emerges victorious&lt;br /&gt;
&lt;br /&gt;
;Interaction with Other Species:&lt;br /&gt;
:Treaty and alliance with the Faun&lt;br /&gt;
:Blood Pae (slur) are despised&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
;Languages Spoken: Naiadian, Common&lt;br /&gt;
;Religious Beliefs: Worship of the Water element; respect for others&lt;br /&gt;
;Technology Level: None, though they maintain an elegant lifestyle&lt;br /&gt;
;Tools &amp;amp; Weapons: Primarily bone; metal used secondarily&lt;br /&gt;
;Allies: Faun and other elemental groups&lt;br /&gt;
;Enemies: Blood Pae (slur)&lt;br /&gt;
;Current Status: Thriving&lt;br /&gt;
&lt;br /&gt;
==Subtypes==&lt;br /&gt;
;[[Darya]]&lt;br /&gt;
;[[Sera]]&lt;br /&gt;
;[[Mylio]]&lt;br /&gt;
;[[Teros]]&lt;br /&gt;
;[[Thymops]]&lt;br /&gt;
;[[Umbri]]&lt;br /&gt;
;[[Okten]]&lt;br /&gt;
;[[Anago]]&lt;br /&gt;
;[[Naiacorn]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Water Elemental]]&lt;br /&gt;
[[Category:Naiad]]&lt;br /&gt;
[[Category:races]]&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pae&#039;il]]&lt;br /&gt;
[[Category:telrunya]]&lt;/div&gt;</summary>
		<author><name>Antidia</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Newnaid&amp;diff=420</id>
		<title>Newnaid</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Newnaid&amp;diff=420"/>
		<updated>2025-07-08T01:47:47Z</updated>

		<summary type="html">&lt;p&gt;Antidia: Created page with &amp;quot;==The Water Elemental== ;Common Name: Naiad ;Other Names: Aeryn  ==Physical Description== ;Height: 6 ft (long tail), 4 ft on land using legs ;Body Structure: Lithe and lean muscle ;Skin: Tiny, shimmering scales ;Distinctive Features: Long fish tails, ear fins, hand fins, gills, side fins  ==Abilities &amp;amp; Powers== ;Physical: Resistant to cold and pressure, excellent swimmers ;Main Abilities: Each Pae receives one player-selected and staff-approved power ;Racial Abilities: ;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Water Elemental==&lt;br /&gt;
;Common Name: Naiad&lt;br /&gt;
;Other Names: Aeryn&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
;Height: 6 ft (long tail), 4 ft on land using legs&lt;br /&gt;
;Body Structure: Lithe and lean muscle&lt;br /&gt;
;Skin: Tiny, shimmering scales&lt;br /&gt;
;Distinctive Features: Long fish tails, ear fins, hand fins, gills, side fins&lt;br /&gt;
&lt;br /&gt;
==Abilities &amp;amp; Powers==&lt;br /&gt;
;Physical: Resistant to cold and pressure, excellent swimmers&lt;br /&gt;
;Main Abilities: Each Pae receives one player-selected and staff-approved power&lt;br /&gt;
;Racial Abilities:&lt;br /&gt;
;Child:&lt;br /&gt;
:Water Shield – Shifts water to blend into surroundings. Not fully invisible, but harder to spot [Limit: 5]&lt;br /&gt;
;Teenager:&lt;br /&gt;
:Water Shield – Stronger, harder to detect, disperses after absorbing one hit (magic or physical). Replaces Child&#039;s Water Shield [Limit: 5]&lt;br /&gt;
:Water Bolt – Concentrated water mass for mild damage. Cannot kill [Limit: 5]&lt;br /&gt;
;Adult:&lt;br /&gt;
:Water Shield – Distracts, provides cover, absorbs one magic attack while in motion. Replaces Teenager&#039;s Water Shield [Limit: 3]&lt;br /&gt;
:Water Bomb – Explodes on impact, affects 10-yard radius, inflicts slow&lt;br /&gt;
:Water Boost – Grants greater maneuverability and elemental resistance in native element&lt;br /&gt;
&lt;br /&gt;
;Weaknesses:&lt;br /&gt;
:Taint (to be expanded)&lt;br /&gt;
:Drying out leads to death&lt;br /&gt;
:Considered tasty by predators&lt;br /&gt;
&lt;br /&gt;
==Reproduction==&lt;br /&gt;
;Method: Similar to dolphins&lt;br /&gt;
;Gestation Period: Two seasons&lt;br /&gt;
;Average Number of Offspring: 2–4&lt;br /&gt;
;Parental Care: Similar to humans&lt;br /&gt;
&lt;br /&gt;
==Diet==&lt;br /&gt;
;Primary Food Sources: Piscivores&lt;br /&gt;
;Hunting/Gathering: Performed by Hunters; includes deep-sea hunting and aquatic farming. Palace residents are provided for&lt;br /&gt;
;Dietary Needs: Avoid salty foods. Requires lake water when on land&lt;br /&gt;
&lt;br /&gt;
==Behavior &amp;amp; Society==&lt;br /&gt;
;Social Structure: Queen Tariel, Consort Turin, Queen&#039;s Council, Queen&#039;s Guard, Hunters, general population&lt;br /&gt;
;Communication: Water Runes, Aquatls (water-based messengers), Court Conferences&lt;br /&gt;
;Cultural Practices:&lt;br /&gt;
:Receiving an Aquatl in childhood&lt;br /&gt;
:Swallowing a power fish at the power ceremony&lt;br /&gt;
:Artistic expression encouraged from a young age&lt;br /&gt;
:Monthly artistic performances (concerts, plays, galleries)&lt;br /&gt;
&lt;br /&gt;
;Customs &amp;amp; Traditions:&lt;br /&gt;
:Giant birthday celebration for the Queen&lt;br /&gt;
:Water Element Celebration&lt;br /&gt;
:Soul Binding Ceremonies&lt;br /&gt;
:Tide Celebrations – marking seasonal water changes&lt;br /&gt;
:Moon Jelly Migration Watch Party&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
;Origin:&lt;br /&gt;
:A water crystal leaked into the island’s waters and transformed aquatic animals into humanoids. These became the Naiad&lt;br /&gt;
&lt;br /&gt;
;Major Historical Events:&lt;br /&gt;
:During the Fifth Age, the island reformed in the sky. An earthquake opened the Cave of Life, revealing dormant Naiad pearls which hatched&lt;br /&gt;
:The Naiad avoided attention from Angels and Demons by focusing on building their civilization underwater&lt;br /&gt;
:Upon the island falling into the sea, it crushed a Naiad kingdom. Survivors migrated to the lake&lt;br /&gt;
:Queen Tariel, among the survivors, touched the lake and activated the Palace – revealing she was the reborn Queen&lt;br /&gt;
:Queen Tariel gives birth to twins. Her call for a gathering reaches ocean subtypes, who rejoin&lt;br /&gt;
:Twins are kidnapped by the old Oracle&lt;br /&gt;
:The Oracle returns to challenge the throne. A battle ensues, and Queen Tariel’s family emerges victorious&lt;br /&gt;
&lt;br /&gt;
;Interaction with Other Species:&lt;br /&gt;
:Treaty and alliance with the Faun&lt;br /&gt;
:Blood Pae (slur) are despised&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
;Languages Spoken: Naiadian, Common&lt;br /&gt;
;Religious Beliefs: Worship of the Water element; respect for others&lt;br /&gt;
;Technology Level: None, though they maintain an elegant lifestyle&lt;br /&gt;
;Tools &amp;amp; Weapons: Primarily bone; metal used secondarily&lt;br /&gt;
;Allies: Faun and other elemental groups&lt;br /&gt;
;Enemies: Blood Pae (slur)&lt;br /&gt;
;Current Status: Thriving&lt;br /&gt;
&lt;br /&gt;
==Subtypes==&lt;br /&gt;
;Darya&lt;br /&gt;
;Sera&lt;br /&gt;
;Mylio&lt;br /&gt;
;Teros&lt;br /&gt;
;Thymops&lt;br /&gt;
;Umbri&lt;br /&gt;
;Okten&lt;br /&gt;
;Anago&lt;br /&gt;
;Naiacorn&lt;br /&gt;
&lt;br /&gt;
[[Category:Water Elemental]]&lt;br /&gt;
[[Category:Naiad]]&lt;br /&gt;
[[Category:races]]&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pae&#039;il]]&lt;br /&gt;
[[Category:telrunya]]&lt;/div&gt;</summary>
		<author><name>Antidia</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Naiad&amp;diff=419</id>
		<title>Naiad</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Naiad&amp;diff=419"/>
		<updated>2025-07-08T01:46:35Z</updated>

		<summary type="html">&lt;p&gt;Antidia: /* Thymops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;&#039;Water&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
Water is one of the five crucial elements that keep Telrunya alive. Water is the lifeblood of all living creatures and plants. Some believe the Water Element is alive, others believe it is the supreme spirit guiding all Naiads.&lt;br /&gt;
&lt;br /&gt;
The Water Element physically exists as a small blue gem that is protected by potent magic inside of a giant impervious glass bubble that resides in the [[Throne Room]] behind [[Queen Tariel]]&#039;s throne. Only the protector of the Water Element can control this potent magic.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Water as an Energy Source&#039;&#039;&#039;==&lt;br /&gt;
Water represents those things that are rigid and solid in this world. Pae&#039;il with earth affinities are often stubborn, and highly resistant to movement or change. They are seen as confident Pae&#039;il within society, though part of this confidence is merely that resistance to change, a desire for things to remain as they are.&lt;br /&gt;
&lt;br /&gt;
The Water Element is very fragile and as a part of a whole, a highly sought-after item by those few Pae&#039;il who know of the history of the [[Five Elements]]. Queen Tariel&#039;s most important duty is to protect the Water Element.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Ancient Name&#039;&#039;&#039;: Sui&lt;br /&gt;
:&#039;&#039;&#039;Season&#039;&#039;&#039;: Autumn&lt;br /&gt;
:&#039;&#039;&#039;Colors&#039;&#039;&#039;: Ocean blue, sea green, dusky violet, grey and black&lt;br /&gt;
:&#039;&#039;&#039;Magical Tools&#039;&#039;&#039;: Water Bladder&lt;br /&gt;
:&#039;&#039;&#039;Correspondence&#039;&#039;&#039;:  Emotion, Compassion, Divination, Intuition&lt;br /&gt;
:&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Sympathetic, Empathetic, Imaginative, Deep, Jealous, Sensitive, Irrational, Sentimental&lt;br /&gt;
:&#039;&#039;&#039;Animals&#039;&#039;&#039;: Seal, Dolphin, Crab, Turtle, Frog and all types of Fish&lt;br /&gt;
:&#039;&#039;&#039;Mythical Associations&#039;&#039;&#039;: Mermaid, Selkie, Sea Serpents, Ondines (water spirits)&lt;br /&gt;
:&#039;&#039;&#039;Rituals&#039;&#039;&#039;: drinking from the Sacred Cup&lt;br /&gt;
:&#039;&#039;&#039;Manifestations&#039;&#039;&#039;: Rivers, oceans, lakes, wells, rain, fog, ice, snow, streams, and drinks  &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Naiad&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Magical&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
:Naiad were born of the Water Element. They grow inside special Pearls, to hatch when the time is right.&lt;br /&gt;
&lt;br /&gt;
:Naiad are primeval Pae&#039;il, so they share the same basic biological makeup as Angels, Demons, and Faeries. They are flesh, bone, and blood, even similar to humans. They have a fishtail which is a gift from the Water Element that allows them to live within the waters.&lt;br /&gt;
&lt;br /&gt;
:All Pae&#039;il are magical and possess the energy required to utilize that magic. Pae&#039;il have an energy source called Aika. Ai is the magic of The Light, and ka is the magic of the Dark. Elemental magic is a more raw version of that lifeforce energy. Naiad tap into that energy source to use their magic and abilities. It is not unlimited, so a Naiad must rest or find a way to replenish their energy before being able to cast another spell.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Spiritual&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
:Pae&#039;il have souls. Pae&#039;il can be reincarnated, but not all are. The connection to their past self has to be discovered through long, arduous questing. No pae&#039;il will know who they used to be without effort, although some may find certain things familiar, or certain triggers may unlock brief memories of the past.&lt;br /&gt;
&lt;br /&gt;
:Naiad are connected to the waters. They have the unique ability to traverse salt or freshwater with just minimal transitional time. The type of water only affects how their fishtail and fins will look when they hatch.&lt;br /&gt;
:When a Naiad dies, his scales will fade to grey and his body will float where it lost its soul for three days until it turns to water. In its place, a small bubble will form, growing slowly, and then will gradually float towards the giant globe housing the Water Element in the Throne Room of Alu Spring. Their soul will remain in the spirit world until they are reborn or Called*.&lt;br /&gt;
&lt;br /&gt;
:Naiad believe all living things have spirits. Spirits differ from souls in that spirits are eternal and living in the spirit world. It takes a medium (Seer or someone with equal gifts) to communicate with them. All Naiad can give offerings to please the spirits, and they look for signs to see that the spirits are pleased. A soul is what you call a spirit that has a mortal body. (So when a Naiad passes, he becomes a spirit until he&#039;s reborn.)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Biological&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
:Naiad are organic and influenced by their environment. Their appearance can alter depending on their surroundings.&lt;br /&gt;
:Naiad have fishtails with thin, transparent fins. When they leave the water, these fins become legs.&lt;br /&gt;
:Naiad are covered in soft scales that glimmer when caught in the light. These scales cover their entire body, even when their fins turn to legs.&lt;br /&gt;
:This transition is painless, however, if they stay out of the water too long, the scales start to dry and shrink, which pulls on flesh and is very painful. It feels like burning.&lt;br /&gt;
:Naiad bleed red, like all Pae&#039;il.&lt;br /&gt;
:Naiad can die. ((For RP purposes, you have to clear this with Staff first, otherwise your Pae is assumed to be in the limbo state in the Hall of Lost Souls.))&lt;br /&gt;
:Naiad, like all Pae&#039;il, have lips, mouths, and noses. They are just not visible on the official cert art.&lt;br /&gt;
:Naiad ears look like fins, but the fins protect their ear holes.&lt;br /&gt;
:Naiad are longer than normal Pae is tall.&lt;br /&gt;
:If a Naiad is isolated from their body of water, their power will slowly drain, making it impossible for them to perform spells. A bathtub or tank will not work, as the water needs to be natural, such as a river, pond, lake, or sea.&lt;br /&gt;
:Naiad have gills, which is how they breathe underwater.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Culture&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
:Naiads are very decadent and indulgent.&lt;br /&gt;
:Naiads have abundance in their world under the water with very little competition.&lt;br /&gt;
:Typically, the male Naiad role is to leave the palace or lake to hunt while the females remain to handle politics and diplomacy. It is not strictly enforced, as there are females who excel at hunting, but it is the general teaching and widely accepted as the norm.&lt;br /&gt;
:Naiads can live in the palace (temple) because there are hundreds and hundreds of rooms, and it is protected by the Water Element.&lt;br /&gt;
:Naiads can live anywhere in the lakebed, as there are coral reefs, kelp beds, caves, and grottoes everywhere.&lt;br /&gt;
:It is advised to not live in the Sea, because the Court cannot offer protection to those Naiads who choose to live in the &amp;quot;wild&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fine Dining&#039;&#039;&#039;&lt;br /&gt;
:Naiads have diverse palettes and eat a vast array of available seafood and aquatic vegetation.&lt;br /&gt;
:They are not cannibals, because they are not technically fish themselves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Court Life&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
*The term &amp;quot;court&amp;quot; refers to three things:&lt;br /&gt;
::1. The collective noun for Queen Tariel&#039;s closest confidant, bodyguard, and hunter&lt;br /&gt;
::2. The term used to describe the assembly of all Naiads when official business is conducted in the Throne Room&lt;br /&gt;
::3. The term used to refer to those in service of the Queen, who have been given the title of Lady or Sir.&lt;br /&gt;
((use context clues to discover which usage is appropriate in RP))&lt;br /&gt;
*Court life is very formal.&lt;br /&gt;
::The Queen must be addressed as &amp;quot;Your Highness&amp;quot; or &amp;quot;Your Majesty&amp;quot; in public, upon first address, and &#039;Mi&#039;lady&#039; is acceptable afterward. Addressing her by her first name, or nickname is unacceptable.&lt;br /&gt;
::The Queen&#039;s children will be addressed as &#039;You&#039;re Highness&amp;quot;&lt;br /&gt;
::The Queen is not to be formally approached in Court without permission.&lt;br /&gt;
::The Queen is not to be touched under any circumstances in public. In private, she invites physical contact.&lt;br /&gt;
::The Royal Court, consisting of Sadron and Turin are the law in the lake, and their word must be followed.&lt;br /&gt;
::All Naiads are invited to sit in and witness court.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Typical Jobs&#039;&#039;&#039;&lt;br /&gt;
*Hunters (both as food-gatherers and soldiers, serving under Commander Sadron)&lt;br /&gt;
*Craftspae &amp;amp; Artisans&lt;br /&gt;
*Bonesmiths (armor for the Queensguard and hunters)&lt;br /&gt;
*Attendants to the Queen (Handmaidens &amp;amp; Ladies)&lt;br /&gt;
*Farmers (Kelp, algae, shellfish, etc.)&lt;br /&gt;
*QueensGuard (serving under Captain Turin)&lt;br /&gt;
*Entertainers (actors, musicians, poets, bards)&lt;br /&gt;
*Teachers&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Religious &amp;amp; Moral Views&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
:Naiads revere the Water as their protector and life-giver. They do not have a deity otherwise.&lt;br /&gt;
:They believe in guiding spirits, but not to the extent the Faun do.&lt;br /&gt;
:Naiads are more hedonistic than any other Pae&#039;il type (or Breed) on the island.&lt;br /&gt;
:Because of their more laid-back lifestyle, they are not as connected to the element spirits as the other Ancients. However, this is just a generalization as Naiad can choose to be more spiritual.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Travel On Land&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
:Naiad tailfins are strong and durable in the water. When they split to allow Naiad land-dwelling mobility, they become delicate and susceptible to damage. A Naiad can only remain on dry land for a few hours before the pain of drying out starts to set in. There are a couple of methods Naiad have to allow extended stay on land:&lt;br /&gt;
:*Any Naiad born in the lake prior to the Aernyn arrival (July 2009) will have been gifted a special shell necklace that allows Naiad to remain on land indefinitely without drying out. However, the necklace does not replenish the Water energy required to perform magic or use special abilities.&lt;br /&gt;
:*Naiad children are gifted a special little water bladder (canteen). The water bladder can be filled with water from the Water Element Globe in the throne room. When on land, if this water is sipped, it can replenish hydration and water energy for as long as the water lasts in the bladder. (This is effectively retroactive from July 2009 forward)&lt;br /&gt;
:*Naiad that arrive as adults, will receive this special water bladder as part of their welcome and Water alliance ritual. (when Naiad get their power and swear fealty to the Water and Elements)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;History&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Long ago, before the Angels and Demons ruled Telrunya, there were the Ancients. The Ancients existed in peace, keeping balance in all things.&lt;br /&gt;
&lt;br /&gt;
One sect of the Ancients, led by a young Pae&#039;il named Alu, was entrusted with the duties to protect the Water and all that it represented. Born of the Waters themselves, these Pae&#039;il had a special form. They had come to be known as the Naiads. Half fish, and half Pae&#039;il, they had created a thriving civilization in Tuatha Ri Lake.&lt;br /&gt;
&lt;br /&gt;
The thriving Naiad civilization erected a grand temple to serve as both a palace full of living spaces and a central government structure. They named the temple Alu Spring - after their beloved queen. Tragically the temple was soon abandoned after the Queen&#039;s assassination and the attack on the remaining Naiad people.&lt;br /&gt;
&lt;br /&gt;
Naiads began to die out, however the unborn remained protected for ages on Telrunya until one day, eight eggs washed ashore on Pae&#039;Kippu Beach and the Naiads lived once more.&lt;br /&gt;
&lt;br /&gt;
Unnoticed by many, the ruins of the Naiad Temple remained mostly untouched and not even a memory to today&#039;s modern Pae&#039;il. That is, until one day, a foreign and exotic Naiad and her entourage surfaced after the island had descended to the Sea. The moment she touched the sacred waters of Tuatha Ri Lake, the ruined temple sprang to life, magically repairing itself for the homecoming of the reborn Queen of Naiads.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
About Alu:&lt;br /&gt;
Alu was a compassionate leader. She was very adaptable and encouraged everyone to continue in their personal growth and be accepting of change. She was an emotional girl, but that did not interfere with her duties as Queen and ruler of all Naiad.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Under the Sea&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
There are two types of Naiad: Regular and Wild. The Wild Naiads call themselves Aernyn and are not from Telrunya.&lt;br /&gt;
&lt;br /&gt;
:Deep in the trenches of Tuatha&#039;ri Lake is a labyrinth of dark caves, tunnels, and caverns. The walls of some of the deepest, darkest tunnels are lined with a warm, gelatinous, and nutritious substance. This creates the perfect environment for nurturing the eggs of the aquatic life of Telrunya. Every once in a while, a spark of the Water Element will become embedded in these warm and comfortable caves, causing a special pearl to form. Inside these pearls is a brand new Naiad Pae&#039;il. Instinct will lead the newly hatched tadpoles through the caves and to the light.&lt;br /&gt;
&lt;br /&gt;
:Aernyn Naiads come from Pearls that were cultivated from the bottom of the sea, long before Telrunya landed on top of the water above them. When the Queen and her court relocated their home to Tuatha&#039;ri Lake, all remaining Aernyn Pearls were ordered to be placed in the Caverns of Life, because without the protection of the Court in the sea, the Pearls stood no chance of surviving.&lt;br /&gt;
&lt;br /&gt;
:It is extremely rare for a Naiad Pearl to hatch out in the sea, unprotected and unguarded.&lt;br /&gt;
&lt;br /&gt;
:The location of the caves that produce the Naiad Pearls is a closely guarded secret that only Naiad know, and they dare not reveal it to non-aquatic Pae&#039;il. Not out of fear, but out of reverence to their own kind. The Caverns of Life are sacred to Naiad.&lt;br /&gt;
&lt;br /&gt;
:Most first-generation Naiad come from a Pearl from inside of the Caverns of Live.&lt;br /&gt;
&lt;br /&gt;
:Second generation Naiad are live-born, carried by the mother.&lt;br /&gt;
&lt;br /&gt;
:When a same-gendered couple wishes to expand their family, all they have to do is take a visit to the Caverns of Life to select their special Pearl. Their heart will lead them to the correct Pearl.&lt;br /&gt;
&lt;br /&gt;
:All Pearls grow from love, and are born with the spark of Water inside them.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;**NOTE: Only a small handful of Aernyn Naiad Pearls existed off-Telrunya, and none were created naturally, aside from second generation Pearls. All Pearls that &amp;quot;fell&amp;quot; off of the island and landed in the sea have been recovered. Any future Aernyn come from the same place as regular Naiad: the Caverns of Life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naiad Hybrids&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Hybrids]] are a mix of two different types of Pae.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sometimes, the heart wants what the heart wants.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Naiad embody the Water element. So when they fall in love with another breed of Pae&#039;il, that Water magic mixes with the other magic to create a unique and special little baby.&lt;br /&gt;
&lt;br /&gt;
Discovered Water Hybrids:&lt;br /&gt;
:Naiad + Angel = Water Angel (Light Coatl)&lt;br /&gt;
:Naiad + Demon = Water Demon (Dark Coatl)&lt;br /&gt;
:Naiad + Faerie = Water Faerie (Sprite)&lt;br /&gt;
:Naiad + Faun = Capricorn&lt;br /&gt;
&lt;br /&gt;
Undiscovered Water Hybrids:&lt;br /&gt;
:Naiad + ??? = ???&lt;br /&gt;
:Naiad + ??? = ???&lt;br /&gt;
:Naiad + ??? = ???&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Naiad Subtypes&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Naiad pearls in stasis were spread all over the world during the sundering. Queen Tariel was able to call back a delegation from each type nearby in the sea.&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
&lt;br /&gt;
[[Sprites]] are magical Naiad. Mysteriously, oysters appeared in Silme pond, and the magical waters provided the perfect environment for incubating Naiad pearls. Discovered by the demigod [[Portia]], these Naiad have been immersed in a potent mix of magic and their natural element.&lt;br /&gt;
&lt;br /&gt;
What is unique about these first-generation sprites is that their pearl starts out the size of a golf ball, but grows to the size of a cantaloupe before hatching. They are also born with a tail or legs, depending on where the pearl is when it hatches.&lt;br /&gt;
&lt;br /&gt;
===Seafaunies===&lt;br /&gt;
&lt;br /&gt;
A small school of Seafaunies has made their way to Alu Spring, drawn by not only a mysterious force but also fleeing from an indescribable terror that is swallowing their homeland. They come from the same land as the Faunies, so they are only available from a seafauny + seafauny breeding. Otherwise, they are considered capricorns for breeding purposes.&lt;br /&gt;
&lt;br /&gt;
Sea Faunies are a unique type of Naiad, born and cultivated in a distant land where life was sustained by a different magical source. Seafaunies are a distant cousin to Faunies, a genetic evolution adapted to survival in aquatic environments.&lt;br /&gt;
*They are Naiad influenced by the environment of their homeland, which gives them Fauny-like features.&lt;br /&gt;
*They have very slick skin.&lt;br /&gt;
*Their tails are prehensile&lt;br /&gt;
*Unlike Naiad, they cannot split their tail for a set of temporary legs. There is nothing in their physiology that allows for survival outside of water.&lt;br /&gt;
*They are only average swimmers, as previously their survival did not depend on escape from predators.&lt;br /&gt;
*They do not have gills but can still breathe underwater&lt;br /&gt;
*They are resistant to pressure and temperature in the deep waters, like all Naiad&lt;br /&gt;
*They get energy from Water as do all Naiad&lt;br /&gt;
*Sadly, their eggs do not survive in the Cave of Life&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breeding&#039;&#039;&#039;&lt;br /&gt;
*For breeding purposes, they are considered half Naiad, half Fauny.&lt;br /&gt;
*Second-generation Seafauny come from only Seafauny + Seafauny pairings&lt;br /&gt;
Seafauny are a rare variant of Capricorns&lt;br /&gt;
All other breeding rules apply.&lt;br /&gt;
 &lt;br /&gt;
===[[Anago]]===&lt;br /&gt;
&lt;br /&gt;
===[[Darya]]===&lt;br /&gt;
&lt;br /&gt;
===[[Mylio]]===&lt;br /&gt;
&lt;br /&gt;
===[[Niacorn]]===&lt;br /&gt;
&lt;br /&gt;
===[[Okten]]===&lt;br /&gt;
&lt;br /&gt;
===[[Seara]]===&lt;br /&gt;
&lt;br /&gt;
===[[Teros]]===&lt;br /&gt;
&lt;br /&gt;
===[[Umbri]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Thymops]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[newnaid]]&lt;/div&gt;</summary>
		<author><name>Antidia</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Faun&amp;diff=418</id>
		<title>Faun</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Faun&amp;diff=418"/>
		<updated>2025-07-08T01:36:39Z</updated>

		<summary type="html">&lt;p&gt;Antidia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Faun Quick Stats ==&lt;br /&gt;
;Common Name&lt;br /&gt;
::Faun&lt;br /&gt;
;Other Names&lt;br /&gt;
::[[Earth Element]] (rare use as collective)&lt;br /&gt;
&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
;Average Height&lt;br /&gt;
::3.5ft (4ft with antlers)&lt;br /&gt;
;Body Structure&lt;br /&gt;
::Bi-pedal humanoid, stocky and sturdy&lt;br /&gt;
;Skin&lt;br /&gt;
::Fur-covered&lt;br /&gt;
;Distinctive Features&lt;br /&gt;
::Bi-pedal legs, full fur coverage, [[branchlers]]/horns/antlers, ungulate ears, split hooves&lt;br /&gt;
&lt;br /&gt;
=== Abilities &amp;amp; Powers ===&lt;br /&gt;
;Physical&lt;br /&gt;
::Strongest and fastest of the [[Pae]] group when in their element&lt;br /&gt;
;Main Abilities&lt;br /&gt;
::Each Pae receives one player-selected, staff-approved power&lt;br /&gt;
;Racial Abilities &lt;br /&gt;
::&amp;lt;u&amp;gt;&#039;&#039;Child&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Earth Shield – Element depends on breed (e.g., Naiad = water); provides minor protection [Limit: 5 per RP]&lt;br /&gt;
::&amp;lt;u&amp;gt;&#039;&#039;Teenager&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Earth Shield – Stronger; disperses with one hit; replaces Child version [Limit: 5 per RP]  &lt;br /&gt;
::Earth Bolt – Small, concentrated mass of earth thrown for mild damage [Limit: 5 per RP]&lt;br /&gt;
::&amp;lt;u&amp;gt;&#039;&#039;Adult&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Earth Shield – Absorbs up to 3 hits (physical or magical); replaces Teenager version [Limit: 3]  &lt;br /&gt;
::Earth Bomb – Explodes on impact, dealing area damage with rock shrapnel up to 15 yards [Limit: 3]  &lt;br /&gt;
::Elemental Boost – Greater maneuverability and resistance in native element (e.g., fire immunity); [Cost: None; natural adult boost]&lt;br /&gt;
&lt;br /&gt;
;Weaknesses&lt;br /&gt;
::[[Taint]] &#039;&#039;(to be expanded)&#039;&#039;, weakened outside their element, sink in water&lt;br /&gt;
&lt;br /&gt;
;Reproduction Method&lt;br /&gt;
::Intercourse&lt;br /&gt;
;Gestation Period&lt;br /&gt;
::Live Birth – One season  &lt;br /&gt;
::[[Acorn]]s – Two seasons&lt;br /&gt;
;Average Number of Offspring&lt;br /&gt;
::Live Birth – 2–4  &lt;br /&gt;
::Acorns – Mostly one; rarely two&lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
;Primary Food Sources&lt;br /&gt;
::Mostly herbivores; some are omnivores&lt;br /&gt;
;Hunting/Gathering&lt;br /&gt;
::Dining hall provides food via hunters and gatherers&lt;br /&gt;
;Dietary Needs&lt;br /&gt;
::Fibrous foods&lt;br /&gt;
&lt;br /&gt;
=== Behavior &amp;amp; Society ===&lt;br /&gt;
&lt;br /&gt;
==== Social Structure ====&lt;br /&gt;
;Hierarchy&lt;br /&gt;
::[[Chieftain Rais]], [[Inner Circle]], [[Outer Circle]], [[Earthtenders]], Hunters / [[Oaken Shield]] / [[Rangers]]&lt;br /&gt;
&lt;br /&gt;
==== Communication ====&lt;br /&gt;
;Languages&lt;br /&gt;
::[[Faunese]], [[Common]] (for island dwellers)&lt;br /&gt;
;Methods&lt;br /&gt;
::Earth Runes, Town Cryer at the [[Gathering Dias]], [[Mellon]]s (messengers)&lt;br /&gt;
&lt;br /&gt;
==== Cultural Practices ====&lt;br /&gt;
&lt;br /&gt;
;Traditions&lt;br /&gt;
::Rooted in tradition  &lt;br /&gt;
::Only Faun and subtypes may live in the Tree  &lt;br /&gt;
::Faun males protect the Tree, females, and young  &lt;br /&gt;
::Communal meals at the dining hall  &lt;br /&gt;
::Tree Branches (TBD)&lt;br /&gt;
&lt;br /&gt;
==== Customs &amp;amp; Celebrations ====&lt;br /&gt;
&lt;br /&gt;
;Named Events&lt;br /&gt;
::[[Sweetheart Social]]  &lt;br /&gt;
::[[Hearth Warming]]  &lt;br /&gt;
::[[Harvest Celebration]]  &lt;br /&gt;
::[[Growing Celebration]]  &lt;br /&gt;
::[[Childhood Powers Ceremony]]  &lt;br /&gt;
::[[Engagement Flower]]  &lt;br /&gt;
::[[Marriage Ceremony]]  &lt;br /&gt;
::[[Acorn Harvest]]&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
==== Origin ====&lt;br /&gt;
;Foundation&lt;br /&gt;
::[[Laisidhiel]] was born of the first acorn imbued with Earth Element magic. The first Faun, [[Earthmother]], emerged as the Tree’s [[avatar]].&lt;br /&gt;
&lt;br /&gt;
==== Major Historical Events ====&lt;br /&gt;
&lt;br /&gt;
;[[Telrunya Falls]]&lt;br /&gt;
::The island falls from the sky and settles in the sea; the Tree shifts and brings the Faun to [[Telryunya]].  &lt;br /&gt;
;[[Naiad]] Alliance&lt;br /&gt;
::A pact is formed with the Naiad  &lt;br /&gt;
;[[Faunies]] Arrive&lt;br /&gt;
::They seek shelter among the Faun  &lt;br /&gt;
;Tree Explosion&lt;br /&gt;
::Injures many, including Earthmother  &lt;br /&gt;
;[[Farun]] Tree, [[Rochadhiel]]&lt;br /&gt;
::Earthmother discovers a healing tree and a new subtype  &lt;br /&gt;
;Princess Guidance&lt;br /&gt;
::[[Princess Celestia]] and [[Princess Luna]] help build society  &lt;br /&gt;
;[[Seer Vanya]]’s Vision&lt;br /&gt;
::Leads her to meet Flutter [[Queen Belwen]], Head Guard Lisian, and the angel Takeko  &lt;br /&gt;
;[[Flutters]] Discovered&lt;br /&gt;
::A new Pae group is found  &lt;br /&gt;
;Exchange Program&lt;br /&gt;
::Helps build Flutter society  &lt;br /&gt;
;[[Root Travel System]] (RTS)&lt;br /&gt;
::Designed by [[Geomancer Pyreth]] and the Circle to connect trees island-wide&lt;br /&gt;
&lt;br /&gt;
==== Interactions with Other Species ====&lt;br /&gt;
&lt;br /&gt;
;Allies&lt;br /&gt;
::[[Naiad]] (treaty and alliance)  &lt;br /&gt;
::Farun &amp;amp; Flutters (adopted and uplifted)&lt;br /&gt;
;Enemies&lt;br /&gt;
::[[Blood Pae]] (slur)  &lt;br /&gt;
;General Outlook&lt;br /&gt;
::Wary of outsiders&lt;br /&gt;
&lt;br /&gt;
=== Other Information ===&lt;br /&gt;
&lt;br /&gt;
;Religious Beliefs&lt;br /&gt;
::Worship of the earth element, respect for others, strong moon reverence&lt;br /&gt;
;Technology Level&lt;br /&gt;
::Bronze Age with magical enhancements (plumbing, magical refrigeration)&lt;br /&gt;
;Tools &amp;amp; Weapons&lt;br /&gt;
::Wood and metal-based&lt;br /&gt;
;Current Status&lt;br /&gt;
::Thriving&lt;br /&gt;
&lt;br /&gt;
=== Subtypes ===&lt;br /&gt;
&lt;br /&gt;
;Known Subtypes&lt;br /&gt;
::[[Farun]]  &lt;br /&gt;
::[[Flutter]]  &lt;br /&gt;
::[[Emberkin]]  &lt;br /&gt;
::[[Fauny]]&lt;br /&gt;
::[[Whisp]]&lt;br /&gt;
::[[Tiny Reindeer]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Earth Element]]&lt;br /&gt;
[[Category:Faun]]&lt;br /&gt;
[[Category:Pae]]&lt;br /&gt;
[[Category:Lucandria]]&lt;br /&gt;
[[Category:races]]&lt;br /&gt;
[[Category:faunkin]]&lt;br /&gt;
[[Category:Common Species]]&lt;/div&gt;</summary>
		<author><name>Antidia</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Tempfaun&amp;diff=417</id>
		<title>Tempfaun</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Tempfaun&amp;diff=417"/>
		<updated>2025-07-08T01:33:00Z</updated>

		<summary type="html">&lt;p&gt;Antidia: Created page with &amp;quot;=&amp;#039;&amp;#039;&amp;#039;Earth&amp;#039;&amp;#039;&amp;#039;=  Earth is one of the five crucial elements which keeps Telrunya alive. Earth is the foundation of all life, providing the soil in which all Pae&amp;#039;il walk, grow their food, and connect to nature. Faun believe the element of Earth has manifested as the Tree of Life, Laisidhiel, and is alive and caring for the entire island.  The Earth Element exists as a sapling hidden inside Laisidhiel which is protected by a magical doorway only a tiny handful of Faun are...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;&#039;Earth&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
Earth is one of the five crucial elements which keeps Telrunya alive. Earth is the foundation of all life, providing the soil in which all Pae&#039;il walk, grow their food, and connect to nature. Faun believe the element of Earth has manifested as the Tree of Life, Laisidhiel, and is alive and caring for the entire island.&lt;br /&gt;
&lt;br /&gt;
The Earth Element exists as a sapling hidden inside [[Laisidhiel]] which is protected by a magical doorway only a tiny handful of Faun are able to open. The entrance is behind Rais&#039; dais, cleverly hidden as a woodcarving mural of all five elements. The sapling creates dew which falls from the tender leaves and is collected in a small pool built into the floor that surrounds the sapling. This dew is a potent concentration of earth magics and is used by the [[Seer Vanya]], [[Earthmother]], and [[Chief Rais]]. Rais&#039; most important duty as Chief is to protect this sapling, the Earth Element. This sapling is fragile, and only one part of a highly sought-after item. Very few living Pae&#039;il know of this item.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Earth as an Energy Source&#039;&#039;&#039;==&lt;br /&gt;
Earth represents those things that are rigid and solid in this world. Pae&#039;il with earth affinities are often stubborn, and highly resistant to movement or change. They are seen as confident Pae&#039;il within society, though part of this confidence is merely that resistance to change, a desire for things to remain as they are.&lt;br /&gt;
&lt;br /&gt;
Faun draw their power from the Earth. As long as they are among nature, they are connected to their energy source.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Ancient Name&#039;&#039;&#039;: Chi&lt;br /&gt;
:&#039;&#039;&#039;Season&#039;&#039;&#039;: Winter&lt;br /&gt;
:&#039;&#039;&#039;Colors&#039;&#039;&#039;: Brown and Green&lt;br /&gt;
:&#039;&#039;&#039;Magical Tools&#039;&#039;&#039;: Staves&lt;br /&gt;
:&#039;&#039;&#039;Correspondence&#039;&#039;&#039;: Strength, Stability, and Abundance&lt;br /&gt;
:&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Patience, Hard work, Thoughtfulness, Nurturing, Stubbornness&lt;br /&gt;
:&#039;&#039;&#039;Animals&#039;&#039;&#039;: Bear, stag, canine, rabbits&lt;br /&gt;
:&#039;&#039;&#039;Mythical Associations&#039;&#039;&#039;: Golems, Satyrs, Sylvans (tree spirits)&lt;br /&gt;
:&#039;&#039;&#039;Rituals&#039;&#039;&#039;: sacrifice via fire, runes, burying items in the ground, carving images into wood, herbalism, blood offering (for seers only)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Faun&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Magical&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Faun were born of the Earth Element, and are all children of the Great Tree, Laisidhiel. They grow inside special Acorns, to hatch when the time is right.&lt;br /&gt;
&lt;br /&gt;
Faun are primeval Pae&#039;il, but they share the same basic biological make-up as Angels, Demons, and Faeries. They are flesh, bone, and blood, even similar to humans.&lt;br /&gt;
&lt;br /&gt;
All Pae&#039;il are magical and possess the energy required to utilize that magic. Pae&#039;il have an energy source called [[Aika]]. Ai is the magic of The Light, and ka is the magic of the Dark. Elemental magic is a more raw version of that lifeforce energy. Faun tap into that energy source to use their abilities. It is not unlimited, so a Faun must rest or find a way to replenish their energy before being able to cast another spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Spiritual&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Pae&#039;il have souls. Pae&#039;il can be reincarnated, but not all are. The connection to their past self has to be discovered through long, arduous questing. No pae&#039;il will know who they used to be without effort, although some may find certain things familiar, or certain triggers may unlock brief memories of the past.&lt;br /&gt;
Faun are connected to nature, particularly to the trees. Tree spirits choose to bless certain Faun, and take them under their protection. A Faun&#039;s branch antlers will reflect which tree spirit, if any, has chosen them. Most Faun are under the protection of Laisidhiel by default.&lt;br /&gt;
When a Faun dies, his fur will fade to grey and his body will lay where it landed for three days until it turns to earth. In its place, special flowers will sprout, followed by a sapling of the type of tree that Faun belonged to. Their soul will remain in the spirit world until they are reborn or [[Called]]. [[Spirit Healers]] can also escort a newly departed soul back to it&#039;s body provided it hasn&#039;t returned to the earth.&lt;br /&gt;
Faun believe all living things have spirits. Spirits differ from souls in that spirits are eternal and living in the spirit world. It takes a medium (Seer or someone with equal gifts) to communicate with them. All Faun can give offerings to please the spirits, and they look for signs to see that the spirits are pleased. A soul is what you call a spirit that has a mortal body. (So when a Faun passes, he becomes a spirit until he&#039;s reborn.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Biological&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
:Faun are organic and influenced by the environment. Their appearance can alter depending on their surroundings.&lt;br /&gt;
:Faun have antlers that are made of living tree branches. Sometimes, those branches will be of a fruit or nut tree, and the produce is edible and healthy.&lt;br /&gt;
:Faun are covered in fur, from head to hoof. The closer to the head, however, the finer the fur.&lt;br /&gt;
:Faun bleed red, like all Pae&#039;il.&lt;br /&gt;
:Faun can die. ((&#039;&#039;For RP purposes, you have to clear this with a member of [[Staff]] first, otherwise your Pae is assumed to be in the limbo state in the [[Hall of Lost Souls]]&#039;&#039;.))&lt;br /&gt;
:Faun, like all Pae&#039;il, have lips, mouths, and noses. They are just not visible on the official cert art.&lt;br /&gt;
:Faun have little deer-like tails by default.&lt;br /&gt;
:Faun are the shortest of the known Pae&#039;il breeds, and are the heartiest, tending to weigh just a bit more, and the females are a bit more rounded in stature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Culture&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
:Faun are rooted in traditions.&lt;br /&gt;
:Faun know how to live off the land, and prefer to live that way.&lt;br /&gt;
:Faun males take the role of protecting their females, sprouts, and the Tree very seriously.&lt;br /&gt;
&lt;br /&gt;
Only Faun are welcome to live inside Laisidhiel. There are hundreds of nooks available.&lt;br /&gt;
:Any Pae can now pledge fealty to the Earth and become a part of their society.&lt;br /&gt;
:It is advised for Faun to reside in the Tree, for safety reasons, however, they are free to live where ever they choose.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Tree Life&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
:Life in the tree is very informal, however, there is a schedule and set protocol for some activities.&lt;br /&gt;
:Lunch and Dinner are served in the Great Hall at noon and sundown respectively. All Faun are welcome, and there is plenty of room and food for all.&lt;br /&gt;
:The kitchen is closed all other times, but there is a Pub open 24 hours for recreation and partaking of the Faun brews.&lt;br /&gt;
:Rais addresses all Faun from his dais when there is important information to be delivered. It is assumed all Faun are present for this or hear word of it.&lt;br /&gt;
:Any Faun not born in the Tree may seek out the [[Tree Shaper]], [[Takis]], and have him create a nook for them if none of the available ones are suitable. Faun may also contact him for expanding their nook when their family grows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Circle Life&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Rais is the Chief. He is to be respected and revered as the ultimate authority of all Faun. He has no dominion over other types but is due respect for his position by all Pae&#039;il, even non-Faun.&lt;br /&gt;
Rais&#039; Circle refers to the group of Faun entrusted with the responsibility to help lead and teach all Faun.&lt;br /&gt;
The [[Inner Circle]] is the five Faun who are closest to the Chief and have the authority to act without direct permission over their assigned duties.&lt;br /&gt;
The [[Outer Circle]] is the second level of authority working under the Inner Circle to ensure all Faun are taken care of.&lt;br /&gt;
Circle business is conducted behind closed doors, with all Faun on a need-to-know basis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Typical Jobs&lt;br /&gt;
:Gatherers (aid in gathering food)&lt;br /&gt;
:Rangers (soldiers)&lt;br /&gt;
:Defenders&lt;br /&gt;
:Gardeners (tend to the unhatched acorns)&lt;br /&gt;
:Harvesters (tend to the acorns that are close to hatching)&lt;br /&gt;
:Teachers&lt;br /&gt;
:Entertainers&lt;br /&gt;
:Cooks&lt;br /&gt;
:Tree Tenders (tend to infant faun in the [[Garden]])&lt;br /&gt;
:Pathfinders (explorers, cartographers, and spies)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Religious &amp;amp; Moral Views&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Faun are very spiritual creatures, revering Laisidhiel as their &amp;quot;Mother&amp;quot; and giver of life. They believe all trees are sacred and spend their lives nurturing their relationship with nature.&lt;br /&gt;
They believe in [[Guiding Spirits]], which are nature spirits that will guide them through life, and help them with difficult decisions.&lt;br /&gt;
All Faun are children of Laisidhiel, the Tree of Life. Sometimes, special individuals will be called upon by another sacred tree to receive additional blessings. When this happens, there is a ceremony in which that faun offers a sacrifice of a living twig from the chosen tree and their soul becomes forever bonded to the sacred tree. This is also a blessing that can be passed on to their children. Being a part of another sacred tree&#039;s clan is a very special honor that not all Faun will experience. It comes with a duty and responsibility unique to each tree.&lt;br /&gt;
Reverence for nature is key in Faun culture.&lt;br /&gt;
It is considered taboo to speak ill of Faun leadership or those who have passed, and superstition states that whoever spoke ill will be cursed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Society&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Faun is a patriarchal society led by a Chief and his Inner Circle. Leadership is a birthright, with the first-born son inheriting the mantle of Chief upon death of his father. The line of succession will always go to males, and if the chief does not have a male heir, the mantle goes to the Adviser.&lt;br /&gt;
&lt;br /&gt;
When the [[Ancients]] fell in the [[Great War]], Earthmother saved as many acorns as she could, so when Laisidhiel went into defense mode and hid, she could take care of the survivors until they hatched. Faun have been thriving inside the isolated tree for centuries in a self-contained environment. When Telrunya landed in the sea, and the Tree settled beside the island, they were introduced to their homeland for the first time. Despite this being their first glimpse of island life, Faun had a thriving society inside the Tree with everything they required for survival and success.&lt;br /&gt;
&lt;br /&gt;
Inside Laisidhiel is a large banquet hall where all Faun are invited for meal time every day. There is an apartment, or nook, available for any Faun who wishes to live inside the Tree (Living that close to the Tree of Life has it&#039;s benefits to Faun health and vitality). It is safe in the Tree and Faun are protected. The [[Boughs]] provide a refuge for those Fauns who seek the outdoors, but still want the safety of the Tree.&lt;br /&gt;
&lt;br /&gt;
Faun enjoy a good brew, and there is a pub inside the Tree where all Faun are welcome.&lt;br /&gt;
&lt;br /&gt;
Women among the Faun society hold the teaching and healing positions while the men do the hunting and heavy work. Women are revered as life-givers, and men are respected as the protectors. It has worked for centuries, and the nature of Faun is to uphold tradition, which shows respect to their ancestors.&lt;br /&gt;
&lt;br /&gt;
Faun are steeped in ritual and superstition. In order to provide protection to those who need to travel from the Tree, a wooden medallion, carved with the likeness of Laisidhiel overlaid by a pentacle and inscribed with the words of protection, &amp;quot;Laisidhiel I am protected by your might/Great Earth Spirit day and night&amp;quot; is given to every child born in the Tree. Adults who find their way to Laisidhiel will be gifted a medallion upon their welcome home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Marriage Customs&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
When two Faun prepare to take the next step and be bound with the love of their life and soulmate, one Faun, generally the male, will make a journey to the top of Laisidhiel. This is a spiritual journey as well as a physical one, meant to represent their love and devotion to their future spouse, and the heights to which they would go for them. At the top of the Great Tree, Laisidhiel produces a special white blossom, nurtured by the sunlight. Upon completing his journey to the top of the Tree, the male collects a flower and descends once more. When asking his beloved to spend the rest of her life with him, the Faun presents the flower as a token of his love for her. If she accepts, the female generally wears the flower woven into her hair or branch antlers until the wedding ceremony as a sign that she is now betrothed. Through the magic of Laisidhiel and the bond the Faun share with it, the flower will neither wilt nor die so long as the Faun is faithful and the love is true.&lt;br /&gt;
&lt;br /&gt;
Before the wedding ceremony can take place, the couple must seek the approval of all the elements of their union. To do so, they will both go to the sacred meeting ground to offer their prayers to the spirits. They will light five candles, one for each element, then offer their prayers asking for their blessing. If an element extinguishes the light from their candle, this signals disapproval, and the candle can never be lit again. If the element makes its presence known, but the candle stays lit, they have approved. These candles may then be blown out and collected by the couple, as they will be used again in the marriage ceremony.&lt;br /&gt;
&lt;br /&gt;
The marriage ceremony is presided over by the Faun Chieftain. The actual ceremony is solemn, for the most part, full of ritual and tradition. The couple opens the ceremony by lighting the five candles blessed by the elements. When all five are lit (if any of the elements disapproved previously they will be unable to do this), then the blessing is acknowledged and the ceremony proper may begin. Then, the couple joins hands and a cord is tied around their wrists to symbolize the connection created between the two. At this point, they state their intention to be married, binding their souls together for eternity. After the handfasting, the couple is presented with a ceremonial cup, filled with a drink made from Laisidhiel&#039;s dew, which they will share, symbolizing their connection with the Tree.&lt;br /&gt;
&lt;br /&gt;
The ceremony culminates with the final ritual. The couple presents two pieces of wood (carved together before the ceremony), that when fitted together, create a single flute. They take turns playing the flute, replacing traditional vows with what will become their heartsong; the song that represents their love for one another and the union that they have created. At this point, as the last notes fade, their souls are bound to one another and the ceremony is complete.&lt;br /&gt;
&lt;br /&gt;
After the marriage ceremony, the Faun feast and celebrate with food and dancing into the long, late hours of the night...or sometimes the next morning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;The Garden&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
In ancient times, the special acorns that grew on Laisidhiel&#039;s branches would fall to the ground and hatch to reveal a newly born faun. The fall did not injure the unhatched, because faun are sturdy and tough, and the shell provided a lot of protection. Now that the faun have to be careful because the tree is sustained on her own little island, the acorns must be harvested and protected until the time they are called to hatch to prevent drowning.&lt;br /&gt;
&lt;br /&gt;
The faun acorns are harvested and brought to a special Garden located on a unique bough of Laisidhiel crafted lovingly to provide a safe, nurturing, and enriching environment for young sprouts.&lt;br /&gt;
&lt;br /&gt;
First-generation Faun come from an Acorn from Laisidhiel. Even those Faun who know nothing of Telrunya came from Laisidhiel in one way or another. While the island was moving to her new destination in the middle of the sea, some Acorns were scattered in the path. Lost Faun will be returning to the island all the time, finding it difficult to resist the call of the Great Tree.&lt;br /&gt;
&lt;br /&gt;
Second generation faun, born from a male and female will be live-born.&lt;br /&gt;
&lt;br /&gt;
When a same-gender couple wishes to expand their family, all they have to do is seek out the Gardener in the Garden Boughs and they will be led by the Earth Spirits to the special seed that was created just for them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All Acorns grow from love and are born with the [[spark]] of Earth inside them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Faun Hybrids&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
[[Hybrids]] are a mix of two different types of Pae.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sometimes, the heart wants what the heart wants.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Faun embody the Earth element. So when they fall in love with another type of Pae&#039;il, that Earth magic mixes with the other magic to create a unique and special little baby.&lt;br /&gt;
&lt;br /&gt;
Discovered Earth Hybrids:&lt;br /&gt;
:Faun + Angel = Light [[Valk]]&lt;br /&gt;
:Faun + Demon = Dark [[Valk]]&lt;br /&gt;
:Faun + [[Fae]] = [[Flutters]]&lt;br /&gt;
:Faun + [[Naiad]] = [[Capricorn]]&lt;br /&gt;
&lt;br /&gt;
Undiscovered Earth Hybrids:&lt;br /&gt;
:Faun + [[Miakis]] = ???&lt;br /&gt;
:Faun + [[Sila]] = ???&lt;br /&gt;
:Faun + [[Dracian]] = ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Faun Subtypes&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
When one of Laisidhiel&#039;s acorn is planted near or on a [[magic source]], or ley line, it will grow into a tree that produces its own acorns. The acorns that come from these seeds are different types of faun, depending on the magic. The faun that would have come from that acorn should it have been allowed to hatch, is born as its [[Avatar]]. An avatar is connected to the tree physically, spiritually and emotionally. they are the living embodiment of the tree.&lt;br /&gt;
&lt;br /&gt;
===Fauny===&lt;br /&gt;
&lt;br /&gt;
[[Fauny]] come from one of four trees that were lost over a potent pony-related magical source when Laisidhiel was still in the sky.&lt;br /&gt;
:Avatars-&lt;br /&gt;
::[[Princess Celestia]] - [[Iadhiel]]&lt;br /&gt;
::[[Princess Luna]] - [[Ladhiel]]&lt;br /&gt;
::[[Prince Feral Heart]] - [[Hravandhiel]]&lt;br /&gt;
::[[Princess Cadence]] - [[Miredhiel]]&lt;br /&gt;
&lt;br /&gt;
===Flutters===&lt;br /&gt;
&lt;br /&gt;
[[Flutters]] come from one of two seeds that were lost in a mysterious hurricane that hit the island generations ago. The magic source is the magically saturated and hallowed ground of the Fae Clearing. Due to this, Flutters can either be born of [[Forn Sheedhiel]] or [[Harn Sheedhiel]] for first generation. The second generation are hybrids with fae, so the magic is the same.&lt;br /&gt;
:Avatars-&lt;br /&gt;
::[[Queen Belwen]] - [[Forn Sheedhiel]]&lt;br /&gt;
::[[Queen Alora]] - [[Harn Sheedhiel]]&lt;br /&gt;
&lt;br /&gt;
===Farun===&lt;br /&gt;
&lt;br /&gt;
[[Farun]] come from one of the missing seeds as well, but this one grew beside Silme (sil-may) Pond and is called [[Rochadhiel]]. [[Silme Pond]] is potent moon magic and located on a ley point. [[Sprites]] (a naiad hybrid and subspecies like flutters) also come from the magic waters. Demi-goddess [[Portia]] is the overseer of the area.&lt;br /&gt;
:Avatar-&lt;br /&gt;
:: ???&lt;br /&gt;
&lt;br /&gt;
===Emberkin===&lt;br /&gt;
&lt;br /&gt;
[[Emberkin]] are tainted faun that come from the tainted fire tree [[Feludhiel]] in [[Dragnid Forest]]. Their origin is the same as Flutters and Farun because the seed that became the tree was one of the lost seeds from the hurricane.&lt;br /&gt;
:Avatar&lt;br /&gt;
::[[Kerne]]&lt;br /&gt;
&lt;br /&gt;
===Teacup Faunies===&lt;br /&gt;
&lt;br /&gt;
[[Teacup faunies]] are just smaller versions of faunies. They are small because their seeds don&#039;t grow to full size. In all ways, they are a faun, with access to faun racials, powers, resources and Laisidhiel. &lt;br /&gt;
&lt;br /&gt;
===Tiny Reindeer===&lt;br /&gt;
&lt;br /&gt;
[[Tiny reindeer]] are smaller versions of faun with antlers like a reindeer. Just like teacup faunies, they are considered regular faun, just smaller in stature.&lt;br /&gt;
&lt;br /&gt;
[[faun2]]&lt;br /&gt;
[[tempfaun]]&lt;/div&gt;</summary>
		<author><name>Antidia</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Faun2&amp;diff=416</id>
		<title>Faun2</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Faun2&amp;diff=416"/>
		<updated>2025-07-08T01:26:57Z</updated>

		<summary type="html">&lt;p&gt;Antidia: /* Subtypes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Faun Quick Stats ==&lt;br /&gt;
;Common Name&lt;br /&gt;
::Faun&lt;br /&gt;
;Other Names&lt;br /&gt;
::[[Earth Element]] (rare use as collective)&lt;br /&gt;
&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
;Average Height&lt;br /&gt;
::3.5ft (4ft with antlers)&lt;br /&gt;
;Body Structure&lt;br /&gt;
::Bi-pedal humanoid, stocky and sturdy&lt;br /&gt;
;Skin&lt;br /&gt;
::Fur-covered&lt;br /&gt;
;Distinctive Features&lt;br /&gt;
::Bi-pedal legs, full fur coverage, [[branchlers]]/horns/antlers, ungulate ears, split hooves&lt;br /&gt;
&lt;br /&gt;
=== Abilities &amp;amp; Powers ===&lt;br /&gt;
;Physical&lt;br /&gt;
::Strongest and fastest of the [[Pae]] group when in their element&lt;br /&gt;
;Main Abilities&lt;br /&gt;
::Each Pae receives one player-selected, staff-approved power&lt;br /&gt;
;Racial Abilities &lt;br /&gt;
::&amp;lt;u&amp;gt;&#039;&#039;Child&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Earth Shield – Element depends on breed (e.g., Naiad = water); provides minor protection [Limit: 5 per RP]&lt;br /&gt;
::&amp;lt;u&amp;gt;&#039;&#039;Teenager&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Earth Shield – Stronger; disperses with one hit; replaces Child version [Limit: 5 per RP]  &lt;br /&gt;
::Earth Bolt – Small, concentrated mass of earth thrown for mild damage [Limit: 5 per RP]&lt;br /&gt;
::&amp;lt;u&amp;gt;&#039;&#039;Adult&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
::Earth Shield – Absorbs up to 3 hits (physical or magical); replaces Teenager version [Limit: 3]  &lt;br /&gt;
::Earth Bomb – Explodes on impact, dealing area damage with rock shrapnel up to 15 yards [Limit: 3]  &lt;br /&gt;
::Elemental Boost – Greater maneuverability and resistance in native element (e.g., fire immunity); [Cost: None; natural adult boost]&lt;br /&gt;
&lt;br /&gt;
;Weaknesses&lt;br /&gt;
::[[Taint]] &#039;&#039;(to be expanded)&#039;&#039;, weakened outside their element, sink in water&lt;br /&gt;
&lt;br /&gt;
;Reproduction Method&lt;br /&gt;
::Intercourse&lt;br /&gt;
;Gestation Period&lt;br /&gt;
::Live Birth – One season  &lt;br /&gt;
::[[Acorn]]s – Two seasons&lt;br /&gt;
;Average Number of Offspring&lt;br /&gt;
::Live Birth – 2–4  &lt;br /&gt;
::Acorns – Mostly one; rarely two&lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
;Primary Food Sources&lt;br /&gt;
::Mostly herbivores; some are omnivores&lt;br /&gt;
;Hunting/Gathering&lt;br /&gt;
::Dining hall provides food via hunters and gatherers&lt;br /&gt;
;Dietary Needs&lt;br /&gt;
::Fibrous foods&lt;br /&gt;
&lt;br /&gt;
=== Behavior &amp;amp; Society ===&lt;br /&gt;
&lt;br /&gt;
==== Social Structure ====&lt;br /&gt;
;Hierarchy&lt;br /&gt;
::[[Chieftain Rais]], [[Inner Circle]], [[Outer Circle]], [[Earthtenders]], Hunters / [[Oaken Shield]] / [[Rangers]]&lt;br /&gt;
&lt;br /&gt;
==== Communication ====&lt;br /&gt;
;Languages&lt;br /&gt;
::[[Faunese]], [[Common]] (for island dwellers)&lt;br /&gt;
;Methods&lt;br /&gt;
::Earth Runes, Town Cryer at the [[Gathering Dias]], [[Mellon]]s (messengers)&lt;br /&gt;
&lt;br /&gt;
==== Cultural Practices ====&lt;br /&gt;
&lt;br /&gt;
;Traditions&lt;br /&gt;
::Rooted in tradition  &lt;br /&gt;
::Only Faun and subtypes may live in the Tree  &lt;br /&gt;
::Faun males protect the Tree, females, and young  &lt;br /&gt;
::Communal meals at the dining hall  &lt;br /&gt;
::Tree Branches (TBD)&lt;br /&gt;
&lt;br /&gt;
==== Customs &amp;amp; Celebrations ====&lt;br /&gt;
&lt;br /&gt;
;Named Events&lt;br /&gt;
::[[Sweetheart Social]]  &lt;br /&gt;
::[[Hearth Warming]]  &lt;br /&gt;
::[[Harvest Celebration]]  &lt;br /&gt;
::[[Growing Celebration]]  &lt;br /&gt;
::[[Childhood Powers Ceremony]]  &lt;br /&gt;
::[[Engagement Flower]]  &lt;br /&gt;
::[[Marriage Ceremony]]  &lt;br /&gt;
::[[Acorn Harvest]]&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
==== Origin ====&lt;br /&gt;
;Foundation&lt;br /&gt;
::[[Laisidhiel]] was born of the first acorn imbued with Earth Element magic. The first Faun, [[Earthmother]], emerged as the Tree’s [[avatar]].&lt;br /&gt;
&lt;br /&gt;
==== Major Historical Events ====&lt;br /&gt;
&lt;br /&gt;
;[[Telrunya Falls]]&lt;br /&gt;
::The island falls from the sky and settles in the sea; the Tree shifts and brings the Faun to [[Telryunya]].  &lt;br /&gt;
;[[Naiad]] Alliance&lt;br /&gt;
::A pact is formed with the Naiad  &lt;br /&gt;
;[[Faunies]] Arrive&lt;br /&gt;
::They seek shelter among the Faun  &lt;br /&gt;
;Tree Explosion&lt;br /&gt;
::Injures many, including Earthmother  &lt;br /&gt;
;[[Farun]] Tree, [[Rochadhiel]]&lt;br /&gt;
::Earthmother discovers a healing tree and a new subtype  &lt;br /&gt;
;Princess Guidance&lt;br /&gt;
::[[Princess Celestia]] and [[Princess Luna]] help build society  &lt;br /&gt;
;[[Seer Vanya]]’s Vision&lt;br /&gt;
::Leads her to meet Flutter [[Queen Belwen]], Head Guard Lisian, and the angel Takeko  &lt;br /&gt;
;[[Flutters]] Discovered&lt;br /&gt;
::A new Pae group is found  &lt;br /&gt;
;Exchange Program&lt;br /&gt;
::Helps build Flutter society  &lt;br /&gt;
;[[Root Travel System]] (RTS)&lt;br /&gt;
::Designed by [[Geomancer Pyreth]] and the Circle to connect trees island-wide&lt;br /&gt;
&lt;br /&gt;
==== Interactions with Other Species ====&lt;br /&gt;
&lt;br /&gt;
;Allies&lt;br /&gt;
::[[Naiad]] (treaty and alliance)  &lt;br /&gt;
::Farun &amp;amp; Flutters (adopted and uplifted)&lt;br /&gt;
;Enemies&lt;br /&gt;
::[[Blood Pae]] (slur)  &lt;br /&gt;
;General Outlook&lt;br /&gt;
::Wary of outsiders&lt;br /&gt;
&lt;br /&gt;
=== Other Information ===&lt;br /&gt;
&lt;br /&gt;
;Religious Beliefs&lt;br /&gt;
::Worship of the earth element, respect for others, strong moon reverence&lt;br /&gt;
;Technology Level&lt;br /&gt;
::Bronze Age with magical enhancements (plumbing, magical refrigeration)&lt;br /&gt;
;Tools &amp;amp; Weapons&lt;br /&gt;
::Wood and metal-based&lt;br /&gt;
;Current Status&lt;br /&gt;
::Thriving&lt;br /&gt;
&lt;br /&gt;
=== Subtypes ===&lt;br /&gt;
&lt;br /&gt;
;Known Subtypes&lt;br /&gt;
::[[Farun]]  &lt;br /&gt;
::[[Flutter]]  &lt;br /&gt;
::[[Emberkin]]  &lt;br /&gt;
::[[Fauny]]&lt;br /&gt;
::[[Whisp]]&lt;br /&gt;
::[[Tiny Reindeer]]&lt;/div&gt;</summary>
		<author><name>Antidia</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Faun&amp;diff=415</id>
		<title>Faun</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Faun&amp;diff=415"/>
		<updated>2025-07-08T01:24:19Z</updated>

		<summary type="html">&lt;p&gt;Antidia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;&#039;Earth&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
Earth is one of the five crucial elements which keeps Telrunya alive. Earth is the foundation of all life, providing the soil in which all Pae&#039;il walk, grow their food, and connect to nature. Faun believe the element of Earth has manifested as the Tree of Life, Laisidhiel, and is alive and caring for the entire island.&lt;br /&gt;
&lt;br /&gt;
The Earth Element exists as a sapling hidden inside [[Laisidhiel]] which is protected by a magical doorway only a tiny handful of Faun are able to open. The entrance is behind Rais&#039; dais, cleverly hidden as a woodcarving mural of all five elements. The sapling creates dew which falls from the tender leaves and is collected in a small pool built into the floor that surrounds the sapling. This dew is a potent concentration of earth magics and is used by the [[Seer Vanya]], [[Earthmother]], and [[Chief Rais]]. Rais&#039; most important duty as Chief is to protect this sapling, the Earth Element. This sapling is fragile, and only one part of a highly sought-after item. Very few living Pae&#039;il know of this item.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Earth as an Energy Source&#039;&#039;&#039;==&lt;br /&gt;
Earth represents those things that are rigid and solid in this world. Pae&#039;il with earth affinities are often stubborn, and highly resistant to movement or change. They are seen as confident Pae&#039;il within society, though part of this confidence is merely that resistance to change, a desire for things to remain as they are.&lt;br /&gt;
&lt;br /&gt;
Faun draw their power from the Earth. As long as they are among nature, they are connected to their energy source.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Ancient Name&#039;&#039;&#039;: Chi&lt;br /&gt;
:&#039;&#039;&#039;Season&#039;&#039;&#039;: Winter&lt;br /&gt;
:&#039;&#039;&#039;Colors&#039;&#039;&#039;: Brown and Green&lt;br /&gt;
:&#039;&#039;&#039;Magical Tools&#039;&#039;&#039;: Staves&lt;br /&gt;
:&#039;&#039;&#039;Correspondence&#039;&#039;&#039;: Strength, Stability, and Abundance&lt;br /&gt;
:&#039;&#039;&#039;Attributes&#039;&#039;&#039;: Patience, Hard work, Thoughtfulness, Nurturing, Stubbornness&lt;br /&gt;
:&#039;&#039;&#039;Animals&#039;&#039;&#039;: Bear, stag, canine, rabbits&lt;br /&gt;
:&#039;&#039;&#039;Mythical Associations&#039;&#039;&#039;: Golems, Satyrs, Sylvans (tree spirits)&lt;br /&gt;
:&#039;&#039;&#039;Rituals&#039;&#039;&#039;: sacrifice via fire, runes, burying items in the ground, carving images into wood, herbalism, blood offering (for seers only)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Faun&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Magical&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Faun were born of the Earth Element, and are all children of the Great Tree, Laisidhiel. They grow inside special Acorns, to hatch when the time is right.&lt;br /&gt;
&lt;br /&gt;
Faun are primeval Pae&#039;il, but they share the same basic biological make-up as Angels, Demons, and Faeries. They are flesh, bone, and blood, even similar to humans.&lt;br /&gt;
&lt;br /&gt;
All Pae&#039;il are magical and possess the energy required to utilize that magic. Pae&#039;il have an energy source called [[Aika]]. Ai is the magic of The Light, and ka is the magic of the Dark. Elemental magic is a more raw version of that lifeforce energy. Faun tap into that energy source to use their abilities. It is not unlimited, so a Faun must rest or find a way to replenish their energy before being able to cast another spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Spiritual&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Pae&#039;il have souls. Pae&#039;il can be reincarnated, but not all are. The connection to their past self has to be discovered through long, arduous questing. No pae&#039;il will know who they used to be without effort, although some may find certain things familiar, or certain triggers may unlock brief memories of the past.&lt;br /&gt;
Faun are connected to nature, particularly to the trees. Tree spirits choose to bless certain Faun, and take them under their protection. A Faun&#039;s branch antlers will reflect which tree spirit, if any, has chosen them. Most Faun are under the protection of Laisidhiel by default.&lt;br /&gt;
When a Faun dies, his fur will fade to grey and his body will lay where it landed for three days until it turns to earth. In its place, special flowers will sprout, followed by a sapling of the type of tree that Faun belonged to. Their soul will remain in the spirit world until they are reborn or [[Called]]. [[Spirit Healers]] can also escort a newly departed soul back to it&#039;s body provided it hasn&#039;t returned to the earth.&lt;br /&gt;
Faun believe all living things have spirits. Spirits differ from souls in that spirits are eternal and living in the spirit world. It takes a medium (Seer or someone with equal gifts) to communicate with them. All Faun can give offerings to please the spirits, and they look for signs to see that the spirits are pleased. A soul is what you call a spirit that has a mortal body. (So when a Faun passes, he becomes a spirit until he&#039;s reborn.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Biological&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
:Faun are organic and influenced by the environment. Their appearance can alter depending on their surroundings.&lt;br /&gt;
:Faun have antlers that are made of living tree branches. Sometimes, those branches will be of a fruit or nut tree, and the produce is edible and healthy.&lt;br /&gt;
:Faun are covered in fur, from head to hoof. The closer to the head, however, the finer the fur.&lt;br /&gt;
:Faun bleed red, like all Pae&#039;il.&lt;br /&gt;
:Faun can die. ((&#039;&#039;For RP purposes, you have to clear this with a member of [[Staff]] first, otherwise your Pae is assumed to be in the limbo state in the [[Hall of Lost Souls]]&#039;&#039;.))&lt;br /&gt;
:Faun, like all Pae&#039;il, have lips, mouths, and noses. They are just not visible on the official cert art.&lt;br /&gt;
:Faun have little deer-like tails by default.&lt;br /&gt;
:Faun are the shortest of the known Pae&#039;il breeds, and are the heartiest, tending to weigh just a bit more, and the females are a bit more rounded in stature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Culture&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
:Faun are rooted in traditions.&lt;br /&gt;
:Faun know how to live off the land, and prefer to live that way.&lt;br /&gt;
:Faun males take the role of protecting their females, sprouts, and the Tree very seriously.&lt;br /&gt;
&lt;br /&gt;
Only Faun are welcome to live inside Laisidhiel. There are hundreds of nooks available.&lt;br /&gt;
:Any Pae can now pledge fealty to the Earth and become a part of their society.&lt;br /&gt;
:It is advised for Faun to reside in the Tree, for safety reasons, however, they are free to live where ever they choose.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Tree Life&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
:Life in the tree is very informal, however, there is a schedule and set protocol for some activities.&lt;br /&gt;
:Lunch and Dinner are served in the Great Hall at noon and sundown respectively. All Faun are welcome, and there is plenty of room and food for all.&lt;br /&gt;
:The kitchen is closed all other times, but there is a Pub open 24 hours for recreation and partaking of the Faun brews.&lt;br /&gt;
:Rais addresses all Faun from his dais when there is important information to be delivered. It is assumed all Faun are present for this or hear word of it.&lt;br /&gt;
:Any Faun not born in the Tree may seek out the [[Tree Shaper]], [[Takis]], and have him create a nook for them if none of the available ones are suitable. Faun may also contact him for expanding their nook when their family grows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Circle Life&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Rais is the Chief. He is to be respected and revered as the ultimate authority of all Faun. He has no dominion over other types but is due respect for his position by all Pae&#039;il, even non-Faun.&lt;br /&gt;
Rais&#039; Circle refers to the group of Faun entrusted with the responsibility to help lead and teach all Faun.&lt;br /&gt;
The [[Inner Circle]] is the five Faun who are closest to the Chief and have the authority to act without direct permission over their assigned duties.&lt;br /&gt;
The [[Outer Circle]] is the second level of authority working under the Inner Circle to ensure all Faun are taken care of.&lt;br /&gt;
Circle business is conducted behind closed doors, with all Faun on a need-to-know basis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Typical Jobs&lt;br /&gt;
:Gatherers (aid in gathering food)&lt;br /&gt;
:Rangers (soldiers)&lt;br /&gt;
:Defenders&lt;br /&gt;
:Gardeners (tend to the unhatched acorns)&lt;br /&gt;
:Harvesters (tend to the acorns that are close to hatching)&lt;br /&gt;
:Teachers&lt;br /&gt;
:Entertainers&lt;br /&gt;
:Cooks&lt;br /&gt;
:Tree Tenders (tend to infant faun in the [[Garden]])&lt;br /&gt;
:Pathfinders (explorers, cartographers, and spies)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Religious &amp;amp; Moral Views&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Faun are very spiritual creatures, revering Laisidhiel as their &amp;quot;Mother&amp;quot; and giver of life. They believe all trees are sacred and spend their lives nurturing their relationship with nature.&lt;br /&gt;
They believe in [[Guiding Spirits]], which are nature spirits that will guide them through life, and help them with difficult decisions.&lt;br /&gt;
All Faun are children of Laisidhiel, the Tree of Life. Sometimes, special individuals will be called upon by another sacred tree to receive additional blessings. When this happens, there is a ceremony in which that faun offers a sacrifice of a living twig from the chosen tree and their soul becomes forever bonded to the sacred tree. This is also a blessing that can be passed on to their children. Being a part of another sacred tree&#039;s clan is a very special honor that not all Faun will experience. It comes with a duty and responsibility unique to each tree.&lt;br /&gt;
Reverence for nature is key in Faun culture.&lt;br /&gt;
It is considered taboo to speak ill of Faun leadership or those who have passed, and superstition states that whoever spoke ill will be cursed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Society&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Faun is a patriarchal society led by a Chief and his Inner Circle. Leadership is a birthright, with the first-born son inheriting the mantle of Chief upon death of his father. The line of succession will always go to males, and if the chief does not have a male heir, the mantle goes to the Adviser.&lt;br /&gt;
&lt;br /&gt;
When the [[Ancients]] fell in the [[Great War]], Earthmother saved as many acorns as she could, so when Laisidhiel went into defense mode and hid, she could take care of the survivors until they hatched. Faun have been thriving inside the isolated tree for centuries in a self-contained environment. When Telrunya landed in the sea, and the Tree settled beside the island, they were introduced to their homeland for the first time. Despite this being their first glimpse of island life, Faun had a thriving society inside the Tree with everything they required for survival and success.&lt;br /&gt;
&lt;br /&gt;
Inside Laisidhiel is a large banquet hall where all Faun are invited for meal time every day. There is an apartment, or nook, available for any Faun who wishes to live inside the Tree (Living that close to the Tree of Life has it&#039;s benefits to Faun health and vitality). It is safe in the Tree and Faun are protected. The [[Boughs]] provide a refuge for those Fauns who seek the outdoors, but still want the safety of the Tree.&lt;br /&gt;
&lt;br /&gt;
Faun enjoy a good brew, and there is a pub inside the Tree where all Faun are welcome.&lt;br /&gt;
&lt;br /&gt;
Women among the Faun society hold the teaching and healing positions while the men do the hunting and heavy work. Women are revered as life-givers, and men are respected as the protectors. It has worked for centuries, and the nature of Faun is to uphold tradition, which shows respect to their ancestors.&lt;br /&gt;
&lt;br /&gt;
Faun are steeped in ritual and superstition. In order to provide protection to those who need to travel from the Tree, a wooden medallion, carved with the likeness of Laisidhiel overlaid by a pentacle and inscribed with the words of protection, &amp;quot;Laisidhiel I am protected by your might/Great Earth Spirit day and night&amp;quot; is given to every child born in the Tree. Adults who find their way to Laisidhiel will be gifted a medallion upon their welcome home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Marriage Customs&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
When two Faun prepare to take the next step and be bound with the love of their life and soulmate, one Faun, generally the male, will make a journey to the top of Laisidhiel. This is a spiritual journey as well as a physical one, meant to represent their love and devotion to their future spouse, and the heights to which they would go for them. At the top of the Great Tree, Laisidhiel produces a special white blossom, nurtured by the sunlight. Upon completing his journey to the top of the Tree, the male collects a flower and descends once more. When asking his beloved to spend the rest of her life with him, the Faun presents the flower as a token of his love for her. If she accepts, the female generally wears the flower woven into her hair or branch antlers until the wedding ceremony as a sign that she is now betrothed. Through the magic of Laisidhiel and the bond the Faun share with it, the flower will neither wilt nor die so long as the Faun is faithful and the love is true.&lt;br /&gt;
&lt;br /&gt;
Before the wedding ceremony can take place, the couple must seek the approval of all the elements of their union. To do so, they will both go to the sacred meeting ground to offer their prayers to the spirits. They will light five candles, one for each element, then offer their prayers asking for their blessing. If an element extinguishes the light from their candle, this signals disapproval, and the candle can never be lit again. If the element makes its presence known, but the candle stays lit, they have approved. These candles may then be blown out and collected by the couple, as they will be used again in the marriage ceremony.&lt;br /&gt;
&lt;br /&gt;
The marriage ceremony is presided over by the Faun Chieftain. The actual ceremony is solemn, for the most part, full of ritual and tradition. The couple opens the ceremony by lighting the five candles blessed by the elements. When all five are lit (if any of the elements disapproved previously they will be unable to do this), then the blessing is acknowledged and the ceremony proper may begin. Then, the couple joins hands and a cord is tied around their wrists to symbolize the connection created between the two. At this point, they state their intention to be married, binding their souls together for eternity. After the handfasting, the couple is presented with a ceremonial cup, filled with a drink made from Laisidhiel&#039;s dew, which they will share, symbolizing their connection with the Tree.&lt;br /&gt;
&lt;br /&gt;
The ceremony culminates with the final ritual. The couple presents two pieces of wood (carved together before the ceremony), that when fitted together, create a single flute. They take turns playing the flute, replacing traditional vows with what will become their heartsong; the song that represents their love for one another and the union that they have created. At this point, as the last notes fade, their souls are bound to one another and the ceremony is complete.&lt;br /&gt;
&lt;br /&gt;
After the marriage ceremony, the Faun feast and celebrate with food and dancing into the long, late hours of the night...or sometimes the next morning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;The Garden&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
In ancient times, the special acorns that grew on Laisidhiel&#039;s branches would fall to the ground and hatch to reveal a newly born faun. The fall did not injure the unhatched, because faun are sturdy and tough, and the shell provided a lot of protection. Now that the faun have to be careful because the tree is sustained on her own little island, the acorns must be harvested and protected until the time they are called to hatch to prevent drowning.&lt;br /&gt;
&lt;br /&gt;
The faun acorns are harvested and brought to a special Garden located on a unique bough of Laisidhiel crafted lovingly to provide a safe, nurturing, and enriching environment for young sprouts.&lt;br /&gt;
&lt;br /&gt;
First-generation Faun come from an Acorn from Laisidhiel. Even those Faun who know nothing of Telrunya came from Laisidhiel in one way or another. While the island was moving to her new destination in the middle of the sea, some Acorns were scattered in the path. Lost Faun will be returning to the island all the time, finding it difficult to resist the call of the Great Tree.&lt;br /&gt;
&lt;br /&gt;
Second generation faun, born from a male and female will be live-born.&lt;br /&gt;
&lt;br /&gt;
When a same-gender couple wishes to expand their family, all they have to do is seek out the Gardener in the Garden Boughs and they will be led by the Earth Spirits to the special seed that was created just for them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All Acorns grow from love and are born with the [[spark]] of Earth inside them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Faun Hybrids&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
[[Hybrids]] are a mix of two different types of Pae.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sometimes, the heart wants what the heart wants.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Faun embody the Earth element. So when they fall in love with another type of Pae&#039;il, that Earth magic mixes with the other magic to create a unique and special little baby.&lt;br /&gt;
&lt;br /&gt;
Discovered Earth Hybrids:&lt;br /&gt;
:Faun + Angel = Light [[Valk]]&lt;br /&gt;
:Faun + Demon = Dark [[Valk]]&lt;br /&gt;
:Faun + [[Fae]] = [[Flutters]]&lt;br /&gt;
:Faun + [[Naiad]] = [[Capricorn]]&lt;br /&gt;
&lt;br /&gt;
Undiscovered Earth Hybrids:&lt;br /&gt;
:Faun + [[Miakis]] = ???&lt;br /&gt;
:Faun + [[Sila]] = ???&lt;br /&gt;
:Faun + [[Dracian]] = ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Faun Subtypes&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
When one of Laisidhiel&#039;s acorn is planted near or on a [[magic source]], or ley line, it will grow into a tree that produces its own acorns. The acorns that come from these seeds are different types of faun, depending on the magic. The faun that would have come from that acorn should it have been allowed to hatch, is born as its [[Avatar]]. An avatar is connected to the tree physically, spiritually and emotionally. they are the living embodiment of the tree.&lt;br /&gt;
&lt;br /&gt;
===Fauny===&lt;br /&gt;
&lt;br /&gt;
[[Fauny]] come from one of four trees that were lost over a potent pony-related magical source when Laisidhiel was still in the sky.&lt;br /&gt;
:Avatars-&lt;br /&gt;
::[[Princess Celestia]] - [[Iadhiel]]&lt;br /&gt;
::[[Princess Luna]] - [[Ladhiel]]&lt;br /&gt;
::[[Prince Feral Heart]] - [[Hravandhiel]]&lt;br /&gt;
::[[Princess Cadence]] - [[Miredhiel]]&lt;br /&gt;
&lt;br /&gt;
===Flutters===&lt;br /&gt;
&lt;br /&gt;
[[Flutters]] come from one of two seeds that were lost in a mysterious hurricane that hit the island generations ago. The magic source is the magically saturated and hallowed ground of the Fae Clearing. Due to this, Flutters can either be born of [[Forn Sheedhiel]] or [[Harn Sheedhiel]] for first generation. The second generation are hybrids with fae, so the magic is the same.&lt;br /&gt;
:Avatars-&lt;br /&gt;
::[[Queen Belwen]] - [[Forn Sheedhiel]]&lt;br /&gt;
::[[Queen Alora]] - [[Harn Sheedhiel]]&lt;br /&gt;
&lt;br /&gt;
===Farun===&lt;br /&gt;
&lt;br /&gt;
[[Farun]] come from one of the missing seeds as well, but this one grew beside Silme (sil-may) Pond and is called [[Rochadhiel]]. [[Silme Pond]] is potent moon magic and located on a ley point. [[Sprites]] (a naiad hybrid and subspecies like flutters) also come from the magic waters. Demi-goddess [[Portia]] is the overseer of the area.&lt;br /&gt;
:Avatar-&lt;br /&gt;
:: ???&lt;br /&gt;
&lt;br /&gt;
===Emberkin===&lt;br /&gt;
&lt;br /&gt;
[[Emberkin]] are tainted faun that come from the tainted fire tree [[Feludhiel]] in [[Dragnid Forest]]. Their origin is the same as Flutters and Farun because the seed that became the tree was one of the lost seeds from the hurricane.&lt;br /&gt;
:Avatar&lt;br /&gt;
::[[Kerne]]&lt;br /&gt;
&lt;br /&gt;
===Teacup Faunies===&lt;br /&gt;
&lt;br /&gt;
[[Teacup faunies]] are just smaller versions of faunies. They are small because their seeds don&#039;t grow to full size. In all ways, they are a faun, with access to faun racials, powers, resources and Laisidhiel. &lt;br /&gt;
&lt;br /&gt;
===Tiny Reindeer===&lt;br /&gt;
&lt;br /&gt;
[[Tiny reindeer]] are smaller versions of faun with antlers like a reindeer. Just like teacup faunies, they are considered regular faun, just smaller in stature.&lt;br /&gt;
&lt;br /&gt;
[[faun2]]&lt;br /&gt;
[[tempfaun]]&lt;/div&gt;</summary>
		<author><name>Antidia</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Flutter&amp;diff=414</id>
		<title>Flutter</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Flutter&amp;diff=414"/>
		<updated>2025-07-08T00:53:09Z</updated>

		<summary type="html">&lt;p&gt;Antidia: /* Tree Flutter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Tree Flutter=&lt;br /&gt;
Tree Flutters are born from the twin trees [[Forn Sheedhiel]] and [[Harn Sheedhiel]], known respectively as the Summer and Winter Trees. These sacred trees took root in enchanted soil, rich with ancient magic. When a seed from [[Laisidhiel]] touched this land, its earth-aligned essence merged with the lingering fae energy, giving rise to the first Flutter Trees. Their dual nature reflects the resting place of the original Summer and Winter Queens of the fae, whose sepulcher lies beneath the grove forever nourishing the roots with their legacy.&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
;Common Name: Flutter&lt;br /&gt;
;Other Names: Earth Element (rare use as collective)&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
;Average Height:&lt;br /&gt;
:Large Form: 3.5 ft&lt;br /&gt;
:Short Form: 9 in&lt;br /&gt;
;Body Structure: Bi-pedal humanoid, leaner than [[Faun]], lightweight but still stronger than other Pae&lt;br /&gt;
;Skin: Peach fuzz&lt;br /&gt;
;Distinctive Features: Horse ears, large gossamer wings, hooves, antenna&lt;br /&gt;
&lt;br /&gt;
==Abilities &amp;amp; Powers==&lt;br /&gt;
;Physical Traits:&lt;br /&gt;
:Stronger and more stamina than Light Pae, but weaker than Faun&lt;br /&gt;
:Able to fly and hover like Fae lineage&lt;br /&gt;
;Main Abilities:&lt;br /&gt;
:Each Pae receives two player-selected and staff-approved powers&lt;br /&gt;
;Racial Abilities:&lt;br /&gt;
:Stronger magical affinity due to their Tree&#039;s [[Aether]] saturation&lt;br /&gt;
:Sizemorph – Able to grow and shrink on command without reset&lt;br /&gt;
&lt;br /&gt;
===Age-Based Abilities===&lt;br /&gt;
;Child:&lt;br /&gt;
:Elemental Shield – A strong vine shield if on the ground &amp;amp; a wind shield if flying&lt;br /&gt;
;Teen:&lt;br /&gt;
:Elemental Shield – A stronger version replacing the Child&#039;s shield&lt;br /&gt;
:Elemental Pillar – A silver pillar of light that spills out vines to bind the opponent&lt;br /&gt;
:Floral Tool &amp;amp; Weapon Constructs – Able to use surrounding plant life to create tools or weapons (can only be used in Loka Nei Jungle)&lt;br /&gt;
&lt;br /&gt;
;Weaknesses:&lt;br /&gt;
:[[Taint]] (to be expanded on later)&lt;br /&gt;
:Weaker outside their element&lt;br /&gt;
:Strength and endurance not as powerful as Faun lineage&lt;br /&gt;
&lt;br /&gt;
==Reproduction==&lt;br /&gt;
;Method: Intercourse&lt;br /&gt;
;Gestation Period:&lt;br /&gt;
:Live Birth – One season&lt;br /&gt;
:Seeds – Two seasons&lt;br /&gt;
;Average Number of Offspring:&lt;br /&gt;
:Live Birth – 2 to 4&lt;br /&gt;
:Seeds – Come in bunches of six; twins are possible&lt;br /&gt;
&lt;br /&gt;
==Diet==&lt;br /&gt;
;Primary Food Sources: Mostly herbivores with some being omnivores&lt;br /&gt;
;Hunting/Gathering: Provided by the dining hall via a mix of hunters and gatherers&lt;br /&gt;
;Dietary Needs: High calorie food&lt;br /&gt;
&lt;br /&gt;
==Behavior &amp;amp; Society==&lt;br /&gt;
;Social Structure:&lt;br /&gt;
:The Queens, Sentry, Elders&lt;br /&gt;
;Communication:&lt;br /&gt;
:A form of Faunese with an ancient accent, Earth Runes, Gudi, Firesides, Mellons&lt;br /&gt;
;Cultural Practices:&lt;br /&gt;
:Only Flutters are allowed to live in the Tree&lt;br /&gt;
:Flutter males protect their females, young, and the Tree&lt;br /&gt;
:Communal meals at the dining hall&lt;br /&gt;
;Customs &amp;amp; Traditions:&lt;br /&gt;
:Sweetheart Social&lt;br /&gt;
:Firesides&lt;br /&gt;
:Hearth Warming&lt;br /&gt;
:Harvest Celebration&lt;br /&gt;
:Growing Celebration&lt;br /&gt;
:Powers Ceremony at Childhood&lt;br /&gt;
:Engagement Flower&lt;br /&gt;
:Marriage Ceremony&lt;br /&gt;
:Seed Harvest&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
;Origin:&lt;br /&gt;
:A lost acorn from Laisdhiel grew into twin trees in the Fae Clearing due to powerful magic&lt;br /&gt;
&lt;br /&gt;
;Major Historical Events:&lt;br /&gt;
:[[Queen Belwen]] emerges as the single Avatar despite twin trees&lt;br /&gt;
:First seed harvest grows into the Elders of the Tree&lt;br /&gt;
:Seeds lost during a hurricane&lt;br /&gt;
:First Fireside meeting held due to the loss of seeds; becomes seasonal tradition&lt;br /&gt;
:Elders establish the Growing Ceremony to celebrate new generations&lt;br /&gt;
:The Growing Ceremony calls some of the lost seeds back&lt;br /&gt;
:Harn ices over; Queen Belwen and Head Guard Lisian intercept Seer Vanya and Takeko&lt;br /&gt;
:Missing Queen found as a small teen stuck in tree roots; thaw begins once she is saved&lt;br /&gt;
:Coronation of [[Queen Alora]]&lt;br /&gt;
:Flutters introduced to the Faun as allies&lt;br /&gt;
:Exchange program initiated to learn Faun skills&lt;br /&gt;
:Root travel system implemented for fast travel to Laisdhiel and beyond&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
;Languages Spoken: Faunese with an ancient accent&lt;br /&gt;
;Religious Beliefs: Worship of nature&lt;br /&gt;
;Technology Level: Primitive tech with advanced magical systems (e.g. tree-controlled plumbing, alcoves, lighting)&lt;br /&gt;
;Tools &amp;amp; Weapons: Plant-based, enhanced by racial abilities&lt;br /&gt;
;Allies: Faun, Faun subtypes, [[Naiad]]&lt;br /&gt;
;Enemies: [[Blood Pae]] (slur), others&lt;br /&gt;
;Current Status: Small but growing&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Flutters]]&lt;br /&gt;
[[Category:void element]]&lt;br /&gt;
[[Category:telrunya]]&lt;br /&gt;
[[Category:Earth Element]]&lt;br /&gt;
[[Category:faun kin]]&lt;/div&gt;</summary>
		<author><name>Antidia</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Flutter&amp;diff=413</id>
		<title>Flutter</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Flutter&amp;diff=413"/>
		<updated>2025-07-08T00:40:20Z</updated>

		<summary type="html">&lt;p&gt;Antidia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Tree Flutter=&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
;Common Name: Flutter&lt;br /&gt;
;Other Names: Earth Element (rare use as collective)&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
;Average Height:&lt;br /&gt;
:Large Form: 3.5 ft&lt;br /&gt;
:Short Form: 9 in&lt;br /&gt;
;Body Structure: Bi-pedal humanoid, leaner than [[Faun]], lightweight but still stronger than other Pae&lt;br /&gt;
;Skin: Peach fuzz&lt;br /&gt;
;Distinctive Features: Horse ears, large gossamer wings, hooves, antenna&lt;br /&gt;
&lt;br /&gt;
==Abilities &amp;amp; Powers==&lt;br /&gt;
;Physical Traits:&lt;br /&gt;
:Stronger and more stamina than Light Pae, but weaker than Faun&lt;br /&gt;
:Able to fly and hover like Fae lineage&lt;br /&gt;
;Main Abilities:&lt;br /&gt;
:Each Pae receives two player-selected and staff-approved powers&lt;br /&gt;
;Racial Abilities:&lt;br /&gt;
:Stronger magical affinity due to their Tree&#039;s [[Aether]] saturation&lt;br /&gt;
:Sizemorph – Able to grow and shrink on command without reset&lt;br /&gt;
&lt;br /&gt;
===Age-Based Abilities===&lt;br /&gt;
;Child:&lt;br /&gt;
:Elemental Shield – A strong vine shield if on the ground &amp;amp; a wind shield if flying&lt;br /&gt;
;Teen:&lt;br /&gt;
:Elemental Shield – A stronger version replacing the Child&#039;s shield&lt;br /&gt;
:Elemental Pillar – A silver pillar of light that spills out vines to bind the opponent&lt;br /&gt;
:Floral Tool &amp;amp; Weapon Constructs – Able to use surrounding plant life to create tools or weapons (can only be used in Loka Nei Jungle)&lt;br /&gt;
&lt;br /&gt;
;Weaknesses:&lt;br /&gt;
:[[Taint]] (to be expanded on later)&lt;br /&gt;
:Weaker outside their element&lt;br /&gt;
:Strength and endurance not as powerful as Faun lineage&lt;br /&gt;
&lt;br /&gt;
==Reproduction==&lt;br /&gt;
;Method: Intercourse&lt;br /&gt;
;Gestation Period:&lt;br /&gt;
:Live Birth – One season&lt;br /&gt;
:Seeds – Two seasons&lt;br /&gt;
;Average Number of Offspring:&lt;br /&gt;
:Live Birth – 2 to 4&lt;br /&gt;
:Seeds – Come in bunches of six; twins are possible&lt;br /&gt;
&lt;br /&gt;
==Diet==&lt;br /&gt;
;Primary Food Sources: Mostly herbivores with some being omnivores&lt;br /&gt;
;Hunting/Gathering: Provided by the dining hall via a mix of hunters and gatherers&lt;br /&gt;
;Dietary Needs: High calorie food&lt;br /&gt;
&lt;br /&gt;
==Behavior &amp;amp; Society==&lt;br /&gt;
;Social Structure:&lt;br /&gt;
:The Queens, Sentry, Elders&lt;br /&gt;
;Communication:&lt;br /&gt;
:A form of Faunese with an ancient accent, Earth Runes, Gudi, Firesides, Mellons&lt;br /&gt;
;Cultural Practices:&lt;br /&gt;
:Only Flutters are allowed to live in the Tree&lt;br /&gt;
:Flutter males protect their females, young, and the Tree&lt;br /&gt;
:Communal meals at the dining hall&lt;br /&gt;
;Customs &amp;amp; Traditions:&lt;br /&gt;
:Sweetheart Social&lt;br /&gt;
:Firesides&lt;br /&gt;
:Hearth Warming&lt;br /&gt;
:Harvest Celebration&lt;br /&gt;
:Growing Celebration&lt;br /&gt;
:Powers Ceremony at Childhood&lt;br /&gt;
:Engagement Flower&lt;br /&gt;
:Marriage Ceremony&lt;br /&gt;
:Seed Harvest&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
;Origin:&lt;br /&gt;
:A lost acorn from Laisdhiel grew into twin trees in the Fae Clearing due to powerful magic&lt;br /&gt;
&lt;br /&gt;
;Major Historical Events:&lt;br /&gt;
:[[Queen Belwen]] emerges as the single Avatar despite twin trees&lt;br /&gt;
:First seed harvest grows into the Elders of the Tree&lt;br /&gt;
:Seeds lost during a hurricane&lt;br /&gt;
:First Fireside meeting held due to the loss of seeds; becomes seasonal tradition&lt;br /&gt;
:Elders establish the Growing Ceremony to celebrate new generations&lt;br /&gt;
:The Growing Ceremony calls some of the lost seeds back&lt;br /&gt;
:Harn ices over; Queen Belwen and Head Guard Lisian intercept Seer Vanya and Takeko&lt;br /&gt;
:Missing Queen found as a small teen stuck in tree roots; thaw begins once she is saved&lt;br /&gt;
:Coronation of [[Queen Alora]]&lt;br /&gt;
:Flutters introduced to the Faun as allies&lt;br /&gt;
:Exchange program initiated to learn Faun skills&lt;br /&gt;
:Root travel system implemented for fast travel to Laisdhiel and beyond&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
;Languages Spoken: Faunese with an ancient accent&lt;br /&gt;
;Religious Beliefs: Worship of nature&lt;br /&gt;
;Technology Level: Primitive tech with advanced magical systems (e.g. tree-controlled plumbing, alcoves, lighting)&lt;br /&gt;
;Tools &amp;amp; Weapons: Plant-based, enhanced by racial abilities&lt;br /&gt;
;Allies: Faun, Faun subtypes, [[Naiad]]&lt;br /&gt;
;Enemies: [[Blood Pae]] (slur), others&lt;br /&gt;
;Current Status: Small but growing&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Flutters]]&lt;br /&gt;
[[Category:void element]]&lt;br /&gt;
[[Category:telrunya]]&lt;br /&gt;
[[Category:Earth Element]]&lt;br /&gt;
[[Category:faun kin]]&lt;/div&gt;</summary>
		<author><name>Antidia</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Flutter&amp;diff=412</id>
		<title>Flutter</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Flutter&amp;diff=412"/>
		<updated>2025-07-08T00:29:03Z</updated>

		<summary type="html">&lt;p&gt;Antidia: Created page with &amp;quot;=Tree Flutter=  ==General Information== ;Common Name: Flutter ;Other Names: Earth Element (rare use as collective)  ==Physical Description== ;Average Height: :Large Form: 3.5 ft :Short Form: 9 in ;Body Structure: Bi-pedal humanoid, leaner than Faun, lightweight but still stronger than other Pae ;Skin: Peach fuzz ;Distinctive Features: Horse ears, large gossamer wings, hooves, antenna  ==Abilities &amp;amp; Powers== ;Physical Traits: :Stronger and more stamina than Light Pae, but...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Tree Flutter=&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
;Common Name: Flutter&lt;br /&gt;
;Other Names: Earth Element (rare use as collective)&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
;Average Height:&lt;br /&gt;
:Large Form: 3.5 ft&lt;br /&gt;
:Short Form: 9 in&lt;br /&gt;
;Body Structure: Bi-pedal humanoid, leaner than Faun, lightweight but still stronger than other Pae&lt;br /&gt;
;Skin: Peach fuzz&lt;br /&gt;
;Distinctive Features: Horse ears, large gossamer wings, hooves, antenna&lt;br /&gt;
&lt;br /&gt;
==Abilities &amp;amp; Powers==&lt;br /&gt;
;Physical Traits:&lt;br /&gt;
:Stronger and more stamina than Light Pae, but weaker than Faun&lt;br /&gt;
:Able to fly and hover like Fae lineage&lt;br /&gt;
;Main Abilities:&lt;br /&gt;
:Each Pae receives two player-selected and staff-approved powers&lt;br /&gt;
;Racial Abilities:&lt;br /&gt;
:Stronger magical affinity due to their Tree&#039;s Aether saturation&lt;br /&gt;
:Sizemorph – Able to grow and shrink on command without reset&lt;br /&gt;
&lt;br /&gt;
===Age-Based Abilities===&lt;br /&gt;
;Child:&lt;br /&gt;
:Elemental Shield – A strong vine shield if on the ground &amp;amp; a wind shield if flying&lt;br /&gt;
;Teen:&lt;br /&gt;
:Elemental Shield – A stronger version replacing the Child&#039;s shield&lt;br /&gt;
:Elemental Pillar – A silver pillar of light that spills out vines to bind the opponent&lt;br /&gt;
:Floral Tool &amp;amp; Weapon Constructs – Able to use surrounding plant life to create tools or weapons (can only be used in Loka Nei Jungle)&lt;br /&gt;
&lt;br /&gt;
;Weaknesses:&lt;br /&gt;
:Taint (to be expanded on later)&lt;br /&gt;
:Weaker outside their element&lt;br /&gt;
:Strength and endurance not as powerful as Faun lineage&lt;br /&gt;
&lt;br /&gt;
==Reproduction==&lt;br /&gt;
;Method: Intercourse&lt;br /&gt;
;Gestation Period:&lt;br /&gt;
:Live Birth – One season&lt;br /&gt;
:Seeds – Two seasons&lt;br /&gt;
;Average Number of Offspring:&lt;br /&gt;
:Live Birth – 2 to 4&lt;br /&gt;
:Seeds – Come in bunches of six; twins are possible&lt;br /&gt;
&lt;br /&gt;
==Diet==&lt;br /&gt;
;Primary Food Sources: Mostly herbivores with some being omnivores&lt;br /&gt;
;Hunting/Gathering: Provided by the dining hall via a mix of hunters and gatherers&lt;br /&gt;
;Dietary Needs: High calorie food&lt;br /&gt;
&lt;br /&gt;
==Behavior &amp;amp; Society==&lt;br /&gt;
;Social Structure:&lt;br /&gt;
:The Queens, Sentry, Elders&lt;br /&gt;
;Communication:&lt;br /&gt;
:A form of Faunese with an ancient accent, Earth Runes, Gudi, Firesides, Mellons&lt;br /&gt;
;Cultural Practices:&lt;br /&gt;
:Only Flutters are allowed to live in the Tree&lt;br /&gt;
:Flutter males protect their females, young, and the Tree&lt;br /&gt;
:Communal meals at the dining hall&lt;br /&gt;
;Customs &amp;amp; Traditions:&lt;br /&gt;
:Sweetheart Social&lt;br /&gt;
:Firesides&lt;br /&gt;
:Hearth Warming&lt;br /&gt;
:Harvest Celebration&lt;br /&gt;
:Growing Celebration&lt;br /&gt;
:Powers Ceremony at Childhood&lt;br /&gt;
:Engagement Flower&lt;br /&gt;
:Marriage Ceremony&lt;br /&gt;
:Seed Harvest&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
;Origin:&lt;br /&gt;
:A lost acorn from Laisdhiel grew into twin trees in the Fae Clearing due to powerful magic&lt;br /&gt;
&lt;br /&gt;
;Major Historical Events:&lt;br /&gt;
:Queen Belwen emerges as the single Avatar despite twin trees&lt;br /&gt;
:First seed harvest grows into the Elders of the Tree&lt;br /&gt;
:Seeds lost during a hurricane&lt;br /&gt;
:First Fireside meeting held due to the loss of seeds; becomes seasonal tradition&lt;br /&gt;
:Elders establish the Growing Ceremony to celebrate new generations&lt;br /&gt;
:The Growing Ceremony calls some of the lost seeds back&lt;br /&gt;
:Harn ices over; Queen Belwen and Head Guard Lisian intercept Seer Vanya and Takeko&lt;br /&gt;
:Missing Queen found as a small teen stuck in tree roots; thaw begins once she is saved&lt;br /&gt;
:Flutters introduced to the Faun as allies&lt;br /&gt;
:Exchange program initiated to learn Faun skills&lt;br /&gt;
:Root travel system implemented for fast travel to Laisdhiel and beyond&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
;Languages Spoken: Faunese with an ancient accent&lt;br /&gt;
;Religious Beliefs: Worship of nature&lt;br /&gt;
;Technology Level: Primitive tech with advanced magical systems (e.g. tree-controlled plumbing, alcoves, lighting)&lt;br /&gt;
;Tools &amp;amp; Weapons: Plant-based, enhanced by racial abilities&lt;br /&gt;
;Allies: Faun, Faun subtypes, Naiad&lt;br /&gt;
;Enemies: Blood Pae (slur), others&lt;br /&gt;
;Current Status: Small but growing&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Flutters]]&lt;br /&gt;
[[Category:void element]]&lt;br /&gt;
[[Category:telrunya]]&lt;br /&gt;
[[Category:Earth Element]]&lt;/div&gt;</summary>
		<author><name>Antidia</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Terra&amp;diff=411</id>
		<title>Terra</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Terra&amp;diff=411"/>
		<updated>2025-07-03T03:51:21Z</updated>

		<summary type="html">&lt;p&gt;Antidia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Terra Duchy=&lt;br /&gt;
[[File:Terra.png|thumb|The Elemental Earth Duchy]]&lt;br /&gt;
Terra is the Earth Elemental capital of [[Lucandria]]. It was established to help balance the elements and reflect the essence of [[Telrunya]] within the [[Miaki]]’s new home in [[Aynurle]]t. While all Miakis—and now Mika—revere Aether as the highest element, they acknowledge the importance of elemental balance. In Terra, the Earth Element shapes their language, infrastructure, and daily worship.&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
&lt;br /&gt;
;Name of the Duchy: Terra&lt;br /&gt;
;Ruler’s Name and Title: [[Daeron]], Duke of Terra&lt;br /&gt;
;Motto: &amp;quot;Steady as a rock, where greatness is built upon a solid foundation.&amp;quot;&lt;br /&gt;
;Coat of Arms: A brown bear on its hind legs, standing in front of a green stylized tree with a blue sky background&lt;br /&gt;
;Flag: Green and blue horizontal split with the silhouette of a brown bear at the center&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
;Region: Southern Lucandria&lt;br /&gt;
&lt;br /&gt;
===Major Cities===&lt;br /&gt;
;Terranovia&lt;br /&gt;
::The capital city, renowned for its grand architecture and extensive gardens. It hosts the Verdant Palace, home to the Duke. Noble Mika live in its inner rings, enjoying magical conveniences such as electricity and plumbing. Common Mika reside in the outskirts, enjoying a simpler lifestyle. The city includes the Terran Academy and the Museum of Natural History.&lt;br /&gt;
&lt;br /&gt;
===Villages and Territories===&lt;br /&gt;
;Sylvanus&lt;br /&gt;
::A forestry-rich village known for lumber yards and the Sylvan Sanctuary—an ecological and research preserve.&lt;br /&gt;
;Florania&lt;br /&gt;
::Known for its floral beauty and agricultural abundance. Supplies Lucandria with crops and rare flowers.&lt;br /&gt;
;The Wilds&lt;br /&gt;
::Untamed lands where Wildkin roam freely. They are not enslaved, but are barred from owning land and often serve as laborers.&lt;br /&gt;
&lt;br /&gt;
===Landscape===&lt;br /&gt;
;Mountains: None&lt;br /&gt;
;Forests: Lush temperate and subtropical jungles&lt;br /&gt;
;Rivers/Lakes: Gaian River, Lake Tierra, Tierran Dam&lt;br /&gt;
;Coastline: Lake Tierra shoreline&lt;br /&gt;
;Plains/Farmlands: Fertile and widely cultivated&lt;br /&gt;
&lt;br /&gt;
===Climate===&lt;br /&gt;
;General: Mild, humid, frequent rainfall&lt;br /&gt;
;Seasonal Variation: Artificially controlled by Breezehaven&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
&lt;br /&gt;
===Primary Industries===&lt;br /&gt;
;Agriculture: Orchards, vegetable and grain fields&lt;br /&gt;
;Mining: Clay&lt;br /&gt;
;Manufacturing: Wooden furniture, textiles&lt;br /&gt;
;Trade: Food, herbs, lumber&lt;br /&gt;
;Other Industries: Tourism&lt;br /&gt;
&lt;br /&gt;
===Major Exports===&lt;br /&gt;
;Fruits, Vegetables, Grains, Medicinal Herbs, Lumber, Textiles, Handcrafted furniture&lt;br /&gt;
&lt;br /&gt;
===Major Imports===&lt;br /&gt;
;Seafood, Pearls, Metals, Gems, Mana Stones&lt;br /&gt;
&lt;br /&gt;
;Currency: Quartz Crown&lt;br /&gt;
&lt;br /&gt;
===Trade Routes===&lt;br /&gt;
;Land Routes: Extensive, well-developed roadways&lt;br /&gt;
;Sea Routes: River and lake-based trade&lt;br /&gt;
;Trade Partners: All duchies, floating markets&lt;br /&gt;
&lt;br /&gt;
==Society and Culture==&lt;br /&gt;
&lt;br /&gt;
===Population===&lt;br /&gt;
;Total: Approx. 450,000&lt;br /&gt;
;Ethnic Groups: Mika, Lycan, Sphynx, Selkie&lt;br /&gt;
;Languages: Ancient Miaki/Lucandrian, Terran dialect (guttural, Gaelic-like)&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
;Dominant Beliefs: Earth spirits and ancestor worship&lt;br /&gt;
&lt;br /&gt;
===Education===&lt;br /&gt;
;Literacy: High among Mika, uncertain among Wildkin&lt;br /&gt;
;Institutions:&lt;br /&gt;
::Terranovia: Central education hub&lt;br /&gt;
::Terran Academy: Specializing in botany and earth magic with research at Sylvan Sanctuary&lt;br /&gt;
&lt;br /&gt;
===Cultural Heritage===&lt;br /&gt;
;Festivals:&lt;br /&gt;
::Harvest&#039;s Bounty, Spring Planting, Sun Solstice&lt;br /&gt;
;Traditional Arts:&lt;br /&gt;
::Tribal music with drums and pan flutes, storytelling dances&lt;br /&gt;
;Cuisine:&lt;br /&gt;
::Plant-based dishes, hearty stews, rare game meats&lt;br /&gt;
;Architecture:&lt;br /&gt;
::Treehouses, canopy walkways, clay/stone homes inspired by nature&lt;br /&gt;
&lt;br /&gt;
==Governance and Law==&lt;br /&gt;
&lt;br /&gt;
;Government: Feudal monarchy under Queen of Lucandria&lt;br /&gt;
;Divisions: Provincial territories based on resource specialization&lt;br /&gt;
;Local Governance: Governors&lt;br /&gt;
;Legal System:&lt;br /&gt;
::Laws protect natural resources&lt;br /&gt;
::Strict lumber regulations&lt;br /&gt;
::Duke-appointed courts&lt;br /&gt;
&lt;br /&gt;
;Military:&lt;br /&gt;
::Army: Strong land forces with earth mages&lt;br /&gt;
::Navy: Minimal, lake and river patrols&lt;br /&gt;
::Other Forces: Geomancers&lt;br /&gt;
&lt;br /&gt;
;Allies: Water Duchy, Air Duchy&lt;br /&gt;
;Rivals: Fire Duchy&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
;Founding: One of the original Lucandrian duchies&lt;br /&gt;
;Historical Events: [To be filled in]&lt;br /&gt;
;Historical Figures: [To be filled in]&lt;br /&gt;
;Conflicts: [To be filled in]&lt;br /&gt;
&lt;br /&gt;
==Infrastructure==&lt;br /&gt;
&lt;br /&gt;
;Transportation:&lt;br /&gt;
::Roads: Among the best in Lucandria&lt;br /&gt;
::Bridges: Functional and reliable&lt;br /&gt;
::Other: Deer-drawn carts&lt;br /&gt;
&lt;br /&gt;
;Public Services:&lt;br /&gt;
::Healthcare: Magical healing, herbal medicine&lt;br /&gt;
::Education: Widely available&lt;br /&gt;
::Security: Active patrols along trade routes&lt;br /&gt;
&lt;br /&gt;
;Communication:&lt;br /&gt;
::Postal: Bird and deer couriers&lt;br /&gt;
::Telecom: Magical devices; backup coded messages&lt;br /&gt;
&lt;br /&gt;
==Notable Landmarks==&lt;br /&gt;
&lt;br /&gt;
;Verdant Palace: Duke&#039;s residence in Terranovia&lt;br /&gt;
;Museum: Terranovia Museum of Natural History&lt;br /&gt;
;Sanctuary: Sylvan Sanctuary, a haven for rare species and research&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
;Myths &amp;amp; Legends: [To be filled in]&lt;br /&gt;
;Famous Figures:&lt;br /&gt;
::Duke Daeron: Stoic and resilient&lt;br /&gt;
;Recent Events: [To be filled in]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
Additional details can be added as the duchy develops.&lt;br /&gt;
&lt;br /&gt;
==Racials==&lt;br /&gt;
;Strength:&lt;br /&gt;
::Terran Mika possess impressive physical strength beyond their appearance.&lt;br /&gt;
;Green Thumb:&lt;br /&gt;
::Natural talent for plant cultivation even in poor soil.&lt;br /&gt;
&lt;br /&gt;
==Mana Stones==&lt;br /&gt;
;Force: Used for enhanced strength and resistance&lt;br /&gt;
;Gravity: Used in construction, agriculture, and magical devices&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Lucandria]]&lt;br /&gt;
[[Category:Aynurlet]]&lt;br /&gt;
[[Category:Earth]]&lt;br /&gt;
[[Category:Earth Duchy]]&lt;br /&gt;
[[Category:Mika]]&lt;/div&gt;</summary>
		<author><name>Antidia</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Aquilaris&amp;diff=410</id>
		<title>Aquilaris</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Aquilaris&amp;diff=410"/>
		<updated>2025-07-03T03:47:14Z</updated>

		<summary type="html">&lt;p&gt;Antidia: /* Aquilaris */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Aquilaris =&lt;br /&gt;
[[File:Labelless.png|200px|thumb|right|Water Duchy]]&lt;br /&gt;
&lt;br /&gt;
The water duchy in [[Lucandria]]. It is home to the island&#039;s source of water, regulation and trade. It is home to the land&#039;s [[Apop]] (aquapop) genre of music and dance. Life in this duchy is free and easy and most folks just go with the flow. Aquilaris is the 3rd biggest duchy by land size, but has the least amount of land to live on.&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
; Name of the Duchy&lt;br /&gt;
:: Aquilaris&lt;br /&gt;
; Location&lt;br /&gt;
:: Northwest Lucandria&lt;br /&gt;
; Continent/Region&lt;br /&gt;
:: Lucandria&lt;br /&gt;
; Neighboring Territories&lt;br /&gt;
:: [[Breezehaven]] to the south, [[Bulnoriya]] to the east&lt;br /&gt;
; Capital City&lt;br /&gt;
:: [[Aquapolis]]&lt;br /&gt;
; Motto&lt;br /&gt;
:: &amp;quot;Flow with Grace, Surge with Strength&amp;quot;&lt;br /&gt;
; Coat of Arms&lt;br /&gt;
:: A silver trident crossed with a blue wave on a sea-green background&lt;br /&gt;
; Flag&lt;br /&gt;
:: Blue with a silver wave and a trident in the center&lt;br /&gt;
; Ruling Family&lt;br /&gt;
:: Duchess: [[Nomia]]&lt;br /&gt;
:: Other Notable Family Members: Naira (Duchess Nomia&#039;s sister), Thalassa (Duchess Nomia&#039;s mother)&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
=== Major Cities and Towns ===&lt;br /&gt;
; Aquapolis&lt;br /&gt;
:: Capital city, known for its stunning canals and waterfront architecture&lt;br /&gt;
; Riverside&lt;br /&gt;
:: A bustling town on the opposite bank from Breezehaven&lt;br /&gt;
; Pearl Cove&lt;br /&gt;
:: Famous for its beautiful beaches and pearl diving&lt;br /&gt;
; Hidden Grotto&lt;br /&gt;
:: Home to the merfolk&lt;br /&gt;
&lt;br /&gt;
=== Landscape ===&lt;br /&gt;
; Mountains&lt;br /&gt;
:: Small range adjacent to the duchy&lt;br /&gt;
; Forests&lt;br /&gt;
:: Lush, temperate forests&lt;br /&gt;
; Rivers/Lakes&lt;br /&gt;
:: Crystal River, Great Lake Serene&lt;br /&gt;
; Coastline&lt;br /&gt;
:: Shores of the Great Lake Serene&lt;br /&gt;
; Plains/Farmlands&lt;br /&gt;
:: Fertile plains ideal for agriculture&lt;br /&gt;
&lt;br /&gt;
=== Other Notable Features ===&lt;br /&gt;
:: Majestic waterfalls feeding into the lake, abundant rice paddies&lt;br /&gt;
&lt;br /&gt;
=== Climate ===&lt;br /&gt;
:: Weather controlled by Breezehaven to remain temperate year-round&lt;br /&gt;
; Typical Weather&lt;br /&gt;
:: Mild, humid, frequent rain&lt;br /&gt;
; Seasonal Variations&lt;br /&gt;
:: Artificially simulated warm, wet summers and mild, slightly drier winters&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
=== Primary Industries ===&lt;br /&gt;
==== Agriculture ====&lt;br /&gt;
===== Aquatic Farming =====&lt;br /&gt;
; Rice and Aquatic Grains&lt;br /&gt;
:: Grown in terraced paddies; includes rice, water chestnuts, lotus root&lt;br /&gt;
; Seaweed and Algae Farming&lt;br /&gt;
:: Cultivated in lakes and rivers for food and medicine&lt;br /&gt;
&lt;br /&gt;
===== Hydroponic and Aquaponic Systems =====&lt;br /&gt;
; Floating Gardens&lt;br /&gt;
:: Soil-covered platforms growing greens and herbs using water nutrients&lt;br /&gt;
; Aquaponics&lt;br /&gt;
:: Combines fish farming and hydroponics using waste to fertilize plants&lt;br /&gt;
&lt;br /&gt;
===== Irrigation and Water Management =====&lt;br /&gt;
; Advanced Irrigation&lt;br /&gt;
:: Canals, sluices, and controlled flooding ensure consistent crop growth&lt;br /&gt;
; Water Purification&lt;br /&gt;
:: Mana stones, reed beds, and filtration systems ensure clean water&lt;br /&gt;
&lt;br /&gt;
===== Key Crops =====&lt;br /&gt;
; Rice&lt;br /&gt;
:: Staple crop grown in terraced paddies&lt;br /&gt;
; Lotus Root&lt;br /&gt;
:: Used in cuisine and medicine&lt;br /&gt;
; Watercress&lt;br /&gt;
:: Nutrient-rich aquatic leafy green&lt;br /&gt;
; Herbs&lt;br /&gt;
:: Mint, water celery, water parsley&lt;br /&gt;
&lt;br /&gt;
===== Cultural Aspects of Agriculture =====&lt;br /&gt;
; Rituals and Festivals&lt;br /&gt;
:: Celebrations tied to harvest, rain, and flooding; includes music and feasts&lt;br /&gt;
&lt;br /&gt;
===== Livestock =====&lt;br /&gt;
; Fish&lt;br /&gt;
:: Tilapia, carp, catfish&lt;br /&gt;
; Eels&lt;br /&gt;
:: Delicacy with medicinal value&lt;br /&gt;
; Amphibians&lt;br /&gt;
:: Frogs and salamanders farmed for meat and crafting&lt;br /&gt;
; Waterfowl&lt;br /&gt;
:: Ducks, geese, and symbolic swans&lt;br /&gt;
; Water Buffalo&lt;br /&gt;
:: Used for labor, milk, and meat&lt;br /&gt;
; Crustaceans and Mollusks&lt;br /&gt;
:: Crabs, lobsters, prawns, mussels, clams&lt;br /&gt;
; Turtles&lt;br /&gt;
:: Softshell and snapping turtles used for meat and crafting&lt;br /&gt;
&lt;br /&gt;
===== Domesticated Aquatic Creatures =====&lt;br /&gt;
; Otters&lt;br /&gt;
:: Assist in fishing, kept as pets or used in rituals&lt;br /&gt;
; River Dolphins&lt;br /&gt;
:: Used ceremonially and for transport, trained for river navigation&lt;br /&gt;
&lt;br /&gt;
; Rituals and Symbolism&lt;br /&gt;
:: Swans and dolphins hold religious and cultural importance&lt;br /&gt;
&lt;br /&gt;
===== Sustainability =====&lt;br /&gt;
; Sustainable Practices&lt;br /&gt;
:: Overfishing and overharvesting are taboo; balance is culturally enforced&lt;br /&gt;
&lt;br /&gt;
=== Other Economic Sectors ===&lt;br /&gt;
; Manufacturing&lt;br /&gt;
:: Artisan crafts, houseboats, water-based products&lt;br /&gt;
; Trade&lt;br /&gt;
:: Seafood, pearls, aquatic plants&lt;br /&gt;
; Other Industries&lt;br /&gt;
:: Tourism, boat building&lt;br /&gt;
; Major Exports&lt;br /&gt;
:: Pearls, seafood, handcrafted goods, fruit&lt;br /&gt;
; Major Imports&lt;br /&gt;
:: Metals, grains, textiles&lt;br /&gt;
; Currency&lt;br /&gt;
:: Aqua Crown&lt;br /&gt;
; Trade Routes&lt;br /&gt;
:: Land Routes: Roads to other duchies&lt;br /&gt;
:: Water Routes: Extensive lake trade&lt;br /&gt;
:: Trade Partners: Neighboring duchies, floating markets&lt;br /&gt;
&lt;br /&gt;
== Society and Culture ==&lt;br /&gt;
; Total Population&lt;br /&gt;
:: 300,000&lt;br /&gt;
; Major Ethnic Groups&lt;br /&gt;
:: Mika, Merfolk, Selkie&lt;br /&gt;
; Languages Spoken&lt;br /&gt;
:: Lucandrian (common), Aquarian (local dialect)&lt;br /&gt;
; Dominant Religion&lt;br /&gt;
:: Worship of lake spirits and ancestors&lt;br /&gt;
; Education&lt;br /&gt;
:: The Aquarian Academy (marine sciences and magic)&lt;br /&gt;
; Literacy Rate&lt;br /&gt;
:: High&lt;br /&gt;
; Festivals&lt;br /&gt;
:: Tide Festival, Celebration of Mother Water&lt;br /&gt;
; Traditional Music/Dance&lt;br /&gt;
:: Lake shanties, water dances&lt;br /&gt;
; Cuisine&lt;br /&gt;
:: Seafood, fruit salads, aquatic plants&lt;br /&gt;
; Art and Architecture&lt;br /&gt;
:: Coral/seashell art, waterfront structures&lt;br /&gt;
&lt;br /&gt;
== Governance and Law ==&lt;br /&gt;
; Government Type&lt;br /&gt;
:: Feudal monarchy under the Queen of Lucaria&lt;br /&gt;
; Administrative Divisions&lt;br /&gt;
:: Coastal and inland provinces&lt;br /&gt;
; Local Governance&lt;br /&gt;
:: Provincial governors&lt;br /&gt;
; Common Laws&lt;br /&gt;
:: Protect waterways, houseboats, lake homes&lt;br /&gt;
; Notable Laws&lt;br /&gt;
:: Strict fishing and pearl diving regulations&lt;br /&gt;
; Judicial System&lt;br /&gt;
:: Local courts overseen by appointed judges&lt;br /&gt;
; Military&lt;br /&gt;
:: Coastal army, strong lake-based navy, water mage corps&lt;br /&gt;
; Allies&lt;br /&gt;
:: Magic Duchy, Earth Duchy&lt;br /&gt;
; Rivals&lt;br /&gt;
:: Fire Duchy (water rights disputes)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
; Founding&lt;br /&gt;
:: One of the original duchies of Lucandria&lt;br /&gt;
; Major Events&lt;br /&gt;
:: The Great Flood, Coral Rebellion&lt;br /&gt;
; Historical Figures&lt;br /&gt;
:: Duchess Maris (founder), Captain Nerida (naval leader)&lt;br /&gt;
; Conflicts&lt;br /&gt;
:: Battle of Crystal River, Coral Rebellion&lt;br /&gt;
&lt;br /&gt;
== Infrastructure ==&lt;br /&gt;
; Transportation&lt;br /&gt;
:: Roads, bridges, ports, boats, magical and air travel&lt;br /&gt;
; Public Services&lt;br /&gt;
:: Healing magic, schools, lake patrols&lt;br /&gt;
; Communication&lt;br /&gt;
:: Postal birds, aquatic messengers, magical devices&lt;br /&gt;
&lt;br /&gt;
== Notable Landmarks ==&lt;br /&gt;
; Castles/Palaces&lt;br /&gt;
:: Aquapolis Palace&lt;br /&gt;
; Monuments&lt;br /&gt;
:: Statue of Tethys&lt;br /&gt;
; Natural Wonders&lt;br /&gt;
:: Crystal Falls&lt;br /&gt;
; Museums&lt;br /&gt;
:: Aquarian Museum&lt;br /&gt;
; Points of Interest&lt;br /&gt;
:: Pearl Cove Beach&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
; Local Legends&lt;br /&gt;
:: The Siren&#039;s Call&lt;br /&gt;
; Famous Figures&lt;br /&gt;
:: Duchess Nomia&lt;br /&gt;
; Recent Developments&lt;br /&gt;
:: Aquapolis Expansion&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
:: Aquarians live on traveling houseboats but cannot block canal traffic&lt;br /&gt;
:: Merfolk perform weekly shows at the Hidden Grotto amphitheater&lt;br /&gt;
&lt;br /&gt;
== Racials ==&lt;br /&gt;
; Water Walking&lt;br /&gt;
; Water Breathing&lt;br /&gt;
&lt;br /&gt;
== Mana Stones ==&lt;br /&gt;
; Coolant&lt;br /&gt;
:: Used for refrigeration, air conditioning, climate control&lt;br /&gt;
; Filtering&lt;br /&gt;
:: Purifies water for drinking and farming&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Lucandria]]&lt;br /&gt;
[[Category:Aynurlet]]&lt;br /&gt;
[[Category:Water]]&lt;br /&gt;
[[Category:Water Duchy]]&lt;br /&gt;
[[Category:Mika]]&lt;/div&gt;</summary>
		<author><name>Antidia</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Aquilaris&amp;diff=409</id>
		<title>Aquilaris</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Aquilaris&amp;diff=409"/>
		<updated>2025-07-03T02:58:27Z</updated>

		<summary type="html">&lt;p&gt;Antidia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Aquilaris =&lt;br /&gt;
[[File:Labelless.png|200px|thumb|right|Water Duchy]]&lt;br /&gt;
&lt;br /&gt;
The water duchy in Lucandria. It is home to the island&#039;s source of water, regulation and trade. It is home to the land&#039;s Apop (aquapop) genre of music and dance. Life in this duchy is free and easy and most folks just go with the flow. Aquilaris is the 3rd biggest duchy by land size, but has the least amount of land to live on.&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
; Name of the Duchy&lt;br /&gt;
:: Aquilaris&lt;br /&gt;
; Location&lt;br /&gt;
:: Northwest Lucandria&lt;br /&gt;
; Continent/Region&lt;br /&gt;
:: Lucandria&lt;br /&gt;
; Neighboring Territories&lt;br /&gt;
:: Breezehaven to the south, Bulnoriya to the east&lt;br /&gt;
; Capital City&lt;br /&gt;
:: Aquapolis&lt;br /&gt;
; Motto&lt;br /&gt;
:: &amp;quot;Flow with Grace, Surge with Strength&amp;quot;&lt;br /&gt;
; Coat of Arms&lt;br /&gt;
:: A silver trident crossed with a blue wave on a sea-green background&lt;br /&gt;
; Flag&lt;br /&gt;
:: Blue with a silver wave and a trident in the center&lt;br /&gt;
; Ruling Family&lt;br /&gt;
:: Duchess: Nomia&lt;br /&gt;
:: Other Notable Family Members: Naira (Duchess Nomia&#039;s sister), Thalassa (Duchess Nomia&#039;s mother)&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
=== Major Cities and Towns ===&lt;br /&gt;
; Aquapolis&lt;br /&gt;
:: Capital city, known for its stunning canals and waterfront architecture&lt;br /&gt;
; Riverside&lt;br /&gt;
:: A bustling town on the opposite bank from Breezehaven&lt;br /&gt;
; Pearl Cove&lt;br /&gt;
:: Famous for its beautiful beaches and pearl diving&lt;br /&gt;
; Hidden Grotto&lt;br /&gt;
:: Home to the merfolk&lt;br /&gt;
&lt;br /&gt;
=== Landscape ===&lt;br /&gt;
; Mountains&lt;br /&gt;
:: Small range adjacent to the duchy&lt;br /&gt;
; Forests&lt;br /&gt;
:: Lush, temperate forests&lt;br /&gt;
; Rivers/Lakes&lt;br /&gt;
:: Crystal River, Great Lake Serene&lt;br /&gt;
; Coastline&lt;br /&gt;
:: Shores of the Great Lake Serene&lt;br /&gt;
; Plains/Farmlands&lt;br /&gt;
:: Fertile plains ideal for agriculture&lt;br /&gt;
&lt;br /&gt;
=== Other Notable Features ===&lt;br /&gt;
:: Majestic waterfalls feeding into the lake, abundant rice paddies&lt;br /&gt;
&lt;br /&gt;
=== Climate ===&lt;br /&gt;
:: Weather controlled by Breezehaven to remain temperate year-round&lt;br /&gt;
; Typical Weather&lt;br /&gt;
:: Mild, humid, frequent rain&lt;br /&gt;
; Seasonal Variations&lt;br /&gt;
:: Artificially simulated warm, wet summers and mild, slightly drier winters&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
=== Primary Industries ===&lt;br /&gt;
==== Agriculture ====&lt;br /&gt;
===== Aquatic Farming =====&lt;br /&gt;
; Rice and Aquatic Grains&lt;br /&gt;
:: Grown in terraced paddies; includes rice, water chestnuts, lotus root&lt;br /&gt;
; Seaweed and Algae Farming&lt;br /&gt;
:: Cultivated in lakes and rivers for food and medicine&lt;br /&gt;
&lt;br /&gt;
===== Hydroponic and Aquaponic Systems =====&lt;br /&gt;
; Floating Gardens&lt;br /&gt;
:: Soil-covered platforms growing greens and herbs using water nutrients&lt;br /&gt;
; Aquaponics&lt;br /&gt;
:: Combines fish farming and hydroponics using waste to fertilize plants&lt;br /&gt;
&lt;br /&gt;
===== Irrigation and Water Management =====&lt;br /&gt;
; Advanced Irrigation&lt;br /&gt;
:: Canals, sluices, and controlled flooding ensure consistent crop growth&lt;br /&gt;
; Water Purification&lt;br /&gt;
:: Mana stones, reed beds, and filtration systems ensure clean water&lt;br /&gt;
&lt;br /&gt;
===== Key Crops =====&lt;br /&gt;
; Rice&lt;br /&gt;
:: Staple crop grown in terraced paddies&lt;br /&gt;
; Lotus Root&lt;br /&gt;
:: Used in cuisine and medicine&lt;br /&gt;
; Watercress&lt;br /&gt;
:: Nutrient-rich aquatic leafy green&lt;br /&gt;
; Herbs&lt;br /&gt;
:: Mint, water celery, water parsley&lt;br /&gt;
&lt;br /&gt;
===== Cultural Aspects of Agriculture =====&lt;br /&gt;
; Rituals and Festivals&lt;br /&gt;
:: Celebrations tied to harvest, rain, and flooding; includes music and feasts&lt;br /&gt;
&lt;br /&gt;
===== Livestock =====&lt;br /&gt;
; Fish&lt;br /&gt;
:: Tilapia, carp, catfish&lt;br /&gt;
; Eels&lt;br /&gt;
:: Delicacy with medicinal value&lt;br /&gt;
; Amphibians&lt;br /&gt;
:: Frogs and salamanders farmed for meat and crafting&lt;br /&gt;
; Waterfowl&lt;br /&gt;
:: Ducks, geese, and symbolic swans&lt;br /&gt;
; Water Buffalo&lt;br /&gt;
:: Used for labor, milk, and meat&lt;br /&gt;
; Crustaceans and Mollusks&lt;br /&gt;
:: Crabs, lobsters, prawns, mussels, clams&lt;br /&gt;
; Turtles&lt;br /&gt;
:: Softshell and snapping turtles used for meat and crafting&lt;br /&gt;
&lt;br /&gt;
===== Domesticated Aquatic Creatures =====&lt;br /&gt;
; Otters&lt;br /&gt;
:: Assist in fishing, kept as pets or used in rituals&lt;br /&gt;
; River Dolphins&lt;br /&gt;
:: Used ceremonially and for transport, trained for river navigation&lt;br /&gt;
&lt;br /&gt;
; Rituals and Symbolism&lt;br /&gt;
:: Swans and dolphins hold religious and cultural importance&lt;br /&gt;
&lt;br /&gt;
===== Sustainability =====&lt;br /&gt;
; Sustainable Practices&lt;br /&gt;
:: Overfishing and overharvesting are taboo; balance is culturally enforced&lt;br /&gt;
&lt;br /&gt;
=== Other Economic Sectors ===&lt;br /&gt;
; Manufacturing&lt;br /&gt;
:: Artisan crafts, houseboats, water-based products&lt;br /&gt;
; Trade&lt;br /&gt;
:: Seafood, pearls, aquatic plants&lt;br /&gt;
; Other Industries&lt;br /&gt;
:: Tourism, boat building&lt;br /&gt;
; Major Exports&lt;br /&gt;
:: Pearls, seafood, handcrafted goods, fruit&lt;br /&gt;
; Major Imports&lt;br /&gt;
:: Metals, grains, textiles&lt;br /&gt;
; Currency&lt;br /&gt;
:: Aqua Crown&lt;br /&gt;
; Trade Routes&lt;br /&gt;
:: Land Routes: Roads to other duchies&lt;br /&gt;
:: Water Routes: Extensive lake trade&lt;br /&gt;
:: Trade Partners: Neighboring duchies, floating markets&lt;br /&gt;
&lt;br /&gt;
== Society and Culture ==&lt;br /&gt;
; Total Population&lt;br /&gt;
:: 300,000&lt;br /&gt;
; Major Ethnic Groups&lt;br /&gt;
:: Mika, Merfolk, Selkie&lt;br /&gt;
; Languages Spoken&lt;br /&gt;
:: Lucandrian (common), Aquarian (local dialect)&lt;br /&gt;
; Dominant Religion&lt;br /&gt;
:: Worship of lake spirits and ancestors&lt;br /&gt;
; Education&lt;br /&gt;
:: The Aquarian Academy (marine sciences and magic)&lt;br /&gt;
; Literacy Rate&lt;br /&gt;
:: High&lt;br /&gt;
; Festivals&lt;br /&gt;
:: Tide Festival, Celebration of Mother Water&lt;br /&gt;
; Traditional Music/Dance&lt;br /&gt;
:: Lake shanties, water dances&lt;br /&gt;
; Cuisine&lt;br /&gt;
:: Seafood, fruit salads, aquatic plants&lt;br /&gt;
; Art and Architecture&lt;br /&gt;
:: Coral/seashell art, waterfront structures&lt;br /&gt;
&lt;br /&gt;
== Governance and Law ==&lt;br /&gt;
; Government Type&lt;br /&gt;
:: Feudal monarchy under the Queen of Lucaria&lt;br /&gt;
; Administrative Divisions&lt;br /&gt;
:: Coastal and inland provinces&lt;br /&gt;
; Local Governance&lt;br /&gt;
:: Provincial governors&lt;br /&gt;
; Common Laws&lt;br /&gt;
:: Protect waterways, houseboats, lake homes&lt;br /&gt;
; Notable Laws&lt;br /&gt;
:: Strict fishing and pearl diving regulations&lt;br /&gt;
; Judicial System&lt;br /&gt;
:: Local courts overseen by appointed judges&lt;br /&gt;
; Military&lt;br /&gt;
:: Coastal army, strong lake-based navy, water mage corps&lt;br /&gt;
; Allies&lt;br /&gt;
:: Magic Duchy, Earth Duchy&lt;br /&gt;
; Rivals&lt;br /&gt;
:: Fire Duchy (water rights disputes)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
; Founding&lt;br /&gt;
:: One of the original duchies of Lucandria&lt;br /&gt;
; Major Events&lt;br /&gt;
:: The Great Flood, Coral Rebellion&lt;br /&gt;
; Historical Figures&lt;br /&gt;
:: Duchess Maris (founder), Captain Nerida (naval leader)&lt;br /&gt;
; Conflicts&lt;br /&gt;
:: Battle of Crystal River, Coral Rebellion&lt;br /&gt;
&lt;br /&gt;
== Infrastructure ==&lt;br /&gt;
; Transportation&lt;br /&gt;
:: Roads, bridges, ports, boats, magical and air travel&lt;br /&gt;
; Public Services&lt;br /&gt;
:: Healing magic, schools, lake patrols&lt;br /&gt;
; Communication&lt;br /&gt;
:: Postal birds, aquatic messengers, magical devices&lt;br /&gt;
&lt;br /&gt;
== Notable Landmarks ==&lt;br /&gt;
; Castles/Palaces&lt;br /&gt;
:: Aquapolis Palace&lt;br /&gt;
; Monuments&lt;br /&gt;
:: Statue of Tethys&lt;br /&gt;
; Natural Wonders&lt;br /&gt;
:: Crystal Falls&lt;br /&gt;
; Museums&lt;br /&gt;
:: Aquarian Museum&lt;br /&gt;
; Points of Interest&lt;br /&gt;
:: Pearl Cove Beach&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
; Local Legends&lt;br /&gt;
:: The Siren&#039;s Call&lt;br /&gt;
; Famous Figures&lt;br /&gt;
:: Duchess Nomia&lt;br /&gt;
; Recent Developments&lt;br /&gt;
:: Aquapolis Expansion&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
:: Aquarians live on traveling houseboats but cannot block canal traffic&lt;br /&gt;
:: Merfolk perform weekly shows at the Hidden Grotto amphitheater&lt;br /&gt;
&lt;br /&gt;
== Racials ==&lt;br /&gt;
; Water Walking&lt;br /&gt;
; Water Breathing&lt;br /&gt;
&lt;br /&gt;
== Mana Stones ==&lt;br /&gt;
; Coolant&lt;br /&gt;
:: Used for refrigeration, air conditioning, climate control&lt;br /&gt;
; Filtering&lt;br /&gt;
:: Purifies water for drinking and farming&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Lucandria]]&lt;br /&gt;
[[Category:Aynurlet]]&lt;br /&gt;
[[Category:Water]]&lt;br /&gt;
[[Category:Water Duchy]]&lt;br /&gt;
[[Category:Mika]]&lt;/div&gt;</summary>
		<author><name>Antidia</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Api%C3%B3n&amp;diff=408</id>
		<title>Apión</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Api%C3%B3n&amp;diff=408"/>
		<updated>2025-07-03T02:41:24Z</updated>

		<summary type="html">&lt;p&gt;Antidia: /* Racials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Duchy of Apión=&lt;br /&gt;
&lt;br /&gt;
[[File:Apion.PNG|thumb|The Elemental Void Duchy]]&lt;br /&gt;
&lt;br /&gt;
Apión is the Void/Aether Elemental capital of [[Lucandria]] and the smallest of the duchies in landmass. It was the first area settled by the Miakis after their arrival in Aynurlet as a way to bring a sense of &#039;Telrunya&#039; to the Miaki&#039;s new home. Though all Miaki, and now Mika, hail Aether as the greatest element, they still understand the need for the balance of the other ones, leading to the eventual expansion to the other duchies. Here, the Void Element is on display in the way they speak, build their infrastructure, and everyday worship. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
&lt;br /&gt;
;Name of the Duchy: Apión  &amp;lt;code&amp;gt;&#039;&#039;/ah-PEE&#039;-yōn/&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
;Ruler’s Name and Title: [[Nienna]], Duchess of Apión and the Arch-Dryw of Aether&lt;br /&gt;
;Motto: “Where Shadows Fall like Mist to Quench the Sun Parched Land”&lt;br /&gt;
;Coat of Arms: The DragonBee with a Herald Rose&lt;br /&gt;
[[File:Apion-COA.png|thumb|none|The Apión Coat of Arms|350px]]&lt;br /&gt;
;Flag:&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
;Location: Eastern section of [[Lucandria]], nestled between fiery [[Bulnoriya]] to the north and earthy [[Terra]] to the south.&lt;br /&gt;
&lt;br /&gt;
; Major Landmarks and Points of Interest: • &#039;&#039;&#039;[[Aethyria]]:&#039;&#039;&#039; (Ampitheatre, docks, black market)&lt;br /&gt;
&lt;br /&gt;
: • &#039;&#039;&#039;[[The Hive]]:&#039;&#039;&#039; While technically the hive is the capital building in Aethyria, it can be considered a bustling city-state unto itself.&lt;br /&gt;
&lt;br /&gt;
: • &#039;&#039;&#039;[[Havenwilde]]:&#039;&#039;&#039; This village houses Wildkin of various types, outcast Mikas (voluntary and involuntary), and Mikas working in outreach/social service programs/etc assigned there.&lt;br /&gt;
&lt;br /&gt;
: • &#039;&#039;&#039;[[Flaxfoot]]:&#039;&#039;&#039; Artist commune and tent village just across the bridge from Aethyria. &lt;br /&gt;
&lt;br /&gt;
: • &#039;&#039;&#039;[[Moon Grove]]:&#039;&#039;&#039; Resort run by a pride of savvy Sphinxes; the former Aether Duke lives there now in his retirement. &lt;br /&gt;
&lt;br /&gt;
: • &#039;&#039;&#039;[[The Academy]]:&#039;&#039;&#039; Guard training center on outskirts of Havenwilde Village that houses Mikas from any/all duchies until they complete the program. Military citadel that polices the Wildkin in the village.&lt;br /&gt;
&lt;br /&gt;
: • &#039;&#039;&#039;[[The Harpy&#039;s Head Tavern]]:&#039;&#039;&#039; Dive bar/inn on the road to Havenwilde; only the seediest of Mika patronize this bar. It is the only inn in Apión that is willing to do business with Wildkin outside of Havenwilde.&lt;br /&gt;
&lt;br /&gt;
: • &#039;&#039;&#039;[[The Darlin&#039; Dryw]]:&#039;&#039;&#039; Inn on the road to [[Bulnoriya]]&lt;br /&gt;
&lt;br /&gt;
: • &#039;&#039;&#039;[[The Bee-n-Bee]]:&#039;&#039;&#039; Inn on the road to [[Terra]]&lt;br /&gt;
&lt;br /&gt;
;Major Land Features:&lt;br /&gt;
:• &#039;&#039;&#039;Dragon&#039;s Keep:&#039;&#039;&#039; A small mountain in northern Apión. The name comes from a local legend passed down through generation after generation of local children that a Mika-eating dragon lives in its cave.&lt;br /&gt;
:• &#039;&#039;&#039;Vilya Creek:&#039;&#039;&#039; Fresh water source for Havenwilde&lt;br /&gt;
:• &#039;&#039;&#039;Astra Plain:&#039;&#039;&#039; &lt;br /&gt;
::• &#039;&#039;&#039;Myst Henge:&#039;&#039;&#039; Temple for the moon worshippers&lt;br /&gt;
:• &#039;&#039;&#039;Templa Forest:&#039;&#039;&#039; &lt;br /&gt;
::• &#039;&#039;&#039;Forest Ruins:&#039;&#039;&#039; The original Miakis settlement, it was abandoned in favor of Havenwilde and then later Aethyria&lt;br /&gt;
&lt;br /&gt;
;Climate:&lt;br /&gt;
:&#039;&#039;&#039;General Climate:&#039;&#039;&#039; Typically cloudy with a mist that rolls over the lowlands early each morning and evening. The night skies are normally clear for moon worship. &lt;br /&gt;
:&#039;&#039;&#039;Seasonal Variations:&#039;&#039;&#039; Breezehaven is contracted to clear the cloud cover during sun festivals.&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
&lt;br /&gt;
===;Primary Industries:===&lt;br /&gt;
:• &#039;&#039;&#039;blah:&#039;&#039;&#039; yep&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Major Exports: here&lt;br /&gt;
Major Imports: there&lt;br /&gt;
Currency: Amethyst Crown, nicknamed &amp;quot;Myst&amp;quot; as the singular and plural. Polished purple coin-shaped stone with a bee on the head and the Hive on the tail.&lt;br /&gt;
&lt;br /&gt;
;Trade Routes:&lt;br /&gt;
	•	Routes: x&lt;br /&gt;
•	Internal: x&lt;br /&gt;
	•	Trade Partners: All duchies, with a focus on exchanging unique goods&lt;br /&gt;
&lt;br /&gt;
==Society and Culture==&lt;br /&gt;
;Population:&lt;br /&gt;
:	•	Total Population: Approximately &lt;br /&gt;
:	•	Major Ethnic Groups: Mikas&lt;br /&gt;
:	•	Languages Spoken: Ancient Miaki “Lucandrian”, dialect?&lt;br /&gt;
&lt;br /&gt;
;Religion:&lt;br /&gt;
:	•	Dominant Religion: Aether or Magic itself is the greatest element&lt;br /&gt;
&lt;br /&gt;
;Education:&lt;br /&gt;
xxx&lt;br /&gt;
&lt;br /&gt;
:	•	Literacy Rate: High for Mikas; Wildkin is questionable&lt;br /&gt;
&lt;br /&gt;
;Cultural Heritage:&lt;br /&gt;
:	;Festivals:&lt;br /&gt;
:	•	x: x&lt;br /&gt;
&lt;br /&gt;
;Traditional Music/Dance: x&lt;br /&gt;
;Cuisine: x&lt;br /&gt;
;Art and Architecture: x&lt;br /&gt;
&lt;br /&gt;
==Governance and Law==&lt;br /&gt;
;Government Type:&lt;br /&gt;
:	•	Monarchy/Feudal System: Duchy under the rule of Duchess Nienna&lt;br /&gt;
:	•	Administrative Divisions:  &lt;br /&gt;
:	•	Common Laws:  &lt;br /&gt;
:	•	Notable Laws and Regulations: &lt;br /&gt;
:	•	Judicial System:  &lt;br /&gt;
;Military:&lt;br /&gt;
:	•	x&lt;br /&gt;
;Alliances and Rivalries:&lt;br /&gt;
:	•	Allies: Generally neutral with strong trade relations with all duchies.&lt;br /&gt;
:	•	Rivals: Occasional disputes with the others&lt;br /&gt;
:	•	Playful Rivalry:&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
:	•	Founding: Established when Lucandria named the first Dukes and Duchesses to rule the land and the Miakis who had come over with them. &lt;br /&gt;
Major Historical Events:&lt;br /&gt;
:	•	x: x&lt;br /&gt;
;Notable Historical Figures:&lt;br /&gt;
:	•	x: x&lt;br /&gt;
&lt;br /&gt;
;Historical Conflicts:&lt;br /&gt;
:	•	x&lt;br /&gt;
:	•&lt;br /&gt;
&lt;br /&gt;
==Infrastructure==&lt;br /&gt;
&lt;br /&gt;
;Transportation:&lt;br /&gt;
	•	x&lt;br /&gt;
&lt;br /&gt;
;Public Services:&lt;br /&gt;
	•	x&lt;br /&gt;
&lt;br /&gt;
;Communication:&lt;br /&gt;
	•	x&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
;Local Legends and Myths:&lt;br /&gt;
	•	x&lt;br /&gt;
&lt;br /&gt;
;Recent Developments:&lt;br /&gt;
	•	x&lt;br /&gt;
&lt;br /&gt;
==Racials==&lt;br /&gt;
:Teleport&lt;br /&gt;
:Manacomm&lt;br /&gt;
:Nightvision&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]  &lt;br /&gt;
[[Category:Lucandria]]&lt;br /&gt;
[[Category:Aynurlet]]&lt;br /&gt;
[[Category:Aether]]&lt;br /&gt;
[[Category:Aether Duchy]]&lt;br /&gt;
[[Category:Mika]]&lt;/div&gt;</summary>
		<author><name>Antidia</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Bulnoriya&amp;diff=407</id>
		<title>Bulnoriya</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Bulnoriya&amp;diff=407"/>
		<updated>2025-07-03T02:39:19Z</updated>

		<summary type="html">&lt;p&gt;Antidia: /* Fire Pae Racials: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Bulnoriya=&lt;br /&gt;
&lt;br /&gt;
[[File:Bulnoriyaslice.png|thumb|The Elemental Fire Duchy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The home of the [[Fire Mika]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
&lt;br /&gt;
;Name of the Duchy: Bulnoriya, aka Fire country&lt;br /&gt;
;Ruler’s Name and Title: [[Locien]], Duke of Bulnoriya protector of the Realm &lt;br /&gt;
;Motto: “Birth from the Ashes”&lt;br /&gt;
;Coat of Arms: Roaring dragons on a red flooded shield. Crossed Swords and a crown in Silver and gold.&lt;br /&gt;
[[File:Bulnoriya_crest.png|none|350px]]&lt;br /&gt;
;Flag: Crest on Red field.&lt;br /&gt;
&lt;br /&gt;
;Ruling Family: &lt;br /&gt;
;Duke: Locien&lt;br /&gt;
;Other Notable Family Members: None, single child, no spare (oops). Parents passed. Locien’s mother died in sickness when he was young and his father ruled as best he could, though in an altercation was killed by the aggressor leaving Locien in charge at a young unprepared age. Due to that, he is very close with his adviser and pet Lycans.&lt;br /&gt;
&lt;br /&gt;
==2. Geography==&lt;br /&gt;
;Location: North Eastern section of [[Lucandria]],  [[Apión]] to the South and [[Aquilaris]] to the West.&lt;br /&gt;
&lt;br /&gt;
===Major Cities and Towns: ===&lt;br /&gt;
;;Fireside&lt;br /&gt;
A crater town on the edge of the lava banks, it is extremely hot in this time and water is scarce and needs to be sourced in, pumped through tunnels its an expensive commodity. Houses are built from wood and marble and often kept cool with a rudimentary air conditioning powered by Electric crystals  that are imported. Every Fireside resident that pays taxes to the duke receives an allotment of crystals for the year they can pick up at the manor house. Most fae cant make time for the trip and end up buying them anyway. &lt;br /&gt;
;;The Edge&lt;br /&gt;
A city on the edge of the island. A great place for risk takers as one wrong step and they could end up gone… but also it is home to some of the most notorious criminals. The Prison is located there. &lt;br /&gt;
;;The Quarry&lt;br /&gt;
Not a city so much but a settled area of workers. These areas tend to be a little more rustic than the other area. &lt;br /&gt;
;;The Docks&lt;br /&gt;
The docks are where the trade ships land and naturally a small town built up around it. &lt;br /&gt;
     &lt;br /&gt;
&lt;br /&gt;
;;Landscape:&lt;br /&gt;
       Mountains: The Rough Rocks, The majority of the mountains are in Bulnoriya, and they do make use of them. Rock climbing is a big pastime for a lot of the Bulnoriya Fae. &lt;br /&gt;
       Forests: Unnamed woods scattered about&lt;br /&gt;
       Rivers/Lakes: Only main canal that splits from Void. Small hot springs scatter the foothills but are filled with minerals and taste awful, their main water source is pulling from the canal, in the manor house the water is filtered, farther out the water isnt filtered and is harder to come by, as such Bulnoriya pae have adapted a bit to be more drought resistant. (Sweating less, need to consume less water…etc)&lt;br /&gt;
       Coastline: Rocky banks along the main river routes. &lt;br /&gt;
       Plains/Farmlands: Small farms are set where possible but the rocky ground is almost impossible to grow anything substantial. As such animal farms are common on the outskirts of all towns. Water privileges are granted by farms that pay taxes or supply the manor house.   &lt;br /&gt;
       Other Notable Features: Lava rivers, Marble quarry and Lava glass fields. &lt;br /&gt;
   Climate: Temperate the closer to the manor house you get but closer to the magma fields it turns dusty and desert like. In general it tends to be warmer than the other places on the island due to magma running below the surface. &lt;br /&gt;
       Typical Weather: Humid but not rainy, Sunny. Aka not the best but livable. Rain does happen in the “wet season” and all Bulnoriyan fae are required to collect water, even the Duke puts up a rain collector.  &lt;br /&gt;
       Seasonal Variations: Very little, it cools off in “winter/wet season” but never to the point of ice or snow.&lt;br /&gt;
&lt;br /&gt;
==3. Economy==&lt;br /&gt;
  Primary Industries:&lt;br /&gt;
       Agriculture: Meat. Most crops are imported as nothing much grows on the land where magma burns their roots away. Its dusty a lot and while coarse grass and cactus grow its only really good for growing livestock.&lt;br /&gt;
       Mining: Iron and obsidian and Marble. In the Quarry they slice away marble slabs to export and build with. Iron ore is also found higher in the mountains. Obsidian and Lava glass can be harvested by the magma fields. &lt;br /&gt;
       Manufacturing: Glass, With lots of dirt and lava glass, they are the biggest exporter of glass.  Steel Weapons are forged by talented smiths and are shipped to other duchys. Raw Iron is also shipped out. Anything made of Marble, all marble is sourced in Bulnoriya.&lt;br /&gt;
       Trade: Primarily by Airship and the Canal, though there are carriage traders that pass through, with how inhospitable the land is, few travel very far out.. &lt;br /&gt;
       Other Industries: Hot springs and spas as well as glass blowing and art. Art is very precious to these fae in all forms.&lt;br /&gt;
        Hot Springs are natural forming and many pae come to the dukedom to relax and to revive themselves. The springs are out away from the manor house in the outlands and thus there is a shuttle that takes pae out and brings them back.&lt;br /&gt;
        Glass Blowing is a cultural thing passed through families in a similar way as metal working. Most if not all Bulnoriya pae are skilled in Glass blowing. &lt;br /&gt;
        Sculpting/Painting is an expression of emotion and while pae on the outskirts dont get much chance to follow artistic passions like this art is a thing that is cherished by all.                &lt;br /&gt;
        Naturally talented artists from the outskirts are some times “adopted” by a more prestigious family and “moved” to the city to be allowed to pursue their talents. &lt;br /&gt;
   Major Exports: Glass, Meat, Marble, Metals, Art, Slaves&lt;br /&gt;
   Major Imports: Water, Electricity, Farm grown Crops, Lumber, energy crystals. &lt;br /&gt;
   Currency: Lucaria Crowns&lt;br /&gt;
   Trade Routes:&lt;br /&gt;
       Land Routes: Yes&lt;br /&gt;
       Sea Routes: Canals&lt;br /&gt;
       Trade Partners: All other groups to some extent as long as they stay in good graces. &lt;br /&gt;
&lt;br /&gt;
==4. Society and Culture==&lt;br /&gt;
  Population: 600,000s&lt;br /&gt;
       Total Population: Mikas, Naga, Lycan, Sphinx&lt;br /&gt;
       Major Ethnic Groups: Bulnoriya Fae (Majority, Lycan Packs in the woods, Harpies in the mountains. Selkies and mermaids in the canals, Nagas in the wilds.  &lt;br /&gt;
       Languages Spoken: Ancient Fae “Lucarian”- Bulnoriyan Dialect?&lt;br /&gt;
   Education: &lt;br /&gt;
       Major Schools: The Manor house has an educator who teaches the privileged but those in the outlands tend to only be taught by their parents.&lt;br /&gt;
       Literacy Rate: 100% at the manor house, 20% in the outlands&lt;br /&gt;
   Cultural Heritage:&lt;br /&gt;
       Festivals: &lt;br /&gt;
       Traditional Music/Dance: Yes, they have many dancers. Entertainment is a big part of their art and dance ranges from suggestive to scripted. But being a dancer carries high rank in the Manor house and if you are chosen as an entertainer for the duke you are set for life. &lt;br /&gt;
       Cuisine: Smoked meat and meat rich dishes are common. Berries and other hearty plant based meals can be common. More luxury can be found in the Manor house, where they have the imported goods. &lt;br /&gt;
       Art and Architecture: Dance and music but they also love sculptures there are marble and granite sculptures can be found all through the main city and manor house. &lt;br /&gt;
       Ageing Ceremonies: The Bulnoriya fae when they grow from Teen to Adult (age wise OC) they are instructed to craft their own metallic wing guards. These wing guards must be crafted to perfection… and each fae is taught what they will need to make those wing guards. While the fae in the country are usually paired with mentors, a lot of rich families buy their children their Wing guards. Although it is known, most people ignore the blatant show of wealth.  &lt;br /&gt;
&lt;br /&gt;
==5. Governance and Law==&lt;br /&gt;
  Legal System:&lt;br /&gt;
       Common Laws:Dont kill anyone, dont steal, dont damage others property. Dont destroy the land that supports us. Basically be a good pae. &lt;br /&gt;
       Judicial System: The Duke’s word is law. And he carries out judgements. I hope you catch him on a good day.&lt;br /&gt;
   Military: The Manor Guard- A highly trained well filled team and very much a force like the police should be. They keep watch of the manor house and the families that live there. As well as have localized stations out in the other towns.&lt;br /&gt;
        Personal Guard- The Duke’s select few guards. Hand picked by the duke himself. &lt;br /&gt;
   Alliances and Rivalries:&lt;br /&gt;
       Allies: Breezehaven, Apión&lt;br /&gt;
       Rivals: Aqualaris - the nerds are too stingy with their water&lt;br /&gt;
&lt;br /&gt;
==6. History==&lt;br /&gt;
  Founding: Established as one of the original duchies of Lucandria&lt;br /&gt;
   Major Historical Events:&lt;br /&gt;
       Event Name: Eruption of the lava fields. &lt;br /&gt;
       Description: When the lava sprung from the ground to forever run. &lt;br /&gt;
   Notable Historical Figures: No&lt;br /&gt;
   Historical Conflicts:&lt;br /&gt;
       Wars/Battles: &lt;br /&gt;
       Rebellions:&lt;br /&gt;
&lt;br /&gt;
==7. Infrastructure==&lt;br /&gt;
  Transportation:&lt;br /&gt;
       Roads: Yes&lt;br /&gt;
       Bridges:&lt;br /&gt;
       Ports:&lt;br /&gt;
       Other Means of Transportation:&lt;br /&gt;
   Public Services:&lt;br /&gt;
       Healthcare:Health spas double as medical centers for the outland, a staff of medical trained Bulnoriyan Fae are at the manor house for the needs of the privileged.&lt;br /&gt;
       Education:See above&lt;br /&gt;
       Security:See above&lt;br /&gt;
   Communication:&lt;br /&gt;
       Postal System: &lt;br /&gt;
       Telecommunications:&lt;br /&gt;
&lt;br /&gt;
==8. Notable Landmarks==&lt;br /&gt;
  Castles/Palaces: The manor house&lt;br /&gt;
   Natural Wonders: Hot springs, Lava fields, Marble Cliffs, the Mountains&lt;br /&gt;
   Museums: In the Manor house there is a small room dedicated to important relics, they technically belong to the duke.. But he claims them as Bulnoriya items. &lt;br /&gt;
   Other Points of Interest: The bathhouse. Rustic but high end it is frequented by pae looking to get away from the bustle. &lt;br /&gt;
&lt;br /&gt;
==9. Miscellaneous==&lt;br /&gt;
  Local Legends and Myths: &lt;br /&gt;
 &lt;br /&gt;
   Famous Personalities:&lt;br /&gt;
   Recent Developments&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fire Pae Racials:==&lt;br /&gt;
     -Slicing power that allows them to cut slabs of rock off the quarry and such. &lt;br /&gt;
     -Sharper teeth, while not able to use them like a predator, among the other fae they seem to have more pointed teeth, maybe its all the meat they eat. &lt;br /&gt;
     - Drought resistant. -Don&#039;t sweat nearly  at all, need to take in less water than other fae. Rougher skin from the less water intake.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]  &lt;br /&gt;
[[Category:Lucandria]]&lt;br /&gt;
[[Category:Aynurlet]]&lt;br /&gt;
[[Category:Fire]]&lt;br /&gt;
[[Category:Fire Duchy]]&lt;br /&gt;
[[Category:Mika]]&lt;/div&gt;</summary>
		<author><name>Antidia</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Terra&amp;diff=406</id>
		<title>Terra</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Terra&amp;diff=406"/>
		<updated>2025-07-03T02:29:06Z</updated>

		<summary type="html">&lt;p&gt;Antidia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Terra Duchy=&lt;br /&gt;
[[File:Terra.png|thumb|The Elemental Earth Duchy]] Terra is the Earth Elemental capital of Lucandria. It was set up in a way to help balance the elements and bring a sense of &#039;Telrunya&#039; to the Miaki&#039;s new home in Aynurlet. Though all Miakis, and now Mika, hail Aether as the greatest element, they still understand the need for the balance of the other ones. Here, the Earth Element is on display in the way they speak, build their infrastructure, and every day worship.&lt;br /&gt;
&lt;br /&gt;
==1. General Information==&lt;br /&gt;
&lt;br /&gt;
;Name of the Duchy: Terra&lt;br /&gt;
;Ruler’s Name and Title: [[Daeron]], Duke of Terra&lt;br /&gt;
;Motto: &amp;quot;Steady as a rock, where greatness is built upon a solid foundation.&amp;quot;&lt;br /&gt;
;Coat of Arms: A brown bear on its hind legs, standing in front of a green stylized tree and blue sky in the background&lt;br /&gt;
;Flag: Two-colored background divided in half, green at the bottom, blue at the top with the brown silhouette of a bear on all fours in the center&lt;br /&gt;
&lt;br /&gt;
==2. Geography==&lt;br /&gt;
===Location===&lt;br /&gt;
Southern section of [[Lucandria]]&lt;br /&gt;
&lt;br /&gt;
===Cities===&lt;br /&gt;
:• &#039;&#039;&#039;Terranovia:&#039;&#039;&#039; The capital city, known for its grand architecture and extensive gardens.  The Duke&#039;s home, the Verdant Palace, is located here, closest to the Queen&#039;s tower at the center of Lucandria.  The homes around the Palace are where the noble elite live, those with the most magical affinity and influence.  They possess all the most modern conveniences, from electricity and lights to running water and refrigeration.  As one moves further out towards the edges of the city, the homes become a bit simpler; still possessing all the basics for civilized living, but perhaps without all of the same extraneous luxuries.  Mika with less magical affinity live in these areas, making up the commoner level of the Terran Mika.  Terranovia is home to the royal gardens, which are beautiful gardens open to all city residents displaying the most lovely and picturesque floral displays the duchy has to offer.  This is also the location of the Terran Academy, an educational institution specializing in forestry, botany, and earth magic.  The university&#039;s home is here, however, much of their hands-on research and study is done at the Sylvan Sanctuary further south.  Terranovia Museum of Natural History nearby documents both the flora and fauna of the duchy, as well as the history of Terra and Lucandria as a whole.&lt;br /&gt;
&lt;br /&gt;
===Villages and Territories===&lt;br /&gt;
:• &#039;&#039;&#039;Sylvanus:&#039;&#039;&#039; Renowned for its forestry and connection to nature, Sylvanus is home to both the lumber yards as well as the Sylvan Sanctuary south of the village proper.  The Sanctuary is a protected location where rare and important species of flora and fauna are raised so that they may thrive and also be studied by academic researchers.&lt;br /&gt;
:• &#039;&#039;&#039;Florania:&#039;&#039;&#039; Florania is famous for its agricultural output and floral beauty.  The important duty of providing the rest of Lucandria with most of their grown food supplies falls on their shoulders.  In addition to providing the land with nutritious food, they also provide the land with beauty in the form of many rare and colorful flowers, some for decoration, but others with beneficial purposes.&lt;br /&gt;
:• &#039;&#039;&#039;The Wilds:&#039;&#039;&#039; The area of untamed space in the woods and fields of Terra where Mika have not settled to practice their crafts to send back to the capital.  This is where the Wildkin are allowed to run free and make their homes where they will.  While not necessarily enslaved in other parts of Terra, they are not allowed to own land in the City or Villages and are usually only seen working as servants or manual labor in other locations.  They are looked down upon by the Mika, who tend to view them as primitive and lesser.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Major Land Features===&lt;br /&gt;
:• &#039;&#039;&#039;Feature&#039;&#039;&#039;&lt;br /&gt;
:• &#039;&#039;&#039;Feature2&#039;&#039;&#039;&lt;br /&gt;
:• &#039;&#039;&#039;Feature3&#039;&#039;&#039;&lt;br /&gt;
:• &#039;&#039;&#039;Feature4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    Landscape:&lt;br /&gt;
        Mountains: None&lt;br /&gt;
        Forests: Lush, temperate forests, with some sub-tropical jungles in the southeast&lt;br /&gt;
        Rivers/Lakes: Gaian River flowing into Lake Tierra, formed by the Tierran Dam&lt;br /&gt;
        Coastline: Gaian Riverbanks and the shore surrounding Lake Tierra&lt;br /&gt;
        Plains/Farmlands: Fertile plains ideal for agriculture&lt;br /&gt;
        Other Notable Features:&lt;br /&gt;
&lt;br /&gt;
===Climate===&lt;br /&gt;
:&#039;&#039;&#039;General Climate:&#039;&#039;&#039; Mild and temperate, but humid with frequent rains.  Breezehaven and Aquilaris ensure that Terra receives the proper weather for their crops, sending either sun or rain towards the areas that need it most.&lt;br /&gt;
:&#039;&#039;&#039;Seasons:&#039;&#039;&#039; Artificially controlled by Breezehaven to simulate warm and wet summers, then mild and slightly drier winters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3. Economy==&lt;br /&gt;
&lt;br /&gt;
===Primary Industries===&lt;br /&gt;
&lt;br /&gt;
        Agriculture: Fruit orchards, vegetable and grain fields, lumber industry&lt;br /&gt;
        Mining: Clay&lt;br /&gt;
        Manufacturing: Handmade wooden furniture and other goods, raw textiles&lt;br /&gt;
        Trade: Food, textiles, lumber, medicinal herbs&lt;br /&gt;
        Other Industries: Tourism&lt;br /&gt;
&lt;br /&gt;
===Major Exports===&lt;br /&gt;
: • Fruits&lt;br /&gt;
: • Vegetables&lt;br /&gt;
: • Grains&lt;br /&gt;
: • Medicinal Herbs&lt;br /&gt;
: • Lumber&lt;br /&gt;
: • Textiles&lt;br /&gt;
: • Handcrafted furniture and other wooden goods&lt;br /&gt;
&lt;br /&gt;
===Major Imports===&lt;br /&gt;
: • Seafood&lt;br /&gt;
: • Pearls&lt;br /&gt;
: • Metal&lt;br /&gt;
: • Gems&lt;br /&gt;
: • Mana stones&lt;br /&gt;
&lt;br /&gt;
===Currency===&lt;br /&gt;
: Quartz Crown&lt;br /&gt;
&lt;br /&gt;
===Trade Routes===&lt;br /&gt;
: • Land Routes: Well-developed road networks connecting Terran cities and towns, as well as to the other duchies&lt;br /&gt;
: • Sea Routes: Some trade done on the waterways between duchies where goods are carried by boat&lt;br /&gt;
: • Trade Partners: All duchies, floating markets&lt;br /&gt;
&lt;br /&gt;
==4. Society and Culture==&lt;br /&gt;
===Population===&lt;br /&gt;
: •	&#039;&#039;&#039;Total Population:&#039;&#039;&#039; Approximately 450,000&lt;br /&gt;
: •	&#039;&#039;&#039;Major Ethnic Groups:&#039;&#039;&#039; Mika, Lycan, Sphynx, Selkie&lt;br /&gt;
: •	&#039;&#039;&#039;Languages Spoken:&#039;&#039;&#039; Ancient Miaki/Lucandrian (common tongue), Terran dialect which is a guttural-sounding language with deep throat sounds (think similar to Irish/Scottish Gaelic in our world)&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
: •	Dominant Religion: Worship of earth spirits, ancestor worship&lt;br /&gt;
&lt;br /&gt;
===Education===&lt;br /&gt;
: &#039;&#039;&#039;Literacy Rate:&#039;&#039;&#039; High for Mikas; Wildkin is questionable&lt;br /&gt;
: Terranovia is outfitted with multiple schools to educate the Mika children, with smaller branches in each of the outlying villages, Sylvanus and Florania to cover the basic skills they need in life. Once their basic education is complete, they can choose to start their work or go for higher education. Terra has one dedicated university, or they can be sent to Apión to pursue higher learning.&lt;br /&gt;
;Major Universities&lt;br /&gt;
: • &#039;&#039;&#039;Terran Academy:&#039;&#039;&#039; Located primarily in Terranovia, the Academy is an educational institution specializing in forestry, botany, and earth magic.  Classes and basic instruction are held here, while field research and long-term graduate study is done at the Sylvan Sanctuary to the south.&lt;br /&gt;
&lt;br /&gt;
===Cultural Heritage===&lt;br /&gt;
;Festivals:&lt;br /&gt;
: •	&#039;&#039;&#039;Harvest&#039;s Bounty:&#039;&#039;&#039; &lt;br /&gt;
: •	&#039;&#039;&#039;Spring Planting:&#039;&#039;&#039; &lt;br /&gt;
: •	&#039;&#039;&#039;Sun Solstice:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Traditional Music/Dance=== &lt;br /&gt;
:Tribal in nature, featuring prominent drum beats and accompanied by pan flutes or other woodwinds; dances are used to tell stories, history and myths, as well as celebrations of great deeds&lt;br /&gt;
&lt;br /&gt;
===Cuisine===&lt;br /&gt;
:Fruit and vegetable salads, baked grains, and rarely venison or pork, usually for important celebrations or hearty stews in the chill of winter&lt;br /&gt;
===Art and Architecture=== &lt;br /&gt;
:Wood carving, paints made from natural dyes, and clay and stone structures; architecture is inspired by nature, so homes are built into the trees, connected by walkways overhead in the canopy, or homes on the plains built out of hardened clay and stone&lt;br /&gt;
&lt;br /&gt;
==5. Governance and Law==&lt;br /&gt;
&lt;br /&gt;
    Government Type:&lt;br /&gt;
        Monarchy/Feudal System: Feudal system under the Queen of Lucandria&lt;br /&gt;
        Administrative Divisions: Divided into several inland provinces, each ruling over different areas, such as agriculture, lumber trade, conservation, and natural sciences&lt;br /&gt;
        Local Governance: Provincial governors&lt;br /&gt;
    Legal System:&lt;br /&gt;
        Common Laws: Laws protecting the forests, fields, and other natural resources&lt;br /&gt;
        Notable Laws and Regulations: Strict regulation on lumber harvesting and replanting&lt;br /&gt;
        Judicial System: Local courts, overseen by the Duke&#039;s appointed judges&lt;br /&gt;
    Military:&lt;br /&gt;
        Army: Powerful land forces, including an active standing army&lt;br /&gt;
        Navy: Limited aquatic presence, primarily only patrolling the river and waterways, as well as the lakeshore&lt;br /&gt;
        Other Forces: Ground forces, including powerful earth mages specializing in geomancy&lt;br /&gt;
    Alliances and Rivalries:&lt;br /&gt;
        Allies: Water Duchy, Air Duchy&lt;br /&gt;
        Rivals: Fire Duchy (occasional tensions)&lt;br /&gt;
&lt;br /&gt;
==6. History==&lt;br /&gt;
&lt;br /&gt;
    Founding: Established as one of the original duchies of Lucandria&lt;br /&gt;
    Major Historical Events:&lt;br /&gt;
        Event Name:&lt;br /&gt;
        Description:&lt;br /&gt;
    Notable Historical Figures:&lt;br /&gt;
    Historical Conflicts:&lt;br /&gt;
        Wars/Battles:&lt;br /&gt;
        Rebellions:&lt;br /&gt;
&lt;br /&gt;
==7. Infrastructure==&lt;br /&gt;
&lt;br /&gt;
    Transportation:&lt;br /&gt;
        Roads: Some of the best maintained roads in all of Lucandria&lt;br /&gt;
        Bridges: Simple, yet functional bridges over the main river, as well as to other duchies to facilitate trade and the transportation of food and other goods&lt;br /&gt;
        Ports: &lt;br /&gt;
        Other Means of Transportation: Deer-drawn carts for transporting goods as well as merchants along trade routes&lt;br /&gt;
    Public Services:&lt;br /&gt;
        Healthcare: Advanced healing magic as well as extensive research into natural herbal curatives&lt;br /&gt;
        Education: Public schools, specialized forestry and botany academies&lt;br /&gt;
        Security: Trade route patrols&lt;br /&gt;
    Communication:&lt;br /&gt;
        Postal System: Efficient, using both trained birds as well as swift deer&lt;br /&gt;
        Telecommunications: Magical communication devices, with the backup method of coded messages sent via birds/deer if there is ever doubt that the magical means could have been compromised&lt;br /&gt;
&lt;br /&gt;
==8. Notable Landmarks==&lt;br /&gt;
&lt;br /&gt;
    Castles/Palaces:&lt;br /&gt;
        Verdant Palace: The residence of the ruling Duke or Duchess, surrounded by lush gardens&lt;br /&gt;
    Monuments:&lt;br /&gt;
    Natural Wonders:&lt;br /&gt;
    Museums:&lt;br /&gt;
        Terranovia Museum of Natural History: The Capital city museum that documents both the flora and fauna of the duchy, as well as the history of Terra and Lucandria as a whole&lt;br /&gt;
    Other Points of Interest:&lt;br /&gt;
        Sylvan Sanctuary: A protected area for wildlife as well as rare plants, some of which grow nowhere else in Lucandria and are necessary for certain medical purposes&lt;br /&gt;
&lt;br /&gt;
==9. Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
    Local Legends and Myths:&lt;br /&gt;
    Famous Personalities:&lt;br /&gt;
        Duke Daeron: Current ruler, known for his stoicism and resilience &lt;br /&gt;
    Recent Developments:&lt;br /&gt;
&lt;br /&gt;
==10. Notes==&lt;br /&gt;
        *Notes&lt;br /&gt;
        *Notes&lt;br /&gt;
&lt;br /&gt;
==11. Racials==&lt;br /&gt;
     Strength&lt;br /&gt;
        Terran Mika are naturally physically stronger than their form might imply.  Not enough to perform crazy supernatural feats like lifting mountains or houses, but more that they have a natural strength that makes simple lifting, carrying, and certain fieldwork easier than one might think for such lithe, delicate looking beings.&lt;br /&gt;
     Green Thumb&lt;br /&gt;
        Terran Mika also have a natural affinity for growing plants and flowers.  Even if the soil conditions are not ideal, somehow they can manage to coax beautiful blossoms and bountiful harvests from the soil, given the barest of necessary resources.&lt;br /&gt;
&lt;br /&gt;
==12. Mana Stones==&lt;br /&gt;
     Force&lt;br /&gt;
     Gravity&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]  &lt;br /&gt;
[[Category:Lucandria]]&lt;br /&gt;
[[Category:Aynurlet]]&lt;br /&gt;
[[Category:Earth]]&lt;br /&gt;
[[Category:Earth Duchy]]&lt;br /&gt;
[[Category:Mika]]&lt;/div&gt;</summary>
		<author><name>Antidia</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Aquilaris&amp;diff=405</id>
		<title>Aquilaris</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Aquilaris&amp;diff=405"/>
		<updated>2025-07-03T02:27:01Z</updated>

		<summary type="html">&lt;p&gt;Antidia: /* Mana Stones */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Aquilaris=&lt;br /&gt;
[[File:Labelless.png|200px|thumb|right|Water Duchy]]&lt;br /&gt;
&lt;br /&gt;
The water duchy in Lucandria. It is home to the island&#039;s source of water, regulation and trade. It is home to the land&#039;s Apop (aquapop) genre of music and dance. Life in this duchy is free and easy and most folks just go with the flow. Aquilaris is the 3rd biggest duchy by landsize, but has the least amount of land to live on.&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
&lt;br /&gt;
;Name of the Duchy: Aquilaris&lt;br /&gt;
;Location: Northwest Lucandria&lt;br /&gt;
;Continent/Region: Lucandria&lt;br /&gt;
;Neighboring Territories: Breezehaven to the south, Bulnoriya to east&lt;br /&gt;
;Capital City: Aquapolis&lt;br /&gt;
;Motto: &amp;quot;Flow with Grace, Surge with Strength&amp;quot;&lt;br /&gt;
;Coat of Arms: A silver trident crossed with a blue wave on a sea-green background&lt;br /&gt;
;Flag: Blue with a silver wave and a trident in the center&lt;br /&gt;
;Ruling Family:&lt;br /&gt;
:Duchess: Nomia&lt;br /&gt;
:Other Notable Family Members: &lt;br /&gt;
::Naira (Duchess Nomia&#039;s sister) &lt;br /&gt;
::Thalassa (Duchess Nomia&#039;s mother)&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
===Major Cities and Towns===&lt;br /&gt;
;Aquapolis&lt;br /&gt;
:Capital city, known for its stunning canals and waterfront architecture&lt;br /&gt;
;Riverside&lt;br /&gt;
:A bustling town on the opposite bank from Breezehaven. &lt;br /&gt;
;Pearl Cove&lt;br /&gt;
:Famous for its beautiful beaches and pearl diving along the lake&#039;s shore&lt;br /&gt;
;Hidden Grotto&lt;br /&gt;
:Home to the merfolk&lt;br /&gt;
&lt;br /&gt;
===Landscape===&lt;br /&gt;
;Mountains&lt;br /&gt;
:Small side of the main mountain range&lt;br /&gt;
;Forests&lt;br /&gt;
:Lush, temperate forests&lt;br /&gt;
;Rivers/Lakes&lt;br /&gt;
:Crystal River, Great Lake Serene&lt;br /&gt;
;Coastline&lt;br /&gt;
:Shores of the Great Lake Serene&lt;br /&gt;
;Plains/Farmlands&lt;br /&gt;
:Fertile plains ideal for agriculture&lt;br /&gt;
&lt;br /&gt;
===Other Notable Features===&lt;br /&gt;
:Majestic waterfalls feeding into the lake, abundant rice paddies&lt;br /&gt;
&lt;br /&gt;
===Climate===&lt;br /&gt;
:Weather is controlled by Breezehaven to be temperate year round&lt;br /&gt;
;Typical Weather&lt;br /&gt;
::Mild, humid, frequent rain&lt;br /&gt;
;Seasonal Variations&lt;br /&gt;
::Artificially controlled by Breezehaven to simulate warm and wet summers, mild and slightly drier winters&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Primary Industries&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
====Agriculture====&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;&#039;Aquatic Farming&#039;&#039;&#039;=====&lt;br /&gt;
;Rice and Aquatic Grains&lt;br /&gt;
:Rice paddies are a staple in Aquilaris, with vast fields of terraced paddies that thrive in the water-rich environment. Other aquatic grains and crops, such as water chestnuts and lotus root, are also be commonly cultivated.&lt;br /&gt;
;Seaweed and Algae Farming&lt;br /&gt;
:In the lakes and rivers, the mika of Aquilaris cultivate seaweed and algae, both of which are valuable as food sources and for their medicinal properties. Seaweed can be dried and used as a seasoning or eaten fresh, while algae are harvested for its high nutrient content and used in various potions or health elixirs.&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;&#039;Hydroponic and Aquaponic Systems&#039;&#039;&#039;=====&lt;br /&gt;
&lt;br /&gt;
;Floating Gardens&lt;br /&gt;
:Due to the large bodies of water, floating gardens would be common. These gardens consist of floating platforms covered in soil where crops like leafy greens, herbs, and vegetables are grown. The water underneath provides all the necessary nutrients, making this a sustainable form of agriculture.&lt;br /&gt;
&lt;br /&gt;
;Aquaponics&lt;br /&gt;
:A combination of fish farming (aquaculture) and plant farming (hydroponics), aquaponics systems is highly developed in Aquilaris. Fish like tilapia or carp are raised in large tanks or natural water bodies, and their waste is used to fertilize plants grown in connected systems. This method maximizes resource efficiency and provides both protein and fresh produce.&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;&#039;Irrigation and Water Management&#039;&#039;&#039;=====&lt;br /&gt;
&lt;br /&gt;
;Advanced Irrigation&lt;br /&gt;
:The mika in Aquilaris have perfected the art of irrigation, using canals, sluices, and controlled flooding to manage their water resources. These systems would allow them to irrigate crops even in areas not naturally flooded, ensuring year-round productivity.&lt;br /&gt;
;Water Purification&lt;br /&gt;
:With an abundance of water, purification systems are crucial. The mika use mana stones, and natural methods like reed beds and filtration systems to purify water for drinking and irrigation, ensuring that all water used in agriculture is clean and healthy.&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;&#039;Key Crops&#039;&#039;&#039;=====&lt;br /&gt;
&lt;br /&gt;
Rice: A staple crop, grown extensively in terraced paddies.&lt;br /&gt;
Lotus Root: Grown in shallow water, used in culinary dishes, and for medicinal purposes.&lt;br /&gt;
Watercress: A leafy green that thrives in water and is rich in nutrients.&lt;br /&gt;
Herbs: Aquatic and semi-aquatic herbs like mint, water celery, and water parsley.&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;&#039;Cultural Aspects of Agriculture&#039;&#039;&#039;=====&lt;br /&gt;
&lt;br /&gt;
;Rituals and Festivals&lt;br /&gt;
:The agricultural cycle is deeply tied to the cultural practices in Aquilaris, with rituals performed to bless the crops and water sources. Festivals celebrating the harvest, the first rain, or the flooding season are common, with music, dance, and communal feasts&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;&#039;Livestock&#039;&#039;&#039;=====&lt;br /&gt;
&lt;br /&gt;
;Fish&lt;br /&gt;
:A primary source of protein, with species like tilapia, carp, and catfish being farmed in abundance.&lt;br /&gt;
;Eels&lt;br /&gt;
:Raised in freshwater systems, eels are a delicacy and used for medicinal purposes.&lt;br /&gt;
;Amphibians&lt;br /&gt;
:Frogs&lt;br /&gt;
::Particularly large species of frogs are farmed for their meat, which is considered a delicacy.&lt;br /&gt;
::Frog farming would be a common practice in the wetlands and ponds of Aquilaris.&lt;br /&gt;
:Salamanders&lt;br /&gt;
::In some regions, salamanders might be bred, especially if they possess any unique properties useful for the mika, such as medicinal secretions or skins used in crafting.&lt;br /&gt;
&lt;br /&gt;
;Waterfowl&lt;br /&gt;
:Ducks and Geese are raised both for their eggs and meat. They are well-suited to the wetland environments and could help in pest control by eating insects and weeds in rice paddies.&lt;br /&gt;
:Swans&lt;br /&gt;
:While more symbolic and less common, swans might be raised in noble households, valued for their beauty, feathers, and as a status symbol.&lt;br /&gt;
&lt;br /&gt;
;Water Buffalo&lt;br /&gt;
:These animals are crucial in the labor-intensive rice paddies, where they are used to plow fields and transport goods. Their milk and meat also are valuable resources for the mika.&lt;br /&gt;
&lt;br /&gt;
;Crustaceans and Mollusks&lt;br /&gt;
:Crabs, Lobsters, and Prawns are raised in brackish water or freshwater areas, these crustaceans are a prized source of protein and a key component of the local diet.&lt;br /&gt;
:Freshwater mussels and clams are cultivated in rivers and lakes, both for their meat and the pearls they might produce.&lt;br /&gt;
&lt;br /&gt;
;Turtles&lt;br /&gt;
:Softshell and Snapping Turtles&lt;br /&gt;
::Farmed in freshwater environments, turtles could be used for their meat and shells, which might be crafted into tools, jewelry, or ceremonial items.&lt;br /&gt;
&lt;br /&gt;
=====Domesticated Aquatic Creatures=====&lt;br /&gt;
&lt;br /&gt;
;Otters&lt;br /&gt;
:Domesticated Otters&lt;br /&gt;
::Intelligent and playful, otters are semi-domesticated in Aquilaris, assisting in fishing or kept as pets by the mika. They are sometimes also be used in rituals or cultural events.&lt;br /&gt;
&lt;br /&gt;
;River Dolphins&lt;br /&gt;
:River Dolphins&lt;br /&gt;
::River dolphins or other similar aquatic creatures could be raised by the mika. These creatures might be revered and protected, used in ceremonies, or even as transportation across larger bodies of water. They can be trained to help out boats in the rivers and deliveries in the canals.&lt;br /&gt;
&lt;br /&gt;
;Rituals and Symbolism&lt;br /&gt;
:Certain animals, like swans or river dolphins, hold significant cultural or religious importance. These animals ar involved in rituals, festivals, or as symbols of the duchy’s power and connection to water.&lt;br /&gt;
&lt;br /&gt;
=====&#039;&#039;&#039;Sustainability&#039;&#039;&#039;=====&lt;br /&gt;
&lt;br /&gt;
;Sustainable Practices&lt;br /&gt;
:Livestock farming in Aquilaris emphasizes sustainability, with the mika ensuring that their practices do not harm the delicate balance of their water ecosystems.&lt;br /&gt;
&lt;br /&gt;
:The mika of Aquilaris place a strong emphasis on sustainable practices, understanding the importance of maintaining their water sources and the surrounding environment. Overfishing or over harvesting are taboo, with strict customs in place to ensure balance and harmony with nature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        Manufacturing: Artisan crafts, house boats, water-based products&lt;br /&gt;
        Trade: Seafood, pearls, aquatic plants&lt;br /&gt;
        Other Industries: Tourism, boat building, &lt;br /&gt;
    Major Exports: Pearls, seafood, handcrafted goods, fruit&lt;br /&gt;
    Major Imports: Metals, grains, textiles&lt;br /&gt;
    Currency: Aqua Crown&lt;br /&gt;
    Trade Routes:&lt;br /&gt;
        Land Routes: Well-developed road networks connecting to other duchies&lt;br /&gt;
        Water Routes: Extensive trade on and around the Great Lake Serene&lt;br /&gt;
        Trade Partners: Neighboring duchies, floating mark ets&lt;br /&gt;
&lt;br /&gt;
==Society and Culture==&lt;br /&gt;
&lt;br /&gt;
    Population:&lt;br /&gt;
        Total Population: 300,000&lt;br /&gt;
        Major Ethnic Groups: Mika, merfolk, selkie&lt;br /&gt;
        Languages Spoken: Lucandrian (common tongue), Aquarian (local dialect)&lt;br /&gt;
    Religion:&lt;br /&gt;
        Dominant Religion: Worship of lake spirits, ancestor worship&lt;br /&gt;
    Education:&lt;br /&gt;
        Major Universities: The Aquarian Academy, focusing on marine sciences and magic&lt;br /&gt;
        Literacy Rate: High&lt;br /&gt;
    Cultural Heritage:&lt;br /&gt;
        Festivals: Tide Festival, Celebration of Mother Water (the lake spirit)&lt;br /&gt;
        Traditional Music/Dance: Lake shanties, water dances&lt;br /&gt;
        Cuisine: Seafood dishes, fruit salads, aquatic plants&lt;br /&gt;
        Art and Architecture: Coral and seashell art, waterfront structures&lt;br /&gt;
&lt;br /&gt;
==Governance and Law==&lt;br /&gt;
&lt;br /&gt;
    Government Type:&lt;br /&gt;
        Monarchy/Feudal System: Feudal system under the Queen of Lucaria&lt;br /&gt;
        Administrative Divisions: Divided into several coastal and inland provinces&lt;br /&gt;
        Local Governance: Provincial governors&lt;br /&gt;
    Legal System:&lt;br /&gt;
        Common Laws: Laws protecting waterways, house boats, lake island homes, and lake areas&lt;br /&gt;
        Notable Laws and Regulations: Strict regulations on fishing and pearl diving&lt;br /&gt;
        Judicial System: Local courts, overseen by the Duchess&#039;s appointed judges&lt;br /&gt;
    Military:&lt;br /&gt;
        Army: Limited land forces, primarily for coastal defense&lt;br /&gt;
        Navy: Strong marine presence, including lake-based combat units&lt;br /&gt;
        Other Forces: Water mage corps, specializing in hydromancy&lt;br /&gt;
    Alliances and Rivalries:&lt;br /&gt;
        Allies: Magic Duchy, Earth Duchy&lt;br /&gt;
        Rivals: Fire Duchy (occasional tensions over land and misuse of water rights)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
    Founding: Established as one of the original duchies of Lucandria&lt;br /&gt;
    Major Historical Events:&lt;br /&gt;
        The Great Flood: A significant event that reshaped the landscape&lt;br /&gt;
        Coral Rebellion: A rebellion led by dissatisfied coastal dwellers&lt;br /&gt;
    Notable Historical Figures:&lt;br /&gt;
        Duchess Maris: First ruler of Aquilaris&lt;br /&gt;
        Captain Nerida: Famous naval commander&lt;br /&gt;
    Historical Conflicts:&lt;br /&gt;
        Wars/Battles: Battle of Crystal River&lt;br /&gt;
        Rebellions: Coral Rebellion&lt;br /&gt;
&lt;br /&gt;
==Infrastructure==&lt;br /&gt;
&lt;br /&gt;
    Transportation:&lt;br /&gt;
        Roads: Well-maintained coastal roads&lt;br /&gt;
        Bridges: Magnificent bridges over rivers and connecting lake islands&lt;br /&gt;
        Ports: Major ports in Aquapolis and Riverside&lt;br /&gt;
        Other Means of Transportation: Boats, magical transportation devices, air ships&lt;br /&gt;
    Public Services:&lt;br /&gt;
        Healthcare: Advanced healing magic, lakeside hospitals&lt;br /&gt;
        Education: Public schools, specialized marine academies&lt;br /&gt;
        Security: Coastal guards, lake patrols&lt;br /&gt;
    Communication:&lt;br /&gt;
        Postal System: Efficient, using lake birds and aquatic creatures&lt;br /&gt;
        Telecommunications: Magical communication devices&lt;br /&gt;
&lt;br /&gt;
==Notable Landmarks==&lt;br /&gt;
&lt;br /&gt;
    Castles/Palaces:&lt;br /&gt;
        Aquapolis Palace: The seat of the Duchess&lt;br /&gt;
    Monuments:&lt;br /&gt;
        Statue of Tethys: In Aquapolis, a tribute to the water spirit&lt;br /&gt;
    Natural Wonders:&lt;br /&gt;
        Crystal Falls: Stunning waterfalls feeding into the Great Lake Serene&lt;br /&gt;
    Museums:&lt;br /&gt;
        Aquarian Museum: Showcasing marine life and history&lt;br /&gt;
    Other Points of Interest:&lt;br /&gt;
        Pearl Cove Beach: Renowned for its beauty&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
    Local Legends and Myths:&lt;br /&gt;
        The Siren&#039;s Call: A legend about a magical song that lures sailors&lt;br /&gt;
    Famous Personalities:&lt;br /&gt;
        Duchess Nomia: Current ruler, known for her wisdom and grace&lt;br /&gt;
    Recent Developments:&lt;br /&gt;
        Aquapolis Expansion: New waterfront districts being developed&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
        Aquarians can live in houseboats that travel the lake or the rivers. They are not allowed in canals because two-way traffic is not to be blocked.&lt;br /&gt;
        Merfolk are known for being performers and have weekly shows in the Hidden Grotto&#039;s amphitheater.&lt;br /&gt;
&lt;br /&gt;
==Racials== &lt;br /&gt;
     *water walking&lt;br /&gt;
     *water breathing&lt;br /&gt;
&lt;br /&gt;
==Mana Stones==&lt;br /&gt;
     *coolant: used for refrigeration, air conditioning and other food storage options. Along with the heating stones from Bulnoriya, they can create climate control for any dwelling.&lt;br /&gt;
     *filtering: filters water to make it drinkable. Helpful for farms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]  &lt;br /&gt;
[[Category:Lucandria]]&lt;br /&gt;
[[Category:Aynurlet]]&lt;br /&gt;
[[Category:Water]]&lt;br /&gt;
[[Category:Water Duchy]]&lt;br /&gt;
[[Category:Mika]]&lt;/div&gt;</summary>
		<author><name>Antidia</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Breezehaven&amp;diff=404</id>
		<title>Breezehaven</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Breezehaven&amp;diff=404"/>
		<updated>2025-07-03T02:24:31Z</updated>

		<summary type="html">&lt;p&gt;Antidia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Breezehaven Duchy=&lt;br /&gt;
[[File:Breezehaven.png|thumb|The Elemental Air Duchy]] Breezehaven is the [[Air Elemental]] capital of [[Lucandria]]. It was set up in a way to help balance the elements and bring a sense of &#039;[[Telrunya]]&#039; to the [[Miakis]]&#039; new home in [[Aynurlet]]. Though all Miakis, and now [[Mika]], hail Aether as the greatest element, they still understand the need for the balance of the other ones. Here, the Air Element is on display in the way they speak, build their infrastructure, and every day worship.&lt;br /&gt;
&lt;br /&gt;
==1. General Information==&lt;br /&gt;
&lt;br /&gt;
;Name of the Duchy: Duchy of Breezehaven&lt;br /&gt;
;Ruler’s Name and Title: [[Duchess Kethara]]&lt;br /&gt;
;Motto: “Light as Air, Free as the Wind”&lt;br /&gt;
;Coat of Arms: A Gryphon against a backdrop of clouds and sky&lt;br /&gt;
;Flag: Light blue with a white, stylized wing in the center&lt;br /&gt;
&lt;br /&gt;
==2. Geography==&lt;br /&gt;
===Location===&lt;br /&gt;
Western section of [[Lucandria]]&lt;br /&gt;
&lt;br /&gt;
===City Names=== &lt;br /&gt;
:• &#039;&#039;&#039;Aerion Heights:&#039;&#039;&#039; This is the land nearest the Queen’s castle where Breezehaven’s royalty live. Duchess Kethara’s own home rests on a floating piece of land above in the shape of a spire- hence the name. They live plush lives with the electrical advancements they have created- lights, refrigeration, running water, etc. Anything you could possibly need can be found here: schools, hospitals, parks, restaurants, cafes, and even an inventors guild.&lt;br /&gt;
&lt;br /&gt;
:• &#039;&#039;&#039;Gale’s Rest:&#039;&#039;&#039; Unless born into nobility or rising through the ranks through marriage or the Queen lottery, most of Breezehaven’s Mikas live here. Those of higher magic affinity live closer to the water nearer to the Royalty with those of lower affinity back towards The Wilds. A road and their own electrical advancements keep them separated from the Wildkin. They don’t have nearly as much as Aerion Heights, but they do have refrigerators, lights for the evenings, and running water.&lt;br /&gt;
&lt;br /&gt;
===Town Names===&lt;br /&gt;
:• &#039;&#039;&#039;Tempest Hollow:&#039;&#039;&#039; This village houses those Fae who work at The Landing that are not of the royal clan. They have some of the similar electrical advancements of Gale’s Rest, but just located closer to work for convenience. Again, only those who work at The Landing live here unless providing something necessary to the town.&lt;br /&gt;
&lt;br /&gt;
:• &#039;&#039;&#039;Windfall Village:&#039;&#039;&#039; This village houses those Mika who work with the windmills. Due to the constant amount of wind in this area, the town has been surrounded in a special ‘calm’ bubble the keeps only a gentle breeze blowing through the Village. Again, only those who work with the windmills live here unless providing something necessary to the town.&lt;br /&gt;
&lt;br /&gt;
;The Wilds: This area of untamed space is where most Wildkin are found. Without magic abilities they were forced to the outskirts and handle a lot of the manual labor for the Breezehaven Duchy. Though they aren’t enslaved, the Mikas are incredibly prejudiced against them.&lt;br /&gt;
&lt;br /&gt;
===Major Land Features===&lt;br /&gt;
:• &#039;&#039;&#039;Sky Gardens:&#039;&#039;&#039; Floating gardens suspended by air magic. Some focus on flowers while others grow cloud fruit &amp;amp; sky herbs.&lt;br /&gt;
:• &#039;&#039;&#039;The Landing:&#039;&#039;&#039; Airship production shop &amp;amp; major landing port for the Breezehaven Duchy&lt;br /&gt;
:• &#039;&#039;&#039;Windward Market:&#039;&#039;&#039; An aerial market where most of the trading happens. You can find Breezehaven’s special cloud fruit &amp;amp; sky herbs here.&lt;br /&gt;
:• &#039;&#039;&#039;Windy Plains:&#039;&#039;&#039; Open, breezy areas perfect for windmills &amp;amp; electricity production.&lt;br /&gt;
:• &#039;&#039;&#039;Sky Library:&#039;&#039;&#039; An aerial library holding most of Breezehaven’s knowledge.&lt;br /&gt;
:• &#039;&#039;&#039;Celestial Observatory:&#039;&#039;&#039; A center for the sciences. Their main research is on the void space around them and how to reconnect with Telrunya- the ancient home of their ancestors.&lt;br /&gt;
:• &#039;&#039;&#039;The Roost:&#039;&#039;&#039; Breeding grounds for the Harpies.&lt;br /&gt;
:• &#039;&#039;&#039;Whispering Woods:&#039;&#039;&#039; When the breeze runs through the trees it almost sounds like a whisper of the air element itself.&lt;br /&gt;
&lt;br /&gt;
===Climate===&lt;br /&gt;
:&#039;&#039;&#039;General Climate:&#039;&#039;&#039; Mild and breezy with frequent clear skies. The Windy Plains see a decent amount of continuous airflow making it not the best place to live, but incredible for their windmills!&lt;br /&gt;
:&#039;&#039;&#039;Seasons:&#039;&#039;&#039; Subtle seasonal changes with a consistent light breeze year-round. Thanks to the breeze, they never have to worry about a bad day out. Just watch out for the rainy season, some times the wind gets so powerful you can see the drops running sideways.&lt;br /&gt;
&lt;br /&gt;
==3. Economy==&lt;br /&gt;
&lt;br /&gt;
===Primary Industries===&lt;br /&gt;
: • &#039;&#039;&#039;Weather Control:&#039;&#039;&#039; Providing weather where necessary for all the Duchies&lt;br /&gt;
: • &#039;&#039;&#039;Cloud Farming:&#039;&#039;&#039; Cultivation of rare herbs and fruits that grow in the sky&lt;br /&gt;
: • &#039;&#039;&#039;Airship Crafting:&#039;&#039;&#039; Building and maintaining airships for transport and trade&lt;br /&gt;
: • &#039;&#039;&#039;Wind Energy:&#039;&#039;&#039; Harnessing wind power for energy and various applications&lt;br /&gt;
: • &#039;&#039;&#039;Air Mana Stones:&#039;&#039;&#039; Imbues the stones with wind energy creating a sort of &#039;electricity&#039; magic within them.&lt;br /&gt;
&lt;br /&gt;
===Major Exports===&lt;br /&gt;
: • Cloud fruits&lt;br /&gt;
: • Sky herbs&lt;br /&gt;
: • Airships &lt;br /&gt;
: • Electricity / Wind energy via air mana stones&lt;br /&gt;
&lt;br /&gt;
===Major Imports=== &lt;br /&gt;
: • Food&lt;br /&gt;
: • Metals/gemstones/marble &lt;br /&gt;
: • Aquatic products&lt;br /&gt;
: • Enchanted items&lt;br /&gt;
: • Mana stones&lt;br /&gt;
&lt;br /&gt;
===Currency===&lt;br /&gt;
: Celestial Crown&lt;br /&gt;
&lt;br /&gt;
===Trade Routes===&lt;br /&gt;
: • Air Routes: Extensive network of airship routes connecting Breezehaven with other duchies&lt;br /&gt;
: • Internal: Internal trade routes are run by electric carts&lt;br /&gt;
: • Trade Partners: All duchies, with a focus on exchanging unique goods like wind energy and sky-grown produce&lt;br /&gt;
&lt;br /&gt;
==4. Society and Culture==&lt;br /&gt;
===Population===&lt;br /&gt;
: •	&#039;&#039;&#039;Total Population:&#039;&#039;&#039; Approximately 400,000&lt;br /&gt;
: •	&#039;&#039;&#039;Major Ethnic Groups:&#039;&#039;&#039; Mikas, Harpies, other Wildkin&lt;br /&gt;
: •	&#039;&#039;&#039;Languages Spoken:&#039;&#039;&#039; Ancient Miaki “Lucandrian”, Air dialect which almost sounds like singing.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
: •	Dominant Religion: Aether or Magic itself is the greatest element, but many Worship the Wind Element &lt;br /&gt;
&lt;br /&gt;
===Education===&lt;br /&gt;
: &#039;&#039;&#039;Literacy Rate:&#039;&#039;&#039; High for Mikas; Wildkin is questionable&lt;br /&gt;
: Aerion Heights and Gale’s Rest are outfitted with multiple schools to educate the Mika children. Once their formal education is complete, they can choose to start their work or go for further education. There is a number of schools within Breezehaven’s borders or they can be sent to Apión.&lt;br /&gt;
;Major Universities&lt;br /&gt;
: • &#039;&#039;&#039;Celestial Institute of Aeronautics:&#039;&#039;&#039; For those interested in airships- building them, how they fly, etc. They’re always looking for a new way to reinvent them.&lt;br /&gt;
: • &#039;&#039;&#039;Windharp Conservatory of Music:&#039;&#039;&#039; For those musically inclined. The Windharp Concert Hall runs this college, picking the elite to join their orchestras.&lt;br /&gt;
: • &#039;&#039;&#039;Lumina Institute of Discovery:&#039;&#039;&#039; This institution is focused on the sciences. Many notable Mikas who went on to work for the Celestial Observatory graduated from here.&lt;br /&gt;
&lt;br /&gt;
===Cultural Heritage:===&lt;br /&gt;
;Festivals:&lt;br /&gt;
: •	&#039;&#039;&#039;Sky Fair:&#039;&#039;&#039; Celebrating the freedom of flight and wind magic. This is the largest festival with presentations from The Landing, Celestial Observatory, and others showcasing some of the newest developments. The Windharp Concert Hall always has special outdoor shows with new musical scores. There is always lovely wind magic themed dishes to try with rows and rows of food vendors. It’s an event no one is willing to miss!&lt;br /&gt;
: •	&#039;&#039;&#039;Wind Dance Festival:&#039;&#039;&#039; A yearly festival put on by the Windharp Concert Hall that dives into Breezehaven’s past with traditional dances performed on floating platforms. A must see for the lovers of music and dance.&lt;br /&gt;
: •	&#039;&#039;&#039;Cloud Harvesting:&#039;&#039;&#039; The seasonal cloud fruit and sky herb harvest season brings many from all over Breezehaven. Every Mika meets in the gardens and are given a basket to collect as much as they can carry. Making it a great event for all ages.&lt;br /&gt;
&lt;br /&gt;
===Traditional Music/Dance=== &lt;br /&gt;
: • Wind harp music&lt;br /&gt;
: • Aerial acrobatics&lt;br /&gt;
: • Sky dances&lt;br /&gt;
&lt;br /&gt;
===Cuisine=== &lt;br /&gt;
: Most every day dishes are light on the stomach, but always oddly fulfilling despite it. Clean and light. Some of the local favorites are:&lt;br /&gt;
: • Cloud fruits&lt;br /&gt;
: • Sky herbs&lt;br /&gt;
: • Light and airy pastries&lt;br /&gt;
: • Wind-spun candies&lt;br /&gt;
&lt;br /&gt;
===Art and Architecture=== &lt;br /&gt;
: Elegant, airy structures that blend with the sky; sculptures that move with the wind. They are particularly lovers of music even to the point their speaking dialect is almost song like.&lt;br /&gt;
&lt;br /&gt;
==5. Governance and Law==&lt;br /&gt;
===Government Type===&lt;br /&gt;
: •	&#039;&#039;&#039;Monarchy/Feudal System:&#039;&#039;&#039; Duchy under the rule of Duchess Kethara&lt;br /&gt;
: •	&#039;&#039;&#039;Administrative Divisions:&#039;&#039;&#039; Those under Duchess Kethara are named royalty: Marquess / Marchioness, Viscount / Viscountess, &amp;amp; Baron / Baronness. These titles are given to Pae in high stations of work such as the head of The Landing production, Windharp Concert Hall, etc.&lt;br /&gt;
&lt;br /&gt;
===Legal System:===&lt;br /&gt;
: &#039;&#039;&#039;Common Laws:&#039;&#039;&#039; Don’t kill anyone, don’t steal, don’t damage others property, don’t destroy the land that supports us. Basically be a good pae. There is also a protection of airspace and weather. You do something to ruin the air quality you can be seeing some penalties.&lt;br /&gt;
: &#039;&#039;&#039;Notable Laws and Regulations:&#039;&#039;&#039; Strict guidelines on airship construction and wind energy/electricity use (except for the royals).&lt;br /&gt;
: &#039;&#039;&#039;Judicial System:&#039;&#039;&#039; Court system overseen by the Duchess’s chosen judges. She has the final say in every court case, but the judges handle the proceedings and information gathering for her to make a sound judgement on the case.&lt;br /&gt;
&lt;br /&gt;
===Military===&lt;br /&gt;
: • &#039;&#039;&#039;The Storm Guard:&#039;&#039;&#039; A police force found throughout the Duchy. They are highly trained individuals tasked with keeping the peace.&lt;br /&gt;
: • &#039;&#039;&#039;The Skyward Guard:&#039;&#039;&#039; Duchess Kethara’s personal guard. There is a constant rotation of Skyward Guards around her as well as her home in the Skyspire.&lt;br /&gt;
&lt;br /&gt;
===Alliances and Rivalries===&lt;br /&gt;
: •	&#039;&#039;&#039;Allies:&#039;&#039;&#039; Generally neutral with strong trade relations with all duchies.&lt;br /&gt;
: •	&#039;&#039;&#039;Rivals:&#039;&#039;&#039; Occasional disputes with the others over airspace boundaries and needed weather patterns.&lt;br /&gt;
: •	&#039;&#039;&#039;Playful Rivalry:&#039;&#039;&#039; Fire. It is not known how the tradition started, but any time one of them visit’s the other’s personal suite an item of value goes missing. At the end of the year they have a get together where they return the items and tell stories on how they did it. Biggest item wins.&lt;br /&gt;
&lt;br /&gt;
==6. History==&lt;br /&gt;
===Founding===&lt;br /&gt;
Established when Lucandria named the first Dukes and Duchesses to rule the land and the Miakis who had come over with them. Breezehaven was given their portion of land due to the high winds in order to keep the balance of the wind element.&lt;br /&gt;
&lt;br /&gt;
===Major Historical Events===&lt;br /&gt;
: •	&#039;&#039;&#039;The Great Flight:&#039;&#039;&#039; The first successful airship flight.&lt;br /&gt;
: •	&#039;&#039;&#039;The Skyward Expansion:&#039;&#039;&#039; Exploration and settlement of floating islands and sky gardens.&lt;br /&gt;
&lt;br /&gt;
===Notable Historical Figures:===&lt;br /&gt;
: •	&#039;&#039;&#039;Duchess Sinnclair:&#039;&#039;&#039; The first Duchess of Breezehaven and its founder.&lt;br /&gt;
: •	&#039;&#039;&#039;Duchess Kethara:&#039;&#039;&#039; Current ruler, known for her wisdom and mastery of wind magic&lt;br /&gt;
: •	&#039;&#039;&#039;Lord Winchester:&#039;&#039;&#039; The creator of the airship.	&lt;br /&gt;
: • &#039;&#039;&#039;Lady Aeliana:&#039;&#039;&#039; Famous explorer and pioneer of airship travel.&lt;br /&gt;
&lt;br /&gt;
===Historical Conflicts:===&lt;br /&gt;
: •	The setting up of weather patterns that worked for all Duchies. It was an incredibly tense debate as it could put one’s landscape ahead of the other. Providing some Duchies with more growth where another could lose out.&lt;br /&gt;
: •	Convincing the other Duchies that the use of airships was an advancement and not a death sentence. Because it was such a leap in the sciences, there was skepticism that it would actually work for them.&lt;br /&gt;
&lt;br /&gt;
==7. Infrastructure==&lt;br /&gt;
&lt;br /&gt;
===Transportation===&lt;br /&gt;
: •	&#039;&#039;&#039;Roads:&#039;&#039;&#039; Limited; mostly pathways connecting key areas. Most fly anyways.&lt;br /&gt;
: •	&#039;&#039;&#039;Bridges:&#039;&#039;&#039; Suspension bridges linking Breezehaven to the other Duchies. Simple bridges over waterways. All this for the transportation of goods when unable to use the airships.&lt;br /&gt;
: •	&#039;&#039;&#039;Ports:&#039;&#039;&#039; Sky &amp;amp; land docks for airships both on floating island and the main lands themselves. A water dock for water based transportation and trade.&lt;br /&gt;
: •	&#039;&#039;&#039;Other Means of Transportation:&#039;&#039;&#039; Electric railways within Breezehaven to make trade within its borders easier and faster.&lt;br /&gt;
&lt;br /&gt;
===Public Services:===&lt;br /&gt;
: •	&#039;&#039;&#039;Healthcare:&#039;&#039;&#039; Clinics and hospitals are found in all major cities. At times a mobile clinic is sent to the Wilds to keep their labor force healthy.&lt;br /&gt;
: •	&#039;&#039;&#039;Education:&#039;&#039;&#039; Private tutors and schools are available to those in Aerion Heights while a series of public schools are available in Gale’s Rest for all Mikas.&lt;br /&gt;
: •	&#039;&#039;&#039;Security:&#039;&#039;&#039; Storm guards patrolling key areas in Gale’s Rest with some prominent homes and businesses equipped with alarm systems.&lt;br /&gt;
&lt;br /&gt;
===Communication:===&lt;br /&gt;
: •	&#039;&#039;&#039;Postal System:&#039;&#039;&#039; Network of sky couriers and messenger birds&lt;br /&gt;
: •	&#039;&#039;&#039;Telecommunications:&#039;&#039;&#039; Wind-echo communication devices&lt;br /&gt;
&lt;br /&gt;
==8. Notable Landmarks==&lt;br /&gt;
===Castles/Palaces===&lt;br /&gt;
: •	&#039;&#039;&#039;Skyspire:&#039;&#039;&#039; A magnificent palace floating among the clouds. Duchess Kethara resides here.&lt;br /&gt;
===Monuments===&lt;br /&gt;
: •	&#039;&#039;&#039;Statue of the Wind Element:&#039;&#039;&#039; A grand statue honoring the elemental spirits of air located in the main plaza of Gale’s Rest as well as a larger and more grand version in Aerion Height’s plaza.&lt;br /&gt;
: •	Multiple monuments to past Dukes and Duchesses reside in the sky gardens to fancy them up a bit.&lt;br /&gt;
: •	A monument to Lord Winchester is found at the entrance to The Landing to honor the father of flight.&lt;br /&gt;
&lt;br /&gt;
===Natural Wonders===&lt;br /&gt;
: •	&#039;&#039;&#039;Windy Plains:&#039;&#039;&#039; Popular for recreational activities like kite flying and wind surfing&lt;br /&gt;
: •	&#039;&#039;&#039;Whispering Woods:&#039;&#039;&#039; The thick woods where the Lycan clan reside- it is said you can hear the whispers of the wind element if you listen close enough. The woods also take on an ethereal glow every full moon.&lt;br /&gt;
&lt;br /&gt;
===Museums===&lt;br /&gt;
: •	&#039;&#039;&#039;Museum of Sky Sciences:&#039;&#039;&#039; Exhibits on aeronautics, weather manipulation, and wind magic located in the guest area of The Landing.&lt;br /&gt;
: •	&#039;&#039;&#039;Breeze Serenade Museum:&#039;&#039;&#039; A small museum in the Windharp Concert Hall showcasing instruments of old and some of the prominent figures in music development in Breezehaven.&lt;br /&gt;
&lt;br /&gt;
===Other Points of Interest===&lt;br /&gt;
: •	&#039;&#039;&#039;Sky Gardens:&#039;&#039;&#039; Beautiful, floating gardens. Multiples of these dot the air above Breezehaven. Some are covered in flowers others in harvest-able plants.&lt;br /&gt;
&lt;br /&gt;
==9. Miscellaneous==&lt;br /&gt;
===Local Legends and Myths===&lt;br /&gt;
: •	&#039;&#039;&#039;The Sky Spirits:&#039;&#039;&#039; Mythical beings said to protect the airspace and guide lost travelers.&lt;br /&gt;
: •	&#039;&#039;&#039;The Drought:&#039;&#039;&#039; A legend said to be the consequence of poor management of the weather system causing many Mikas to be suspicious of the other Duchy’s useage.&lt;br /&gt;
: •	&#039;&#039;&#039;The Transformation:&#039;&#039;&#039; It is said that if you visit the Whispering Woods during the full moon when its at its brightest glow you’ll find yourself transformed into a Lycan. Children are often told this story to keep them away from the woods.&lt;br /&gt;
&lt;br /&gt;
===Recent Developments===&lt;br /&gt;
: •	&#039;&#039;&#039;Advancements in Airship Technology:&#039;&#039;&#039; New designs making air travel safer and more efficient&lt;br /&gt;
&lt;br /&gt;
==10. Breezehaven Racials==&lt;br /&gt;
===Skyborne Agility=== &lt;br /&gt;
Enhanced agility and reflexes, allowing for acrobatic feats and quick movements while flying.&lt;br /&gt;
&lt;br /&gt;
===Air Sense=== &lt;br /&gt;
Enhanced senses that allow them to detect changes in air pressure, wind direction, and even the presence of others by subtle disturbances in the air.&lt;br /&gt;
&lt;br /&gt;
===Wind Veil=== &lt;br /&gt;
Creating a protective cloak of swirling air that can obscure vision and make it harder to be hit by attacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]  &lt;br /&gt;
[[Category:Lucandria]]&lt;br /&gt;
[[Category:Aynurlet]]&lt;br /&gt;
[[Category:Air]]&lt;br /&gt;
[[Category:Air Duchy]]&lt;br /&gt;
[[Category:Mika]]&lt;/div&gt;</summary>
		<author><name>Antidia</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Light_and_Shadow&amp;diff=403</id>
		<title>Light and Shadow</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Light_and_Shadow&amp;diff=403"/>
		<updated>2025-07-03T02:18:03Z</updated>

		<summary type="html">&lt;p&gt;Antidia: /* The Shadow: Demons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;The Light: Angels&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Angels were created long ago by the combination of blood, containing the spark of life, and magic to give them form and function.&lt;br /&gt;
&lt;br /&gt;
:Angel Pae&#039;il are flesh, bone, and blood, similar to humans.&lt;br /&gt;
&lt;br /&gt;
:Angels &amp;amp; demons have an energy source called [[Aika]]. Ai is the magic of the Light, and ka is the magic of the Shadow. [[Elemental]] magic is a more raw version of that lifeforce energy. Angels tap into that energy source to use their magic and abilities. It is not unlimited, so an Angel must rest or find a way to replenish their energy before being able to cast another spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spiritual&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Pae&#039;il have souls and can be reincarnated, but not all are. The connection to their past self has to be discovered through long, arduous questing. No pae&#039;il will know who they used to be without effort, although some may find certain things familiar, or certain triggers may unlock brief memories of the past.&lt;br /&gt;
&lt;br /&gt;
:Angels believe in and worship the Guardians as their deities. The Guardians are bringers of life, granters of power, and generally take care of the Pae&#039;il on Telrunya as well as providing guidance in times of need. Guardian Iris serves as their messenger and is the go-between for the Pae&#039;il and the Guardians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Biological&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Angels are typically characterized by their large feathered wings and floating halos, usually in silver or gold.&lt;br /&gt;
&lt;br /&gt;
:Angels are smaller than demons and tend to have softer, rounded features. Their eyes are larger and more &#039;innocent-looking&#039; as well. Their hair remains soft and fine, and they tend to appear more graceful and prettier than their kin.&lt;br /&gt;
&lt;br /&gt;
:Angels bleed red, like all Pae&#039;il and can die. ((For RP purposes, you have to clear this with Antidia or Teigra first, otherwise your Pae is assumed to be in the limbo state in the Hall of Lost Souls.))&lt;br /&gt;
&lt;br /&gt;
:Angels, like all Pae&#039;il, have lips, mouths, and noses. They are just not visible on the official cert art.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subtypes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Fallen]]&lt;br /&gt;
&lt;br /&gt;
[[Seraphim]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;The Shadow: Demons&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Demons were created long ago by the combination of blood, containing the spark of life, and magic to give them form and function.&lt;br /&gt;
&lt;br /&gt;
:Demons are flesh, bone and blood, even similar to humans.&lt;br /&gt;
:Demons have an energy source called Aika. Ai is the magic of The Light, and ka is the magic of the Dark. Elemental magic is a more raw version of that lifeforce energy. Demons tap into that energy source to use their magic and abilities. It is not unlimited, so a Demon must rest or find a way to replenish their energy before being able to cast another spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spiritual&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Pae&#039;il have souls and can be reincarnated, but not all are. The connection to their past self has to be discovered through long, arduous questing. No pae&#039;il will know who they used to be without effort, although some may find certain things familiar, or certain triggers may unlock brief memories of the past.&lt;br /&gt;
&lt;br /&gt;
:Demons believe in and worship the Guardians as their deities. The Guardians are bringers of life, granters of power, and generally take care of the Pae&#039;il on Telrunya as well as providing guidance in times of need. Guardian Iris serves as their messenger and is the go-between for the Pae&#039;il and the Guardians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Biological&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Demons are typically characterized by their large leathery wings and spaded tails.&lt;br /&gt;
&lt;br /&gt;
:Demons are the larger than angels. They are taller with sharper features. The women tend to have more exaggerated curves, leading to the Demons being known as the &#039;sexy&#039; breed. Their hair is more coarse, typically spikey when the Pae are young. They appear tougher than the Angels, and their eyes have a narrowed, devious appearance, though this is only a physical trait and carries no implication of the Pae&#039;s actual personality.&lt;br /&gt;
&lt;br /&gt;
:Demons bleed red, like all Pae&#039;il and can die. ((For RP purposes, you have to clear this with Antidia or Teigra first, otherwise your Pae is assumed to be in the limbo state in the Hall of Lost Souls.))&lt;br /&gt;
&lt;br /&gt;
:Demons, like all Pae&#039;il, have lips, mouths, and noses. They are just not visible on the official cert art.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subtypes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Rakshasas]]&lt;br /&gt;
&lt;br /&gt;
[[Kitsune]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]  &lt;br /&gt;
[[Category:Light-Aligned Creatures]]  &lt;br /&gt;
[[Category:Playable Species]]    &lt;br /&gt;
[[Category:Light faction]] &lt;br /&gt;
[[Category:Shadow Pae]]&lt;br /&gt;
[[Category:Blood Pae]]&lt;/div&gt;</summary>
		<author><name>Antidia</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Light_and_Shadow&amp;diff=402</id>
		<title>Light and Shadow</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Light_and_Shadow&amp;diff=402"/>
		<updated>2025-07-03T02:16:35Z</updated>

		<summary type="html">&lt;p&gt;Antidia: /* The Shadow: Demons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;The Light: Angels&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Angels were created long ago by the combination of blood, containing the spark of life, and magic to give them form and function.&lt;br /&gt;
&lt;br /&gt;
:Angel Pae&#039;il are flesh, bone, and blood, similar to humans.&lt;br /&gt;
&lt;br /&gt;
:Angels &amp;amp; demons have an energy source called [[Aika]]. Ai is the magic of the Light, and ka is the magic of the Shadow. [[Elemental]] magic is a more raw version of that lifeforce energy. Angels tap into that energy source to use their magic and abilities. It is not unlimited, so an Angel must rest or find a way to replenish their energy before being able to cast another spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spiritual&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Pae&#039;il have souls and can be reincarnated, but not all are. The connection to their past self has to be discovered through long, arduous questing. No pae&#039;il will know who they used to be without effort, although some may find certain things familiar, or certain triggers may unlock brief memories of the past.&lt;br /&gt;
&lt;br /&gt;
:Angels believe in and worship the Guardians as their deities. The Guardians are bringers of life, granters of power, and generally take care of the Pae&#039;il on Telrunya as well as providing guidance in times of need. Guardian Iris serves as their messenger and is the go-between for the Pae&#039;il and the Guardians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Biological&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Angels are typically characterized by their large feathered wings and floating halos, usually in silver or gold.&lt;br /&gt;
&lt;br /&gt;
:Angels are smaller than demons and tend to have softer, rounded features. Their eyes are larger and more &#039;innocent-looking&#039; as well. Their hair remains soft and fine, and they tend to appear more graceful and prettier than their kin.&lt;br /&gt;
&lt;br /&gt;
:Angels bleed red, like all Pae&#039;il and can die. ((For RP purposes, you have to clear this with Antidia or Teigra first, otherwise your Pae is assumed to be in the limbo state in the Hall of Lost Souls.))&lt;br /&gt;
&lt;br /&gt;
:Angels, like all Pae&#039;il, have lips, mouths, and noses. They are just not visible on the official cert art.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subtypes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Fallen]]&lt;br /&gt;
&lt;br /&gt;
[[Seraphim]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;The Shadow: Demons&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Demons were created long ago by the combination of blood, containing the spark of life, and magic to give them form and function.&lt;br /&gt;
&lt;br /&gt;
:Demons are flesh, bone and blood, even similar to humans.&lt;br /&gt;
:Demons have an energy source called Aika. Ai is the magic of The Light, and ka is the magic of the Dark. Elemental magic is a more raw version of that lifeforce energy. Demons tap into that energy source to use their magic and abilities. It is not unlimited, so a Demon must rest or find a way to replenish their energy before being able to cast another spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spiritual&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Pae&#039;il have souls and can be reincarnated, but not all are. The connection to their past self has to be discovered through long, arduous questing. No pae&#039;il will know who they used to be without effort, although some may find certain things familiar, or certain triggers may unlock brief memories of the past.&lt;br /&gt;
&lt;br /&gt;
:Demons believe in and worship the Guardians as their deities. The Guardians are bringers of life, granters of power, and generally take care of the Pae&#039;il on Telrunya as well as providing guidance in times of need. Guardian Iris serves as their messenger and is the go-between for the Pae&#039;il and the Guardians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Biological&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Demons are typically characterized by their large leathery wings and spaded tails.&lt;br /&gt;
&lt;br /&gt;
:Demons are the larger than angels. They are taller with sharper features. The women tend to have more exaggerated curves, leading to the Demons being known as the &#039;sexy&#039; breed. Their hair is more coarse, typically spikey when the Pae are young. They appear tougher than the Angels, and their eyes have a narrowed, devious appearance, though this is only a physical trait and carries no implication of the Pae&#039;s actual personality.&lt;br /&gt;
&lt;br /&gt;
:Demons bleed red, like all Pae&#039;il and can die. ((For RP purposes, you have to clear this with Antidia or Teigra first, otherwise your Pae is assumed to be in the limbo state in the Hall of Lost Souls.))&lt;br /&gt;
&lt;br /&gt;
:Demons, like all Pae&#039;il, have lips, mouths, and noses. They are just not visible on the official cert art.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subtypes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Rakshasas]]&lt;br /&gt;
&lt;br /&gt;
[[Kitsune]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]  &lt;br /&gt;
[[Category:Light-Aligned Creatures]]  &lt;br /&gt;
[[Category:Playable Species]]    &lt;br /&gt;
[[Category:light faction]] &lt;br /&gt;
[[Category:Light Pae]]&lt;br /&gt;
[[Category:Blood Pae]]&lt;/div&gt;</summary>
		<author><name>Antidia</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Farun&amp;diff=401</id>
		<title>Farun</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Farun&amp;diff=401"/>
		<updated>2025-07-03T02:03:29Z</updated>

		<summary type="html">&lt;p&gt;Antidia: /* Behavior &amp;amp; Society */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Farun ==&lt;br /&gt;
; Common Name  &lt;br /&gt;
:: Farun  &lt;br /&gt;
; Other Names  &lt;br /&gt;
:: [[Earth Element]] (rarely used as a collective term)  &lt;br /&gt;
&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
; Average Height  &lt;br /&gt;
:: 3.5 ft (4 ft with antlers)  &lt;br /&gt;
; Body Structure  &lt;br /&gt;
:: Bi-pedal humanoid, leaner than [[Faun]], with silky fur and flowing hair  &lt;br /&gt;
; Skin  &lt;br /&gt;
:: Fur  &lt;br /&gt;
; Distinctive Features  &lt;br /&gt;
:: Fur-covered bodies, bi-pedal legs, antlers, ungulate ears, hooves, and a glowing moon emblem positioned between the antlers&lt;br /&gt;
&lt;br /&gt;
=== Abilities &amp;amp; Powers ===&lt;br /&gt;
; Physical Traits  &lt;br /&gt;
:: Strongest and fastest movers among the Pae&#039;il if within their native element  &lt;br /&gt;
:: Immune to Taint  &lt;br /&gt;
&lt;br /&gt;
; Main Abilities  &lt;br /&gt;
:: Each Pae receives one player-selected and staff-approved power  &lt;br /&gt;
&lt;br /&gt;
; Racial Abilities  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Child&#039;&#039;&#039;  &lt;br /&gt;
:: Earth Shield – Element varies by breed (e.g., Naiad = water), provides minor protection. [Limit: 5]  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teenager&#039;&#039;&#039;  &lt;br /&gt;
:: Earth Shield – Replaces child version; stronger, disperses with one hit. [Limit: 5]  &lt;br /&gt;
:: Earth Bolt – A small, concentrated mass of earth thrown at an opponent for mild damage. [Limit: 5]  &lt;br /&gt;
:: Lesser Silme’s Blessing &amp;amp; Grace – Heals minor wounds during the day; cleanses minor Taint at night  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adult&#039;&#039;&#039;  &lt;br /&gt;
:: Earth Shield – Stronger, absorbs up to 3 hits (physical or magical). Replaces teenage version. [Limit: 3]  &lt;br /&gt;
:: Earth Bomb – A concentrated mass of earth that explodes on impact, scattering rock shrapnel in a 15-yard radius. [Limit: 3]  &lt;br /&gt;
:: Elemental Boost – Greater maneuverability and resistance when within their native element (e.g., fire cannot harm a Fire-aligned Pae)  &lt;br /&gt;
:: Silme’s Blessing &amp;amp; Grace – Dual-function healing spell  &lt;br /&gt;
::: Day: Heals minor to moderate wounds and fractures  &lt;br /&gt;
::: Night: Cleanses Taint (more effective the closer it is to a full moon)  &lt;br /&gt;
&lt;br /&gt;
; Weaknesses  &lt;br /&gt;
:: Weakened during the New Moon  &lt;br /&gt;
&lt;br /&gt;
=== Reproduction ===&lt;br /&gt;
; Method  &lt;br /&gt;
:: Intercourse  &lt;br /&gt;
&lt;br /&gt;
; Gestation Period  &lt;br /&gt;
:: Live Birth: One season  &lt;br /&gt;
:: Acorns: Two seasons  &lt;br /&gt;
&lt;br /&gt;
; Average Number of Offspring  &lt;br /&gt;
:: Live Birth: 2–4  &lt;br /&gt;
:: Acorns: Usually one, low chance for two  &lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
; Primary Food Sources  &lt;br /&gt;
:: Mostly herbivorous, with some individuals being omnivores  &lt;br /&gt;
&lt;br /&gt;
; Hunting &amp;amp; Gathering  &lt;br /&gt;
:: Meals are provided by the central dining hall, sourced from hunters, gatherers, and fishermen  &lt;br /&gt;
&lt;br /&gt;
; Dietary Needs  &lt;br /&gt;
:: High-fiber foods preferred  &lt;br /&gt;
&lt;br /&gt;
=== Behavior &amp;amp; Society ===&lt;br /&gt;
; Social Structure  &lt;br /&gt;
:: [[Laisidhiel]]s Chief Rais  &lt;br /&gt;
:: Advisors, Princesses Celestia and Luna&lt;br /&gt;
:: The Council  &lt;br /&gt;
:: Earthtenders  &lt;br /&gt;
:: Hunters, Oaken Shield, and Rangers  &lt;br /&gt;
&lt;br /&gt;
; Communication  &lt;br /&gt;
:: Faunese  &lt;br /&gt;
:: Earth Runes  &lt;br /&gt;
:: Town Cryer at the Gathering Dias  &lt;br /&gt;
:: Mellons (messengers)  &lt;br /&gt;
&lt;br /&gt;
; Cultural Practices  &lt;br /&gt;
:: Deeply rooted in Faun tradition  &lt;br /&gt;
:: Only Farun reside within the tree  &lt;br /&gt;
:: Communal meals shared at the dining hall  &lt;br /&gt;
:: The moon is revered, celebrated especially during full moons&lt;br /&gt;
&lt;br /&gt;
=== Customs &amp;amp; Traditions ===&lt;br /&gt;
; Growing Celebration  &lt;br /&gt;
:: Honors the beginning of life  &lt;br /&gt;
&lt;br /&gt;
; Powers Ceremony  &lt;br /&gt;
:: Held during childhood to mark the first awakening of magical abilities  &lt;br /&gt;
&lt;br /&gt;
; Engagement Flower  &lt;br /&gt;
:: A cultural courtship tradition  &lt;br /&gt;
&lt;br /&gt;
; Marriage Ceremony  &lt;br /&gt;
:: A sacred union marked with nature rituals  &lt;br /&gt;
&lt;br /&gt;
; Acorn Harvest  &lt;br /&gt;
:: Celebration of acorn-born children and magical renewal  &lt;br /&gt;
&lt;br /&gt;
; Full Moon Celebration  &lt;br /&gt;
:: A spiritual festival tied to healing and reflection  &lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
; Origin  &lt;br /&gt;
:: [[Rochadhiel]], the Farun Tree, was born from an acorn of Laisidhiel that was lost during a hurricane and nurtured by the magical waters of Silme Pond  &lt;br /&gt;
&lt;br /&gt;
; Major Historical Events  &lt;br /&gt;
:: An explosion wounded Laisidhiel and Earthmother  &lt;br /&gt;
:: [[Earthmother]] sensed Rochadhiel’s healing power and sought aid  &lt;br /&gt;
:: The Farun healed Earthmother and met their first outsider  &lt;br /&gt;
:: They were introduced to Rais, Celestia, and Luna  &lt;br /&gt;
:: [[Princess Celestia]] and [[Princess Luna]] now act as rotating advisors to help guide Farun society  &lt;br /&gt;
&lt;br /&gt;
; Interaction with Other Species  &lt;br /&gt;
:: Primarily the Faun  &lt;br /&gt;
:: A few know of [[Portia]]&lt;br /&gt;
&lt;br /&gt;
=== Other Information ===&lt;br /&gt;
; Languages Spoken  &lt;br /&gt;
:: Faunese  &lt;br /&gt;
:: Island dwellers also speak Common  &lt;br /&gt;
&lt;br /&gt;
; Religious Beliefs  &lt;br /&gt;
:: Worship of the Earth element  &lt;br /&gt;
:: Respect for all elemental forces  &lt;br /&gt;
:: Adoration of the Moon  &lt;br /&gt;
&lt;br /&gt;
; Technology Level  &lt;br /&gt;
:: Bronze Age  &lt;br /&gt;
:: Tools and weapons are primarily metal and wood  &lt;br /&gt;
:: Magical enhancements allow for running water, plumbing, and enchanted refrigeration  &lt;br /&gt;
&lt;br /&gt;
; Tools &amp;amp; Weapons  &lt;br /&gt;
:: Crafted from metal and wood, aided by natural magic  &lt;br /&gt;
&lt;br /&gt;
; Allies  &lt;br /&gt;
:: Naiad and other elemental-aligned Pae  &lt;br /&gt;
&lt;br /&gt;
; Enemies  &lt;br /&gt;
:: Blood Pae (considered a slur and enemy)  &lt;br /&gt;
&lt;br /&gt;
; Current Status  &lt;br /&gt;
:: A young society, just beginning to grow and define itself  &lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]  &lt;br /&gt;
[[Category:Earth-Aligned Creatures]]  &lt;br /&gt;
[[Category:Playable Species]]    &lt;br /&gt;
[[Category:Lunar Cultures]]&lt;/div&gt;</summary>
		<author><name>Antidia</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Farun&amp;diff=400</id>
		<title>Farun</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Farun&amp;diff=400"/>
		<updated>2025-07-03T02:01:43Z</updated>

		<summary type="html">&lt;p&gt;Antidia: /* Behavior &amp;amp; Society */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Farun ==&lt;br /&gt;
; Common Name  &lt;br /&gt;
:: Farun  &lt;br /&gt;
; Other Names  &lt;br /&gt;
:: [[Earth Element]] (rarely used as a collective term)  &lt;br /&gt;
&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
; Average Height  &lt;br /&gt;
:: 3.5 ft (4 ft with antlers)  &lt;br /&gt;
; Body Structure  &lt;br /&gt;
:: Bi-pedal humanoid, leaner than [[Faun]], with silky fur and flowing hair  &lt;br /&gt;
; Skin  &lt;br /&gt;
:: Fur  &lt;br /&gt;
; Distinctive Features  &lt;br /&gt;
:: Fur-covered bodies, bi-pedal legs, antlers, ungulate ears, hooves, and a glowing moon emblem positioned between the antlers&lt;br /&gt;
&lt;br /&gt;
=== Abilities &amp;amp; Powers ===&lt;br /&gt;
; Physical Traits  &lt;br /&gt;
:: Strongest and fastest movers among the Pae&#039;il if within their native element  &lt;br /&gt;
:: Immune to Taint  &lt;br /&gt;
&lt;br /&gt;
; Main Abilities  &lt;br /&gt;
:: Each Pae receives one player-selected and staff-approved power  &lt;br /&gt;
&lt;br /&gt;
; Racial Abilities  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Child&#039;&#039;&#039;  &lt;br /&gt;
:: Earth Shield – Element varies by breed (e.g., Naiad = water), provides minor protection. [Limit: 5]  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teenager&#039;&#039;&#039;  &lt;br /&gt;
:: Earth Shield – Replaces child version; stronger, disperses with one hit. [Limit: 5]  &lt;br /&gt;
:: Earth Bolt – A small, concentrated mass of earth thrown at an opponent for mild damage. [Limit: 5]  &lt;br /&gt;
:: Lesser Silme’s Blessing &amp;amp; Grace – Heals minor wounds during the day; cleanses minor Taint at night  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adult&#039;&#039;&#039;  &lt;br /&gt;
:: Earth Shield – Stronger, absorbs up to 3 hits (physical or magical). Replaces teenage version. [Limit: 3]  &lt;br /&gt;
:: Earth Bomb – A concentrated mass of earth that explodes on impact, scattering rock shrapnel in a 15-yard radius. [Limit: 3]  &lt;br /&gt;
:: Elemental Boost – Greater maneuverability and resistance when within their native element (e.g., fire cannot harm a Fire-aligned Pae)  &lt;br /&gt;
:: Silme’s Blessing &amp;amp; Grace – Dual-function healing spell  &lt;br /&gt;
::: Day: Heals minor to moderate wounds and fractures  &lt;br /&gt;
::: Night: Cleanses Taint (more effective the closer it is to a full moon)  &lt;br /&gt;
&lt;br /&gt;
; Weaknesses  &lt;br /&gt;
:: Weakened during the New Moon  &lt;br /&gt;
&lt;br /&gt;
=== Reproduction ===&lt;br /&gt;
; Method  &lt;br /&gt;
:: Intercourse  &lt;br /&gt;
&lt;br /&gt;
; Gestation Period  &lt;br /&gt;
:: Live Birth: One season  &lt;br /&gt;
:: Acorns: Two seasons  &lt;br /&gt;
&lt;br /&gt;
; Average Number of Offspring  &lt;br /&gt;
:: Live Birth: 2–4  &lt;br /&gt;
:: Acorns: Usually one, low chance for two  &lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
; Primary Food Sources  &lt;br /&gt;
:: Mostly herbivorous, with some individuals being omnivores  &lt;br /&gt;
&lt;br /&gt;
; Hunting &amp;amp; Gathering  &lt;br /&gt;
:: Meals are provided by the central dining hall, sourced from hunters, gatherers, and fishermen  &lt;br /&gt;
&lt;br /&gt;
; Dietary Needs  &lt;br /&gt;
:: High-fiber foods preferred  &lt;br /&gt;
&lt;br /&gt;
=== Behavior &amp;amp; Society ===&lt;br /&gt;
; Social Structure  &lt;br /&gt;
:: [[Laisidhiel]]s Chief Rais  &lt;br /&gt;
:: The Council  &lt;br /&gt;
:: Earthtenders  &lt;br /&gt;
:: Hunters, Oaken Shield, and Rangers  &lt;br /&gt;
&lt;br /&gt;
; Communication  &lt;br /&gt;
:: Faunese  &lt;br /&gt;
:: Earth Runes  &lt;br /&gt;
:: Town Cryer at the Gathering Dias  &lt;br /&gt;
:: Mellons (messengers)  &lt;br /&gt;
&lt;br /&gt;
; Cultural Practices  &lt;br /&gt;
:: Deeply rooted in Faun tradition  &lt;br /&gt;
:: Only Farun reside within the tree  &lt;br /&gt;
:: Communal meals shared at the dining hall  &lt;br /&gt;
:: The moon is revered, celebrated especially during full moons&lt;br /&gt;
&lt;br /&gt;
=== Customs &amp;amp; Traditions ===&lt;br /&gt;
; Growing Celebration  &lt;br /&gt;
:: Honors the beginning of life  &lt;br /&gt;
&lt;br /&gt;
; Powers Ceremony  &lt;br /&gt;
:: Held during childhood to mark the first awakening of magical abilities  &lt;br /&gt;
&lt;br /&gt;
; Engagement Flower  &lt;br /&gt;
:: A cultural courtship tradition  &lt;br /&gt;
&lt;br /&gt;
; Marriage Ceremony  &lt;br /&gt;
:: A sacred union marked with nature rituals  &lt;br /&gt;
&lt;br /&gt;
; Acorn Harvest  &lt;br /&gt;
:: Celebration of acorn-born children and magical renewal  &lt;br /&gt;
&lt;br /&gt;
; Full Moon Celebration  &lt;br /&gt;
:: A spiritual festival tied to healing and reflection  &lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
; Origin  &lt;br /&gt;
:: [[Rochadhiel]], the Farun Tree, was born from an acorn of Laisidhiel that was lost during a hurricane and nurtured by the magical waters of Silme Pond  &lt;br /&gt;
&lt;br /&gt;
; Major Historical Events  &lt;br /&gt;
:: An explosion wounded Laisidhiel and Earthmother  &lt;br /&gt;
:: [[Earthmother]] sensed Rochadhiel’s healing power and sought aid  &lt;br /&gt;
:: The Farun healed Earthmother and met their first outsider  &lt;br /&gt;
:: They were introduced to Rais, Celestia, and Luna  &lt;br /&gt;
:: [[Princess Celestia]] and [[Princess Luna]] now act as rotating advisors to help guide Farun society  &lt;br /&gt;
&lt;br /&gt;
; Interaction with Other Species  &lt;br /&gt;
:: Primarily the Faun  &lt;br /&gt;
:: A few know of [[Portia]]&lt;br /&gt;
&lt;br /&gt;
=== Other Information ===&lt;br /&gt;
; Languages Spoken  &lt;br /&gt;
:: Faunese  &lt;br /&gt;
:: Island dwellers also speak Common  &lt;br /&gt;
&lt;br /&gt;
; Religious Beliefs  &lt;br /&gt;
:: Worship of the Earth element  &lt;br /&gt;
:: Respect for all elemental forces  &lt;br /&gt;
:: Adoration of the Moon  &lt;br /&gt;
&lt;br /&gt;
; Technology Level  &lt;br /&gt;
:: Bronze Age  &lt;br /&gt;
:: Tools and weapons are primarily metal and wood  &lt;br /&gt;
:: Magical enhancements allow for running water, plumbing, and enchanted refrigeration  &lt;br /&gt;
&lt;br /&gt;
; Tools &amp;amp; Weapons  &lt;br /&gt;
:: Crafted from metal and wood, aided by natural magic  &lt;br /&gt;
&lt;br /&gt;
; Allies  &lt;br /&gt;
:: Naiad and other elemental-aligned Pae  &lt;br /&gt;
&lt;br /&gt;
; Enemies  &lt;br /&gt;
:: Blood Pae (considered a slur and enemy)  &lt;br /&gt;
&lt;br /&gt;
; Current Status  &lt;br /&gt;
:: A young society, just beginning to grow and define itself  &lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]  &lt;br /&gt;
[[Category:Earth-Aligned Creatures]]  &lt;br /&gt;
[[Category:Playable Species]]    &lt;br /&gt;
[[Category:Lunar Cultures]]&lt;/div&gt;</summary>
		<author><name>Antidia</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Farun&amp;diff=399</id>
		<title>Farun</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Farun&amp;diff=399"/>
		<updated>2025-07-03T01:57:33Z</updated>

		<summary type="html">&lt;p&gt;Antidia: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Farun ==&lt;br /&gt;
; Common Name  &lt;br /&gt;
:: Farun  &lt;br /&gt;
; Other Names  &lt;br /&gt;
:: [[Earth Element]] (rarely used as a collective term)  &lt;br /&gt;
&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
; Average Height  &lt;br /&gt;
:: 3.5 ft (4 ft with antlers)  &lt;br /&gt;
; Body Structure  &lt;br /&gt;
:: Bi-pedal humanoid, leaner than [[Faun]], with silky fur and flowing hair  &lt;br /&gt;
; Skin  &lt;br /&gt;
:: Fur  &lt;br /&gt;
; Distinctive Features  &lt;br /&gt;
:: Fur-covered bodies, bi-pedal legs, antlers, ungulate ears, hooves, and a glowing moon emblem positioned between the antlers&lt;br /&gt;
&lt;br /&gt;
=== Abilities &amp;amp; Powers ===&lt;br /&gt;
; Physical Traits  &lt;br /&gt;
:: Strongest and fastest movers among the Pae&#039;il if within their native element  &lt;br /&gt;
:: Immune to Taint  &lt;br /&gt;
&lt;br /&gt;
; Main Abilities  &lt;br /&gt;
:: Each Pae receives one player-selected and staff-approved power  &lt;br /&gt;
&lt;br /&gt;
; Racial Abilities  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Child&#039;&#039;&#039;  &lt;br /&gt;
:: Earth Shield – Element varies by breed (e.g., Naiad = water), provides minor protection. [Limit: 5]  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teenager&#039;&#039;&#039;  &lt;br /&gt;
:: Earth Shield – Replaces child version; stronger, disperses with one hit. [Limit: 5]  &lt;br /&gt;
:: Earth Bolt – A small, concentrated mass of earth thrown at an opponent for mild damage. [Limit: 5]  &lt;br /&gt;
:: Lesser Silme’s Blessing &amp;amp; Grace – Heals minor wounds during the day; cleanses minor Taint at night  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adult&#039;&#039;&#039;  &lt;br /&gt;
:: Earth Shield – Stronger, absorbs up to 3 hits (physical or magical). Replaces teenage version. [Limit: 3]  &lt;br /&gt;
:: Earth Bomb – A concentrated mass of earth that explodes on impact, scattering rock shrapnel in a 15-yard radius. [Limit: 3]  &lt;br /&gt;
:: Elemental Boost – Greater maneuverability and resistance when within their native element (e.g., fire cannot harm a Fire-aligned Pae)  &lt;br /&gt;
:: Silme’s Blessing &amp;amp; Grace – Dual-function healing spell  &lt;br /&gt;
::: Day: Heals minor to moderate wounds and fractures  &lt;br /&gt;
::: Night: Cleanses Taint (more effective the closer it is to a full moon)  &lt;br /&gt;
&lt;br /&gt;
; Weaknesses  &lt;br /&gt;
:: Weakened during the New Moon  &lt;br /&gt;
&lt;br /&gt;
=== Reproduction ===&lt;br /&gt;
; Method  &lt;br /&gt;
:: Intercourse  &lt;br /&gt;
&lt;br /&gt;
; Gestation Period  &lt;br /&gt;
:: Live Birth: One season  &lt;br /&gt;
:: Acorns: Two seasons  &lt;br /&gt;
&lt;br /&gt;
; Average Number of Offspring  &lt;br /&gt;
:: Live Birth: 2–4  &lt;br /&gt;
:: Acorns: Usually one, low chance for two  &lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
; Primary Food Sources  &lt;br /&gt;
:: Mostly herbivorous, with some individuals being omnivores  &lt;br /&gt;
&lt;br /&gt;
; Hunting &amp;amp; Gathering  &lt;br /&gt;
:: Meals are provided by the central dining hall, sourced from hunters, gatherers, and fishermen  &lt;br /&gt;
&lt;br /&gt;
; Dietary Needs  &lt;br /&gt;
:: High-fiber foods preferred  &lt;br /&gt;
&lt;br /&gt;
=== Behavior &amp;amp; Society ===&lt;br /&gt;
; Social Structure  &lt;br /&gt;
:: Led by [[Laisidhiel]]s Chief (Earthmother)  &lt;br /&gt;
:: The Council  &lt;br /&gt;
:: Earthtenders  &lt;br /&gt;
:: Hunters, Oaken Shield, and Rangers  &lt;br /&gt;
&lt;br /&gt;
; Communication  &lt;br /&gt;
:: Faunese  &lt;br /&gt;
:: Earth Runes  &lt;br /&gt;
:: Town Cryer at the Gathering Dias  &lt;br /&gt;
:: Mellons (messengers)  &lt;br /&gt;
&lt;br /&gt;
; Cultural Practices  &lt;br /&gt;
:: Deeply rooted in Faun tradition  &lt;br /&gt;
:: Only Farun reside within the tree  &lt;br /&gt;
:: Communal meals shared at the dining hall  &lt;br /&gt;
:: The moon is revered, celebrated especially during full moons  &lt;br /&gt;
&lt;br /&gt;
=== Customs &amp;amp; Traditions ===&lt;br /&gt;
; Growing Celebration  &lt;br /&gt;
:: Honors the beginning of life  &lt;br /&gt;
&lt;br /&gt;
; Powers Ceremony  &lt;br /&gt;
:: Held during childhood to mark the first awakening of magical abilities  &lt;br /&gt;
&lt;br /&gt;
; Engagement Flower  &lt;br /&gt;
:: A cultural courtship tradition  &lt;br /&gt;
&lt;br /&gt;
; Marriage Ceremony  &lt;br /&gt;
:: A sacred union marked with nature rituals  &lt;br /&gt;
&lt;br /&gt;
; Acorn Harvest  &lt;br /&gt;
:: Celebration of acorn-born children and magical renewal  &lt;br /&gt;
&lt;br /&gt;
; Full Moon Celebration  &lt;br /&gt;
:: A spiritual festival tied to healing and reflection  &lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
; Origin  &lt;br /&gt;
:: [[Rochadhiel]], the Farun Tree, was born from an acorn of Laisidhiel that was lost during a hurricane and nurtured by the magical waters of Silme Pond  &lt;br /&gt;
&lt;br /&gt;
; Major Historical Events  &lt;br /&gt;
:: An explosion wounded Laisidhiel and Earthmother  &lt;br /&gt;
:: [[Earthmother]] sensed Rochadhiel’s healing power and sought aid  &lt;br /&gt;
:: The Farun healed Earthmother and met their first outsider  &lt;br /&gt;
:: They were introduced to Rais, Celestia, and Luna  &lt;br /&gt;
:: [[Princess Celestia]] and [[Princess Luna]] now act as rotating advisors to help guide Farun society  &lt;br /&gt;
&lt;br /&gt;
; Interaction with Other Species  &lt;br /&gt;
:: Primarily the Faun  &lt;br /&gt;
:: A few know of [[Portia]]&lt;br /&gt;
&lt;br /&gt;
=== Other Information ===&lt;br /&gt;
; Languages Spoken  &lt;br /&gt;
:: Faunese  &lt;br /&gt;
:: Island dwellers also speak Common  &lt;br /&gt;
&lt;br /&gt;
; Religious Beliefs  &lt;br /&gt;
:: Worship of the Earth element  &lt;br /&gt;
:: Respect for all elemental forces  &lt;br /&gt;
:: Adoration of the Moon  &lt;br /&gt;
&lt;br /&gt;
; Technology Level  &lt;br /&gt;
:: Bronze Age  &lt;br /&gt;
:: Tools and weapons are primarily metal and wood  &lt;br /&gt;
:: Magical enhancements allow for running water, plumbing, and enchanted refrigeration  &lt;br /&gt;
&lt;br /&gt;
; Tools &amp;amp; Weapons  &lt;br /&gt;
:: Crafted from metal and wood, aided by natural magic  &lt;br /&gt;
&lt;br /&gt;
; Allies  &lt;br /&gt;
:: Naiad and other elemental-aligned Pae  &lt;br /&gt;
&lt;br /&gt;
; Enemies  &lt;br /&gt;
:: Blood Pae (considered a slur and enemy)  &lt;br /&gt;
&lt;br /&gt;
; Current Status  &lt;br /&gt;
:: A young society, just beginning to grow and define itself  &lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]  &lt;br /&gt;
[[Category:Earth-Aligned Creatures]]  &lt;br /&gt;
[[Category:Playable Species]]    &lt;br /&gt;
[[Category:Lunar Cultures]]&lt;/div&gt;</summary>
		<author><name>Antidia</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Farun&amp;diff=398</id>
		<title>Farun</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Farun&amp;diff=398"/>
		<updated>2025-07-03T01:55:47Z</updated>

		<summary type="html">&lt;p&gt;Antidia: /* Physical Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Farun ==&lt;br /&gt;
; Common Name  &lt;br /&gt;
:: Farun  &lt;br /&gt;
; Other Names  &lt;br /&gt;
:: [[Earth Element]] (rarely used as a collective term)  &lt;br /&gt;
&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
; Average Height  &lt;br /&gt;
:: 3.5 ft (4 ft with antlers)  &lt;br /&gt;
; Body Structure  &lt;br /&gt;
:: Bi-pedal humanoid, leaner than [[Faun]], with silky fur and flowing hair  &lt;br /&gt;
; Skin  &lt;br /&gt;
:: Fur  &lt;br /&gt;
; Distinctive Features  &lt;br /&gt;
:: Fur-covered bodies, bi-pedal legs, antlers, ungulate ears, hooves, and a glowing moon emblem positioned between the antlers&lt;br /&gt;
&lt;br /&gt;
=== Abilities &amp;amp; Powers ===&lt;br /&gt;
; Physical Traits  &lt;br /&gt;
:: Strongest and fastest movers among the Pae&#039;il if within their native element  &lt;br /&gt;
:: Immune to Taint  &lt;br /&gt;
&lt;br /&gt;
; Main Abilities  &lt;br /&gt;
:: Each Pae receives one player-selected and staff-approved power  &lt;br /&gt;
&lt;br /&gt;
; Racial Abilities  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Child&#039;&#039;&#039;  &lt;br /&gt;
:: Earth Shield – Element varies by breed (e.g., Naiad = water), provides minor protection. [Limit: 5]  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teenager&#039;&#039;&#039;  &lt;br /&gt;
:: Earth Shield – Replaces child version; stronger, disperses with one hit. [Limit: 5]  &lt;br /&gt;
:: Earth Bolt – A small, concentrated mass of earth thrown at an opponent for mild damage. [Limit: 5]  &lt;br /&gt;
:: Lesser Silme’s Blessing &amp;amp; Grace – Heals minor wounds during the day; cleanses minor Taint at night  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adult&#039;&#039;&#039;  &lt;br /&gt;
:: Earth Shield – Stronger, absorbs up to 3 hits (physical or magical). Replaces teenage version. [Limit: 3]  &lt;br /&gt;
:: Earth Bomb – A concentrated mass of earth that explodes on impact, scattering rock shrapnel in a 15-yard radius. [Limit: 3]  &lt;br /&gt;
:: Elemental Boost – Greater maneuverability and resistance when within their native element (e.g., fire cannot harm a Fire-aligned Pae)  &lt;br /&gt;
:: Silme’s Blessing &amp;amp; Grace – Dual-function healing spell  &lt;br /&gt;
::: Day: Heals minor to moderate wounds and fractures  &lt;br /&gt;
::: Night: Cleanses Taint (more effective the closer it is to a full moon)  &lt;br /&gt;
&lt;br /&gt;
; Weaknesses  &lt;br /&gt;
:: Weakened during the New Moon  &lt;br /&gt;
&lt;br /&gt;
=== Reproduction ===&lt;br /&gt;
; Method  &lt;br /&gt;
:: Intercourse  &lt;br /&gt;
&lt;br /&gt;
; Gestation Period  &lt;br /&gt;
:: Live Birth: One season  &lt;br /&gt;
:: Acorns: Two seasons  &lt;br /&gt;
&lt;br /&gt;
; Average Number of Offspring  &lt;br /&gt;
:: Live Birth: 2–4  &lt;br /&gt;
:: Acorns: Usually one, low chance for two  &lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
; Primary Food Sources  &lt;br /&gt;
:: Mostly herbivorous, with some individuals being omnivores  &lt;br /&gt;
&lt;br /&gt;
; Hunting &amp;amp; Gathering  &lt;br /&gt;
:: Meals are provided by the central dining hall, sourced from hunters, gatherers, and fishermen  &lt;br /&gt;
&lt;br /&gt;
; Dietary Needs  &lt;br /&gt;
:: High-fiber foods preferred  &lt;br /&gt;
&lt;br /&gt;
=== Behavior &amp;amp; Society ===&lt;br /&gt;
; Social Structure  &lt;br /&gt;
:: Led by [[Laisidhiel]]s Chief (Earthmother)  &lt;br /&gt;
:: The Council  &lt;br /&gt;
:: Earthtenders  &lt;br /&gt;
:: Hunters, Oaken Shield, and Rangers  &lt;br /&gt;
&lt;br /&gt;
; Communication  &lt;br /&gt;
:: Faunese  &lt;br /&gt;
:: Earth Runes  &lt;br /&gt;
:: Town Cryer at the Gathering Dias  &lt;br /&gt;
:: Mellons (messengers)  &lt;br /&gt;
&lt;br /&gt;
; Cultural Practices  &lt;br /&gt;
:: Deeply rooted in Faun tradition  &lt;br /&gt;
:: Only Farun reside within the tree  &lt;br /&gt;
:: Communal meals shared at the dining hall  &lt;br /&gt;
:: The moon is revered, celebrated especially during full moons  &lt;br /&gt;
&lt;br /&gt;
=== Customs &amp;amp; Traditions ===&lt;br /&gt;
; Growing Celebration  &lt;br /&gt;
:: Honors the beginning of life  &lt;br /&gt;
&lt;br /&gt;
; Powers Ceremony  &lt;br /&gt;
:: Held during childhood to mark the first awakening of magical abilities  &lt;br /&gt;
&lt;br /&gt;
; Engagement Flower  &lt;br /&gt;
:: A cultural courtship tradition  &lt;br /&gt;
&lt;br /&gt;
; Marriage Ceremony  &lt;br /&gt;
:: A sacred union marked with nature rituals  &lt;br /&gt;
&lt;br /&gt;
; Acorn Harvest  &lt;br /&gt;
:: Celebration of acorn-born children and magical renewal  &lt;br /&gt;
&lt;br /&gt;
; Full Moon Celebration  &lt;br /&gt;
:: A spiritual festival tied to healing and reflection  &lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
; Origin  &lt;br /&gt;
:: [[Rochadhiel]], the Farun Tree, was born from an acorn of Laisidhiel that was lost during a hurricane and nurtured by the magical waters of Silme Pond  &lt;br /&gt;
&lt;br /&gt;
; Major Historical Events  &lt;br /&gt;
:: An explosion wounded Laisidhiel and Earthmother  &lt;br /&gt;
:: Earthmother sensed Rochadhiel’s healing power and sought aid  &lt;br /&gt;
:: The Farun healed Earthmother and met their first outsider  &lt;br /&gt;
:: They were introduced to Rais, Celestia, and Luna  &lt;br /&gt;
:: Celestia and Luna now act as rotating advisors to help guide Farun society  &lt;br /&gt;
&lt;br /&gt;
; Interaction with Other Species  &lt;br /&gt;
:: Primarily the Faun  &lt;br /&gt;
:: A few know of Portia  &lt;br /&gt;
&lt;br /&gt;
=== Other Information ===&lt;br /&gt;
; Languages Spoken  &lt;br /&gt;
:: Faunese  &lt;br /&gt;
:: Island dwellers also speak Common  &lt;br /&gt;
&lt;br /&gt;
; Religious Beliefs  &lt;br /&gt;
:: Worship of the Earth element  &lt;br /&gt;
:: Respect for all elemental forces  &lt;br /&gt;
:: Adoration of the Moon  &lt;br /&gt;
&lt;br /&gt;
; Technology Level  &lt;br /&gt;
:: Bronze Age  &lt;br /&gt;
:: Tools and weapons are primarily metal and wood  &lt;br /&gt;
:: Magical enhancements allow for running water, plumbing, and enchanted refrigeration  &lt;br /&gt;
&lt;br /&gt;
; Tools &amp;amp; Weapons  &lt;br /&gt;
:: Crafted from metal and wood, aided by natural magic  &lt;br /&gt;
&lt;br /&gt;
; Allies  &lt;br /&gt;
:: Naiad and other elemental-aligned Pae  &lt;br /&gt;
&lt;br /&gt;
; Enemies  &lt;br /&gt;
:: Blood Pae (considered a slur and enemy)  &lt;br /&gt;
&lt;br /&gt;
; Current Status  &lt;br /&gt;
:: A young society, just beginning to grow and define itself  &lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]  &lt;br /&gt;
[[Category:Earth-Aligned Creatures]]  &lt;br /&gt;
[[Category:Playable Species]]    &lt;br /&gt;
[[Category:Lunar Cultures]]&lt;/div&gt;</summary>
		<author><name>Antidia</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Farun&amp;diff=397</id>
		<title>Farun</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Farun&amp;diff=397"/>
		<updated>2025-07-03T01:55:16Z</updated>

		<summary type="html">&lt;p&gt;Antidia: Created page with &amp;quot;== The Farun == ; Common Name   :: Farun   ; Other Names   :: Earth Element (rarely used as a collective term)    === Physical Description === ; Average Height   :: 3.5 ft (4 ft with antlers)   ; Body Structure   :: Bi-pedal humanoid, leaner than Faun, with silky fur and flowing hair   ; Skin   :: Fur   ; Distinctive Features   :: Fur-covered bodies, bi-pedal legs, branchlers or antlers, ungulate ears, hooves, and a glowing moon emblem positioned between the antl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Farun ==&lt;br /&gt;
; Common Name  &lt;br /&gt;
:: Farun  &lt;br /&gt;
; Other Names  &lt;br /&gt;
:: [[Earth Element]] (rarely used as a collective term)  &lt;br /&gt;
&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
; Average Height  &lt;br /&gt;
:: 3.5 ft (4 ft with antlers)  &lt;br /&gt;
; Body Structure  &lt;br /&gt;
:: Bi-pedal humanoid, leaner than [[Faun]], with silky fur and flowing hair  &lt;br /&gt;
; Skin  &lt;br /&gt;
:: Fur  &lt;br /&gt;
; Distinctive Features  &lt;br /&gt;
:: Fur-covered bodies, bi-pedal legs, branchlers or antlers, ungulate ears, hooves, and a glowing moon emblem positioned between the antlers  &lt;br /&gt;
&lt;br /&gt;
=== Abilities &amp;amp; Powers ===&lt;br /&gt;
; Physical Traits  &lt;br /&gt;
:: Strongest and fastest movers among the Pae&#039;il if within their native element  &lt;br /&gt;
:: Immune to Taint  &lt;br /&gt;
&lt;br /&gt;
; Main Abilities  &lt;br /&gt;
:: Each Pae receives one player-selected and staff-approved power  &lt;br /&gt;
&lt;br /&gt;
; Racial Abilities  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Child&#039;&#039;&#039;  &lt;br /&gt;
:: Earth Shield – Element varies by breed (e.g., Naiad = water), provides minor protection. [Limit: 5]  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teenager&#039;&#039;&#039;  &lt;br /&gt;
:: Earth Shield – Replaces child version; stronger, disperses with one hit. [Limit: 5]  &lt;br /&gt;
:: Earth Bolt – A small, concentrated mass of earth thrown at an opponent for mild damage. [Limit: 5]  &lt;br /&gt;
:: Lesser Silme’s Blessing &amp;amp; Grace – Heals minor wounds during the day; cleanses minor Taint at night  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adult&#039;&#039;&#039;  &lt;br /&gt;
:: Earth Shield – Stronger, absorbs up to 3 hits (physical or magical). Replaces teenage version. [Limit: 3]  &lt;br /&gt;
:: Earth Bomb – A concentrated mass of earth that explodes on impact, scattering rock shrapnel in a 15-yard radius. [Limit: 3]  &lt;br /&gt;
:: Elemental Boost – Greater maneuverability and resistance when within their native element (e.g., fire cannot harm a Fire-aligned Pae)  &lt;br /&gt;
:: Silme’s Blessing &amp;amp; Grace – Dual-function healing spell  &lt;br /&gt;
::: Day: Heals minor to moderate wounds and fractures  &lt;br /&gt;
::: Night: Cleanses Taint (more effective the closer it is to a full moon)  &lt;br /&gt;
&lt;br /&gt;
; Weaknesses  &lt;br /&gt;
:: Weakened during the New Moon  &lt;br /&gt;
&lt;br /&gt;
=== Reproduction ===&lt;br /&gt;
; Method  &lt;br /&gt;
:: Intercourse  &lt;br /&gt;
&lt;br /&gt;
; Gestation Period  &lt;br /&gt;
:: Live Birth: One season  &lt;br /&gt;
:: Acorns: Two seasons  &lt;br /&gt;
&lt;br /&gt;
; Average Number of Offspring  &lt;br /&gt;
:: Live Birth: 2–4  &lt;br /&gt;
:: Acorns: Usually one, low chance for two  &lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
; Primary Food Sources  &lt;br /&gt;
:: Mostly herbivorous, with some individuals being omnivores  &lt;br /&gt;
&lt;br /&gt;
; Hunting &amp;amp; Gathering  &lt;br /&gt;
:: Meals are provided by the central dining hall, sourced from hunters, gatherers, and fishermen  &lt;br /&gt;
&lt;br /&gt;
; Dietary Needs  &lt;br /&gt;
:: High-fiber foods preferred  &lt;br /&gt;
&lt;br /&gt;
=== Behavior &amp;amp; Society ===&lt;br /&gt;
; Social Structure  &lt;br /&gt;
:: Led by [[Laisidhiel]]s Chief (Earthmother)  &lt;br /&gt;
:: The Council  &lt;br /&gt;
:: Earthtenders  &lt;br /&gt;
:: Hunters, Oaken Shield, and Rangers  &lt;br /&gt;
&lt;br /&gt;
; Communication  &lt;br /&gt;
:: Faunese  &lt;br /&gt;
:: Earth Runes  &lt;br /&gt;
:: Town Cryer at the Gathering Dias  &lt;br /&gt;
:: Mellons (messengers)  &lt;br /&gt;
&lt;br /&gt;
; Cultural Practices  &lt;br /&gt;
:: Deeply rooted in Faun tradition  &lt;br /&gt;
:: Only Farun reside within the tree  &lt;br /&gt;
:: Communal meals shared at the dining hall  &lt;br /&gt;
:: The moon is revered, celebrated especially during full moons  &lt;br /&gt;
&lt;br /&gt;
=== Customs &amp;amp; Traditions ===&lt;br /&gt;
; Growing Celebration  &lt;br /&gt;
:: Honors the beginning of life  &lt;br /&gt;
&lt;br /&gt;
; Powers Ceremony  &lt;br /&gt;
:: Held during childhood to mark the first awakening of magical abilities  &lt;br /&gt;
&lt;br /&gt;
; Engagement Flower  &lt;br /&gt;
:: A cultural courtship tradition  &lt;br /&gt;
&lt;br /&gt;
; Marriage Ceremony  &lt;br /&gt;
:: A sacred union marked with nature rituals  &lt;br /&gt;
&lt;br /&gt;
; Acorn Harvest  &lt;br /&gt;
:: Celebration of acorn-born children and magical renewal  &lt;br /&gt;
&lt;br /&gt;
; Full Moon Celebration  &lt;br /&gt;
:: A spiritual festival tied to healing and reflection  &lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
; Origin  &lt;br /&gt;
:: [[Rochadhiel]], the Farun Tree, was born from an acorn of Laisidhiel that was lost during a hurricane and nurtured by the magical waters of Silme Pond  &lt;br /&gt;
&lt;br /&gt;
; Major Historical Events  &lt;br /&gt;
:: An explosion wounded Laisidhiel and Earthmother  &lt;br /&gt;
:: Earthmother sensed Rochadhiel’s healing power and sought aid  &lt;br /&gt;
:: The Farun healed Earthmother and met their first outsider  &lt;br /&gt;
:: They were introduced to Rais, Celestia, and Luna  &lt;br /&gt;
:: Celestia and Luna now act as rotating advisors to help guide Farun society  &lt;br /&gt;
&lt;br /&gt;
; Interaction with Other Species  &lt;br /&gt;
:: Primarily the Faun  &lt;br /&gt;
:: A few know of Portia  &lt;br /&gt;
&lt;br /&gt;
=== Other Information ===&lt;br /&gt;
; Languages Spoken  &lt;br /&gt;
:: Faunese  &lt;br /&gt;
:: Island dwellers also speak Common  &lt;br /&gt;
&lt;br /&gt;
; Religious Beliefs  &lt;br /&gt;
:: Worship of the Earth element  &lt;br /&gt;
:: Respect for all elemental forces  &lt;br /&gt;
:: Adoration of the Moon  &lt;br /&gt;
&lt;br /&gt;
; Technology Level  &lt;br /&gt;
:: Bronze Age  &lt;br /&gt;
:: Tools and weapons are primarily metal and wood  &lt;br /&gt;
:: Magical enhancements allow for running water, plumbing, and enchanted refrigeration  &lt;br /&gt;
&lt;br /&gt;
; Tools &amp;amp; Weapons  &lt;br /&gt;
:: Crafted from metal and wood, aided by natural magic  &lt;br /&gt;
&lt;br /&gt;
; Allies  &lt;br /&gt;
:: Naiad and other elemental-aligned Pae  &lt;br /&gt;
&lt;br /&gt;
; Enemies  &lt;br /&gt;
:: Blood Pae (considered a slur and enemy)  &lt;br /&gt;
&lt;br /&gt;
; Current Status  &lt;br /&gt;
:: A young society, just beginning to grow and define itself  &lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]  &lt;br /&gt;
[[Category:Earth-Aligned Creatures]]  &lt;br /&gt;
[[Category:Playable Species]]    &lt;br /&gt;
[[Category:Lunar Cultures]]&lt;/div&gt;</summary>
		<author><name>Antidia</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Main_Page&amp;diff=396</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Main_Page&amp;diff=396"/>
		<updated>2025-07-02T23:38:47Z</updated>

		<summary type="html">&lt;p&gt;Antidia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Welcome to Telrunya&#039;&#039;&#039;=&lt;br /&gt;
Telrunya is a land born of magic. It was formed by The Creator to be a home for the newly awakened inhabitants. Magic flows through the waters, the land, and the air, providing a life source and power for pae’il.&lt;br /&gt;
&lt;br /&gt;
However, not all is perfect with Telrunya. She has seen her share of tragedy alongside the Pae&#039;il. The Great Sundering tore the land apart, destroying the pae’il and leaving pieces of the land floating in the sky for generations. By the Fifth Age of the Pae’il, core pieces of the land had come back together, forming an island in the sky. Life returned to the floating isle. First to awaken were the angels and demons.&lt;br /&gt;
&lt;br /&gt;
While the floating isle saw rebirth and regrowth, the magic land was still reuniting with lost pieces. The large landmass was drawn to another far away, deep in the sea. Telrunya had fallen from the sky. The island and its inhabitants had to evolve and adjust to fit the new location. Telrunya was now tropical!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;The Pae&#039;il Races&#039;&#039;&#039;===&lt;br /&gt;
:[[Light and Shadow]]&lt;br /&gt;
:[[Fae]]&lt;br /&gt;
:[[The Elements]]&lt;br /&gt;
:[[Wildkin]]&lt;br /&gt;
:: [[Lycan]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;[[Setting Rules]]&#039;&#039;&#039;===&lt;br /&gt;
:[[Genetics of Magic]]&lt;br /&gt;
:[[Telrunya Ascension System]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;The Island&#039;&#039;&#039;===&lt;br /&gt;
:[[Locations]]&lt;br /&gt;
:[[Villages]]&lt;br /&gt;
::[[Points of Interest]]&lt;br /&gt;
:[[Telrunya City]]&lt;br /&gt;
:[[Laisidhiel]]&lt;br /&gt;
:[[Dragnid Fortress]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;[[Taint]]&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===[[New to Telrunya]]===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;[[Glossary]]&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;br /&gt;
.&lt;/div&gt;</summary>
		<author><name>Antidia</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Main_Page&amp;diff=395</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Main_Page&amp;diff=395"/>
		<updated>2025-07-02T23:38:09Z</updated>

		<summary type="html">&lt;p&gt;Antidia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Welcome to Telrunya&#039;&#039;&#039;=&lt;br /&gt;
Telrunya is a land born of magic. It was formed by The Creator to be a home for the newly awakened inhabitants. Magic flows through the waters, the land, and the air, providing a life source and power for pae’il.&lt;br /&gt;
&lt;br /&gt;
However, not all is perfect with Telrunya. She has seen her share of tragedy alongside the Pae&#039;il. The Great Sundering tore the land apart, destroying the pae’il and leaving pieces of the land floating in the sky for generations. By the Fifth Age of the Pae’il, core pieces of the land had come back together, forming an island in the sky. Life returned to the floating isle. First to awaken were the angels and demons.&lt;br /&gt;
&lt;br /&gt;
While the floating isle saw rebirth and regrowth, the magic land was still reuniting with lost pieces. The large landmass was drawn to another far away, deep in the sea. Telrunya had fallen from the sky. The island and its inhabitants had to evolve and adjust to fit the new location. Telrunya was now tropical!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;The Pae&#039;il Races&#039;&#039;&#039;===&lt;br /&gt;
:[[Light and Shadow]]&lt;br /&gt;
:[[Fae]]&lt;br /&gt;
:[[The Elements]]&lt;br /&gt;
:[[Wildkin]]&lt;br /&gt;
:: [[Lycan]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;[[Setting Rules]]&#039;&#039;&#039;===&lt;br /&gt;
:[[Genetics of Magic]]&lt;br /&gt;
:[[Telrunya Ascension System]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;The Island&#039;&#039;&#039;===&lt;br /&gt;
:[[Locations]]&lt;br /&gt;
:[[Villages]]&lt;br /&gt;
::[[Points of Interest]]&lt;br /&gt;
:[[Telrunya City]]&lt;br /&gt;
:[[Laisidhiel]]&lt;br /&gt;
:[[Dragnid Fortress]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;[[Taint]]&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===New to Telrunya===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;[[Glossary]]&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;br /&gt;
.&lt;/div&gt;</summary>
		<author><name>Antidia</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Main_Page&amp;diff=394</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Main_Page&amp;diff=394"/>
		<updated>2025-07-02T23:37:02Z</updated>

		<summary type="html">&lt;p&gt;Antidia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Welcome to Telrunya&#039;&#039;&#039;=&lt;br /&gt;
Telrunya is a land born of magic. It was formed by The Creator to be a home for the newly awakened inhabitants. Magic flows through the waters, the land, and the air, providing a life source and power for pae’il.&lt;br /&gt;
&lt;br /&gt;
However, not all is perfect with Telrunya. She has seen her share of tragedy alongside the Pae&#039;il. The Great Sundering tore the land apart, destroying the pae’il and leaving pieces of the land floating in the sky for generations. By the Fifth Age of the Pae’il, core pieces of the land had come back together, forming an island in the sky. Life returned to the floating isle. First to awaken were the angels and demons.&lt;br /&gt;
&lt;br /&gt;
While the floating isle saw rebirth and regrowth, the magic land was still reuniting with lost pieces. The large landmass was drawn to another far away, deep in the sea. Telrunya had fallen from the sky. The island and its inhabitants had to evolve and adjust to fit the new location. Telrunya was now tropical!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;The Pae&#039;il Races&#039;&#039;&#039;===&lt;br /&gt;
:[[Light and Shadow]]&lt;br /&gt;
:[[Fae]]&lt;br /&gt;
:[[The Elements]]&lt;br /&gt;
:[[Wildkin]]&lt;br /&gt;
:: [[Lycan]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;[[Setting Rules]]&#039;&#039;&#039;===&lt;br /&gt;
:[[Genetics of Magic]]&lt;br /&gt;
:[[Telrunya Ascension System]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;The Island&#039;&#039;&#039;===&lt;br /&gt;
:[[Locations]]&lt;br /&gt;
:[[Villages]]&lt;br /&gt;
::[[Points of Interest]]&lt;br /&gt;
:[[Telrunya City]]&lt;br /&gt;
:[[Laisidhiel]]&lt;br /&gt;
:[[Dragnid Fortress]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;[[Taint]]&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;[[Glossary]]&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;br /&gt;
.&lt;/div&gt;</summary>
		<author><name>Antidia</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Sprites&amp;diff=393</id>
		<title>Sprites</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Sprites&amp;diff=393"/>
		<updated>2025-07-01T19:44:27Z</updated>

		<summary type="html">&lt;p&gt;Antidia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sprites ==&lt;br /&gt;
&lt;br /&gt;
; Common Name&lt;br /&gt;
:: Sprite(s)  &lt;br /&gt;
; Other Names&lt;br /&gt;
:: [[Naiad]], Water Fairies  &lt;br /&gt;
&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
; Height&lt;br /&gt;
:: Land Sprite: 4 ft  &lt;br /&gt;
:: Water Sprite: 5 ft  &lt;br /&gt;
&lt;br /&gt;
; Body Structure&lt;br /&gt;
:: Sprites are shaped by their environment.  &lt;br /&gt;
:: Sprites raised in water retain their fishtails, making them fully aquatic. They cannot walk, but can use their faerie wings to fly above the water.  &lt;br /&gt;
:: Sprites raised on land undergo a tadpole-like transformation, losing their tails and growing legs. These legs give them the ability to leap great distances, but they cannot regrow tails even after returning to the water.  &lt;br /&gt;
&lt;br /&gt;
; Build&lt;br /&gt;
:: Land Sprite: Lean and lightweight  &lt;br /&gt;
:: Water Sprite: Lithe and muscular  &lt;br /&gt;
&lt;br /&gt;
; Skin&lt;br /&gt;
:: Land Sprite: Flesh with patches of scale  &lt;br /&gt;
:: Water Sprite: Fine, shimmering scales covering the body  &lt;br /&gt;
&lt;br /&gt;
; Distinctive Features&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Land Sprite&#039;&#039;&#039;  &lt;br /&gt;
:: Fins on underarms, between fingers and toes, ears, hips, and legs  &lt;br /&gt;
:: Multi-layered wings  &lt;br /&gt;
:: Fae-like antennae  &lt;br /&gt;
:: Lungfish lungs for air and water breathing  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water Sprite&#039;&#039;&#039;  &lt;br /&gt;
:: Ornate fishtails  &lt;br /&gt;
:: Multi-layered wings  &lt;br /&gt;
:: Fae-like antennae  &lt;br /&gt;
:: Hip and ear fins  &lt;br /&gt;
:: Lungfish lungs  &lt;br /&gt;
&lt;br /&gt;
=== Abilities &amp;amp; Powers ===&lt;br /&gt;
; Physical Traits&lt;br /&gt;
:: Resistant to cold and underwater pressure  &lt;br /&gt;
:: Skilled swimmers  &lt;br /&gt;
:: Tailed Sprites are faster swimmers than legged ones  &lt;br /&gt;
&lt;br /&gt;
; Main Abilities&lt;br /&gt;
:: Each Pae receives two player-selected and staff-approved powers  &lt;br /&gt;
&lt;br /&gt;
; Racial Abilities&lt;br /&gt;
:: Dependent on who the Sprite pledges their loyalty to  &lt;br /&gt;
&lt;br /&gt;
; Weaknesses&lt;br /&gt;
:: Vulnerable to Taint  &lt;br /&gt;
:: Tailed Sprites must stay hydrated or risk drying out and dying  &lt;br /&gt;
:: Legged Sprites do not require water to survive, but still feel a connection to it  &lt;br /&gt;
&lt;br /&gt;
=== Reproduction ===&lt;br /&gt;
; Method&lt;br /&gt;
:: Water Sprites reproduce similar to dolphins  &lt;br /&gt;
:: Land Sprites reproduce through intercourse  &lt;br /&gt;
:: Magical pearls can also be obtained from the [[Cave of Life]]  &lt;br /&gt;
&lt;br /&gt;
; Gestation Period&lt;br /&gt;
:: Two seasons  &lt;br /&gt;
&lt;br /&gt;
; Average Number of Offspring&lt;br /&gt;
:: 2–4  &lt;br /&gt;
&lt;br /&gt;
; Parental Care&lt;br /&gt;
:: Comparable to human standards — protective and nurturing  &lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
; Primary Food Sources&lt;br /&gt;
:: Piscivorous (fish-based)  &lt;br /&gt;
&lt;br /&gt;
; Dietary Needs&lt;br /&gt;
:: Require a balance of protein and carbohydrates  &lt;br /&gt;
:: Cannot tolerate salty foods  &lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
; Origin&lt;br /&gt;
:: Sprites first emerged from mysterious oysters found in [[Silme Pond]]. The pond’s magical properties created an ideal environment for growing enchanted pearls, which incubated the first Sprites.  &lt;br /&gt;
&lt;br /&gt;
; Discovery&lt;br /&gt;
:: These pearls were discovered by the demigod [[Portia]], who once served as their guardian. Now freed from this duty, Portia has left the pearls in the care of nature, and they may be found by seekers in the [[Cave of Life]].  &lt;br /&gt;
&lt;br /&gt;
; Heritage&lt;br /&gt;
:: Sprites are likely descended from Naiad and Faerie bloodlines. Breeding between these two races can produce Sprite-like offspring, further entwining their magical origins.  &lt;br /&gt;
&lt;br /&gt;
; Current Status&lt;br /&gt;
:: Sprites are a growing and thriving race, delicately balancing the pull between land and sea, fae and Naiad.  &lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]  &lt;br /&gt;
[[Category:Water-Aligned Creatures]]  &lt;br /&gt;
[[Category:Playable Species]]  &lt;br /&gt;
[[Category:Magical Beings]]  &lt;br /&gt;
[[Category:Faerie Kin]]  &lt;br /&gt;
[[Category:Naiad Kin]]&lt;/div&gt;</summary>
		<author><name>Antidia</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Sprites&amp;diff=392</id>
		<title>Sprites</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Sprites&amp;diff=392"/>
		<updated>2025-07-01T19:42:00Z</updated>

		<summary type="html">&lt;p&gt;Antidia: Created page with &amp;quot;== Sprites ==  ; Common Name :: Sprite(s)   ; Other Names :: Naiad, Water Fairies    === Physical Description === ; Height :: Land Sprite: 4 ft   :: Water Sprite: 5 ft    ; Body Structure :: Sprites are shaped by their environment.   :: Sprites raised in water retain their fishtails, making them fully aquatic. They cannot walk, but can use their faerie wings to fly above the water.   :: Sprites raised on land undergo a tadpole-like transformation, losing their tails...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sprites ==&lt;br /&gt;
&lt;br /&gt;
; Common Name&lt;br /&gt;
:: Sprite(s)  &lt;br /&gt;
; Other Names&lt;br /&gt;
:: [[Naiad]], Water Fairies  &lt;br /&gt;
&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
; Height&lt;br /&gt;
:: Land Sprite: 4 ft  &lt;br /&gt;
:: Water Sprite: 5 ft  &lt;br /&gt;
&lt;br /&gt;
; Body Structure&lt;br /&gt;
:: Sprites are shaped by their environment.  &lt;br /&gt;
:: Sprites raised in water retain their fishtails, making them fully aquatic. They cannot walk, but can use their faerie wings to fly above the water.  &lt;br /&gt;
:: Sprites raised on land undergo a tadpole-like transformation, losing their tails and growing legs. These legs give them the ability to leap great distances, but they cannot regrow tails even after returning to the water.  &lt;br /&gt;
&lt;br /&gt;
; Build&lt;br /&gt;
:: Land Sprite: Lean and lightweight  &lt;br /&gt;
:: Water Sprite: Lithe and muscular  &lt;br /&gt;
&lt;br /&gt;
; Skin&lt;br /&gt;
:: Land Sprite: Flesh with patches of scale  &lt;br /&gt;
:: Water Sprite: Fine, shimmering scales covering the body  &lt;br /&gt;
&lt;br /&gt;
; Distinctive Features&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Land Sprite&#039;&#039;&#039;  &lt;br /&gt;
:: Fins on underarms, between fingers and toes, ears, hips, and legs  &lt;br /&gt;
:: Multi-layered wings  &lt;br /&gt;
:: Fae-like antennae  &lt;br /&gt;
:: Lungfish lungs for air and water breathing  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water Sprite&#039;&#039;&#039;  &lt;br /&gt;
:: Ornate fishtails  &lt;br /&gt;
:: Multi-layered wings  &lt;br /&gt;
:: Fae-like antennae  &lt;br /&gt;
:: Hip and ear fins  &lt;br /&gt;
:: Lungfish lungs  &lt;br /&gt;
&lt;br /&gt;
=== Abilities &amp;amp; Powers ===&lt;br /&gt;
; Physical Traits&lt;br /&gt;
:: Resistant to cold and underwater pressure  &lt;br /&gt;
:: Skilled swimmers  &lt;br /&gt;
:: Tailed Sprites are faster swimmers than legged ones  &lt;br /&gt;
&lt;br /&gt;
; Main Abilities&lt;br /&gt;
:: Each Pae receives two player-selected and staff-approved powers  &lt;br /&gt;
&lt;br /&gt;
; Racial Abilities&lt;br /&gt;
:: Dependent on who the Sprite pledges their loyalty to  &lt;br /&gt;
&lt;br /&gt;
; Weaknesses&lt;br /&gt;
:: Vulnerable to Taint  &lt;br /&gt;
:: Tailed Sprites must stay hydrated or risk drying out and dying  &lt;br /&gt;
:: Legged Sprites do not require water to survive, but still feel a connection to it  &lt;br /&gt;
&lt;br /&gt;
=== Reproduction ===&lt;br /&gt;
; Method&lt;br /&gt;
:: Water Sprites reproduce similar to dolphins  &lt;br /&gt;
:: Land Sprites reproduce through intercourse  &lt;br /&gt;
:: Magical pearls can also be obtained from the [[Cave of Life]]  &lt;br /&gt;
&lt;br /&gt;
; Gestation Period&lt;br /&gt;
:: Two seasons  &lt;br /&gt;
&lt;br /&gt;
; Average Number of Offspring&lt;br /&gt;
:: 2–4  &lt;br /&gt;
&lt;br /&gt;
; Parental Care&lt;br /&gt;
:: Comparable to human standards — protective and nurturing  &lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
; Primary Food Sources&lt;br /&gt;
:: Piscivorous (fish-based)  &lt;br /&gt;
&lt;br /&gt;
; Dietary Needs&lt;br /&gt;
:: Require a balance of protein and carbohydrates  &lt;br /&gt;
:: Cannot tolerate salty foods  &lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
; Origin&lt;br /&gt;
:: Sprites first emerged from mysterious oysters found in [[Silme Pond]]. The pond’s magical properties created an ideal environment for growing enchanted pearls, which incubated the first Sprites.  &lt;br /&gt;
&lt;br /&gt;
; Discovery&lt;br /&gt;
:: These pearls were discovered by the demigod [[Portia]], who once served as their guardian. Now freed from this duty, Portia has left the pearls in the care of nature, and they may be found by seekers in the [[Cave of Life]].  &lt;br /&gt;
&lt;br /&gt;
; Heritage&lt;br /&gt;
:: Sprites are likely descended from Naiad and Faerie bloodlines. Breeding between these two races can produce Sprite-like offspring, further entwining their magical origins.  &lt;br /&gt;
&lt;br /&gt;
; Current Status&lt;br /&gt;
:: Sprites are a growing and thriving race, delicately balancing the pull between land and sea, fae and Naiad.  &lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]  &lt;br /&gt;
[[Category:Water-Aligned Creatures]]  &lt;br /&gt;
[[Category:Playable Species]]  &lt;br /&gt;
[[Category:Magical Beings]]  &lt;br /&gt;
[[Category:Faerie Kin]]  &lt;br /&gt;
[[Category:Naiad Descendants]]&lt;/div&gt;</summary>
		<author><name>Antidia</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Harpy&amp;diff=391</id>
		<title>Harpy</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Harpy&amp;diff=391"/>
		<updated>2025-07-01T19:29:05Z</updated>

		<summary type="html">&lt;p&gt;Antidia: Created page with &amp;quot;== Harpy == &amp;#039;&amp;#039;Air Type Subspecies&amp;#039;&amp;#039;  ; Common Name :: Harpy    === Physical Description === ; Average Height :: 5 ft   ; Body Structure :: Humanoid upper body with strong, bird-like legs   ; Skin :: Smooth skin interwoven with feathers   ; Distinctive Features :: Feathered tails, wings, and legs; strong, sharp talons; head plumes (more elaborate in males)    === Abilities &amp;amp; Powers === ; Physical Abilities :: • Gifted singers — though they cannot magically charm or en...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Harpy ==&lt;br /&gt;
&#039;&#039;Air Type Subspecies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; Common Name&lt;br /&gt;
:: Harpy  &lt;br /&gt;
&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
; Average Height&lt;br /&gt;
:: 5 ft  &lt;br /&gt;
; Body Structure&lt;br /&gt;
:: Humanoid upper body with strong, bird-like legs  &lt;br /&gt;
; Skin&lt;br /&gt;
:: Smooth skin interwoven with feathers  &lt;br /&gt;
; Distinctive Features&lt;br /&gt;
:: Feathered tails, wings, and legs; strong, sharp talons; head plumes (more elaborate in males)  &lt;br /&gt;
&lt;br /&gt;
=== Abilities &amp;amp; Powers ===&lt;br /&gt;
; Physical Abilities&lt;br /&gt;
:: • Gifted singers — though they cannot magically charm or enthrall [[Pae’il]]  &lt;br /&gt;
:: • Incredibly fast and high fliers — considered the fastest on [[Telrunya]]  &lt;br /&gt;
:: • Possess Eagle Eyes — superior long-distance and aerial vision  &lt;br /&gt;
:: • Strong enough to carry full-grown Pae’il mid-flight  &lt;br /&gt;
:: • Can survive in any climate, regardless of temperature  &lt;br /&gt;
:: • Males may exhibit a natural magical affinity, though not as physically strong as females  &lt;br /&gt;
&lt;br /&gt;
=== Reproduction ===&lt;br /&gt;
; Method&lt;br /&gt;
:: Intercourse  &lt;br /&gt;
; Gestation Period&lt;br /&gt;
:: One season  &lt;br /&gt;
; Average Number of Offspring&lt;br /&gt;
:: 2  &lt;br /&gt;
&lt;br /&gt;
; Notes&lt;br /&gt;
:: • Female Harpies are driven by instinct toward males, whose pheromones are irresistible  &lt;br /&gt;
:: • The presence of a male heightens aggression in nearby females competing to mate  &lt;br /&gt;
:: • Males can partner with other Pae types, but only sire Harpies with female Harpies  &lt;br /&gt;
:: • In mixed-species pairings, offspring take after the mother  &lt;br /&gt;
:: • Same-sex Harpy couples cannot produce males, and gender-swapping magic is required to produce eggs — currently unavailable in Lucandria  &lt;br /&gt;
:: • Male/male Harpy pairs are unheard of due to strong reproductive instinct  &lt;br /&gt;
&lt;br /&gt;
; Growth Stages&lt;br /&gt;
:: • Babies hatch naked from eggs and are referred to as &amp;quot;chicks&amp;quot;  &lt;br /&gt;
:: • Children are covered in fluffy down and called &amp;quot;nestlings&amp;quot; — they are flightless and nest-bound  &lt;br /&gt;
:: • Teenagers, or &amp;quot;fledglings,&amp;quot; begin molting their down, grow flight feathers, and train their flight muscles  &lt;br /&gt;
:: • Adults are fully feathered and capable hunters  &lt;br /&gt;
&lt;br /&gt;
; Parental Care&lt;br /&gt;
:: • Mothers are extremely protective of eggs  &lt;br /&gt;
:: • Once hatched, the first chick becomes the favorite; the second is often neglected  &lt;br /&gt;
:: • Mothers will not retrieve a fallen nestling  &lt;br /&gt;
&lt;br /&gt;
=== Weaknesses ===&lt;br /&gt;
; Known Weaknesses&lt;br /&gt;
:: • Susceptible to Taint (details pending)  &lt;br /&gt;
:: • Vulnerable to mind-altering magic  &lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
; Primary Food Sources&lt;br /&gt;
:: Mostly carnivorous, though some are omnivorous  &lt;br /&gt;
; Hunting &amp;amp; Gathering&lt;br /&gt;
:: Most Harpies hunt their food  &lt;br /&gt;
:: Village-dwelling Harpies may receive prepared rations  &lt;br /&gt;
; Dietary Needs&lt;br /&gt;
:: High-protein diet  &lt;br /&gt;
&lt;br /&gt;
=== Behavior &amp;amp; Society ===&lt;br /&gt;
; Social Structure&lt;br /&gt;
:: • Females are typically solitary and territorial  &lt;br /&gt;
:: • Males often form bachelor groups, led by the strongest or most flamboyant member  &lt;br /&gt;
:: • Some males also choose solitude  &lt;br /&gt;
&lt;br /&gt;
; Communication&lt;br /&gt;
:: Varies by region  &lt;br /&gt;
:: Harpies in Lucandria speak a dialect of Common unique to their kind  &lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
; Origin&lt;br /&gt;
:: The first Harpies arrived on Telrunya through the influence of [[Venus]], who brought them from another realm.  &lt;br /&gt;
:: A group of curious travelers on Venus’ Fantasy Island encountered **[[Thunderbird]]**, a majestic and revered being believed to be a **male harpy** — once thought extinct.  &lt;br /&gt;
:: This discovery confirmed not only the presence of Harpies in Telrunya but also sparked rumors of ancestral ties to ancient sky spirits.  &lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]  &lt;br /&gt;
[[Category:Air-Aligned Creatures]]  &lt;br /&gt;
[[Category:Wildkin]]  &lt;br /&gt;
[[Category:Playable Species]]  &lt;br /&gt;
[[Category:Predators of Telrunya]]&lt;/div&gt;</summary>
		<author><name>Antidia</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Whisp&amp;diff=390</id>
		<title>Whisp</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Whisp&amp;diff=390"/>
		<updated>2025-07-01T02:45:33Z</updated>

		<summary type="html">&lt;p&gt;Antidia: /* Other Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Whisps ==&lt;br /&gt;
; Common Name&lt;br /&gt;
:: Whisps  &lt;br /&gt;
; Other Names&lt;br /&gt;
:: Little Faun  &lt;br /&gt;
&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
; Average Height&lt;br /&gt;
:: Normal Form: 2 ft  &lt;br /&gt;
:: Short Form: 6 in  &lt;br /&gt;
:: Large Form: 3.5 ft  &lt;br /&gt;
; Body Structure&lt;br /&gt;
:: Lithe, bi-pedal humanoids with delicate, elongated limbs  &lt;br /&gt;
; Skin&lt;br /&gt;
:: Covered in soft peach fuzz  &lt;br /&gt;
; Distinctive Features&lt;br /&gt;
:: Horse ears, large gossamer wings, smooth hooves, antennae, large eyelashes  &lt;br /&gt;
&lt;br /&gt;
=== Abilities &amp;amp; Powers ===&lt;br /&gt;
; Physical&lt;br /&gt;
:: None – Whisps are entirely magical beings  &lt;br /&gt;
&lt;br /&gt;
; Main Abilities&lt;br /&gt;
:: Each Pae receives two player-selected and staff-approved powers  &lt;br /&gt;
&lt;br /&gt;
; Racial Abilities&lt;br /&gt;
:: • Sizemorph – ability to grow and shrink on command without reset  &lt;br /&gt;
:: • Bioluminescence – natural glow used for lighting dark spaces and signaling others  &lt;br /&gt;
:: • Wing Healing  &lt;br /&gt;
:: • Magical Sense – innate perception of magical disturbances and properties  &lt;br /&gt;
&lt;br /&gt;
; Weaknesses&lt;br /&gt;
:: • Susceptible to Taint  &lt;br /&gt;
:: • Fragile physical form makes them vulnerable to physical attacks  &lt;br /&gt;
:: • Magical dependence on the Fountain of Secrets  &lt;br /&gt;
:: • Those who travel away from the Fountain require a special vial necklace containing Fountain water, refilled every four seasons to maintain their magic  &lt;br /&gt;
:: • Especially vulnerable to corrupted or chaotic magic  &lt;br /&gt;
&lt;br /&gt;
=== Reproduction ===&lt;br /&gt;
; Method&lt;br /&gt;
:: Intercourse  &lt;br /&gt;
; Gestation Period&lt;br /&gt;
:: Live Birth: One season  &lt;br /&gt;
:: Dandelion Seeds: One season  &lt;br /&gt;
; Average Number of Offspring&lt;br /&gt;
:: Live Birth: 2–4  &lt;br /&gt;
:: Seeds: One per seed  &lt;br /&gt;
&lt;br /&gt;
; Notes&lt;br /&gt;
:: • Young Whisps are called Glimmerlings  &lt;br /&gt;
:: • Tiny seeds grow from branches of the Fountain  &lt;br /&gt;
:: • A Whisp can place a seed in dew resting on the Avatar’s hand (the wooden lady in the tree) to bring forth a child  &lt;br /&gt;
:: • This method allows same-sex couples to grow their family  &lt;br /&gt;
:: • Females always birth Whisps  &lt;br /&gt;
:: • Males who mate with other species produce offspring of the mother&#039;s species  &lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
; Primary Food Sources&lt;br /&gt;
:: Herbivores – consume pollen, nectar, and dew-infused fruits  &lt;br /&gt;
; Gathering &amp;amp; Farming&lt;br /&gt;
:: Rely on Gatherers and Farmers for food  &lt;br /&gt;
:: Most gardens are grown in the trees surrounding the Fountain  &lt;br /&gt;
; Dietary Needs&lt;br /&gt;
:: Sap and nectar  &lt;br /&gt;
&lt;br /&gt;
=== Behavior &amp;amp; Society ===&lt;br /&gt;
; Social Structure&lt;br /&gt;
:: The Fountain’s Avatar, &amp;lt;u&amp;gt;Sylvara&amp;lt;/u&amp;gt;, is the spiritual and cultural head of the Gleam  &lt;br /&gt;
:: Leadership includes:&lt;br /&gt;
:: • Luminarc (chosen by Sylvara)  &lt;br /&gt;
:: • Shimmerkin (second-in-command)  &lt;br /&gt;
:: • Luminae (protectors)  &lt;br /&gt;
&lt;br /&gt;
; Communication&lt;br /&gt;
:: Bioluminescent flashes function like Morse code  &lt;br /&gt;
:: Also speak a dialect of Faunese  &lt;br /&gt;
&lt;br /&gt;
; Cultural Practices&lt;br /&gt;
:: • Live in collective groups called a &amp;quot;Gleam&amp;quot;  &lt;br /&gt;
:: • Revere the humanoid form of Sylvara as their guardian  &lt;br /&gt;
:: • Harvest dandelion seeds twice yearly to grow their population  &lt;br /&gt;
:: • They become their tiny selves and dwell in the tree, as all faun and faun subspecies dwell in their own trees.&lt;br /&gt;
:: • In danger, the Luminae create a blinding light for escape  &lt;br /&gt;
:: • Most daily life occurs in tree branches; celebrations take place near the Fountain  &lt;br /&gt;
:: • Coming-of-age Whisps are honored with a home built by the whole Gleam  &lt;br /&gt;
:: • Before major events, Whisps gather to glow collectively at the Fountain’s roots to seek Sylvara’s blessing  &lt;br /&gt;
:: • Sylvara’s pose changes to signal approval (from open hand to folded hands)  &lt;br /&gt;
:: • Nature Sculpting – many Whisps use their glow to infuse natural art and decorations  &lt;br /&gt;
&lt;br /&gt;
=== Customs &amp;amp; Traditions ===&lt;br /&gt;
; The Glow Bloom&lt;br /&gt;
:: A birth celebration where Glimmerlings are presented to Sylvara  &lt;br /&gt;
:: The glimmerling is anointed with dew and flowers bloom across the clearing  &lt;br /&gt;
&lt;br /&gt;
; Seasonal Celebrations&lt;br /&gt;
:: Whisps mark each changing season with songs and dance  &lt;br /&gt;
&lt;br /&gt;
; Glowlink&lt;br /&gt;
:: A soulbinding ritual where partners exchange glowing threads to create a permanent shimmer on each other&#039;s wings  &lt;br /&gt;
:: Only breaks if the bond is severed  &lt;br /&gt;
&lt;br /&gt;
; Aerial Light Dances&lt;br /&gt;
:: Whisps perform synchronized glowing dances in the air  &lt;br /&gt;
&lt;br /&gt;
; The Fading Ritual&lt;br /&gt;
:: When a Whisp dies, its body is returned to the Fountain to nourish the next generation  &lt;br /&gt;
:: A community gathering with the song of return honors the life of the departed  &lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
; Origin&lt;br /&gt;
:: The Fountain originated from a lost seed of &amp;lt;u&amp;gt;[[Laisidhiel]]&amp;lt;/u&amp;gt; that landed on unique magical soil  &lt;br /&gt;
:: Instead of growing into a full tree, it became a tree base with a glowing fountain and the avatar&#039;s, Sylvara, form presiding over the water. The tree birthed the Whisps from the low branches.&lt;br /&gt;
&lt;br /&gt;
; Major Historical Events&lt;br /&gt;
:: • The first Whisps hid in the trees after emerging from the Fountain  &lt;br /&gt;
:: • Over time, they developed community and traditions  &lt;br /&gt;
:: • Exploration outside their home revealed their magical limits – they must return home yearly to recharge  &lt;br /&gt;
:: • An annual pilgrimage was established for magic reconnection  &lt;br /&gt;
&lt;br /&gt;
; Interaction with Other Species&lt;br /&gt;
:: • Whisps are closely connected to Faun and allowed to live in the great tree  &lt;br /&gt;
:: • Those who leave the Gleam maintain deeper magical ties than most Faun  &lt;br /&gt;
:: • Few know of the Gleam&#039;s secret location  &lt;br /&gt;
&lt;br /&gt;
=== Other Information ===&lt;br /&gt;
; Languages Spoken&lt;br /&gt;
:: A dialect of Faunese  &lt;br /&gt;
; Religious Beliefs&lt;br /&gt;
:: Revere the Earth Element as the source of life  &lt;br /&gt;
:: Sylvara is viewed as divine guardian and leader whose word is law  &lt;br /&gt;
; Technology Level&lt;br /&gt;
:: None  &lt;br /&gt;
; Tools &amp;amp; Weapons&lt;br /&gt;
:: Crafted from nature – wood, stone, and plant-based materials  &lt;br /&gt;
; Allies&lt;br /&gt;
:: Faun  &lt;br /&gt;
; Enemies&lt;br /&gt;
:: Any threat to the Faun  &lt;br /&gt;
; Current Status&lt;br /&gt;
:: Growing – stable birth rate&lt;/div&gt;</summary>
		<author><name>Antidia</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Whisp&amp;diff=389</id>
		<title>Whisp</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Whisp&amp;diff=389"/>
		<updated>2025-07-01T02:38:20Z</updated>

		<summary type="html">&lt;p&gt;Antidia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Whisps ==&lt;br /&gt;
; Common Name&lt;br /&gt;
:: Whisps  &lt;br /&gt;
; Other Names&lt;br /&gt;
:: Little Faun  &lt;br /&gt;
&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
; Average Height&lt;br /&gt;
:: Normal Form: 2 ft  &lt;br /&gt;
:: Short Form: 6 in  &lt;br /&gt;
:: Large Form: 3.5 ft  &lt;br /&gt;
; Body Structure&lt;br /&gt;
:: Lithe, bi-pedal humanoids with delicate, elongated limbs  &lt;br /&gt;
; Skin&lt;br /&gt;
:: Covered in soft peach fuzz  &lt;br /&gt;
; Distinctive Features&lt;br /&gt;
:: Horse ears, large gossamer wings, smooth hooves, antennae, large eyelashes  &lt;br /&gt;
&lt;br /&gt;
=== Abilities &amp;amp; Powers ===&lt;br /&gt;
; Physical&lt;br /&gt;
:: None – Whisps are entirely magical beings  &lt;br /&gt;
&lt;br /&gt;
; Main Abilities&lt;br /&gt;
:: Each Pae receives two player-selected and staff-approved powers  &lt;br /&gt;
&lt;br /&gt;
; Racial Abilities&lt;br /&gt;
:: • Sizemorph – ability to grow and shrink on command without reset  &lt;br /&gt;
:: • Bioluminescence – natural glow used for lighting dark spaces and signaling others  &lt;br /&gt;
:: • Wing Healing  &lt;br /&gt;
:: • Magical Sense – innate perception of magical disturbances and properties  &lt;br /&gt;
&lt;br /&gt;
; Weaknesses&lt;br /&gt;
:: • Susceptible to Taint  &lt;br /&gt;
:: • Fragile physical form makes them vulnerable to physical attacks  &lt;br /&gt;
:: • Magical dependence on the Fountain of Secrets  &lt;br /&gt;
:: • Those who travel away from the Fountain require a special vial necklace containing Fountain water, refilled every four seasons to maintain their magic  &lt;br /&gt;
:: • Especially vulnerable to corrupted or chaotic magic  &lt;br /&gt;
&lt;br /&gt;
=== Reproduction ===&lt;br /&gt;
; Method&lt;br /&gt;
:: Intercourse  &lt;br /&gt;
; Gestation Period&lt;br /&gt;
:: Live Birth: One season  &lt;br /&gt;
:: Dandelion Seeds: One season  &lt;br /&gt;
; Average Number of Offspring&lt;br /&gt;
:: Live Birth: 2–4  &lt;br /&gt;
:: Seeds: One per seed  &lt;br /&gt;
&lt;br /&gt;
; Notes&lt;br /&gt;
:: • Young Whisps are called Glimmerlings  &lt;br /&gt;
:: • Tiny seeds grow from branches of the Fountain  &lt;br /&gt;
:: • A Whisp can place a seed in dew resting on the Avatar’s hand (the wooden lady in the tree) to bring forth a child  &lt;br /&gt;
:: • This method allows same-sex couples to grow their family  &lt;br /&gt;
:: • Females always birth Whisps  &lt;br /&gt;
:: • Males who mate with other species produce offspring of the mother&#039;s species  &lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
; Primary Food Sources&lt;br /&gt;
:: Herbivores – consume pollen, nectar, and dew-infused fruits  &lt;br /&gt;
; Gathering &amp;amp; Farming&lt;br /&gt;
:: Rely on Gatherers and Farmers for food  &lt;br /&gt;
:: Most gardens are grown in the trees surrounding the Fountain  &lt;br /&gt;
; Dietary Needs&lt;br /&gt;
:: Sap and nectar  &lt;br /&gt;
&lt;br /&gt;
=== Behavior &amp;amp; Society ===&lt;br /&gt;
; Social Structure&lt;br /&gt;
:: The Fountain’s Avatar, &amp;lt;u&amp;gt;Sylvara&amp;lt;/u&amp;gt;, is the spiritual and cultural head of the Gleam  &lt;br /&gt;
:: Leadership includes:&lt;br /&gt;
:: • Luminarc (chosen by Sylvara)  &lt;br /&gt;
:: • Shimmerkin (second-in-command)  &lt;br /&gt;
:: • Luminae (protectors)  &lt;br /&gt;
&lt;br /&gt;
; Communication&lt;br /&gt;
:: Bioluminescent flashes function like Morse code  &lt;br /&gt;
:: Also speak a dialect of Faunese  &lt;br /&gt;
&lt;br /&gt;
; Cultural Practices&lt;br /&gt;
:: • Live in collective groups called a &amp;quot;Gleam&amp;quot;  &lt;br /&gt;
:: • Revere the humanoid form of Sylvara as their guardian  &lt;br /&gt;
:: • Harvest dandelion seeds twice yearly to grow their population  &lt;br /&gt;
:: • They become their tiny selves and dwell in the tree, as all faun and faun subspecies dwell in their own trees.&lt;br /&gt;
:: • In danger, the Luminae create a blinding light for escape  &lt;br /&gt;
:: • Most daily life occurs in tree branches; celebrations take place near the Fountain  &lt;br /&gt;
:: • Coming-of-age Whisps are honored with a home built by the whole Gleam  &lt;br /&gt;
:: • Before major events, Whisps gather to glow collectively at the Fountain’s roots to seek Sylvara’s blessing  &lt;br /&gt;
:: • Sylvara’s pose changes to signal approval (from open hand to folded hands)  &lt;br /&gt;
:: • Nature Sculpting – many Whisps use their glow to infuse natural art and decorations  &lt;br /&gt;
&lt;br /&gt;
=== Customs &amp;amp; Traditions ===&lt;br /&gt;
; The Glow Bloom&lt;br /&gt;
:: A birth celebration where Glimmerlings are presented to Sylvara  &lt;br /&gt;
:: The glimmerling is anointed with dew and flowers bloom across the clearing  &lt;br /&gt;
&lt;br /&gt;
; Seasonal Celebrations&lt;br /&gt;
:: Whisps mark each changing season with songs and dance  &lt;br /&gt;
&lt;br /&gt;
; Glowlink&lt;br /&gt;
:: A soulbinding ritual where partners exchange glowing threads to create a permanent shimmer on each other&#039;s wings  &lt;br /&gt;
:: Only breaks if the bond is severed  &lt;br /&gt;
&lt;br /&gt;
; Aerial Light Dances&lt;br /&gt;
:: Whisps perform synchronized glowing dances in the air  &lt;br /&gt;
&lt;br /&gt;
; The Fading Ritual&lt;br /&gt;
:: When a Whisp dies, its body is returned to the Fountain to nourish the next generation  &lt;br /&gt;
:: A community gathering with the song of return honors the life of the departed  &lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
; Origin&lt;br /&gt;
:: The Fountain originated from a lost seed of &amp;lt;u&amp;gt;[[Laisidhiel]]&amp;lt;/u&amp;gt; that landed on unique magical soil  &lt;br /&gt;
:: Instead of growing into a full tree, it became a tree base with a glowing fountain and the avatar&#039;s, Sylvara, form presiding over the water. The tree birthed the Whisps from the low branches.&lt;br /&gt;
&lt;br /&gt;
; Major Historical Events&lt;br /&gt;
:: • The first Whisps hid in the trees after emerging from the Fountain  &lt;br /&gt;
:: • Over time, they developed community and traditions  &lt;br /&gt;
:: • Exploration outside their home revealed their magical limits – they must return home yearly to recharge  &lt;br /&gt;
:: • An annual pilgrimage was established for magic reconnection  &lt;br /&gt;
&lt;br /&gt;
; Interaction with Other Species&lt;br /&gt;
:: • Whisps are closely connected to Faun and allowed to live in the great tree  &lt;br /&gt;
:: • Those who leave the Gleam maintain deeper magical ties than most Faun  &lt;br /&gt;
:: • Few know of the Gleam&#039;s secret location  &lt;br /&gt;
&lt;br /&gt;
=== Other Information ===&lt;br /&gt;
; Languages Spoken&lt;br /&gt;
:: A dialect of Faunese  &lt;br /&gt;
; Religious Beliefs&lt;br /&gt;
:: Revere the Earth Element as the source of life  &lt;br /&gt;
:: Sylvara is viewed as divine guardian and leader whose word is law  &lt;br /&gt;
; Technology Level&lt;br /&gt;
:: None  &lt;br /&gt;
; Tools &amp;amp; Weapons&lt;br /&gt;
:: Crafted from nature – wood, stone, and plant-based materials  &lt;br /&gt;
; Allies&lt;br /&gt;
:: Faun  &lt;br /&gt;
; Enemies&lt;br /&gt;
:: Any threat to the Faun  &lt;br /&gt;
; Current Status&lt;br /&gt;
:: Growing – stable birth rate&lt;br /&gt;
&lt;br /&gt;
[[altwhisp]]&lt;/div&gt;</summary>
		<author><name>Antidia</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Whisp&amp;diff=388</id>
		<title>Whisp</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Whisp&amp;diff=388"/>
		<updated>2025-07-01T02:14:23Z</updated>

		<summary type="html">&lt;p&gt;Antidia: Created page with &amp;quot;== Whisps == ; Common Name :: Whisps   ; Other Names :: Little Faun    === Physical Description === ; Average Height :: Normal Form: 2 ft   :: Short Form: 6 in   :: Large Form: 3.5 ft   ; Body Structure :: Lithe, bi-pedal humanoids with delicate, elongated limbs   ; Skin :: Covered in soft peach fuzz   ; Distinctive Features :: Horse ears, large gossamer wings, smooth hooves, antennae, large eyelashes    === Abilities &amp;amp; Powers === ; Physical :: None – Whisps are entire...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Whisps ==&lt;br /&gt;
; Common Name&lt;br /&gt;
:: Whisps  &lt;br /&gt;
; Other Names&lt;br /&gt;
:: Little Faun  &lt;br /&gt;
&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
; Average Height&lt;br /&gt;
:: Normal Form: 2 ft  &lt;br /&gt;
:: Short Form: 6 in  &lt;br /&gt;
:: Large Form: 3.5 ft  &lt;br /&gt;
; Body Structure&lt;br /&gt;
:: Lithe, bi-pedal humanoids with delicate, elongated limbs  &lt;br /&gt;
; Skin&lt;br /&gt;
:: Covered in soft peach fuzz  &lt;br /&gt;
; Distinctive Features&lt;br /&gt;
:: Horse ears, large gossamer wings, smooth hooves, antennae, large eyelashes  &lt;br /&gt;
&lt;br /&gt;
=== Abilities &amp;amp; Powers ===&lt;br /&gt;
; Physical&lt;br /&gt;
:: None – Whisps are entirely magical beings  &lt;br /&gt;
&lt;br /&gt;
; Main Abilities&lt;br /&gt;
:: Each Pae receives two player-selected and staff-approved powers  &lt;br /&gt;
&lt;br /&gt;
; Racial Abilities&lt;br /&gt;
:: • Sizemorph – ability to grow and shrink on command without reset  &lt;br /&gt;
:: • Bioluminescence – natural glow used for lighting dark spaces and signaling others  &lt;br /&gt;
:: • Wing Healing  &lt;br /&gt;
:: • Magical Sense – innate perception of magical disturbances and properties  &lt;br /&gt;
&lt;br /&gt;
; Weaknesses&lt;br /&gt;
:: • Susceptible to Taint  &lt;br /&gt;
:: • Fragile physical form makes them vulnerable to physical attacks  &lt;br /&gt;
:: • Magical dependence on the Fountain of Secrets  &lt;br /&gt;
:: • Those who travel away from the Fountain require a special vial necklace containing Fountain water, refilled every four seasons to maintain their magic  &lt;br /&gt;
:: • Especially vulnerable to corrupted or chaotic magic  &lt;br /&gt;
&lt;br /&gt;
=== Reproduction ===&lt;br /&gt;
; Method&lt;br /&gt;
:: Intercourse  &lt;br /&gt;
; Gestation Period&lt;br /&gt;
:: Live Birth: One season  &lt;br /&gt;
:: Dandelion Seeds: One season  &lt;br /&gt;
; Average Number of Offspring&lt;br /&gt;
:: Live Birth: 2–4  &lt;br /&gt;
:: Seeds: One per seed  &lt;br /&gt;
&lt;br /&gt;
; Notes&lt;br /&gt;
:: • Young Whisps are called Glimmerlings  &lt;br /&gt;
:: • Tiny seeds grow from branches of the Fountain  &lt;br /&gt;
:: • A Whisp can place a seed in dew resting on the Avatar’s hand (the wooden lady in the tree) to bring forth a child  &lt;br /&gt;
:: • This method allows same-sex couples to grow their family  &lt;br /&gt;
:: • Females always birth Whisps  &lt;br /&gt;
:: • Males who mate with other species produce offspring of the mother&#039;s species  &lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
; Primary Food Sources&lt;br /&gt;
:: Herbivores – consume pollen, nectar, and dew-infused fruits  &lt;br /&gt;
; Gathering &amp;amp; Farming&lt;br /&gt;
:: Rely on Gatherers and Farmers for food  &lt;br /&gt;
:: Most gardens are grown in the trees surrounding the Fountain  &lt;br /&gt;
; Dietary Needs&lt;br /&gt;
:: Sap and nectar  &lt;br /&gt;
&lt;br /&gt;
=== Behavior &amp;amp; Society ===&lt;br /&gt;
; Social Structure&lt;br /&gt;
:: The Fountain’s Avatar, &amp;lt;u&amp;gt;Sylvara&amp;lt;/u&amp;gt;, is the spiritual and cultural head of the Gleam  &lt;br /&gt;
:: Leadership includes:&lt;br /&gt;
:: • Luminarc (chosen by Sylvara)  &lt;br /&gt;
:: • Shimmerkin (second-in-command)  &lt;br /&gt;
:: • Luminae (protectors)  &lt;br /&gt;
&lt;br /&gt;
; Communication&lt;br /&gt;
:: Bioluminescent flashes function like Morse code  &lt;br /&gt;
:: Also speak a dialect of Faunese  &lt;br /&gt;
&lt;br /&gt;
; Cultural Practices&lt;br /&gt;
:: • Live in collective groups called a &amp;quot;Gleam&amp;quot;  &lt;br /&gt;
:: • Revere the humanoid form of Sylvara as their guardian  &lt;br /&gt;
:: • Harvest dandelion seeds twice yearly to grow their population  &lt;br /&gt;
:: • They become their tiny selves and dwell in the tree, as all faun and faun subspecies dwell in their own trees.&lt;br /&gt;
:: • In danger, the Luminae create a blinding light for escape  &lt;br /&gt;
:: • Most daily life occurs in tree branches; celebrations take place near the Fountain  &lt;br /&gt;
:: • Coming-of-age Whisps are honored with a home built by the whole Gleam  &lt;br /&gt;
:: • Before major events, Whisps gather to glow collectively at the Fountain’s roots to seek Sylvara’s blessing  &lt;br /&gt;
:: • Sylvara’s pose changes to signal approval (from open hand to folded hands)  &lt;br /&gt;
:: • Nature Sculpting – many Whisps use their glow to infuse natural art and decorations  &lt;br /&gt;
&lt;br /&gt;
=== Customs &amp;amp; Traditions ===&lt;br /&gt;
; The Glow Bloom&lt;br /&gt;
:: A birth celebration where Glimmerlings are presented to Sylvara  &lt;br /&gt;
:: The glimmerling is anointed with dew and flowers bloom across the clearing  &lt;br /&gt;
&lt;br /&gt;
; Seasonal Celebrations&lt;br /&gt;
:: Whisps mark each changing season with songs and dance  &lt;br /&gt;
&lt;br /&gt;
; Glowlink&lt;br /&gt;
:: A soulbinding ritual where partners exchange glowing threads to create a permanent shimmer on each other&#039;s wings  &lt;br /&gt;
:: Only breaks if the bond is severed  &lt;br /&gt;
&lt;br /&gt;
; Aerial Light Dances&lt;br /&gt;
:: Whisps perform synchronized glowing dances in the air  &lt;br /&gt;
&lt;br /&gt;
; The Fading Ritual&lt;br /&gt;
:: When a Whisp dies, its body is returned to the Fountain to nourish the next generation  &lt;br /&gt;
:: A community gathering with the song of return honors the life of the departed  &lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
; Origin&lt;br /&gt;
:: The Fountain originated from a lost seed of &amp;lt;u&amp;gt;[[Laisidhiel]]&amp;lt;/u&amp;gt; that landed on unique magical soil  &lt;br /&gt;
:: Instead of growing into a full tree, it became a tree base with a glowing fountain and the avatar&#039;s, Sylvara, form presiding over the water. The tree birthed the Whisps from the low branches.&lt;br /&gt;
&lt;br /&gt;
; Major Historical Events&lt;br /&gt;
:: • The first Whisps hid in the trees after emerging from the Fountain  &lt;br /&gt;
:: • Over time, they developed community and traditions  &lt;br /&gt;
:: • Exploration outside their home revealed their magical limits – they must return home yearly to recharge  &lt;br /&gt;
:: • An annual pilgrimage was established for magic reconnection  &lt;br /&gt;
&lt;br /&gt;
; Interaction with Other Species&lt;br /&gt;
:: • Whisps are closely connected to Faun and allowed to live in the great tree  &lt;br /&gt;
:: • Those who leave the Gleam maintain deeper magical ties than most Faun  &lt;br /&gt;
:: • Few know of the Gleam&#039;s secret location  &lt;br /&gt;
&lt;br /&gt;
=== Other Information ===&lt;br /&gt;
; Languages Spoken&lt;br /&gt;
:: A dialect of Faunese  &lt;br /&gt;
; Religious Beliefs&lt;br /&gt;
:: Revere the Earth Element as the source of life  &lt;br /&gt;
:: Sylvara is viewed as divine guardian and leader whose word is law  &lt;br /&gt;
; Technology Level&lt;br /&gt;
:: None  &lt;br /&gt;
; Tools &amp;amp; Weapons&lt;br /&gt;
:: Crafted from nature – wood, stone, and plant-based materials  &lt;br /&gt;
; Allies&lt;br /&gt;
:: Faun  &lt;br /&gt;
; Enemies&lt;br /&gt;
:: Any threat to the Faun  &lt;br /&gt;
; Current Status&lt;br /&gt;
:: Growing – stable birth rate&lt;/div&gt;</summary>
		<author><name>Antidia</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Selkie&amp;diff=387</id>
		<title>Selkie</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Selkie&amp;diff=387"/>
		<updated>2025-07-01T01:54:10Z</updated>

		<summary type="html">&lt;p&gt;Antidia: Created page with &amp;quot;== Selkies == ; Common Name :: Selkie   ; Other Names :: Seal Pae, Wildkin    === Physical Description === ; Height :: Seal form: 5–6 ft   :: Humanoid form: 4 ft   ; Body Structure :: In seal form, they possess full aquatic adaptations of a seal   :: On land, with their fur removed, they appear as beautiful but featureless Pae — no wings or unique markers   :: Males are muscular; females are smaller and less built   ; Skin :: Seal flesh while in seal form; smooth, hu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Selkies ==&lt;br /&gt;
; Common Name&lt;br /&gt;
:: Selkie  &lt;br /&gt;
; Other Names&lt;br /&gt;
:: Seal Pae, Wildkin  &lt;br /&gt;
&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
; Height&lt;br /&gt;
:: Seal form: 5–6 ft  &lt;br /&gt;
:: Humanoid form: 4 ft  &lt;br /&gt;
; Body Structure&lt;br /&gt;
:: In seal form, they possess full aquatic adaptations of a seal  &lt;br /&gt;
:: On land, with their fur removed, they appear as beautiful but featureless Pae — no wings or unique markers  &lt;br /&gt;
:: Males are muscular; females are smaller and less built  &lt;br /&gt;
; Skin&lt;br /&gt;
:: Seal flesh while in seal form; smooth, human-like skin when the fur is removed  &lt;br /&gt;
; Distinctive Features&lt;br /&gt;
:: In humanoid form, they have large, expressive eyes and silky, water-like hair  &lt;br /&gt;
&lt;br /&gt;
=== Abilities &amp;amp; Powers ===&lt;br /&gt;
; Physical&lt;br /&gt;
:: • Resistant to cold and underwater pressure  &lt;br /&gt;
:: • Agile and sleek swimmers  &lt;br /&gt;
:: • Enhanced hearing and vision for hunting underwater  &lt;br /&gt;
:: • Powerful bite and sharp teeth in seal form  &lt;br /&gt;
&lt;br /&gt;
; Racial Abilities&lt;br /&gt;
:: • Ability to shed sealskin to reveal an attractive [[Pae’il]] form  &lt;br /&gt;
:: • Aquatic Adaptation – can transition easily between land and water without the need for gills or breathing apparatus  &lt;br /&gt;
:: • Water Affinity – instinctive emotional and spiritual connection to the water; prolonged separation causes distress  &lt;br /&gt;
&lt;br /&gt;
; Main Abilities&lt;br /&gt;
:: None  &lt;br /&gt;
&lt;br /&gt;
; Weaknesses&lt;br /&gt;
:: • Vulnerable to [[Taint]] (details to be expanded)  &lt;br /&gt;
:: • If their sealskin is stolen by another Pae’il, the Selkie becomes bound to that individual’s will  &lt;br /&gt;
:: • Once their skin is found after being lost, they must return to the sea unless the skin remains in someone else&#039;s possession  &lt;br /&gt;
:: • Prolonged separation from water can cause depression  &lt;br /&gt;
:: • On land, their senses are dulled  &lt;br /&gt;
:: • Mentally vulnerable and susceptible to manipulation while on land  &lt;br /&gt;
&lt;br /&gt;
=== Reproduction ===&lt;br /&gt;
; Method&lt;br /&gt;
:: With sealskin: seal-like reproduction  &lt;br /&gt;
:: Without sealskin: intercourse  &lt;br /&gt;
; Gestation Period&lt;br /&gt;
:: Two seasons  &lt;br /&gt;
; Average Number of Offspring&lt;br /&gt;
:: 2–3  &lt;br /&gt;
&lt;br /&gt;
; Notes&lt;br /&gt;
:: • Babies are called pups  &lt;br /&gt;
:: • Males breeding outside their species produce offspring matching the mother’s species (usually 1–2 children)  &lt;br /&gt;
:: • Females always produce Selkie pups  &lt;br /&gt;
:: • Newborns are live-born and fully covered in seal fur  &lt;br /&gt;
:: • Children cannot remove their fur; fur removal becomes possible in adolescence  &lt;br /&gt;
:: • Teenage Selkies can remove their fur, but their bodies are still frail  &lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
; Primary Food Sources&lt;br /&gt;
:: Carnivorous  &lt;br /&gt;
; Hunting &amp;amp; Squid Farming&lt;br /&gt;
:: Primarily hunters; some take up squid farming due to the delicacy’s high value  &lt;br /&gt;
; Dietary Needs&lt;br /&gt;
:: High in protein and fat  &lt;br /&gt;
&lt;br /&gt;
=== Behavior &amp;amp; Society ===&lt;br /&gt;
; Social Structure&lt;br /&gt;
:: &lt;br /&gt;
&#039;&#039;&#039;[[Telrunya]]&#039;&#039;&#039;:  &lt;br /&gt;
:: • Queen Tariel, Consort Turin  &lt;br /&gt;
:: • Queen’s Council, Queen’s Guard  &lt;br /&gt;
:: • Hunters and general population  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Lucandria]]&#039;&#039;&#039;:  &lt;br /&gt;
:: • [[Duchess Nomia]], Mika nobility  &lt;br /&gt;
:: • Common Mika  &lt;br /&gt;
:: • [[Tide Keeper]]  &lt;br /&gt;
&lt;br /&gt;
; Communication&lt;br /&gt;
:: Water runes  &lt;br /&gt;
:: Clicks and whistles while in seal form  &lt;br /&gt;
&lt;br /&gt;
; Cultural Practices&lt;br /&gt;
:: • Live in tight-knit pods of extended family or allies  &lt;br /&gt;
:: • Led by a Tide Keeper chosen for wisdom and leadership  &lt;br /&gt;
:: • Storytelling is central – a blend of music, dance, narrative, and performance  &lt;br /&gt;
:: • Many join [[APOP]] due to their love of movement, music, and performance  &lt;br /&gt;
:: • Selkie skin is sacred and must be guarded closely  &lt;br /&gt;
:: • Water is revered as a living spirit; Wave Shamans interpret water signs and currents for guidance  &lt;br /&gt;
&lt;br /&gt;
=== Customs &amp;amp; Traditions ===&lt;br /&gt;
; The Anointing&lt;br /&gt;
:: A rite of passage – when a Selkie teen removes their fur for the first time, it is rubbed with fine oils and anointed  &lt;br /&gt;
; The First Dive&lt;br /&gt;
:: A celebration of a young Selkie’s first solo hunt  &lt;br /&gt;
; [[Soulbinding]] Ceremony&lt;br /&gt;
:: Partners exchange pieces of their sealskin and sew them into each other’s skin  &lt;br /&gt;
:: This forms a deep soulbond and adds risk—if the skin is stolen, it can be used to track and control the bonded Selkie  &lt;br /&gt;
:: The ceremony includes music, storytelling, and dance  &lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
; Origin&lt;br /&gt;
:: Selkies evolved in Lucandria from the intermingling of Naiad and Faun. They were brought to Telrunya alongside other Wildkin  &lt;br /&gt;
&lt;br /&gt;
; Major Historical Events&lt;br /&gt;
:: • Selkies joined APOP following the popularity of [[Merfolk]] entertainers  &lt;br /&gt;
:: • Their dancing talents made them highly sought after, especially in the Water Duchy  &lt;br /&gt;
:: • When nobles were hesitant, APOP stars brought performances to them, quickly winning them over  &lt;br /&gt;
:: • APOP members were gifted a luxurious palace within the lake; while not noble-level, it elevated their standard of living  &lt;br /&gt;
:: • Non-APOP Selkies benefit indirectly through support from the performers  &lt;br /&gt;
&lt;br /&gt;
; Interaction with Other Species&lt;br /&gt;
:: • [[Mika]] enjoy Selkies for their entertainment value; Selkies often agree to performance roles to improve their quality of life  &lt;br /&gt;
:: • Close allies with Merfolk due to shared water space  &lt;br /&gt;
:: • Viewed with some jealousy or disdain by other Wildkin because of their elevated status  &lt;br /&gt;
&lt;br /&gt;
=== Other Information ===&lt;br /&gt;
; Languages Spoken&lt;br /&gt;
:: Common and Ancient Miaki; chirps and whistles underwater in seal form  &lt;br /&gt;
; Religious Beliefs&lt;br /&gt;
:: Deep respect for the water as a living, spiritual force  &lt;br /&gt;
; Technology Level&lt;br /&gt;
:: Varies – everyday Selkies live simply like other Wildkin  &lt;br /&gt;
:: APOP stars enjoy technological luxuries via manastones (electricity, comfort)  &lt;br /&gt;
; Tools &amp;amp; Weapons&lt;br /&gt;
:: Bone-crafted tools from sea life; weapons are uncommon  &lt;br /&gt;
; Allies&lt;br /&gt;
:: Merfolk, Mika (tentatively)  &lt;br /&gt;
; Enemies&lt;br /&gt;
:: None  &lt;br /&gt;
; Current Status&lt;br /&gt;
:: Thriving&lt;/div&gt;</summary>
		<author><name>Antidia</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Glossary&amp;diff=386</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Glossary&amp;diff=386"/>
		<updated>2025-07-01T01:47:04Z</updated>

		<summary type="html">&lt;p&gt;Antidia: /* S */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;A&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Alu]]&#039;&#039;&#039;&lt;br /&gt;
:First naiad and water leader; aka Queen Alu, the Lady of the Lake&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Light_and_Shadow#The_Light:_Angels|Angel]]&#039;&#039;&#039;&lt;br /&gt;
:Light element pae with feathery wings and a halo&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Apión]]&#039;&#039;&#039;&lt;br /&gt;
:The aether duchy in Lucandria&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Apple Farm]]&#039;&#039;&#039;&lt;br /&gt;
:Apple family farm and a subsidiary of Laisidhiel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Aquilaris]]&#039;&#039;&#039;&lt;br /&gt;
:The water duchy in Lucandria&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Arda]]&#039;&#039;&#039;&lt;br /&gt;
:Second faun and first earth leader; aka Chieftain Arda&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ares]]&#039;&#039;&#039;&lt;br /&gt;
:NPC- Venus&#039; husband, god of war&lt;br /&gt;
&#039;&#039;&#039;Avatar&#039;&#039;&#039;&lt;br /&gt;
:Pae form of a faun tree&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;B&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Batski]]&#039;&#039;&#039;&lt;br /&gt;
:Persephone&#039;s minions. Both skull-masked and fluffy versions come from Avernus which is the realm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Breezehaven]]&#039;&#039;&#039;&lt;br /&gt;
:The air duchy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Breeding]]&#039;&#039;&#039;&lt;br /&gt;
:What we call it when pae have kids&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Breeheart Village]]&#039;&#039;&#039;&lt;br /&gt;
:Foodie town between the Apple Farm and the Quiet Wood&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;C&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Cherub]]&#039;&#039;&#039;&lt;br /&gt;
:Pae species discovered on Dolandor, and used as minions of Venus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Coinage Guild]]&#039;&#039;&#039;&lt;br /&gt;
:The group that controls all of the money creation on Telrunya.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Corrupted Faction]]&#039;&#039;&#039;&lt;br /&gt;
:Faction created by fallen guardian Strafe. He can recruit any pae he wants either willingly or not. They are fighting against the rest of the island. Most tainted pae belong to this faction.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;D&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Daeron]]&#039;&#039;&#039;&lt;br /&gt;
: Duke of Terra, one of five duchies in Lucandria&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Light_and_Shadow#The_Dark_Demons|Demon]]&#039;&#039;&#039;&lt;br /&gt;
:Dark elemental Pae with leathery wings and a spade tail&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Deity]]&#039;&#039;&#039;&lt;br /&gt;
:A type of Pae loosely based on deity from other cultures. They are more powerful and their lineages receive special bonuses. Each deity either belongs to or is the head of a retinue containing lesser deities, as well as any demi gods or demi goddesses. Most deity come from Dolandor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Dolandor]]&#039;&#039;&#039;&lt;br /&gt;
:Hidden island where the Deity Pae live&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Dracian]]&#039;&#039;&#039;&lt;br /&gt;
:Fire elemental Pae&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;E&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Elemental Faction]]&#039;&#039;&#039;&lt;br /&gt;
:The faction consisting of all the elemental pae. (Faun, naiad, miakis, sila, dracian)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Emberkin]]&#039;&#039;&#039;&lt;br /&gt;
:Tainted faun that live in the fire tree, Feludhiel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Equestria]]&#039;&#039;&#039;&lt;br /&gt;
:Former home of the fauny subtype.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;F&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Fae]]&#039;&#039;&#039;&lt;br /&gt;
:Magic type of Pae&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Fallen]]&#039;&#039;&#039;&lt;br /&gt;
:Fallen are angels that have been cursed by the Rakshashas.  The curse weakens their bodies, causing their wings to deteriorate, and their magic to dwindle.  Fallen on Telrunya sacrificed their cursed hearts in a ritual to escape their homeland for freedom, leaving them with a mysterious hole in their chests.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Familars]]&#039;&#039;&#039;&lt;br /&gt;
:Magical animal companions to the Pae. They can use a power scroll on them to give them different abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Farun]]&#039;&#039;&#039;&lt;br /&gt;
:Subtype of faun that lives in [[Rochadhiel]] and were created by the moon pond.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Faun]]&#039;&#039;&#039;&lt;br /&gt;
:The earth elemental type of Pae&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Fauny]]&#039;&#039;&#039;&lt;br /&gt;
:Subtype of faun that were born in a different land (put non-copyrighted name here)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Feludhiel]]&#039;&#039;&#039;&lt;br /&gt;
:Tainted offspring tree in Dragnid Forest, home to the Emberkin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Flutter]]&#039;&#039;&#039;&lt;br /&gt;
:Subtype of faun that live in the twin fae trees of [[Forn Sheedhiel]] and [[Harn Sheedhiel]], as well as the name of the faun + fae hybrid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Fountain of Secrets]]&#039;&#039;&#039;&lt;br /&gt;
:A fountain that is hidden in Ithyl Forest that grants wishes and bares whisps.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;G&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Guardians]]&#039;&#039;&#039;&lt;br /&gt;
:The transcended pae that are deity for the Light Faction&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;H&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Harpy]]&#039;&#039;&#039;&lt;br /&gt;
:First discovered Mythical type of pae that is based on the fictitious mythical beast of the same named&lt;br /&gt;
&#039;&#039;&#039;[[History]]&#039;&#039;&#039;&lt;br /&gt;
: Known history of the Land of Telrunya through the Ages&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;I&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;J&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Journal]]&#039;&#039;&#039;&lt;br /&gt;
:What players and writers use to keep track of their pae and their progress.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;K&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Kekomura]]&#039;&#039;&#039;&lt;br /&gt;
:Earthy and natural village in Loka Nei Forest&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Kohairai]]&#039;&#039;&#039;&lt;br /&gt;
:Vinyard village in Ithyl Forest&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;L&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Laisidhiel]]&#039;&#039;&#039;&lt;br /&gt;
:The Great Tree, home to the faun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lemon&#039;s Orchard&#039;&#039;&#039;&lt;br /&gt;
:Lemon Heart&#039;s home and lemon orchard, also a subsidiary of Laisidhiel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Light Faction]]&#039;&#039;&#039;&lt;br /&gt;
:Faction of pae consisting of the guardian loyal angels and demons, and sometimes fae&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Lucandria]]&#039;&#039;&#039;&lt;br /&gt;
:Island of the surviving [[miakis]], in the [[Aynurlet]] plane.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Lycan]]&#039;&#039;&#039;&lt;br /&gt;
:wolf based Wildkin originally from Lucandria.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;M&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Miakis]]&#039;&#039;&#039;&lt;br /&gt;
:Void Magic elemental pae&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Minions]]&#039;&#039;&#039;&lt;br /&gt;
:Smaller versions of a main character (or IPC) that obey their master and do their bidding. Can also have autonomy if their master is inactive or just aloof.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Minitaur]]&#039;&#039;&#039;&lt;br /&gt;
:Minataur&#039;s minions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Moff]]&#039;&#039;&#039;&lt;br /&gt;
:Super fluffy moth-type pae&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;N&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Naga]]&#039;&#039;&#039;&lt;br /&gt;
:Mythical type pae that is based on the fictitious snake based creatures&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Naiad]]&#039;&#039;&#039;&lt;br /&gt;
:The water elemental pae&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Naur]]&#039;&#039;&#039;&lt;br /&gt;
:Leader of the Dracian, aka Warchief Naur&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Nixie]]&#039;&#039;&#039;&lt;br /&gt;
:Tainted naiad subtype&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;O&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Okten]]&#039;&#039;&#039;&lt;br /&gt;
:One of the subtypes of wild naiad that come from the sea. They are half octopus&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;P&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Pae&#039;il]]&#039;&#039;&#039;&lt;br /&gt;
:The humanoid creatures that inhabit the land of Telrunya. Usually shortened to just Pae. Pae&#039;il and pae are both singular and plural.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Persephone]]&#039;&#039;&#039;&lt;br /&gt;
:NPC- Goddess of the underworld, Venus&#039; frienemy, played by Antidia&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Power]]&#039;&#039;&#039;&lt;br /&gt;
:Most pae are allowed one unique power, but power scrolls and mellons can grant additional powers. These powers can be used for anything within setting guidelines&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Q&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;R&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Rais]]&#039;&#039;&#039;&lt;br /&gt;
:Arda reincarnated to lead the faun as chief once again&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Rakshashas]]&#039;&#039;&#039;&lt;br /&gt;
:Demon subtype loosely based on a mix of DnD version of Rakshasa and the Hindu demon of the same name&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Rochadhiel]]&#039;&#039;&#039;&lt;br /&gt;
:AKA The Moon Tree; it is one of Laishidhiel&#039;s offspring trees that was fed by Silme Pond&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;S&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Selkie]]&#039;&#039;&#039;&lt;br /&gt;
:Seal pae, wildkin&lt;br /&gt;
&#039;&#039;&#039;[[Sila]]&#039;&#039;&#039;&lt;br /&gt;
:Air elemental pae&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Silme Pond]]&#039;&#039;&#039;&lt;br /&gt;
:The Moon Pond; is highly concentrated moon magic with a mirror-like reflection and protected by pae demigod [[Portia]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Sparks Hollow]]&#039;&#039;&#039;&lt;br /&gt;
:Fae village in Loka Nei Jungle and home of the original sparkflies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Sphynx]]&#039;&#039;&#039; &lt;br /&gt;
:Wildkin based on mythical sphynx. They live in labrynths in the wilds if Lucandria&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Sprites]]&#039;&#039;&#039;&lt;br /&gt;
:First gen sprites come from pearls located in Silme Pond, second-gen are the hybrid of naiad + fae&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Star Grove]]&#039;&#039;&#039;&lt;br /&gt;
:Village in Loka Nei Jungle on the Cha&#039;en River, and home to the biggest watermill&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;T&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Taint]]&#039;&#039;&#039;&lt;br /&gt;
:A miasma that corrupts those who are exposed to it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Tariel]]&#039;&#039;&#039;&lt;br /&gt;
:Alu reincarnated to lead the naiad as queen once more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Teacup Fauny]]&#039;&#039;&#039;&lt;br /&gt;
:Fauny that was born from a small seed&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Telrunya City]]&#039;&#039;&#039;&lt;br /&gt;
:And advanced city were demons and angels live and thrive. It floats and orbits the island.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Templa]]&#039;&#039;&#039;&lt;br /&gt;
:First miakis aka High Priestess Templa&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Teros]]&#039;&#039;&#039;&lt;br /&gt;
:Lionfish type naiad&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Tiki Cat]]&#039;&#039;&#039;&lt;br /&gt;
:Minions of Venus that live on Venus&#039; resort island and worship the Thunderbird (male harpy)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Tiny Reindeer]]&#039;&#039;&#039;&lt;br /&gt;
:Small faun based on reindeer, named after Santa&#039;s &amp;quot;eight tiny reindeer&#039;. They come from smaller seeds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
:This refers to the kind of pae. Naiad is a type, faun is a type, angels are a type, etc&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;U&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Unago]]&#039;&#039;&#039;&lt;br /&gt;
:Eel type naiad&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;V&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Venus]]&#039;&#039;&#039;&lt;br /&gt;
:Goddess of Love, leader of the love deities, also known as Venus&#039; Retinue. IPC played by HelMel and used primarily in the Venus Day festivities (also known as Valentine&#039;s Day)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Village&#039;&#039;&#039;&lt;br /&gt;
:A small settlement of pae&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Vilya]]&#039;&#039;&#039;&lt;br /&gt;
:First Sila aka Senator Vilya&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;W&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Whisp]]&#039;&#039;&#039;&lt;br /&gt;
:Type of unique butterfly pae with over-exaggerated large wing size and over-sized antennae that comes from the fountain of secrets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Wildkin]]&#039;&#039;&#039;&lt;br /&gt;
:The wild pae that live in Lucandria. They are not welcome in the civilized cities of the Mika&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;X&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Y&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Z&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Zamarad]]&#039;&#039;&#039;&lt;br /&gt;
:Trading town in the middle of the island&lt;/div&gt;</summary>
		<author><name>Antidia</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Naga&amp;diff=385</id>
		<title>Naga</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Naga&amp;diff=385"/>
		<updated>2025-07-01T01:42:18Z</updated>

		<summary type="html">&lt;p&gt;Antidia: Created page with &amp;quot;== Naga == ; Common Name :: Naga   ; Other Names :: Snake Pae, Monsters    === Physical Description === ; Average Height :: Male: 8 ft (due to long tail)   :: Female: 6 ft   ; Body Structure :: Humanoid upper body with a long, snake-like tail   ; Skin :: Scaly   ; Distinctive Features :: Incredibly long tails, fangs, no visible ear parts    === Abilities &amp;amp; Powers === ; Physical :: • Extremely strong   :: • Fast strikers   :: • Immunity to poison   :: • Quick...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Naga ==&lt;br /&gt;
; Common Name&lt;br /&gt;
:: Naga  &lt;br /&gt;
; Other Names&lt;br /&gt;
:: Snake [[Pae]], Monsters  &lt;br /&gt;
&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
; Average Height&lt;br /&gt;
:: Male: 8 ft (due to long tail)  &lt;br /&gt;
:: Female: 6 ft  &lt;br /&gt;
; Body Structure&lt;br /&gt;
:: Humanoid upper body with a long, snake-like tail  &lt;br /&gt;
; Skin&lt;br /&gt;
:: Scaly  &lt;br /&gt;
; Distinctive Features&lt;br /&gt;
:: Incredibly long tails, fangs, no visible ear parts  &lt;br /&gt;
&lt;br /&gt;
=== Abilities &amp;amp; Powers ===&lt;br /&gt;
; Physical&lt;br /&gt;
:: • Extremely strong  &lt;br /&gt;
:: • Fast strikers  &lt;br /&gt;
:: • Immunity to poison  &lt;br /&gt;
:: • Quick reflexes  &lt;br /&gt;
:: • Stronger than a normal Pae&#039;il (able to carry the weight of a full-grown Pae&#039;il with ease)  &lt;br /&gt;
:: • Tails are powerful enough to constrict both Pae&#039;il and large beasts  &lt;br /&gt;
:: • Increased olfactory acuity (heightened sense of smell)  &lt;br /&gt;
:: • Vibration sensitivity  &lt;br /&gt;
:: • Aquatic Adaptation – can seamlessly move between land and water without the need for gills or breathing apparatus. Tolerant to Naiad-like water temperatures and pressure  &lt;br /&gt;
&lt;br /&gt;
; Main Abilities&lt;br /&gt;
:: None  &lt;br /&gt;
&lt;br /&gt;
; Weaknesses&lt;br /&gt;
:: • Highly susceptible to Taint  &lt;br /&gt;
:: • Aversion to bright light  &lt;br /&gt;
:: • Weak against offensive magic spells  &lt;br /&gt;
:: • Easily hypnotized or mind controlled  &lt;br /&gt;
&lt;br /&gt;
=== Reproduction ===&lt;br /&gt;
; Method&lt;br /&gt;
:: Like snakes  &lt;br /&gt;
; Gestation Period&lt;br /&gt;
:: One season  &lt;br /&gt;
; Average Number of Offspring&lt;br /&gt;
:: 2–5  &lt;br /&gt;
&lt;br /&gt;
; Notes&lt;br /&gt;
:: • Extremely protective of their eggs  &lt;br /&gt;
:: • Cannot breed with [[Harpies]] – Harpies are prey, not partners  &lt;br /&gt;
:: • The Empress can lay multiple eggs to populate a nest or clan  &lt;br /&gt;
:: • If breeding with another Pae’il (excluding Harpies), the offspring take after the mother  &lt;br /&gt;
:: • Polyamorous society: Males often have multiple females; a female typically has one favored male  &lt;br /&gt;
:: • Due to male territorial nature, male+male relationships are rare  &lt;br /&gt;
&lt;br /&gt;
; Developmental Stages&lt;br /&gt;
:: • Babies hatch from eggs, are immediately mobile, and have razor-sharp fangs  &lt;br /&gt;
:: • Require hunting support from parents  &lt;br /&gt;
:: • Shed skin once before becoming a child  &lt;br /&gt;
&lt;br /&gt;
:: • Children are still vulnerable to predators and rival clans  &lt;br /&gt;
:: • Begin to test limits and engage in play-fighting to establish dominance  &lt;br /&gt;
:: • Shed skin once before becoming a teen  &lt;br /&gt;
&lt;br /&gt;
:: • Teens – males are removed from their home nest  &lt;br /&gt;
:: • Allowed to challenge older males for territory  &lt;br /&gt;
:: • Become competent hunters  &lt;br /&gt;
:: • Begin courting females and shed skin twice before adulthood  &lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
; Primary Food Sources&lt;br /&gt;
:: Carnivorous  &lt;br /&gt;
; Hunting &amp;amp; Gathering&lt;br /&gt;
:: Males are responsible for feeding and providing for their females  &lt;br /&gt;
; Dietary Needs&lt;br /&gt;
:: High protein  &lt;br /&gt;
&lt;br /&gt;
=== Behavior &amp;amp; Society ===&lt;br /&gt;
; Social Structure&lt;br /&gt;
:: Females are dominant  &lt;br /&gt;
:: Males compete for territory and female attention  &lt;br /&gt;
:: Each clan is led by one Emperor and one Empress  &lt;br /&gt;
&lt;br /&gt;
; Communication&lt;br /&gt;
:: Verbal and nonverbal – includes growls, hisses, and roars  &lt;br /&gt;
&lt;br /&gt;
; Cultural Practices&lt;br /&gt;
:: • Live in clans, with multiple nests per clan  &lt;br /&gt;
:: • Males leave the nest as teens and challenge for dominance or begin new nests  &lt;br /&gt;
:: • Males cannot cohabitate without risking bloodshed  &lt;br /&gt;
:: • Males court by gifting trophies of their kills (fur, feathers, teeth, bones)  &lt;br /&gt;
:: • Females are welcomed freely into male territory  &lt;br /&gt;
:: • Nagas adore gems, jewels, and anything shiny – often seen adorned in them  &lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
; Origin&lt;br /&gt;
:: The Naga originated when Dracian and Naiad hybrids evolved on [[Lucandria]]. Brought to [[Telrunya]] by [[Eris]] as an engagement present—she gifted Naga eggs to Venus to replace last year’s &amp;quot;treasures&amp;quot; (which hatched into Harpies)  &lt;br /&gt;
&lt;br /&gt;
; Major Historical Events&lt;br /&gt;
:: • A tainted Naga clan led by Eris attempted to seize Venus’ temple on Telrunya  &lt;br /&gt;
:: • They succeeded for several years until Venus reclaimed the temple  &lt;br /&gt;
:: • The Naga now inhabit the region of [[Dragnid]] &lt;br /&gt;
&lt;br /&gt;
; Interaction with Other Species&lt;br /&gt;
:: • Harpies are considered enemies above all  &lt;br /&gt;
:: • Naga dislike other Pae and tend to isolate in their clans  &lt;br /&gt;
&lt;br /&gt;
=== Other Information ===&lt;br /&gt;
; Languages Spoken&lt;br /&gt;
:: Common, plus their own language  &lt;br /&gt;
; Religious Beliefs&lt;br /&gt;
:: No formal religion, though one clan worships Eris  &lt;br /&gt;
; Technology Level&lt;br /&gt;
:: Nonexistent  &lt;br /&gt;
; Tools &amp;amp; Weapons&lt;br /&gt;
:: Primitive (wood, rock); prefer relying on physical prowess  &lt;br /&gt;
; Allies&lt;br /&gt;
:: Themselves  &lt;br /&gt;
; Enemies&lt;br /&gt;
:: Everyone, especially Harpies  &lt;br /&gt;
; Current Status&lt;br /&gt;
:: Thriving&lt;/div&gt;</summary>
		<author><name>Antidia</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Tiki_Cat&amp;diff=384</id>
		<title>Tiki Cat</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Tiki_Cat&amp;diff=384"/>
		<updated>2025-07-01T01:18:31Z</updated>

		<summary type="html">&lt;p&gt;Antidia: Created page with &amp;quot;== Tikicat == ; Sphynx Subtype   ; Common Name :: Tikicat   ; Other Names :: Primitives (slur)    === Physical Description === ; Average Height :: 2 ft   ; Body Structure :: Upright, bipedal cat   ; Skin :: Fur   ; Distinctive Features :: Cat paws, cat ears, cat tails, fur, homemade masks    === Abilities &amp;amp; Powers === ; Physical :: • Advanced fishers   :: • Nimble and quick climbers   :: • Quick reflexes underneath the mask   :: • Feline Empowerment – cat s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tikicat ==&lt;br /&gt;
; [[Sphynx]] Subtype  &lt;br /&gt;
; Common Name&lt;br /&gt;
:: Tikicat  &lt;br /&gt;
; Other Names&lt;br /&gt;
:: Primitives (slur)  &lt;br /&gt;
&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
; Average Height&lt;br /&gt;
:: 2 ft  &lt;br /&gt;
; Body Structure&lt;br /&gt;
:: Upright, bipedal cat  &lt;br /&gt;
; Skin&lt;br /&gt;
:: Fur  &lt;br /&gt;
; Distinctive Features&lt;br /&gt;
:: Cat paws, cat ears, cat tails, fur, homemade masks  &lt;br /&gt;
&lt;br /&gt;
=== Abilities &amp;amp; Powers ===&lt;br /&gt;
; Physical&lt;br /&gt;
:: • Advanced fishers  &lt;br /&gt;
:: • Nimble and quick climbers  &lt;br /&gt;
:: • Quick reflexes underneath the mask  &lt;br /&gt;
:: • Feline Empowerment – cat senses  &lt;br /&gt;
:: • Increased olfactory acuity (heightened sense of smell)  &lt;br /&gt;
:: • Night vision  &lt;br /&gt;
:: • Mask functions as a shield and can deflect offensive magic  &lt;br /&gt;
&lt;br /&gt;
; Main Abilities&lt;br /&gt;
:: None  &lt;br /&gt;
&lt;br /&gt;
; Weaknesses&lt;br /&gt;
:: • [[Taint  &lt;br /&gt;
:: • Water – cannot swim and are useless in it  &lt;br /&gt;
:: • Aversion to snow and cold temperatures  &lt;br /&gt;
:: • Simple-minded; highly susceptible to mind-altering magic  &lt;br /&gt;
&lt;br /&gt;
=== Reproduction ===&lt;br /&gt;
; Method&lt;br /&gt;
:: Intercourse  &lt;br /&gt;
; Gestation Period&lt;br /&gt;
:: One season  &lt;br /&gt;
; Average Number of Offspring&lt;br /&gt;
:: 2–4  &lt;br /&gt;
&lt;br /&gt;
; Notes&lt;br /&gt;
:: • Tikicats embrace a free-love society  &lt;br /&gt;
:: • Females only produce Tikicats  &lt;br /&gt;
:: • Interspecies offspring match the mother’s species  &lt;br /&gt;
:: • Babies are live-born, tiny, with closed eyes and folded ears; helpless at birth  &lt;br /&gt;
:: • Orphaned babies have extremely low survival rates  &lt;br /&gt;
:: • Young must be fed by adults and remain vulnerable to predators  &lt;br /&gt;
:: • As they grow, senses sharpen and they begin testing limits through play-fighting  &lt;br /&gt;
:: • Play-fighting helps them learn pain thresholds and physical boundaries  &lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
; Primary Food Sources&lt;br /&gt;
:: Omnivorous  &lt;br /&gt;
; Hunting &amp;amp; Gathering&lt;br /&gt;
:: All members enjoy hunting and gathering; food is life  &lt;br /&gt;
; Dietary Needs&lt;br /&gt;
:: Balanced intake  &lt;br /&gt;
&lt;br /&gt;
=== Behavior &amp;amp; Society ===&lt;br /&gt;
; Social Structure&lt;br /&gt;
:: Males and females are equals. Masks obscure gender in most cases  &lt;br /&gt;
; Communication&lt;br /&gt;
:: Tiki language and purring  &lt;br /&gt;
&lt;br /&gt;
; Cultural Practices&lt;br /&gt;
:: • Live in family-based tribes  &lt;br /&gt;
:: • Wear wooden masks passed down from parents (painted by family)  &lt;br /&gt;
:: • Carry multi-purpose sticks, often used as fishing poles or toys  &lt;br /&gt;
:: • Worship &amp;lt;u&amp;gt;Wakinyan&amp;lt;/u&amp;gt;, the [[Thunderbird]] deity, and are fiercely protective of him  &lt;br /&gt;
:: • Practice ritualistic dances: rain, sun, wedding, fishing, etc.  &lt;br /&gt;
:: • Adults spend their time hunting, fishing, and dancing  &lt;br /&gt;
:: • In their natural habitat on Venus’ Resort Island, they feel threatened and may attack  &lt;br /&gt;
:: • Courtship involves elaborate mating dances  &lt;br /&gt;
:: • Enjoy collecting small trinkets and treasures for their huts or homes  &lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
; Origin&lt;br /&gt;
:: First discovered by [[Pae]] during a Venus party on another island. Since then, they’ve journeyed to [[Telrunya]] via boat and begun forming new tribes there  &lt;br /&gt;
&lt;br /&gt;
; Major Historical Events&lt;br /&gt;
:: A group of Pae arrived on their island uninvited, leading to tension. After a confrontation, the Tikicats drove them off—though some Tikicats stowed away on the departing ship and later settled in Telrunya  &lt;br /&gt;
&lt;br /&gt;
; Interaction with Other Species&lt;br /&gt;
:: No known enemies, but they are especially drawn to [[harpies]]. Some now follow male harpies, believing they are religious figures or messengers of Wakinyan  &lt;br /&gt;
&lt;br /&gt;
=== Other Information ===&lt;br /&gt;
; Languages Spoken&lt;br /&gt;
:: None (technically a made-up language—no one else understands it)  &lt;br /&gt;
; Religious Beliefs&lt;br /&gt;
:: Worship the Thunderbird (Wakinyan)  &lt;br /&gt;
; Technology Level&lt;br /&gt;
:: Very primitive  &lt;br /&gt;
; Tools &amp;amp; Weapons&lt;br /&gt;
:: Made of wood and rocks  &lt;br /&gt;
; Allies&lt;br /&gt;
:: Harpies, especially males  &lt;br /&gt;
; Enemies&lt;br /&gt;
:: None  &lt;br /&gt;
; Current Status&lt;br /&gt;
:: Invasive species&lt;/div&gt;</summary>
		<author><name>Antidia</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Cherub&amp;diff=383</id>
		<title>Cherub</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Cherub&amp;diff=383"/>
		<updated>2025-07-01T01:07:53Z</updated>

		<summary type="html">&lt;p&gt;Antidia: /* Lore &amp;amp; Culture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Cherubs ==&lt;br /&gt;
; Angel Subtype&lt;br /&gt;
&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
; Average Height&lt;br /&gt;
:: 2 ft  &lt;br /&gt;
; Body Structure&lt;br /&gt;
:: Chubby  &lt;br /&gt;
; Skin&lt;br /&gt;
:: Silky soft skin  &lt;br /&gt;
; Distinctive Features&lt;br /&gt;
:: Little angel wings  &lt;br /&gt;
&lt;br /&gt;
=== Abilities &amp;amp; Powers ===&lt;br /&gt;
; Physical&lt;br /&gt;
:: • They are able to fly  &lt;br /&gt;
:: • Wield tiny bows and arrows  &lt;br /&gt;
:: • Possess natural charisma  &lt;br /&gt;
:: • Have an innate affinity for music  &lt;br /&gt;
&lt;br /&gt;
=== Lore &amp;amp; Culture ===&lt;br /&gt;
In essence, cherubs do not grow or breed like other Pae, but are instead manifestations of &amp;lt;u&amp;gt;[[Dolandor]]’s divine energy&amp;lt;/u&amp;gt;. They form in response to love and joy, and exist as long as those emotions sustain them.&lt;br /&gt;
&lt;br /&gt;
Cherubs are often seen as joyful and mischievous, with a charm that makes them beloved companions, performers, and attendants. However, they are not bound to servitude. Many cherubs willingly serve within &amp;lt;u&amp;gt;[[Venus]]’ court&amp;lt;/u&amp;gt;, taking up roles as maids, butlers, messengers, DJs, and event organizers—especially during grand celebrations like the annual &amp;lt;u&amp;gt;Valentine’s Festival in Las Venus&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Others follow their own paths, becoming musicians, poets, or even wandering matchmakers who travel beyond Dolandor to spread joy and passion.&lt;br /&gt;
&lt;br /&gt;
Despite their small, childlike appearance, cherubs are not naïve. They possess a wisdom beyond their looks, and while often playful, they can be deeply philosophical about love, life, and purpose.&lt;br /&gt;
&lt;br /&gt;
Cherubs do not reproduce like normal Pae. Instead, when a cherub and a Pae share a deep platonic bond—pure friendship and joy—a new cherub may manifest in Dolandor as a result of their connection.  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;You like [[cookiethieves]]? So do I! DID WE JUST BECOME BEST FRIENDS?!&amp;quot;  &lt;br /&gt;
:&#039;&#039;Two more cherubs appear back in Dolandor&lt;br /&gt;
&lt;br /&gt;
Important note: Cherubs are not lustful and do not fall in love in the same way Pae do. To be frank, because they look like children we ask that players tend away from these elements while playing them to refrain from possible pedophilic situations&lt;/div&gt;</summary>
		<author><name>Antidia</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Cherub&amp;diff=382</id>
		<title>Cherub</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Cherub&amp;diff=382"/>
		<updated>2025-07-01T01:07:23Z</updated>

		<summary type="html">&lt;p&gt;Antidia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Cherubs ==&lt;br /&gt;
; Angel Subtype&lt;br /&gt;
&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
; Average Height&lt;br /&gt;
:: 2 ft  &lt;br /&gt;
; Body Structure&lt;br /&gt;
:: Chubby  &lt;br /&gt;
; Skin&lt;br /&gt;
:: Silky soft skin  &lt;br /&gt;
; Distinctive Features&lt;br /&gt;
:: Little angel wings  &lt;br /&gt;
&lt;br /&gt;
=== Abilities &amp;amp; Powers ===&lt;br /&gt;
; Physical&lt;br /&gt;
:: • They are able to fly  &lt;br /&gt;
:: • Wield tiny bows and arrows  &lt;br /&gt;
:: • Possess natural charisma  &lt;br /&gt;
:: • Have an innate affinity for music  &lt;br /&gt;
&lt;br /&gt;
=== Lore &amp;amp; Culture ===&lt;br /&gt;
In essence, cherubs do not grow or breed like other Pae, but are instead manifestations of &amp;lt;u&amp;gt;[[Dolandor]]’s divine energy&amp;lt;/u&amp;gt;. They form in response to love and joy, and exist as long as those emotions sustain them.&lt;br /&gt;
&lt;br /&gt;
Cherubs are often seen as joyful and mischievous, with a charm that makes them beloved companions, performers, and attendants. However, they are not bound to servitude. Many cherubs willingly serve within &amp;lt;u&amp;gt;[[Venus]]’ court&amp;lt;/u&amp;gt;, taking up roles as maids, butlers, messengers, DJs, and event organizers—especially during grand celebrations like the annual &amp;lt;u&amp;gt;Valentine’s Festival in Las Venus&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Others follow their own paths, becoming musicians, poets, or even wandering matchmakers who travel beyond Dolandor to spread joy and passion.&lt;br /&gt;
&lt;br /&gt;
Despite their small, childlike appearance, cherubs are not naïve. They possess a wisdom beyond their looks, and while often playful, they can be deeply philosophical about love, life, and purpose.&lt;br /&gt;
&lt;br /&gt;
Cherubs do not reproduce like normal Pae. Instead, when a cherub and a Pae share a deep platonic bond—pure friendship and joy—a new cherub may manifest in Dolandor as a result of their connection.  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;You like cookiethieves? So do I! DID WE JUST BECOME BEST FRIENDS?!&amp;quot;  &lt;br /&gt;
:&#039;&#039;Two more cherubs appear back in Dolandor&lt;br /&gt;
&lt;br /&gt;
Important note: Cherubs are not lustful and do not fall in love in the same way Pae do. To be frank, because they look like children we ask that players tend away from these elements while playing them to refrain from possible pedophilic situations&lt;/div&gt;</summary>
		<author><name>Antidia</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Cherub&amp;diff=381</id>
		<title>Cherub</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Cherub&amp;diff=381"/>
		<updated>2025-07-01T01:02:03Z</updated>

		<summary type="html">&lt;p&gt;Antidia: Created page with &amp;quot;== Cherubs == ; Angel Subtype  === Physical Description === ; Average Height :: 2 ft   ; Body Structure :: Chubby   ; Skin :: Silky soft skin   ; Distinctive Features :: Little angel wings    === Abilities &amp;amp; Powers === ; Physical :: • They are able to fly   :: • Wield tiny bows and arrows   :: • Possess natural charisma   :: • Have an innate affinity for music    === Lore &amp;amp; Culture === In essence, cherubs do not grow or breed like other Pae, but are instead manif...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Cherubs ==&lt;br /&gt;
; Angel Subtype&lt;br /&gt;
&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
; Average Height&lt;br /&gt;
:: 2 ft  &lt;br /&gt;
; Body Structure&lt;br /&gt;
:: Chubby  &lt;br /&gt;
; Skin&lt;br /&gt;
:: Silky soft skin  &lt;br /&gt;
; Distinctive Features&lt;br /&gt;
:: Little angel wings  &lt;br /&gt;
&lt;br /&gt;
=== Abilities &amp;amp; Powers ===&lt;br /&gt;
; Physical&lt;br /&gt;
:: • They are able to fly  &lt;br /&gt;
:: • Wield tiny bows and arrows  &lt;br /&gt;
:: • Possess natural charisma  &lt;br /&gt;
:: • Have an innate affinity for music  &lt;br /&gt;
&lt;br /&gt;
=== Lore &amp;amp; Culture ===&lt;br /&gt;
In essence, cherubs do not grow or breed like other Pae, but are instead manifestations of &amp;lt;u&amp;gt;Dolandor’s divine energy&amp;lt;/u&amp;gt;. They form in response to love and joy, and exist as long as those emotions sustain them.&lt;br /&gt;
&lt;br /&gt;
Cherubs are often seen as joyful and mischievous, with a charm that makes them beloved companions, performers, and attendants. However, they are not bound to servitude. Many cherubs willingly serve within &amp;lt;u&amp;gt;Venus’ court&amp;lt;/u&amp;gt;, taking up roles as maids, butlers, messengers, DJs, and event organizers—especially during grand celebrations like the annual &amp;lt;u&amp;gt;Valentine’s Festival in Las Venus&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Others follow their own paths, becoming musicians, poets, or even wandering matchmakers who travel beyond Dolandor to spread joy and passion.&lt;br /&gt;
&lt;br /&gt;
Despite their small, childlike appearance, cherubs are not naïve. They possess a wisdom beyond their looks, and while often playful, they can be deeply philosophical about love, life, and purpose.&lt;br /&gt;
&lt;br /&gt;
Cherubs do not reproduce like normal Pae. Instead, when a cherub and a Pae share a deep platonic bond—pure friendship and joy—a new cherub may manifest in Dolandor as a result of their connection.  &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;You like cookiethieves? So do I! DID WE JUST BECOME BEST FRIENDS?!&amp;quot;  &lt;br /&gt;
:&#039;&#039;Two more cherubs appear back in Dolandor&lt;/div&gt;</summary>
		<author><name>Antidia</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Glossary&amp;diff=380</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Glossary&amp;diff=380"/>
		<updated>2025-07-01T00:59:42Z</updated>

		<summary type="html">&lt;p&gt;Antidia: /* C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;A&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Alu]]&#039;&#039;&#039;&lt;br /&gt;
:First naiad and water leader; aka Queen Alu, the Lady of the Lake&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Light_and_Shadow#The_Light:_Angels|Angel]]&#039;&#039;&#039;&lt;br /&gt;
:Light element pae with feathery wings and a halo&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Apión]]&#039;&#039;&#039;&lt;br /&gt;
:The aether duchy in Lucandria&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Apple Farm]]&#039;&#039;&#039;&lt;br /&gt;
:Apple family farm and a subsidiary of Laisidhiel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Aquilaris]]&#039;&#039;&#039;&lt;br /&gt;
:The water duchy in Lucandria&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Arda]]&#039;&#039;&#039;&lt;br /&gt;
:Second faun and first earth leader; aka Chieftain Arda&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ares]]&#039;&#039;&#039;&lt;br /&gt;
:NPC- Venus&#039; husband, god of war&lt;br /&gt;
&#039;&#039;&#039;Avatar&#039;&#039;&#039;&lt;br /&gt;
:Pae form of a faun tree&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;B&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Batski]]&#039;&#039;&#039;&lt;br /&gt;
:Persephone&#039;s minions. Both skull-masked and fluffy versions come from Avernus which is the realm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Breezehaven]]&#039;&#039;&#039;&lt;br /&gt;
:The air duchy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Breeding]]&#039;&#039;&#039;&lt;br /&gt;
:What we call it when pae have kids&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Breeheart Village]]&#039;&#039;&#039;&lt;br /&gt;
:Foodie town between the Apple Farm and the Quiet Wood&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;C&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Cherub]]&#039;&#039;&#039;&lt;br /&gt;
:Pae species discovered on Dolandor, and used as minions of Venus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Coinage Guild]]&#039;&#039;&#039;&lt;br /&gt;
:The group that controls all of the money creation on Telrunya.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Corrupted Faction]]&#039;&#039;&#039;&lt;br /&gt;
:Faction created by fallen guardian Strafe. He can recruit any pae he wants either willingly or not. They are fighting against the rest of the island. Most tainted pae belong to this faction.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;D&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Daeron]]&#039;&#039;&#039;&lt;br /&gt;
: Duke of Terra, one of five duchies in Lucandria&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Light_and_Shadow#The_Dark_Demons|Demon]]&#039;&#039;&#039;&lt;br /&gt;
:Dark elemental Pae with leathery wings and a spade tail&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Deity]]&#039;&#039;&#039;&lt;br /&gt;
:A type of Pae loosely based on deity from other cultures. They are more powerful and their lineages receive special bonuses. Each deity either belongs to or is the head of a retinue containing lesser deities, as well as any demi gods or demi goddesses. Most deity come from Dolandor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Dolandor]]&#039;&#039;&#039;&lt;br /&gt;
:Hidden island where the Deity Pae live&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Dracian]]&#039;&#039;&#039;&lt;br /&gt;
:Fire elemental Pae&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;E&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Elemental Faction]]&#039;&#039;&#039;&lt;br /&gt;
:The faction consisting of all the elemental pae. (Faun, naiad, miakis, sila, dracian)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Emberkin]]&#039;&#039;&#039;&lt;br /&gt;
:Tainted faun that live in the fire tree, Feludhiel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Equestria]]&#039;&#039;&#039;&lt;br /&gt;
:Former home of the fauny subtype.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;F&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Fae]]&#039;&#039;&#039;&lt;br /&gt;
:Magic type of Pae&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Fallen]]&#039;&#039;&#039;&lt;br /&gt;
:Fallen are angels that have been cursed by the Rakshashas.  The curse weakens their bodies, causing their wings to deteriorate, and their magic to dwindle.  Fallen on Telrunya sacrificed their cursed hearts in a ritual to escape their homeland for freedom, leaving them with a mysterious hole in their chests.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Familars]]&#039;&#039;&#039;&lt;br /&gt;
:Magical animal companions to the Pae. They can use a power scroll on them to give them different abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Farun]]&#039;&#039;&#039;&lt;br /&gt;
:Subtype of faun that lives in [[Rochadhiel]] and were created by the moon pond.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Faun]]&#039;&#039;&#039;&lt;br /&gt;
:The earth elemental type of Pae&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Fauny]]&#039;&#039;&#039;&lt;br /&gt;
:Subtype of faun that were born in a different land (put non-copyrighted name here)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Feludhiel]]&#039;&#039;&#039;&lt;br /&gt;
:Tainted offspring tree in Dragnid Forest, home to the Emberkin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Flutter]]&#039;&#039;&#039;&lt;br /&gt;
:Subtype of faun that live in the twin fae trees of [[Forn Sheedhiel]] and [[Harn Sheedhiel]], as well as the name of the faun + fae hybrid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Fountain of Secrets]]&#039;&#039;&#039;&lt;br /&gt;
:A fountain that is hidden in Ithyl Forest that grants wishes and bares whisps.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;G&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Guardians]]&#039;&#039;&#039;&lt;br /&gt;
:The transcended pae that are deity for the Light Faction&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;H&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Harpy]]&#039;&#039;&#039;&lt;br /&gt;
:First discovered Mythical type of pae that is based on the fictitious mythical beast of the same named&lt;br /&gt;
&#039;&#039;&#039;[[History]]&#039;&#039;&#039;&lt;br /&gt;
: Known history of the Land of Telrunya through the Ages&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;I&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;J&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Journal]]&#039;&#039;&#039;&lt;br /&gt;
:What players and writers use to keep track of their pae and their progress.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;K&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Kekomura]]&#039;&#039;&#039;&lt;br /&gt;
:Earthy and natural village in Loka Nei Forest&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Kohairai]]&#039;&#039;&#039;&lt;br /&gt;
:Vinyard village in Ithyl Forest&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;L&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Laisidhiel]]&#039;&#039;&#039;&lt;br /&gt;
:The Great Tree, home to the faun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lemon&#039;s Orchard&#039;&#039;&#039;&lt;br /&gt;
:Lemon Heart&#039;s home and lemon orchard, also a subsidiary of Laisidhiel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Light Faction]]&#039;&#039;&#039;&lt;br /&gt;
:Faction of pae consisting of the guardian loyal angels and demons, and sometimes fae&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Lucandria]]&#039;&#039;&#039;&lt;br /&gt;
:Island of the surviving [[miakis]], in the [[Aynurlet]] plane.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Lycan]]&#039;&#039;&#039;&lt;br /&gt;
:wolf based Wildkin originally from Lucandria.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;M&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Miakis]]&#039;&#039;&#039;&lt;br /&gt;
:Void Magic elemental pae&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Minions]]&#039;&#039;&#039;&lt;br /&gt;
:Smaller versions of a main character (or IPC) that obey their master and do their bidding. Can also have autonomy if their master is inactive or just aloof.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Minitaur]]&#039;&#039;&#039;&lt;br /&gt;
:Minataur&#039;s minions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Moff]]&#039;&#039;&#039;&lt;br /&gt;
:Super fluffy moth-type pae&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;N&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Naga]]&#039;&#039;&#039;&lt;br /&gt;
:Mythical type pae that is based on the fictitious snake based creatures&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Naiad]]&#039;&#039;&#039;&lt;br /&gt;
:The water elemental pae&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Naur]]&#039;&#039;&#039;&lt;br /&gt;
:Leader of the Dracian, aka Warchief Naur&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Nixie]]&#039;&#039;&#039;&lt;br /&gt;
:Tainted naiad subtype&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;O&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Okten]]&#039;&#039;&#039;&lt;br /&gt;
:One of the subtypes of wild naiad that come from the sea. They are half octopus&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;P&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Pae&#039;il]]&#039;&#039;&#039;&lt;br /&gt;
:The humanoid creatures that inhabit the land of Telrunya. Usually shortened to just Pae. Pae&#039;il and pae are both singular and plural.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Persephone]]&#039;&#039;&#039;&lt;br /&gt;
:NPC- Goddess of the underworld, Venus&#039; frienemy, played by Antidia&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Power]]&#039;&#039;&#039;&lt;br /&gt;
:Most pae are allowed one unique power, but power scrolls and mellons can grant additional powers. These powers can be used for anything within setting guidelines&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Q&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;R&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Rais]]&#039;&#039;&#039;&lt;br /&gt;
:Arda reincarnated to lead the faun as chief once again&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Rakshashas]]&#039;&#039;&#039;&lt;br /&gt;
:Demon subtype loosely based on a mix of DnD version of Rakshasa and the Hindu demon of the same name&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Rochadhiel]]&#039;&#039;&#039;&lt;br /&gt;
:AKA The Moon Tree; it is one of Laishidhiel&#039;s offspring trees that was fed by Silme Pond&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;S&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Sila]]&#039;&#039;&#039;&lt;br /&gt;
:Air elemental pae&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Silme Pond]]&#039;&#039;&#039;&lt;br /&gt;
:The Moon Pond; is highly concentrated moon magic with a mirror-like reflection and protected by pae demigod [[Portia]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Sparks Hollow]]&#039;&#039;&#039;&lt;br /&gt;
:Fae village in Loka Nei Jungle and home of the original sparkflies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Sphynx]]&#039;&#039;&#039; &lt;br /&gt;
:Wildkin based on mythical sphynx. They live in labrynths in the wilds if Lucandria&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Sprites]]&#039;&#039;&#039;&lt;br /&gt;
:First gen sprites come from pearls located in Silme Pond, second-gen are the hybrid of naiad + fae&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Star Grove]]&#039;&#039;&#039;&lt;br /&gt;
:Village in Loka Nei Jungle on the Cha&#039;en River, and home to the biggest watermill&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;T&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Taint]]&#039;&#039;&#039;&lt;br /&gt;
:A miasma that corrupts those who are exposed to it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Tariel]]&#039;&#039;&#039;&lt;br /&gt;
:Alu reincarnated to lead the naiad as queen once more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Teacup Fauny]]&#039;&#039;&#039;&lt;br /&gt;
:Fauny that was born from a small seed&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Telrunya City]]&#039;&#039;&#039;&lt;br /&gt;
:And advanced city were demons and angels live and thrive. It floats and orbits the island.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Templa]]&#039;&#039;&#039;&lt;br /&gt;
:First miakis aka High Priestess Templa&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Teros]]&#039;&#039;&#039;&lt;br /&gt;
:Lionfish type naiad&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Tiki Cat]]&#039;&#039;&#039;&lt;br /&gt;
:Minions of Venus that live on Venus&#039; resort island and worship the Thunderbird (male harpy)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Tiny Reindeer]]&#039;&#039;&#039;&lt;br /&gt;
:Small faun based on reindeer, named after Santa&#039;s &amp;quot;eight tiny reindeer&#039;. They come from smaller seeds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
:This refers to the kind of pae. Naiad is a type, faun is a type, angels are a type, etc&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;U&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Unago]]&#039;&#039;&#039;&lt;br /&gt;
:Eel type naiad&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;V&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Venus]]&#039;&#039;&#039;&lt;br /&gt;
:Goddess of Love, leader of the love deities, also known as Venus&#039; Retinue. IPC played by HelMel and used primarily in the Venus Day festivities (also known as Valentine&#039;s Day)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Village&#039;&#039;&#039;&lt;br /&gt;
:A small settlement of pae&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Vilya]]&#039;&#039;&#039;&lt;br /&gt;
:First Sila aka Senator Vilya&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;W&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Whisp]]&#039;&#039;&#039;&lt;br /&gt;
:Type of unique butterfly pae with over-exaggerated large wing size and over-sized antennae that comes from the fountain of secrets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Wildkin]]&#039;&#039;&#039;&lt;br /&gt;
:The wild pae that live in Lucandria. They are not welcome in the civilized cities of the Mika&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;X&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Y&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Z&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;[[Zamarad]]&#039;&#039;&#039;&lt;br /&gt;
:Trading town in the middle of the island&lt;/div&gt;</summary>
		<author><name>Antidia</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Okten&amp;diff=379</id>
		<title>Okten</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Okten&amp;diff=379"/>
		<updated>2025-07-01T00:47:26Z</updated>

		<summary type="html">&lt;p&gt;Antidia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Okten Species Overview&lt;br /&gt;
&lt;br /&gt;
== I. General Characteristics ==&lt;br /&gt;
&lt;br /&gt;
=== Physical Appearance ===&lt;br /&gt;
&lt;br /&gt;
; Size&lt;br /&gt;
:: Okten tend to be smaller than lake Naiad; perhaps 2/3 their size on average.&lt;br /&gt;
&lt;br /&gt;
; Shape&lt;br /&gt;
:: From head to waist Okten resemble lake [[Naiad]]. From the waist down, instead of a tail they have eight suckered arms.&lt;br /&gt;
&lt;br /&gt;
; Color&lt;br /&gt;
:: Okten come in all colors, though shades of red, white, and purple appear to be most common.&lt;br /&gt;
&lt;br /&gt;
; Features&lt;br /&gt;
:: Okten’s most notable features are their eight suckered arms, which they use for movement, communication, and as extra hands. The arms are boneless, but densely muscled and highly sensitive and dexterous. They can use their arms to travel on land for short periods, but they dry out quickly so cannot go far from the water at all. Additionally, they have extremely strong teeth capable of biting through shell.&lt;br /&gt;
&lt;br /&gt;
=== Mental Capabilities ===&lt;br /&gt;
&lt;br /&gt;
Okten are highly intelligent, exceptionally clever, and quick-witted. They love puzzles and games, especially anything resembling seek-and-find (aquacaching is a popular game among Okten) and wordplay.&lt;br /&gt;
&lt;br /&gt;
== II. Habitat ==&lt;br /&gt;
&lt;br /&gt;
=== Geographic Location ===&lt;br /&gt;
&lt;br /&gt;
Okten first lived in the oceans surrounding [[Telrunya]] Isle, keeping to cliffs and reefs as they do not like the vulnerability of open water. Now they can be found both in the ocean and [[Tuatha’ri Lake]].&lt;br /&gt;
&lt;br /&gt;
=== Climate Needs ===&lt;br /&gt;
&lt;br /&gt;
Okten prefer colder, nutrient-dense and oxygen-rich waters, but are highly adaptable and can thrive pretty much anywhere. They are, however, very sensitive to changes in pH.&lt;br /&gt;
&lt;br /&gt;
=== Home Needs ===&lt;br /&gt;
&lt;br /&gt;
As ocean dwellers, Okten made dens for themselves, mainly in caves but basically anywhere they could fit. Okten have adapted to Lake living very well in this respect, and enjoy living in the apartments and homes in and around [[Alu Spring]]. They tend to be pack rats, hanging onto anything that might be useful later.&lt;br /&gt;
&lt;br /&gt;
== III. Life Behaviors ==&lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
&lt;br /&gt;
Okten are avid consumers of shellfish. Their favorites are shrimp, crabs, clams, lobsters, scallops, and abalones. They will also eat fish, and small sharks if they’re feeling ambitious. They use their strong teeth to pry open shellfish, which traditionally they eat raw, but lake-dwelling Okten seem to have grown fond of cooked shellfish in butter. Vegetables mostly give them indigestion.&lt;br /&gt;
&lt;br /&gt;
=== Mating ===&lt;br /&gt;
&lt;br /&gt;
Okten can only conceive during one period a year in the winter season. Instinct draws them to a particularly large coral reef off the coast for a week of frenzied sexual activity, called the Winter Heat. During this time their appetites and sleep cycles are suppressed. Okten who aren’t ready for children who attempt to deny the heat often become ill until it is satiated.&lt;br /&gt;
&lt;br /&gt;
It isn’t in Okten nature to take a long-term partner, though it’s becoming more common. If you have an Okten partner, clear your calendar during the Winter Heat because you’ll not be going anywhere.&lt;br /&gt;
&lt;br /&gt;
=== Raising Young ===&lt;br /&gt;
&lt;br /&gt;
While Okten eschew anything resembling commitment in other aspects of their lives, they are extremely devoted parents. Most Okten live with their birthing parent only, and don’t grow up knowing the other half of their lineage. To avoid confusion, Okten markings often strongly resemble their non-birthing parent’s.&lt;br /&gt;
&lt;br /&gt;
They are very cuddly with their children, wrapping them up in arms both humanoid and cephalopod. They take their children’s safety and happiness very seriously, sometimes to the detriment of their own. Okten parents devote every resource they have to their children. Okten children live with their parent until they are teens, at which point they are ~strongly encouraged~ to strike out on their own.&lt;br /&gt;
&lt;br /&gt;
=== Sleep Pattern ===&lt;br /&gt;
&lt;br /&gt;
Okten are most often matutinal, meaning they are active only before sunrise. They are most active between the hours of midnight and dawn. This has caused problems as they have integrated into Lake living. Once dawn comes, Okten prefer to go to sleep, waking in the late afternoon.&lt;br /&gt;
&lt;br /&gt;
=== Movement ===&lt;br /&gt;
&lt;br /&gt;
Okten move by drawing water in through an organ at the base of their spine, typically hidden by their arms, then forcefully expelling it, creating a powerful thrust and propelling them through the water at high speed.&lt;br /&gt;
&lt;br /&gt;
They don’t use their arms (any of them) for swimming, but when moving on the seafloor or lakebed, they use their arms to ‘walk’ along the ground.&lt;br /&gt;
&lt;br /&gt;
=== Sound ===&lt;br /&gt;
&lt;br /&gt;
Okten don’t have a strong oral tradition, preferring to communicate over long distances by caching written notes to one another. However, their voices are notable for sounding smooth, like satin ribbon between the fingers. Okten take pride in their ability to swim nearly silently.&lt;br /&gt;
&lt;br /&gt;
=== Mannerisms ===&lt;br /&gt;
&lt;br /&gt;
Okten arms are multipurpose. They are used almost as legs to move around on the seafloor and lakebed, and to do a sort of walking on land as well. The strong suckers on the underside of the arms help them grip onto things such as tools, or assist them to climb nearly vertical surfaces.&lt;br /&gt;
&lt;br /&gt;
Okten try not to walk on the two arms that are frontmost to their body, as they’re most likely to use those arms as extra hands. The ends of the arms are very dexterous and can hold pretty much anything. Their arms are also quite expressive, and Okten can communicate emotions with each other through touch.&lt;br /&gt;
&lt;br /&gt;
In fact, despite not being terribly social, Okten are quite emotional and enjoy the comfort of touch. Okten hate to be vulnerable in any way. This applies to physical safety as well as emotional. At the first sign of danger, they’re off swimming away at high speed. They also startle easily and hate pranks.&lt;br /&gt;
&lt;br /&gt;
== IV. History ==&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
&lt;br /&gt;
Okten have no central leadership, as they are solitary by nature.&lt;br /&gt;
&lt;br /&gt;
=== Social ===&lt;br /&gt;
&lt;br /&gt;
Okten tend to be solitary, though partnering has become more common since they’ve started living in the Lake and interacting with other Naiad variants for whom partnering is important.&lt;br /&gt;
&lt;br /&gt;
Before partnering, Okten need to feel immense emotional safety. Commitment is challenging for them, and open relationships are more common than exclusive ones. As they’ve integrated into Naiad society, they’ve opened themselves more to social living and are clever, if somewhat flaky, friends. They’re excellent at weaseling their way out of commitments, social engagements, and boring conversations.&lt;br /&gt;
&lt;br /&gt;
=== Religion ===&lt;br /&gt;
&lt;br /&gt;
Most Okten aren’t particularly religious, though many have an almost superstitious belief in the Umbri’s Great Current of Life.&lt;br /&gt;
&lt;br /&gt;
=== Journey to the Lake ===&lt;br /&gt;
&lt;br /&gt;
[[Queen Tariel]]’s call had the same type of instinctive pull as the Winter Heat, though at the wrong time of year. So, very confused, the Okten followed the call to the Lake. Once they figured out what was going on, they adapted quickly and many decided to remain.&lt;br /&gt;
&lt;br /&gt;
== Okten Racial Abilities ==&lt;br /&gt;
&lt;br /&gt;
Okten can &#039;unknit&#039; and &#039;reknit&#039; their skeletal structure to be able to fit into extremely tight spaces. As long as their skull can fit, so can the rest of their body.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;...Contribution from Menelie...&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Antidia</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Okten&amp;diff=378</id>
		<title>Okten</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Okten&amp;diff=378"/>
		<updated>2025-07-01T00:37:30Z</updated>

		<summary type="html">&lt;p&gt;Antidia: /* Okten Racial Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Okten Species Overview&lt;br /&gt;
&lt;br /&gt;
== I. General Characteristics ==&lt;br /&gt;
&lt;br /&gt;
=== Physical Appearance ===&lt;br /&gt;
&lt;br /&gt;
; Size&lt;br /&gt;
:: Okten tend to be smaller than lake Naiad; perhaps 2/3 their size on average.&lt;br /&gt;
&lt;br /&gt;
; Shape&lt;br /&gt;
:: From head to waist Okten resemble lake Naiad. From the waist down, instead of a tail they have eight suckered arms.&lt;br /&gt;
&lt;br /&gt;
; Color&lt;br /&gt;
:: Okten come in all colors, though shades of red, white, and purple appear to be most common.&lt;br /&gt;
&lt;br /&gt;
; Features&lt;br /&gt;
:: Okten’s most notable features are their eight suckered arms, which they use for movement, communication, and as extra hands. The arms are boneless, but densely muscled and highly sensitive and dexterous. They can use their arms to travel on land for short periods, but they dry out quickly so cannot go far from the water at all. Additionally, they have extremely strong teeth capable of biting through shell.&lt;br /&gt;
&lt;br /&gt;
=== Mental Capabilities ===&lt;br /&gt;
&lt;br /&gt;
Okten are highly intelligent, exceptionally clever, and quick-witted. They love puzzles and games, especially anything resembling seek-and-find (aquacaching is a popular game among Okten) and wordplay.&lt;br /&gt;
&lt;br /&gt;
== II. Habitat ==&lt;br /&gt;
&lt;br /&gt;
=== Geographic Location ===&lt;br /&gt;
&lt;br /&gt;
Okten first lived in the oceans surrounding Telrunya Isle, keeping to cliffs and reefs as they do not like the vulnerability of open water. Now they can be found both in the ocean and Tuatha’ri Lake.&lt;br /&gt;
&lt;br /&gt;
=== Climate Needs ===&lt;br /&gt;
&lt;br /&gt;
Okten prefer colder, nutrient-dense and oxygen-rich waters, but are highly adaptable and can thrive pretty much anywhere. They are, however, very sensitive to changes in pH.&lt;br /&gt;
&lt;br /&gt;
=== Home Needs ===&lt;br /&gt;
&lt;br /&gt;
As ocean dwellers, Okten made dens for themselves, mainly in caves but basically anywhere they could fit. Okten have adapted to Lake living very well in this respect, and enjoy living in the apartments and homes in and around Alu Spring. They tend to be pack rats, hanging onto anything that might be useful later.&lt;br /&gt;
&lt;br /&gt;
== III. Life Behaviors ==&lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
&lt;br /&gt;
Okten are avid consumers of shellfish. Their favorites are shrimp, crabs, clams, lobsters, scallops, and abalones. They will also eat fish, and small sharks if they’re feeling ambitious. They use their strong teeth to pry open shellfish, which traditionally they eat raw, but lake-dwelling Okten seem to have grown fond of cooked shellfish in butter. Vegetables mostly give them indigestion.&lt;br /&gt;
&lt;br /&gt;
=== Mating ===&lt;br /&gt;
&lt;br /&gt;
Okten can only conceive during one period a year in the winter season. Instinct draws them to a particularly large coral reef off the coast for a week of frenzied sexual activity, called the Winter Heat. During this time their appetites and sleep cycles are suppressed. Okten who aren’t ready for children who attempt to deny the heat often become ill until it is satiated.&lt;br /&gt;
&lt;br /&gt;
It isn’t in Okten nature to take a long-term partner, though it’s becoming more common. If you have an Okten partner, clear your calendar during the Winter Heat because you’ll not be going anywhere.&lt;br /&gt;
&lt;br /&gt;
=== Raising Young ===&lt;br /&gt;
&lt;br /&gt;
While Okten eschew anything resembling commitment in other aspects of their lives, they are extremely devoted parents. Most Okten live with their birthing parent only, and don’t grow up knowing the other half of their lineage. To avoid confusion, Okten markings often strongly resemble their non-birthing parent’s.&lt;br /&gt;
&lt;br /&gt;
They are very cuddly with their children, wrapping them up in arms both humanoid and cephalopod. They take their children’s safety and happiness very seriously, sometimes to the detriment of their own. Okten parents devote every resource they have to their children. Okten children live with their parent until they are teens, at which point they are ~strongly encouraged~ to strike out on their own.&lt;br /&gt;
&lt;br /&gt;
=== Sleep Pattern ===&lt;br /&gt;
&lt;br /&gt;
Okten are most often matutinal, meaning they are active only before sunrise. They are most active between the hours of midnight and dawn. This has caused problems as they have integrated into Lake living. Once dawn comes, Okten prefer to go to sleep, waking in the late afternoon.&lt;br /&gt;
&lt;br /&gt;
=== Movement ===&lt;br /&gt;
&lt;br /&gt;
Okten move by drawing water in through an organ at the base of their spine, typically hidden by their arms, then forcefully expelling it, creating a powerful thrust and propelling them through the water at high speed.&lt;br /&gt;
&lt;br /&gt;
They don’t use their arms (any of them) for swimming, but when moving on the seafloor or lakebed, they use their arms to ‘walk’ along the ground.&lt;br /&gt;
&lt;br /&gt;
=== Sound ===&lt;br /&gt;
&lt;br /&gt;
Okten don’t have a strong oral tradition, preferring to communicate over long distances by caching written notes to one another. However, their voices are notable for sounding smooth, like satin ribbon between the fingers. Okten take pride in their ability to swim nearly silently.&lt;br /&gt;
&lt;br /&gt;
=== Mannerisms ===&lt;br /&gt;
&lt;br /&gt;
Okten arms are multipurpose. They are used almost as legs to move around on the seafloor and lakebed, and to do a sort of walking on land as well. The strong suckers on the underside of the arms help them grip onto things such as tools, or assist them to climb nearly vertical surfaces.&lt;br /&gt;
&lt;br /&gt;
Okten try not to walk on the two arms that are frontmost to their body, as they’re most likely to use those arms as extra hands. The ends of the arms are very dexterous and can hold pretty much anything. Their arms are also quite expressive, and Okten can communicate emotions with each other through touch.&lt;br /&gt;
&lt;br /&gt;
In fact, despite not being terribly social, Okten are quite emotional and enjoy the comfort of touch. Okten hate to be vulnerable in any way. This applies to physical safety as well as emotional. At the first sign of danger, they’re off swimming away at high speed. They also startle easily and hate pranks.&lt;br /&gt;
&lt;br /&gt;
== IV. History ==&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
&lt;br /&gt;
Okten have no central leadership, as they are solitary by nature.&lt;br /&gt;
&lt;br /&gt;
=== Social ===&lt;br /&gt;
&lt;br /&gt;
Okten tend to be solitary, though partnering has become more common since they’ve started living in the Lake and interacting with other Naiad variants for whom partnering is important.&lt;br /&gt;
&lt;br /&gt;
Before partnering, Okten need to feel immense emotional safety. Commitment is challenging for them, and open relationships are more common than exclusive ones. As they’ve integrated into Naiad society, they’ve opened themselves more to social living and are clever, if somewhat flaky, friends. They’re excellent at weaseling their way out of commitments, social engagements, and boring conversations.&lt;br /&gt;
&lt;br /&gt;
=== Religion ===&lt;br /&gt;
&lt;br /&gt;
Most Okten aren’t particularly religious, though many have an almost superstitious belief in the Umbri’s Great Current of Life.&lt;br /&gt;
&lt;br /&gt;
=== Journey to the Lake ===&lt;br /&gt;
&lt;br /&gt;
Queen Tariel’s call had the same type of instinctive pull as the Winter Heat, though at the wrong time of year. So, very confused, the Okten followed the call to the Lake. Once they figured out what was going on, they adapted quickly and many decided to remain.&lt;br /&gt;
&lt;br /&gt;
== Okten Racial Abilities ==&lt;br /&gt;
&lt;br /&gt;
Okten can &#039;unknit&#039; and &#039;reknit&#039; their skeletal structure to be able to fit into extremely tight spaces. As long as their skull can fit, so can the rest of their body.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;...Contribution from Menelie...&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Antidia</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Okten&amp;diff=377</id>
		<title>Okten</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Okten&amp;diff=377"/>
		<updated>2025-07-01T00:36:35Z</updated>

		<summary type="html">&lt;p&gt;Antidia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Okten Species Overview&lt;br /&gt;
&lt;br /&gt;
== I. General Characteristics ==&lt;br /&gt;
&lt;br /&gt;
=== Physical Appearance ===&lt;br /&gt;
&lt;br /&gt;
; Size&lt;br /&gt;
:: Okten tend to be smaller than lake Naiad; perhaps 2/3 their size on average.&lt;br /&gt;
&lt;br /&gt;
; Shape&lt;br /&gt;
:: From head to waist Okten resemble lake Naiad. From the waist down, instead of a tail they have eight suckered arms.&lt;br /&gt;
&lt;br /&gt;
; Color&lt;br /&gt;
:: Okten come in all colors, though shades of red, white, and purple appear to be most common.&lt;br /&gt;
&lt;br /&gt;
; Features&lt;br /&gt;
:: Okten’s most notable features are their eight suckered arms, which they use for movement, communication, and as extra hands. The arms are boneless, but densely muscled and highly sensitive and dexterous. They can use their arms to travel on land for short periods, but they dry out quickly so cannot go far from the water at all. Additionally, they have extremely strong teeth capable of biting through shell.&lt;br /&gt;
&lt;br /&gt;
=== Mental Capabilities ===&lt;br /&gt;
&lt;br /&gt;
Okten are highly intelligent, exceptionally clever, and quick-witted. They love puzzles and games, especially anything resembling seek-and-find (aquacaching is a popular game among Okten) and wordplay.&lt;br /&gt;
&lt;br /&gt;
== II. Habitat ==&lt;br /&gt;
&lt;br /&gt;
=== Geographic Location ===&lt;br /&gt;
&lt;br /&gt;
Okten first lived in the oceans surrounding Telrunya Isle, keeping to cliffs and reefs as they do not like the vulnerability of open water. Now they can be found both in the ocean and Tuatha’ri Lake.&lt;br /&gt;
&lt;br /&gt;
=== Climate Needs ===&lt;br /&gt;
&lt;br /&gt;
Okten prefer colder, nutrient-dense and oxygen-rich waters, but are highly adaptable and can thrive pretty much anywhere. They are, however, very sensitive to changes in pH.&lt;br /&gt;
&lt;br /&gt;
=== Home Needs ===&lt;br /&gt;
&lt;br /&gt;
As ocean dwellers, Okten made dens for themselves, mainly in caves but basically anywhere they could fit. Okten have adapted to Lake living very well in this respect, and enjoy living in the apartments and homes in and around Alu Spring. They tend to be pack rats, hanging onto anything that might be useful later.&lt;br /&gt;
&lt;br /&gt;
== III. Life Behaviors ==&lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
&lt;br /&gt;
Okten are avid consumers of shellfish. Their favorites are shrimp, crabs, clams, lobsters, scallops, and abalones. They will also eat fish, and small sharks if they’re feeling ambitious. They use their strong teeth to pry open shellfish, which traditionally they eat raw, but lake-dwelling Okten seem to have grown fond of cooked shellfish in butter. Vegetables mostly give them indigestion.&lt;br /&gt;
&lt;br /&gt;
=== Mating ===&lt;br /&gt;
&lt;br /&gt;
Okten can only conceive during one period a year in the winter season. Instinct draws them to a particularly large coral reef off the coast for a week of frenzied sexual activity, called the Winter Heat. During this time their appetites and sleep cycles are suppressed. Okten who aren’t ready for children who attempt to deny the heat often become ill until it is satiated.&lt;br /&gt;
&lt;br /&gt;
It isn’t in Okten nature to take a long-term partner, though it’s becoming more common. If you have an Okten partner, clear your calendar during the Winter Heat because you’ll not be going anywhere.&lt;br /&gt;
&lt;br /&gt;
=== Raising Young ===&lt;br /&gt;
&lt;br /&gt;
While Okten eschew anything resembling commitment in other aspects of their lives, they are extremely devoted parents. Most Okten live with their birthing parent only, and don’t grow up knowing the other half of their lineage. To avoid confusion, Okten markings often strongly resemble their non-birthing parent’s.&lt;br /&gt;
&lt;br /&gt;
They are very cuddly with their children, wrapping them up in arms both humanoid and cephalopod. They take their children’s safety and happiness very seriously, sometimes to the detriment of their own. Okten parents devote every resource they have to their children. Okten children live with their parent until they are teens, at which point they are ~strongly encouraged~ to strike out on their own.&lt;br /&gt;
&lt;br /&gt;
=== Sleep Pattern ===&lt;br /&gt;
&lt;br /&gt;
Okten are most often matutinal, meaning they are active only before sunrise. They are most active between the hours of midnight and dawn. This has caused problems as they have integrated into Lake living. Once dawn comes, Okten prefer to go to sleep, waking in the late afternoon.&lt;br /&gt;
&lt;br /&gt;
=== Movement ===&lt;br /&gt;
&lt;br /&gt;
Okten move by drawing water in through an organ at the base of their spine, typically hidden by their arms, then forcefully expelling it, creating a powerful thrust and propelling them through the water at high speed.&lt;br /&gt;
&lt;br /&gt;
They don’t use their arms (any of them) for swimming, but when moving on the seafloor or lakebed, they use their arms to ‘walk’ along the ground.&lt;br /&gt;
&lt;br /&gt;
=== Sound ===&lt;br /&gt;
&lt;br /&gt;
Okten don’t have a strong oral tradition, preferring to communicate over long distances by caching written notes to one another. However, their voices are notable for sounding smooth, like satin ribbon between the fingers. Okten take pride in their ability to swim nearly silently.&lt;br /&gt;
&lt;br /&gt;
=== Mannerisms ===&lt;br /&gt;
&lt;br /&gt;
Okten arms are multipurpose. They are used almost as legs to move around on the seafloor and lakebed, and to do a sort of walking on land as well. The strong suckers on the underside of the arms help them grip onto things such as tools, or assist them to climb nearly vertical surfaces.&lt;br /&gt;
&lt;br /&gt;
Okten try not to walk on the two arms that are frontmost to their body, as they’re most likely to use those arms as extra hands. The ends of the arms are very dexterous and can hold pretty much anything. Their arms are also quite expressive, and Okten can communicate emotions with each other through touch.&lt;br /&gt;
&lt;br /&gt;
In fact, despite not being terribly social, Okten are quite emotional and enjoy the comfort of touch. Okten hate to be vulnerable in any way. This applies to physical safety as well as emotional. At the first sign of danger, they’re off swimming away at high speed. They also startle easily and hate pranks.&lt;br /&gt;
&lt;br /&gt;
== IV. History ==&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
&lt;br /&gt;
Okten have no central leadership, as they are solitary by nature.&lt;br /&gt;
&lt;br /&gt;
=== Social ===&lt;br /&gt;
&lt;br /&gt;
Okten tend to be solitary, though partnering has become more common since they’ve started living in the Lake and interacting with other Naiad variants for whom partnering is important.&lt;br /&gt;
&lt;br /&gt;
Before partnering, Okten need to feel immense emotional safety. Commitment is challenging for them, and open relationships are more common than exclusive ones. As they’ve integrated into Naiad society, they’ve opened themselves more to social living and are clever, if somewhat flaky, friends. They’re excellent at weaseling their way out of commitments, social engagements, and boring conversations.&lt;br /&gt;
&lt;br /&gt;
=== Religion ===&lt;br /&gt;
&lt;br /&gt;
Most Okten aren’t particularly religious, though many have an almost superstitious belief in the Umbri’s Great Current of Life.&lt;br /&gt;
&lt;br /&gt;
=== Journey to the Lake ===&lt;br /&gt;
&lt;br /&gt;
Queen Tariel’s call had the same type of instinctive pull as the Winter Heat, though at the wrong time of year. So, very confused, the Okten followed the call to the Lake. Once they figured out what was going on, they adapted quickly and many decided to remain.&lt;br /&gt;
&lt;br /&gt;
== Okten Racial Abilities ==&lt;br /&gt;
&lt;br /&gt;
Okten can &#039;unknit&#039; and &#039;reknit&#039; their skeletal structure to be able to fit into extremely tight spaces. As long as their skull can fit, so can the rest of their body.&lt;br /&gt;
&lt;br /&gt;
...Contribution from Menelie...&lt;/div&gt;</summary>
		<author><name>Antidia</name></author>
	</entry>
	<entry>
		<id>https://telrunyaonline.net/wiki/index.php?title=Okten&amp;diff=376</id>
		<title>Okten</title>
		<link rel="alternate" type="text/html" href="https://telrunyaonline.net/wiki/index.php?title=Okten&amp;diff=376"/>
		<updated>2025-07-01T00:33:47Z</updated>

		<summary type="html">&lt;p&gt;Antidia: /* Okten Species Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Okten Species Overview&lt;br /&gt;
&lt;br /&gt;
== I. General Characteristics ==&lt;br /&gt;
&lt;br /&gt;
=== Physical Appearance ===&lt;br /&gt;
&lt;br /&gt;
; Size&lt;br /&gt;
:: Okten tend to be smaller than lake Naiad; perhaps 2/3 their size on average.&lt;br /&gt;
&lt;br /&gt;
; Shape&lt;br /&gt;
:: From head to waist Okten resemble lake Naiad. From the waist down, instead of a tail they have eight suckered arms.&lt;br /&gt;
&lt;br /&gt;
; Color&lt;br /&gt;
:: Okten come in all colors, though shades of red, white, and purple appear to be most common.&lt;br /&gt;
&lt;br /&gt;
; Features&lt;br /&gt;
:: Okten’s most notable features are their eight suckered arms, which they use for movement, communication, and as extra hands. The arms are boneless, but densely muscled and highly sensitive and dexterous. They can use their arms to travel on land for short periods, but they dry out quickly so cannot go far from the water at all. Additionally, they have extremely strong teeth capable of biting through shell.&lt;br /&gt;
&lt;br /&gt;
=== Mental Capabilities ===&lt;br /&gt;
&lt;br /&gt;
Okten are highly intelligent, exceptionally clever, and quick-witted. They love puzzles and games, especially anything resembling seek-and-find (aquacaching is a popular game among Okten) and wordplay.&lt;br /&gt;
&lt;br /&gt;
== II. Habitat ==&lt;br /&gt;
&lt;br /&gt;
=== Geographic Location ===&lt;br /&gt;
&lt;br /&gt;
Okten first lived in the oceans surrounding Telrunya Isle, keeping to cliffs and reefs as they do not like the vulnerability of open water. Now they can be found both in the ocean and Tuatha’ri Lake.&lt;br /&gt;
&lt;br /&gt;
=== Climate Needs ===&lt;br /&gt;
&lt;br /&gt;
Okten prefer colder, nutrient-dense and oxygen-rich waters, but are highly adaptable and can thrive pretty much anywhere. They are, however, very sensitive to changes in pH.&lt;br /&gt;
&lt;br /&gt;
=== Home Needs ===&lt;br /&gt;
&lt;br /&gt;
As ocean dwellers, Okten made dens for themselves, mainly in caves but basically anywhere they could fit. Okten have adapted to Lake living very well in this respect, and enjoy living in the apartments and homes in and around Alu Spring. They tend to be pack rats, hanging onto anything that might be useful later.&lt;br /&gt;
&lt;br /&gt;
== III. Life Behaviors ==&lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
&lt;br /&gt;
Okten are avid consumers of shellfish. Their favorites are shrimp, crabs, clams, lobsters, scallops, and abalones. They will also eat fish, and small sharks if they’re feeling ambitious. They use their strong teeth to pry open shellfish, which traditionally they eat raw, but lake-dwelling Okten seem to have grown fond of cooked shellfish in butter. Vegetables mostly give them indigestion.&lt;br /&gt;
&lt;br /&gt;
=== Mating ===&lt;br /&gt;
&lt;br /&gt;
Okten can only conceive during one period a year in the winter season. Instinct draws them to a particularly large coral reef off the coast for a week of frenzied sexual activity, called the Winter Heat. During this time their appetites and sleep cycles are suppressed. Okten who aren’t ready for children who attempt to deny the heat often become ill until it is satiated.&lt;br /&gt;
&lt;br /&gt;
It isn’t in Okten nature to take a long-term partner, though it’s becoming more common. If you have an Okten partner, clear your calendar during the Winter Heat because you’ll not be going anywhere.&lt;br /&gt;
&lt;br /&gt;
=== Raising Young ===&lt;br /&gt;
&lt;br /&gt;
While Okten eschew anything resembling commitment in other aspects of their lives, they are extremely devoted parents. Most Okten live with their birthing parent only, and don’t grow up knowing the other half of their lineage. To avoid confusion, Okten markings often strongly resemble their non-birthing parent’s.&lt;br /&gt;
&lt;br /&gt;
They are very cuddly with their children, wrapping them up in arms both humanoid and cephalopod. They take their children’s safety and happiness very seriously, sometimes to the detriment of their own. Okten parents devote every resource they have to their children. Okten children live with their parent until they are teens, at which point they are ~strongly encouraged~ to strike out on their own.&lt;br /&gt;
&lt;br /&gt;
=== Sleep Pattern ===&lt;br /&gt;
&lt;br /&gt;
Okten are most often matutinal, meaning they are active only before sunrise. They are most active between the hours of midnight and dawn. This has caused problems as they have integrated into Lake living. Once dawn comes, Okten prefer to go to sleep, waking in the late afternoon.&lt;br /&gt;
&lt;br /&gt;
=== Movement ===&lt;br /&gt;
&lt;br /&gt;
Okten move by drawing water in through an organ at the base of their spine, typically hidden by their arms, then forcefully expelling it, creating a powerful thrust and propelling them through the water at high speed.&lt;br /&gt;
&lt;br /&gt;
They don’t use their arms (any of them) for swimming, but when moving on the seafloor or lakebed, they use their arms to ‘walk’ along the ground.&lt;br /&gt;
&lt;br /&gt;
=== Sound ===&lt;br /&gt;
&lt;br /&gt;
Okten don’t have a strong oral tradition, preferring to communicate over long distances by caching written notes to one another. However, their voices are notable for sounding smooth, like satin ribbon between the fingers. Okten take pride in their ability to swim nearly silently.&lt;br /&gt;
&lt;br /&gt;
=== Mannerisms ===&lt;br /&gt;
&lt;br /&gt;
Okten arms are multipurpose. They are used almost as legs to move around on the seafloor and lakebed, and to do a sort of walking on land as well. The strong suckers on the underside of the arms help them grip onto things such as tools, or assist them to climb nearly vertical surfaces.&lt;br /&gt;
&lt;br /&gt;
Okten try not to walk on the two arms that are frontmost to their body, as they’re most likely to use those arms as extra hands. The ends of the arms are very dexterous and can hold pretty much anything. Their arms are also quite expressive, and Okten can communicate emotions with each other through touch.&lt;br /&gt;
&lt;br /&gt;
In fact, despite not being terribly social, Okten are quite emotional and enjoy the comfort of touch. Okten hate to be vulnerable in any way. This applies to physical safety as well as emotional. At the first sign of danger, they’re off swimming away at high speed. They also startle easily and hate pranks.&lt;br /&gt;
&lt;br /&gt;
== IV. History ==&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
&lt;br /&gt;
Okten have no central leadership, as they are solitary by nature.&lt;br /&gt;
&lt;br /&gt;
=== Social ===&lt;br /&gt;
&lt;br /&gt;
Okten tend to be solitary, though partnering has become more common since they’ve started living in the Lake and interacting with other Naiad variants for whom partnering is important.&lt;br /&gt;
&lt;br /&gt;
Before partnering, Okten need to feel immense emotional safety. Commitment is challenging for them, and open relationships are more common than exclusive ones. As they’ve integrated into Naiad society, they’ve opened themselves more to social living and are clever, if somewhat flaky, friends. They’re excellent at weaseling their way out of commitments, social engagements, and boring conversations.&lt;br /&gt;
&lt;br /&gt;
=== Religion ===&lt;br /&gt;
&lt;br /&gt;
Most Okten aren’t particularly religious, though many have an almost superstitious belief in the Umbri’s Great Current of Life.&lt;br /&gt;
&lt;br /&gt;
=== Journey to the Lake ===&lt;br /&gt;
&lt;br /&gt;
Queen Tariel’s call had the same type of instinctive pull as the Winter Heat, though at the wrong time of year. So, very confused, the Okten followed the call to the Lake. Once they figured out what was going on, they adapted quickly and many decided to remain.&lt;br /&gt;
&lt;br /&gt;
== Okten Racial Abilities ==&lt;br /&gt;
&lt;br /&gt;
Okten can &#039;unknit&#039; and &#039;reknit&#039; their skeletal structure to be able to fit into extremely tight spaces. As long as their skull can fit, so can the rest of their body.&lt;/div&gt;</summary>
		<author><name>Antidia</name></author>
	</entry>
</feed>